This document outlines the steps to develop an automated real property tax system for local governments. The steps include: 1) Defining and analyzing the problem by meeting with users to understand requirements, 2) Planning a solution by developing algorithms and flowcharts, 3) Coding the program by translating designs into code using the appropriate programming language, and 4) Testing the program and documenting it to identify and address errors. The overall goal is to automate processes like tax computation, billing, delinquency reporting, and collection.
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Work Instruction - Computer Programmer
This document outlines the steps to develop an automated real property tax system for local governments. The steps include: 1) Defining and analyzing the problem by meeting with users to understand requirements, 2) Planning a solution by developing algorithms and flowcharts, 3) Coding the program by translating designs into code using the appropriate programming language, and 4) Testing the program and documenting it to identify and address errors. The overall goal is to automate processes like tax computation, billing, delinquency reporting, and collection.
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WORK INSTRUCTION
By: Dr. Ugs Production
Objective: General: To Develop Local Government System !eal Property Ta" System. Speci#ic: $. %nsure #astrac& ' reliable automated computation o# !eal Property Ta" (. Generate )utomated Billing Statement and Statement o# Delin*uency. +. Generate )utomated !eport on !eal Property Ta". ,. Generate )utomated -ollection System on !eal Property Ta" System. STEP 1: Define and Analyze the Problem Meet with the users from the organization to analyze the problem. Client would provide valuable insight on the requirements needed. On this process the programmer will attempt to define certain variables. STEP: 2 Plan a olution and Designing Develop a tentative solution by utilizing Algorithm!Pseudocode which basically informal statements or commands use to have a better understanding of what they want to get done while flowcharts are generally a visual representation of moving from one step to the ne"t. #ncover issues with the initial analysis of the problem and it allows for easier designing and testing of the program later on. STEP 3: Coding a Program $athered %nformation from the flowchart and pseudocode will be translated into code at this point. o in order for any developer to e"ecute this phase of the development they must be familiar with the synta" and configuration of the language. STEP 4: &esting and Documenting 'inal part of program development process. &he ma(ority of the wor) is done but the program may still be plagued with bugs and errors. *are data is used to generate results for comparison. &his information along with written materials provides essential feedbac) for programmers and prospective users.