What The Units Are About
What The Units Are About
What The Units Are About
FIRST
BTEC First Certificate and Extended Certificate in Information and Creative Technology
Specification
Certificate
Extended Certificate
Specification
Certificate
Extended Certificate
Specification
INFORMATION AND
CREATIVE TECHNOLOGY
From September 2012
Edexcel BTEC Level 1/Level 2 First Certificate in Information and Creative Technology
Edexcel BTEC Level 1/Level 2 First Extended Certificate in Information and Creative Technology
Publications code
Issue 2
BF034953
A LW AY S L E A R N I N G
Pearson Education Limited is one of the UK's largest awarding organisations, offering
academic and vocational qualifications and testing to schools, colleges, employers
and other places of learning, both in the UK and internationally. Qualifications offered
include GCSE, AS and A Level, NVQ and our BTEC suite of vocational qualifications,
ranging from Entry Level to BTEC Higher National Diplomas. Pearson Education
Limited administers BTEC qualifications.
Through initiatives such as onscreen marking and administration, Pearson is leading
the way in using technology to modernise educational assessment, and to support
teachers and learners.
This specification is Issue 2. Key changes are sidelined. We will inform centres of any
changes to this issue. The latest issue can be found on the Edexcel website:
www.edexcel.com
References to third-party material made in this specification are made in good faith.
We do not endorse, approve or accept responsibility for the content of materials,
which may be subject to change, or any opinions expressed therein. (Material may
include textbooks, journals, magazines and other publications and websites.)
What are the key principles of the new suite of BTEC Firsts?
To support young people to succeed and progress in their education, we have drawn
on our consultations with you and embedded four key design principles into the new
BTEC Firsts.
1 Standards: a common core and external assessment
Each new Level 2 BTEC First qualification has an essential core of knowledge and
applied skills. We have introduced external assessment appropriate to the sector.
This provides independent evidence of learning and progression alongside the
predominantly portfolio-based assessment.
2 Quality: a robust quality-assurance model
Building on strong foundations, we have further developed our quality-assurance
model to ensure robust support for learners, centres and assessors.
We will make sure that:
every BTEC learners work is independently scrutinised through the external
assessment process
every BTEC assessor will take part in a sampling and quality review during the
teaching cycle
we visit each BTEC centre every year to review and support your quality processes.
We believe this combination of rigour, dialogue and support will underpin the validity
of the teacher-led assessment and the learner-centric approach that lie at the heart
of BTEC learning.
Thank you
Finally, we would like to extend our thanks to everyone who provided support and
feedback during the development of the new BTEC Firsts, particularly all of you who
gave up many evenings of your own time to share your advice and experiences to
shape these new qualifications. We hope you enjoy teaching the course.
Contents
Purpose of this specification
11
Qualification structure
15
15
16
Programme delivery
17
Resources
17
Delivery approach
18
18
18
19
19
19
20
Internal assessment
23
Language of assessment
23
23
23
Learner preparation
25
25
27
27
Assessment decisions
28
Late submission
28
28
Appeals
29
29
29
Special consideration
29
External assessment
31
32
33
38
39
40
Units
41
43
51
59
71
87
103
119
135
151
163
179
195
213
229
247
265
281
Annexe A
Personal, learning and thinking skills
Annexe B
English knowledge and skills signposting
Annexe C
Mathematics knowledge and skills signposting
Annexe D
Synoptic assessment
Annexe E
297
297
301
301
305
305
309
309
311
The structure of the Edexcel BTEC Level 1/Level 2 First Award in Information and
Creative Technology
311
INTRODUCTION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
Qualification
Number (QN)
600/6071/2
Qualification
title
Qualification
Number (QN)
600/6072/4
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
Award
Certificate
Extended
Certificate
Application of Science
Applied Science
Business
Engineering
Performing Arts
Sport
Visit www.btec.co.uk for information about these qualifications and also for
information about additional qualifications in larger sizes (Diploma), and in different
vocational sectors.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
INTRODUCTION
Mandatory unit
Mandatory units assess additional knowledge, skills and understanding that are not
covered within the core units but that are essential to the curriculum area or
vocational sector for either the qualification size or sector.
The mandatory unit in these qualifications is a 30 GLH unit that is externally
assessed.
The remaining 30-guided-learning-hour externally assessed unit will act as the
mandatory unit and contribute to the overall grade score for the qualification.
Optional specialist units
The remainder of the qualifications in the sector will be formed from optional
specialist units.
Optional specialist units are sector specific, focus on a particular area within the
vocational sector and provide an opportunity to demonstrate knowledge, skills and
understanding.
Optional specialist units will normally be 30 GLH, but may be smaller or larger.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
QUALIFICATION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
QUALIFICATION
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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QUALIFICATION
Learners have the opportunity to develop their skills, knowledge and understanding
in any one, or more, pathway(s) depending on their aspirations and motivations.
New units in the Certificate and Extended Certificate qualifications are:
Unit 14: Installing and Maintaining Computer Hardware (60 GLH)
Unit 15: Installing and Maintaining Computer Software (60 GLH)
Unit 16: Automated Computer Systems (60 GLH)
Unit 17: Multimedia Products Development (60 GLH).
For learners taking the Certificate qualification, units 14, 15 and 16 provide
further fundamental skills, knowledge and understanding for the computer-systems
development and maintenance pathway. Unit 17 adds breadth to the creative
technology pathway and builds on the output from the four Creating Digital units
given in the Award. These four units also make some contribution to the computer
science pathway.
(See Annexe E for the structure of the Award).
The Edexcel BTEC Level 1/Level 2 First Extended Certificate (360 GLH)
Learners taking the Extended Certificate qualification, benefit from learning about
different types of IT and computing technology from across the different pathways.
Understanding how different IT and computing technologies interact and interrelate
provides learners with further opportunities for synoptic learning, which would benefit
their progression to level 3 and eventually into employment.
To indicate at a glance what is required as a result of undertaking the optional
specialist units we have used the following naming convention:
Unit titles containing the words Creating Digital (Units 4, 5, 6 and 7) involve making
computer-based product(s) that do not require a user interface.
Unit titles that include the word Development (Units 8, 9, 10, 12, 13, and 17) involve
making a computer-based product that does require a user interface.
Unit titles containing the word Computer (Units 11, 14, 15, 16) involve working with
both computer hardware devices and software to make/maintain a system.
The optional specialist units are either 30 GLH or 60 GLH. Most of the Development
units are 60 GLH, as they require, in addition to a user interface, more in-depth skills,
knowledge and understanding than the Creating Digital units, which are 30 GLH. There
are two exceptions to this as follows:
Unit 8: Mobile Apps Development is 30 GLH, so that it can be paired with one of the
Creating units in the Award to produce a simple app.
Unit 9: Spreadsheet Development is 30 GLH, as learners will probably already be
familiar with the software tool/techniques from Key Stage 3 and from the application
of spreadsheets across the curriculum.
All the Computer units are 60 GLH, owing to the complex nature of the technology,
which involves both computer hardware and software.
Note: The Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate can
be taken as stand-alone qualifications or can be topped up from the Edexcel BTEC
Level 1/Level 2 Award in Information and Creative Technology with additional units
to make up the requisite number of guided learning hours. For details of the rules of
combination see page 15.
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Assessment approach
The Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in Information
and Creative Technology include two externally assessed units in the core to introduce
externality into vocational programmes of study. This will assist learners as they progress
either into higher levels of vocational learning or to related academic qualifications, such
as GCSEs and GCEs.
The assessment approach for the internally assessed units in the qualification structure
enables learners to receive feedback on their progress throughout the course as they
provide evidence towards meeting the unit assessment criteria. These units include a
Digital Portfolio unit (Unit 3), which is assessed synoptically, and must include learners
work from all complete units from their course. Internally assessed units (optional
specialist units) provide a common approach to understanding existing technology
products/systems through investigation, and then allow learners to design, make
and review their own technology-based product or system.
Delivery strategies should reflect the nature of work within the IT sector by encouraging
learners to research and carry out assessment in the workplace, or in simulated working
conditions, wherever possible. It will be beneficial to learners to use locally available
vocational examples wherever possible, and for your centre to engage with local
employers for support and input. This allows a more realistic and motivating basis
for learning, and can start to ensure that learning serves the needs of local areas.
Learners should be encouraged to take responsibility for their own learning and
achievement, taking account of the industry standards for behaviour and performance.
Progression opportunities
The Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology provides the knowledge, understanding and
skills for level 2 learners to progress to:
other level 2 vocational qualifications
level 3 qualifications, such as BTEC Nationals, specifically the Edexcel BTEC Level 3
in IT (QCF) or an IT/Creative Media apprenticeship
academic qualifications, such as GCE in ICT or Computing
employment within the information technology industry and/or areas within the
creative industries, such as developing computer animations.
Learners who achieve the qualification at Level 1 may progress to the Level 2
Certificate or Extended Certificate, or to academic or other vocational Level 2
qualifications.
Developing employability skills
One of the main purposes of BTEC qualifications is to help learners to progress
ultimately into employment. The vast majority of employers require learners to have
certain technical skills, knowledge and understanding to work in a particular sector,
but they are also looking for employability skills to ensure that employees are
effective in the workplace.
Unlike technical skills, which may become outdated over time, employability skills
enable learners to adapt to the ever-changing roles needed to survive in the global
economy. These skills include: self-management, team working, business awareness,
problem solving, communication, basic literacy and numeracy, a positive attitude to
work, and the use of IT.
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QUALIFICATION
Throughout the BTEC First in Information and Creative Technology learners should
develop a range of employability skills. For example, across all the optional specialist
units learners develop:
project-/self-management and independent-learning skills, as each unit is an
individual project or forms part of a larger project
communication skills, such as when producing design documentation and when
obtaining evaluative feedback on products or systems produced
business awareness, as assignments are set in a vocational context.
Stakeholder support
The Edexcel BTEC First Level 1/Level 2 Certificate and Extended Certificate in Information
and Creative Technology reflect the needs of employers, further and higher education
representatives, and professional organisations. Key stakeholders were consulted during
the development of these qualifications.
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4 Qualification structure
Edexcel BTEC Level 1/Level 2 First Certificate in Information
and Creative Technology
This qualification is taught over 240 guided learning hours (GLH). It has
core/mandatory and optional specialist units.
Learners must complete all the core/mandatory units, and a choice of optional
specialist units to reach a total of 240 GLH.
If a learner has already achieved a BTEC Level 1/Level 2 First Award qualification,
they may carry forward their unit results for use in larger BTEC Level 1/Level 2 First
qualifications within the same sector.
The units available in the BTEC Level 1/Level 2 First Award in Information and
Creative Technology qualification are Units 1 to 13. Please see Annexe E for the
structure of the BTEC Level 1/Level 2 First Award in Information and Creative
Technology qualification.
This BTEC First Certificate has units that your centre assesses (internal) and units
that Edexcel sets and marks (external).
Edexcel BTEC Level 1/Level 2 First Certificate in Information and Creative
Technology
Unit
Core/mandatory units
Assessment
method
GLH
External
30
Technology Systems
External
30
A Digital Portfolio
Internal
30
Internal
30
Internal
30
Internal
30
Internal
30
Internal
30
Spreadsheet Development
Internal
30
10
Database Development
Internal
60
11
Computer Networks
Internal
60
12
Software Development
Internal
60
13
Website Development
Internal
60
14
Internal
60
15
Internal
60
16
Internal
60
17
Internal
60
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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QUALIFICATION
Core/Mandatory units
Assessment
method
GLH
External
30
Technology Systems
External
30
A Digital Portfolio
Internal
30
Internal
30
Internal
30
Internal
30
Internal
30
Internal
30
Spreadsheet Development
Internal
30
10
Database Development
Internal
60
11
Computer Networks
Internal
60
12
Software Development
Internal
60
13
Website Development
Internal
60
14
Internal
60
15
Internal
60
16
Internal
60
17
Internal
60
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BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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5 Programme delivery
Edexcel does not define the mode of study for BTEC qualifications. Your centre is free
to offer the qualification using any mode of delivery (such as full-time, part-time,
evening only or distance learning) that meets your learners needs. As such, those
already employed in the information technology sector or some aspects of the
creative industries (such as working with computer animations) could study for the
BTEC First Certificate or Extended Certificate on a part-time basis, using industry
knowledge and expertise gained from the workplace to develop evidence towards
meeting the unit assessment criteria.
Whichever mode of delivery is used, your centre must ensure that learners have
appropriate access to the resources identified in the specification and to the subject
specialists who are delivering the units. This is particularly important for learners
studying for the qualification through open or distance learning.
When planning the programme, you should aim to enhance the vocational nature of
the qualification by:
using up-to-date and relevant teaching materials that make use of scenarios
and case studies that are relevant to the scope and variety of employment
opportunities available in the sector. These materials may be drawn from
workplace settings, where feasible
giving learners the opportunity to apply their learning through practical activities
to be found in the workplace, for example by developing a website for a small
business
including employers in the delivery of the programme. You may, for example,
want to invite guest speakers from a range of local employers working in both
the information technology sector and appropriate parts of the creative industries,
e.g. software businesses developing computer games, enabling learners to gain an
insight into the world of work
liaising with employers to make sure a course is relevant to learners specific
needs. You may, for example, wish to seek an employers help in stressing the
importance of English and mathematics skills and of wider skills, such as team
work.
Resources
As part of the approval process, your centre must make sure that the resource
requirements below are in place before offering the qualifications.
Centres must have appropriate physical resources (for example, equipment, IT,
learning materials, teaching rooms) to support the delivery and assessment of the
qualifications.
Staff involved in the assessment process must have relevant expertise and/or
occupational experience.
There must be systems in place to ensure continuing professional development for
staff delivering the qualifications.
Centres must have appropriate health-and-safety policies in place relating to the
use of equipment by learners.
Centres must deliver the qualifications in accordance with current equality
legislation.
Your centre should refer to the Teacher guidance section in individual units to
check for any specific resources required.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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Delivery approach
Your approach to teaching and learning should support the specialist vocational
nature of BTEC First qualifications. These BTEC Firsts give a balance of practical skill
development, understanding, and knowledge requirements, some of which can be
theoretical in nature.
Instruction in the classroom is only part of the learning process. You need to
reinforce the links between the theory and practical application, and make sure that
the knowledge base is relevant and up to date, by using teaching methods and
materials that allow learners to apply their learning to actual events and activities
within the sector. Maximum use should be made of the learners experience where
relevant, for example, by encouraging them to reflect on their own experience of
work or the experiences of family and friends.
One of the important aspects of your approach to delivery should be to instil into
learners who have a limited experience of the world of work some insights into the
daily activities that are met in the vocational area being studied. It is suggested that
the delivery of the BTEC First Certificate and Extended Certificate can be enriched
and extended by the use of learning materials, classroom exercises and internal
assessments that draw on current practice in and any experience of the qualification
sector being studied. This may draw on the use of:
vocationally specific workplace case-study materials
visiting speakers, and the assistance of local employers
visits by learners to local workplaces
inviting relevant parents or contacts to come to speak to the learners about their
involvement in information technology and creative industries at different levels
and in different ways
asking a local employer to set learners a problem-solving activity to be carried out
in groups.
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BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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QUALIFICATION
Unit title
The title reflects the
content of the unit.
Level
All units and
qualifications have
a level assigned to
them that represents
the level of
achievement. The
National Qualifications
Framework level
descriptors and
similar qualifications
at this level inform
the allocation of the
unit level.
Unit type
This shows if the unit
is core/mandatory or
optional specialist.
Guided learning
hours
All units have guided
learning hours
assigned to them.
This is the time when
you (as a teacher,
tutor, trainer or
facilitator) are
present to give
specific guidance to
learners on the unit
content.
20
Assessment type
Unit introduction
Learning aims
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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QUALIFICATION
Assessment
criteria
The assessment
criteria determine
the minimum
standard required
by the learner to
achieve the relevant
grade. The learner
must provide
sufficient and valid
evidence to achieve
the grade.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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QUALIFICATION
Teacher guidance
While the main
content of the unit
is addressed to the
learner, this section
gives you additional
guidance and
amplification to aid
your understanding
and to ensure a
consistent level
of assessment.
Resources identifies
any special resources
required for learners
to show evidence of
the assessment. Your
centre must make
sure that any
requirements are in
place when it seeks
approval from Edexcel
to offer the
qualification.
