Also requires the Atomic Embrace patch for the same mod
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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Hopesmarch Rec Center Interior visibility issues resolved, finally!
Hopesmarch Exterior door alignment fix
PRP 69 Version
Added Wild Wasteland patch to fomod
Version 1.7
Increased Murkwater Construction Site and Sommerville Farm settlement compatibility
Dialog fixed: Bartender Protectron Necropolis - Now working Wallace - Reworked conversation flow Sammy - Now working, hear her voice finally! Hannibal Dialogue - Now pays for Hyper
Special weapon quests are now all catogorized as miscellaneous
Water plane position corrected south of Quincy, cell (6,-24)
Wanamingo texture was missing for Green Goo, now added
Swamp-Folk dialog - Changed from Raiders to Trappers
Fixed a landscape gap near the Lost Convoy location
Added Mod Compatibility: "The Wild Wasteland" https://www.nexusmods.com/fallout4/mods/17500 "Immersive Cleaning" https://www.nexusmods.com/fallout4/mods/45406
Styx Digsite visibility repaired, was only broken on PRP version
Version 1.5-Hotfix1
Fixed previs issues in Warren Shelter and Dusty Room
Version 1.5
New Fanatic's equiped with Custom Fanatic Power Armor from Captain Ultima
Added more of Atom's Faithful to the Grand Schism and Harper's Police Station
Added lockboxes on front desk in PXC Bank to master key
Gave Hinley more attention with added idle markers and dug the dirt out of his living room
Rebuilt entire exit hallway from Hopesmarch Rec Center to Lethe
Medic Protectron in Necropolis dialog fixed
Adjusted level lists to make sure everyone gets clothes
Removed the need for a Tales from the Commonwealth patch
PRP 65.x compatible install option
Version 1.0-Hotfix1
Hotfix - Addresses Texture compression issue and Church of the Prophet doorlink
Version 1.0
Release
A tribute to the classic mod from Baerthe, Cryptdick, Wanaming0, and Carnagefiend, South of the Sea. Known for enhancing the Glowing Sea and surrounding areas, South of the Sea left a legacy in the modding community calling for the brave to pick up the mantle and resume development.
The technical issues have been addressed. The stories and quests have been expanded. The world locations and interior maps have been redrawn to fit the story of the Fanatic's of Atom, the Swamp Folk, and the flaming demon creatures. With the help of the whole community, this mod is now possible.
I present to you the latest chapter south of the sea: Atoms Storm
The Prophet told the Fanatics of Atom to dig. To dig and to find Atom's holy glow. But they dug too deep and unearthed hellish flaming creatures, killing the Prophet and scores of fanatics. Barely contained, the remaining fanatics study the words of the prophet in hopes of finding an answer. During the Prophet's life Atom spoke through the Prophet. And when those words were spoke the faithful recorded those words. Still laid at their original locations, the writings are worshiped. Atom's faithful believe that to study the words, one day the faithful will be rewarded. Shown sacred weapons to use in their holy war.
These prophecies are spread across a vast network of tunnels and new locations that make up the fanatic's territory. A territory that is ever expanding - in spite of being attacked within by flaming demons creatures. This is all thanks to the radioactive waste that erupted from below. That ooze is now the key ingredient for a very profitable and very dangerous new drug. As the fanatic's expand north into the Natick Banks Raiders and east into the Swamp Folk, the recovery of these weapons could tip the balance of power.
Hurry because it seems the Fanatic's of Atom were not the only group to take advantage of this radioactive ooze. Locals from the fishing town of Quagmire found a secret bog and with the help from a dangerous witch, the swamp folk are using this ooze to grow a massive fortress south of Quincy. Now drunk with this new found power, the swamp folk threaten Gunner holdings to the north.