Drawing-to-Learn: A Framework for Using Drawings to Promote Model-Based Reasoning in Biology
Abstract
The drawing of visual representations is important for learners and scientists alike, such as the drawing of models to enable visual model-based reasoning. Yet few biology instructors recognize drawing as a teachable science process skill, as reflected by its absence in the Vision and Change report’s Modeling and Simulation core competency. Further, the diffuse research on drawing can be difficult to access, synthesize, and apply to classroom practice. We have created a framework of drawing-to-learn that defines drawing, categorizes the reasons for using drawing in the biology classroom, and outlines a number of interventions that can help instructors create an environment conducive to student drawing in general and visual model-based reasoning in particular. The suggested interventions are organized to address elements of affect, visual literacy, and visual model-based reasoning, with specific examples cited for each. Further, a Blooming tool for drawing exercises is provided, as are suggestions to help instructors address possible barriers to implementing and assessing drawing-to-learn in the classroom. Overall, the goal of the framework is to increase the visibility of drawing as a skill in biology and to promote the research and implementation of best practices.
INTRODUCTION
It is difficult to imagine teaching, learning, or doing biology without the use of visual representations. As in physics, chemistry, and other science, technology, engineering, and math (STEM) disciplines, the spatial and temporal dimensions of biology span many orders of magnitude and involve complexity that challenges the limits of human comprehension. Visual representations are a powerful tool, because they help to make the unseen seen and the complex simple.
This power of visuals has been used by scientists from the representational anatomical works of Leonardo da Vinci to the theoretical phylogenetic work of Charles Darwin. In this essay, we encourage biology instructors of students ages K–16 and beyond to explicitly train students not only to interpret visual information in textbooks, journal articles, slide presentations, websites, and classroom whiteboards, but also to create drawings, for two reasons: 1) drawing is a powerful tool for thinking and communicating, regardless of the discipline (e.g., Roam, 2008); and 2) drawing is a process skill that is integral to the practice of science, used in the generation of hypotheses, the design of experiments, the visualization and interpretation of data, and the communication of results (e.g., Schwarz et al., 2009; Ainsworth et al., 2011).
Even though biology has a rich tradition of illustrating natural history, it lags behind physics and chemistry in acknowledging and explicitly teaching drawing as a skill, especially the drawing of abstract visual models as a tool for reasoning (National Research Council [NRC], 2012). Model-based reasoning is a type of problem solving that enables analysis of complex and/or abstract concepts. Different types of models are used for problem solving across STEM disciplines, including verbal, mathematical, visual, dynamic, and physical models (Table 1; e.g., Harrison and Treagust, 2000; Koba and Tweed, 2009). Model-based reasoning is a powerful tool for fostering conceptual change and meaningful learning in students (e.g., Jonassen et al., 2005; Blumschein, et al., 2009). When used in science, these abstract, explicit representations of systems can be used singly and in combination to generate predictions and explanations (Schwarz et al., 2009).
The vast majority of illustrations in biology texts, in primary literature papers, and on whiteboards in classrooms are abstract, visual models. Many biology instructors draw models in their classrooms and prompt students to draw as well, but rarely with a self-awareness of this strategy as a teachable science process skill and rarely from the perspective of modeling.
In a recent study of faculty perceptions of teaching the process of science in biology, drawing or making models was not included among the 22 science skills assessed, except in the creation of graphs from data (Coil et al., 2010). Likewise, the Vision and Change document (American Association for the Advancement of Science [AAAS], 2011) includes Modeling and Simulation as one of the core competencies in biology, yet defines modeling narrowly in the mathematical sense. We advocate for the revision of the Vision and Change definition to align with the Discipline-Based Education Research report (NRC, 2012) to include visual model-based reasoning as embraced in physics (e.g., vector diagrams), chemistry (e.g., bonding diagrams), engineering (e.g., circuit diagrams), and math (e.g., diagrams to solve word problems).
The goals of this essay are to increase the visibility of drawing as a skill in biology and to provide a framework to promote the research and implementation of best practices. We have experienced a number of barriers to progress as we have researched the literature on drawing-to-learn. These barriers include a diffuse literature scattered across diverse disciplines ranging from nursing and cognitive psychology to secondary education and math; diverse study subjects ranging from kindergarteners to adults; inconsistent use of terminology; lack of clearly articulated goals or best practices for assigning drawing in science class; seemingly contradictory results in drawing studies; and a number of complicating factors that raise the question of transferability of the results from one study to the next. These frustrations have inspired us to distill the complexity of drawing into a “big picture” framework that can serve as a launching point to facilitate future work in biology.
