The document discusses different methods for packet switching in computer networks, including store-and-forward switching, bridges and extended LANs, cell switching, and segmentation and reassembly. Store-and-forward switches forward packets between input and output ports based on the packet header address. Bridges connect multiple LANs while avoiding loops using the spanning tree algorithm. Cell switching uses fixed-size cells and virtual circuits, with ATM being an example technology. Segmentation breaks data into cells, and reassembly recombines cells into packets.
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Switching and Forwarding: Outline
The document discusses different methods for packet switching in computer networks, including store-and-forward switching, bridges and extended LANs, cell switching, and segmentation and reassembly. Store-and-forward switches forward packets between input and output ports based on the packet header address. Bridges connect multiple LANs while avoiding loops using the spanning tree algorithm. Cell switching uses fixed-size cells and virtual circuits, with ATM being an example technology. Segmentation breaks data into cells, and reassembly recombines cells into packets.
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Spring 2003 CS 461 1
Switching and Forwarding
Outline Store-and-Forward Switches Bridges and Extended LANs Cell Switching Segmentation and Reassembly Spring 2003 CS 461 2 Scalable Networks Switch forwards packets from input port to output port port selected based on address in packet header
Advantages cover large geographic area (tolerate latency) support large numbers of hosts (scalable bandwidth) Input ports T3 T3 STS-1 T3 T3 STS-1 Switch Output ports Spring 2003 CS 461 3 Source Routing 0 1 3 2 0 1 3 2 0 1 3 2 0 1 3 2 3 0 1 3 0 1 3 0 1 Switch 3 Host B Switch 2 Host A Switch 1 Spring 2003 CS 461 4 Virtual Circuit Switching Explicit connection setup (and tear-down) phase Subsequence packets follow same circuit Sometimes called connection-oriented model 0 1 3 2 0 1 3 2 0 1 3 2 5 11 4 7 Switch 3 Host B Switch 2 Host A Switch 1 Analogy: phone call
Each switch maintains a VC table Spring 2003 CS 461 5 Datagram Switching No connection setup phase Each packet forwarded independently Sometimes called connectionless model 0 1 3 2 0 1 3 2 0 1 3 2 Switch 3 Host B Switch 2 Host A Switch 1 Host C Host D Host E Host F Host G Host H Analogy: postal system
Each switch maintains a forwarding (routing) table Spring 2003 CS 461 6 Example Tables Circuit Table (switch 1, port 2) Forwarding Table (switch 1) Address Port A 2 C 3 F 1 G 1
VC In VC Out Port Out 5 11 1 6 8 1
Spring 2003 CS 461 7 Virtual Circuit Model Typically wait full RTT for connection setup before sending first data packet.
While the connection request contains the full address for destination, each data packet contains only a small identifier, making the per-packet header overhead small.
If a switch or a link in a connection fails, the connection is broken and a new one needs to be established.
Connection setup provides an opportunity to reserve resources. Spring 2003 CS 461 8 Datagram Model There is no round trip delay waiting for connection setup; a host can send data as soon as it is ready.
Source host has no way of knowing if the network is capable of delivering a packet or if the destination host is even up.
Since packets are treated independently, it is possible to route around link and node failures.
