Uick Reference Sheet: Maneuver Checks (Over Open Terrain )
Uick Reference Sheet: Maneuver Checks (Over Open Terrain )
Uick Reference Sheet: Maneuver Checks (Over Open Terrain )
ROUND SEQUENCE 1 2 3 4 5 6 BEASTS PHASE SOUL PHASE: WAR PRAY ACTIONS / SOUL STABILITY CHECKS TACTICS PHASE MAGIC PHASE SHOOTING PHASE COMBAT PHASE
Crowd Mood Modifiers Avatar evolution. Crowd mood 2. Crowd event* Avatar death. Crowd mood 3. Crowd event Celebrity Avatar death Crowd mood 4. Crowd event Celebrity Avatar enters the arena. Crowd mood 1 Away Avatars enter the arena. Crowd mood 1
*During the Soul phase, multiple evolutions from Avatars of a same player only generate one crowd event. Roll the crowd event at the end of the players Soul phase.
Uses of Soul Shards Boost movement: + movement. Only one soul shard can be burnt to potentiate movement. Boost action: +1AD Boost Combat action: +1CD Boost blow: +1 to Blow strength Boost spell range. + Mi in inches for each burnt soul shard. If burning more than one, then have to pass a Mind check for each used soul shard. If failed, looses all used soul shards and spell range is not boosted. Healing: recover 2 damage points per soul shard (does not apply to Armor stat). Uses of Alien Soul Shards Alien soul absorption: alien soul shards are converted to own soul shards, and added to the soul shards of the Avatar (evend beyond the original value). Avatar Evolution: must burn one own and one alien soul shard per stat. Boost one the stat. All effects disappear. Pop +2. CM+2. Crowd event.
*During the Soul phase, multiple evolutions from Avatars of a same player only generate one crowd event. Roll it at the end of the players Soul phase.
Blow effect Attacker is pushed 1 inch at random direction. Attacker must make a maneuver check with 1d10* Victim keeps position Victim is pushed 1 inch at blow direction. Victim must make a maneuver check with 1d10* Victim is pushed 2 inches at blow direction. Victim must make a maneuver check with 2d10* Victim is thrown through the air at blow direction, 3 inches (6,7) o 4 inches (8+) and is knocked down. CM 2. Crowd event.
*All maneuver checks over difficult terrain will be taken with one more die than they would over open terrain. All Actions Options Show off action Action stat -1. Add one point to any consequent CM and Pop modifiers.
6+
* If victim is knocked down then CM 1 Does not apply in ranged attacks. Does not apply to attacks resulting when jumping from or falling down an elevation.
1-5 Combat Actions Options Defensive counter Aggressive action Convert CD to armor points 8 Convert CD to strength points CS-1. Add one point to any consequent CM and Pop modifiers. LoS modifiers Partial LoS to target Automatically loses one of the AD allocated to perform a shooting action against a target in partial LoS Automatically loses two of the AD allocated to perform a shooting action against a target in minimal LoS Shooting action not possible 10+ 9 6-7
Soul instability effects (+1 for each alien soul shard) The Avatar looses all alien soul shards. The Avatar looses both all his soul shards and all alien soul shards. The Avatar enters in a catatonic state during the current round. Looses all AD and CD. The Avatar enters in blind rage. The Avatars soul explodes. The Avatar loses all his own soul shards (but not the alien ones) and suffers 1d10 damage points. If rolling a natural 10 (a 0 on the dice roll) the Avatar dies of painful brain shock. Psycholoy priority
Close combat modifiers Flanked Automatically looses 2 CD allocated to perform/counter a combat action against an enemy in its flank Can use no CD to attack or perform/counter a combat action against an enemy in its rearguard Can only use 1 CD to perform/counter combat actions against a standing enemy.
Psycholoy: Fear
-A model must pass a Popularity check to move into close combat against a model it is afraid of, unless the source of fear is already in combat with an enemy. The check can be taken multiple times, but each time is failed one AD is lost. -A model fighting, on its own, against a model it is afraid of will fight defensively, and must then convert at least half its CD to armour points when counteracting any combat actions. Cannot make aggressive or show off combat actions.
Minimal LoS to target Automatically looses 1 of the CD allocated to perform/counter a close combat action against an enemy in higher position
Psycholoy: Hatred
-A model in close combat against a hated enemy gains an extra action die when performing combat actions against the hated enemy. -An Avatar in close combat against a hated enemy cannot make show off combat actions. -A model able to charge (by running or walking) one or more hated models (enemies or not) must pass a Mind check, at the start of the Tactics phase, or perform its favoured action against one of those hated models. The controlling player can choose the target if more than one available.
No LoS to target
Psycholoy: Worship
-An Avatar of War in running distance from an ally worshiped Avatar can use the worshiped Avatars Popularity stat for any Popularity check. -A model must pass a Popularity check to move into close combat against a worshipped Avatar. The check can be taken multiple times, but each time is failed one AD is lost.
Damage
6 Ag
7 St
8 Mi
9,0 So
Inches CM
1
2,5
2 5
3 7,5
4 10
5 12,5
6 15
7 17,5
8 20
9 22,5
10 25
11 27,5
12 30
13 32,5
14 35
15 37,5
Mv Pop CS SS Arm
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You can photocopy this page for personal use or, alternatively, you can download it from www.avatars-of-war.com