Part Five: Television As A Creative Medium: Tranquillity
Part Five: Television As A Creative Medium: Tranquillity
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million homes have television sets. There are 14 million color sets
alone in this country. In fact, there are more television sets in
American homes today than telephones, bathtubs, or refrigerators.
Television antennas bristle from the rooftops of ghetto shacks that
don't even have plumbing. An estimated quarter-billion television
receivers are in use around the world. Yet, because of political
sovereignties and profit-motive selfishness, more than one-third of
humanity is illiterate.
Television, like the computer, is a sleeping giant. But those who are
beginning to use it in revolutionary new ways are very much awake.
The first generation of television babies has reached maturity having
watched an average of 15,000 hours of television while completing
only 10,000 hours of formal education through high school. Yet
television itself still has not left the breast of commercial
sponsorship. Just as cinema has imitated theatre for seventy years,
television has imitated cinema imitating theatre for twenty-five years.
But the new generation with its transnational interplanetary video
consciousness will not tolerate the miniaturized vaudeville that is
television as presently employed.
At London's Slade School, the German-born video artist Lutz
Becker observes: "This purely electronic medium with its completely
abstract rules does not have its own art form which should develop
within the scope of new technologies and their almost chaotic wealth
of possibilities. A new art form is not only the result of new
technologies, but also the result of new thinking and the discovery of
new orders."
But no new orders are to be found in the economic society's use of
the medium it created. "A country that is chiefly interested in turning
out consumers and producers," wrote Robert M. Hutchins, "is not
likely to be much concerned with setting minds free; for the
connection between selling, manufacturing, and free minds cannot
be established. Such a country will transform new opportunities for
education into means of turning out producers and consumers. This
has been the fate of television in the United States. It could have
been used for educational purposes, but not in a commercial culture.
The use of television, as it was employed in the United States in the
1960's, can be put in its proper light by supposing that Guten-
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Robert M. Hutchins, The Learning Society (New York: Praeger, 1968), p. 127.
Peter F. Drucker quoted in: Gerald O'Grady, "The Preparation of Teachers of Media,"
Journal of Aesthetic Education (July, 1969).
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The Videosphere
I have found the term "videosphere" valuable as a conceptual tool to
indicate the vast scope and influence of television on a global scale
in many simultaneous fields of sense-extension. Like the computer,
television is a powerful extension of man's central nervous system.
Just as the human nervous system is the analogue of the brain,
television in symbiosis with the computer becomes the analogue of
the total brain of world man. It extends our vision to the farthest star
and the bottom of the sea. It allows us to see ourselves and, through
fiber optics, to see inside ourselves. The videosphere transcends
telepathy.
Broadcasters now speak of "narrowcasting," "deepcasting,"
"minicasting," and other terms to indicate the increasing decentraliation and fragmentation of the videosphere: regular Very High
Frequency programming (VHF); Ultra High Frequency specialinterest programming such as educational television or foreignlanguage stations (UHF); Community Antenna Television (CATV);
Closed-Circuit Television (CCTV); Videotape Recording (VTR);
Videotape Cartridges (VTC); Electronic Video Recording (EVR);
Satellite Television (COMSAT, INTELSAT) all of which amount to a
synergetic nonspherical metaphysical technology that drastically
alters the nature of communication on earth.
Although the emphasis now is on the EVR cartridge and videotape
cassette as being revolutionary developments in communication, the
more likely possibility is that CATV and the videophone will provide
unparalleled freedom for the artist as well as the citizen. In addition
to regular broadcast programming, CATV operators may establish
subscription systems through which customers might receive as
many as eighty channels of color programming not available to the
VHF or UHF audience. Much of this programming obviously will
constitute the kind of personal aesthetic work to be discussed in this
ook. CATV subscribers may lease receivers with high-resolution
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1,000-scan-line pictures, compared with broadcast TV's 525 scanlines.3 In addition to providing videofax newspapers, magazines, and
books, CATV will allow "visits" to friends, shops, banks, and doctors'
offices without ever leaving the comfort of one's home. CATV
systems are now being developed to transmit programs to home
VTRs while a family is sleeping or away from the house, to be
replayed later.
It is estimated that ninety percent of American homes will be wired
for CATV by 1980, primarily because "demand TV" or
"telecommand" systems are expected by about 1978. By this
process one will telephone regional video-library switchboards,
ordering programs from among thousands listed in catalogues. The
programs will be transmitted immediately by cable, and of course
could be stored in the home VTR if repeated viewings are desired.
The videophone will be included in a central home communications
console that will incorporate various modes of digital audio-visual
and Xerographic storage and retrieval systems. New developments
in videotape recording will be crucial in this area.
There are two key phases in information storage: recording and
retrieval. Retrieval is perhaps more important than recording, at least
at this early stage. Retrieval systems are more difficult to perfect
than recording devices. Nam June Paik has illustrated this problem
with the difference between the English alphabet and Chinese
characters. "Retrieval is much quicker with Chinese characters," he
explains. "You can record (write) quicker in English but you can
retrieve (read) quicker in Chinese. One is retrieval-oriented, the
other is recording-oriented but you read more than you write." Thus
it is quite likely that video-computer systems will be available for
home use with one-inch videotape, half devoted to video information, half to digital storage codes.
