Dart – Static Keyword
The static keyword is used for memory management of global data members. The static keyword can be applied to the fields and methods of a class. The static variables and methods are part of the class instead of a specific instance.
- The static keyword is used for a class-level variable and method that is the same for every instance of a class, this means if a data member is static, it can be accessed without creating an object.
- The static keyword allows data members to persist Values between different instances of a class.
- There is no need to create a class object to access a static variable or call a static method: simply put the class name before the static variable or method name to use them.
Dart Static Variables
The static variables belong to the class instead of a specific instance. A static variable is common to all instances of a class: this means only a single copy of the static variable is shared among all the instances of a class. The memory allocation for static variables happens only once in the class area at the time of class loading.
Declaring Static Variables
Static variables can be declared using the static keyword followed by data type then the variable name
Syntax: static [date_type] [variable_name];
Accessing Static Variable
The static variable can be accessed directly from the class name itself rather than creating an instance of it.
Syntax: Classname.staticVariable;
Dart Static Methods
The static method belongs to a class instead of class instances. A static method is only allowed to access the static variables of class and can invoke only static methods of the class. Usually, utility methods are created as static methods when we want it to be used by other classes without the need of creating an instance.
Declaring Static Methods
A static method can be declared using static keyword followed by return type, followed by method name
Syntax: static return_type method_name() { // Statement(s) }
Calling Static Method
Static methods can be invoked directly from the class name itself rather than creating an instance of it.
Syntax: ClassName.staticMethod();
Example 1:
Dart
// Dart Program to show // Static methods in Dart class Employee { static var emp_dept; var emp_name; int emp_salary; // Function to show details // of the Employee showDetails() { print( "Name of the Employee is: ${emp_name}" ); print( "Salary of the Employee is: ${emp_salary}" ); print( "Dept. of the Employee is: ${emp_dept}" ); } } // Main function void main() { Employee e1 = new Employee(); Employee e2 = new Employee(); Employee.emp_dept = "MIS" ; print( "GeeksforGeeks Dart static Keyword Example" ); e1.emp_name = 'Rahul' ; e1.emp_salary = 50000; e1.showDetails(); e2.emp_name = 'Tina' ; e2.emp_salary = 55000; e2.showDetails(); } |
Output:
GeeksforGeeks Dart static Keyword Example Name of the Employee is: Rahul Salary of the Employee is: 50000 Dept. of the Employee is: MIS Name of the Employee is: Tina Salary of the Employee is: 5 Dept. of the Employee is: MIS
Example 2:
Dart
// Dart program in dart to // illustrate static method class StaticMem { static int num; static disp() { print( "#GFG the value of num is ${StaticMem.num}" ) ; } } void main() { StaticMem.num = 75; // initialize the static variable } StaticMem.disp(); // invoke the static method } |
Output:
#GFG the value of num is 75