Jetpack Compose 1.5 Essentials: Developing Android Apps with Jetpack Compose 1.5, Android Studio, and Kotlin
By Neil Smyth
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This book teaches you how to build Android applications using Jetpack Compose 1.5, Android Studio Hedgehog (2023.1.1), Material Design 3, and the Kotlin programming language.
The book begins with the basics by explaining how to set up an Android Studio d
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Jetpack Compose 1.5 Essentials - Neil Smyth
Jetpack Compose 1.5
Essentials
Jetpack Compose 1.5 Essentials
© 2024 Neil Smyth / Payload Media, Inc. All Rights Reserved.
This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.
The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions.
This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks.
Rev: 1.0
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Copyright
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Table of Contents
1. Start Here
1.1 For Kotlin programmers
1.2 For new Kotlin programmers
1.3 Downloading the code samples
1.4 Feedback
1.5 Errata
1.6 Find more books
2. Setting up an Android Studio Development Environment
2.1 System requirements
2.2 Downloading the Android Studio package
2.3 Installing Android Studio
2.3.1 Installation on Windows
2.3.2 Installation on macOS
2.3.3 Installation on Linux
2.4 The Android Studio setup wizard
2.5 Installing additional Android SDK packages
2.6 Installing the Android SDK Command-line Tools
2.6.1 Windows 8.1
2.6.2 Windows 10
2.6.3 Windows 11
2.6.4 Linux
2.6.5 macOS
2.7 Android Studio memory management
2.8 Updating Android Studio and the SDK
2.9 Summary
3. A Compose Project Overview
3.1 About the project
3.2 Creating the project
3.3 Creating an activity
3.4 Defining the project and SDK settings
3.5 Enabling the New Android Studio UI
3.6 Previewing the example project
3.7 Reviewing the main activity
3.8 Preview updates
3.9 Bill of Materials and the Compose version
3.10 Summary
4. An Example Compose Project
4.1 Getting started
4.2 Removing the template Code
4.3 The Composable hierarchy
4.4 Adding the DemoText composable
4.5 Previewing the DemoText composable
4.6 Adding the DemoSlider composable
4.7 Adding the DemoScreen composable
4.8 Previewing the DemoScreen composable
4.9 Adjusting preview settings
4.10 Testing in interactive mode
4.11 Completing the project
4.12 Summary
5. Creating an Android Virtual Device (AVD) in Android Studio
5.1 About Android Virtual Devices
5.2 Starting the Emulator
5.3 Running the Application in the AVD
5.4 Real-time updates with Live Edit
5.5 Running on Multiple Devices
5.6 Stopping a Running Application
5.7 Supporting Dark Theme
5.8 Running the Emulator in a Separate Window
5.9 Removing the Device Frame
5.10 Summary
6. Using and Configuring the Android Studio AVD Emulator
6.1 The Emulator Environment
6.2 Emulator Toolbar Options
6.3 Working in Zoom Mode
6.4 Resizing the Emulator Window
6.5 Extended Control Options
6.5.1 Location
6.5.2 Displays
6.5.3 Cellular
6.5.4 Battery
6.5.5 Camera
6.5.6 Phone
6.5.7 Directional Pad
6.5.8 Microphone
6.5.9 Fingerprint
6.5.10 Virtual Sensors
6.5.11 Snapshots
6.5.12 Record and Playback
6.5.13 Google Play
6.5.14 Settings
6.5.15 Help
6.6 Working with Snapshots
6.7 Configuring Fingerprint Emulation
6.8 The Emulator in Tool Window Mode
6.9 Creating a Resizable Emulator
6.10 Summary
7. A Tour of the Android Studio User Interface
7.1 The Welcome Screen
7.2 The Menu Bar
7.3 The Main Window
7.4 The Tool Windows
7.5 The Tool Window Menus
7.6 Android Studio Keyboard Shortcuts
7.7 Switcher and Recent Files Navigation
7.8 Changing the Android Studio Theme
7.9 Summary
8. Testing Android Studio Apps on a Physical Android Device
8.1 An Overview of the Android Debug Bridge (ADB)
8.2 Enabling USB Debugging ADB on Android Devices
8.2.1 macOS ADB Configuration
8.2.2 Windows ADB Configuration
8.2.3 Linux adb Configuration
8.3 Resolving USB Connection Issues
8.4 Enabling Wireless Debugging on Android Devices
8.5 Testing the adb Connection
8.6 Device Mirroring
8.7 Summary
9. The Basics of the Android Studio Code Editor
9.1 The Android Studio Editor
9.2 Splitting the Editor Window
9.3 Code Completion
9.4 Statement Completion
9.5 Parameter Information
9.6 Parameter Name Hints
9.7 Code Generation
9.8 Code Folding
9.9 Quick Documentation Lookup
9.10 Code Reformatting
9.11 Finding Sample Code
9.12 Live Templates
9.13 Summary
10. An Overview of the Android Architecture
10.1 The Android software stack
10.2 The Linux kernel
10.3 Android runtime – ART
10.4 Android libraries
10.4.1 C/C++ libraries
10.5 Application framework
10.6 Applications
10.7 Summary
11. An Introduction to Kotlin
11.1 What is Kotlin?
11.2 Kotlin and Java
11.3 Converting from Java to Kotlin
11.4 Kotlin and Android Studio
11.5 Experimenting with Kotlin
11.6 Semi-colons in Kotlin
11.7 Summary
12. Kotlin Data Types, Variables and Nullability
12.1 Kotlin data types
12.1.1 Integer data types
12.1.2 Floating point data types
12.1.3 Boolean data type
12.1.4 Character data type
12.1.5 String data type
12.1.6 Escape sequences
12.2 Mutable variables
12.3 Immutable variables
12.4 Declaring mutable and immutable variables
