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- A group of commuters on the last subway train home, who are stalked by an unknown monster. Yi Ling's maternal instinct is tested, and duty engineers try to rescue the survivors.
- Join Leo and friends as they go on exciting adventures around the world and explore exotic locations and learn fun facts about animals and nature!
- When the citizens of Numberville have a problem, there's a team they can call, Best friends Paula, Tim and Billy zoom into action to help anyone in need, using numbers, counting, shapes and sequences to help them save the day.
- A man suffering from depression is caught in a sudden downpour of pink, fluffy balls. At a crowded bus stop, a cheerful looking woman offers him a spot under her umbrella, and together they enjoy the soft rain.
- Join Marie and Argo in this exciting STEM edutainment mixed-media series as they venture through Cyberspace and make discoveries about the world through historical figures and notable real-world personalities. Get ready to learn STEM the fun way with lots of surprises, interesting characters and wild adventures in every episode. Special guests include a founding father of the Internet, a NASA astronaut, a top robotics expert, and clever folks from M.I.T.
- Five friends who love playing, watching and talking about basketball are members of a team called the NBA Junior Jump Squad.
- An animated series that makes learning about numbers, counting and shapes, fun, easy and entertaining. Based on highly regarded public pre-school Math curriculum such as Singapore Math and the United States' Common Core, the show's content is developed in consultation with experts in early childhood Mathematics Education. Drawing from critical skill-sets such as letter and numerical literacy, spatial and color awareness, comprehension and social-emotional skills, the curriculum is designed to introduce and develop emergent numerical and comprehension skills in children aged 3 to 6 years old. The Story The show features Paula and her friends, Tim, Billy, Chalkie, Calc and the Numbers as they go on exciting adventures in colorful and exotic places. From the Amazon jungles to the deepest oceans, and to the hottest deserts and even outer space, Paula and friends solve problems, have fun and make more friends along the way!
- Paula and Friends lack of eggs to bake their cake. They look for Mr. Farmer for eggs. They helped Mr. Framer in his farm and Tim caused an accident. Will they be able to successfully make their cake?
- Calc wants to be bigger, so he can enjoy playing limbo. In the toy factory the children discover Mr. President and one of the robots are also not happy with themselves.
- Marie receives a very special gift from her dad - a robotic personal assistant called Argo, who can transport her into cyberspace. In their first adventure, they discover how the Internet came to be by meeting its legendary founders. They also hurry to extract information about Argo before a firewall traps them in forever.
- Argo, troubled by the idea of mortality, takes Marie to cyberspace to explore the circle of life and seek a way to prevent human death.
- Marie is just about to find out how electricity works from her favourite science show when the power goes out. Badly wanting to win the prize, Marie heads to cyberspace to learn as much as she can on electricity to ace the TV show's quiz. However, Argo's battery runs low and they have to return quickly or risk being stuck in cyberspace forever.
- Marie's favorite science show is interrupted by a power outage just as she's about to learn about electricity. Marie heads to cyberspace to for a quiz but must return quickly as Argo's battery runs low, risking them being trapped.
- The sweltering hot weather causes Argo to overheat. Marie needs to figure out how to save Argo and do it fast. She heads to cyberspace with a malfunctioning Argo to learn how to keep cool and fix Argo's automated cooling system before it's too late.
- Argo attracts some really strong magnets that don't come off. He worries that the magnets might damage his systems. Marie heads to cyberspace to learn all she can about magnetism to help Argo and find inspiration for her STEM Competition.
- The insanely hot weather causes Argo to overheat. Marie needs to figure out how to save him quickly. She heads to cyberspace with a malfunctioning Argo to learn how to keep cool and fix Argo's automated cooling system before it's too late.
- Argo attracts some really strong magnets that don't come off. He worries that the magnets might damage his systems permanently. Marie heads to cyberspace to learn all she can about magnetism to help Argo and find inspiration for her STEM Competition project.
- Tyler gets injured while helping Marie, and ends up missing his birthday party. Feeling guilty, Marie and Argo decide to create a video game for Tyler to cheer him up. To do so, they head to cyberspace to learn a new language - the computer programming language. They also get to try out coding on a platform called Scratch.
- Marie forgets to bake a cake for a birthday party and rushes to cyberspace to learn the right measurements to make one. Will she be able to accurately convert and convey the right quantity instructions to Tyler to make a Very Merry Peanut Butter Passion cake.
- For Argo's birthday, Marie plans to bring Argo to meet his favourite comic book hero, Mr. Roboto. Argo is super excited, but also nervous. Tyler suggests that they find out as much as they can about Mr. Roboto to prepare for it. While learning about his hero, Argo also discovers more about himself.
- Tyler gets injured while helping Marie, and ends up missing his birthday party. Feeling guilty, Marie and Argo decide to create a video game for Tyler to cheer him up. To do so, they head to cyberspace to learn a new language - the computer programming language. They also get to try out coding on a platform called Scratch.
- A super blood moon eclipse is going to happen and Marie wants to find out the best way to photograph it. During her adventure in cyberspace, Marie also learns about the planets around earth and what it's like to work in Space.
- Argo struggles with the concept of death after learning that all living things, including Marie, will eventually pass away. Saddened by the possibility that he'll one day lose Marie, Argo takes Marie to cyberspace to learn more about the circle of life and to find out if anything can be done to prevent humans from dying.
- Tyler buys a 'space rock' off the Internet. Marie thinks it's a scam. While in cyberspace learning about the rocks that make up Earth, Marie and Argo uncover the truth of Tyler's 'space rock'.