Jump to content

Wildebeest chess: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m →‎Game rules: a sentence
 
(119 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Short description|Chess variant}}
[[File:Black Wildebeest 2.jpg|thumb|240px|A [[wildebeest]]—the compound [[Fairy chess piece#Leapers|leaper]] in '''Wildebeest Chess''']]
[[File:Wildebeest Chess init config.png|thumb|upright=1.5|right|Wildebeest chess starting setup. For this diagram, [[Camel (chess)|camel]]s are represented by horizontal [[Knight (chess)|knights]]; wildebeests by inverted knights. In this position the white camel on '''h1''' can move to '''g4''' or '''i4'''; the white wildebeest can move to '''f3''', '''f4''', '''h3''', or '''h4'''.]]
{{AN chess|pos=example}}


'''Wildebeest Chess''' is a [[chess variant]] created by [[R. Wayne Schmittberger]] in 1987.<ref> Pritchard (1994), p. 341</ref> The Wildebeest [[Board game|gameboard]] is 11×10 squares, and besides the standard [[chess pieces]], each side has one ''wildebeest'' and two ''camels''.
'''Wildebeest chess''' is a [[chess variant]] created by R. Wayne Schmittberger in 1987.{{sfnp|Pritchard|1994|pp=341–42|ps=}}{{sfnp|Pritchard|2007|pp=134–35|ps=}}{{sfnp|Schmittberger|1992|p=206|ps=}} The Wildebeest [[Board game|board]] is 11×10 squares. Besides the standard [[chess pieces]], each side has two [[Camel (chess)|camel]]s and one "wildebeest" - a piece which may move as either a camel or a knight.


The intent of the inventor is to balance, in comparison to chess, "the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two [[Knight (chess)|knights]], two camels, and one wildebeest balance two [[Rook (chess)|rooks]], two [[Bishop (chess)|bishops]], and one [[Queen (chess)|queen]].)
The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two [[Knight (chess)|knights]], two camels, and a wildebeest balance two [[Rook (chess)|rooks]], two [[Bishop (chess)|bishops]], and a [[Queen (chess)|queen]].)


The game was played regularly in the (now defunct) [[Correspondence chess|correspondence]] game club kNights Of the Square Table (NOST).{{#tag:ref|Formed in 1960 by Bob Lauzon and Jim France, NOST held an annual convention and enjoyed several hundred active members.<ref>Pritchard (1994), p. 210</ref>|group="note"}}
The game was played regularly in the (now defunct) [[Correspondence chess|correspondence]] game club NOST.{{efn|NOST (kNights of the Square Table), formed in 1960 by Bob Lauzon and Jim France, held an annual convention and enjoyed several hundred active members.{{sfnp|Pritchard|1994|p=210|ps=}} }}
{{TOC limit|2}}


==Game rules==
==Game rules==
[[File:My Wildebeest init config graphic.png|thumb|370px|right|'''Wildebeest Chess''' starting position; for this diagram wildebeests are represented by upside-down [[Queen (chess)|queens]], and camels by upside-down [[Knight (chess)|knights]].]]
;<big>Moves of the wildebeest and camel</big>
The camel in Wildebeest Chess moves and captures the same as the [[Fairy chess piece#Leapers|camel]] [[fairy chess]] piece; namely, like an elongated chess knight – jumping over any intervening pieces in a 2×4 rectangular pattern. (Thus, each camel is bound to one square color only.) The wildebeest can move and capture as either a camel or a chess [[Knight (chess)|knight]].