Since every packet must carry the full address of the destination, the overhead per packet is higher than for the connection-oriented model. Spring 2003 CS 461 9 Bridges and Extended LANs LANs have physical limitations (e.g., 2500m) Connect two or more LANs with a bridge accept and forward strategy level 2 connection (does not add packet header)
Ethernet Switch = Bridge on Steroids A Bridge B C X Y Z Port 1 Port 2 Spring 2003 CS 461 10 Learning Bridges Do not forward when unnecessary Maintain forwarding table Host Port A 1 B 1 C 1 X 2 Y 2 Z 2
Learn table entries based on source address Table is an optimization; need not be complete Always forward broadcast frames A Bridge B C X Y Z Port 1 Port 2 Spring 2003 CS 461 11 Spanning Tree Algorithm Problem: loops
Bridges run a distributed spanning tree algorithm select which bridges actively forward developed by Radia Perlman now IEEE 802.1 specification B3 A C E D B2 B5 B B7 K F H B4 J B1 B6 G I Spring 2003 CS 461 12 Algorithm Overview Each bridge has unique id (e.g., B1, B2, B3) Select bridge with smallest id as root Select bridge on each LAN closest to root as designated bridge (use id to break ties) B3 A C E D B2 B5 B B7 K F H B4 J B1 B6 G I Each bridge forwards frames over each LAN for which it is the designated bridge Spring 2003 CS 461 13 Algorithm Details Bridges exchange configuration messages id for bridge sending the message id for what the sending bridge believes to be root bridge distance (hops) from sending bridge to root bridge Each bridge records current best configuration message for each port Initially, each bridge believes it is the root Spring 2003 CS 461 14 Algorithm Detail (cont) When learn not root, stop generating config messages in steady state, only root generates configuration messages When learn not designated bridge, stop forwarding config messages in steady state, only designated bridges forward config messages Root continues to periodically send config messages If any bridge does not receive config message after a period of time, it starts generating config messages claiming to be the root Spring 2003 CS 461 15 Broadcast and Multicast Forward all broadcast/multicast frames current practice Learn when no group members downstream Accomplished by having each member of group G send a frame to bridge multicast address with G in source field Spring 2003 CS 461 16 Limitations of Bridges Do not scale spanning tree algorithm does not scale broadcast does not scale Do not accommodate heterogeneity
Caution: beware of transparency Spring 2003 CS 461 17 Cell Switching (ATM) Connection-oriented packet-switched network Used in both WAN and LAN settings Signaling (connection setup) Protocol: Q.2931 Specified by ATM forum Packets are called cells 5-byte header + 48-byte payload Commonly transmitted over SONET other physical layers possible Spring 2003 CS 461 18 Variable vs Fixed-Length Packets No Optimal Length if small: high header-to-data overhead if large: low utilization for small messages Fixed-Length Easier to Switch in Hardware simpler enables parallelism Spring 2003 CS 461 19 Big vs Small Packets Small Improves Queue behavior finer-grained preemption point for scheduling link maximum packet = 4KB link speed = 100Mbps transmission time = 4096 x 8/100 = 327.68us high priority packet may sit in the queue 327.68us in contrast, 53 x 8/100 = 4.24us for ATM near cut-through behavior two 4KB packets arrive at same time link idle for 327.68us while both arrive at end of 327.68us, still have 8KB to transmit in contrast, can transmit first cell after 4.24us at end of 327.68us, just over 4KB left in queue Spring 2003 CS 461 20 Big vs Small (cont) Small Improves Latency (for voice) voice digitally encoded at 64KBps (8-bit samples at 8KHz) need full cells worth of samples before sending cell example: 1000-byte cells implies 125ms per cell (too long) smaller latency implies no need for echo cancellers ATM Compromise: 48 bytes = (32+64)/2 Spring 2003 CS 461 21 Cell Format User-Network Interface (UNI)
host-to-switch format GFC: Generic Flow Control (still being defined) VCI: Virtual Circuit Identifier VPI: Virtual Path Identifier Type: management, congestion control, AAL5 (later) CLPL Cell Loss Priority HEC: Header Error Check (CRC-8)
Network-Network Interface (NNI) switch-to-switch format GFC becomes part of VPI field GFC HEC (CRC-8) 4 16 3 1 8 VPI VCI CLP Type Payload 384 (48 bytes) 8 Spring 2003 CS 461 22 Segmentation and Reassembly ATM Adaptation Layer (AAL) AAL 1 and 2 designed for applications that need guaranteed rate (e.g., voice, video) AAL 3/4 designed for packet data AAL 5 is an alternative standard for packet data AAL A TM AAL A TM
Spring 2003 CS 461 23 AAL 3/4 Convergence Sublayer Protocol Data Unit (CS-PDU)
CPI: commerce part indicator (version field) Btag/Etag:beginning and ending tag BAsize: hint on amount of buffer space to allocate Length: size of whole PDU CPI Btag BASize Pad 0 Etag Len 8 16 0 24 8 8 16 < 64 KB 8 User data Spring 2003 CS 461 24 Cell Format Type BOM: beginning of message COM: continuation of message EOM end of message SEQ: sequence of number MID: message id Length: number of bytes of PDU in this cell ATM header Length CRC-10 40 2 4 SEQ MID Ty pe Pay load 352 (44 by tes) 10 6 10 Spring 2003 CS 461 25 AAL5 CS-PDU Format
pad so trailer always falls at end of ATM cell Length: size of PDU (data only) CRC-32 (detects missing or misordered cells) Cell Format end-of-PDU bit in Type field of ATM header CRC-32 < 64 KB 0 47 by tes 16 16 Reserv ed Pad Len 32 Data