12.5 Data types are objects
12.6 Type annotations and type inference
12.7 Nullable type
12.8 The safe call operator
12.9 Not-null assertion
12.10 Nullable types and the let function
12.11 Late initialization (lateinit)
12.12 The Elvis operator
12.13 Type casting and type checking
12.14 Summary
13. Kotlin Operators and Expressions
13.1 Expression syntax in Kotlin
13.2 The Basic assignment operator
13.3 Kotlin arithmetic operators
13.4 Augmented assignment operators
13.5 Increment and decrement operators
13.6 Equality operators
13.7 Boolean logical operators
13.8 Range operator
13.9 Bitwise operators
13.9.1 Bitwise inversion
13.9.2 Bitwise AND
13.9.3 Bitwise OR
13.9.4 Bitwise XOR
13.9.5 Bitwise left shift
13.9.6 Bitwise right shift
13.10 Summary
14. Kotlin Control Flow
14.1 Looping control flow
14.1.1 The Kotlin for-in Statement
14.1.2 The while loop
14.1.3 The do ... while loop
14.1.4 Breaking from Loops
14.1.5 The continue statement
14.1.6 Break and continue labels
14.2 Conditional control flow
14.2.1 Using the if expressions
14.2.2 Using if ... else … expressions
14.2.3 Using if ... else if ... Expressions
14.2.4 Using the when statement
14.3 Summary
15. An Overview of Kotlin Functions and Lambdas
15.1 What is a function?
15.2 How to declare a Kotlin function
15.3 Calling a Kotlin function
15.4 Single expression functions
15.5 Local functions
15.6 Handling return values
15.7 Declaring default function parameters
15.8 Variable number of function parameters
15.9 Lambda expressions
15.10 Higher-order functions
15.11 Summary
16. The Basics of Object-Oriented Programming in Kotlin
16.1 What is an object?
16.2 What is a class?
16.3 Declaring a Kotlin class
16.4 Adding properties to a class
16.5 Defining methods
16.6 Declaring and initializing a class instance
16.7 Primary and secondary constructors
16.8 Initializer blocks
16.9 Calling methods and accessing properties
16.10 Custom accessors
16.11 Nested and inner classes
16.12 Companion objects
16.13 Summary
17. An Introduction to Kotlin Inheritance and Subclassing
17.1 Inheritance, classes, and subclasses
17.2 Subclassing syntax
17.3 A Kotlin inheritance example
17.4 Extending the functionality of a subclass
17.5 Overriding inherited methods
17.6 Adding a custom secondary constructor
17.7 Using the SavingsAccount class
17.8 Summary
18. An Overview of Compose
18.1 Development before Compose
18.2 Compose declarative syntax
18.3 Compose is data-driven
18.4 Summary
19. Composable Functions Overview
19.1 What is a composable function?
19.2 Stateful vs. stateless composables
19.3 Composable function syntax
19.4 Foundation and Material composables
19.5 Summary
20. An Overview of Compose State and Recomposition
20.1 The basics of state
20.2 Introducing recomposition
20.3 Creating the StateExample project
20.4 Declaring state in a composable
20.5 Unidirectional data flow
20.6 State hoisting
20.7 Saving state through configuration changes
20.8 Summary
21. An Introduction to Composition Local
21.1 Understanding CompositionLocal
21.2 Using CompositionLocal
21.3 Creating the CompLocalDemo project
21.4 Designing the layout
21.5 Adding the CompositionLocal state
21.6 Accessing the CompositionLocal state
21.7 Testing the design
21.8 Summary
22. An Overview of Compose Slot APIs
22.1 Understanding slot APIs
22.2 Declaring a slot API
22.3 Calling slot API composables
22.4 Summary
23. A Compose Slot API Tutorial
23.1 About the project
23.2 Creating the SlotApiDemo project
23.3 Preparing the MainActivity class file
23.4 Creating the MainScreen composable
23.5 Adding the ScreenContent composable
23.6 Creating the Checkbox composable
23.7 Implementing the ScreenContent slot API
23.8 Adding an Image drawable resource
23.9 Coding the TitleImage composable
23.10 Completing the MainScreen composable
23.11 Previewing the project
23.12 Summary
24. Using Modifiers in Compose
24.1 An overview of modifiers
24.2 Creating the ModifierDemo project
24.3 Creating a modifier
24.4 Modifier ordering
24.5 Adding modifier support to a composable
24.6 Common built-in modifiers
24.7 Combining modifiers
24.8 Summary
25. Annotated Strings and Brush Styles
25.1 What are annotated strings?
25.2 Using annotated strings
25.3 Brush Text Styling
25.4 Creating the example project
25.5 An example SpanStyle annotated string
25.6 An example ParagraphStyle annotated string
25.7 A Brush style example
25.8 Summary
26. Composing Layouts with Row and Column
26.1 Creating the RowColDemo project
26.2 Row composable
26.3 Column composable
26.4 Combining Row and Column composables
26.5 Layout alignment
26.6 Layout arrangement positioning
26.7 Layout arrangement spacing
26.8 Row and Column scope modifiers
26.9 Scope modifier weights
26.10 Summary
27. Box Layouts in Compose
27.1 An introduction to the Box composable
27.2 Creating the BoxLayout project
27.3 Adding the TextCell composable
27.4 Adding a Box layout
27.5 Box alignment
27.6 BoxScope modifiers
27.7 Using the clip() modifier
27.8 Summary
28. An Introduction to FlowRow and FlowColumn
28.1 FlowColumn and FlowRow
28.2 Maximum number of items
28.3 Working with main axis arrangement
28.4 Understanding cross-axis arrangement
28.5 Item alignment