Pieces and pawns move and capture the same as they do in standard [[Rules of chess|chess]], except for two new pieces, and the pawn's ability to advance to the players' fifth {{chessgloss|ranks}} in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either by [[checkmate]] or [[stalemate]]. In both cases the losing side has no legal moves.
;<big>Other special rules</big>
Play, moves, and captures are the same as in standard [[Rules of chess|chess]], except for these special game rules:
* On the first move, a pawn may advance ''one'', ''two'', or ''three'' squares in a single move.
* Pawns that have advanced one square (i.e., white pawns on the third [[Rank (chess)|rank]], or black pawns on the eighth rank) can advance ''one'' or ''two'' squares in a single move.
* Pawns that have advanced two squares or more (i.e., white pawns on the fourth rank or beyond, or black pawns on the seventh rank or beyond) may advance only ''one'' step at a time.
* A pawn that has advanced two or three squares in a single move may be captured ''[[en passant]]'', if an enemy pawn on an adjacent file could have captured the pawn on a square the pawn passed. (As in chess, the option to capture ''en passant'' must be taken immediately or the right is lost.)
* A pawn may promote to only a queen, or a wildebeest.
* All chess [[castling]] rules apply, with the only difference that the castling player can choose to slide his king over ''one'', ''two'', ''three'', or ''four'' squares in the castling move. (As in chess, the castling rook ends on the opposite side of the king on the square adjacent.)
* Besides [[checkmate]], [[stalemate]] is also a win. (So, the player who cannot move, loses.)


==Notes==
===Camel===
The [[Camel (chess)|camel]] is a [[Fairy chess piece#Leapers|(1,3)-leaper]] [[fairy chess]] piece. It moves and captures like an elongated move of a chess knight&nbsp;– jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color.
{{reflist|group=note}}


==Citations==
===Wildebeest===
The ''wildebeest'' moves and captures as a camel and a chess [[Knight (chess)|knight]].
{{reflist}}

===Pawns===
* Pawns move as in standard chess, but instead of the usual double move they may advance orthogonally an arbitrary distance as long as the destination square is still in the mover's half of the board, even if the pawn has already moved. Leapt squares and destination square must be empty.
* ''[[En passant]]'' captures are possible and work similar as in standard chess. A pawn may move diagonally forward to a square that has been leapt by an opponent's pawn in the directly previous move, thereby capturing that pawn.
* A pawn may [[Promotion (chess)|promote]] only to a queen or wildebeest.

===Castling===
Normal conventions apply when [[castling]], with the only difference that the castling player can choose to slide his king {{em|one}}, {{em|two}}, {{em|three}}, or {{em|four}} squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent.

==See also==
* [[Parallel worlds chess]] – another chess variant by R. Wayne Schmittberger

==Notes==
{{notelist|notes=}}


==References==
==References==
{{refbegin}}
{{reflist|30em}}

'''Bibliography'''
*{{cite book
*{{cite book
|last=Pritchard
| author=[[David Pritchard (chess writer)|Pritchard, D. B.]]
|first=D. B.
| title=The Encyclopedia of Chess Variants
|authorlink=David Pritchard (chess player)
| publisher=Games & Puzzles Publications
|title=The Encyclopedia of Chess Variants
| year=1994
|publisher=Games & Puzzles Publications
| isbn=0-9524142-0-1}}
|year=1994
|chapter=Wildebeest Chess
|isbn=0-9524142-0-1}}
*{{cite book
*{{cite book
|last=Pritchard
| author=Schmittberger, R. Wayne
|first=D. B.
| title=New Rules for Classic Games
|authorlink=David Pritchard (chess player)
| chapter=Wildebeest Chess
|editor-last=Beasley
| page=206
|editor-first=John
| publisher=Wiley
|title=The Classified Encyclopedia of Chess Variants
| year=1992
|publisher=John Beasley
| isbn=978-0-471-53621-5}}
|year=2007
{{refend}}
|chapter=Wildebeest Chess
|isbn=978-0-9555168-0-1}}
*{{cite book
|last=Schmittberger
|first=R. Wayne
|authorlink=
|title=New Rules for Classic Games
|chapter=Wildebeest Chess
|publisher=Wiley
|year=1992
|isbn=978-0-471-53621-5
|url-access=registration
|url=https://archive.org/details/newrulesforclass00rway
}}


