
Mamiya is a captivating, dark visual novel in which a group of young men struggle against existential dread before the end of the world.
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I wasn’t going to write about Mamiya. I was going to let it rot quietly in the slushpile of false prophets. But then I remembered: silence is complicity. And Mamiya is not just a failure—it is an insult to queer modernity, a slap in the face of every honest act of digital expression that has tried to mean something in this doomed, glittering age.
Mamiya is slop. Not in the fun, post-ironic, slimepunk, body-horror maximalist way. No, this is processed narrative meat, a vat-grown simulacrum of emotional depth, piped into a visual novel format with the desperate, choking hope that aesthetic fog and non-binary liminality-lite will cover up the utter artistic cowardice beneath.
This is queerbait for people who think ambiguity is politics. This is denpa drained of its teeth, genre as posture, queerness as aesthetic commodity. Every time Mamiya appears—ephemeral, empty, just there to be “symbolic”—I see the marketing deck in the background. I see the little note: Make them mysterious, genderless, but hot. Don’t commit. Don’t risk.
“Mamiya is whoever you want them to be.”
No. No they’re not.
Mamiya is nothing. Because the game refuses to give them soul. It gestures vaguely at nonbinary presence, and then does the single most boring thing possible: wraps them in trauma and lets them float, meaningless, in a sea of melodrama. This isn’t queerness. This is parasitism.
Mamiya wants the gravitas of Saya no Uta, the queered despair of Chaos;Head, and the poetic maximalism of SCA-Ji’s finest hallucinations. But it has the courage of a Netflix adaptation. It is stylistic plagiarism without philosophical investment. Empty affect. Beautiful sprites. Dialogue that dances around big themes like it's afraid they'll touch it back.
“Why do we even keep going?”
Because we’re not allowed to leave until the credits roll.
This is the exact opposite of immemory, or Monobeno, or even the fragments of ruined glory found in something like Subarashiki Hibi. Those works are dangerous. This one is sterile. It simulates collapse but never dares to collapse itself. It plays at queer death but denies queer life. It performs grief, detachment, the end of the world—all while desperately clinging to structure, clarity, and narrative safety.
You can feel the committee in the room. You can smell the drafts being scrubbed clean. There’s no risk here. No blood. No disobedience. Just theatre.
Mamiya is the kind of visual novel that could only be made by a team who think queerness is best left subtextual—a suggestion, not a scream. The kind of art that wants to profit off identity without dirtying itself with the politics of embodiment. It’s all vibes, no body. All horror, no flesh. All dissociation, no context.
This is not new modern art. It’s a hollow facsimile of relevance, a husk dressed in aesthetics looted from actual radical works. It wants to be Yume Nikki if it had plot. Denpa without teeth. Queer without consequence. And that makes it worse than bad.
It’s a betrayal.
Don’t fall for the mist and the mood. Don’t mistake opacity for depth. Queerness deserves better than this. Art deserves better than this.
And we deserve better than Mamiya.
Mamiya is slop. Not in the fun, post-ironic, slimepunk, body-horror maximalist way. No, this is processed narrative meat, a vat-grown simulacrum of emotional depth, piped into a visual novel format with the desperate, choking hope that aesthetic fog and non-binary liminality-lite will cover up the utter artistic cowardice beneath.
This is queerbait for people who think ambiguity is politics. This is denpa drained of its teeth, genre as posture, queerness as aesthetic commodity. Every time Mamiya appears—ephemeral, empty, just there to be “symbolic”—I see the marketing deck in the background. I see the little note: Make them mysterious, genderless, but hot. Don’t commit. Don’t risk.
“Mamiya is whoever you want them to be.”
No. No they’re not.
Mamiya is nothing. Because the game refuses to give them soul. It gestures vaguely at nonbinary presence, and then does the single most boring thing possible: wraps them in trauma and lets them float, meaningless, in a sea of melodrama. This isn’t queerness. This is parasitism.
Mamiya wants the gravitas of Saya no Uta, the queered despair of Chaos;Head, and the poetic maximalism of SCA-Ji’s finest hallucinations. But it has the courage of a Netflix adaptation. It is stylistic plagiarism without philosophical investment. Empty affect. Beautiful sprites. Dialogue that dances around big themes like it's afraid they'll touch it back.
“Why do we even keep going?”
Because we’re not allowed to leave until the credits roll.
This is the exact opposite of immemory, or Monobeno, or even the fragments of ruined glory found in something like Subarashiki Hibi. Those works are dangerous. This one is sterile. It simulates collapse but never dares to collapse itself. It plays at queer death but denies queer life. It performs grief, detachment, the end of the world—all while desperately clinging to structure, clarity, and narrative safety.