This essay will deliver a framework in three parts: 1) a definition of drawing with an explanation of its facets; 2) a clear articulation of the diverse pedagogical goals of drawing-to-learn; and 3) a proposed set of teaching interventions that can serve both as prompts for interested instructors and also as testable hypotheses for researchers. This essay is not intended as a comprehensive literature review but rather as a sampling and synthesis of insights gleaned from diverse fields.
WHAT IS A “DRAWING”?
There is no consensus in the literature on the definition of “drawing,” and many terms (e.g., sketch, diagram, external representation, external model, visualization, illustration, picture) are used differently in different papers. We embrace an inclusive definition of drawing to encourage drawing-to-learn as a parallel endeavor to other pedagogical movements such as writing-to-learn (e.g., Klein, 1999; Libarkin and Ording, 2012; Reynolds et al., 2012; Mynlieff et al., 2014), and talking-to-learn (e.g., Tanner, 2009). That is, we define drawing broadly as
a learner-generated external visual representation depicting any type of content, whether structure, relationship, or process, created in static two dimensions in any medium.
This definition, while inclusive, masks a number of complicating factors central to the use of drawing in the biology classroom. The following discussion will illuminate four of these factors.
Drawings Vary in the Extent to Which They Are Learner Generated
Visual literacy is the ability of students both to interpret visual representations that are provided by instructors and also to create visual representations on their own (e.g., Schönborn and Anderson, 2010). But interpretation and creation are not distinct categories—they represent ends of a continuum (Figure 1). At one end of the continuum, students can be asked to view and interpret an instructor-generated or instructor-selected model in class or in homework. At the other end of the continuum, students can be asked to draw their own model starting from a “blank slate.” The entire range of the continuum represents visual learning (learning using images), but the degree to which students are engaged in active learning (constructing their own knowledge based on prior knowledge and experience; e.g., Freeman et al., 2014) increases as the students take on more responsibility for their drawing. For the remainder of this essay, “drawing” will include any visual representation that is either partially or fully learner generated.
Drawings Are External Models That Involve the Formation of Internal Models
It may seem self-evident that drawings are external representations (physically visible outside the mind of the creator); however, the literature suggests that an important interaction occurs between external models and internal models (mental models in the “mind’s eye”; e.g., Johnson-Laird, 1980; Seel, 2003; Jonassen et al., 2005).
First, consider that the brain naturally uses spatial information to encode other kinds of information, such as verbal information, increasing the brain’s capacity for memory and learning (e.g., Chun and Jiang, 1998; Guida and Lavielle-Guida, 2014). It follows, then, that students learn more from combining verbal and visual information than from verbal information alone (Pavio, 1986), which appears to be true regardless of “learning style” (Rohrer and Pashler, 2012; Kirschner and Merriënboer, 2013).
Next, consider how verbal and visual information are integrated. Mayer (2009) proposes in his cognitive theory of multimedia learning that students create a mental model in their working memory by performing three cognitive tasks: 1) selecting verbal and visual information from materials presented (sensory processing) and from prior knowledge (long-term memory), 2) organizing verbal and visual information, and 3) integrating those elements into a mental model. Van Meter and Garner (2005) extended this theory in their generative theory of drawing construction, proposing that the drawing of a physical model can occur after the creation of a mental model or in parallel with selecting, organizing, and integrating information. We have created a visual model to summarize these ideas in Figure 2. Note that the creation of an external model requires not only mental processes but also motor coordination to manipulate the drawing medium into the desired image.
This framework helps to make sense of seemingly contradictory results in the literature. For example, Leutner et al. (2009) observed that students who created only a mental model experienced higher learning gains than students who created a mental model plus a drawing. In this case, it appears that the creation of a mental model was itself the critical step in learning and that the drawing process increased cognitive load in a way that was unproductive to learning (Sweller, 1988; de Jong, 2010), possibly because the students had little experience or confidence with drawing and used their time inefficiently. Other studies suggest that the generation of an external model is important both as a catalyst to create a mental model, and as a way to improve cognitive efficiency while learning. For example, drawings can be used to offload information to free up working memory (Larkin and Simon, 1987; Harrison and Treagust, 2000; Jonassen et al., 2005; Koba and Tweed, 2009). Further, it is difficult to assess a student’s internal model.