After some twenty-five years of public television, we are just now
developing a sense of global unity that is destined to affect directly
the life of each individual before this decade is past. We have seen
that technology already is fragmenting and decentralizing broadcast
3
Electron beams in camera-tubes and picture-tubes scan the screen in 525 horizontal
lines from top to bottom. This is standard in the United States. Associated with this is
what are called "lines of resolution." Since microwave broadcasting tends to dissipate the
coherence of a signal, it is composed of only approximately 320 lines of resolution by the
time it reaches home receivers.
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Videa 1000 Newsletter, Vol. 3, No. 3 (New York: Videa International, January, 1969).
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Ibid.
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Gerald Millerson, The Technique of Television Production (New York: Hastings House,
1961) and Howard A. Chinn, Television Broadcasting (New York: McGraw-Hill, 1953).
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De-Beaming
The electron beam scanning the photocathode screen in the
television camera requires a certain strength, a certain amount of
electric current, in order to reproduce the image completely with
sharp definition and contrast. Controls on the camera called "gain
control clippers" are provided to assure that the beam is receiving
proper energy to reproduce the image. By deliberately starving the
electron beam of its required current, highlight details are washed
out of the picture, causing the image to be retained or smeared in
the camera tube. Any motion occurring in the brighter areas of the
televised scene will produce a lingering smear of the image similar to
the phenomenon of retinal persistence in human vision, but slower
and longer lasting. Accidental beam-starving often is noticeable in
musical programs when brass instruments develop flaring jelly-like
trails as they move. Deliberately causing and exaggerating this effect
is known as "de-beaming" or "rolling off the beam."
In color television, beam energies can be controlled in any of the
three primary color tubes inside the camera simultaneously or
separately. This means that the smear will be in one or all of the
three colors and their combinations. Thus a human face or figure
can be made to have brightly-colored outlines or ghost images that
seem to stick to the screen as the figure moves. In addition, the
three color tubes can be deliberately de-aligned from the
coordinating black-and-white tube, producing three separate color
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series of wavy stripes that moved from right to left to accentuate the
effect of motion. Two cameras and three videotape recorders were
used. In this way, three separate "takes" of one row of dancers were
combined in the final image. On take 1 the camera framed the
dancers at the top of the screen. The dancers were placed against a
large blue canvas backdrop that curved down to the floor, permitting
even lighting so that the dancers' full figures could be matted. The
background was a green slide that appeared wherever there was
blue in the picture. The outlines of the dancers cut the "hole" in the
matted green slide, and these "holes" were filled by another camera
shooting a revolving drum with painted stripes on it. This was
recorded on videotape 1 (VT-1). This was played back to the studio
where a wipe was used to combine the first level of dancers on tape
with a second level of dancers now being framed live in the center of
the camera. The resulting composite of two rows of striped dancers
was then recorded on VT-2. This was played back to be combined
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with the third level of dancers using the same process. The total
effect was recorded on VT-3.
In another vignette the dancers were to represent the torments of
everyday living, from crawling sensations to jangling nerves. The
final effect was of two lines of dancers, toe to toe, lying side by side
on clouds and water, holding long tapes above their head to
represent nerve endings. The outlines of bodies and tapes were
filled with red. The segment was done in two takes. The first take
was tape-recorded with the dancers lined up on the right side of the
screen. On the second take, the dancers moved to the left side of
the screen. The tape was played back and combined with the live
action using a vertical wipe. Later this effect, plus goldfish and
crawling ants, was inserted inside the body of the principal dancer.7
7
Technical descriptions of the Limbo program were provided by Herb Gardener, WCBSTV Studio Operations Engineer, in How We Did It, a publication of the WCBS-TV
Repertoire Workshop, New York.
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Feedback
If a microphone is placed too close to its amplifier it squeals. If a
television camera is positioned too close to its monitor it squeals
also, but it squeals visually. This visual noise, like audio noise, is
called "feedback." Video feedback may be intentionally induced and
carefully controlled to produce graphic effects possible only through
this technique. The most common effect is the infinitely-repeated
image similar to the infinity effect of fun house mirror chambers. This
can be done with one, two, or three cameras shooting into the same
monitor that displays their output. One or two cameras can shoot
into a monitor that displays their output in addition to an image from
a third camera. There are a number of combinations based on the
principle of the squealing camera.
Telecine Projection
Because it is the video equivalent of a cinematic optical printer, the
"telecine projector," commonly known as the "film chain," plays an
important role in the production of synaesthetic videotapes or
videographic films. It is a device that projects slides or films directly
into television cameras whose signals are sent through a
switching/mixing console and then are broadcast or videotaped.
Telecine movie projectors are modified to project at the video rate of
30 fps instead of the cinematic rate of 24 fps. (A video "frame" is the
amount of signal information produced in the thirtieth of a second
required for the camera-tube electron beam to scan the photocathode screen one time.)
Since certain limitations are inherent in the physical and technical
characteristics of a live studio setup, the film chain offers many
advantages in the production of videographics where image control
and graphic integrity are extremely important. The video signal from
a film chain is "live" in the sense that a slide or movie is being rerecorded live. Thus it is possible to televise scenes that have been
prestylized and could not exist live in front of a studio camera. These
may then be combined on videotape with normal studio scenes.
Most film-chain cameras employ Vidicon tubes, which can be
controlled just the same as studio floor cameras. In fact, film-chain
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vidicons often are more flexible to work with, since studio cameras
are fine-tuned and one frequently is forbidden to alter their adjustments. De-beaming and keying film-chain cameras produces a very
different effect, a more subtle effect than the same techniques in live
studio cameras, for the simple reason that film loops can be fed
through the system. Film loops allow one to rehearse, as it were, the
precise moments at which a certain effect is desired. Endless takes
can be made with the same image, an advantage not possible in
studio situations. For tape-mixing purposes, monitors show which
film-chain images are upcoming, and several film chains can be
synchronized for mixing onto one tape.
Slightly different procedures are involved in using film chains for
the production of videotapes as opposed to videographic films. The
primary difference is in the ability to manipulate colors. In filmmaking, the usual procedure is as follows: Original footage is shot on
16mm. or 35mm. high-contrast stock from which a workprint is
made. This print may then be edited in the usual fashion or fed
directly into a video system through the film chain. High-contrast
stock is used to overcome the image-breakdown effect of video
scan-lines, and to retain image quality as much as possible through
the three separate stages of videographic filmmaking: original
footage, videotape, and kinescope (videotape images recorded on
movie film). This process would tend to obliterate the subtle
shadings of slower, more sensitive film stocks.
Once the high-contrast work print is formed into loops and fitted
into the film chain, it can be processed through the video mixing/
switching system, augmented by de-beaming, keying, wipes, and
compounded with other video sources, either live-action, tapes,
films, or slides. The final master tape may be edited before a
kinescope is made. Assuming that the imagery has already
undergone three edits first as original footage, then in film-chain
mixing, then as a master tape a fourth edit may be performed on
the kinescope footage. This is then processed through an optical
printing system where color is added.
Since video colors reproduce poorly onto film, most videographic
films are shot in black-and-white with color added optically after
video processing is completed. However, as in the case of Scott
Bartlett's OFFON and Moon, color can be added to black-and-white
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ing pairs of voltages for transition effects. All of this could be realized
in integrated circuitry, reducing the mammoth proportions of existing
switchers by many times. Delegation or routing switchers could
accomplish with twelve buttons what now requires more than a
hundred.
The potentials of a video system are so vast that it becomes
physically impossible for one person to have them accessible to him
in a workable manner. This is where video-computer symbiosis
becomes necessary. Virtually every possible alternative can be
programmed into a computer, which then can employ them in a
specific programmed order, or within random or semirandom
parameters. Computer-controlled switchers can and will be designed
that allow simultaneous processing of the video source by computer
program, audio modulation, and manual override. In this way all
desirable features of synergetic technology would be available: the
randomness of a computer, which can be infinitely more "random"
than any human; the video being semicontrolled by its own audio;
and finally the artist manually overriding the whole system. Thus it
would be possible to preset all conceivable combinations of
alternatives for one video source, which could be actuated by one
button or one audio tone. These capabilities not only exist within the
scope of existing video technology, they are virtually inherent in the
nature of the medium.
Until recently the one major advantage of cinema over video was
sprocket holes and frames: that is, the ability to do stop-frame
animation. For many years the closest that video could come to this
was the digital method of videotape editing such as the Ampex
Editec system or the EECO system. These methods involved the
digital timing of the videotape cue track in hours, minutes, seconds,
and frames. Thus it was possible to pre-edit a videotape session by
setting a dial, or to do post-editing and single-frame animation,
though extremely time consuming and lacking precision. Remarks
video artist Loren Sears:
One of the hardest things to do is stop the recorders and try to sync them up
again. So the goal is to go from start to finish in planned lengths but still keeping
the tape recorders running. So I tried doing some animation with an Editec
system. You can animate by presetting anything from one to thirty-six frames,
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and there's a manual override that keeps repeating the same frame as long as
you hold it down. You lay down a cue track and set the machine going in an
automatic mode. It has a seventeen-second cycle time in which it rolls to a stop,
backs up and lays down a pulse where it's to pick up next time. It took about four
hours to do twenty or thirty seconds of animation, whereas in film that's all instant
with the single-frame button. This is exactly the reverse of other aspects of videoversus-film, in which video is much more expedient. It's an extreme example, but
it's something that film can do easily and there's no advantage of doing it in
television; you waste time, and you can be more creative in film.
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Synaesthetic Videotapes
VT Is Not TV
It is essential to remember that VT is not TV: videotape is not
television though it is processed through the same system. The
teleportation of audio-visual information is not a central issue in the
production of synaesthetic videotapes; rather, the unique properties
of VTR are explored purely for their graphic potential. An important
distinction must also be made between synaesthetic videotapes and
videographic cinema: the videotape artist has no intention of
transforming his work into film.
"I've come to find out that there's a lot of difference between
seeing something on a TV screen and seeing it projected," explains
Loren Sears. "The two-dimensionality of the movie screen as simply
a surface for reflecting a shadow is quite obviously incident light.
Television doesn't have that two-dimensional quality at all; it doesn't
strike you as a surface on which something is being projected, but
as a source. It comes as light through a thing."
It is perhaps not surprising that the most important work in
synaesthetic videotape has been done through affiliates of the
National Educational Television network (NET). In 1967 an experimental video workshop was established at NET's San Francisco
outlet, KQED, with funds from the Rockefeller Foundation and the
National Endowment for the Arts. Two years later the workshop had
become the National Center for Experiments in Television, with a
grant from the National Corporation for Public Broadcasting.
In 1968 KQED became involved in a third project. In collaboration
with San Francisco's Dilexi Foundation, the station provided facilities
and assistance to artists commissioned to work in the video medium.
Some of the most impressive videotapes to be seen anywhere
resulted from this project, notably Terry Riley's Music With Balls and
Phil Makanna's The Empire of Things.
Meanwhile, that same year, NET's Public Broadcasting Laboratory
(PBL) produced a program of video experiments by six artists
including Allan Kaprow, Nam June Paik, and Otto Piene. The show,
called "The Medium Is the Medium," was produced at WGBH-TV in
Boston, where later in 1969 Stan VanDerBeek became the first of
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BRICE: Yes, the artist can work in television. Of course it's quite a
different system from that of the artist. Artists generally are one-toone people. They and their medium are in direct contact. But the
television system engages a great many people; any product of
that system is the product of a number of people. No single human
being can make anything in television. And of course television
equipment is not easily available to the artist either.
GENE: One possibility is working through the medium of the
cassette videotape cartridge rather than a broadcast system.
BRICE: No question about it. But it s a long way off, not so much
technologically and commercially, but philosophically. The kind of
work going into the EVR cartridge now is institutional. The artist
will be the last to participate.
GENE: And what have you discovered about the nature of the
medium?
BRICE: Where I'm having the greatest difficulty in reporting this
occurrence is in discovering ways of separating the medium from
its broadcast, distribution characteristics. Television has been a
broadcast system, and for that reason its technology and its
practice grow essentially from that logic, the logic of distribution.
We accepted the inference that we were not obligated to produce
anything. And because of that, all kinds of things happened. If we
had started out by saying "let's make a program" it would have
been a pretty redundant or repetitious thing.
GENE: In your estimation the technology is separate from the
practice?
BRICE: The emphasis so often gets centered in the technological. I
want to take it away from the technology because it really is not
that. So frequently I find myself saying, when confronted with
technical questions, "It is not technology; it is attitude shift that is
making this happen." Indeed, there is no technology in any of the
experiences we've had that is greater than that which exists in any
standard television studio. We went after our goal from a different
place. For instance, you can experience some of our material and
feel that you're discovering an enormously rich technical
breakthrough, when as a matter of fact what you're experiencing is
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clouds of light. The death's head melts into vague outlines through
which are seen smoky crumbling faces and ghostly superimpositions. Long sections of the half-hour tape are composed of
swirling lines as sounds and voices are heard as though from
another world. Humans interact with clouds of electrons, which seem
finally to engulf them.
"Any medium can be transformed by the user," Sears said. "The
paradigm for it all is music. There's the music of the medium, which
means it also has a muse. We can learn from it. Television has been
used as an attraction, a come-on, an effect. Nothing used for effect
is an art." Just as in his synaesthetic cinema, Sears merged
aesthetic and technique. There are no effects when form and
content are one.
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Initially there is a great deal of resistance from the engineering staff, as might
be expected when you change someone's job conditions. We deprived them of
their security. I mean, you know what a "good picture" is: flesh tones, lighting, so
on. But we deprived them of that. We said on our shows it doesn't really matter.
One engineer turned off his machine. He didn't think it was right. A year later he
came up to me with three new ideas that we might be able to use. So the
pressure is reversed to bring creativity out instead of repressing it; we have the
most production-oriented engineers in the whole country, I'd say. In effect we tell
them the station is experimenting and we ask them not to be engineers.
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to the balloon scene the dots flared brightly, became liquid, developed
spermlike tails, and finally dripped oozing globlets of color across the
screen. The technique was deceptively simple: de-beaming the separate
guns of the color camera with a strong hot light source shining through
multiply-perforated stencils. Both the stencils and the camera were
moved, causing a sperm-shaped burn-in of intense colors. If a dot
appeared originally as yellow and was moved, the de-beamed "tail" would
remain yellow but the "head" of the comet-shaped light would suddenly
turn red or green. The effect, as in all of Piene's work, was quietly elegant,
revealing the potentials of the medium in the hands of a true artist.
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garten and elementary school children should be exposed to electronic situations as early as possible. My experimental TV demonstrates various basic facts of physics and electronics empirically,
such as amplitude modulation, radar, scanning, cathode rays, shadow
mask tubes, oscillography, the ohm principle, overtone, magnetic
character, etc. And it's a very pleasant way to learn these things."
Perhaps the most spectacular of Paik's videotape compositions was
made early in 1969 for the PBL show "The Medium Is the Medium" at
WGBH-TV in Boston, where later he became artist in residence. Paik
brought a dozen of his prepared TVs into the studio; using three color
cameras he mixed these images with two nude dancers, tape delays,
and positive-negative image reversals. The nude slow-motion
dancers in multiple levels of delayed action suddenly burst into
dazzling silver sparks against emerald gaseous clouds; rainbow-hued
Lissajous figures revolved placidly over a close-up of two lovers
kissing in negative colors; images of Richard Nixon and other
personalities in warped perspectives alternated with equally warped
hippies. All this was set against a recording of the Moonlight Sonata,
interrupted periodically by a laconic Paik who yawned, announced
that life was boring, and instructed the viewer to close his eyes just as
some fabulous visual miracle was about to burst across the screen.
Later in 1969, Paik produced an impressive teledynamic
environment called Participation TV. The first version was shown in
an exhibit called "Television as a Creative Medium" at the Howard
Wise Gallery in New York City; it was then modified into Participation
TV No. 2 for the "Cybernetic Serendipity" exhibit in Washington, D.C.
The principle of the piece involves three television cameras whose
signals are displayed on one screen by the red, green, and blue
cathode guns respectively; the tube shows three different images in
three different colors at once. Color brightness is controlled by
amplitudes from three tape recorders at reverse phase. Thus the
viewer sees himself three times in three colors on the same screen,
often appearing to float in air or to dissolve in shimmering water as
multicolored feedback echoes shatter into infinity. This was repeated
on three and four different TV sets arranged around the environment.
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"The real issue implied in art and technology," he has said, "is not to
make another scientific toy, but how to humanize the technology and
the electronic medium I suggest Silent TV Station, which transmits
only beautiful 'mood art' in the sense of mood music. What I'm aiming
at with my Lissajous figures and other distortions is a television
equivalent of Vivaldi, or electronic Compoz. Lumia art will then
become a permanent asset in the collections of millions of people.
The Silent TV Station will simply be there, not intruding on other
activities, and will be looked at exactly like a landscape or a beautiful
bathing nude of Renoir. Normal TV bores you and makes you
nervous; this soothes you. It's like a tranquilizer. Maybe you could call
it video-soma."
Paik's exquisite sense of satirical irony comes through most
effectively in his video sculpture pieces. In TV Bra for Living
Sculpture, Paik covered cellist Charlotte Moorman's bare breasts with
two tiny three-inch TV sets whose images were modulated by the
notes played on her cello. "Another attempt to humanize technology,"
Paik explained. For an exhibit titled "The Machine at the End of the
Machine Age" at the Museum of Modern Art, Paik contributed a chair
with a built-in TV set in place of the seat: one was able to sit on the
program of one's choice. For an exhibit at New York's Bonino Gallery
he constructed a video crucifix of glaring and ominous proportions;
and in the privacy of his studio loft there sits a box containing a TV set
that peeps through the vaginal opening of a photographed vulva.
"Art," he says, "is all activities, desires, phenomena, that one cannot
explain."
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experience. For Tambellini, black is the womb and the cosmos, the
color of skin and the color of the new consciousness. "Black is the
beginning," he says. "It is birth, the oneness of all, the expansion of
consciousness in all directions."
Tambellini began working with videotape in 1966-67 as part of his
intermedia presentations. This work was subsequently expanded
into live, closed-circuit, and broadcast video experiments. In the
spring of 1969, Tambellini became the recipient of a grant from the
New York State Council on the Arts in a project to develop
relationships between artists and television engineers. He worked
with technologists at five educational TV stations throughout New
York, producing several experimental programs.
Also in 1969 he was one of six artists participating in the PBL
program "The Medium Is the Medium" at WGBH-TV in Boston. The
videotape produced for the project, called Black, involved one
thousand slides, seven 16mm. film projections, thirty black children,
and three live TV cameras that taped the interplay of sound and
image. The black-and-white tape is extremely dense in kinetic and
synaesthetic information, assaulting the senses in a subliminal
barrage of sight and sound events. The slides and films were
projected on and around the children in the studio, creating an
overwhelming sense of the black man's life in contemporary
America. Images from all three cameras were superimposed on one
tape, resulting in a multidimensional presentation of an ethnological
attitude. There was a strong sense of furious energy, both
Tambellini's and the blacks', communicated through the space/time
manipulations of the medium.