You can feel the committee in the room. You can smell the drafts being scrubbed clean. There’s no risk here. No blood. No disobedience. Just theatre.
Mamiya is the kind of visual novel that could only be made by a team who think queerness is best left subtextual—a suggestion, not a scream. The kind of art that wants to profit off identity without dirtying itself with the politics of embodiment. It’s all vibes, no body. All horror, no flesh. All dissociation, no context.
This is not new modern art. It’s a hollow facsimile of relevance, a husk dressed in aesthetics looted from actual radical works. It wants to be Yume Nikki if it had plot. Denpa without teeth. Queer without consequence. And that makes it worse than bad.
It’s a betrayal.
Don’t fall for the mist and the mood. Don’t mistake opacity for depth. Queerness deserves better than this. Art deserves better than this.
And we deserve better than Mamiya.
This review contains spoilers
✨ first game of 2025 ✨
mamiya is truly a charming visual novel; the artstyle is gorgeous, the prose very pretty, the ost complimented the emotional and critical scenes amazingly and i appreciate how a good chunk of the ost are classical compositions, it made several scenes really stand out in my opinion.
it was a compelling and addictive read and i was so so so close to actually giving it a 5* rating if it wasn't for the story going off the rails and becoming a really convoluted and a hard to understand mess. before i tackle those parts i didn't like i'll meander a bit more on the things that i liked here!
haruki is my favourite character of the novel, starting from his design, his overall story, him learning how to love and being paired with minato who is also my second favourite character and the cain and abelesque character arc which i will always eat up no matter the media. big fan of the ending where minato and haruki kill their abusers and when their relationship gets a bit codependent, i wish the writer dwelled a bit more on it and generally leaned on haruki and minato as a thing more because i think they complement each other soooo well... i initially liked the second quartet of the game but as the story went on they lost me LOL. ryou and keito were also pretty solid and their story was good and i enjoyed it...
time to unpack the things i didn't much like! it's not the worst thing i ever read but i can't help but feel sad when i think of the narrative potential and well. the wasted potential of some characters and resolutions... i feel like the writer just got so confused in the end and wanted to wrap it all up somehow.
i didn't like how some characters were so forgiving to their abusers and let them off the hook in a way while some things that could be forgiven are not. a bit weird. minato's route ending was nausea inducing, i couldn't get over him basically forgiving his rapist and calling it a day... weird and at that point i was honestly thinking of dropping the game. same goes for haruki's brother, he's awful and i think he deserved worse LOL generally the pink housers are just an awful bunch of characters who are beyond saving imo.
secondly... the whole mamiya/natsume arc was so confusing for no reason at all and it just kept going and going and going and in the end nothing was resolved basically... the shipbait the writer cooked up between them two was interesting and their dynamic with cannibalistic undertones got me but overall it was just a big mess... i think if the last chunk of the game was cut it could be a bit more polished and concise story and i wish we could get some closure when it comes to natsume's character but it's just messy messy messy... i don't know what to say nor i expected this to be my first game of 2025 but for what it's worth it was a Good experience
mamiya is truly a charming visual novel; the artstyle is gorgeous, the prose very pretty, the ost complimented the emotional and critical scenes amazingly and i appreciate how a good chunk of the ost are classical compositions, it made several scenes really stand out in my opinion.
it was a compelling and addictive read and i was so so so close to actually giving it a 5* rating if it wasn't for the story going off the rails and becoming a really convoluted and a hard to understand mess. before i tackle those parts i didn't like i'll meander a bit more on the things that i liked here!
haruki is my favourite character of the novel, starting from his design, his overall story, him learning how to love and being paired with minato who is also my second favourite character and the cain and abelesque character arc which i will always eat up no matter the media. big fan of the ending where minato and haruki kill their abusers and when their relationship gets a bit codependent, i wish the writer dwelled a bit more on it and generally leaned on haruki and minato as a thing more because i think they complement each other soooo well... i initially liked the second quartet of the game but as the story went on they lost me LOL. ryou and keito were also pretty solid and their story was good and i enjoyed it...
time to unpack the things i didn't much like! it's not the worst thing i ever read but i can't help but feel sad when i think of the narrative potential and well. the wasted potential of some characters and resolutions... i feel like the writer just got so confused in the end and wanted to wrap it all up somehow.