In sum, it is important to recognize that when an instructor assigns a drawing exercise to a student or when a scientist draws a model to think with, the actual drawing that results may be the desired outcome (e.g., to communicate to instructors or colleagues) or may be a means to the creation of a mental model (to construct knowledge) and, therefore, an effective strategy for instructors to access and assess the student’s learning and identify misconceptions (e.g., Köse, 2008; Dikmenli, 2010).
Drawings Vary in the Extent to Which They Are Representational or Abstract
One variable that contributes to the varied use of terms for drawings is the extent to which the drawings are intended to be representational (“true to life”) or abstract (analogical). Some authors use “drawings” to refer only to representational drawings (e.g., Van Meter and Garner, 2005), wherein drawings are a subset of the larger category, diagrams (e.g., Uesaka and Manalo, 2011). Others use “drawings” to refer to any learner-generated visualization, including those with quantitative information, such as graphs (e.g., Ainsworth et al., 2011). We embrace the latter approach for drawing-to-learn, with “drawings” embracing the full continuum from representational to abstract (Figure 3).
Structures or objects are often the first category to come to mind when a student or instructor thinks of drawings, but processes and relationships can also be depicted and explored via drawings. For example, students in a biology lab may be asked to draw cells or anatomical structures as viewed through a microscope, but they may also be asked to draw a flowchart to understand the process of meiosis or a phylogenetic tree to decipher the relationships among taxa. A few examples are illustrated in Table 2.
When viewing these examples from biology, there are three points to recognize: drawings can vary across scale; drawings can vary in their integration of text; and drawings can vary in the level of abstraction that is suitable to the context. First, consider that, because drawings can be used across scales and all levels of organization from atomic to global—even within the same representation—they are appropriate for all fields of biology, ranging from biochemistry and molecular biology to genetics, evolution, and ecology. Further, some drawing types, such as flowcharts, graphs, and concept maps, can be applied to all disciplines.
Drawings can also range in the extent to which they contain words. Some drawings contain no words at all, such as a drawing depicting the wing pattern of a particular species of butterfly or the leaf morphology of a particular species of oak tree. Other drawings contain a few labels, such as a drawing of a cell containing labeled organelles or a drawing of a flower containing labeled reproductive structures. At the other end of the spectrum, some drawings are composed mostly of words, numbers, lines, and/or arrows, but with obvious spatial relationships, such as in flowcharts, concepts maps, graphs, and phylogenetic trees (see Table 2).
Finally, drawings can vary to the degree in which they should be representational or abstract, depending on context. For example, a highly representational drawing of a wolf might be appropriate to a study of wolf behavior (where the stance and position of ears and tail is germane to the point), but a mere box with the word “wolf” might be appropriate in a food web or concept map (Figure 3). This distinction is important, because many students and instructors are insecure about their ability to draw. Artistry is not a prerequisite for most uses of drawing as a tool. In many cases, structures or processes can be represented by simple shapes that are easy to create. Thus, the fear of drawing is a barrier that can be overcome with transparency about intended use in a given context (“A box with ‘wolf’ is all that is needed!”) and practice in the intended use in that context (K.Q., unpublished data).
Drawings Can Be Made in Any Two-Dimensional Medium
Just as there is variation in the level of abstraction of drawings, so too is there variation in how they are produced. The word “drawing” often suggests paper and pencil—reminiscent of art class—but student drawings can vary in medium from pencil on paper to marker on whiteboard to stylus on tablet. An increasing number of programs enable students to draw/construct images online and in classroom management systems, improving the number of options available to instructors, especially of large-enrollment or digitally delivered courses (e.g., BeSocratic, Learning Catalytics). Three-dimensional physical models and kinesthetic activities are closely related to drawing and are certainly of educational and scientific value but are beyond the scope of this essay, as are dynamic animations and computer simulations.
In terms of cognitive processes, the principle of selecting, organizing, and integrating information (Figure 2) applies to drawing no matter the medium (e.g., Mayer, 2009). However, this does not mean that all students (or instructors or scientists) will draw equally well in all media. There are two types of barriers that might be important regarding medium. One is experience—the ability of a student to draw in one medium, such as pencil on paper, does not necessarily transfer to ability in another medium, such as stylus on tablet, and depends on the student’s familiarity with the new medium. Differences in the sensory-motor experience, the needed hand–eye coordination, and knowledge of the functional capacity of the medium could require practice to master.