Suggested
assignment
outlines gives
examples of
possible
assignment ideas.
These are not
mandatory. Your
centre is free to
adapt them, or
you can design
your own
assignment tasks.
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8 Internal assessment
Language of assessment
Assessment of the internal and external units for these qualifications will be available
in English. All learner work must be in English.
A learner taking the qualifications may be assessed in British or Irish Sign Language
where it is permitted for the purpose of reasonable adjustment.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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QUALIFICATION
The Lead Internal Verifier must be registered with Edexcel and is required to train
and standardise Assessors and Internal Verifiers using materials provided by Edexcel
that demonstrate the application of standards. In addition, the Lead Internal Verifier
should provide general support. The Lead Internal Verifier:
has overall responsibility for the programme assessment plan, including the
duration of assessment, assessment opportunities and completion of verification
can be responsible for more than one programme
ensures that there are valid assessment instruments for each unit in the
programme
ensures that relevant assessment documentation is available and used for
each unit
is responsible for the standardisation of Assessors and Internal Verifiers using
Edexcel-approved materials
authorises individual assessments as fit for purpose
checks samples of assessment decisions by individual Assessors and Internal
Verifiers to validate that standards are being correctly applied
ensures the implementation of all general assessment policies developed by the
centre for BTEC qualifications
has responsibility for ensuring learner work is authenticated
liaises with Edexcel, including the Edexcel Standards Verifier.
Internal Verifiers must oversee all assessment activity to make sure that individual
Assessors do not misinterpret the specification or undertake assessment that is not
consistent with the national standard in respect of level, content or duration of
assessment. The process for ensuring that assessment is being conducted correctly
is called internal verification. Normally, a programme team will work together with
individuals being both Assessors and Internal Verifiers, with the team leader or
programme manager often being the registered Lead Internal Verifier.
Internal Verifiers must make sure that assessment is fully validated within your
centre by:
checking every assessment instrument carefully and endorsing it before it is used
ensuring that each learner is assessed carefully and thoroughly using only the
relevant assessment criteria and associated guidance within the specification
ensuring the decisions of every Assessor for each unit at all grades and for all
learners are in line with national standards.
Assessors make assessment decisions and must be standardised using Edexcelapproved materials before making any assessment decisions. They are usually the
teachers within your school or college, but the term Assessor refers to the specific
responsibility for carrying out assessment and making sure that it is done in a way
that is correct and consistent with national standards. Assessors may also draft or
adapt internal assessment instruments.
You are required as a centre to keep records of assessment and have assessment
authorised by Edexcel. The main records are:
the overall plan of delivery and assessment, showing the duration of assessment
and the timeline for internal verification
assessment instruments, which are authorised through an Internal Verifier
assessment records, which contain the assessment decisions for each learner for
each unit
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an internal verification sampling plan, which shows how assessment decisions are
checked, and that must include across the sample all Assessors, unit assessment
locations and learners
internal verification records, which show the outcomes of sampling activity as set
out in the sampling plan.
Learner preparation
Internal assessment is the main form of assessment for these qualifications,
so preparing your learners for it is very important because they:
must be prepared for and motivated to work consistently and independently to
achieve the requirements of the qualifications
need to understand how they will be assessed and the importance of timescales
and deadlines
need to appreciate fully that all the work submitted for assessment must be
their own.
You will need to provide learners with an induction and a guide or handbook to cover:
the purpose of the assessment briefs for learning and assessment
the relationship between the tasks given for assessment and the grading criteria
the concept of vocational and work-related learning
how learners can develop responsibility for their own work and build their
vocational and employability skills
how they should use and reference source materials, including what would
constitute plagiarism.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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QUALIFICATION
you have the required resources for all learners to complete the assignment fully
and fairly
the evidence the assignment will generate will be authentic and individual to
the learner
the evidence can be documented to show that the assessment and verification has
been carried out correctly.
You may develop assessments that cover a whole unit, parts of a unit or several
units, provided that all units and their associated learning aims are fully addressed
through the programme overall. A learning aim must be covered completely in an
assessment. However, a learning aim can be included in more than one assessment.
When you give an assessment to learners, it must include:
a clear title and/or reference so that the learner knows which assessment it is
the unit(s) and learning aim(s) being addressed
a scenario, context, brief or application for the task
task(s) that enable the generation of evidence that can be assessed against the
assessment criteria
details of the evidence that the learner must produce
clear timings and deadlines for carrying out tasks and providing evidence.
Your assessment tasks should enable the evidence generated to be judged against
the full range of assessment criteria; it is important the learners are given the
opportunity for stretch and challenge.
The units include guidance on appropriate approaches to assessment. A central
feature of vocational assessment is that it should be:
current, i.e. it reflects the most recent developments and issues
local, i.e. it reflects the employment context of your area
flexible, i.e. it allows you as a centre to deliver the programme, making best
use of the vocational resources that you have
consistent with national standards, with regard to the level of demand.
Your centre should use the assessment guidance within units along with your
local resource availability and guidance to develop appropriate assessments.
It is acceptable to use and adapt resources to meet learner needs and the local
employment context.
You need to make sure that the type of evidence generated fits with the unit
requirement, that it is vocational in nature, and that the context in which the
assessment is set is in line with unit assessment guidance and content. For many
units, this will mean providing for the practical demonstration of skills. For many
learning aims, you will be able to select an appropriate vocational format for
evidence generation, such as:
written reports, graphs, posters
projects, project plans
time-constrained practical assessments
audio-visual recordings of portfolio, sketchbook, a working logbook, etc
presentations.
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QUALIFICATION
to achieve a Level 2 Pass a learner must have satisfied all the Level 2 Pass criteria,
showing breadth of coverage of the required unit content and having relevant
knowledge, understanding and skills
a learner can be awarded a Level 1 if all the level 1 criteria are fully met. The
award of Level 1 is not achieved through a failure to meet the Level 2 Pass criteria.
A learner who does not achieve all the assessment criteria at level 1 has not passed
the unit and should be given a U (Unclassified).
A learner must achieve all the defined learning aims to pass the internally assessed
units. There is no compensation within the unit.
Assessment decisions
Your assessment plan will set a clear timeline for assessment decisions to be
reached. During the time the assessment is being undertaken, learners can be given
guidance, information, resources and feedback on progress.
After the final assignment is submitted, an assessment decision must be given.
An assessment decision:
must be made with reference to the assessment criteria
should record how it has been reached, indicating how or where criteria have
been achieved
may indicate why attainment against criteria has not been demonstrated.
Your Internal Verifiers and Assessors must work together to ensure that assessment
decisions are reached promptly and validated before they are given to the learner.
Late submission
You should encourage learners to understand the importance of deadlines and of
handing work in on time. For assessment purposes it is important that learners are
assessed fairly and consistently according to the assessment plan that the Lead
Internal Verifier has authorised and that some learners are not advantaged by
having additional time to complete assignments. You are not required to accept
for assessment work that was not completed by the date in the assessment plan.
Learners may be given authorised extensions for legitimate reasons, such as illness
at the time of submission. If you accept a late completion by a learner, the evidence
should be assessed normally, unless it is judged to not meet the requirements for
authenticity. It is not appropriate, however, to give automatic downgrades on
assessment decisions as punishment for late submission.
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advantage over other learners. You need to consider how the further assessment
opportunity ensures that assessment remains fit for purpose and in line with the
original requirements.
The centre may conduct a retake under supervised conditions even if this was not
necessary for the original assessment.
As a centre you need to be fair to all learners in the way in which you provide
opportunities to retake assessments, and you are not required to make an
opportunity available if your learner has not taken full advantage of the first
assessment opportunity and formative assessment process.
The original evidence for assessment may remain valid and can be extended,
or it may need to be replaced partially or in full. The learner must not have
further teacher guidance and support in producing further evidence.
The Edexcel Standards Verifier is likely to want to include assessments that have
been re-submitted as part of the sample they will review.
Appeals
Your centre must have a policy for dealing with appeals from learners. These
appeals may relate to assessment decisions being incorrect or assessment not
being conducted fairly. The first step in such a policy would be a consideration of the
evidence by a Lead Internal Verifier or other member of the programme team. The
assessment plan should allow time for potential appeals after assessment decisions
have been given to learners.
If there is an appeal by a learner you must document the appeal and its resolution.
Special consideration
You must operate special consideration in line with Edexcels Reasonable Adjustments
and Special Considerations policy. You can provide special consideration only in the
time given for evidence to be provided or for the format of the assessment if it is
equally valid. You may not substitute alternative forms of evidence to that required
in a unit, or omit the application of any assessment criteria to judge attainment.
Edexcel can consider applications for special consideration in line with the policy.
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Assessor name:
Date issued:
Completion date:
Submitted on:
Qualification:
Assessment reference and title:
Please list the evidence submitted for each task. Indicate the page numbers where
the evidence can be found or describe the nature of the evidence (e.g. video,
illustration).
Task ref.
Evidence submitted
Page numbers or
description
Learner declaration
I certify that the work submitted for this assignment is my own. I have clearly referenced
any sources used in the work. I understand that false declaration is a form
of malpractice.
Learner signature:
Date:
_________________________________________________________________
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9 External assessment
Externally assessed units have the same grades as internally assessed units:
Level 2 Pass, Merit, Distinction
Level 1
Unclassified.
The table below shows the type of external assessment and assessment availability
for these qualifications.
Unit 1: The Online World
Type of
external
assessment
Length of
assessment
No. of marks
50 marks
Assessment
availability
On-demand
First
assessment
availability
June 2013
Length of
assessment
No. of marks
50 marks
Assessment
availability
On demand
First
assessment
availability
June 2013
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External units
The externally assessed units are assessed using a marks-based scheme. For each
external assessment, grade boundaries, based on learner performance, will be set by
the awarding organisation.
The following criteria are used in the setting and awarding of the external units.
Level 2 Pass
Learners will be able to recall and apply knowledge of information technology and
creative technology. They will have a sound knowledge of key terms, processes,
computer hardware and computer software, and will be able to apply their knowledge
and understanding appropriately. They will be able to define and communicate key
aspects of technical knowledge, selecting appropriate actions in more simple and
familiar contexts. They will be able to relate their knowledge and understanding to
vocational contexts, making some decisions on valid application and impact.
Level 2 Distinction
Learners will be able to synthesise knowledge of information technology and creative
technology, bringing together understanding of their uses and limitations and
applying them to sometimes complex contexts in defined vocational scenarios. They
show depth of knowledge of the technical components of computing systems and
relevant process. Learners understand how and when to use their knowledge in
different situations, being able to make effective judgements based on analysis of
given information. They are able to analyse information and data, selecting the most
relevant concepts and making valid decisions about the selection and application of
systems and software. They can judge the consequences of effective and ineffective
uses of computer systems and software, and make recommendations on solutions
and future actions. They can compare methods and approaches used to construct,
use and apply computer systems, and evaluate alternatives against defined criteria.
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The Calculation of qualification grade table provides centres with guidance on the performance levels expected
for the award of individual grades. Grade thresholds may be reviewed based on unit grade performance.
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Please see Annexe E for the structure of the BTEC Level 1/Level 2 First Award in
Information and Creative Technology qualification and the latest version of the
Edexcel BTEC Level 1/Level 2 First Award in Information and Creative Technology
specification on our website (www.edexcel.com).
Points available for unit size and grades
The table below shows the number of points scored per 10 guided learning
hours at each grade.
Points per grade per 10 guided learning hours
Unclassified
Level 1
Level 2
Pass (P)
Level 2
Merit (M)
Level 2
Distinction (D)
Edexcel will automatically calculate the qualification grade for your learners when
your learner unit grades are submitted. Learners will be awarded qualification grades
for achieving the sufficient number of points within the ranges shown in the
Calculation of qualification grade table.
Example:
A learner achieves a Level 2 Pass grade for a unit. The unit size is 30 guided learning
hours (GLH). Therefore they gain 12 points for that unit, i.e. 4 points for each
10 GLH, therefore 12 points for 30 GLH.
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48
66
84
90
Level 1
Level 2 Pass
Level 2 Merit
Level 2
Distinction
Level 2
Distinction*
174
180
Level 2
D*D*
168
Level 2 DD
Level 2 D*D
150
132
Level 2 MM
Level 2 DM
114
96
Level 2 PP
Level 2 MP
48
Points
threshold
Level 1
Grade
276
Level 2
D*D*
264
234
204
174
144
72
Points
threshold
270
Level 2 DD
Level 2 DM
Level 2 MM
Level 2 MP
Level 2 PP
Level 1
Grade
(360 GLH)
Extended Certificate
Level 2 D*D
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Points
threshold
(240 GLH)
(120 GLH)
Grade
Certificate
Award
QUALIFICATION
366
372
Level 2
D*D*
360
318
276
234
192
96
35
Points
threshold
Level 2 D*D
Level 2 DD
Level 2 DM
Level 2 MM
Level 2 MP
Level 2 PP
Level 1
Grade
(480 GLH)
Diploma
QUALIFICATION
The tables below give examples of how the overall grade is determined. Numbering is
for illustrative purposes only.
Example 1
Achievement of a Certificate with a Level 2 MM grade
GLH
Weighting
(GLH/10)
Grade
Grade
points
Unit 1
30
Level 2 Merit
18
Unit 2
30
Level 2 Pass
12
Unit 3
30
Level 2 Merit
18
Unit 4
30
Level 2 Merit
18
Unit 5
30
Level 2 Merit
18
Unit 6
30
Level 2 Pass
12
60
Level 2 Distinction
240
24
Unit 7
Qualification
grade totals
Level 2 MM
The learner
has more
than sufficient
points across
the core units
to be
considered for
a Level 2
48
144
Example 2
Achievement of a Certificate with a Level 2 D*D grade
GLH
Weighting
(GLH/10)
Grade
Grade
points
Unit 1
30
Level 2 Merit
18
Unit 2
30
Level 2 Distinction
24
Unit 3
30
Level 2 Merit
18
Unit 4
30
Level 2 Distinction
24
Unit 5
30
Level 2 Merit
18
Unit 6
30
Level 2 Distinction
24
Unit 7
60
Level 2 Distinction
48
240
24
Qualification
grade totals
Level 2 D*D
The learner
has more
than sufficient
points across
the core units
to be
considered for
a Level 2
174
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Example 3
Achievement of an Extended Certificate with a Level 2 MP grade
GLH
Weighting
(GLH/10)
Grade
Grade
points
Unit 1
30
Level 2 Pass
12
Unit 2
30
Level 2 Pass
12
Unit 3
30
Level 2 Merit
18
Unit 4
30
Level 2 Pass
12
Unit 5
30
Level 2 Merit
18
Unit 6
30
Level 2 Distinction
24
Unit 7
60
Level 2 Pass
24
Unit 8
30
Level 2 Merit
18
Unit 9
30
Level 2 Merit
18
60
Level 2 Pass
360
36
Level 2 MP
Unit 10
Qualification
grade totals
The learner
has sufficient
points across
the core units
to be
considered for
a Level 2
24
180
Example 4
Achievement of an Extended Certificate at Level 1 but a Level 2 PP grade points
total
GLH
Weighting
(GLH/10)
Grade
Grade
points
Unit 1
30
Unclassified
Unit 2
30
Level 2 Pass
12
Unit 3
30
Level 1
Unit 4
30
Level 2 Pass
12
Unit 5
30
Level 2 Merit
18
Unit 6
30
Level 2 Distinction
24
Unit 7
60
Level 2 Pass
24
Unit 8
30
Level 2 Merit
18
Unit 9
30
Level 2 Merit
18
60
Level 2 Merit
360
36
Unit 10
Qualification
grade totals
Level 1
The learner
has not
achieved
sufficient
points across
the core units
to achieve a
Level 2 but
has sufficient
points to be
considered for
a Level 1.
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Additional documentation
Additional materials include:
Sample Assessment Material (for the external units)
A guide to Getting Started with BTEC
Guides to our support for planning, delivery and assessment (including sample
assignment briefs).
Visit www.btec.co.uk/2012 for more information.
Additional resources
If you need to source further learning and teaching material to support planning and
delivery for your learners, there is a wide range of BTEC resources available to you.