==External links==
==External links==
* [http://www.chessvariants.com/large.dir/wildebeest.html "Wildebeest Chess"] by [[Hans Bodlaender]], ''The Chess Variant Pages''
* [http://www.chessvariants.com/large.dir/wildebeest.html Wildebeest Chess] by [[Hans Bodlaender]], ''[[The Chess Variant Pages]]''
* [http://www.chessvariants.org/r/wildebeest.html "Recognized Chess Variant: Wildebeest Chess"] by Glenn Overby, ''The Chess Variant Pages''
* [http://www.chessvariants.org/r/wildebeest.html Recognized Chess Variant: Wildebeest Chess] by Glenn Overby, ''[[The Chess Variant Pages]]''
* {{bgg|96649|Wildebeest Chess}}
*{{bgg|96649|Wildebeest Chess}}
* [http://www.pathguy.com/chess/Wildebee.htm Wildebeest Chess] a simple program by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">([[Java (programming language)|Java]])</span>
* [http://play.chessvariants.org/pbm/play.php?game%3DWildebeest+Chess%26settings%3DWildebeest+Chess Play.Chessvariants.org] the Wildebeest Chess PBM Game Courier

* [http://www.pathguy.com/chess/Wildebee.htm Pathguy.com] a simple Wildebeest Chess program by Ed Friedlander
{{Chess variants|state=collapsed}}


[[Category:Board games]]
[[Category:Abstract strategy games]]
[[Category:Chess variants]]
[[Category:Chess variants]]
[[Category:Fairy chess]]
[[Category:Fairy chess]]
[[Category:1987 in chess]]
[[Category:Board games introduced in 1987]]

Latest revision as of 14:11, 19 May 2024

Wildebeest chess starting setup. For this diagram, camels are represented by horizontal knights; wildebeests by inverted knights. In this position the white camel on h1 can move to g4 or i4; the white wildebeest can move to f3, f4, h3, or h4.

Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987.[1][2][3] The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.

The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.)

The game was played regularly in the (now defunct) correspondence game club NOST.[a]

Game rules

[edit]

Pieces and pawns move and capture the same as they do in standard chess, except for two new pieces, and the pawn's ability to advance to the players' fifth ranks in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either by checkmate or stalemate. In both cases the losing side has no legal moves.

Camel

[edit]

The camel is a (1,3)-leaper fairy chess piece. It moves and captures like an elongated move of a chess knight – jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color.

Wildebeest

[edit]

The wildebeest moves and captures as a camel and a chess knight.

Pawns

[edit]
  • Pawns move as in standard chess, but instead of the usual double move they may advance orthogonally an arbitrary distance as long as the destination square is still in the mover's half of the board, even if the pawn has already moved. Leapt squares and destination square must be empty.
  • En passant captures are possible and work similar as in standard chess. A pawn may move diagonally forward to a square that has been leapt by an opponent's pawn in the directly previous move, thereby capturing that pawn.
  • A pawn may promote only to a queen or wildebeest.

Castling

[edit]

Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king one, two, three, or four squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent.

See also

[edit]

Notes

[edit]
  1. ^ NOST (kNights of the Square Table), formed in 1960 by Bob Lauzon and Jim France, held an annual convention and enjoyed several hundred active members.[4]

References

[edit]
  1. ^ Pritchard (1994), pp. 341–42
  2. ^ Pritchard (2007), pp. 134–35
  3. ^ Schmittberger (1992), p. 206
  4. ^ Pritchard (1994), p. 210

Bibliography

  • Pritchard, D. B. (1994). "Wildebeest Chess". The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
  • Pritchard, D. B. (2007). "Wildebeest Chess". In Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.
  • Schmittberger, R. Wayne (1992). "Wildebeest Chess". New Rules for Classic Games. Wiley. ISBN 978-0-471-53621-5.
[edit]