Second, some media have inherent limitations. Color coding is not possible when only a black pen is available, and precise markings are not possible using a fingertip on a touch screen. More research on the effects of drawing medium on learning is needed (e.g., Mayer et al., 2005; Templeman-Kluit, 2006; Ainsworth, 2008). Meanwhile, instructors should be mindful of the opportunities and limitations of different drawing media.
WHY ASK STUDENTS TO DRAW?
With the definition of drawing established, the next task is to make sense of the many reasons for using drawing. The effective use of drawing in the classroom and the effective measurement of drawing as a tool depend on the alignment between desired outcomes, assessment, and activities (e.g., Cohen, 1987; Wiggins and McTighe, 1998). Thus, transparency regarding goals is essential. We have created a matrix (Table 3) to serve as a framework for distinguishing the variety of pedagogical goals found in the literature (Table 4). The matrix categorizes the goals according to whether drawings are on the representational or abstract ends of the continuum (Figure 3) and whether they are intended as formative or summative exercises. Formative exercises are used to help students build their own knowledge and practice skills and are used by instructors to enable targeted feedback to students. Summative exercises are used by students to communicate their knowledge and skills and are used by instructors for evaluating student performance, such as for course grades.
One common goal cited in the formative-representational quadrant is the use of drawings to enhance observational skills (e.g., Baldwin and Crawford, 2010; Ridley and Rogers, 2010). Louis Agassiz of the Harvard Museum of Comparative Zoology captured this sentiment in his assertion that “A pencil is one of the best eyes” (Lerner, 2007, p. 382). For example, students can be asked to draw cells as seen through the microscope to explore cell structure.
The summative-representational quadrant focuses less on seeing and more on communicating what has been observed and learned. Before the advent of photography, representational drawing was essential to science as a means of recording and disseminating knowledge. In terms of teaching and learning, representational drawings are a means of assessing student performance, such as the accuracy and completion of a lab exercise on plant growth. Overall, seeing and communicating are distinct, but aligned, goals—a student (or instructor or scientist) with more practice seeing will be better equipped to communicate what has been seen.
Goals for drawings are quite diverse in the formative-abstract quadrant of the matrix, in the top, right-hand section of Table 3. For students, the goal of this quadrant is to make visual models to help them construct their own knowledge, which involves the creation of both internal and external models (Figure 2). The creation of these models helps students to acquire and remember content knowledge, connect concepts into a big picture, process data, solve problems, and design and interpret experiments. Drawing models can also help motivate students and make them more self-aware of their own learning. For instructors, this quadrant can be used as a diagnostic tool to elicit students’ mental models, such as their conception of the relationship between genes and evolution (Dauer et al., 2013), and to reveal misconceptions, such as the common misconception that photosynthesis turns CO2 into O2 (Köse, 2008) or that DNA replication occurs during mitosis and meiosis (Dikmenli, 2010). Instructors can then design interventions appropriate to students’ needs.
The abstract-summative goals are aligned with many of the abstract-formative goals; they are similar in their use, yet distinct. The focus of this quadrant is for students to reveal their knowledge and problem-solving skills to the instructor, to fellow students, or to others, usually for points that determine grades. Familiarity with the visual conventions that are used in the discipline and acceptable for the audience dictates how well the students can accurately communicate concepts through abstract representations. In this manner, the student experience in this quadrant prepares them for the communication of scientific information that is integral to the practice of science.
To our knowledge, there has been no formal measure of instructor practice in the formative and summative use of drawing in biology classrooms nationally. However, our informal surveying of colleagues around the United States has revealed a diversity of practices. For example, one college biology instructor said that she uses abstract drawings on exams but does not give students formative opportunities to draw in class. Another instructor said that he uses extensive abstract drawing in class but not on exams due to his large class sizes. Further, some instructors use drawings extensively all semester, while others use them only in one topic area. And some instructors are extremely enthusiastic and purposeful about their use of drawings, outlining several pedagogical goals for their use, while others were surprised by this novel topic and had to consider for a few moments whether or not they used drawing (“What does ‘drawing’ mean exactly?”) in class. This variety of practices reveals a need for alignment between formative and summative elements of Table 3. If drawing skills are an important skill, they should be part of a summative assessment of students. And if drawing skills are part of a summative assessment, they should be aligned with formative experiences in the same drawing category (i.e., representational or abstract).