Any publisher can seek endorsement for their resources, and, if they are successful,
we will list their BTEC resources on our website www.edexcel.com/resources
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Units
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Unit introduction
How do websites work? How do emails reach your computer? How does the use of
computer applications affect your daily life? This unit provides an introduction to the
modern online world. Starting with your own experiences, you will extend your
knowledge of online services and investigate the technology and software that
supports them. You will learn more about a range of services including email,
online data storage, collaborative software, search engines and blogging.
This unit will help you understand the main technologies and processes behind the
internet and investigate how they come together to let you view websites and send
information across the world. The internet and web of tomorrow will be even more
powerful, more connected, more intuitive and a more important part of our lives.
This will result in an internet of services, objects and infrastructure (ubiquitous
computing) which will radically change our lives. For example, smart appliances will
be able to talk to each other, clothes will monitor our health and retailers will access
social media to gain insight into shoppers preferences.
You will explore a range of digital devices, such as smart phones and digital music
players and consider the technology that enables these devices to share and
exchange information.
This technology has created new concerns regarding security and privacy. You will
investigate these concerns and consider how users should behave online to safeguard
themselves and respect others.
This unit is essential if you are considering a career in the IT sector. Online systems
and technology have become part of everyday work, so being able to understand and
work with this technology is relevant in many roles in the industry.
This unit supports all of the optional specialist units in the Award, especially: Unit 4:
Creating Digital Animation, Unit 5: Creating Digital Audio, Unit 6: Creating Digital
Graphics, and Unit 7: Creating Digital Video. It also supports Unit 8: Mobile Apps
Development, Unit 9: Spreadsheet Development, Unit 10: Database Development,
Unit 11: Computer Networks and Unit 13: Website Development, as these
technologies form an important part of our online world.
Learning aims
In this unit you will:
A investigate online services and online communication
B investigate components of the internet and how digital devices exchange and
store information
C investigate issues with operating online.
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Teacher guidance
Resources
There are no special resources needed for this unit.
Assessment guidance
This unit is assessed using an onscreen test. Edexcel sets and marks the test. The
test lasts for 1 hour and has 50 marks. The assessment is available on demand.
Learners will complete an onscreen test that has different types of questions
including objective and short-answer questions. Where appropriate, questions will
contain graphics, photos, animations or video. An onscreen calculator is available for
questions requiring calculations. An onscreen notepad is available for making notes.
Each item will have an accessibility panel that allows a learner to zoom in and out,
and apply a colour filter.
Learners should be encouraged to keep up to date with emerging technology as part
of their learning experience.
Centres are encouraged to be aware of developments in systems and technologies.
In terms of assessment, we will issue updates annually in April to be taken into
account during delivery from the following September. External assessments will
reflect updates from the subsequent January.
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Unit introduction
Technology systems are involved in many of the objects we use every day, from
a laptop computer and routers relaying internet traffic, to logging in to a social
networking site. This unit provides a first look at how the main building blocks of
technology systems work.
You will explore the common hardware components of technology systems, such as
a touch screen or a printer, and the internal building blocks of a computer like the
processor, buses and memory. The unit also covers the purpose of networks, which
allow different devices within a technology system to communicate. (This topic is
covered in more detail in Unit 1: The Online World and Unit 11: Computer Networks.)
No technology system is complete without the software that brings it to life. You will
explore different types of software. These will include the operating system (OS) that
supports the communication and management of resources, and utility programs that
provide functionality to maintain the system.
You will also learn about the role of applications software, such as office programs,
graphics packages, accounting software and CAD/CAM, that supports many aspects
of everyday business life.
This unit supports all of the optional specialist units in the Award, especially Unit 8:
Mobile Apps Development, Unit 9: Spreadsheet Development, Unit 10: Database
Development, Unit 11: Computer Networks, Unit 12: Software Development
and Unit 13: Website Development.
This unit is particularly useful if you are considering a career in the IT sector,
as it includes key concepts and processes which form the basis of any technology
system and is relevant for many roles in the industry.
Learning aims
In this unit you will:
A understand how the components of technology systems work together
B understand how data flows between internal components of a computer and is
processed to provide information
C understand different types of software.
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Teacher guidance
Resources
There are no special resources needed for this unit.
Assessment guidance
This unit is assessed using an onscreen test. Edexcel sets and marks the test. The
test lasts for 1 hour and has 50 marks. The assessment is available on-demand.
Learners will complete an onscreen test that has different types of questions
including objective and short-answer questions. Where appropriate, questions will
contain graphics, photos, animations or video. An onscreen calculator is available for
questions requiring calculations. An onscreen notepad is available for making notes.
Each item will have an accessibility panel that allows a learner to zoom in and out,
and apply a colour filter.
Learners should be encouraged to keep up to date with emerging technology as part
of their learning experience.
Centres are encouraged to be aware of developments in systems and technologies.
In terms of assessment, we will issue updates annually in April to be taken into
account during delivery from the following September. External assessments will
reflect updates from the subsequent January.
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Unit introduction
This unit is your chance to show off! A digital portfolio is an exciting onscreen way to
showcase your achievements to potential employers or when applying for a course.
It is all about:
the projects you have created and developed
your use of communication and presentation skills
your capabilities and potential.
Digital portfolios can be viewed by anyone with a computer and an internet browser.
You will learn how to create a digital portfolio that includes a series of web pages
with links to content that you have created. You will learn how to make use of
multimedia assets such as images, sound and video to make your portfolio appealing
and engaging.
For this unit, your digital portfolio will have a clear purpose and audience to show
them who you are and what you are capable of. It should have a structure that is
logical and easy to navigate and must be in a format that can be uploaded and
viewed on the web.
You should think of your portfolio as a shop window, carefully selecting a range
of content including work done on this BTEC course as well as any other appropriate
content. Every item should be clearly introduced, explaining why it is included and
what it demonstrates to the viewer. Multimedia assets should be used to enhance the
experience for the viewer, not as a substitute for good content.
This unit can be used as synoptic unit to bring together the content of all the optional
specialist units in the course. It can be studied alongside the other units and
completed at the end of the course.
Learning aims
In this unit you will:
A design a digital portfolio
B create and test a digital portfolio
C review the digital portfolio.
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Level 2 Pass
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a list of ready-made
assets to be used,
including sources.
a structure chart
indicating navigation
routes
a storyboard of the
layout and content
of pages
a list of ready-made
assets to be used.
fully referenced
sources for the readymade assets.
a detailed structure
chart with complete
navigation routes
detailed storyboard of
the layout and content
of pages
1A.2
alternative solutions
Level 2 Merit
outline storyboards of
the layout and content
1A.1
Level 1
Assessment criteria
63
Level 2 Distinction
Level 2 Pass
Create a functional
digital portfolio,
with guidance.
1B.4
1B.5
64
Prepare portfolio
content, with guidance.#
1B.3
commentaries to
explain the content.#
consistent navigation
Level 2 Distinction
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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context pages.
a range of suitable
assets on the web
pages
Level 2 Merit
Level 1
Level 2 Pass
Level 2 Merit
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1C.6
Level 1
65
Level 2 Distinction
Teacher guidance
Resources
The special resources required for this unit are:
web-authoring software (local or online)
audio- and/or video-recording equipment and suitable editing software.
Learners must have work from their other BTEC First in Information and Creative
Technology units available and completed in order to compile these and other
materials into the portfolio.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
This unit assesses the learners ability to create a self-contained digital portfolio to
showcase evidence of their achievements, particularly their achievements on the
BTEC I&CT course. Their digital portfolio will consist of the interface (i.e. the web
pages) and content that can be accessed using it. Their portfolio must include work
from their other completed units in the BTEC I&CT course.
Learners need to be aware of the requirements of this unit at the start of their
course and could start planning for it from then. For instance, it would be beneficial
to create a folder to store extracts from products and systems developed in their
other internally assessed units, and keep a project diary where they can record
comments that would form the basis of the portfolio commentaries. However,
this unit should be completed at the end of the course.
The variety of content included in the portfolio will partly depend on the number of
units completed on the course. But learners may wish to include evidence of other
appropriate achievements, such as other qualifications, Duke of Edinburgh Award
work, community work and/or personal qualities.
The portfolio must consist of a number of web pages in .html format linked together
in a structure designed by the learner. It must be possible to view the evidence on
another system using freely available software and readers.
Any suitable software may be used to construct the portfolio, locally or online. Web
authoring software is recommended. However, if presentation or other software is
used to develop the pages of the portfolio, learners must ensure that the files are
saved in .html format; presentations or similar digital documents are not acceptable.
Learners should have given consideration to the best way of preparing and
presenting their content. When using screenshots, for example, do they display
all the required information and can they be read easily?
Context pages should present commentaries that set the scene, introduce the
content and provide additional information about the choice of evidence.
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Learning aim A
Please note: learners portfolios must include work from other completed
units in the BTEC I&CT course.
Learners should allocate sufficient time for designing the overall style and how
they will present the content in their digital portfolio, aiming for consistency of
presentation, good layout and colour schemes, and considering how to use layout
and colour in pages viewed onscreen. They should consider the extent to which
designs will inform the creation of the digital portfolio, making sure it is clear what
the audience will experience.
For 2A.P1: learners should describe the target audience and purpose for the design
of their portfolio.
For level 1, as a minimum, learners should identify the audience and purpose for the
design of their portfolio.
For 2A.P2: learners should produce design documents for their portfolio. Designs
should include a clear idea of the timeline for the project, storyboard mapping out
the layout and content (with a minimum of eight screens), a structure chart
indicating navigation routes, and a list of ready-made assets. Assets for the web
pages, such as text, images, audio and video, should be listed. It should be clear
where these assets will be used.
For level 1, as a minimum, learners should produce an outline design for their digital
portfolio storyboard to illustrate the layout and content (with a minimum of four
screens), and a list of ready-made assets, which together give an indication of what
the product would be like.
For 2A.M1: learners should produce outline alternative design solutions (e.g. a
description of alternative styles and layouts), detailed storyboard (with a minimum
of eight screens) showing what each web page will be like, and details of assets and
where they will be found. A structure chart should show complete navigation and a
sources table of ready-made assets should be given. The design documentation
should be sufficiently detailed to allow someone else to visualise the completed
portfolio.
For 2A.D1: learners should justify their design choices, explaining how each asset
enhances the user experience and how their choice of navigation options makes the
product easy to use, taking account of the intended audience.
Learning aim B
Learners should prepare (including gathering and creating, where needed) a range of
appropriate content, selecting extracts that show what they have achieved and give
an indication of future potential. They should create the web pages for the portfolio,
taking care to prepare assets that enhance the user experience and draw focus to the
content.
For 2B.P3: learners should create a folder structure to store the portfolio content
files and the web pages. They should ensure that all content is fit for purpose and is
in appropriate file formats, such as .pdf, .html, .jpg and .mp3. It is essential that all
content can be viewed on different systems using freely available software. Each item
of content should be given an appropriate name.
For level 1, as a minimum, learners should prepare and save the portfolio content
with guidance.
For 2B.M2: learners should refine the folder structure to ensure that it is logical and
clear. They should select suitable content from their work and prepare a range of
extracts which give a good overview of their achievements, demonstrating an
awareness of the audience.
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Scenario
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2B.P3, 2B.M2
(1B.3)
Content of the
Portfolio
Design a Portfolio
2A.P1,2A.P2
2A.M1, 2A.D1,
(1A.1, 1A.2)
Assignment
Criteria covered
Content in folders.
Design documentation.
Assessment evidence
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
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70
2C.P6, 2C.M5,
2C.D3, (1C.6)
2B.P4, 2B.P5,
2B.M3, 2B.M4
2B.D2, (1B.4, 1B.5)
Reviewing your
Portfolio
Assignment
Criteria covered
Review document.
Assessment evidence
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Scenario
Unit introduction
How are the amazing visual effects in science fiction and fantasy films, and computer
games, made? This unit provides you with an introduction to tools/techniques and
processes that are used commercially when creating computer animation.
Animation is the creation of moving images and has a long history. Today modern
animations are usually created using a computer. It is an exciting and fast moving
area of creative technology that provides an opportunity to combine creative and
technical computing skills, and is one in which the UK excels. The creative industries
have grown considerably in recent years and provide increasing employment
opportunities. An animator can work in a number of different creative areas: creating
effects for live-action films, feature-length animations and computer games. Nonnarrative animations feature in online advertising and software interface design.
In this unit you will investigate the range of applications and features of existing
animation products or sequences, that have been created for an intended audience
and purpose. You will be able to apply your findings when creating your own
computer animation which do not require user interaction.
You will then design, create and test your own animated product, in a similar way to
how it is done in industry, and be introduced to the technology and techniques used
by the professionals. You will be given a brief which will need to be fulfilled. You will
also need to think about the creative aspect of the project as well as technical skills
to use. You will review your completed animated product having obtained feedback
from others.
In particular, this unit develops skills from Unit 1: The Online World and the following
optional specialist units: Unit 5: Creating Digital Audio, Unit 6: Creating Digital
Graphics and Unit 7: Creating Digital Video. In addition, it supports the content of
Unit 8: Mobile Apps Development and Unit 13: Website Development.
Learning aims
In this unit you will:
A understand the applications and features of digital animation products
B design a digital animation product
C create, test and review a digital animation product.
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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Level 2 Pass
Level 2 Merit
76
Produce an outline
design for an animation
product, with guidance.
1B.3
1B.2
audio.#
a list of ready-made
assets
a storyboard
description of
requirements from
the brief
1A.1
Level 2 Distinction
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Learning aim A: Understand the applications and features of digital animation products
Level 1
Assessment criteria
Level 2 Pass
Level 2 Merit
1C.5
1C.6
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
1C.4
Level 1
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Level 2 Distinction
Teacher guidance
Resources
The special resources required for this unit are animation software, e.g.:
Flash
Toon Boom Studio
Anime Studio
Blender
After Effects
any other appropriate animation software
Other optional resources include:
digital drawing tablet and pen
digital scanner
digital video recorder or web cam
solid colour background (i.e. green screen)
audio software packages such as Audacity and Apple Garage Band.
Learners will need access to a suitable assignment brief that specifies the intended
audience, purpose of the animation and the user requirements.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Evidence for this unit requires learners to show that they understand the features of
animation products and the processes involved in creating them. They also need to
demonstrate practical skills when designing, creating, testing and reviewing a digital
animation product of their own to meet a given brief.
Please note that it is not appropriate for learners to use ready-made animation
scenes or templates, such as those found in PowerPoint, and a slideshow is not
sufficient. Also, for the purpose of this qualification, stop-motion and cel animation
techniques are prohibited.
To achieve all grading criteria, learners should have access to existing animation
products.
Learning aim A
Learners should investigate two different existing animation products created using
different animation techniques, e.g. rotoscoping, flick book and cut-out, and one
of these should be 3D animation. For each product they should identify technical
features of the animation and content, audience and purpose. Learners should be
encouraged to choose products themselves to investigate, such as computer games,
computer-animated film clips, digitally animated music videos and product-design
animations (e.g. for medical devices and buildings). The two animations should be
designed for different purposes.
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
For 2A.P1: learners should explain the purpose of the animation products and
identify features, including file type and size, length, quality, any details of any
special effects, e.g. motion blur/fade, rendering effects, morphing and/or camera
angles.
For level 1, as a minimum, learners should identify the purpose of two animated
products and limited features, e.g. file type and size, length, quality, 2-D or
3-D models.
For 2A.M1: learners should review whether the animated products are fit for
purpose and their intended effect on the audience.
For 2A.D1: learners should look at one animation in more detail and discuss the
strengths and weaknesses of the product. They should discuss at least one strength
and one weakness.
Learning aim B
Learners should design a 2-D digitally animated product to meet a given brief.
Learners are not prevented from creating 3-D animations but should recognise the
significant additional challenges this would present. The design should be for an
animation product for a specific audience and purpose that is between 30 seconds
and 2 minutes long and which runs continuously without user interaction. The
animation can be abstract but must demonstrate basic motion of at least one
character.
Centres are encouraged to use evidence from the creation of an animated product
as part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: for the design, learners should describe the purpose and intended
audience for the product (as outlined in the brief), for the design ideas for the
product.
For level 1, as a minimum, learners should identify the audience and purpose for
their animation design.
For 2B.P3: Learners should produce design ideas for an animation product,
describing any design requirements from the brief. Initial design ideas can either
be hand drawn or produced using editing software.
