The Game Is Playing Your Kid: How to Unplug and Reconnect in the Digital Age
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The Game Is Playing Your Kid - Dr. Joe Dilley
Game.
Introduction
You want your child to listen to you when you ask him to turn off the game, phone, or tablet. Better grades are a high priority of yours, too. And while you want your children to enjoy being kids, it troubles you that they prefer screen-based activity to almost everything else. You can't believe it, but it's become a bedtime battle to get the electronic devices powered down and put away. You're fatigued by how the battle repeats itself during the morning routine before everyone goes their separate ways for a busy day. Ugh.
I get it.
This book details a simple but powerful three-step process designed to eliminate any overreliance on, or misuse of, technology occurring in your home. I use the process and pass it along to parents regularly in my private psychology practice, where I've helped hundreds of families over the past ten years address their screen problem. In fact, the process is so effective that I have developed a love for implementing it to help families unplug from electronic devices, and reconnect with one another in more organic and lasting ways. How great does it sound to scoop up all the energy you presently spend on arguing, and deposit it instead into times of authentic and mutual enjoyment that bring you closer to one another? That would be nice, wouldn't it?
Does that scenario sound too good to be true? Maybe it is.
Or maybe . . . you know that such a scenario is possible and that you just need help getting there. Maybe you've had enough. You're ready to make a change. Maybe you're excited at the idea of declaring Game Over on having to beg your child to turn off the device and study. If so, then let's play a new game. I'll be the coach and guide you through the three steps of the game, the object of which is to liberate your child from being played and have him reclaim the title of Game Player.
STEP I:
Become the Expert on Your Family’s Screen Problem
Chapter 1
Placing the Problem in Context
The water is inside the fish, but the fish is also inside the water.
—Unknown
As a clinical psychologist, I feel privileged to help individuals and families address a lot of very serious issues. Because my private practice is located within a fairly affluent area of Greater Los Angeles, I also hear a lot of good problems. Good problems are setbacks that most of us would consider relatively benign in the scheme of things, like having a BMW break down or suffering
through a vacation with the extended family. These are problems,
but encountering them in the first place requires considerable good fortune as a prerequisite.
The Electronics Addiction: A Good Problem
The electronics addiction is the most common good problem that comes through my office door these days. In many homes, technology meant to illuminate the mind ends up only illuminating the living room. Incredulous parents bring their children and adolescents to my office, asking how to unplug them from their screens without unplugging the family's technology altogether. After all, how do you keep Junior off the Internet when he knows more about how to connect to it than you do? Hmmm. It really is a problem, albeit one only encountered by those of us fortunate enough to possess these kinds of technologies in our homes.
This book's strategies are built on the idea that technology is a modern-day privilege for those of us fortunate enough to have it; it is not a universal given.
As we discuss these strategies, I encourage you to consider not only their positive effects within your home, but also how your family's healthier living will inspire other families. At a societal level, the electronics addiction isn't a good problem at all. We live during a time in which some shoppers shiver all Thanksgiving night only to trample one another to death in a sunrise race through the electronics store to buy gaming consoles that allow them to create avatars of themselves. And some drivers risk killing themselves or others to send a text instead of simply pulling over first.
What a lousy game we play when we risk our lives for the sake of the screen. I'm glad you've decided to join me in playing a new game.
Spelunking
It takes remarkable courage to initiate the process of individual or family psychotherapy: Making change, even for the better, is hard. Therapy comes with costs in terms of time and money, and we are socialized into believing that if we seek therapy, we must be crazy.
We ask, What's the matter with me?
or What's the problem inside my child?
These questions elicit feelings of shame because they place the person asking them at the center of the problem.
Instead, I suggest we think about psychotherapy with a smile by taking a lead from our friends in the dentistry profession. Nobody feels ashamed of going to the dentist; it's socially appropriate to take care of your teeth, even preventively. In short, it's more normal to take care of our dental health than our mental health . . . it's more acceptable to care for our mouths than our minds. I'd like to shake up that conventional thinking and suggest that proactive care for all parts of our being, especially our relationships with self and other, is essential—and it does not require there to be something wrong
with a patient.
In my practice, I do not let parents drop off their kids for repair, simply because I know the children are not the problem (even when their behavior is problematic), so such an approach will not be helpful. Fixing the parents is not the solution either, for the same reason. My job is not to fix people, but to help whole families improve their home environments. That means parents are integral to the solution, so I want them to attend the therapy sessions with their kids.
During one family's first therapy session with me, the father chuckled in disbelief as he recounted several instances of catching his nine-year-old son spelunking
around the house. The father explained that his son had recently established a practice of setting an alarm clock for the middle of the night, waking himself up, and tiptoeing around in the dark until he found an accessible electronic device, like his father's tablet or his mother's smartphone. The boy played with whichever device(s) he found, sometimes until daybreak. As you might imagine, his school performance was suffering.
