Battle Plug: Difference between revisions
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[[File:PLugsARTBrothership.png|thumb]] | [[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | ||
'''Battle Plugs''' are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are crafted with Spark Balls from Sprite Balls. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series. | '''Battle Plugs''' are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuring battle serves as a tutorial for Battle Plugs. They are crafted with Spark Balls from Sprite Balls. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series. | ||
__TOC__ | __TOC__ | ||
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|- | |- | ||
|Surprise Iron Ball | |Surprise Iron Ball | ||
|[[File: | |[[File:SurpriseIronBall.png|32px]] | ||
|''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | |''When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage.'' | ||
|20 | |20 | ||
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!width="5%"|Battle Plug 1 | !width="5%"|Battle Plug 1 | ||
!width="5%"|Battle Plug 2 | !width="5%"|Battle Plug 2 | ||
!width="5%"|Battle Plug 3 | |||
!width="20%"|Effect | !width="20%"|Effect | ||
|- | |||
|Surprise Iron Boost<ref name=JPWebsiteBattle/> | |||
|Attack Boost [[File:AttackBoost.png|27px]] | |||
|Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | |||
|N/A | |||
|''If you use Attack Boost and Surprise Iron Ball together, you'll increase the '''number of iron balls that fall'''''. | |||
|- | |||
|KaboomBOOM | |||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |||
|N/A | |||
|''If you use two Kaboom Attack plugs together, the '''impact wave will affect all monsters'''''. | |||
|- | |- | ||
|Iron Ka-Ball | |Iron Ka-Ball | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|N/A | |||
|''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | |''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | ||
|- | |- | ||
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|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Dizzifying Attack [[File:DizzifyingAttack.png|32px]]<br>Fiery Attack [[File:FieryAttack.png|32px]]<br>Icy Attack [[File:IcyAttack.png|32px]] | |Dizzifying Attack [[File:DizzifyingAttack.png|32px]]<br>Fiery Attack [[File:FieryAttack.png|32px]]<br>Icy Attack [[File:IcyAttack.png|32px]] | ||
|N/A | |||
|''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | |''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | ||
|- | |- | ||
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|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Anti-Flying Specialist [[File:AntiFlying.png|27px]]<br>Anti-Spike Specialist [[File:AntiSpike.png|27px]]<br>Anti-Zokket Specialist [[File:AntiZokket.png|27px]]<br>Anti-Army Specialist [[File:AntiArmy.png|27px]] | |Anti-Flying Specialist [[File:AntiFlying.png|27px]]<br>Anti-Spike Specialist [[File:AntiSpike.png|27px]]<br>Anti-Zokket Specialist [[File:AntiZokket.png|27px]]<br>Anti-Army Specialist [[File:AntiArmy.png|27px]] | ||
|N/A | |||
|''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | |''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | ||
|- | |- | ||
|<ref name=JPWebsiteBattle/> | |Bigger Ball<ref name=JPWebsiteBattle/> | ||
| | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|Surprise Iron Ball [[File: | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
| | |N/A | ||
|''If you use two Surprise Iron Ball plugs together, the '''damage they deal will increase'''''. | |||
|- | |||
|Dizzy Burn | |||
|Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | |||
|Fiery Attack [[File:FieryAttack.png|27px]] | |||
|N/A | |||
|''Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, '''increasing the damage you deal'''''. | |||
|- | |||
|Dizzy Ice | |||
|Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | |||
|Icy Attack [[File:IcyAttack.png|27px]] | |||
|N/A | |||
|''Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, '''increasing the damage you deal'''''. | |||
|- | |- | ||
| | |Hot, Cold, and Dizzy | ||
| | |Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | ||
| | |Fiery Attack [[File:FieryAttack.png|27px]] | ||
| | |Icy Attack [[File:IcyAttack.png|27px]] | ||
|''If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, '''increasing the damage you deal even more'''''. | |||
|} | |} | ||
==Extension Corps== | |||
During the battle against the [[Extension Corps]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | |||
*'''HUUUGE Iron Ball''': An iron ball falls on either Mario and Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. | |||
*'''Single-Minded''': All three members share a health pool. | |||
*'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | |||
*'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. | |||
==Names in other languages== | ==Names in other languages== | ||
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{{M&LB}} | {{M&LB}} | ||
[[Category:Mario & Luigi: Brothership]] | [[Category:Mario & Luigi: Brothership items|*]] |
Latest revision as of 07:34, November 15, 2024
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Battle Plugs are powerful combat accessories used by the Mario Bros. and certain enemies in Mario & Luigi: Brothership. They are first obtained after defeating Ten on Desolatt Island, although Ten immediately battles the Mario Bros. again; the ensuring battle serves as a tutorial for Battle Plugs. They are crafted with Spark Balls from Sprite Balls. Upon being plugged into Power Taps, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the badges and Battle Cards in previous installments of the series.
