Artcam Sculpting Masterclass
Artcam Sculpting Masterclass
Artcam Sculpting Masterclass
part 2. http://forum.artcam.com
to navigate in this PDF use: Arrow up, Arrow down to change pages CTRL & Numpad + for zoom in CTRL & Numpad - for zoom out SPACE for pan
for this tutorial is need: -a photo [from front], a copy of Artcam and a A4 printer . -organic modeling part 1 tutorial optional : - a graphic tablet - a fine art anatomy manual
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.First print your photo [greyscale] on full page, face only on full page some pages whit details and put your page somewhere around monitor. Open your photo in Photoshop or other software like this [Corel Photopaint or Gimp] and resample image somewhere between 500 and 700 pixels[height], change the background in black and save a copy [fig. 001]. If don't have Photoshop open the photo in Artcam, clean the background and save, before this look what size are the model ["Set size"] , write somewhere this values. Create a new model at same dimensions, make "Resolution" approximate at 600 x ... points, open your model whit "Load Relief" and make paste. The original size of my photo was 868x494 pixels , usually I start paint at a small resolution [some between 500 and 700 pixels is a good size for a fast work whit sculpting tools when make the first surface] and I increase the resolution in time when need more details, theoretically at 4000, 5000 px. is possible to add any kind of detail you want. Now let's start , first make a bit smooth to see fine and open "Sculpting" and add [use Deposit brush] some volume to nose and all hight point of face. [fig 003] ,use Smooth whit a small pressure, add again and after this a new smooth. , now will sculpt only a half of face and will mirroring.
scale the model height X 3 to see fine the surface and correct line of nose and eyebrow whit small brushes [Deposit and Smooth] height X 3
final Smooth
start sculpt
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check surface
final Smooth
correct surface
check surface
[note] increase often height x 3, x4 to see fine whats wrong in surface, correct the problem and decrease at original height
add&smooth
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smooth
add&smooth
add&smooth
Smooth
add
add&smooth
now first vector mask , will paint only under blue color
correct
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add
increase height again and check the profile shape [decrease back]
add whit sculpt ; for moment is enough, will work now for neck
open again full relief file and reset not under color [Artcam 5.5, last version have a other name this operation]
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make a new relief whit same dimensions of rectangle [8x8mm] ... this dimensions is only as example, your model will have other dimensions
draw a rectangle
sculpt neck
copy&paste this vectors in the new model that operations isnt rules, and center whit F9 note: I just try to show same techniques.
zero relief under face zone [use vector face for this] and sculpt more
now will test neck, bring neck relief in face relief whit merge,
add
this is a important step, add pag. 11 in corners a bit material so will be very easy to center eye relief on face relief using rectangle
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substract
now lets make a test, center eye relief whit rectangle [add]
... isnt fine, upper eye is too down, will correct now eye and face relief
correct more
too down
too up
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test
will make now a short pause and will work in nose zone
first increase resolution of model, now need more details, make a new document increase resolution and load last relief
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fill vector
save
will make now line between nose and upper lip sharpen, paint in nose zone
reset not under dark blue and after this Merge high whit a ... value [see next photo]
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make a merge test ,open face file and merge nose relief now we have a sharpen line but isnt fine yet
save
test again
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ear ...
smooth
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open first relief, reset but don't reset image , load eye_2 relief, align and paste.
reset the relief but keep first vector, load eye relief and align whit first vector, now we have a fine position for right eye
bring left eye and align whit rectangle and load right eye and add
and merge, here isnt a perfect mirror the right half face is a bit scaled on x axis
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add
save
test mouth on face relief [inferior lip is to up, will correct this]
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carve here
sculpt mouth
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... the ahead is too down, open first relief and make a vector
hair
add
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