DND Character Sheet
DND Character Sheet
Character Name
Player
Race
Alignment
Level
Deity
Age
ABILITY
SCORE
ABILITY NAME
Gender
Height
Weight
ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
Eyes
TOTAL
STR
strength
HP
hit points
DEX
armor class
AC
dexterity
CON
Hair
Skin
WOUNDS/CURRENT HP
10+
+
ARMOR
BONUS
TOTAL
DAMAGE
REDUCTION
SUBDUAL DAMAGE
+
SHIELD
BONUS
DEX
SIZE
MODIFIER MODIFIER
HIT DIE
TYPE
+
NATURAL
ARMOR
MISC
MODIFIER
MISS
CHANCE
INITIATIVE
modifier
INT
WIS
DEX
MISC
MODIFIER MODIFIER
TOTAL
BASEbonus
ATTACK
wisdom
CHA
CROSS-CLASS
constitution
intelligence
charisma
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MAGIC
MISC. TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
TOTAL
MELEE
RANGED
attack bonus
STR
SIZE
MISC
TEMPORARY
MODIFIER MODIFIER MODIFIER MODIFIER
attack bonus
TOTAL
DEX
SIZE
MISC
MODIFIER MODIFIER MODIFIER
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
RANGE
WEIGHT
TYPE
SIZE
DAMAGE
CRITICAL
TYPE
ARMOR BONUS
SPEED
WEIGHT
SPECIAL PROPERTIES
WEIGHT
CHECK PENALTY
SPELL FAILURE
SPECIAL PROPERTIES
AMMUNITION
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ARCANE
SPELL
FAILURE
ARMOR
SPELL
CHECK RESISTANCE
PENALTY
MAX RANKS
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
Alchemy
Animal empathy
Appraise
Balance
Bluff
Climb
Concentration
Craft ( _______________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Innuendo
Intimidate
Intuit Direction
Jump
Knowledge (arcana)
Knowledge (architecture
int
cha
int
dex*
cha
str*
con
int
int
cha
int
cha
dex*
int
cha
cha
wis
dex*
wis
cha
wis
str*
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
& engineering)
int
int
int
int
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
int
int
int
wis
dex*
dex
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
cha
dex*
wis
int
dex
int
int
wis
int
wis
str**
dex*
cha
dex
wis
____
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge
ARMOR/PROTECTIVE ITEM
SKILLS
SPECIAL PROPERTIES
SPEED
Listen
Move Silently
Open Lock
Perform ( ____________)
( ______________________)
( ______________________)
Pick Pocket
Profession ( ___________)
Read lips
Ride ( ________________)
Scry
Search
Sense Motive
Spellcraft
Spot
Swim
Tumble
Use Magic Device
Use Rope
Wilderness Lore
______________________
Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with are cross-class skills. *armor check penalty, if any, applies.
** 1 per 5 lb. of gear.
SPECIAL ABILITIES/FEATS
SPELLS
campaign
0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
1st: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________
experience points
GEAR
ITEM
WT.
ITEM
WT.
SPELL SAVE
DC MOD
SPELL
SAVE DC
LIGHT LOAD
MEDIUM LOAD
LEVEL
SPELLS BONUS
PER DAY SPELLS
HEAVY LOAD
1ST
MONEY
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
2ND
3RD
LANGUAGES
4TH
5TH
6TH
cp
7TH
sp
8TH
9TH
gp
number of spells known
0 _______________ 1st ____________ 2nd _________
3rd _____________ 4th ____________ 5th__________
pp
2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.