In sum, the purpose of the matrix is to help add clarity to discussions of why instructors would invest time and effort into assigning and assessing drawing exercises. Assigning drawings to students to help them engage (improve motivation) or see (improve observation skills) are very different pedagogical goals than assigning drawings to help students understand (lower-order cognitive skill) or solve a problem (higher-order cognitive skill), but all are important. Likewise, assigning drawings to students to help them learn (student-centered goal) and assigning drawings so that instructors can assess learning (instructor-centered goal) are very different pedagogical goals, but both can be used to improve student learning. Finally, teaching drawing as a learning tool (such as the use of concept maps to help memorize content or see the big picture) is a different goal than teaching drawing as a science process skill (such as drawing models to design an experiment), but both are valid and worthwhile. Overall, the key is for instructors and researchers to articulate goals clearly so that appropriate interventions can be designed and aligned between the formative and summative quadrants to achieve those goals.
WHAT ARE SOME SUGGESTED PRACTICES FOR TEACHING DRAWING FOR MODEL-BASED REASONING IN BIOLOGY?
With the goals for drawing-to-learn in mind, the next step is to consider how to scaffold drawing skills to meet those goals—that is, how can instructors provide a sequence of support that helps students to eventually achieve mastery of the skill on their own? It is beyond the scope of this essay to propose teaching practices to support all of the diverse goals for drawing-to-learn. For the remainder of this essay, we will focus on using drawings for model-based reasoning, because this is an area with enormous, yet unrealized potential (e.g., Ainsworth et al., 2011; NRC, 2012; see Introduction). This example also serves to model how drawing could be scaffolded to help achieve other pedagogical goals in biology.
When planning an intervention to help students draw models for model-based reasoning, it is helpful to have an endpoint in mind in terms of desired modeling skills. The literature has articulated some of the differences between novice and expert learners regarding the drawing and use of models in various STEM disciplines (e.g., NRC, 2012; see other references in Table 4). We have simplified and synthesized these differences into a framework in Table 5 to show where students typically start, and where we intend for them to end up. In general, novice learners tend to view models as static summaries of reality created by others, which they must memorize, whereas expert learners tend to view models as flexible thinking tools. Explicit instruction can help novice learners to develop more expert-like skills in model-based reasoning.
Aspect of models | Novice learners | Expert learners |
---|---|---|
Relationship to reality | Think there is a 1:1 correspondence between models and reality | Understand that no model is wholly “right,” so multiple models should be used |
Relationship to other models | Struggle to translate among multiple models at the same scale, and between models at different scales | Can easily translate among multiple models |
Salient features | Tend to focus on surface features of the models (such as model organism used or other case study context) | Tend to focus on underlying relationships, processes, functions, and principles in the models |
Flexibility | View models as static and fixed | View models as dynamic tools that can be manipulated and changed |
Purpose | View models as endpoints that are “right” and can be memorized as facts | View models as thinking tools |
Spontaneous use | Tend not to make their own models to solve problems unless explicitly instructed to do so | Tend to make models spontaneously to solve problems on their own |
Metacognition | When creating models, tend not to be self-aware of the quality or utility of their models | When creating models, can evaluate the quality or utility of their models |
Given the goal of moving students to more expert-like practices, and based on the constellation of factors discussed in the literature (see Table 4 and the discussion here), we propose three major categories of interventions that may improve the ability of students to draw models to learn. These interventions can serve as a starting framework for interested instructors and also as testable hypotheses for biology education researchers. To ground these interventions in learning theory, we invoke the theory of cognitive capacity (see Sweller, 1988; de Jong, 2010). This theory predicts that learning will be efficient when distractors to learning are minimized and the full cognitive capacity of the student is focused on the learning goal. Conversely, learning will be inefficient if the learner experiences cognitive load that is unproductive to the learning goals (e.g., Mayer et al., 2001; Mayer, 2009). Thus framed, the three interventions are as follows:
Affect: interventions to improve student motivation and attitudes toward drawing-to-learn will encourage students to assign more cognitive capacity to these activities.
Visual literacy: interventions that explicitly teach the skill of translating verbal-to-visual information and visual-to-verbal information as well as accepted symbol use within biology subdisciplines will enable students to spend more of their cognitive capacity on important concepts and principles rather than on the act of drawing.
Model-based reasoning: interventions that model and give students practice with the flexibility of models as reasoning tools, as well as feedback on the efficacy of their models, will enable students to spend more of their cognitive capacity on problem solving rather than the act of modeling and will increase the likelihood that students will draw models to solve problems on their own, without prompting.