They should create a list of ready-made assets (graphics, audio and video) and a
storyboard showing at least six main panels for characters, objects and audio assets
and how these will be combined. Motion should also be indicated on the storyboard.
Learners can create prototypes for their ideas, e.g. key frames, but these should not
be finished products. Learners should include audio in their designs.
For level 1, as a minimum, learners should produce an outline design for their
animation product. An outline design would contain an outline storyboard containing
at least three main panels that give an indication of what the product would be like
and what it is about. Learners would need guidance when designing their animation.
For 2B.M2: learners should extend their design documentation and increase the
level of detail in their design documents, including outline design ideas, for example
a description of alternative characters and storyline or alternative audience. Learners
should give reasons why these ideas have been discarded and so should not be fully
worked-up designs.
They should refine the chosen design idea, which must include a detailed storyboard
showing a minimum of 12 panels, an indication of motion, and descriptions of what
original and ready-made assets are included and how they are combined. Learners
should also include details of animation effects, e.g. motion blur/fade, rendering
effects, morphing and camera angles, and what edits are required to the
ready-made assets.
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For 2B.D2: learners should explain how each asset helps meet the purpose and
original requirements in the brief. Learners should refer back to their storyboard
and explain how the design meets the needs of the intended audience.
Learners may wish to do this by annotating their design documents and describing
why (e.g. I have used a certain gesture here because ). They should also justify
why they have chosen to combine assets in this way to fulfil the brief, and why the
chosen design was selected.
Learning aim C
Learners should create, test and review an original digital animation product of
between 30 seconds and 2 minutes in length (excluding any repeated looped
sections). Although learners may deviate from their plans (as often happens with
any project) they should aim to create a final product that closely resembles their
original design. Any major changes should be noted on their design with a brief
reason for the change, e.g. I found a more appropriate character or sound effect.
The type and nature of the graphics and video assets required by learners will
depend on the animation techniques used. The following techniques are acceptable:
cut-out either scanned, hand drawn and/or ready-made images or computerdrawn graphics
rotoscoping (video footage that is edited into a graphical format)
skeletal animation (graphical characters).
For 2C.P4: learners should gather required ready-made graphic asset(s), e.g. for
background scenes and objects, and video and audio asset(s), e.g. speech, music
and sound effects. Video and audio assets can be ready-made and/or original. All
ready-made asset(s) should be listed in a sources table.
Learners should prepare original graphics for the main characters and, if required,
for objects and scenes, demonstrating awareness of purpose, e.g. if the computer
animation is about a mad professor then the character can be recognised as such
and is appropriate for the purpose of the animation. Graphic assets can be hand
drawn, created using editing software and/or, for the rotoscoping animation
technique, they can be converted from video asset(s) into graphical assets using
the animation editing software.
For level 1, as a minimum, learners should gather and prepare some assets for the
animation. Some of the graphical assets will be missing (e.g. characters, objects and
scenes) or the main characters will be incomplete (e.g. characters may be missing
limbs or shading may be unfinished) and audio assets may be omitted. Learners may
need guidance to gather and prepare their assets.
For 2C.M3: learners should gather and prepare graphics that are high quality,
demonstrating awareness of the intended audience. For example, characters should
be fit for audience in the use of characterisation, texture and colour, and the
individual assets should have a common look and feel, e.g. as with the characters
in the South Park cartoon.
The sources table should be detailed enough for another person to independently
obtain all of the assets used.
For 2C.P5: learners should edit their original and ready-made graphics and audio
assets to create their designed animation product. The animation must be at least
30 seconds long and not more than 2 minutes in length (excluding any repeated
loop sections).
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Learners should test their products for functionality, e.g. that the animation plays
and volume levels are appropriate. The products should contain the correct assets,
and the product should be fit for purpose. For this criterion, it is acceptable to have
some brief interruptions in the motion and movement that is shaky and/or in the
wrong direction. Learners should make any improvements based on their testing.
Changes can be evidenced by annotating their design documents.
Learners should check whether their animation needs to be compressed and exported
so that teachers can review their product quickly.
For level 1, as a minimum, learners should edit the original and ready-made graphics
to create an animation product of least 20 seconds (excluding any repeated looped
sections). This product may not contain any audio assets and some of the assets will
be missing or incomplete. The learner may need guidance to edit their animation
product. Learners should test their product for functionality (e.g. that the animation
plays and the volume levels are appropriate) with guidance.
For 2C.M4: learners should gather feedback from at least one other person on the
quality of their products. They should then respond to the feedback to improve the
animation, demonstrating awareness of audience and purpose. For instance, the
assets must integrate well together, with characters, objects and scenes sharing a
similar style and colour scheme.
If rotoscoping is used then an attempt must have been made to reduce boil (caused
when the output slightly deviates from the image that varies between frames, which
causes unnatural shake). This does not apply when boil is being used as a required
effect or style, which should be clearly stated in the design.
For 2C.D3: teachers should be aware that the process of creating a product is
iterative.
The digital animation product should be refined to a high quality, which means the
sound is free from noise, the motion is synchronised, smooth, realistic and flows as
intended, and the timing is accurate. All of the ideas from testing, feedback and
reviewing their designs as they create the animations should have been considered
as how best to refine the product.
Learners should ensure there are copies of both the initial and refined versions of the
animation product saved, with annotations on design documents where appropriate.
For 2C.P6: The learner should explain reasons why the product is suitable for
audience and purpose. Learners should give at least one reason for audience and
one for purpose.
For level 1, as a minimum, learners should identify why their animation is fit for
purpose, for example, My animation is suitable for use in a toddlers TV show,
as it is simple and easy to follow and brightly coloured.
For 2C.M5: learners should build on the strengths, weaknesses and explanations
in the Pass criteria to review how much the product is suitable for the intended
audience and purpose as defined in the designs. They should also seek feedback
from at least one other person. This could be asking a peer to watch and listen to
the computer animation and give written/recorded feedback, or playing it to the class
and asking them to fill in a short questionnaire. Learners should use this feedback
when considering how suitable their product is.
Learners must consider any legal and ethical constraints they encountered during the
creation of the animation products, for instance copyright, eSafety and the use of
content appropriate for the target audience.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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For 2C.D4: learners should evaluate the final products against the initial designs in
terms of audience, purpose and client requirements as required by the brief, and
justify any changes that were made, explaining the rationale for those changes. They
should also recommend at least three improvements but do not need to implement
the enhancements.
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Investigation
2A.P1, 2A.M1
2A.D1, (1A.1)
Scenario
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Assignment
Criteria covered
Assessment evidence
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
83
Making the
Animation
2C.P4, 2C.M3
(1C.4), 2C.P5
2C.M4, 2C.D3
(1C.5)
84
Smoking vs Healthdesign
2B.P2, 2B.P3
2B.M2, 2B.D2
(1B.2, 1B.3)
Assessment evidence
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
a storyboard
Scenario
Assignment
Criteria covered
Review
2C.P6, 2C.M5
2C.D4, (1C.6)
Scenario
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Assignment
Criteria covered
Feedback from others.
Evaluation report.
Assessment evidence
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Unit introduction
Audio products can be used to change an individuals mood, from the extremes of
reducing them to tears to making them smile. Many companies now routinely use
digital audio products, such as adverts on the TV, music, computer games, mobile
phones and audible alerts or warnings. Mobile devices allow us to listen to audio at
any time, so we can listen to a podcast on our MP3 player whenever and wherever
we want. Job roles which use the creation of audio include sound designers, sound
engineers and music artists and producers.
You will plan, record and edit digital audio products in a similar way to how it
is done in industry and be introduced to the technology and techniques used by
professionals. You will be given a brief that will need to be fulfilled. You will also need
to think about creative aspects of the project as well as technical skills. You will need
to record original audio and combine this with imported audio files to create an audio
product. Once finished, you will review the products, having obtained feedback from
others, and evaluate possible improvements.
In particular, this unit develops skills from Unit 1: The Online World and the following
optional specialist units: Unit 4: Creating Digital Animation, Unit 6: Creating Digital
Graphics and Unit 7: Creating Digital Video. In addition, it supports the content of
Unit 8: Mobile Apps Development and Unit 13: Website Development.
Learning aims
In this unit you will:
A understand the applications and features of digital audio products
B design digital audio products
C create, test and review digital audio products.
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
91
Level 2 Pass
Level 2 Merit
92
1A.1
Level 2 Distinction
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Learning aim A: Understand the applications and features of digital audio products
Level 1
Assessment criteria
Level 2 Pass
1B.3
a timeline.#
a script
description of
requirements from
the brief
Level 2 Merit
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
timeline.
outline script
1B.2
Level 1
93
Level 2 Distinction
Level 2 Pass
1C.5
1C.6
94
Level 2 Distinction
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Level 2 Merit
1C.4
Level 1
Teacher guidance
Resources
The special resources required for this unit are:
suitable audio editing software package, e.g. Audacity, Adobe Audition, Apple
Garage Band, Sony Sound Forge
microphones and/or other recording equipment
headphones/speakers.
Learners need access to assignment briefs that specify the intended audience and
purpose for the audio products required.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Evidence for this unit will require learners to show that they understand the features
of audio and the processes involved in recording and editing it. They also need to
demonstrate practical skills in designing, creating, testing and reviewing an audio
product of their own to meet a given brief.
To achieve all grading criteria, learners should have access to existing audio
clips/products for investigation. They should also have access to equipment and
software to allow them to create their own audio product through editing and testing
audio assets.
Learners should record their own original audio assets to combine and edit into the
final product. A final product should not only contain ready-made audio files edited
together but must also include some original material.
Learning aim A
Learners should investigate two different existing audio products and identify
features about the technical qualities, the content, intended audience and purpose.
Learners should be encouraged to choose their own products or clips and to
investigate different types of products, such as podcasts, radio adverts, music,
and recordings of speeches. The two digital audio products should be designed for
different purposes.
For 2A.P1: learners should explain the purpose of the audio products or clips and
the features used including file type and size, length, quality, details of any special
effects, e.g. voiceovers, layering, mixing or use of multitracks.
For level 1, as a minimum, learners should identify the purpose of two audio
products/clips and limited features file type and size, length and quality.
For 2A.M1: learners should review whether the audio products/clips are fit for
purpose and how they are intended to affect the audience.
For 2A.D1: learners should look at the digital audio products in more detail and
discuss the strengths and weaknesses of the product. They should discuss at least
one strength and one weakness.
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Learning aim B
Learners should design two audio products to given briefs. Each product should
be between three and five minutes long and for a specific audience and purpose.
Between the two products, they should have the opportunity to combine speech,
music and sound effects. Learners should consider any health and safety
requirements, e.g. trailing cables, carrying heavy equipment, high volume levels,
use of headphones, and the environment where the recording will take place, e.g.
possibly near a busy road.
Centres are encouraged to use evidence from the creation of audio products as part
of the learners digital portfolio (Unit 3: A digital portfolio).
For 2B.P2: for each design, learners should describe the purpose and target
audience, relating this to their design ideas for the product.
For level 1, as a minimum, learners should identify the audience and the purpose for
their design.
For 2B.P3: learners will generate design ideas for a digital audio product. Learners
should include any requirements for the product required in the brief. They should
create a list of ready-made assets to be combined, a script and a timeline showing
how and when the different assets will be combined. The script should include the
people involved and give an overview of what will be included, and any dialogue.
Learners could also include a recording schedule to help organise their recordings.
Learners can create prototypes for their ideas, e.g. a sound effect, but these should
not be finished products.
For level 1, as a minimum, learners should produce an outline design for their audio
products. An outline design would contain an outline script and a timeline to give an
indication of what the product would be like and what it is about.
For 2B.M2: learners should extend their design documentation and increase the
detail in their design documents, including outlines of alternative ideas and give the
reasons why they have discarded them, e.g. an outline of variations on the script or
alternative audiences for their products. These should not be fully worked up designs,
but annotations or sketches to demonstrate the development in their design process.
Learners should refine both designs, which must include a detailed script (including
timing), any instructions or stage directions, note where assets are included, and
include a detailed timeline for how the different assets will be combined. The detailed
timeline should include details on what sort of transitions, fades, etc. are required.
For 2B.D2: learners should justify why they chose the final design ideas from the
alternative ideas outlined for the Merit criteria. Learners should explain how each
asset helps meet the purpose and requirements from the brief. Learners should refer
back to their script and timeline for combining assets, and explain how the design
meets the needs of the intended audience and purpose.
Learners may wish to do this by annotating their design documents and describing
why, e.g. I have used sound fading in here because . They should also justify why
they have chosen to combine assets in this way to fulfil the brief, and why the chosen
design was selected.
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Learning aim C
Learners should prepare and carry out recordings and gather and source additional
ready-made assets such as music and sound effects. They should then use these
to create their planned audio products.
Although learners may deviate from their plans (as happens with any project), they
should aim to create final products that closely resemble their original design. Any
major changes should be noted on their design with a brief reason for the change,
e.g. Had to change an actors voice due to illness or Found a different, more
appropriate piece of music.
For 2C.P4: learners should check their equipment (as defined in their design) and
carry out a soundcheck to make sure they are prepared for their actual recordings,
making adjustments if necessary, e.g. ensuring minimal or no background noise
and good sound levels. These could be evidenced by photographs and/or witness
statements.
Learners should then carry out their recordings. If they need to carry out several
recordings in different locations then they should complete a new soundcheck
each time.
Learners should gather and prepare ready-made audio assets such as music and/or
sound effects. To evidence gathering these audio assets, learners should include a
table of sources. Learners should demonstrate an awareness of purpose for the
product.
For level 1, as a minimum, learners should create original recordings and gather
prepared ready-made audio assets. They may not have carried out a soundcheck
and their recordings may be of low quality. Learners may need guidance to prepare
their assets.
For 2C.M3: learners should ensure that their recordings are high quality, meaning
that the recordings are clear with minimal background noise. The table of sources
should be detailed enough for another person to independently obtain all of the
assets used. Learners should demonstrate an awareness of the intended audience.
For 2C.P5: learners should edit their original recordings and gathered assets to
create their designed audio products, while considering the requirements of the brief.
Their two products must each be at least three minutes in length but no more than
five minutes in length.
Learners should test their products for purpose and functionality, checking that the
products play and that volume levels are appropriate, and that they are the correct
length and contain the correct assets, and then make improvements based on that
testing.
If required, when learners have completed their audio products, the products should
be compressed and available in a suitable file type to enable review and feedback to
take place.
For level 1 as a minimum, learners should edit the original and gathered audio, and
created audio product(s) of least three minutes. Learners may need guidance to
create their digital audio product. Learners should test their product for functionality,
with guidance.
For 2C.M4: learners should gather feedback from at least one other person on the
quality of their products. They should then respond to the feedback to improve the
audio, demonstrating awareness of audience and purpose in the changes they make.
For 2C.D3: teachers should be aware that the process of creating a product is
iterative.
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The product should be refined to a high quality, which means the sound is free from
noise, the assets are well synchronised and flow, and the timing is accurate. The
product should be refined, using feedback from others where appropriate. Learners
should ensure there are copies of both the initial and the refined versions of the
audio products saved, with annotations on design documents where appropriate. All
of the ideas from testing, feedback and reviewing their designs as they create the
digital audio products should have been considered as how best to refine the product.
For 2C.P6: learners should explain reasons why the product is suitable for audience
and purpose. Learners should give at least one reason for audience and one for
purpose.
For level 1, as a minimum, learners should identify how their products are fit for
purpose, for example, My audio clip is for news radio programme, so it is short and
keeps to the facts, with one person speaking and music only at the beginning and
end
For 2C.M5: learners should build on the strengths, weaknesses and explanations
from the Pass criteria to review how much the product is suitable for the intended
audience and purpose as defined in the designs. They should also seek feedback from
at least one other person. This could be by asking a peer to listen to their clip and
give written/recorded feedback, or by playing it to the class and asking them to fill
in a short questionnaire. Learners should use this feedback when considering how
suitable their product is.
Learners must consider and explain any legal and ethical constraints they
encountered during the creation of the audio products. For instance, copyright,
eSafety, and the use of appropriate content for the target audience.
For 2C.D4: learners should evaluate the final products against the initial designs in
terms of audience, purpose and original requirements in the brief, and justify any
changes that were made, explaining the rationale for those changes. They should
also recommend at least three improvements but do not need to implement them.
