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Games for Everybody - Mary Christiana Hofmann
The Project Gutenberg EBook of Games for Everybody, by May C. Hofmann
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**Welcome To The World of Free Plain Vanilla Electronic Texts**
**eBooks Readable By Both Humans and By Computers, Since 1971**
*****These eBooks Were Prepared By Thousands of Volunteers!*****
Title: Games for Everybody
Author: May C. Hofmann
Release Date: July, 2005 [EBook #8439] [Yes, we are more than one year ahead of schedule] [This file was first posted on July 10, 2003]
Edition: 10
Language: English
*** START OF THE PROJECT GUTENBERG EBOOK GAMES FOR EVERYBODY ***
Produced by Kevin Handy, Dave Maddock, and the Online Distributed Proofreading Team.
GAMES FOR EVERYBODY
by
MAY C. HOFMANN
FOREWORD
Every one is fond of having a good time when invited out to a party or social. Sometimes a stupid evening has been spent because either the guests were not congenial or the hostess had not planned good games. The purpose of this book is to furnish just what is needed for a pleasant home gathering, church social, or any other indoor occasion.
Very few, if any, of these games require much preparation. Just use what is in the house, follow the directions given, and a good time will be the result. Some of the games for Adults
can be played by the younger ones, and vice versa. Other games, by being changed a little by the hostess, can be made to suit the occasion.
Many of the good old games that every one has played are here, while the newer ones, which may be strange at first, will prove most enjoyable when every one has caught on,
as the saying is. M.C.H.
CONTENTS
I. GAMES FOR CHILDREN
Animal Show.
Chase The Rabbit.
Soap-bubble Contest.
Rose Guess.
New Blind Man's Buff.
Finding Flowers.
Bean-bag Contest.
Blowing The Feathers.
School.
Hide The Thimble.
Fan Ball.
Spool Flower Hunt.
Marble Contest.
Passing By.
The Serpent's Tail.
Little Bo-peep.
Spool Armies.
Spinning For 20.
Shoe Hunt.
Hop-over.
Bouquet.
Making Squares.
Simple Simon's Silly Smile.
Tea-pot.
Blind Man's Buff.
Cat And Mouse.
Musical Chairs.
Button, Button.
Statues.
Our Cook Doesn't Like Peas.
Hold Fast, Let Go.
Simon Says.
Old Soldier.
Hide And Seek.
Hang-man.
Bird, Beast, Or Fish.
Peter Piper.
Look Out For The Bear!
Hoop Race.
Button Fun.
Steps.
He Can Do Little.
Wink.
Double Tag.
Puss In The Corner.
I Have A Basket.
Still Pond, No More Moving.
Ring On A String.
Hunt The Slipper.
What Is My Thought Like?
Oranges And Lemons.
Red-hot Potato.
Judge And Jury.
Reuben And Rachel.
Frog In The Middle.
Horsemen.
My House, Your House.
Malaga Grapes.
II. GAMES FOR ADULTS
Spoon Pictures.
Boots, Without Shoes.
Proverbs.
Animal, Vegetable, Or Mineral.
What Time Is It?
It.
How, When, Where.
Buz.
Jenkins Up!
State Outlines.
Prefixes.
My Father Had A Rooster!
Cross Questions And Crooked Answers.
Magic Writing.
Famous Numbers.
Magic Answers.
Modelling.
Scissors Crossed Or Uncrossed.
Capping Verses.
Rabbit.
Ghost.
What Am I?
Needle Threading.
Confusions.
Verbal Authors.
Pin Doll Babies.
Building Sentences.
Geography.
What Would You Do If—?
Watch Trick.
Find Your Better-half.
Words
Letters.
Seeing And Remembering.
Live Tit-tat-to.
Bits Of Advice.
Pictures.
Household Gossip.
Table Football.
Musical Medley.
Another Musical Medley.
Passing Clothespins.
Pantomime.
Birds Fly.
Trips Around The World.
Jack's Alive.
Going A-fishing.
Consequences.
Personal Conundrums.
Hunting The Whistle.
The Five Senses.
Wiggles.
Telegram.
Spelling Match.
Poor Pussy.
Guesses.
Nut Race.
Torn Flowers.
Spearing Peanuts.
Peanut Hunt And Scramble.
Musical Illustrations.
An Apple Hunt.
Shouting Proverbs.
Baker's Dozen.
Peanut Contest.
Definitions.
Alphabetical Answers.
Pitch Basket.
Who Am I?
Progressive Puzzles.
Tit For Tat.
Eye-guessing.
The Prince Of Wales.
Commerce.
Laugh A Little.
Location.
Fashion Notes.
Stray Syllables.