First, we will outline the teaching and learning challenges in each of these categories, and then we will offer suggestions for practices that might address these challenges. At the end, we will consider some of the practical considerations to ease the use of drawing-to-learn in the classroom.
Affect
A student’s affect, or emotional state, is critical to learning success, because it influences motivation—the amount of time and effort a student is willing to commit to learning (Bransford et al., 2000). Affect changes over time and context and can be positively or negatively influenced by instructor behavior and interventions in the classroom (Anderson and Bourke, 2000). While some aspects of affect are resistant to change, such as strongly held values or deep anxieties stemming from childhood experiences, others can be influenced relatively quickly and effectively, providing instructors with opportunities to improve student motivation and thus learning (Kobella, 1989).
There are multiple interacting dimensions to affect, which are beyond the scope of this paper (see Anderson and Bourke, 2000). Here we offer a framework of four affective dimensions as an introduction to the subject: attitude, value, self-efficacy, and interest (Figure 4).
For example, a student might have a poor attitude toward drawing models because of negative associations or experiences or simply because they do not enjoy the activity. Some students feel so uncomfortable drawing that they do not want to participate (e.g., Mohler, 2007; Baldwin and Crawford, 2010). Other students may like drawing in general but feel that drawing is something to be done in art class, not in science class (K.Q., unpublished data). As such, they will not value the approach and will not be motivated to use it.
Similarly, students may be unmotivated to draw models, because they have poor self-efficacy. “I’m not good at drawing” is a common classroom refrain. Students with low self-efficacy may also suffer anxiety due to the threat of harsh judgment of their work (Anderson and Bourke, 2000). Further, students may not be interested in drawing models due to a perception that the costs outweigh the benefits. For example, some students do not bother to draw models to help them solve math problems due to the perception that drawing models will be difficult, even though students are more likely to solve problems correctly when using models (Uesaka et al., 2007; Uesaka and Manalo, 2011). Similarly, in physics, students must be consistently encouraged and incentivized to draw models to solve problems early on but eventually create their own models spontaneously, even when credit is not given to do so (Rosengrant et al., 2009). Affective instruments have been used in other STEM disciplines to measure attitudes toward drawing (e.g., engineering; Alias et al., 2002), but there are little published data on student affect toward drawing in biology (but see Lovelace and Brickman, 2013; Trujillo and Tanner, 2014).
By applying the general principles of affect (e.g., from Anderson and Bourke, 2000) toward, drawing, we propose several interventions for addressing problems of affect in Table 6. The efficacy of these interventions is testable using the methods outlined in Lovelace and Brickman (2013).
Overall, the goal is to be explicit with students about the importance of models, to scaffold their use in class to make models easier to use, and to be transparent about expectations to avoid frustration and fear on the part of the students.
Visual Literacy
Models are composed of multiple elements that are abstractions of the real world. To successfully interpret and draw visual models, students must develop visual literacy—the skill to read and write visual or symbolic language, including the ability to translate verbal to visual (e.g., Stern et al., 2003; Van Meter et al., 2006; Schwamborn et al., 2010), visual to visual (e.g., Johnstone, 1991; Novick and Catley, 2007; Hegarty, 2011), or visual to verbal (e.g., Schönborn and Anderson, 2010). These components of visual literacy are illustrated in Figure 5.
When a student translates visual to visual, the translation process can be “horizontal,” from one drawing to another at the same scale (such as two different representations of “chromosome”), or “vertical,” from a drawing at one scale to a drawing at another scale (such as a condensed chromosome viewed at the cellular level vs. a chromosome viewed as a segment of DNA double helix; see Figure 5). Students across STEM disciplines struggle particularly with vertical translations (e.g., NRC, 2012).
Note that these visual translation steps may occur internally as a student develops an internal model or can require the additional translation from internal model to an external model (see Figure 2), which involves not only sensory and cognitive modalities, but also motor coordination and familiarity with the drawing medium used.
Symbols vary in the degree to which they are representational, or isomorphic, to the concepts they represent. For example, a wolf in a food web can be represented with varying levels of detail (see Figure 3); each wolf symbol is nonetheless easily interpreted. Visual language also differs across subdisciplines of biology (e.g., Novick, 2006; NRC, 2012). For example, an arrow used to represent transcription in a diagram of biology’s central dogma infers base pairing of DNA and RNA nucleotides; an arrow in a food web infers the transfer of energy and matter via consumption in a trophic relationship; and an arrow in a chemical reaction indicates a change in the state of matter. This heterogeneity can lead to misunderstandings and misconceptions, such as the interpretation of a DNA→RNA arrow in the central dogma to mean that DNA is itself converted into RNA (Wright et al., 2014).