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Research
2A.P1, 2A.M1
Scenario
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
2A.D1, (1A.1)
Assignment
Criteria covered
a radio advert
99
Assessment evidence
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Production and
Post-production
2C.P4, 2C.M3
(1C.4)
2C.P5, 2C.M4
2C.D3, (1.C5)
100
Pre-production
2B.P2, 2B.P3
2B.M2, 2B.D2
(1B.2, 1B.3)
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Assessment evidence
Scenario
Assignment
Criteria covered
Review
2C.P6, 2C.M5,
2C.D4, (1.C5)
Scenario
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Assignment
Criteria covered
Evaluation report.
Assessment evidence
101
102
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Unit introduction
You will see graphics at work whenever you surf websites, play computer games,
go shopping or read a user manual. Graphics are used to communicate messages
in every part of our lives, such as advertising, music, fashion, interior design and
architecture. It is the job role of a graphic designer to create digital graphics, that
bring colour, information and interest to our lives for a wide range of industries.
In this unit you will investigate a range of applications and features of existing graphic
products and consider their audience and purpose. You will be able to apply some of what
you discover to your own digital graphic products.
You will design, create and test graphic products in a similar way to how it is done in
industry and be introduced to the technology and techniques used by professionals.
You will need to think about the creative aspects of the product as well as the technical
(both vector-editing and photo-editing). Once finished, you will review the products,
having obtained feedback from others, and evaluate possible improvements.
In particular, this unit develops skills from Unit 1: The Online World and the following
optional specialist units: Unit 4: Creating Digital Animation and Unit 7: Creating
Digital Video. In addition, it supports the content of Unit 8: Mobile Apps Development
and Unit 13: Website Development.
Learning aims
In this unit you will:
A understand the applications and features of digital graphic products
B design digital graphic products
C create, test and review digital graphic products.
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Level 2 Pass
Level 2 Merit
108
1A.1
Level 2 Distinction
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Learning aim A: Understand the applications and features of digital graphic products
Level 1
Assessment criteria
Level 2 Pass
1B.3
documented product
ideas and/or
prototypes
requirements of
the brief
Level 2 Merit
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
1B.2
Level 1
Level 2 Distinction
109
Level 2 Pass
Level 2 Merit
1C.5
1C.6
110
Level 2 Distinction
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1C.4
Level 1
Teacher guidance
Resources
The special resources required for this unit are:
vector-graphics editing software (e.g. Illustrator, CorelDRAW, DrawPlus, Inkscape,
Visio or any other suitable graphics-editing package)
bitmap-graphics editing software (e.g. PhotoShop, PaintShop Pro, PhotoPlus or any
other suitable graphics editing package)
digital devices to capture images (e.g. scanner, webcam, digital camera,
mobile phone).
Learners should have access to assignment briefs that specify the intended audience
and purpose for the two graphic products required.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Evidence for this unit will require learners to show that they understand the features
of graphic products and the processes involved in creating them. They also need to
demonstrate practical skills when designing, creating, testing and reviewing graphic
products of their own to meet the briefs. To achieve all grading criteria, learners
should have access to existing graphic products for investigation.
Learners should prepare (gather, create) assets and edit them into the final products.
The products must contain both ready-made and original vector and bitmap graphics
that have been edited and both should also include text.
Learning aim A
For 2A.P1: learners are required to review two graphic products created by others.
Learners should explain features of the products, the technical qualities, the content,
audience and purpose. Features should include composition, use of colour, size and
position. The two graphic products should be designed for different purposes.
For level 1, as a minimum, learners should identify the purpose of two graphics
products and limited features file type and size, length and quality.
For 2A.M1: learners should review whether the graphics products are fit for purpose
and their intended effect upon the audience.
For 2A.D1: learners should look at the graphic products in more detail and discuss
the strengths and weaknesses of the product. They should discuss at least one
strength and one weakness.
Learning aim B
Learners should design two graphics products to meet the given briefs. Each product
should have specific audiences and purposes and incorporate text. Between the two
products, learners should have the opportunity to consider the features of their
products, such as the use of colour, composition, textures and background images.
One product should require the use of vector graphics and the other should require
the use of bitmap images.
Centres are encouraged to use evidence from the creation of digital graphics
products as part of the learners digital portfolio (Unit 3: A Digital Portfolio).
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For 2B.P2: for each design, learners should describe the purpose and intended
audience for the product, relating this to design ideas.
For level 1, as a minimum, learners should identify the intended audience and
purpose for their designs.
For 2B.P3: learners should generate design ideas for two graphic products. The
designs must include text and must be for a minimum of one vector graphic product
and one bitmap graphic product. Learners should include a list of ready-made assets
to be used. Learners should describe the requirements for the product as outlined in
the brief, for example the dimensions of a static advert.
The design documentation should illustrate the content and appearance of the two
product ideas. The ideas can either be created using traditional hand-drawn methods
or using a range of techniques from an appropriate editing software package. They
must not be finished products but should demonstrate accuracy, e.g. where vector
lines join or where backgrounds are removed from images. The products must
incorporate text and be fit for their intended audience and purpose.
For level 1, as a minimum, learners should create an outline design for their digital
graphic products or complete a full design for one product only. An outline design
would contain the purpose and outline design documentation to give an indication
of what the product would be like and what it is about.
For 2B.M2: learners should extend their design documentation to include outline
alternative ideas, e.g. the same product photographed from different angles under
different lighting conditions, and give the reasons why they have been discarded.
These should not be fully worked-up designs but annotations or sketches to
demonstrate the design ideas.
Learners should refine detailed designs for each graphic product (e.g. specify colours,
font types, textures, photo images and characters) and as well as preparing designs
accurately with a good sense of scale.
For 2B.D2: learners should justify why they chose the final design ideas and not
their alternative designs. Learners should explain how each asset helps meet the
purpose and requirements in the brief.
Learners should refer back to their design documentation and explain how the design
meets the needs of the intended audience. They may wish to do this by annotating
their design documents and describing why (e.g. I have used a texture here because
). They should also justify why they have chosen to fulfil the brief by combining
graphics assets and text in this way, and why the chosen design was selected.
Learning aim C
The designs will be used to create the digital graphic products. Although learners
may deviate from their designs (as happens with any project), they should aim to
create final products that closely resemble their original design. Teachers should
recognise that the design process (the activities of gathering, creating and preparing
assets and then editing them to create finished products) is iterative.
For 2C.P4: learners should prepare (gather and create) their assets. They should
gather ready-made graphic assets such as photographs, logos and objects and list
them in a table of sources. Learners should also create any original assets, e.g. take
appropriate photographs using a camera and/or produce line (vector images)
drawings using editing software. Original and ready-made assets should be prepared
properly for inclusion in the digital products, e.g. cropped appropriately and created
accurately (for example where vector lines join or where backgrounds are removed
from images).
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Both ready-made and original assets should demonstrate awareness of purpose for
the product. These could be evidenced by the individual digital assets and through
annotation on design documents.
For level 1, as a minimum, learners should gather and prepare ready-made images
and create and prepare original graphic assets. The quality of their assets is likely to
be of low quality, e.g. images not cropped appropriately, vector lines that do not join
appropriately and inaccurate removal of images from backgrounds, and/or individual
assets required for their design may be missing. Learners will need guidance to
gather and prepare their assets.
For 2C.M3: learners should prepare assets, including gathering ready-made graphic
assets such as bitmap images, e.g. logos and objects, and list them in a sources
table. The table should be detailed enough for another person to independently
obtain all the assets used. Learners should keep the purpose and requirements
of the brief in mind.
Learners should create original and prepare ready-made high-quality graphic assets.
For instance, vector drawings should be to scale and proportion and be an accurate
representation of the object or character they portray. Bitmap images should be
optimised, e.g. be an appropriate file type and size and suitable resolution (for
example, images are no more than 72 dots per inch or 40-80 KB to facilitate fast
loading for a website). They should demonstrate awareness of the intended audience.
For 2C.P5: learners should edit their ready-made and original graphic assets
to create their digital graphic products, keeping the requirements of the brief in
mind. Both products should include text; one product should require the use vector
graphics and the other should require the use of bitmap images.
Learners should test the quality of their products, e.g. that images are cropped
and vector lines join appropriately, any images have been removed accurately
from backgrounds and all the required elements of the design have been included.
Learners should also check that their products are fit for purpose and make
improvements based on that testing.
If required, when learners have completed their graphic product they should
compress the file into a suitable file type to enable it to be reviewed and feedback
given.
For level 1, as a minimum, learners should edit the ready-made and original graphic
assets to create at least one digital graphic product. However, the quality of their
product is likely to be low, e.g. images not cropped appropriately, vector lines that do
not join appropriately and inaccurate removal of images from backgrounds, and/or
individual assets required in their design may be missing. Learners will need
guidance to edit their digital graphic product. Learners should test their product
for functionality, with guidance.
For 2C.M4: learners should gather feedback on the quality of their products from
at least one other person, e.g. appropriate images have been used, vector drawings
are to scale and proportion, assets are an accurate representation of the object or
character they portray and a range of editing techniques have been used. They
should then respond to the feedback to improve their product, demonstrating
awareness of audience and purpose.
For 2C.D3: teachers should be aware that the process of creating a product is
iterative.
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The product should be refined to a high quality, e.g. a good selection of appropriate
and compelling imagery, correct and appropriate use of formatting and editing
techniques and a clear message. The products should have been refined using
feedback from others, where appropriate. Learners can incorporate any other
refinements into their design, noting any changes.
Learners should ensure that they have saved copies of both the initial and the refined
versions of the graphics, with annotations on design documents where appropriate.
All of the ideas from testing, feedback and reviewing their designs as they create the
digital graphic products should have been considered.
For 2C.P6: learners should explain reasons why the product is suitable for audience
and purpose. Learners should give at least one reason for the audience and one for
the purpose.
For level 1, as a minimum, learners should identify why their final product is suitable
for audience and purpose. For example, This is a warning notice, so I have made
sure the words are simple and clear, and the graphics are simple to understand. I
have only used a few colours so it is easy to read quickly.
For 2C.M5: learners should build on the strengths, weaknesses and explanations
from the Pass criteria to review how much the product is suitable for the intended
audience and purpose as defined in the designs. They should also seek feedback from
at least one other person. This could be by asking a peer to review their graphics and
give written/recorded feedback, or by presenting them to the class and asking them
to fill in a short questionnaire. Learners should use this feedback when considering
how suitable their product is.
Learners must consider and explain any legal and ethical constraints they
encountered during the creation of the digital graphic products. These might
include, for instance, issues surrounding copyright, eSafety and the use of
content appropriate for the target audience.
For 2C.D4: learners should evaluate the final products against the initial designs in
terms of audience, purpose and original requirements, and justify any changes that
were made, explaining the rationale for those changes. The evaluation should include
an explanation of how the resolution, size and compression of the final products
make them fit for purpose and audience. Learners should also recommend at least
three improvements but they do not need to implement them.
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Research
Technology
Products
2A.P1, 2A.M1
2A.D1, (1A.1)
115
Assessment evidence
Scenario
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Assignment
Criteria covered
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
A Promotional
Campaign
2B.P2, 2B.P3
2B.M2, 2B.D2,
116
(1B.2, 1B.3)
Assignment
Criteria covered
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Assessment evidence
Scenario
Create Graphics
Review
2C.P4, 2C.P5,
2C.M3, 2C.M4,
2C.D3 (1.C4, 1C.5)
2C.P6, 2C.M5,
2C.D4, (1C.6)
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Scenario
Assignment
Criteria covered
Evaluation report.
117
o an advert
Assessment evidence
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Unit introduction
Video is one of the most powerful ways to convey a message in modern society and
different types of video are transmitted worldwide. These range from a documentary
or news item that can change minds and encourage people to take action to a movie
that will entertain, or a well-made advert that can increase product sales or raise
money for a charity. Job roles which use digital video include camera operators who
capture original footage, and editors who use computers to manipulate the original
footage and combine it with other assets such as animations, audio and text.
In this unit you will investigate the range of applications and features of digital video
products which have been created for a specific audience and purpose. You will apply
some of your findings to your own digital products.
You will be given a brief to fulfil and will be introduced to the technology and
techniques professionals use. You will need to think about the creative aspects of the
product, as well as the technical. You will need to record original video assets and
combine these with other assets, e.g. audio, as required. You will review your
finished product having obtained feedback from others and evaluate possible
improvements.
In particular, this unit develops skills from Unit 1: The Online World and the following
optional specialist units: Unit 5: Creating Digital Audio, and Unit 6: Creating Digital
Graphics. In addition, it supports the content of Unit 4: Creating Digital Animation,
Unit 8: Mobile Apps Development and Unit 13: Website Development.
Learning aims
In this unit you will:
A understand the applications and features of digital video products
B design a digital video product
C create, test and review a digital video product.
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Level 2 Pass
Level 2 Merit
124
Produce an outline
design for a video
product.
1B.3
an outline storyboard.
an outline script
1B.2
a cast/crew list
a storyboard
a script
description of
requirements from
the brief
1A.1
Level 2 Distinction
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recce of filming
locations.#
logsheet
Learning aim A: Understand the applications and features of digital video products
Level 1
Assessment criteria
Level 2 Pass
Level 2 Merit
1C.5
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1C.4
Level 1
125
Level 2 Distinction
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1C.6
Level 2 Distinction
Level 2 Merit
Level 2 Pass
Level 1
Teacher guidance
Resources
The special resources required for this unit are:
video cameras either video recorders or screen capture software, e.g. Camtasia,
Fraps or screen capture software for other material, e.g. game console footage
Hauppauge PVR (personal video recorder)
video-editing software, e.g. Adobe Premiere (Pro or Elements), Sony Vegas,
Final Cut (Express or Pro).
Learners need access to a suitable assignment brief, a cast and crew, and if required,
audio equipment. Teachers should consider the maximum length of product
appropriate for the brief.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Evidence for this unit will require learners to show they understand the features of
video, and the processes involved in filming and editing digital clips. They will also
need to demonstrate practical skills in designing, creating original recordings, editing,
testing and reviewing a digital video product of their own, to meet a given brief that
outlines requirements for the product. It is not acceptable to produce the product
without using digital video editing software. Learners will need to record original
video material: they cannot just use ready-made assets edited together.
To achieve all grading criteria, learners should have access to existing digital
video products for investigation. They should also have access to equipment and
software to allow them to produce their own video product through editing and
testing video assets.
Please note that:
it is not acceptable to use Windows Movie Maker editing software because, at the
time of writing, the software does not provide the required technical functionality
the video recording must be captured on digital cameras, either on hard drive or
DAT tapes, rather than on 8 mm celluloid or similar.
Learning aim A
Learners should investigate two existing digital video products for different purposes
and consider features about the technical qualities, the content, and intended
audience and purpose. Learners should be encouraged to choose their own clips, and
to investigate different types of digital video products, such as a TV news segment,
an outside broadcast for breakfast TV, a sketch for a comedy show, a section of
documentary, a TV advert, movie trailer or training film. The two digital video
products should be designed for different purposes.
For 2A.P1: learners should explain the purpose of the video clip and the use of
features in the clip, including file type, file size, length, quality, any codecs used,
resolution, frames per second and describe any use of layers.
For level 1, as a minimum, learners should identify the purpose of video product and
limited features, including file type, file size, length and quality.
For 2A.M1: learners should review whether the clips are fit for purpose, and their
intended effect on the audience.
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For 2A.D1: learners should look at one digital video product in more detail and
discuss the strengths and weaknesses of the product. They should discuss at least
one strength and one weakness.
Learning aim B
Learners should design their own digital video product to a given brief. The video
should be at least 5 minutes long, but no longer than 10 minutes, for learners aiming
to achieve a Level 2 Pass. Learners should consider health and safety constraints of
filming, (e.g. trailing cables, risk of falling, slippery surfaces, sharp objects, heavy
equipment and choice of location).
Centres are encouraged to use evidence from the creation of a digital video product
as part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: learners should describe the intended audience and purpose of the
product, relating this to design ideas.
For level 1, as a minimum, learners should identify the intended audience and
purpose for the video product.
For 2B.P3: learners will produce design ideas for a digital video product. Learners
should describe any requirements for the product (as outlined in the brief). They
should create a script and storyboard showing at least six main panels. The script
should include the people involved (cast and crew), and give an overview of what will
be included in the video. The storyboard should give an idea of what will happen from
beginning to end, although it might not cover all aspects.
