Hot Wheels Micro Racers

Hot Wheels Micro Racers

released on Apr 28, 2000

Hot Wheels Micro Racers

released on Apr 28, 2000

Hot Wheels Micro Racers features mini Hot Wheels vehicles as the game's playable and computer-controlled racers, with gameplay consisting of arcade-style racing.


Also in series

Hot Wheels: Extreme Racing
Hot Wheels: Extreme Racing
Hot Wheels: Jetz
Hot Wheels: Jetz
Hot Wheels Stunt Track Driver 2: Get 'N Dirty
Hot Wheels Stunt Track Driver 2: Get 'N Dirty
Hot Wheels: Crash!
Hot Wheels: Crash!
Hot Wheels Turbo Racing
Hot Wheels Turbo Racing

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Genres

More info on IGDB


Reviews View More

Childhood game.
Had a nice way of unlocking new cars (3 parts hidden in secret places in race map).

Very short but very fun. Would have been nice though if it told you how to play it at least a little bit. Anyway, normally you get a free Hot-Wheels car with the game, as the box-art shows you. I didn't get one, so I took away half a star for it.

I do wish I was a tiny car racing around someone's desk and finding a secret area inside the printer.


With no tutorial, barely a UI, and not a single english character in sight for the entire game, HWMR is unleaded, stay home from church, rubber melting fun. I just wish it was longer.

More games should have secret tunnels, corridors, unexplained and unhinted stumble-upon-ables. This one has exactly 9, but they each feel like a handshake with bigfoot upon discovery. What if we kissed in the hidden star room through the snake's mouth on the toy track in hotwheels microracers?

Besides - what's not to love about a miniature environment? Minish cap, chibi robo, toy story for the playstation - all those games make the house feel bigger. If you ever went "ZHOOO00000M, BRRRRRRRRR, or even NYYEEeeeeuuww, with hotwheels. Or even raced with paperclips along your desk... Idk what else to say, this is that feeling.

Someone for the love of hasbro pick up the loose thread from this game. The sensation of racing little toys along a smooth surface, imagining your hand transparent to effortlessly picture the sickest tricks played out by your little car. That feeling, with all thresholds and simulacrums it crosses and carries in the human imagination, is one I'm dying to see explored in games.