About this ebook
Yoon Ha Lee
Yoon Ha Lee is an American science fiction writer born on January 26, 1979 in Houston, Texas. His first published story, "The Hundredth Question," appeared in Fantasy & Science Fiction in 1999; since then, over two dozen further stories have appeared. He lives in Pasadena, California.
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Ninefox Gambit RPG - Yoon Ha Lee
Ninefox Gambit RPG
Yoon Ha Lee
image-placeholderAndroid Press
Copyright © 2023 by Yoon Ha Lee
Cover Art by Stephanie Folse
Scenarios written by Marie Brennan
Published by Android Press
Eugene, Oregon
www.android-press.com
ISBN: 978-1958121474
All rights reserved. No part of this book may be reproduced in any manner whatsoever without written permission of Android Press, except in the case of brief quotations embodied in critical articles and reviews. Please respect the rights of the author and the hard work they’ve put into writing and editing the materials in this book. Do not copy or distribute, and do not post or share online. If you like the book and want to share it with friends, please consider buying additional copies.
For Chris Chinn. This game is for you—without your help, encouragement, and mentorship, I would never have gotten this far. May the dice gods smile upon you!
Contents
NINEFOX GAMBIT RPG
INTRODUCTION
WHAT THIS GAME IS ABOUT
SETTING NOTE
SAFETY AND RELATED CONSIDERATIONS
SPECIAL CONTENT NOTE
HOW TO PLAY
GROUP GOAL
SUMMARY OF CHARACTER CREATION
FACTIONS
ANDAN
KEL
NIRAI
RAHAL
SHUOS
VIDONA
PERSONAL TRAITS
PERSONAL TRAITS: EDGES
PERSONAL TRAITS: HERESY
PERSONAL TRAITS: COMPLICATIONS
SIGNIFIERS
ON DISABILITY AND PERSONAL TRAITS
LOCATION TRAITS
CLOCKS
PERSONAL CLOCK
PARTY CLOCK
HEXARCHATE CLOCK
CHECKS AND TAGGING
INDIVIDUAL CHECKS
ROLLING 6’s
GROUP CHECK
OPPOSED CHECK
COMBAT
PHYSICAL COMBAT
EDGE COMBAT
HEALING AND RECOVERY
MONEY AND RESOURCES
ADVANCEMENT
GUIDE TO GAMING
Safety.
Setting the party up for success.
Setting individual characters up for success.
Character Death.
Assimilation vs. Rebellion.
NPCs.
Setting.
Items.
Mass combat and space battles.
SAMPLE CHARACTER SHEET
EXAMPLE CHARACTER
ONE-SHOT ADVENTURES
By Marie Brennan
INTRODUCTION
1. A HERETICAL SACRIFICE
Overview
Setup
Development
Crisis
Variations
NPCS
PRE-GEN PCS
2. POISON FROM WITHIN
Overview
Setup
Development
Crisis
Variations
NPCS
PRE-GEN PCS
3. THE FIELD OF DIPLOMACY
Overview
Setup
Development
Crisis
Variations
NPCS
PRE-GEN PCS
APPENDIX A: CALENDRICAL TRAITS (OPTIONAL RULE)
APPENDIX B: AN OVERVIEW OF THE HEXARCHATE
HIGH CALENDAR
REMEMBRANCES
FACTIONS
ANDAN
KEL
LIOZH
NIRAI
RAHAL
SHUOS
VIDONA
CULTURE
LANGUAGES
TECHNOLOGY
APPENDIX C: THE HEPTARCHATE
LIOZH
APPENDIX D: FIGURES FROM THE HEXARCHATE
ACKNOWLEDGMENTS
About the Author
NINEFOX GAMBIT RPG
By Yoon Ha Lee
with Scenarios by Marie Brennan
INTRODUCTION
You are a citizen of the Hexarchate, a tyrannical empire that spans countless systems and star fortresses. The vast majority of the population labors under the rule of six Hexarchs and the factions they control. In exchange for power or prestige, you’ve joined a faction yourself.