Learners should produce:
a cast/crew list showing names of those involved, and the role they will take
a list of any ready made-assets to be used.
The learner can use a recording schedule to plan and organise the production of
their video.
For level 1, as a minimum, learners should produce an outline design for their video
product. An outline design would contain a script which may not be complete and a
storyboard, which should include at least three main panels that should give an
indication of what the video product will be about and what will be included.
For 2B.M2: learners should produce detailed design documents, including outlines
of alternative ideas and why they have discarded them, e.g. an outline of variations
on the script or alternative audiences for their products. These should not be fully
worked-up designs, but annotations or sketches to demonstrate the development
in their design process.
Learners should give more detail in their design documents, considering purpose,
intended audience and requirements given in the brief. This should include an
explanation of what the learner must include in the designs to fulfil requirements,
e.g. My target audience is x, therefore the video product needs to include . The
designs should be developed to include a detailed script that includes all dialogue,
stage directions and instructions to cast and crew, including any equipment, e.g.
camera positions. The documents should include a detailed storyboard, which
includes at least 12 main panels and explains the action in detail. Information about
timing and transitions between scenes should be noted, and the learner should
include a logsheet to note which scenes/clips are recorded, their timing and details,
and evidence of recce(s) to filming location(s). Learners can also include any
prototype video and audio clip(s) in their design documents, but these should be
draft versions only, and not the final versions of clips.
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To meet this criterion, a learner does not need to record video at more than one
filming location, but if their design requires multiple locations, then learners must
complete multiple recces.
For 2B.D2: learners should justify why they chose the final design ideas from the
alternative ideas outlined for the Merit criteria. Learners should explain how each
asset helps meet the stated purpose and requirements in the brief, including
reference to the script, storyboard, logsheet and recce report.
Learners may wish to do this by annotating their designs and describing why they
have chosen an idea, e.g. I have used a fade transition in here because. They
should also justify why they have chosen to combine assets in this way to fulfil the
brief, and why the chosen design was selected.
Learning aim C
Learners should prepare and carry out filming and prepare (create and gather)
additional assets, such as music, graphics or sound effects. Learners should use
these to create their planned digital video product. Although learners may deviate
slightly from their plans (as happens with any project), they should aim to produce a
final product that closely resembles their design. Any major changes should be noted
on their design, with a brief reason for the change, e.g. had to change an actor due
to illness or found a different piece of music that better matched the images.
For 2C.P4: learners should carry out the filming at the locations where they have
done their recce(s), using the people in their cast/crew list. Learners should prepare
and gather any other ready-made assets they need, such as music, sound effects or
graphics. Learners should demonstrate an awareness of purpose for the product,
while considering any requirements from the brief. The assets should have the
sources they have used listed in a source table.
For level 1, as a minimum, learners should have made original recordings and
prepared and gathered any other assets needed, such as music. The quality of their
filming and original video clips may be low and/or incomplete. Learners will need
guidance to complete the recording and preparation.
For 2C.M3: learners should ensure that their recordings are of a high quality,
meaning that their video clips only capture what is needed, sound recording is clear
and free from most noise, and the images are of a good quality. Learners should
demonstrate an awareness of the audience. The bibliography of gathered sources
should be detailed enough for another person to find all the specific sources used.
For 2C.P5: learners should edit their original video clips and gathered assets into
their designed digital product. Their product should certainly be at least 5 minutes
duration, and no more than 10 minutes. Learners should also test their product for
functionality, purpose, and against any requirements in the brief. Testing should
include checking that the clips play, volume levels are appropriate, picture quality is
usable, products are of the correct length, and the product follows the order in the
storyboard. Improvements should be based on the results of testing.
If required, when learners have completed their video product, the product should
be rendered and available in a suitable file type to enable review and feedback.
For level 1, as a minimum, learners should have edited their original and ready-made
clips to create a video product of least 3 minutes duration. Learners may need
guidance to create their digital video product. Learners should test their product for
functionality (that the assets play and have suitable volume levels), with guidance.
For 2C.M4: learners should gather feedback from at least one other person about
the quality of their products. They should then respond to the feedback to improve
the video, demonstrating awareness of audience and purpose.
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For 2C.D3: teachers should be aware that the process of creating a product is
iterative.
The product should be refined to a high quality, meaning it is clear, the assets flow
well and are synchronised, the timing is accurate and the sound and picture quality is
high. The product should be refined, using feedback from others where appropriate.
Learners should ensure there are copies of both the initial and the refined versions of
their video clips, with annotations on the designs where appropriate.
For 2C.P6: learners should explain reasons why the product is suitable for audience
and purpose. Learners should give at least one reason for audience and one for
purpose.
For level 1, as a minimum, learners should identify how their product is fit for
purpose, for example, My video is an educational video so it has short scenes and
has a summary screen at the end.
For 2C.M5: learners should build on the strengths, weaknesses and explanations in
the Pass criteria to review how much the product is suitable for the intended
audience and purpose as defined in the designs. They should also seek feedback from
at least one other person. This could be asking a peer or test buddy to review their
video product to suggest strengths, weaknesses and improvements (either written or
recorded evidence). Alternatively, the class teacher (or a different teacher) could
provide feedback. Learners should use this feedback when considering how suitable
their product is. Learners must consider and explain any legal and health and safety
constraints they encountered during the creation of the digital video products, for
example, copyright constraints that affected the assets they used. They should
consider health and safety in terms of using their equipment and filming on location.
Their explanations should include typical health and safety measures, such as no
trailing cables and no bare wires, and consider individual aspects relating to their
filming locations.
For 2C.D4: learners should evaluate their final product against the initial design,
identifying good and bad points, justifying why their product meets the needs of the
audience, is fit for purpose and meets the brief, and justify changes made between
the design and final product. They should make recommendations for at least three
improvements. They do not need to act on the improvements.
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Research
2A.P1, 2A.M1
2A.D1, (1A.1)
Scenario
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Assignment
Criteria covered
machinima.
a movie trailer
a TV advert
a section of documentary
a TV news segment
131
Assessment evidence
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Production and
Post-production
2C.P4, 2C.M3
(1C.4)
2C.P5, 2C.M4,
2C.D3, (1C.5)
132
Pre-production
2B.P2,2B.P3
2B.M2 2B.D2,
(1B.2, 1B.3)
Prototype clips.
Assessment evidence
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Scenario
Assignment
Criteria covered
Review
2C.P6, 2C.M5
2C.D4 (1C.6)
Scenario
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Assignment
Criteria covered
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Assessment evidence
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Unit introduction
How many people do you know who have smartphones or mobile tablet devices? This
means that they are carrying considerable computer power around with them. There
has been an explosion of software applications, known as apps, to use on these
devices. You can use apps for many different purposes; for example, a location app
helps you to find your nearest shop, and a leisure app makes it easy to download
your favourite music.
Software developers and engineers have scrambled to meet the demand for mobile
apps, that are increasingly being used by businesses and organisations. The market
for Apple, Android and other apps have boomed. Software engineers are involved
with the design, development, testing and maintenance of apps. In addition, software
businesses that develop apps employ other professionals, including creative
designers, artists and sound engineers.
In this unit you will investigate the characteristics and uses of mobile apps, and learn
how mobile apps are developed. Then you will design, develop, test and review your
own mobile app. Rather than producing large amounts of original code from scratch,
the emphasis in this unit is on you integrating predefined programs/code snippets
(specific instructions for a mobile computer) with ready-made and original assets
(e.g. buttons and sounds) by using some original code. This will save you significant
amounts of time when developing your mobile app. You will review your finished app,
having obtained feedback from others, and evaluate possible improvements.
You may even be able to get it published on the internet and take pride in people
using an app you made.
In particular this unit develops skills from Unit 1: The Online World and Unit 2:
Technology Systems. In addition, this unit develops the skills from the following
specialist units: Unit 4: Creating Digital Animation, Unit 5: Creating Digital Audio
and Unit 6: Creating Digital Graphics. It also complements the delivery of Unit 12:
Software Development.
Learning aims
In this unit you will:
A understand the characteristics and uses of mobile apps
B design a mobile app
C develop and test a mobile app
D review the finished mobile app.
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Level 2 Pass
Level 2 Merit
1B.3
a test plan
a list of any
pre-defined
codes/programs
a proposed solution
test data.#
a detailed proposed
solution using a range
of design tools
alternative solutions
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1B.2
1A.1
Level 1
Assessment criteria
any design
constraints.#
141
Level 2 Distinction
Level 2 Pass
142
1C.6
commentary
throughout the code.*
constructs
constructs.*
Level 2 Distinction
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1C.5
Level 2 Merit
1C.4
Level 1
Level 2 Pass
Level 2 Merit
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1D.7
Level 1
143
Level 2 Distinction
Teacher guidance
Resources
The special resources required for this unit are:
a software development kit for a mobile device programming language,
e.g. Android App Inventor
an onscreen emulator for a mobile device
example mobile device(s) on which to run apps
graphic and audio-editing software to edit and optimise ready-made and original
assets.
Teachers may wish to use an application such as Scratch to introduce learners to the
concepts of programming. Scratch is available free from
http://scratch.mit.edu/download.
Learners should be provided with a brief to design and develop an app, or decide on
their own user requirements and purpose for the app.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
In this learning aim, learners will investigate the characteristics of mobile apps and
how they are used.
For 2A.P1: learners should consider a range of existing mobile apps. It may be
beneficial to offer a selection of apps, preferably ones with a clear purpose and
audience, from which they can choose two. Learners should explain the features and
intended use of each app. The two apps should be designed for different purposes.
For level 1, as a minimum, learners should be able to identify the purpose and some
of the features of at least two existing mobile apps, including presentation interface
elements and compatibility.
For 2A.M1: learners should review how the features of the two apps affect the
intended use, usability and appeal to the audience.
For 2A.D1: learners should look at one app in more detail and consider the strengths
and weaknesses of the product. They should discuss at least one strength and one
weakness.
Learning aim B
Learners are not expected to find their own problems or create their own project
brief. Suitable scenarios should allow learners to achieve all assessment criteria.
The user requirements should be given in the brief:
purpose of the software program
task(s) the software must perform
a list of the required user inputs and outputs
an outline of any processing/functions required.
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Centres are encouraged to use evidence for the development of the software
program as part of the learners digital portfolio (Unit 3). For instance, a movie
showing snapshots throughout the development process would be appropriate, as
would an audio diary of the process, or blog entries as developments are made.
For 2B.P2: learners should describe the user requirements and purpose of the app
for their design, as well as the user requirements for their design.
For level 1, as a minimum, learners should identify the purpose of the app and the
user requirements for the design.
For 2B.P3: for a given problem outlined in a brief, learners should design their
proposed solution. The design documents should include:
a proposed solution using basic design tools, including a description of the main
program tasks (data input and output, screen layouts and navigation, and
descriptions of the method of solution)
a list of any pre-defined programs/code snippets (including any functions or
sub-routines) and assets, documenting the sources appropriately
a test plan (to test for the logic and functionality).
Learners will produce design ideas for apps. Please note that learners do not have to
create original assets unless they choose to do so. The original assets may have been
produced in a unit such as Unit 5: Creating Digital Audio or Unit 6: Creating Digital
Graphics.
For level 1, as a minimum, learners should suggest an outline of a proposed solution
which will contain:
a description of the main program tasks input and output (e.g. to add two
numbers together and display a result)
screen layouts (input and output) templates or design sheets can be used to
help learners with their design.
For 2B.M2: in addition to the requirements for the pass grade, learners should
produce:
a detailed proposed solution, using a range of suitable tools (in addition to those
used at pass) such as flowcharts, control structures pseudocode, events, data
handling, and error handling and reporting)
a brief outline of any alternative solutions for the intended software program,
test data.
For 2B.D2: at this level, learners are expected to be able to justify their design
decisions and how the chosen design fulfils the purpose and user requirements.
They should consider the suitability for end users and the quality and thoroughness
of their design work. They also need to review their design in light of any constraints
(e.g. screen size) arising from the device and the programming language used.
Learners should explain why alternative designs were rejected.
Learning aim C
The designs will be used to create the mobile app. Although learners may deviate
from their designs (as happens with any project), they should aim to develop final
products that closely resemble their original design. The teacher should recognise
that the activities of gathering and preparing code and assets, along with original
code, is an iterative process.
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For 2C.P4: learners should prepare (including gathering) predefined code and
ready-made assets, such as buttons and images, and list them in a table of sources
(please note, many assets will be included within the development environment, e.g.
buttons). Chosen assets should demonstrate awareness of user requirements and
purpose. The sources of assets should be listed.
For level 1, as a minimum, learners should prepare ready-made assets required for
the app. This may include sprites, sounds, images, movies, animation and buttons
from a variety of sources. Learners will need guidance to prepare the assets and
code.
For 2C.M3: learners should optimise ready-made assets. For instance, bitmap
images should be optimised (e.g. be an appropriate file type and size to increase
the responsiveness of the app). Learners should demonstrate good awareness of
audience and purpose. All predefined code and assets should be fully listed in a
sources table, which should be detailed enough for another person to independently
obtain the assets used.
For 2C.P5: learners should integrate the pre-prepared code snippets and assets by
editing the code. They should then develop the app by:
creating an interface which demonstrates an awareness of the user requirements
and purpose of the app
assigning code to assets, e.g. buttons to control behaviour
writing comments within the code to explain how it works.
The interface may be a single screen with a number of assets that cause an event
to happen.
For level 1, as a minimum, learners should integrate and edit the assets and code to
develop the app, with guidance. Their app should contain one or more screens and
simple constructs.
For 2C.M4: learners should edit defined code and develop some original code to fulfil
the design requirements of the app. The development process will include creating a
multi-screen interface that reflects the planned interface, with assets on each screen.
The app should be multifunctional.
For 2C.P6: learners should test the functionality of code, ensuring it is fit for
purpose and adjust the code as required to fix any problems. They should document
any changes to the program. Testing documentation might range from a simple
checklist to a more elaborate testing schedule that includes due dates for completion
of different parts of the project.
For level 1, as a minimum, learners should, with support from the teacher, test the
app for functionality and fitness for purpose. They should fix any faults and document
their changes, with guidance.
For 2C.M5: learners should gather feedback from others when testing the app,
considering the user requirements and purpose of the app, and use it to improve the
app.
For 2C.D3: teachers should recognise that the activities of developing and testing
computer programs is iterative process and not sequential. Consequently, the
Distinction criteria for this learning aim is assessed through using the learners work
from both the Pass and Merit criteria.
Learners should refine their mobile app, taking account of user feedback, where
appropriate to do so, and the quality of the code, e.g. maintainability (how easily
the code can be modified), portability (on different platforms) and usability. All of
the ideas from testing, feedback and improving their designs as they create the
apps should have been considered as how best to refine the product.
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Learning aim D
For 2D.P7: for the final review, learners should be able to explain why their app is
suitable for the user requirements and purpose. Learners should give one reason for
audience and one for purpose.
For level 1, as a minimum, learners should identify why their app is suitable for the
user requirements and purpose. This could be achieved through a discussion with the
teacher about the outcomes of their project and evidence with a witness statement
and observation record.
For 2D.M6: for the final review, learners should review their app with others,
discussing the extent to which their solution meets the needs of the original
requirements and purpose of the app. Learners should consider how constraints,
user feedback and testing has affected the suitability of the app.
For 2D.D4: at this level, learners should evaluate their initial designs and the
completed app. They should identify any changes made from the design stage and
justify these changes.
Learners should make at least three specific suggestions for improvement for the
completed program to ensure it is fully functional, well coded and fit for purpose,
including considerations of any constraints, user requirements and purpose.
Learners do not need to implement the enhancements.
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event handling:
o forms
o assigning properties to screen components (e.g. buttons, boxes and
drop down lists)
o actions.
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Reviewing Apps
Design an
Interactive Alphabet
App
2A.P1, 2A.M1,
2A.D1, (1A.1)
2B.P2, 2B.M2,
2B.P3, 2B.D2,
(1B.2, 1B.3)
test plan
proposed solution
Scenario
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Assignment
Criteria covered
Report.
149
Presentation.
