Wildebeest chess: Difference between revisions
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{{Short description|Chess variant}} |
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[[File:Black Wildebeest 2.jpg|thumb|upright=1.0|The [[wildebeest]] represents the compound [[Fairy chess piece#Leapers|leaper]] in '''Wildebeest Chess'''.]] |
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⚫ | [[File:Wildebeest Chess init config.png|thumb|upright=1.5|right|Wildebeest chess starting setup. For this diagram, [[Camel (chess)|camel]]s are represented by horizontal [[Knight (chess)|knights]]; wildebeests by inverted knights. In this position the white camel on '''h1''' can move to '''g4''' or '''i4'''; the white wildebeest can move to '''f3''', '''f4''', '''h3''', or '''h4'''.]] |
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'''Wildebeest |
'''Wildebeest chess''' is a [[chess variant]] created by R. Wayne Schmittberger in 1987.{{sfnp|Pritchard|1994|pp=341–42|ps=}}{{sfnp|Pritchard|2007|pp=134–35|ps=}}{{sfnp|Schmittberger|1992|p=206|ps=}} The Wildebeest [[Board game|board]] is 11×10 squares. Besides the standard [[chess pieces]], each side has two [[Camel (chess)|camel]]s and one "wildebeest" - a piece which may move as either a camel or a knight. |
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The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two [[Knight (chess)|knights]], two camels, and a wildebeest balance two [[Rook (chess)|rooks]], two [[Bishop (chess)|bishops]], and a [[Queen (chess)|queen]].) |
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⚫ | The game was played regularly in the (now defunct) [[Correspondence chess|correspondence]] game club kNights |
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{{TOC limit|2}} |
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==Game rules== |
==Game rules== |
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⚫ | [[File:Wildebeest Chess init config.png|thumb|upright=1. |
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Pieces and pawns move and capture the same as they do in standard [[Rules of chess|chess]], except for two new pieces, and the pawn's ability to advance to the players' fifth |
Pieces and pawns move and capture the same as they do in standard [[Rules of chess|chess]], except for two new pieces, and the pawn's ability to advance to the players' fifth {{chessgloss|ranks}} in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either by [[checkmate]] or [[stalemate]]. In both cases the losing side has no legal moves. |
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===Pawns=== |
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* Pawns move as in standard chess, but instead of the usual double move they may advance orthogonally an arbitrary distance as long as the destination square is still in the mover's half of the board, even if the pawn has already moved. Leapt squares and destination square must be empty. |
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* A pawn has the option of advancing ''one'', ''two'', or ''three'' squares on its first move. |
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* ''[[En passant]]'' captures are possible and work similar as in standard chess. A pawn may move diagonally forward to a square that has been leapt by an opponent's pawn in the directly previous move, thereby capturing that pawn. |
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* Pawns that have advanced one square (i.e., white pawns on the third [[Rank (chess)|rank]], and black pawns on the eighth rank) have the option of advancing ''one'' or ''two'' squares. |
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* Pawns that have advanced two or more squares (i.e., white pawns on the fourth rank or beyond, and black pawns on the seventh rank or beyond) may advance only ''one'' step at a time. |
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* ''[[En passant]]'' captures are possible. A pawn can be captured ''en passant'' if it has advanced two or three squares in a single move, and an enemy pawn on an adjacent file could have captured it, had it moved a lesser number of squares instead. As in chess, the option to capture ''en passant'' must be taken immediately, else the right is forfeited. |
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* A pawn may [[Promotion (chess)|promote]] only to a queen or wildebeest. |
* A pawn may [[Promotion (chess)|promote]] only to a queen or wildebeest. |
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===Castling=== |
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Normal conventions apply when [[castling]], with the only difference that the castling player can choose to slide his king {{em|one}}, {{em|two}}, {{em|three}}, or {{em|four}} squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent. |
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==See also== |
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* [[Parallel worlds chess]] – another chess variant by R. Wayne Schmittberger |
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{{reflist|group=note}} |
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'''Citations''' |
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{{notelist|notes=}} |
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==References== |
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{{reflist|30em}} |
{{reflist|30em}} |
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'''Bibliography''' |
'''Bibliography''' |
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{{refbegin}} |
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*{{cite book |
*{{cite book |
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|last=Pritchard |
|last=Pritchard |
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|first=D. B. |
