3D World

BEYOND THE FEAR

Feature Substance 3D Designer

Substance 3D Designer has become the industry standard tool for creating materials and patterns, and held that title for years now. It stands as a gateway to a universe of unparalleled creativity. What once felt unachievable through traditional texturing methods can now be quickly generated and iterated on for a final look.

Designer's hefty library of nodes, textures and procedural techniques offers artists a toolset that can create complex tiling patterns and designs with just a few clicks. However, with its steep learning curve and node-based approach it can be a daunting prospect for artists accustomed to conventional workflows.

For the people who master it, Designer can be a valuable tool and time-saver for any production setting. Let's take a deeper dive into understanding the software's features and the creative process that underlies material creation.

01 UNDERSTAND SUBSTANCE 3D DESIGNER'S INTERFACE

When opening Substance 3D Designer for the first time, it can be intimidating trying to get toYou're presented with three main panels: the Graph Editor, Node Library and 3D Viewport. Each of these panels serves a different purpose throughout your texture creation process.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World1 min read
Agent Kruger
Thomas-Sten Chermain ZBrush, Substance 3D Painter, Maya, Marvelous Designer, Character Creator, Unreal Engine, Photoshop "From the start, I chose this project because of its incredible sci-fi elements. The uncanny valley of the technology wasn't noti
3D World1 min read
Pk Crossbow
BASED ON A CONCEPT BY MAREK KAPLITA (bit.ly/46RxNCE) "I was inspired to create this work after playing Dying Light 2 Stay Human and seeing a post by Marek Kaplita on ArtStation, which led me to make my own version of a crossbow. Studying the crossbow
3D World3 min read
Putting It All Together
In a way, this is just like assembling flat-pack furniture. Start off by laying everything out on a secure table, and be careful to avoid static electricity that could damage any parts. When building a PC, I generally like to populate the motherboard

Related Books & Audiobooks