28.6 Controlling item size
28.7 Summary
29. A FlowRow and FlowColumn Tutorial
29.1 Creating the FlowLayoutDemo project
29.2 Generating random height and color values
29.3 Adding the Box Composable
29.4 Modifying the Flow arrangement
29.5 Modifying item alignment
29.6 Switching to FlowColumn
29.7 Using cross-axis arrangement
29.8 Adding item weights
29.9 Summary
30. Custom Layout Modifiers
30.1 Compose layout basics
30.2 Custom layouts
30.3 Creating the LayoutModifier project
30.4 Adding the ColorBox composable
30.5 Creating a custom layout modifier
30.6 Understanding default position
30.7 Completing the layout modifier
30.8 Using a custom modifier
30.9 Working with alignment lines
30.10 Working with baselines
30.11 Summary
31. Building Custom Layouts
31.1 An overview of custom layouts
31.2 Custom layout syntax
31.3 Using a custom layout
31.4 Creating the CustomLayout project
31.5 Creating the CascadeLayout composable
31.6 Using the CascadeLayout composable
31.7 Summary
32. A Guide to ConstraintLayout in Compose
32.1 An introduction to ConstraintLayout
32.2 How ConstraintLayout works
32.2.1 Constraints
32.2.2 Margins
32.2.3 Opposing constraints
32.2.4 Constraint bias
32.2.5 Chains
32.2.6 Chain styles
32.3 Configuring dimensions
32.4 Guideline helper
32.5 Barrier helper
32.6 Summary
33. Working with ConstraintLayout in Compose
33.1 Calling ConstraintLayout
33.2 Generating references
33.3 Assigning a reference to a composable
33.4 Adding constraints
33.5 Creating the ConstraintLayout project
33.6 Adding the ConstraintLayout library
33.7 Adding a custom button composable
33.8 Basic constraints
33.9 Opposing constraints
33.10 Constraint bias
33.11 Constraint margins
33.12 The importance of opposing constraints and bias
33.13 Creating chains
33.14 Working with guidelines
33.15 Working with barriers
33.16 Decoupling constraints with constraint sets
33.17 Summary
34. Working with IntrinsicSize in Compose
34.1 Intrinsic measurements
34.2 Max. vs Min. Intrinsic Size measurements
34.3 About the example project
34.4 Creating the IntrinsicSizeDemo project
34.5 Creating the custom text field
34.6 Adding the Text and Box components
34.7 Adding the top-level Column
34.8 Testing the project
34.9 Applying IntrinsicSize.Max measurements
34.10 Applying IntrinsicSize.Min measurements
34.11 Summary
35. Coroutines and LaunchedEffects in Jetpack Compose
35.1 What are coroutines?
35.2 Threads vs. coroutines
35.3 Coroutine Scope
35.4 Suspend functions
35.5 Coroutine dispatchers
35.6 Coroutine builders
35.7 Jobs
35.8 Coroutines – suspending and resuming
35.9 Coroutine channel communication
35.10 Understanding side effects
35.11 Summary
36. An Overview of Lists and Grids in Compose
36.1 Standard vs. lazy lists
36.2 Working with Column and Row lists
36.3 Creating lazy lists
36.4 Enabling scrolling with ScrollState
36.5 Programmatic scrolling
36.6 Sticky headers
36.7 Responding to scroll position
36.8 Creating a lazy grid
36.9 Summary
37. A Compose Row and Column List Tutorial
37.1 Creating the ListDemo project
37.2 Creating a Column-based list
37.3 Enabling list scrolling
37.4 Manual scrolling
37.5 A Row list example
37.6 Summary
38. A Compose Lazy List Tutorial
38.1 Creating the LazyListDemo project
38.2 Adding list data to the project
38.3 Reading the XML data
38.4 Handling image loading
38.5 Designing the list item composable
38.6 Building the lazy list
38.7 Testing the project
38.8 Making list items clickable
38.9 Summary
39. Lazy List Sticky Headers and Scroll Detection
39.1 Grouping the list item data
39.2 Displaying the headers and items
39.3 Adding sticky headers
39.4 Reacting to scroll position
39.5 Adding the scroll button
39.6 Testing the finished app
39.7 Summary
40. A Compose Lazy Staggered Grid Tutorial
40.1 Lazy Staggered Grids
40.2 Creating the StaggeredGridDemo project
40.3 Adding the Box composable
40.4 Generating random height and color values
40.5 Creating the Staggered List
40.6 Testing the project
40.7 Switching to a horizontal staggered grid
40.8 Summary
41. VerticalPager and HorizontalPager in Compose
41.1 The Pager composables
41.2 Working with pager state
41.3 About the PagerDemo project
41.4 Creating the PagerDemo project
41.5 Modifying the build configuration
41.6 Adding the book cover images
41.7 Adding the HorizontalPager
41.8 Creating the page content
41.9 Testing the pager
41.10 Adding the arrow buttons
41.11 Summary
42. Compose Visibility Animation
42.1 Creating the AnimateVisibility project
42.2 Animating visibility
42.3 Defining enter and exit animations
42.4 Animation specs and animation easing
42.5 Repeating an animation
42.6 Different animations for different children
42.7 Auto-starting an animation
42.8 Implementing crossfading
42.9 Summary
43. Compose State-Driven Animation
43.1 Understanding state-driven animation
43.2 Introducing animate as state functions
43.3 Creating the AnimateState project
43.4 Animating rotation with animateFloatAsState
43.5 Animating color changes with animateColorAsState
43.6 Animating motion with animateDpAsState
43.7 Adding spring effects
43.8 Working with keyframes
43.9 Combining multiple animations
43.10 Using the Animation Inspector
43.11 Summary
