Box2D 2.4.0 released

Started by JeGX, July 27, 2020, 03:31:07 PM

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JeGX

Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive. From the game engine's point of view, a physics engine is just a system for procedural animation.

Box2D is written in portable C++. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.


Links:
- https://github.com/erincatto/box2d
- https://github.com/erincatto/box2d/releases/tag/v2.4.0
- https://box2d.org/documentation/

Box2D