List of Battle Plugs[edit]
Name | Icon | Effect | Craft cost (Spark Balls) | Number of charges | Recharge turns | Unlock | Note |
---|---|---|---|---|---|---|---|
Kaboom Attack | Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets. | 10 | 30 | From the start | After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage. Two copies are available. | ||
Surprise Iron Ball | When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | 20 | 10 | 30 | After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage. Iron balls deal Buster Critical damage to frozen enemies.[1] Two copies are available. | ||
Dizzifying Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an EXCELLENT rating can make a target dizzy. | 20 | 15 | 20 | When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | ||
Fiery Attack[2] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become burned. | 15 | 20 | When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |||
Icy Attack[1] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become iced. | 15 | 20 | When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.[3] | |||
Attack Boost[2] | Grants you one additional Jump or Hammer attack. | 10 | 30 | An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |||
Anti-Flying Specialist[3] | Jump attacks against flying enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | Buster Critical deal ?% more damage. | |
Anti-Spike Specialist[3] | Hammer attacks against spiky enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | Buster Critical deal ?% more damage. | |
Anti-Zokket Specialist | Jump and Hammer attacks against Zok Troops are guaranteed critical hits. | 10 | 30 | Buster Critical deal ?% more damage. | |||
Anti-Army Specialist | Jump and Hammer attacks against Bowser's army are guaranteed critical hits. | 10 | 30 | Buster Critical deal ?% more damage. | |||
Anti-Glohm Specialist | Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits. | 10 | 30 | Buster Critical deal ?% more damage. | |||
Seedle-ize | When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle. | 10 | 20 | Buster Critical deal ?% more damage. | |||
Bros. Boost | Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 100%. | 5 | 30 | ||||
Performance Bonus[4] | Restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. | 3 | 20 | ||||
Auto EXCELLENT | Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating. | 5 | 20 | ||||
Easy-Peasy Counters | Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters. | 10 | 20 | From the start | |||
Empower Counters[5] | Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. | 30 | 10 | 20 | Create 4 Battle Plugs. | ||
Damage Shield | Reduces damage received from enemies by 20%. | 10 | 30 | ||||
Protectus | Reduces the damage you suffer from enemies to 0. | 3 | 40 | ||||
Notdroppin[2] | When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead. | 5 | 30 | ||||
Surefooted Guard | Prevents the effects of Trip and Dizzy. | 15 | 5 | 20 | |||
Temperature Guard [2] | Prevents the effects of Burn and Ice. | 5 | 20 | ||||
Glohm Guard [2] | Prevents the effects of Glohm. | 5 | 20 | ||||
Back-Atcha Attack | When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. | 3 | 20 | Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |||
Ouch Charge | Causes damage to charge you up. Once full, your next attack deals +100% damage. | 1 | 5 | ||||
Auto Mushroom | When your HP becomes low, will automatically use a Mushroom. | 20 | 5 | 20 | |||
Auto Syrup Jar[6] | When your BP becomes low, will automatically use a Syrup Jar. | 20 | 5 | 20 | |||
Auto Herb | When you gain a status effect, will automatically use a Refreshing Herb. | 15 | 5 | 20 | |||
Auto 1-Up[3] | When one of the brothers is KO'd, automatically uses a 1-Up Mushroom. | 30 | 3 | 20 | Create 4 Battle Plugs. | ||
Auto Ampberry | When you are afflicted with Glohm, will automatically use an Ampberry. | 5 | 20 | ||||
Deluxe Auto | The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. | 15 | 15 | ||||
Spirited Item | Using an item can boost various stats. | 5 | 20 | ||||
Item Share | Using an item will affect the other bro. as well, while only consuming the one item. | 3 | 30 | ||||
Second Helping | When using an item, uses two identical items out of your inventory to give the benefit for both. | 5 | 30 | ||||