44. Canvas Graphics Drawing in Compose
44.1 Introducing the Canvas component
44.2 Creating the CanvasDemo project
44.3 Drawing a line and getting the canvas size
44.4 Drawing dashed lines
44.5 Drawing a rectangle
44.6 Applying rotation
44.7 Drawing circles and ovals
44.8 Drawing gradients
44.9 Drawing arcs
44.10 Drawing paths
44.11 Drawing points
44.12 Drawing an image
44.13 Drawing text
44.14 Summary
45. Working with ViewModels in Compose
45.1 What is Android Jetpack?
45.2 The old
architecture
45.3 Modern Android architecture
45.4 The ViewModel component
45.5 ViewModel implementation using state
45.6 Connecting a ViewModel state to an activity
45.7 ViewModel implementation using LiveData
45.8 Observing ViewModel LiveData within an activity
45.9 Summary
46. A Compose ViewModel Tutorial
46.1 About the project
46.2 Creating the ViewModelDemo project
46.3 Adding the ViewModel
46.4 Accessing DemoViewModel from MainActivity
46.5 Designing the temperature input composable
46.6 Designing the temperature input composable
46.7 Completing the user interface design
46.8 Testing the app
46.9 Summary
47. An Overview of Android SQLite Databases
47.1 Understanding database tables
47.2 Introducing database schema
47.3 Columns and data types
47.4 Database rows
47.5 Introducing primary keys
47.6 What is SQLite?
47.7 Structured Query Language (SQL)
47.8 Trying SQLite on an Android Virtual Device (AVD)
47.9 The Android Room persistence library
47.10 Summary
48. Room Databases and Compose
48.1 Revisiting modern app architecture
48.2 Key elements of Room database persistence
48.2.1 Repository
48.2.2 Room database
48.2.3 Data Access Object (DAO)
48.2.4 Entities
48.2.5 SQLite database
48.3 Understanding entities
48.4 Data Access Objects
48.5 The Room database
48.6 The Repository
48.7 In-Memory databases
48.8 Database Inspector
48.9 Summary
49. A Compose Room Database and Repository Tutorial
49.1 About the RoomDemo project
49.2 Creating the RoomDemo project
49.3 Modifying the build configuration
49.4 Building the entity
49.5 Creating the Data Access Object
49.6 Adding the Room database
49.7 Adding the repository
49.8 Adding the ViewModel
49.9 Designing the user interface
49.10 Writing a ViewModelProvider Factory class
49.11 Completing the MainScreen function
49.12 Testing the RoomDemo app
49.13 Using the Database Inspector
49.14 Summary
50. An Overview of Navigation in Compose
50.1 Understanding navigation
50.2 Declaring a navigation controller
50.3 Declaring a navigation host
50.4 Adding destinations to the navigation graph
50.5 Navigating to destinations
50.6 Passing arguments to a destination
50.7 Working with bottom navigation bars
50.8 Summary
51. A Compose Navigation Tutorial
51.1 Creating the NavigationDemo project
51.2 About the NavigationDemo project
51.3 Declaring the navigation routes
51.4 Adding the home screen
51.5 Adding the welcome screen
51.6 Adding the profile screen
51.7 Creating the navigation controller and host
51.8 Implementing the screen navigation
51.9 Passing the user name argument
51.10 Testing the project
51.11 Summary
52. A Compose Navigation Bar Tutorial
52.1 Creating the BottomBarDemo project
52.2 Declaring the navigation routes
52.3 Designing bar items
52.4 Creating the bar item list
52.5 Adding the destination screens
52.6 Creating the navigation controller and host
52.7 Designing the navigation bar
52.8 Working with the Scaffold component
52.9 Testing the project
52.10 Summary
53. Detecting Gestures in Compose
53.1 Compose gesture detection
53.2 Creating the GestureDemo project
53.3 Detecting click gestures
53.4 Detecting taps using PointerInputScope
53.5 Detecting drag gestures
53.6 Detecting drag gestures using PointerInputScope
53.7 Scrolling using the scrollable modifier
53.8 Scrolling using the scroll modifiers
53.9 Detecting pinch gestures
53.10 Detecting rotation gestures
53.11 Detecting translation gestures
53.12 Summary
54. An Introduction to Kotlin Flow
54.1 Understanding Flows
54.2 Creating the sample project
54.3 Adding a view model to the project
54.4 Declaring the flow
54.5 Emitting flow data
54.6 Collecting flow data as state
54.7 Transforming data with intermediaries
54.8 Collecting flow data
54.9 Adding a flow buffer
54.10 More terminal flow operators
54.11 Flow flattening
54.12 Combining multiple flows
54.13 Hot and cold flows
54.14 StateFlow
54.15 SharedFlow
54.16 Converting a flow from cold to hot
54.17 Summary
55. A Jetpack Compose SharedFlow Tutorial
55.1 About the project
55.2 Creating the SharedFlowDemo project
55.3 Adding a view model to the project
55.4 Declaring the SharedFlow
55.5 Collecting the flow values
55.6 Testing the SharedFlowDemo app
55.7 Handling flows in the background
55.8 Summary
56. An Android Biometric Authentication Tutorial
56.1 An overview of biometric authentication
56.2 Creating the biometric authentication project
56.3 Adding the biometric dependency
56.4 Configuring device fingerprint authentication
56.5 Adding the biometric permissions to the manifest file
56.6 Checking the security settings
56.7 Designing the user interface
56.8 Configuring the authentication callbacks
56.9 Starting the biometric prompt
56.10 Testing the project