|first=D. B. |
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|authorlink=David Pritchard (chess player) |
|authorlink=David Pritchard (chess player) |
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|editor-last=Beasley |
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|editor-first=John |
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|title=The Classified Encyclopedia of Chess Variants |
|title=The Classified Encyclopedia of Chess Variants |
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|publisher=John Beasley |
|publisher=John Beasley |
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|publisher=Wiley |
|publisher=Wiley |
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|year=1992 |
|year=1992 |
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|isbn=978-0-471-53621-5 |
|isbn=978-0-471-53621-5 |
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|url-access=registration |
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{{refend}} |
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|url=https://archive.org/details/newrulesforclass00rway |
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}} |
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==External links== |
==External links== |
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* [http://www.chessvariants.com/large.dir/wildebeest.html Wildebeest Chess] by [[Hans Bodlaender]], ''The Chess Variant Pages'' |
* [http://www.chessvariants.com/large.dir/wildebeest.html Wildebeest Chess] by [[Hans Bodlaender]], ''[[The Chess Variant Pages]]'' |
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* [http://www.chessvariants.org/r/wildebeest.html Recognized Chess Variant: Wildebeest Chess] by Glenn Overby, ''The Chess Variant Pages'' |
* [http://www.chessvariants.org/r/wildebeest.html Recognized Chess Variant: Wildebeest Chess] by Glenn Overby, ''[[The Chess Variant Pages]]'' |
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*{{bgg|96649|Wildebeest Chess}} |
*{{bgg|96649|Wildebeest Chess}} |
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* [http://www.pathguy.com/chess/Wildebee.htm Wildebeest Chess] a simple program by Ed Friedlander <span style="font-size:0.95em; font-weight:bold;">([[Java (programming language)|Java]])</span> |
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{{Chess variants|state=collapsed}} |
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'''Playsites''' |
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* [http://play.chessvariants.org/pbm/play.php?game%3DWildebeest+Chess%26settings%3DWildebeest+Chess Play.Chessvariants.org] the Wildebeest Chess PBM Game Courier |
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* [http://www.pathguy.com/chess/Wildebee.htm Pathguy.com] a simple Wildebeest Chess program by Ed Friedlander |
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[[Category:Chess variants]] |
[[Category:Chess variants]] |
Latest revision as of 14:11, 19 May 2024
Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987.[1][2][3] The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.
The inventor's intent was "to balance the number of 'riders'—pieces that move along open lines—with the number of 'leapers'—pieces that jump". (So for each side, two knights, two camels, and a wildebeest balance two rooks, two bishops, and a queen.)
The game was played regularly in the (now defunct) correspondence game club NOST.[a]
Game rules
[edit]Pieces and pawns move and capture the same as they do in standard chess, except for two new pieces, and the pawn's ability to advance to the players' fifth ranks in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either by checkmate or stalemate. In both cases the losing side has no legal moves.
Camel
[edit]The camel is a (1,3)-leaper fairy chess piece. It moves and captures like an elongated move of a chess knight – jumping in a 2×4 (squares) rectangular pattern over any intervening men. Each camel is thus limited to squares of one color.
Wildebeest
[edit]The wildebeest moves and captures as a camel and a chess knight.
Pawns
[edit]- Pawns move as in standard chess, but instead of the usual double move they may advance orthogonally an arbitrary distance as long as the destination square is still in the mover's half of the board, even if the pawn has already moved. Leapt squares and destination square must be empty.
- En passant captures are possible and work similar as in standard chess. A pawn may move diagonally forward to a square that has been leapt by an opponent's pawn in the directly previous move, thereby capturing that pawn.
- A pawn may promote only to a queen or wildebeest.
Castling
[edit]Normal conventions apply when castling, with the only difference that the castling player can choose to slide his king one, two, three, or four squares. As in chess, the castling rook finishes on the opposite side of the king on the square adjacent.
See also
[edit]- Parallel worlds chess – another chess variant by R. Wayne Schmittberger
Notes
[edit]References
[edit]- ^ Pritchard (1994), pp. 341–42
- ^ Pritchard (2007), pp. 134–35
- ^ Schmittberger (1992), p. 206
- ^ Pritchard (1994), p. 210
Bibliography
- Pritchard, D. B. (1994). "Wildebeest Chess". The Encyclopedia of Chess Variants. Games & Puzzles Publications. ISBN 0-9524142-0-1.
- Pritchard, D. B. (2007). "Wildebeest Chess". In Beasley, John (ed.). The Classified Encyclopedia of Chess Variants. John Beasley. ISBN 978-0-9555168-0-1.
- Schmittberger, R. Wayne (1992). "Wildebeest Chess". New Rules for Classic Games. Wiley. ISBN 978-0-471-53621-5.
External links
[edit]- Wildebeest Chess by Hans Bodlaender, The Chess Variant Pages
- Recognized Chess Variant: Wildebeest Chess by Glenn Overby, The Chess Variant Pages
- Wildebeest Chess at BoardGameGeek
- Wildebeest Chess a simple program by Ed Friedlander (Java)