Assessment evidence
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
2D.P7, 2D.M6,
2D.D4, (1D.7)
150
Developing and
Testing
2C.P4, 2C.M3,
(1C.4), 2C.P5,
2C.M4, (1C.5),
2C.P6, 2C.M5,
(1C.6), 2C.D3
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Evaluation report.
User feedback.
Annotated design.
Annotated code.
Functional apps.
User feedback.
Annotated design.
Annotated code.
Assessment evidence
Scenario
Assignment
Criteria covered
Unit introduction
Spreadsheets are used to store, manipulate and analyse data and to present it in
easy-to-understand ways. They are invaluable for collecting and manipulating data of
all types. Spreadsheets can be formatted to create clear, concise reports and can be
sorted, filtered and updated with the touch of a button.
Spreadsheets are used extensively in many organisations to help people carry out
their job roles. For instance, accountants use spreadsheets to keep track of the
money going into and out from a business, and scientists use them to analyse the
results of their experiments and record the data for use in the future.
In this unit you will understand the many uses for spreadsheets and the tools and
techniques that are available and become skilled at using them. You will be able to
apply some of your findings to your own spreadsheet solutions.
In this unit, you will understand the many uses for spreadsheets. You will discover
the many tools and techniques that are available in spreadsheet software and will
become skilled at using them. You will investigate some of the ways spreadsheets
used in real-life. You will design a spreadsheet solution for a brief. You will then
develop and test your spreadsheet solution to store, manipulate and analyse a large
amount of data and present the output data in easy-to-understand way. Once
completed, you will review the finished spreadsheet solution having obtained
feedback from others, and evaluate possible improvements.
In particular, this unit develops skills from Unit 1: The Online World and Unit 2:
Technology Systems. In addition, it supports the content of Unit 10: Database
Development.
Learning aims
In this unit you will:
A understand the uses of spreadsheets and the features available in spreadsheet
software packages
B design a spreadsheet
C develop and test a spreadsheet
D review the finished spreadsheet.
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Level 2 Pass
Level 2 Merit
Level 2 Distinction
Identify how
spreadsheets are used
for two different
activities and how the
features are used in the
spreadsheets.
156
1B.3
worksheet structure
diagram.
1B.2
a test plan.
worksheet structure
diagram
1A.1
any constraints to
the design.
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test data.
detailed worksheet
structure diagram
alternative solutions
Learning aim A: Understand the uses of spreadsheets and the features available in spreadsheet software packages
Level 1
Assessment criteria
Level 2 Pass
1C.5
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1D.6
Level 2 Merit
1C.4
Level 1
157
Level 2 Distinction
Teacher guidance
Resources
The special resource for this unit is access to spreadsheet editing software. Learners
will need to be given example spreadsheets and an assessment brief, giving a
situation that requires a spreadsheet solution.
Learners should produce a spreadsheet solution to a problem in a given brief and
with either a given dataset. The user requirements in the assessment brief should
include:
the purpose of the spreadsheet
the task(s) the spreadsheet must perform
the information the spreadsheet must supply, in what form, to whom
an outline of the required processing/calculations.
This unit assumes that learners already have a basic understanding of and ability
to use spreadsheets which cover basic spreadsheet tools and techniques such as
using formulae, e.g. add, subtract, divide and multiply.
Learners can devise their own brief, but it must be approved by the centre before
being used for assessment.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
For 2A.P1: learners should explain how two spreadsheets are used in the real world, for
example to measure performance over time or to calculate profit and loss. They should
describe how the tools and techniques included in the spreadsheets are used. The two
spreadsheets should be designed for different purposes.
For level 1, as a minimum, learners should identify how two spreadsheets are used in the
real world and identify how the features (e.g. formulae, layout) are used in two given
spreadsheets.
For 2A.M1: learners should review how the features (e.g. functions, layout, structure)
could improve productivity, accuracy and usability in the spreadsheets.
For 2A.D1: learners should look at the spreadsheets in more detail and consider the
strengths and weaknesses of the spreadsheets. They should discuss at least one
strength and one weakness.
Learning aim B
Learners need to design a spreadsheet solution for a specific purpose.
Centres are encouraged to use evidence from the development of the spreadsheet as
part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: learners should describe the user requirements and purpose of the
spreadsheet in their designs.
For level 1, as a minimum, learners should identify the purpose and the user
requirements for their spreadsheet design.
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For level 1, as a minimum, learners should have created an outline design for their
spreadsheet solution, with guidance. An outline design would contain worksheet
layout and data input diagram. Some annotations should indicate the processes and
appropriate tools/techniques used, e.g. functions and formulas. This will give an
indication of what the product would be like and what it is about.
For 2B.P3: learners should design a spreadsheet solution. This should be a workable
design and should include:
a worksheet structure diagram including calculations and tools/techniques to be
applied, e.g. cell formatting, functions, formulas, IF statements
output data presenting the results/outcome
a test plan.
For 2B.M2: the detailed spreadsheet design will contain:
a brief description of alternative solutions, e.g. choice of calculations and style
a detailed worksheet structure diagram indicating data validation (including lists),
e.g. multiple worksheets, cell referencing, input messages, error messages,
macros, cell protection and navigation between multiple worksheets
test data, e.g. test, expected result, actual result.
For 2B.D2: learners should justify their design decision, explaining how they meet
the brief. Learners may wish to do this by annotating their design documents and
describing why (e.g. I have used a function here because ). They should also
justify why they have chosen a specific design to fulfil the brief in terms of purpose
and user requirements. Learners should explain why alternative designs were
rejected, and consider any constraints.
Learning aim C
Learners designs will be used to create the spreadsheet solution. Although learners
may deviate from their designs (as happens with any project), they should aim to
create a final spreadsheet that closely resembles their original design (unless there
is a good reason not to).
For 2C.P4: learners will develop a spreadsheet solution for a given purpose to
meet the brief. The spreadsheet will contain a user interface for data input and
for the presentation of output data. It will include simple functions and formulae.
Data for the spreadsheet will be sorted and the spreadsheet will be formatted
appropriately to promote ease of use. Learners will have created either a chart
or a graph to present the result/output from the spreadsheet solution.
For level 1, as a minimum, learners should develop a spreadsheet solution for a brief.
The solution should include formulae and simple functions, some formatting, and
basic output to present the outcome/result.
For 2C.M3: learners will refine their spreadsheet solution to improve the usability of
their spreadsheet. Onscreen user navigation and guidance includes:
input messages
validation (including lists)
error messages
navigation prompts and guidance
conditional formatting
labels
data-entry forms
a commentary explaining the output presentation.
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For 2C.P5: learners should test the functionality of the spreadsheet and make
changes based on these tests to repair any faults. The spreadsheet should be fully
functional and fit for purpose. Changes to the spreadsheet should be documented:
different versions from stages of development could be used to evidence this.
For level 1, as a minimum, learners should test the spreadsheet solution for
functionality and purpose and repair any faults, with guidance.
For 2C.M4: learners should test the functionality of any additional tools/techniques
used, repair any faults and gather feedback on their spreadsheet from potential
users, and use it to improve the spreadsheet. They should cover the ease of use of
the spreadsheet solution, both in terms of the storage, manipulation and analysis of
data and the data output presentation.
For 2C.D3: teachers should recognise that the process of developing and testing
a spreadsheet is iterative, and not a sequential process. Learners will refine the
spreadsheet solution using automated tools/techniques to improve productivity,
accuracy and the presentation of output data. Automated tools/techniques used
to do this include macros, links, named ranges and pivot tables.
All of the ideas from testing, feedback and reviewing their designs as they create the
spreadsheet solution should have been considered as how best to refine the product.
Learning aim D
Learners will complete a review of their finished spreadsheet solutions. This is a
reflective exercise to establish what the strengths and areas for improvement of the
solution are against the purpose and user requirements.
For 2D.P6: learners should have assessed the functionality of their spreadsheet and
should explain why their spreadsheet is suitable for user requirements and purpose.
Learners should try to avoid identifying mundane points such as the colour used
(unless that is particularly important) and instead think about why their solution
is appropriate and how it can be made more appropriate.
For level 1, as a minimum, learners should identify how their spreadsheet is suitable
for the purpose and user requirements.
For 2D.M5: learners should review the extent of how their spreadsheet solution
meets the brief, based on feedback, and consider how the spreadsheet measures
up against the original purpose and user requirements.
For 2D.D4: learners should evaluate their final spreadsheet solution against the
initial designs and justify any changes made. Learners should make at least three
recommendations for how they could further improve their spreadsheet.
Learners do not need to implement the enhancements.
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Application of
Spreadsheets
2A.P1, 2A.M1
2A.D1, (1A.1)
161
Assessment evidence
Scenario
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Assignment
Criteria covered
a profit-and-loss model for a clothing/sports shop, including incoming and outgoing stock.
a membership list for a pop bands fan club showing age ranges and location of members
Learners should have access to an assessment brief that outlines the purpose and user requirements and a suitable data set
(of at least 50 rows). Possible scenarios for this unit include:
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Review
2D.P6, 2D.M5
2D.D4, (1D.6)
162
Developing and
Testing a
Spreadsheet
Solution
2C.P4, 2C.M3,
(1C.4), 2C.P5
2C.M4, (1C.5)
2C.D3
Evaluation.
Test plan.
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o worksheet layout
o purpose
o user needs
Designing a
Spreadsheet
Solution
2B.P2, 2B.M2
2B.P3, 2B.D2,
(1B.2, 1B.3)
You will produce design documents for a
spreadsheet solution to meet your managers
needs.
Assessment evidence
Scenario
Assignment
Criteria covered
Unit 10:
Database Development
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Do you use the internet to search for information, such as music tracks, items in
an online shop or train times? If so, the chances are that you are using a database
without realising it! Many IT systems involve the use of databases and it is important
to understand how they work.
Databases are designed to hold data in a digital form, for example, a record for each
computer game in a shop. Database tools can be used to ensure the data is valid and
accurate. They also allow information to be restricted to certain individuals and to be
analysed and presented in reports.
Job roles include database administrators who oversee the performance, integrity and
security of a system and database managers who are responsible for the way a company
manages, organises and stores its information.
In this unit you will investigate the features and uses of databases by exploring what
they are and what you can do with them. You will be able to apply some of your findings
to your own database solution.
You will also learn how to use database software to design, develop and test relational
databases for a brief. Once completed, you will review your database, having obtained
feedback from others, and evaluate possible improvements.
In particular this unit develops skills from Unit 2: Technology Systems and the
following optional specialist units: Unit 9: Spreadsheet Development and Unit 12:
Software Development.
Learning aims
In this unit you will:
A understand the uses of and tools/techniques used in databases
B design a relational database
C develop and test a relational database
D review the finished relational database.
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Testing a database
The testing process:
Test the relational database for functionality, purpose and usability
Use feedback from others, for example, on the databases functionality, its usability,
and its performance
Consider possible improvements and/or refinements to the relational database, for
example, additional tables, additional queries, forms, reports, automation (macros)
and security
Provide onscreen user navigation and instructions.
Learning aim D: Review the finished relational database
Reviewing a database
Review the finished relational database for:
the user requirements and user experience (e.g. usability and reliability)
fitness for purpose
any constraints (e.g. hardware and software availability)
strengths and improvements.
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Level 2 Pass
Level 2 Merit
1B.3
168
1B.2
a test plan.
a database structure
1A.1
Level 2 Distinction
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
test data.
a detailed database
structure
alternative designs
Level 1
Assessment criteria
Level 2 Pass
sort records
a data-entry form.
data-entry forms.
two tables
onscreen navigation
and guidance
Level 2 Merit
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
1D.6
1C.5
1C.4
Level 1
169
Level 2 Distinction
Teacher guidance
Resources
The special resource required for this unit is database software that allows the
creation and use of relational database structures.
Learners will also need a brief to design and develop a database against.
A brief should include:
purpose
client and user requirements for the database
task(s) the database must perform
information the database must supply, in what form and to whom
data to be input into the database, how and from where
the processing that is required in the database
the level of security needed to access the database.
The tasks, data and processing in the brief must meet the following requirements
(as a minimum):
at least two tables with appropriate field attributes, including names, sizes
formats, data types, validation rules and text
define appropriate primary and foreign keys
a given data set containing at least 50 records
at least one one-to-many relationship between at least two tables
sort records using single and multiple fields
at least two data-entry forms, which enables entry of data into single and/or
multiple tables
a main menu form, which links to the data-entry sub-forms and includes options to
run queries and view reports
at least five queries, which searches for meaningful information using single and
multiple criteria in at least two tables, using relational and logical operators and
wildcards
at least three reports to present meaningful information for a purpose and
audience.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will investigate databases by describing the main uses of databases, as well
as the purpose of the tool/techniques they include.
For 2A.P1: learners should explain the uses of databases and how the
tools/techniques are used in two given databases, e.g. an appointment system for a
doctors surgery that stores records of patients, appointments and medical history,
with the intention of using features such as reports to identify the numbers of
cancelled appointments in any given month. The two databases should be designed
for different purposes.
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For level 1, as a minimum, learners should identify the uses of databases and how
the tools/techniques are used for two databases, including tables, fields, records,
queries and reports.
For 2A.M1: learners should explain how the tools/techniques of the databases could
improve productivity, accuracy and usability, e.g. sending an automated mail shot to
every patient in the database using their address details, explaining important news
about the surgery.
For 2A.D1: learners should look at the databases in more detail and consider the
strengths and weaknesses of the product. They should discuss at least one strength
and one weakness.
Learning aim B
Learners should now have an understanding of what databases are and should be
able to distinguish between different types of databases. They will be able to apply
what they find out during their investigation of databases in the development of their
own relational database.
Learners will design, develop and test a relational database.
Learners should be given a brief, which will allow them to design a relational
database for a given purpose. The brief should ideally be written with a client in
mind, including clear objectives of what they want the database to perform and
present. This will include a data set containing at least 50 records that learners
will be expected to import into the database.
Centres are encouraged to use evidence from the development of the database as
part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: To produce a design for a relational database, learners must first be able
to understand and interpret the purpose and users requirements for the product,
relating this to design ideas for the product. They should be able to provide a
description of the relational database and what it is intended to be used for.
For level 1, as a minimum, learners should identify the user requirements and
purpose for the design of their database.
For 2B.P3: learners need to provide a database structure, including at least two
tables with appropriate field attributes (e.g. names, sizes, formats, data types), an
entity relationship diagram illustrating at least one, one-to-many relationship and a
data input form. Learners must also provide a test plan giving an outline of the range
of tests that they will perform when the relational database is developed.
For level 1, as a minimum, learners should have created with guidance, an outline
design for their relational database. Their outline design will contain a single table
database structure with appropriate field attributes and input/output screen for a
data entry form.
For 2B.M2: learners will need to consider alternative design ideas to suit audience
and purpose including:
different ways of presenting reports and forms.
A detailed database structure including what validation and verification procedures
would apply to the data. Learners will also need to provide an input and output
screen/form for a main menu with options to access at least two data-entry sub-forms,
run queries and view reports. All forms at this stage should be customised to meet
audience and purpose. Examples include applying appropriate logos, themes, titles and
user instructions. Learners must include some test data as part of the test plan, which
should reflect the user requirements.
an outline of at least five queries and three reports that will extract and present
meaningful information.
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For 2B.D2: learners should justify their final design decisions, explaining how the
relational database will fulfil the stated purpose and user requirements. Learners
must also think about the constraints, e.g. software availability and whether or not
this will have an impact on developing the relational database. If it does, learners
should consider whether there are any alternatives for developing the same solution.
Learners should explain why alternative designs were rejected.
Learning aim C
Learners will have a design of what their intended database will do, how it will be
structured and how it will be tested. They should therefore be ready to apply their
practical skills and knowledge to develop and test a relational database.
For 2C.P4: learners should use appropriate software resources (identified in their
design) to develop their relational database. The relational database that they
design must demonstrate awareness of the purpose of the database and user
requirements.
As a minimum, learners should have developed a relational database that
demonstrates the following competencies (as defined in the brief):
consists of at least two tables with appropriate field attributes including names,
sizes formats, data types, validation rules and text
has defined primary and foreign key(s)
has tables populated with a combined data set containing at least 50 records
has at least one example of a one-to-many relationship
sorts records using single and multiple fields alphabetically or numerically in
ascending or descending order
includes at least two data-entry forms.