56.11 Summary
57. Working with the Google Maps Android API in Android Studio
57.1 The elements of the Google Maps Android API
57.2 Creating the Google Maps project
57.3 Creating a Google Cloud billing account
57.4 Creating a new Google Cloud project
57.5 Enabling the Google Maps SDK
57.6 Generating a Google Maps API key
57.7 Adding the API key to the Android Studio project
57.8 Adding the compose map dependency
57.9 Creating a map
57.10 Testing the application
57.11 Understanding geocoding and reverse geocoding
57.12 Specifying a map location
57.13 Changing the map type
57.14 Displaying map controls to the user
57.15 Handling map gesture interaction
57.15.1 Map zooming gestures
57.15.2 Map scrolling/panning gestures
57.15.3 Map tilt gestures
57.15.4 Map rotation gestures
57.16 Creating map markers
57.17 Controlling the map camera
57.18 Summary
58. Creating, Testing, and Uploading an Android App Bundle
58.1 The Release Preparation Process
58.2 Android App Bundles
58.3 Register for a Google Play Developer Console Account
58.4 Configuring the App in the Console
58.5 Enabling Google Play App Signing
58.6 Creating a Keystore File
58.7 Creating the Android App Bundle
58.8 Generating Test APK Files
58.9 Uploading the App Bundle to the Google Play Developer Console
58.10 Exploring the App Bundle
58.11 Managing Testers
58.12 Rolling the App Out for Testing
58.13 Uploading New App Bundle Revisions
58.14 Analyzing the App Bundle File
58.15 Summary
59. An Overview of Android In-App Billing
59.1 Preparing a project for In-App purchasing
59.2 Creating In-App products and subscriptions
59.3 Billing client initialization
59.4 Connecting to the Google Play Billing library
59.5 Querying available products
59.6 Starting the purchase process
59.7 Completing the purchase
59.8 Querying previous purchases
59.9 Summary
60. An Android In-App Purchasing Tutorial
60.1 About the In-App purchasing example project
60.2 Creating the InAppPurchase project
60.3 Adding libraries to the project
60.4 Adding the App to the Google Play Store
60.5 Creating an In-App product
60.6 Enabling license testers
60.7 Creating a purchase helper class
60.8 Adding the StateFlow streams
60.9 Initializing the billing client
60.10 Querying the product
60.11 Handling purchase updates
60.12 Launching the purchase flow
60.13 Consuming the product
60.14 Restoring a previous purchase
60.15 Completing the MainActivity
60.16 Testing the app
60.17 Troubleshooting
60.18 Summary
61. Working with Compose Theming
61.1 Material Design 2 vs. Material Design 3
61.2 Material Design 3 theming
61.3 Building a custom theme
61.4 Summary
62. A Material Design 3 Theming Tutorial
62.1 Creating the ThemeDemo project
62.2 Designing the user interface
62.3 Building a new theme
62.4 Adding the theme to the project
62.5 Enabling dynamic colors
62.6 Summary
63. An Overview of Gradle in Android Studio
63.1 An overview of Gradle
63.2 Gradle and Android Studio
63.2.1 Sensible defaults
63.2.2 Dependencies
63.2.3 Build variants
63.2.4 Manifest entries
63.2.5 APK signing
63.2.6 ProGuard support
63.3 The Property and Settings Gradle build file
63.4 The top-level Gradle build file
63.5 Module level Gradle build files
63.6 Configuring signing settings in the build File
63.7 Running Gradle tasks from the command line
63.8 Summary
Index
1. Start Here
This book teaches you how to build Android applications using Jetpack Compose 1.5, Android Studio Hedgehog (2023.1.1), Material Design 3, and the Kotlin programming language.
The book begins with the basics by explaining how to set up an Android Studio development environment.
The book also includes in-depth chapters introducing the Kotlin programming language, including data types, operators, control flow, functions, lambdas, coroutines, and object-oriented programming.
An introduction to the key concepts of Jetpack Compose and Android project architecture is followed by a guided tour of Android Studio in Compose development mode. The book also covers the creation of custom Composables and explains how functions are combined to create user interface layouts, including row, column, box, flow, pager, and list components.
Other topics covered include data handling using state properties and key user interface design concepts such as modifiers, navigation bars, and user interface navigation. Additional chapters explore building your own reusable custom layout components, securing your apps with Biometric authentication, and integrating Google Maps.
The book covers graphics drawing, user interface animation, transitions, Kotlin Flows, and gesture handling.
Chapters also cover view models, SQLite databases, Room database access, the Database Inspector, live data, and custom theme creation. You will also learn to generate extra revenue from your app using in-app billing.
Finally, the book explains how to package up a completed app and upload it to the Google Play Store for publication.
Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download.
Assuming you already have some rudimentary programming experience, are ready to download Android Studio and the Android SDK, and have access to a Windows, Mac, or Linux system, you are ready to start.