Boomerang Items[2] | Items you use return to your inventory. | 5 | 30 | ||||
Countdown to Crush | The number of charges decreases at the end of every turn. When the number reaches zero, a bomb deals heavy damage to all enemies. | 15 | 15 | ||||
Countdown to Cure | The number of charges decreases at the end of every turn. When the number reaches zero, HP and BP are 100% restored. | 15 | 15 | ||||
Countdown to Charge | The number of charges decreases at the end of every turn. When the number reaches zero, all other equipped plugs are recharged to 50%. | 15 | 15 | ||||
Charge Bank | When another equipped plug would lose charges, this plug's charges decrease instead. | 3 | 20 | ||||
Speedy Recharge | When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. | 5 | 20 | ||||
Coinpiler | Causes enemies to drop coins each time you damage them in proportion to damage dealt. | 20 | 20 | ||||
Loot Booster[4] | Makes it more likely that defeated enemies will drop items. | 30 | 10[7] | 20 | Create 4 Battle Plugs. | ||
Auto Luigi | At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item. | 5 | 20 | Defeat the Great Conductor | |||
Waitaminnit | When your regular turn ends, grants you one extra turn. | 120 | 3 | 40 |
Combos[edit]
- “Some combinations of Battle Plugs have unique and powerful effects. There are lots of these combinations, so experiment away!”
- —Pop-up Hint
Name | Battle Plug 1 | Battle Plug 2 | Battle Plug 3 | Effect |
---|---|---|---|---|
Surprise Iron Boost[2] | Attack Boost | Surprise Iron Ball | N/A | If you use Attack Boost and Surprise Iron Ball together, you'll increase the number of iron balls that fall. |
KaboomBOOM | Kaboom Attack | Kaboom Attack | N/A | If you use two Kaboom Attack plugs together, the impact wave will affect all monsters. |
Iron Ka-Ball | Kaboom Attack | Surprise Iron Ball | N/A | Pair Kaboom Attack and Surprise Iron Ball plugs together to make iron balls fall on all enemies hit by the impact wave. |
Statusplosion | Kaboom Attack | Dizzifying Attack Fiery Attack Icy Attack |
N/A | If you use Kaboom Attack and a plug that causes status ailments together, the status ailment will spread to all the enemies hit by the impact wave. |
Ka-Specialist[8] | Kaboom Attack | Anti-Flying Specialist Anti-Spike Specialist Anti-Zokket Specialist Anti-Army Specialist |
N/A | If you use Kaboom Attack and a Specialist-type Battle Plug together, the critical effect will spread to all enemies hit by the impact wave, as long as the Specialist type affects them. |
Bigger Ball[2] | Surprise Iron Ball | Surprise Iron Ball | N/A | If you use two Surprise Iron Ball plugs together, the damage they deal will increase. |
Dizzy Burn | Dizzifying Attack | Fiery Attack | N/A | Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, increasing the damage you deal. |
Dizzy Ice | Dizzifying Attack | Icy Attack | N/A | Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, increasing the damage you deal. |
Hot, Cold, and Dizzy | Dizzifying Attack | Fiery Attack | Icy Attack | If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, increasing the damage you deal even more. |
Extension Corps[edit]
During the battle against the Extension Corps, Shun uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point.
- HUUUGE Iron Ball: An iron ball falls on either Mario and Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer.
- Single-Minded: All three members share a health pool.
- PunishMush: Mario and Luigi take damage if they eat any kind of Mushroom.
- Invincible: The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Spina sinergica[9] | Synergic plug |
References[edit]
- ^ a b Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)
- ^ a b c d e f g h Nintendo 公式チャンネル (October 10, 2024). Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync.
- ^ a b c d PhillyBeatsU (October 10, 2024). I Played Mario & Luigi Brothership EARLY (Hands-on Preview). YouTube (English). Retrieved October 10, 2024.
- ^ a b Kevin Lee (October 11, 2024). Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for. The Shortcut (English). Retrieved October 14, 2024.
- ^ ZakPak
- ^ PaulWeber
- ^ Antistar
- ^ RPG Site
- ^ NintendoItalia (October 10, 2024). Mario & Luigi: Fraternauti alla carica – L'Elettria ti aspetta! (Nintendo Switch). YouTube. Retrieved November 14, 2024.