AngularJS Events
An Events in AngularJS can be used to perform particular tasks, based on the action taken. Both Angular Event & the HTML Event will be executed & will not overwrite with an HTML Event. It can be added using the Directives mentioned below:
- ng-mousemove: The movement of the mouse leads to the execution of the event.
- ng-mouseup: Movement of the mouse upwards leads to the execution of the event.
- ng-mousedown: Movement of the mouse downwards leads to the execution of the event.
- ng-mouseenter: Click of the mouse button leads to the execution of the event.
- ng-mouseover: Hovering the mouse leads to the execution of the event.
- ng-cut: Cut operation leads to the execution of the event.
- ng-copy: Copy operation leads to the execution of the event.
- ng-keypress: Press of key leads to the execution of the event.
- ng-keyup: Press of upward arrow key leads to the execution of the event.
- ng-keydown: Press of downward arrow key leads to the execution of the event.
- ng-click: Single click leads to the execution of the event.
- ng-dblclick: Double click leads to the execution of the event.
- ng-blur: Fired when an HTML element loses its focus.
- ng-change: It is used whenever the value of an input element changes.
- ng-focus: It is used to apply custom behavior when an element is focused.
- ng-paste: It is used to specify custom behavior functions when the text in input fields is pasted into an HTML element.
- ng-mouseleave: It is used to apply custom behavior when a mouse-leave event occurs on a specific HTML element.
Example 1: This example illustrates action on the occurrence of any Mouse Movement Event. This includes events of dragging the mouse to cause movement of the cursor on the screen.
HTML
<!DOCTYPE html> < html > < head > < script src = </ script > </ head > < body > < p > Move the mouse over GeeksforGeeks to increase the Total Count. </ p > < div ng-app = "App1" ng-controller = "Ctrl1" > < h1 ng-mousemove = "count = count + 1" > GeeksforGeeks </ h1 > < h2 >Total Count:</ h2 > < h2 >{{ count }}</ h2 > </ div > < script > var app = angular.module('App1', []); app.controller('Ctrl1', function($scope) { $scope.count = 0; }); </ script > </ body > </ html > |
Output:
Example 2: This example shows the $event obj for calling the function on Mouse Movement Event. Here, the $event object enables the occurrence of a mouse movement event.
HTML
<!DOCTYPE html> < html > < head > < script src = </ script > </ head > < body > < p > Mouse over GeeksforGeeks to display the value of clientX and clientY. </ p > < div ng-app = "App1" ng-controller = "Ctrl1" > < h1 ng-mousemove = "myFunc($event)" > GeeksforGeeks </ h1 > < h4 >Coordinates: {{x + ', ' + y}}</ h4 > </ div > < script > var app = angular.module('App1', []); app.controller('Ctrl1', function($scope) { $scope.myFunc = function(gfg) { $scope.x = gfg.clientX; $scope.y = gfg.clientY; } }); </ script > </ body > </ html > |
Output:
Example 3: This example shows the action being performed for On Click Event. Here, the click of the mouse button leads to the performance of some action.
HTML
<!DOCTYPE html> < html > < head > < script src = </ script > </ head > < body > < p > Click on GeeksforGeeks to increase the Total Count. </ p > < div ng-app = "App1" ng-controller = "Ctrl1" > < button ng-click = "count = count + 1" > GeeksforGeeks </ button > < h2 >Total Count:</ h2 > < h2 >{{ count }}</ h2 > </ div > < script > var app = angular.module('App1', []); app.controller('Ctrl1', function($scope) { $scope.count = 0; }); </ script > </ body > </ html > |
Output: