Yearners and Schoolers Chapter
Yearners and Schoolers Chapter
Yearners and Schoolers Chapter
Michelle Graham
1. Papert asks the following question following his parable of the time traveler from 100
years ago who lands in an operating room, as well as a classroom, and sees two very
different levels of advancement: Why, through a period when so much human activity has
been revolutionized, have we not seen comparable changes in the way we help our
children learn? How woud you answer this question?
I am not sure there is an easy answer to this question. One could point to the rise in
high-stakes testing as part of the problem; teachers want to stick closely to the
curriculum provided so their students do well. Another complication could be
parents want immediate answers about their students progress and if their child has
good grades, which is easier to cite with testing and assessments. Another response
is that some teachers have become stuck in their pedagogy and believe if it works,
why fix it? (Even if it could work better). A final point I have noticed in my education
and experience is the myth that if you do well in school, you go to college, and you
get a good job. This myth perpetuates means to an ends learning system; you
learn what you need to learn to get a credit, to get a degree, to get a good paying job.
While this myth originated from somewhere (Im looking at you 1930s-1960s), it is not
necessarily true today. This myth still influences pedagogy for many teachers, and
while it is beginning to change, many teachers still adapt the you need to know this
to get elsewhere understanding, rather than knowing something because it is
helpful in your knowledge right now.
2. Papert seems to believe that video games are particularly educational. What have been
your personal experiences with video games? In what ways are your feelings about the
value of video games the same or different from Paperts?
I played my gameboy when I was younger, and I often struggled to learn the strategy
of my games that would allow me to win. I enjoyed the games that allowed you to
create and maintain something (SIMS). I honestly did not consider games to be
something educational; our society creates a dichotomy that is play vs. work, and
that the two should not mix. I was only allowed to play after my homework was done
and checked, or on the weekends when I had free time. Papert brings up some very
interesting points regarding games; games teach skills that are academic such as
collaboration, assessment, resource management, strategy, or even literacy. In recent
years, they have created games who have specific educational means (Leap Frog,
Laptops with specified games) which also seem to discredit strategy games such as
World of Warcraft, or even Pokemon.
3. Papert asks the following question related to instruction: In trying to teach children what
adults want them to know, does School utilize the way human beings naturally learn in
nonschool settings? How would you answer this question?
I dont think this is always true, in certain situations with certain teachers this can
actually be the opposite. Consider classes that promote careers (cosmetology, home
economics, small animal care, photography etc.) whereby the student signs up for a
class he/she is interested in or at least has some background in, and learns by
watching what the instructor does and copying it; much like what young children
would have done in pre-history, as apprentices of certain occupations in
public schools. Teachers across the country have argued against the outdated
method of communication because we have word processors, portable
laptops/tablets, cellphones and other technologies that make handwriting
unnecessary. This argument does not fully consider teaching to children who learn
by writing notes, or classrooms without a computer or even internet (Im looking at
you rural regions of the country). I dont think debates like this should occur outside
of the classroom; teachers should decide how their students learn best and
implement those strategies, be it writing in lecture blanks, typing essays in class, or
even acting out important information.
6. After describing how Leonardo Da Vincis ideas about flying machines needed to wait
until the technological infrastructure of society could provide the support needed to realize
the true potential of his inventions, Papert makes the following statement about educational
reform and some of the ideas presented by educational theorists over the past 50 (or so)
years: Educational innovators even in the very recent past were in a situation analogous to
Leonardos. They could and did formulate bold perspectives: for example, John Deweys
idea that children would learn better if learning were truly a part of living experience; or
Freires idea that they would learn better if they were truly in charge of their own learning
processes; or Jean Piagets idea that intelligence emerges from an evolutionary process in
which many factors must have time to find their equilibrium; or Lev Vygotskys idea that
conversation plays a crucial role in learning. ...Sadly, in practice they just wouldnt fly.
When educators tried to craft an actual school based on these general principles, it was as
if Leonardo had tried to make an airplane out of oak and power it with a mule.
Papert actually uses the rest of his book to describe ways in which he feels computers may,
in fact, be a technology that might cause genuine realization of some of the ideas presented
by Dewey, Freire, Piaget and Vygotsky. Based on how you use computers in your life
outside school, describe some of the ways you think computers might be used to improve
the culture of learning within the classroom, as described by Dewey, Freire, Piaget and
Vygotsky. If you would like to read more about these educational theorists, visit Wikipedia or
another one of my favorite sites: The Theory Into Practice Database.
John Dewey and the lived experience: This reminds me most of the pinterest comment
earlier; many teachers use pinterest as a resource for teacher planning, classroom
management, classroom decor/organization, field trip ideas or any number of things.
Students could use pinterest to help them find a topic for a project, find resources for their
topic, or even images/artifacts. This also reminds me of when teachers have the cell-phone
polls to answer questions; all students have their phones with them and are probably
attempting to use it, teachers might as well utilize that to get something out of the learning
process.
Freires and being in charge of ones own learning process: This reminds me of when
people post links to articles/blog posts/other forms of media on facebook and others join in.
The conversation is ongoing, typically about local news and events. Facebook friends are
not required to like statuses, or share them but they do because it holds their interest,
makes them think, or even makes them feel something. This can occur when teachers
require reading up on current events and bringing them into class to share. Even though it is
slightly constructed, the idea is that students can bring in articles relating to something they
care about such as sports, medicine, technology, books, movies, etc.
Jean Piaget and the age appropriate education: This reminds me of several internet
games/understandings that have varied appropriate age levels (im looking at you Disney
Channel, Nickelodeon, LeapFrog readers and software). This could be a great help in the
differential classroom; I remember having reading groups in 2nd/3rd grade and each group
had a different book based on the group members reading level (I didnt realize this at first,
it took me a few years). I also remember the computer-based quizzes in elementary school
that gave you a scaled reading level and when you had library day, you could choose the
books up to your reading level.
Lev Vygotsky and the importance of conversation in learning: This reminds me of blog
postings (and replies) on Tumblr, Twitter, or even Group Postings on Facebook. These
conversations are cross-cultural and globalized. You can watch a youtube video and the
comments beneath can spark conversation (that is either positive or negative). While group
conversation often occurs in class all the time, classmates often Facebook Messenger,
Snapchats, Email or even text to ask questions about projects, homework, grades or even
about the teachers themselves (for good or for bad).