Black TV is the title of Tambellini's best-known videographic film,
which is part of a large intermedia project about American television.
Compiled from filmed television news programs and personal
experimental videotapes, Black TV has been seen in many versions
during the four-year period in which Tambellini constantly re-edited it.
"Since my interest is in multimedia and mixed-media live events, and
in experimental television, I think of film as a material to work with,
part of the communications media rather than an end in itself. In the
future we will be communicating through electronically transmitted
images; Black TV is about the future, the contemporary American,
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the media, the injustice, the witnessing of events, and the expansion
of the senses. The act of communication and the experience is the
essential."
As Tambellini's remarks indicate, Black TV is about perception in
the intermedia network. It generates a pervasive atmosphere of the
process-level perception by which most of us experience the
contemporary environment. Since it involves the use of multiple
monitors and various levels of video distortion, there is a sense of
the massive simultaneity inherent in the nature of electronic media
communication. Black TV is one of the first aesthetic statements on
the subject of the intermedia network as nature, possibly the only
such statement in film form.
Black Video One and Two are representative of the techniques and
approaches involved in Tambellini's videotape compositions. He calls
them "video constructions" to emphasize that they are self-contained
image- and sound-generating units, which do not take image
material either from broadcast programs or closed-circuit cameras.
Instead, special circuitry is devised to generate both image and
sound electronically on two monitors. These completely synthetic
videographics can be juxtaposed with other image material to create
a sense of convergence between different worlds. As in most of
Tambellini's work, archetypal white globes, spheres, or expanding
coils are seen suspended in a black video void. Various forms of
video noise are generated to accentuate the purely kinetic aspect of
the tapes. Most of this work was first produced in 1967-68, and has
been incorporated into Tambellini's intermedia presentations and
films.
Black Video Two was exhibited at the Howard Wise Gallery in New
York in 1967. Two years later, Wise commissioned Tambellini and
two engineers from Bell Telephone Laboratories to produce a work
for his exhibit "Television as a Creative Medium." Tambellini and the
engineers, Tracy Kinsel and Hank Reinhold, came up with Black
Spiral, a beautiful example of aesthetically manipulated video
circuitry. The normal rectangular raster of the TV picture was
transformed into a circular raster by modification of the circuitry from
an xy coordinate system to a polar coordinate system. As a result,
the broadcast picture appeared as a flowing spiral; any movement in
the picture caused the spiral to swoop and explode in giant gaseous
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show. "A work of genius," wrote video artist Peter Sorensen in a rave
review devoted entirely to Siegel's tape. A reviewer for Time found
Psychedelevision ". . . closer to Kubrick's 2001 than to Disney's
Fantasia... a glowing visual abstraction."
Siegel's synthesizer is a device that converts the gray scale of a
video signal (in this case from a portable videotape recorder
playback unit) into changes in hue on the screen of a color TV set.
The results are, according to Siegel, "electronic Rorschach patterns
in the context of a metaphysical statement." The statement is the
tape he prepared for processing through the synthesizer, and this
tape itself was recorded through special equipment that the young
artist, characteristically, calls his "magic box." This device, more
aptly described as a "video effects generator," processes images
from a portable TV camera during the actual taping: the images are
transformed during the process of moving from the camera to the
videotape recorder.
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Videographic Cinema
"We use video technology in filmmaking," explains Loren Sears,
"exclusively for its graphic potentials. You can't really 'represent' or
carry over satisfactorily into film the electronic viewing experience of
watching television. You can carry the graphics over, but not the
actual electronic experience." In the best videographic cinema,
which we are about to discuss, the artist is at least able to
approximate or suggest the luminescent atomic world of video
imagery. As Sears indicates, however, the motivation is more toward
the graphic characteristics exclusive to television, which simply
cannot be duplicated by cinema alone.
"Metamorphosis is the main thing you can do with video that you
can't do with film," says Scott Bartlett. "But video plus computers
could do it even better." As it turns out, the optical effects of many
Hollywood films have for several years been done on high-resolution
videotape since that medium is less expensive to edit than film. But
the fantastic capabilities inherent in videotape are not used; it is
employed only as an imitation of cinema.
In the work discussed here, film and video technologies have been
synthesized together, often through many generations of processing,
to achieve graphic character unique in the world of film. Since one
automatically thinks of any movie image as having been
photographed by a camera, videographic films are quite startling on
first encounter. Nothing in one's experience with movies can explain
how such visions were captured on film and indeed they were not:
videographic cinema might succinctly be described as a film of
videotaped film. "Color is the biggest problem," Bartlett admits. "It's
very difficult to control. But more stable circuits are being developed
all the time. The possible range of video color is as great as the
range of color in any other medium. And because you're right there
watching it happen you can deal with the psychological nuances of
color and form."
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electro-madness combined with Yalkut's delicate kinetic consciousess result in a filmic experience balanced between video and cinema
in a Third World reality.