1.1 For Kotlin programmers
This book addresses the needs of existing Kotlin programmers and those new to Kotlin and Jetpack Compose app development. If you are familiar with the Kotlin programming language, you can probably skip the Kotlin-specific chapters.
1.2 For new Kotlin programmers
If you are new to Kotlin programming, the entire book is appropriate for you. Just start at the beginning and keep going.
1.3 Downloading the code samples
The source code and Android Studio project files for the examples contained in this book are available for download at:
https://www.payloadbooks.com/product/compose15/
The steps to load a project from the code samples into Android Studio are as follows:
1. Click on the Open button option from the Welcome to Android Studio dialog.
2. In the project selection dialog, navigate to and select the folder containing the project to be imported and click on OK.
1.4 Feedback
We want you to be satisfied with your purchase of this book. Therefore, if you find any errors in the book or have any comments, questions, or concerns, please contact us at [email protected].
1.5 Errata
While we make every effort to ensure the accuracy of the content of this book, inevitably, a book covering a subject area of this size and complexity may include some errors and oversights. Any known issues with the book will be outlined, together with solutions, at the following URL:
https://www.payloadbooks.com/compose15_errata
If you find an error not listed in the errata, email our technical support team at [email protected].
1.6 Find more books
Visit our website to view our complete book catalog at https://www.payloadbooks.com.
2. Setting up an Android Studio Development Environment
Before any work can begin on developing an Android application, the first step is to configure a computer system to act as the development platform. This involves several steps consisting of installing the Android Studio Integrated Development Environment (IDE), including the Android Software Development Kit (SDK) and the OpenJDK Java development environment.
This chapter will cover the steps necessary to install the requisite components for Android application development on Windows, macOS, and Linux-based systems.
2.1 System requirements
Android application development may be performed on any of the following system types:
•Windows 8/10/11 64-bit
•macOS 10.14 or later running on Intel or Apple silicon
•Chrome OS device with Intel i5 or higher
•Linux systems with version 2.31 or later of the GNU C Library (glibc)
•Minimum of 8GB of RAM
•Approximately 8GB of available disk space
•1280 x 800 minimum screen resolution
2.2 Downloading the Android Studio package
Most of the work involved in developing applications for Android will be performed using the Android Studio environment. The content and examples in this book were created based on Android Studio Hedgehog 2023.1.1 using the Android API 34 SDK (UpsideDownCake), which, at the time of writing, are the latest stable releases.
Android Studio is, however, subject to frequent updates, so a newer version may have been released since this book was published.
The latest release of Android Studio may be downloaded from the primary download page, which can be found at the following URL:
https://developer.android.com/studio/index.html
If this page provides instructions for downloading a newer version of Android Studio, there may be differences between this book and the software. A web search for Android Studio Hedgehog
should provide the option to download the older version if these differences become a problem. Alternatively, visit the following web page to find Android Studio Hedgehog 2023.1.1 in the archives:
https://developer.android.com/studio/archive
2.3 Installing Android Studio
Once downloaded, the exact steps to install Android Studio differ depending on the operating system on which the installation is performed.
2.3.1 Installation on Windows
Locate the downloaded Android Studio installation executable file (named android-studio-
Once the Android Studio setup wizard appears, work through the various screens to configure the installation to meet your requirements in terms of the file system location into which Android Studio should be installed and whether or not it should be made available to other system users. When prompted to select the components to install, ensure that the Android Studio and Android Virtual Device options are all selected.
Although there are no strict rules on where Android Studio should be installed on the system, the remainder of this book will assume that the installation was performed into C:\Program Files\Android\Android Studio and that the Android SDK packages have been installed into the user’s AppData\Local\Android\sdk sub-folder. Once the options have been configured, click the Install button to begin the installation process.
On versions of Windows with a Start menu, the newly installed Android Studio can be launched from the entry added to that menu during the installation. The executable may be pinned to the taskbar for easy access by navigating to the Android Studio\bin directory, right-clicking on the studio64 executable, and selecting the Pin to Taskbar menu option (on Windows 11, this option can be found by selecting Show more options from the menu).
2.3.2 Installation on macOS
Android Studio for macOS is downloaded as a disk image (.dmg) file. Once the android-studio-
Figure 2-1
To install the package, drag the Android Studio icon and drop it onto the Applications folder. The Android Studio package will then be installed into the Applications folder of the system, a process that will typically take a few seconds to complete.
To launch Android Studio, locate the executable in the Applications folder using a Finder window and double-click on it.
For future, easier access to the tool, drag the Android Studio icon from the Finder window and drop it onto the dock.
2.3.3 Installation on Linux
Having downloaded the Linux Android Studio package, open a terminal window, change directory to the location where Android Studio is to be installed, and execute the following command:
tar xvfz /
Note that the Android Studio bundle will be installed into a subdirectory named android-studio. Therefore, assuming that the above command was executed in /home/demo, the software packages will be unpacked into /home/demo/android-studio.
To launch Android Studio, open a terminal window, change directory to the android-studio/bin sub-directory, and execute the following command:
./studio.sh
2.4 The Android Studio setup wizard
If you have previously installed an earlier version of Android Studio, the first time this new version is launched, a dialog may appear providing the option to import settings from a previous Android Studio version. If you have settings from a previous version and would like to import them into the latest installation, select the appropriate option and location. Alternatively, indicate that you do not need to import any previous settings and click the OK button to proceed.