During the session, I determined that the boy was feeling shortchanged by his parents, who had recently begun limiting his use of electronics because they found his gaming to be excessive. In response, the boy created his clandestine nightly ritual to compensate for any screen time he had missed out on
during the preceding day. The parents sought my counsel to fix the problem—but exactly what was the problem? Was the boy hooked
on electronics? Or was spelunking a creative way of disregarding a strict rule?
As was the case for this family, managing your family's screen time and making sure your child is playing the game—without being played by it—begins with becoming the expert on the problem.
The Fruity Button
As I completed my doctorate in clinical psychology, I interned at a children's clinic in Los Angeles whose training director used a framework called Family Systems to make sense of family problems and identify solutions to those problems. A Family Systems framework suggests that family problems are just that: problems within families. Kids will necessarily act out as their brains and bodies mature, and the environment will necessarily influence and be influenced by those processes of maturation. So too, while each of us has innate strengths and weaknesses that inevitably impact the world around us, we are in turn impacted by that world. As you can imagine, good family therapy uses this framework to solve many family problems. Let's implement it here to place your family's screen problem in its proper context.
Imagine for a moment that every time you pushed a button, your brain released a chemical that brought you a little dose of pleasure. Understandably, you would feel tempted to continue to push the button. The button is the proverbial forbidden fruit.
Now imagine that the button says ON or POWER, and that it tantalizes your index finger from its fixed position on a computer, tablet, smartphone, or gaming system. When you push the button, a most appealing chain reaction occurs. Colorful characters appear, music plays, virtual friends surround you—you are immediately and completely sucked into a different world, where all the control you lacked throughout your workday is now located at your fingertips.
Or maybe your system doesn't require a handheld controller at all. One of my favorite movies, Back to the Future Part II, accurately predicts present-day reality in a scene when two young characters from the future complain that having to use your hands
to play a video game renders the game a baby's toy.
Indeed, if you own such a gaming system, all you need to do is position your body to control your on-screen character—no hand controller required. And your on-screen avatar looks just like you; you created it to look like that. No wonder some of these characters are named Mii.
As you immerse yourself in this narcissistic fantasy world, the chemical being released in your brain is called dopamine, and you are hardwired to find its release pleasurable. The fact that you enjoy the dopaminergic release, and thus prefer pushing the button to pushing the pencil, is certainly not your fault.
Now imagine you are told, without any warning (from your perspective), that you are no longer allowed to play the game until a seemingly arbitrary period of time has passed. Under these new conditions, what do you have to look forward to each morning? Another long day at an unpaid job, where your boss talks a lot and you have to take notes on what she says—before she sends you home with even more work to do. In this context, it's understandable that you might wake yourself up at 3:00 AM for some dopamine-inducing spelunking that feels especially thrilling because of the adrenaline it releases, since you do it in secret. While spelunking constitutes problematic behavior, it actually makes sense, given your circumstances.
Stepping out of that thought exercise, it's clear that your child is not the problem. Rather, he is human. Spelunking is what we all are inclined to do when we feel shortchanged on our pleasure: We start seeking it in unhealthy ways that come at a cost. In short, we start to be owned by our desires or belongings, instead of owning them.
Let's contemplate your family's screen problem by way of an additional paradigm, one that you, yourself, might have encountered in real life. You might have noticed how difficult it can be to pull yourself away from a slot machine. My very first psychology professor in college observed, If you want to see rats pressing a food bar over and over again until a pellet of food is dispensed, you don't need to come to my lab. Go to a casino and watch people mindlessly pulling the levers of slot machines.
People get addicted to slots because until and unless you hit the jackpot, you receive a pellet of reward every once in a while. The machine pays you a little teaser to keep you playing. Or does the machine pay to keep playing you? In the end, doesn't the house always win?
That's exactly what happens with kids and video games: kids get played by video games. If they stop playing, their progress is lost, their characters die,
and their online friends are disappointed. If they continue playing, the games reward them by unlocking
new features and awarding valuable virtual commodities. The games even reward them if they're not very good gamers. Many of today's games are engineered to go on forever. So while older gamers remember losing interest when they repeatedly lost a game, younger gamers feel like they win even when they lose, so they keep playing. Kids' behaviors and temperaments start to hinge directly on their access to these games and how far they get
in them. There is no question who the players are and who is getting gamed.
Game and app developers have figured out how to put all the bells and whistles of the casino right into gamers' homes, and even into their pockets. I bet my first psychology professor now suggests his students enter a restaurant and watch diners sitting together vegging out—not with what's on their plates, but with what's on their phones.
So if your kid isn't the problem, does that mean that you, the parent, are the problem