The two films illustrated here Beatles Electroniques and
Videotape Study No. 3 are part of a forty-five-minute program of
films by Yalkut and Paik, concerning various aspects of Paik's activities. The other films include P+A-I=(K), a three-part homage to the
Korean artist, featuring his concert Happening performances with
Charlotte Moorman, Kosugi, and Wolf Vostell; his robot K-456
walking on Canal Street in New York; and his color television abstractions. Other films in the Paikpieces program are Cinema
Metaphysique, a nontelevision film in which the screen is divided in
various ways: the image appears on a thin band on the left side, or
along the bottom edge, or split-screen and quarter-screen; and two
other films of Paik's video distortions, Electronic Yoga and Electronic
Moon, shown at various intermedia performances with Paik and Miss
Moorman.
Beatles Electroniques was shot in black-and-white from live broadcasts of the Beatles while Paik electromagnetically improvised distortions on the receiver, and also from videotaped material produced
during a series of experiments with filming off the monitor of a Sony
videotape recorder. The film is three minutes long and is accompanied by an electronic sound track by composer Ken Werner,
called Four Loops, derived from four electronically altered loops of
Beatles sound material. The result is an eerie portrait of the Beatles
not as pop stars but rather as entities that exist solely in the world of
electronic media.
Videotape Study No. 3 was shot completely off the monitor of the
videotape recorder from previously collected material. There are two
sections: the first shows an LBJ press conference in which the tape
was halted in various positions to freeze the face in devastating
grimaces; the second section shows Mayor John Lindsay of New
York during a press conference, asking someone to "please sit
down," altered electronically and manually by stopping the tape and
moving in slow motion, and by repeating actions. The sound track is
a political speech composition by David Behrman. In his editing of
these films, Yalkut has managed to create an enduring image of the
metaphysical nature of video and its process of perception.
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sequences unlike any other video art. We see the Beatles, Charlie
Chaplin, Picasso, the Mona Lisa, the King of Sweden, and other
famous figures distorted with a kind of insane electronic disease.
Images undergo transformations at first subtle, like respiration, then
increasingly violent until little remains of the original icon. In this
process, the images pass through thousands of stages of
semicohesion, making the viewer constantly aware of his orientation
to the picture. The transformations occur slowly and with great
speed, erasing perspectives, crossing psychological barriers. A
figure might stretch like Silly Putty or become rippled in a liquid
universe. Harsh bas-relief effects accentuate physical dimensions
with great subtlety, so that one eye or one ear might appear slightly
unnatural. And finally the image disintegrates into a constellation of
shimmering video phosphors.
More than an experiment in image-making technologies,
Monument became an experiment in communication. Monument
became an image-generator: newspapers, magazines, posters,
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record albums, and even textile factories began using images from
the videographic film. Sven Hglund, a well-known Swedish painter,
entered the project after the film was completed. He made oil
paintings based on the Monument images because he found them
"parallel to my own creative intentions; I had for a long time been
working on problems concerning transformations of forms. My
painted versions of the images became another phase of the
experiment in communication called Monument.
"Other phases were silk-screen prints, illustrated magazine
articles, posters, giant advertisements. In each phase Monument
experiments with pictures in their relation to spectators. The
common denominator is the mass-media picture, especially the most
commonly seen pictorial representation, the television picture. The
pictures in the film are so well known to the public that they have
been invested with symbolic meaning. People recognize them and
are able to retain this identification throughout all the transformations
and variations of the electronic image."
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the feedback loop that is, the video signal's tendency to exceed
the electrical limits of the equipment the point brightness will either
increase until limited in some way, or decrease to extinction.
If the two rasters are deliberately placed slightly out of register, the
reproduced point then appears alongside the original, the next
alongside that, and so on. The visible effect is that the point of light
moves across the picture as the positional errors are integrated. The
direction and velocity of the movement depend on the direction and
degree of misregistration. The point can be made to move
horizontally or vertically by shifting the registration between the two
rasters in horizontal or vertical modes. Changes of raster amplitude
(adjusting the strength of the picture signals) produce either a
convergent or divergent motion in the picture. If one raster is tilted
relative to the other, the movement becomes circular.
By combining these raster-misregistration feedback techniques
with careful adjustment of camera controls Becker achieved a wide
variety of concrete motion graphics, which he describes as
"sustained oscillations in two dimensions.'' Further effects were
realized by reversing the magnetic field of one raster scan. Original
signals on the left were reproduced on the right, then on the left, and
so on. The pattern thus achieved is symmetrical around a central
vertical line. Further convolutions were obtained by combining scan
reversals with raster misregistrations. These are some of the
feedback possibilities employing only a blank scanned raster and
attendant noise patterns. An entirely different range of effects can be
obtained if a second and a third video source are introduced into the
feedback loop.
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Closed-Circuit Television
and Teledynamic Environments
"Television can't be used as an art medium," claims Les Levine,
"because it already is art. CBS, NBC, and ABC are among the
greatest art producers in the world." The art of which he speaks is
the art of communication. And, after all, art always has been communication in its most eloquent form. But until television, artists have
been inventors first and communicators second. Artists have created
things to be communicated: they have not created communication.
