Destiny 2 architecture

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ArtStation - Destiny 2 - Vex Props and Block Architecture, Ethan Scheu Destiny 2 Environment, Sci Fi Artifact, Sci Fi Architecture, Strange Places, Destiny 2, Concept Art Drawing, Science Fiction Art, Architecture Illustration, Landscape Drawings

I was tasked with redesigning and improving the Vex environment assets for Destiny 2. This involved creating all new textures and materials that had more depth and fidelity, and creating new workflows for the construction of the vex blocks and other props. The stone materials on the vex assets were created by Daniel Thiger. It was a fun and challenging project.

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ArtStation - 'Vostok' - Destiny 2 Crucible map, Jeff Horal Top Down Level Design, Level Design Concept, Level Design, Game Level Design, Post Apocalyptic Art, Video Game Development, Entertainment Design, Keys Art, Puzzle Art

Some of my work as lead designer and artist on the 'Vostok' Crucible map for Destiny 2. We had yet to tackle a snowy mountain top environment in Destiny at the time this map was conceived, so I ended up creating a new kit of shaders, assets, and finishing details that we later implemented into the Rise of Iron expansion. The general concept behind the map was to make something that had 3 distinct areas, each with their own unique gameplay and power positions to attack and defend against…

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