i didn't like how some characters were so forgiving to their abusers and let them off the hook in a way while some things that could be forgiven are not. a bit weird. minato's route ending was nausea inducing, i couldn't get over him basically forgiving his rapist and calling it a day... weird and at that point i was honestly thinking of dropping the game. same goes for haruki's brother, he's awful and i think he deserved worse LOL generally the pink housers are just an awful bunch of characters who are beyond saving imo.
secondly... the whole mamiya/natsume arc was so confusing for no reason at all and it just kept going and going and going and in the end nothing was resolved basically... the shipbait the writer cooked up between them two was interesting and their dynamic with cannibalistic undertones got me but overall it was just a big mess... i think if the last chunk of the game was cut it could be a bit more polished and concise story and i wish we could get some closure when it comes to natsume's character but it's just messy messy messy... i don't know what to say nor i expected this to be my first game of 2025 but for what it's worth it was a Good experience
as this and its dlc/ending are two separate entries on backloggd i’ll mark them as such. therefore none of this review takes into account the dlc— as an aside i think it’s really a bad move that the ending is something you have to buy separately lol. be warned about that if you’re thinking of playing this.
i really wish i saw in MAMIYA what other people here did. i can enjoy reading about sensitive topics like depression / suicide / abuse so i have no issues with the subject matter, but i think this was executed quite poorly. there was a lot of stilted and unclear writing that made it harder to connect with what was being told— on top of that, apparently a ton of edits were made that altered some of the writing by the time i got to play it which, upon reading the changes, i disagree with and wonder if these changes contribute to the stilted feeling (https://steamcommunity.com/app/1394930/discussions/0/4034724602261091208/). and of course it doesn’t help that the ending is sold separately, so you have a ton of questions that aren’t answered, and not even in a remember11 way where it’s fun/part of the narrative.
a lot of things were said throughout the story but rather than creating a cohesive narrative things felt abstract and like you didn’t actually know what was going on. There were a few times toward the end where the narration made emphasis on a few things and/or relationships but never said why they were so important. for example, the person behind the door in the library, before they left mamiya only spoke with them 2? 3 times? and when they left it was a really dramatic moment, and for the life of me i cant understand why. you didnt even know them bro, why are you crying about this. And this could be solved by just a couple of lines where they pointed out this discrepancy, “i didn’t even know their face but theyre the only person i talked to here”, something like that to try and rationalize it. I feel like there were a ton of scenes like that, where beefier and more clear writing would have greatly benefited whatever was going on.
i’m halfway through the dlc now so i’ll judge that on its own entry. But i feel like MAMIYA wants to be deep and is trying to be but doesn’t have good enough writing quality to stick the landing.
i really wish i saw in MAMIYA what other people here did. i can enjoy reading about sensitive topics like depression / suicide / abuse so i have no issues with the subject matter, but i think this was executed quite poorly. there was a lot of stilted and unclear writing that made it harder to connect with what was being told— on top of that, apparently a ton of edits were made that altered some of the writing by the time i got to play it which, upon reading the changes, i disagree with and wonder if these changes contribute to the stilted feeling (https://steamcommunity.com/app/1394930/discussions/0/4034724602261091208/). and of course it doesn’t help that the ending is sold separately, so you have a ton of questions that aren’t answered, and not even in a remember11 way where it’s fun/part of the narrative.
a lot of things were said throughout the story but rather than creating a cohesive narrative things felt abstract and like you didn’t actually know what was going on. There were a few times toward the end where the narration made emphasis on a few things and/or relationships but never said why they were so important. for example, the person behind the door in the library, before they left mamiya only spoke with them 2? 3 times? and when they left it was a really dramatic moment, and for the life of me i cant understand why. you didnt even know them bro, why are you crying about this. And this could be solved by just a couple of lines where they pointed out this discrepancy, “i didn’t even know their face but theyre the only person i talked to here”, something like that to try and rationalize it. I feel like there were a ton of scenes like that, where beefier and more clear writing would have greatly benefited whatever was going on.
i’m halfway through the dlc now so i’ll judge that on its own entry. But i feel like MAMIYA wants to be deep and is trying to be but doesn’t have good enough writing quality to stick the landing.
This game is so special and important to me. I can't fully articulate just how much it means to me but it's just a very beautiful game and all of the characters have very relatable struggles. Identity is a very tough thing to deal with and I think MAMIYA illustrates this perfectly throughout various characters.
Cried 7 billion times, banger OST, gorgeous art, love you Kenkou Land. Seriously my favorite visual novel of all time.
Cried 7 billion times, banger OST, gorgeous art, love you Kenkou Land. Seriously my favorite visual novel of all time.