But television is neither an object nor a "content." Tele-vision is the
art of communication itself, irrespective of message. Television
exists in its purest form between the sender and the receiver. A
number of contemporary artists have realized that television, for the
first time in history, provides the means by which one can control the
movement of information throughout the environment.
In this respect television is not fundamentally an aesthetic medium,
at least not as we've traditionally understood the term. It's an
instrument whose unique ability is, as its name implies, to transport
audio-visual information in real time through actual space, allowing
face-to-face communication between humans or events physically
separated by continents and even planets. The self-feeding, selfimaging, and environmental surveillance capabilities of closed-circuit
television provide for some artists a means of engaging the
phenomenon of communication and perception in a truly empirical
fashion similar to scientific experimentation.
This approach to the medium may in fact constitute the only pure
television art, since the teleportation of encoded electronic-signal
information is central to its aesthetic. The actual transmission of
information across space/time is not an issue when video equipment
is used only for aesthetic manipulation of graphic images as in
synaesthetic videotapes and videographic films. I use the term
teledynamic environment to indicate that the artist works directly with
the dynamics of the movement of information within physical and
temporal parameters. The physical environment is determined by the
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characteristics of the closed-circuit video system. The artist is concerned not so much with what is being communicated as with how
it's communicated and the awareness of this process. Thus
television becomes the world's first inherently objective art form.
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usually see other people on television, and they have to make some
kind of judgment about themselves in terms of themselves as a
piece of information. That's what Iris does most of all, it turns the
viewer into information. The viewer has to reconsider what he
thought about himself before. He must think about himself in terms
of information. You notice people in front of Iris begin to adjust their
appearance. They adjust their hair, tie, spectacles. They become
aware of aspects of themselves which do not conform to the image
they previously had of themselves."
Contact: A Cybernetic Sculpture continues the principles of Iris on
a somewhat expanded scale. It involves eighteen monitors and eight
cameras mounted in a sleek eight-foot stainless steel console, nine
monitors and four cameras on each side beneath plastic bubble
shields. As in Iris, the cameras produce close-ups, mid-range and
wide-angle views as images shift from screen to screen every few
seconds. Each monitor screen is covered with a colored acrylic gel
so that a given image may be seen in nine different colors as it swirls
through the closed-circuit system.
"Contact is a system that synthesizes man with his technology,"
Levine states. "In this system, the people are the software. It relies
totally on the image and sensibility of the viewer for its life. It is a
responsive mechanism and its personality reflects the attitudes of its
viewers. If they are angry, the piece looks angry. Contact is made
not only between you and your image, but how you feel about your
image, and how you feel about that image in relationship to the
things around you. The circuit is open."
Levine is rather indifferent to the physical structure of the consoles
that house his video systems. "I don't tend to consider my work in
aesthetic terms," he says. "I don't make a work with any aesthetic
principles in mind. If it happens to be a nice object to look at, that's
fine. What a TV set looks like is only of value in terms of iconic
imagery. However, what comes on the TV set is the real intelligence
of the object, which has no intelligence until the software is injected
into it. People don't look at the TV set, they look at the tube and the
tube is always pretty much the same shape. But television is
constantly re-wiping itself and printing over all the time, so that
depending on what information is available at any given moment the
image will be different. So there's really no image, no definite image.
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One could equate it, because of its flexibility, with looking at a person
sitting in a chair: he looks as he always looks except that his
behavior changes your image of him. Television has this quality: it
always somehow looks the same, but it's always doing something
different."
equipment. These were displayed through alternations of four programmed pulse signals every two, four, eight, and sixteen seconds.
Separately, each of the cycles acted as a layer of video information,
while all four levels in concert determined the overall composition of
the work at any given moment.
"The most important function of Wipe Cycle," Schneider explained,
"was to integrate the audience into the information. It was a live
feedback system which enabled the viewer standing within its
environment to see himself not only now in time and space, but also
eight seconds ago and sixteen seconds ago. In addition he saw
standard broadcast images alternating with his own delayed/live
image. And also two collage-type programmed tapes, ranging from a
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shot of the earth, to outer space, to cows grazing, and a 'skin flick'
bathtub scene."
"It was an attempt," Gillette added, "to demonstrate that you're as
much a piece of information as tomorrow morning's headlines as a
viewer you take a satellite relationship to the information. And the
satellite which is you is incorporated into the thing which is being
sent back to the satellite. In other words, rearranging one's
experience of information reception."8 Thus in Wipe Cycle several
levels of time and space were synthesized into one audio-visual
experience on many simultaneous frequencies of perception. What
is, what has been, and what could be, were merged into one
engrossing teledynamic continuum and the process of
communication was brought into focus.
From an interview with Frank Gillette and Ira Schneider by Jud Yalkut in "Film," East
Village Other, August 6, 1969.
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