These truths you know:
The Hexarchate’s technologies depend on consensus mechanics, with the population holding identical beliefs. Heretics who defy its laws and traditions—collectively known as the high calendar—threaten everything from the functioning of FTL stardrives to medical care and power generation. The ritual sacrifice of heretics, a practice demanded by the high calendar, is a small price to pay for the collective good…a price that increasingly troubles you.
But the Hexarchate is at war, and without the great and terrible weapons fueled by those sacrifices, it would lose. As awful as the Hexarchate is, its enemies are worse.
WHAT THIS GAME IS ABOUT
In Ninefox Gambit RPG, players roleplay hard choices serving the despotic Hexarchate. This can end in three ways: rebellion against the Hexarchate, attempts to reform the system, or assimilation. The rules system is designed to encourage your group to collaborate in exploring your characters’ moral dilemmas.
Player characters (PCs) encounter those dilemmas while working in groups toward missions, either in one-shot sessions or longer campaigns. Example missions: defending a military outpost against a heretic attack; investigating the sudden rise of a local politician and their possible ties to heretics; stealing a prototype weapon from a rival faction’s lab.
For your convenience, three one-shot adventures by Marie Brennan are included with this game: A Heretical Sacrifice (Rahal and Vidona), Poison from Within (Shuos and Kel), and The Field of Diplomacy (Andan and Nirai).
If you’re looking for crunchy space fleet combat, crunchy small-unit tactics, light-hearted hijinks, or uncomplicated heroics, this probably isn’t the system for you. These are all fine things! But you’ll have better luck finding them in a different system.
(I recommend Starfleet Battles, Pathfinder or D&D or Gloomhaven, Fiasco or Honey Heist, or Tiny Frontiers or Tiny Dungeons, respectively, for these other things!)
I have not included an introduction to RPGs here. This book assumes that you are familiar with tabletop roleplaying games and how they work. If you’re new to RPGs, search YouTube for a Let’s Play
for Dungeons & Dragons or FATE or Apocalypse World (or any other popular game you’re curious about) for the general idea.
SETTING NOTE
This game is based on the author’s Machineries of Empire series ( Ninefox Gambit , Raven Stratagem , Revenant Gun , and Hexarchate Stories ) but does not require familiarity with the books. While I have included an overview of the baseline setting for your convenience ( see Appendix B ), you should feel free to make your Hexarchate unique, to serve your playgroup’s needs and interests.
If you are familiar with the books, you’ll notice that the game mechanics present some of the worldbuilding in altered form, e.g. Vidona do extra physical damage in the game, vs. the instant death touch
from the books.
If you’re here because you’ve read the books and you want the dirt, keep reading. ;)
SAFETY AND RELATED CONSIDERATIONS
Ninefox Gambit RPG as written confronts players with upsetting content, such as genocide, atrocity, human sacrifice, imperialism, and complicity in all of the above. As a group, you should make sure that everyone is on board with the version of the Hexarchate you’ll be playing in before starting. If you’re playing this game, it’s probably because you want to engage at some level with themes of imperialism, atrocity, assimilation, and trauma. This implies signing up for a certain amount of discomfort. Still, you should also play in such a way that no one is pushed farther out of their comfort zone than they want to be , and players can call a halt to content that bothers them without having to explain themselves.
I recommend using a formal safety tool such as one of the following:
John Stavropoulos’s The X-Card
(https://docs.google.com/document/d/1SB0jsx34bWHZWbnNIVVuMjhDkrdFGo1_hSC2BWPlI3A/edit),
Emily Care Boss’s Lines and Veils
(https://rpg.stackexchange.com/questions/30906/what-do-the-terms-lines-and-veils-mean),
or Brie Beau Sheldon’s Script Change
(https://briebeau.com/thoughty/script-change/)
Doing a web search will bring up more information on these tools. At minimum, if anyone needs a time-out from game content at any point, halt the game, make sure they’re all right, and edit out the objectionable content before