If you are installing Android Studio for the first time, the initial dialog that appears once the setup process starts may resemble that shown in Figure 2-2 below:
Figure 2-2
If this dialog appears, click the Next button to display the Install Type screen (Figure 2-3). On this screen, select the Standard installation option before clicking Next.
Figure 2-3
On the Select UI Theme screen, select either the Darcula or Light theme based on your preferences. After making a choice, click Next, and review the options in the Verify Settings screen before proceeding to the License Agreement screen. Select each license category and enable the Accept checkbox. Finally, click the Finish button to initiate the installation.
After these initial setup steps have been taken, click the Finish button to display the Welcome to Android Studio screen using your chosen UI theme:
Figure 2-4
2.5 Installing additional Android SDK packages
The steps performed so far have installed the Android Studio IDE and the current set of default Android SDK packages. Before proceeding, it is worth taking some time to verify which packages are installed and to install any missing or updated packages.
This task can be performed by clicking on the More Actions link within the welcome dialog and selecting the SDK Manager option from the drop-down menu. Once invoked, the Android SDK screen of the Settings dialog will appear as shown in Figure 2-5:
Figure 2-5
Google pairs each release of Android Studio with a maximum supported Application Programming Interface (API) level of the Android SDK. In the case of Android Studio Hedgehog, this is Android UpsideDownCake (API Level 34). This information can be confirmed using the following link:
https://developer.android.com/studio/releases#api-level-support
Immediately after installing Android Studio for the first time, it is likely that only the latest supported version of the Android SDK has been installed. To install older versions of the Android SDK, select the checkboxes corresponding to the versions and click the Apply button. The rest of this book assumes that the Android UpsideDownCake (API Level 34) SDK is installed.
Most of the examples in this book will support older versions of Android as far back as Android 8.0 (Oreo). This ensures that the apps run on a wide range of Android devices. Within the list of SDK versions, enable the checkbox next to Android 8.0 (Oreo) and click the Apply button. Click the OK button to install the SDK in the resulting confirmation dialog. Subsequent dialogs will seek the acceptance of licenses and terms before performing the installation. Click Finish once the installation is complete.
It is also possible that updates will be listed as being available for the latest SDK. To access detailed information about the packages that are ready to be updated, enable the Show Package Details option located in the lower right-hand corner of the screen. This will display information similar to that shown in Figure 2-6:
Figure 2-6
The above figure highlights the availability of an update. To install the updates, enable the checkbox to the left of the item name and click the Apply button.
In addition to the Android SDK packages, several tools are also installed for building Android applications. To view the currently installed packages and check for updates, remain within the SDK settings screen and select the SDK Tools tab as shown in Figure 2-7:
Figure 2-7
Within the Android SDK Tools screen, make sure that the following packages are listed as Installed in the Status column:
•Android SDK Build-tools
•Android Emulator
•Android SDK Platform-tools
•Google Play Services
•Intel x86 Emulator Accelerator (HAXM installer)*
•Google USB Driver (Windows only)
•Layout Inspector image server for API 31-34
*Note that the Intel x86 Emulator Accelerator (HAXM installer) cannot be installed on Apple silicon-based Macs.
If any of the above packages are listed as Not Installed or requiring an update, select the checkboxes next to those packages and click the Apply button to initiate the installation process. If the HAXM emulator settings dialog appears, select the recommended memory allocation:
Figure 2-8
Once the installation is complete, review the package list and ensure that the selected packages are listed as Installed in the Status column. If any are listed as Not installed, make sure they are selected and click the Apply button again.
2.6 Installing the Android SDK Command-line Tools
Android Studio includes tools that allow some tasks to be performed from your operating system command line. To install these tools on your system, open the SDK Manager, select the SDK Tools tab, and locate the Android SDK Command-line Tools (latest) package as shown in Figure 2-9:
Figure 2-9
If the command-line tools package is not already installed, enable it and click Apply, followed by OK to complete the installation. When the installation completes, click Finish and close the SDK Manager dialog.
For the operating system on which you are developing to be able to find these tools, it will be necessary to add them to the system’s PATH environment variable.
Regardless of your operating system, you will need to configure the PATH environment variable to include the following paths (where
You can identify the location of the SDK on your system by launching the SDK Manager and referring to the Android SDK Location: field located at the top of the settings panel, as highlighted in Figure 2-10:
Figure 2-10
Once the location of the SDK has been identified, the steps to add this to the PATH variable are operating system dependent:
2.6.1 Windows 8.1
1. On the start screen, move the mouse to the bottom right-hand corner of the screen and select Search from the resulting menu. In the search box, enter Control Panel. When the Control Panel icon appears in the results area, click on it to launch the tool on the desktop.
2. Within the Control Panel, use the Category menu to change the display to Large Icons. From the list of icons, select the one labeled System.
3. In the Environment Variables dialog, locate the Path variable in the System variables list, select it, and click the Edit… button. Using the New button in the edit dialog, add two new entries to the path. For example, assuming the Android SDK was installed into C:\Users\demo\AppData\Local\Android\Sdk, the following entries would need to be added:
C:\Users\demo\AppData\Local\Android\Sdk\cmdline-tools\latest\bin
C:\Users\demo\AppData\Local\Android\Sdk\platform-tools
4. Click OK in each dialog box and close the system properties control panel.
Open a command prompt window by pressing Windows + R on the keyboard and entering cmd into the Run dialog. Within the Command Prompt window, enter:
echo %Path%
The returned path variable value should include the paths to the Android SDK platform tools folders. Verify that the platform-tools value is correct by attempting to run the adb tool as follows:
adb
The tool should output a list of command-line options when executed.