Quaker Meeting.
Magic Music.
Patchwork Illustrations.
Biography.
Orchestra.
Who Is My Next-door Neighbor?
Fire.
The Months.
Bell Buff.
Postman.
Spooney Fun.
Cities.
Going To China.
A Penny For Your Thoughts.
Misquoted Quotations.
Literary Salad.
Broken Quotations.
Parcel Delivery.
Who Are They?
Swaps.
Talking Shop.
Sight Unseen.
A Study In Zoology.
Auction Sale
The Genteel Lady.
Rhymes.
Art Gallery.
Hunting For Book-titles.
III. GAMES FOR SPECIAL DAYS
Jack Frost.
Magic Candles.
The Lucky Or Unlucky Slipper.
Cakes.
Valentines.
Initial Compliments.
Heart Hunt.
Heart Pricks.
Valentine Puzzle.
Hearts And Mittens.
Riven Hearts.
Proposals.
Washington's Birthday.
April First.
Easter Egg Race.
Suspended Eggs.
Egg Race.
Rolling Eggs.
Bunny's Egg.
July Fourth.
Flags Of All Nations.
Our Flag.
Hallowe'en.
Hallowe'en Stories.
Hallowe'en Fates.
Some More Fates.
Water Charm.
Over The Cider Mugs.
Ships Of Fate.
Cake With Candles.
Hunt The Squirrel.
Christmas Tree.
Christmas Guesses.
Christmas Wreath.
Christmas Candles.
A Game Within A Game.
Toss The Goodies.
Snowballs.
Decking Santa Claus.
PART I.
GAMES FOR CHILDREN.
ANIMAL SHOW.
An amusing game for children is one in which each child is to make some sort of animal out of vegetables or fruit, and toothpicks.
When all the children have arrived, pass around slips of paper containing a number and the name of some animal. Each one must keep secret what his animal is to be.
Let the hostess prepare a basket of vegetables, potatoes, beets, carrots, and fruits, lemons, bananas, etc., suitable for the occasion, from which the children can take their choice to make their animals. Plenty of toothpicks must be provided for the legs, ears and tails.
Allow five minutes for constructing the creatures.
Then collect the specimens, pinning a number corresponding to the one on the slip, to its back, and arrange the show
on a table. Many queer sights will be seen.
The children, having received pencil and paper, should be told to write down the number of each animal, and opposite it what the animal is intended to represent.
A prize can be given to the one who has guessed the greatest number correctly.
CHASE THE RABBIT.
All the children kneel on the floor in a ring with hands on each other's shoulders.
One is chosen to be the rabbit
and runs around outside the ring and touches one of the players, who is to chase him to his hole.
The minute the player is touched he must run to the left, while the rabbit goes to the right, must tag the rabbit when they pass each other and try to get back to the hole
again. If he fails, he becomes the rabbit,
and the game goes on as before.
SOAP-BUBBLE CONTEST.
Provide each child with a clay pipe and prepare two basins of soap suds for the game. If a little glycerine is put in the water, the bubbles will last longer.
Divide the company into two sides, an even number in each. Stretch a cord or rope at a medium height across the middle of the room. Two children, one from each side, play at a time. Each stands on his side, blows the bubble from the pipe and blows it toward the opposite side, and over the rope if he can. If it goes over the rope without breaking, he has won one point for his side, if not, his side has lost. Tally is kept as each set plays, and the side that has the most points, wins, and surely deserves a prize.
ROSE GUESS.
Any child can play this simple game. Take a full blown rose and hold it up where all can see it, then let them write on a slip of paper how many petals they think are in the rose.
The petals are then counted by one of the children and the one who guesses the nearest, receives a prize.
Any flower with many petals, can be used.
NEW BLIND MAN'S BUFF.
The one who is chosen for the blind man
does not have his eyes bandaged as in the old game.
Stretch a sheet between two doors and place a light, candle or lamp, on a table some distance from the sheet. The blind man
sits on the floor or low chair in front of the light facing the sheet, but he must be so low down that his shadow will not appear on the sheet.
The children form a line and march single file between the light and the blind man,
who is not allowed to turn around. Thus their shadows are thrown on the sheet and as they pass, the blind man
must guess who they are. The children may disguise their walk and height, so as to puzzle him.
As soon as the blind man
guesses one correctly, that one takes his place and becomes blind man,
while the former takes his place in the procession, and the game proceeds as before, but the children had better change places, so the new blind man
won't know their positions.
FINDING FLOWERS.
A very simple game for children is one played like the old-fashioned
London Bridge.
Two children with joined hands stand opposite each other, and the rest form a ring and pass under the raised hands, while they