Visual literacy is rarely taught explicitly by instructors; this occurs, in part, because instructors tend to be experts in their discipline and do not experience the foreign language–like appearance of visual representations to some students (e.g., Mioduser and Santa María, 1995; Schönborn and Anderson, 2010; Wright et al., 2014). Unfortunately, when students lack the skill to create effective external models, the creation of external models can hinder learning compared with the creation of mental models alone, either due to the increased cognitive demands incurred from the unscaffolded mental processes (Leutner et al., 2009) or due to the creation of inaccurate models that impair learning (e.g., Schwamborn et al., 2010).
With practice, however, students can learn to pick out important information, avoid distraction by surface features, and focus on making connections among important concepts (Mioduser and Santa María, 1995; Gobert and Clement, 1999; Harrison and Treagust, 2000; Van Meter et al., 2006; Hegarty, 2011; Dauer et al., 2013). We offer some proposed interventions for addressing problems of visual literacy in Table 7.
Model-Based Reasoning
As Table 5 summarized, novice learners tend to view models as static, authoritative “truths” and tend to be distracted by surface features, whereas expert learners view models as a flexible abstraction of reality that can be manipulated and used as a thinking tool. Overall, novices allocate more time and effort to creating models, whereas experts allocate more time and effort to using their models to find solutions (NRC, 2012). Modeling is challenging, because it requires the investment of cognitive effort (e.g., Uesaka and Manalo, 2011) and cognitive flexibility (DeHaan, 2009). Fortunately, this skill can be improved with instruction and practice (see references in Table 4).
The creation and use of models can be parsed into four tasks: construction, use, evaluation, and revision (Schwarz et al., 2009). To succeed in drawing models to reason, students must not only be able to create a model, but must also apply it to solve a problem or make a prediction, evaluate its efficacy, and revise as necessary. For example, students who draw highly accurate models benefit more from drawing models than those who draw low-accuracy models (Van Meter et al., 2006; Rosengrant et al., 2009), so iteration and revision is needed to develop expert-like modeling skills. Table 8 proposes some interventions for instructors in each of the four categories. Overall, the goal for instructors is to be transparent with students about what they are asking them to do and to give students plenty of practice and feedback.
HOW CAN DRAWING-TO-LEARN BE MADE MORE PRACTICAL FOR INSTRUCTORS?
The above discussion is framed in terms of the student experience, but the same principles apply to instructors, who vary in their experiences and skills. Thus, interventions in affect, visual literacy, and model-based reasoning have the potential to help instructors (and scientists) improve their skills in using drawings to reason in the same way that they are helpful to students (see references in Table 4).
What else can help instructors? Fortunately, some minor changes to instruction have the potential to produce meaningful learning gains for students. For example, the mere reference to illustrations in the textbook as “models” could possibly help to move a student closer to an expert perspective on the dynamic nature of knowledge in science. Similarly, increased attention to the affect of students regarding the drawing of visual models could result in a valuable increase in motivation (Anderson and Bourke, 2000). We have consolidated the prompts from Tables 6–8 and formatted them into a summary timeline (Figure 6) to serve as a visual guide to help instructors scaffold drawing-to-learn in the classroom. Other resources in the literature provide alternate teaching guides (Harrison and Treagust, 2000) and learning progressions (Schwarz et al., 2009) for drawing models to learn in science.
To further facilitate both the scaffolding and assessment of drawing models to learn, we have adapted the Blooming Biology Tool created by Crowe et al. (2008) to focus specifically on several commonly used modeling topics in biology (Table 9). Because drawing exercises can occur at all levels of thinking as defined by Bloom’s taxonomy (Bloom et al., 1956; Anderson et al., 2001), an instructor can scaffold modeling by first introducing formative exercises at lower-order cognitive levels and then working up to assignments at higher-order cognitive levels.
The assessment of drawings can be daunting to instructors, especially those teaching large-enrollment courses. For example, it is important that students receive quality formative feedback on their models to make sure they are not harboring misconceptions or are not adrift from the intent of the exercise. But how is an instructor to give thoughtful feedback on graphs, concept maps, phylogenetic trees, or meiosis diagrams in a class of 500 students?
