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ToosTruus

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toostruus

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About this mod

Unlocks the Markarth lod even further.

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CHECK MY OTHER FILES FOR SKYRIM SPECIAL EDITION!!

CHECK MY MODLIST FOR SKYRIM SPECIAL EDITION!!




<OVERVIEW>

I was looking in the plugin from this mod Markarth Lod Unlock from markuskarttunen1 
to see what exactly it was doing to unlock the lod and compared Markarth Worldspace PNAM edits to the other vanilla city Worldspaces.


Vanilla PNAM - Flags (sorted) used.
Riften, Solitude, Windhelm and Whiterun Worldspace
- Use Land Data
- Use LOD Data
- Use Map Data
- Use Water Data
- Use Climate Data
- Use Sky Cell

Markarth Worldspace
- Use Map Data
- Use Sky Cell
Spoiler:  
Show


This is what original Markarth Lod Unlock does to Markarth Worldspace.
Markarth Worldspace
- Use LOD Data
- Use Map Data
- Use Sky Cell
Spoiler:  
Show


And this is what my plugins do. It opens up all PNAM - Flags (sorted) just like the other city worldspaces.
Markarth Worldspace
- Use Land Data
- Use LOD Data
- Use Map Data
- Use Water Data
- Use Climate Data
- Use Sky Cell
Spoiler:  
Show




<INSTALLATION AND USAGE>



Step #1

Install one of the main plugins using the FOMOD depending on your modlist like any other mod
with a mod manager of choice. Activate the plugin.
Make sure it loads last in loadorder. Do not let anything overwrite it.
Exceptions are Synthesis (Skyrim-RemoveLandscapeVertexColor) and Bashed Patch.
They take over the changes from this mod.


Step #2

When using them, run Synthesis and Bashed Patch. But check with SSEedit that
those patches do NOT overwrite anything from this mod. Just to be sure.
Use whatever xLODGen settings you want but these are the xLODGen settings that i use like in spoiler tag.
Spoiler:  
Show

The important setting you should use for this mod to work correctly
is to make absolutely sure that "Hide Quads" is checked.
This fixes the mesh blocking the Cidhna Mine entrance. Click spoiler tag.
Spoiler:  
Show
Run xLODGen.


Step #3

In DynDOLOD folder find "DynDOLOD_SSE_childworld_MarkarthWorld.ini".
Edit Scripts\DynDOLOD\configs\DynDOLOD_SSE_childworld_MarkarthWorld.ini
Make sure it is setted like this before running DynDOLOD generation. Click on spoiler tag.
Spoiler:  
Show

Also make sure you have this setted in DynDOLOD's Expert Mode like in spoiler tag.
Spoiler:  
Show
Run TexGen and DynDOLOD.


Step #4

Keep the plugin from this mod activated at all times! It also moves the "autoloaddoor" to a better spot.
So you can still enter and exit Cidhna Mine without problems!


Enjoy the view!!



<COMPATIBILITY>

Vanilla
Water for ENB
Flat World Map Framework (FWMF)
Worldspace Transition Tweaks (WTT)
Flat World Map Framework (FWMF) and Worldspace Transition Tweaks (WTT) when using both.

Note concerning Water for ENB support! Optional files packages not supported by me nor any other then Fantasy Maps in combination with Water for ENB. I prefer Realistic Water Two. And i do use Fantasy Maps with Traditional Paper Maps. So do whatever you want with the patches and feel free to patch the other maps with Water for ENB.


That's it and nothing more! Hope you will like it.


Credits to markuskarttunen1 for original Markarth Lod Unlock.
Credits to Blackread for the "Markarth Landscape Fix For LOD Generation" plugins.
Credits to BlockCode for the post to have the "autoloaddoor" trigger moved to a better spot.