Similarly, check the tools path setting by attempting to run the AVD Manager command-line tool (don’t worry if the avdmanager tool reports a problem with Java - this will be addressed later):
avdmanager
If a message similar to the following message appears for one or both of the commands, it is most likely that an incorrect path was appended to the Path environment variable:
'adb' is not recognized as an internal or external command,
operable program or batch file.
2.6.2 Windows 10
Right-click on the Start menu, select Settings from the resulting menu and enter Edit the system environment variables
into the Find a setting text field. In the System Properties dialog, click the Environment Variables... button. Follow the steps outlined for Windows 8.1 starting from step 3.
2.6.3 Windows 11
Right-click on the Start icon located in the taskbar and select Settings from the resulting menu. When the Settings dialog appears, scroll down the list of categories and select the About
option. In the About screen, select Advanced system settings from the Related links section. When the System Properties window appears, click the Environment Variables... button. Follow the steps outlined for Windows 8.1 starting from step 3.
2.6.4 Linux
This configuration can be achieved on Linux by adding a command to the .bashrc file in your home directory (specifics may differ depending on the particular Linux distribution in use). Assuming that the Android SDK bundle package was installed into /home/demo/Android/sdk, the export line in the .bashrc file would read as follows:
export PATH=/home/demo/Android/sdk/platform-tools:/home/demo/Android/sdk/cmdline-tools/latest/bin:/home/demo/android-studio/bin:$PATH
Note also that the above command adds the android-studio/bin directory to the PATH variable. This will enable the studio.sh script to be executed regardless of the current directory within a terminal window.
2.6.5 macOS
Several techniques may be employed to modify the $PATH environment variable on macOS. Arguably the cleanest method is to add a new file in the /etc/paths.d directory containing the paths to be added to $PATH. Assuming an Android SDK installation location of /Users/demo/Library/Android/sdk, the path may be configured by creating a new file named android-sdk in the /etc/paths.d directory containing the following lines:
/Users/demo/Library/Android/sdk/cmdline-tools/latest/bin
/Users/demo/Library/Android/sdk/platform-tools
Note that since this is a system directory, it will be necessary to use the sudo command when creating the file. For example:
sudo vi /etc/paths.d/android-sdk
2.7 Android Studio memory management
Android Studio is a large and complex software application with many background processes. Although Android Studio has been criticized in the past for providing less than optimal performance, Google has made significant performance improvements in recent releases and continues to do so with each new version. These improvements include allowing the user to configure the amount of memory used by both the Android Studio IDE and the background processes used to build and run apps. This allows the software to take advantage of systems with larger amounts of RAM.
If you are running Android Studio on a system with sufficient unused RAM to increase these values (this feature is only available on 64-bit systems with 5GB or more of RAM) and find that Android Studio performance appears to be degraded, it may be worth experimenting with these memory settings. Android Studio may also notify you that performance can be increased via a dialog similar to the one shown below:
Figure 2-11
To view and modify the current memory configuration, select the File -> Settings... main menu option (Android Studio -> Settings... on macOS) and, in the resulting dialog, select Appearance & Behavior followed by the Memory Settings option listed under System Settings in the left-hand navigation panel, as illustrated in Figure 2-12 below:
Figure 2-12
When changing the memory allocation, be sure not to allocate more memory than necessary or than your system can spare without slowing down other processes.
The IDE heap size setting adjusts the memory allocated to Android Studio and applies regardless of the currently loaded project. On the other hand, when a project is built and run from within Android Studio, several background processes (referred to as daemons) perform the task of compiling and running the app. When compiling and running large and complex projects, build time could be improved by adjusting the
daemon heap settings. Unlike the IDE heap settings, these daemon settings apply only to the current project and can only be accessed when a project is open in Android Studio. To display the SDK Manager from within an open project, select the Tools -> SDK Manager... menu option from the main menu.
2.8 Updating Android Studio and the SDK
From time to time, new versions of Android Studio and the Android SDK are released. New versions of the SDK are installed using the Android SDK Manager. Android Studio will typically notify you when an update is ready to be installed.
To manually check for Android Studio updates, use the Help -> Check for Updates... menu option from the Android Studio main window (Android Studio -> Check for Updates... on macOS).
2.9 Summary
Before beginning the development of Android-based applications, the first step is to set up a suitable development environment. This consists of the Android SDKs and Android Studio IDE (which also includes the OpenJDK development environment). This chapter covers the steps necessary to install these packages on Windows, macOS, and Linux.
3. A Compose Project Overview
Now that we have installed Android Studio, the next step is to create an Android app using Jetpack Compose. Although this project will use several Compose features, it is an intentionally simple example intended to provide an early demonstration of Compose in action and an initial success on which to build as you work through the remainder of the book. The project will also verify that your Android Studio environment is correctly installed and configured.
This chapter will create a new project using the Android Studio Compose project template and explore both the basic structure of a Compose-based Android Studio project and some of the key areas of Android Studio. The next chapter will use this project to create a simple Android app.
Both chapters will briefly explain key features of Compose as they are introduced within the project. If anything is unclear when you have completed the project, rest assured that all the areas covered in the tutorial will be explored in greater detail in later chapters of the book.
3.1 About the project
The completed project will consist of two text components and a slider. When the slider is moved, the current value will be displayed on one of the text components, while the font size of the second text instance will adjust to match the current slider position. Once completed, the user interface for the app will appear as shown in Figure 3-1:
Figure 3-1
3.2 Creating the project
The