In an effort to suggest some possible solutions, we have generated a list of strategies from our own experience, from colleagues teaching undergraduate biology, and from the literature (Table 10). For example, we have learned from personal experience that it helps to prescribe drawing activities by providing a starting point (see Figure 1) or key of symbols to use, both to help students understand expectations and to limit the possible range of solutions. Instructors can also use different technology-based modeling tools to help their students build models (e.g., Jonassen et al., 2005) and a rubric to facilitate assessment (see Allen and Tanner, 2006). Other colleagues have had success with a random-call method, selecting a few student models at random to critique in class. Peer review can also be effective, especially when used in combination with a rubric, with the caveat that this method tends to be more successful with lower-order cognitive tasks than higher-order cognitive tasks (Freeman and Parks, 2010). In sum, there are a number of possible solutions to facilitate assessment, the effectiveness of which will depend on context in the class. These proposed solutions represent hypotheses that can be tested and ranked under different conditions and with different student populations via biology education research.
Teaching challenge | Proposed solution |
---|---|
Drawings are difficult to assess, because they are so variable and/or complex. | Prescribe drawing activities by giving students a key of symbols to use or other explicit instructions. |
Prescribe drawing activities by giving students a starting point for their drawings (see Figure 3). | |
Prescribe drawing activities by keeping the content area focused. | |
Use a rubric to assess drawn models (and give the students the rubric ahead of time so they understand the objectives and criteria). | |
Note that sometimes it is easier to assess a simple drawing than a verbal response. | |
The instructor does not have the technical or cognitive capacity to collect visual information, only verbal information. | Ask students to make a model, then write a caption describing the structure or outcome of the model, then submit only the caption. |
The instructor does not have the technical or cognitive capacity to collect visual information, only verbal information. | Ask students to make a model, then answer verbal questions based on the model (e.g., via clickers). |
Course enrollment is too large to give feedback to all students on their drawn models. | Assign a model, then present one solution to the model and ask students to compare their own models with the sample solution. |
Ask students to submit drawn models, then select just a few examples to present and critique in class (“random call” method). | |
Ask students to swap their models with their neighbors and peer evaluate the models based on stated criteria. | |
Use classroom management software (e.g., Learning Catalytics, BeSocratic) that allows students to submit drawn answers to questions. | |
Hand a random student a tablet in class and ask him or her to draw; the student’s image will appear on the screen. |
CONCLUSION AND NEXT STEPS
Every biology instructor asks his or her students to interpret biological models, because we all offer visuals to students, and many of these visuals are models. Further, many instructors ask their students to draw their own models at some point—whether lipid bilayers, chromosomes in meiosis, graphs, phylogenetic trees, concept maps, or food webs—either as formative or summative activities. Biology instructors do this because model-based reasoning is intuitively a powerful tool for conceptual change and is inherent to the process of science. However, many instructors are not self-aware of drawing as a science process skill, and thus do not value the skill and do not scaffold it explicitly for their students.
We have argued in this essay that the drawing of visual models deserves more attention as a science process skill in biology, akin to efforts in other STEM disciplines. The Vision and Change list of core competencies (AAAS, 2011) should be augmented to reflect this change, as supported by evidence in the Discipline-Based Education Research report (NRC, 2012) and elsewhere. We have also provided a synthetic, multifaceted framework to help structure future use of drawing-to-learn and further research on best practices in biology.
There is a great deal that we do not know about drawing-to-learn in biology, and thus a wealth of opportunities for more work, including the testing of many of the hypotheses proposed in this essay and in the literature. For example, which types of interventions are most successful in improving students’ ability to draw and reason with their models? What are the barriers that limit the utility of drawing exercises in class? How do gender, ethnicity, background experience, and content knowledge influence student abilities and/or affect regarding drawing-to-learn? Are insights from research on drawing one type of model transferable to other types?
We look forward to lively and productive discussions of drawing-to-learn in biology as part of the larger movement toward teaching problem solving (not just memorization) and science process skills (not just content) to cultivate the next generation of educated scientists and citizens.
ACKNOWLEDGMENTS
We thank the many colleagues who have discussed drawing-to-learn with us on our campuses, at conferences, and beyond. Special thanks to Tessa Andrews, Norris Armstrong, Peggy Brickman, Alison Crowe, Cara Gormally, Robin Heyden, Scott Freeman, Karin Johnson, Julie Libarkin, David Quillin, Julie Stanton, Mary Pat Wenderoth, and two anonymous reviewers for their constructive criticism on various drafts of this article.
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