For level 1, as a minimum, learners should have developed a database with
assistance from the teacher, which includes a single table with appropriate field
attributes and an input form for data entry.
For 2C.M3: learners will develop the database, demonstrating an awareness of the
intended user requirements and accuracy by:
creating reports to present meaningful information, using features (e.g. titles,
page layouts, colours, field selection, date/time, grouping, introductions and
images)
customising data-entry forms, to enable entry of data into single and multiple
tables. The fields should have appropriate entry-form field lengths, have clear
labelling of entry-form fields, provide instruction fields where necessary and
include validation checks on field entries where appropriate and facilitate
navigation
creating and editing a main menu form with options to access other forms,
queries and reports
searching with single and multiple criteria on one or two fields in at least two
tables, using relational and logical operators and wildcards
onscreen user navigation and guidance.
For 2C.P5: learners will be expected to follow their test plans (as defined in their
design) and test the functionality and purpose of their database.
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Learners are likely to experience technical difficulties as they develop their database.
Where this happens, learners will be expected to resolve these difficulties, and by
doing so will have made the necessary repairs to their database. It is important
that learners make appropriate comments on their designs and test plans about
any issues they discover and how they resolved them.
For level 1, as a minimum, Learners must show they have tested for the functionality
of their database. Learners will need guidance to test their database.
For 2C.M4: over and above the existing functionality testing, learners will also be
required to test the functionality of the additional features of the database, as
implemented for 2C.M3.
Learners will also complete usability testing with the help of at least one person who
can act as the client. The client should comment on the functionality and usability
of the relational database. Learners should record this feedback as part of the testing
process.
For 2C.D3: teachers should recognise that the process of developing and testing a
database is an iterative process. When making refinements to their database,
learners should take into account their test results and feedback.
Learners should refine the database solution using automated tools and techniques to
improve productivity, accuracy and the presentation of output data. The database
should include:
error messages resulting from validation and verification checks to data
(including queries and reports) and the user interface (forms)
onscreen user guidance to assist users with the user interface, particularly with
instructions on how to navigate throughout the forms, data entry and data
management, queries and reports
automations (e.g. the ability to automate tasks using macros).
Learners will also be expected to make refinements to their databases by taking
account of their test results and feedback from the client.
All of the ideas from testing, feedback and reviewing their designs as they create the
database should have been considered as how best to refine the product.
Learning aim D
For 2D.P6: learners should explain why their final database meets the user
requirements and purpose.
For level 1, as a minimum, learners should have identified how their database meets
the purpose and user requirements.
For 2D.M5: learners should build on the comments they made for the pass criteria,
and should refer back to the user requirements as defined in their design when doing
so. They should also seek feedback from another person about the final relational
database. An interview would be an ideal way of discussing the relational database
and recording the feedback. Learners should use this feedback to identify strengths
and potential improvements.
For 2D.D4: learners should evaluate their design against the final database in terms
of overall user experience and user requirements in the original brief. They should
justify any changes that were made through the development of the database and
explain the rationale for the changes. Refinements could include exporting data,
using data to create mail shots, macros, complex queries, etc. They should also give
at least three recommendations for any further improvements, but do not need to
implement the enhancements.
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2A.P1, 2A.M1,
2A.D1, (1A.1)
174
Assignment
Criteria covered
A short report.
Assessment evidence
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Scenario
members will be able to use the database online to search for information and to generate reports.
an endangered animals charity needs a database of all the animals that it supports.
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Designing a
Database for a
Doctors Surgery
2B.P2, 2B.M2
2B.P3, 2B.D2
(1B.2, 1B.3)
Justification.
Structure
Assessment evidence
Scenario
Assignment
Criteria covered
175
176
Developing Your
Database
2C.P4, 2C.M3,
(1C.4), 2C.P5,
2C.M4, (1C. 5),
2C.D3
Database
Assessment evidence
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Scenario
Assignment
Criteria covered
Reviewing Your
Database
2D.P6, 2D.M5,
2D.D4
Scenario
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Assignment
Criteria covered
Annotation of design and feedback
responses.
A report
Assessment evidence
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Unit 11:
Computer Networks
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Computer networking is an important part of our daily business and personal lives
that most people take for granted. Without networks, many of the tools and systems
used by business and individuals would not function: we couldnt surf the worldwide
web, send and receive emails, or use a variety of devices such as a smartphone,
laptop or games console to communicate with friends and family online.
So, what is computer networking? In its simplest form, computer networking is a
collection of interconnected, wired or wireless, hardware devices and associated
software that allows computers to communicate and share resources with each other.
There are a number of job roles that involve working with computer networks.
These include:
network engineers who design, develop, test, operate and support computer
networks and services
network managers who ensure that the network capacity can meet an
organisations needs and that it is secure
IT support technicians who find and correct software and hardware problems for
computer users, including problems in computer networks.
In this unit, you will come to understand the features and uses of computer networks
by exploring what networks are, as well as the different types of network and how
they affect user experience. You will investigate issues such as reliability (frequency
of network failure and performance) and how quickly data are transferred across the
network under different conditions. You will be able to apply some of your findings to
your own computer network. You will also learn about the different hardware and
software devices needed for networking, and how these can be combined to make a
computer network. You will also put your knowledge and skills into practice by
designing, developing and testing your own computer network for a brief. Once
completed, you will review your network against the brief and obtain feedback
from the client, having obtained feedback from others, and evaluate possible
improvements.
In particular this unit develops skills from Unit 1: The Online World, Unit 2:
Technology Systems and complements the skills in Unit 12: Software Development.
Learning aims
In this unit you will:
A understand the features and uses of computer networking
B design a computer network
C develop and test a computer network
D review the finished computer network.
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Level 2 Pass
Level 2 Merit
1B.3
a test plan.
a network diagram
test data
an outline of how
the computer network
will be set up and
configured
alternative solutions
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
an outline network
diagram.
1B.2
1A.1
Level 1
Assessment criteria
185
Level 2 Distinction
Level 2 Pass
Develop a computer
network, with guidance,
that has:
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Level 2 Distinction
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1D.6
1C.5
1C.4
Level 1
Teacher guidance
Resources
The special resource required for this unit is access to networking hardware
components and software. Learners can also use network simulators, such as Packet
Tracer to develop their understanding of concepts.
Hardware and software resources will be needed for the practical aspects of the unit.
As a minimum, each learner will need access to two PCs with network adapters,
cabling (if wired), wireless router (if wireless) and appropriate software, and simple
manuals for the setting up and testing of the computer network. If there are more
than two PCs, a hub or router will be required to connect them together.
The practical activities, although limited, should take place in a workshop with
appropriate tools, and take account of health and safety requirements. Access
to technical support is valuable, unless the teacher is very experienced.
To illustrate concepts and aid demonstrations, a wide range of current hardware
components should be available for learners to study and use.
Learners will require an appropriate brief in order to design the network, and access
to the client (potentially the teacher) in order to get feedback about the network.
What they observe and find out during the investigation in learning aim A can be
applied in the development of their own computer network.
For this unit, learners will need good background materials in the form of handouts,
and diagrams of network structures and network operations.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will investigate computer networks, describing the main uses and features
of a network.
For 2A.P1: learners should explain the uses and features of a given computer
network. For example, what features a computer network requires, allowing people
to play computer games simultaneously in a multi-player gaming environment.
The two computer networks should be designed for different purposes.
For level 1, as a minimum, learners should have identify uses and features of
computer networks. For a given network, they are likely to have identified only the
main features and the main uses of the network, without any description which
relates the two together.
For 2A.M1: learners should review how the uses and features of a given computer
network could affect the user experience, e.g. reliability (frequency of network
failure) and performance (how quickly data is transferred across the network under
different conditions). The learner should explain how different features in the network
affect the user experience, e.g. speed, connectivity, reliability.
For 2A.D1: learners should look at one computer network in more detail and discuss
the strengths and weaknesses of the product. They should discuss at least one
strength and one weakness.
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Learning aim B
Learners should now have an understanding of what computer networks are used
for, and their features. Learners will design, develop and test their own computer
network. They have a choice of designing either a peer-to-peer or client-server
network, depending on hardware and software resource availability.
Learners should be given a brief, which will allow them to design a computer
network. The brief should ideally be written with a client in mind with clearly stated
resource requirements and objectives.
The brief must include the following requirements (as a minimum):
create at least three network users, one of whom must be a network administrator
with full control over the computer network
create at least five shared folders and seven shared files, with different access
permissions for different users
configure network users, e.g. place in groups, set login restrictions,
disable accounts
create at least one shared hardware network resource, e.g. printer, scanner,
external storage device
configure network users, e.g. add more users, remove existing users, change
passwords(s), change access rights, set login restrictions, disable user accounts
setup use of network utilities, e.g. remote desktop, instant messaging,
antivirus, firewall.
Centres are encouraged to use evidence from the development of the network as
part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: in order to produce a design for a computer network, learners must first
be able to understand and interpret the requirements from the brief for the product.
They should be able to provide a description of the clients requirements for the
computer network, and its intended use.
For level 1, as a minimum, learners will identify the client requirements for the
network and its intended purpose.
For 2B.P3: learners will design the network. This should include a description of
users needs, and their role when using the computer network. For example, one or
more users may be given administrator responsibilities for maintaining the computer
network. Learners need to provide a structure for their computer network, which
must include a list of hardware components and software resources, the names
and roles of the people that will be using the network, the role of the networking
components and how they connect or communicate with each other. They should also
provide a network diagram showing the structure of the network, network devices
and other equipment, positioning of network devices and equipment, connection
medium and IP address (if applicable).
Learners must also provide a test plan, giving an outline of the range of tests that
they will perform when the network is developed.
For level 1, as a minimum, learners should have created, with guidance, an outline
design for their computer network. An outline design would contain a list of hardware
and software components, the number of users, and an outline network diagram
illustrating the network devices and their connections.
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For 2B.M2: learners should include some alternative solutions within their design
documentation. For example, variations of how the same network can be developed,
either by changing the physical or logical topologies or changing the network
components. They must have also considered how their computer network will be
set up and configured; for example, setting up IP addresses and subnet masks,
and setting up different access permissions for individual or groups of network users.
All network users will be expected to have a username and password to access the
computer network. Learners must have also considered the costs involved with
setting up a network, in terms of the hardware components and software resources.
Learners must include some test data as part of the test plan, which should reflect
the client requirements.
For 2B.D2: learners should justify their design decisions, including their final choice
of network design and why they chose one design compared to another. Learners
should be able to reference that to the given purpose and client requirements.
Learners must also think about constraints, e.g. hardware and software availability,
and whether or not this will have an impact on developing the computer network. If it
does, are there any alternatives for developing the same solution? Learners should
explain why alternative designs were rejected.
Learning aim C
Learners will have a design of what their intended computer network will do,
what it will consist of, where it will be located, how it will be connected, set up and
configured, and how it will be tested. They should therefore be ready to apply their
practical skills and knowledge to develop and test a computer network.
For 2C.P4: learners should use appropriate hardware components and software
resources (identified in their design) to develop their computer network. The
computer network that they build must demonstrate awareness of the purpose
of the network and the client requirements.
As a minimum, learners should have developed a computer network that has
(as defined in the brief):
at least three network users, one of whom is a network administrator
users sharing of at least five folders and seven files, which have different access
permissions for the three network users.
For level 1, as a minimum, learners should have developed a computer network with
assistance from the teacher, which shows that they have been able to set up at least
two network users, and create and share one folder and three files (with no access
permissions).
For 2C.M3: as a minimum, learners will develop a more complex computer network,
with the addition of at least one additional hardware device and software resource.
These could include a printer, scanner, external storage device, internet or email.
They will share and configure the hardware device(s) and utilities on the network.
For 2C.P5: learners will be expected to follow their test plans (as defined in their
design) and test the functionality and connectivity of their computer network, in
terms of checking the physical connections and electronic communication between
devices. They should also test that the network meets their client requirements.
Learners are likely to experience technical difficulties as they develop their computer
network. Where this happens, learners will be expected to resolve these difficulties,
and by doing so will have made the necessary repairs to their computer network.
It is important that learners make appropriate comments in their designs and test
plans about any issues they discover, and how they have resolved them. Where
appropriate to do so, photographs of problems and solutions or witness statements
and observation records can be used as evidence of this process.
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Learners must adhere to all health and safety guidelines when undertaking practical
activities with electronic equipment.
For level 1, as a minimum, learners must show that they have tested connectivity
between at least two network devices, e.g. computer systems in the network, with
guidance.
For 2C.M4: learners will be required to test the functionality of the additional
hardware device(s) and software resource(s) over and above the existing
functionality testing.
Learners will also complete user-experience testing with the help of at least
one person who can act as the client. The client should be commenting on the
functionality, performance and reliability of the computer network. Learners should
record this feedback as part of the testing process.
For 2C.D3: teachers should recognise that the process of developing and testing
networks is an iterative process. When making refinements to their network, learners
should take into account their test results and feedback.
Learners should refine their network to improve the reliability and performance.
If it is not possible for learners to apply their improvements (for example, due to
software or hardware constraints), learners should explain what they would do if they
had the opportunity focusing on reliability and performance. Learners will also be
expected to the make refinements following their test results and the feedback from
the client.
Refinements could include configuring the computer network, such as configuring
the users, e.g. adding more users, removing existing users, changing access rights,
setting login permissions, disabling accounts, or demonstrating a range of networking
utilities, such as remote desktop.
All of the ideas from testing, feedback and reviewing the computer network should
have been considered as learners go through the refinement process.
Learning aim D
For 2D.P6: learners should explain why their network is suitable for the intended
purpose and the original requirements.
For level 1, as a minimum, learners should have identified how their network is
suitable for the purpose and the original requirements.
For 2D.M5: learners should build on the explanations for the Pass criteria, and
review how well the client requirements and purpose have been met. They should
also seek feedback from the client about the final network. An interview would be
an ideal way of discussing the computer network and recording the feedback.
Learners should use this feedback to identify strengths and potential improvements
for their network.
For 2D.D4: learners should evaluate the initial designs/solutions against the final
computer network in terms of costs, overall user experience, and purpose and client
requirements in the original brief. They should justify any changes that were made
and explain the rationale for those changes. They should also give recommendations
for at least three improvements, but do not need to implement the enhancements.
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191
Investigation
2A.P1, 2A.M1
2A.D1, (1A.1)
192
Assignment
Criteria covered
Interview.
Report.
Presentation.
Web page.
Assessment evidence
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Scenario
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Designing a
Computer Network
2B.P2, 2B.M2,
2B.P3, 2B.D2,
(1B.2, 1B.3)
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a test plan.
a network diagram
Scenario
Assignment
Criteria covered
Report.
Web page.
Assessment evidence
193
194
2D.P6, 2D.M5,
2D.D4, (1D.6)
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Report.
Observation records.
Witness statements.
Developing a
Computer Network
2C.P4, 2C.M3
(1C.4), 2C.P5
2C.M4, (1C.5)
2C.D3
Assessment evidence
Scenario
Assignment
Criteria covered
Unit 12:
Software Development
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
We live in an age of computer devices, which organisations and individuals have
come to rely on. Computer devices are everywhere and advances in these take place
daily. It is essential for organisations and IT professionals to develop and maintain
software programs that bring to life the technology we all rely on.
Being able to create software programs could give you a brilliant opportunity for a
varied, interesting, challenging and prosperous career that few other vocational
sectors can match. Software developers or engineers develop, test and maintain
computer programs to solve problems and/or improve productivity. To create
successful programs, you have to develop good problem-solving and creativethinking skills. In addition, businesses are likely to employ teams of people to
develop software programs, including system analysts who examine IT systems
and business processes.
In this unit, you will learn the rules of a programming language and how to write
code to develop a successful program. You will be able to apply some of your findings
to your own software solutions.
In addition, you will learn what factors affect the quality of the program and how
to produce good quality programs. You will design and develop your own software
program to fulfil a brief. You will test your programs for functionality and purpose,
and identify and repair faults. You will review your finished program, having obtained
feedback from others, and evaluate possible improvements.
This unit is not platform dependent and a range of program-development
environments can be used.
In particular this unit develops skills from Unit 2: Technology Systems and it
complements the delivery of Unit 8: Mobile Apps Development.
Learning aims
In this unit you will:
A understand the characteristics and uses of a software program
B design a software program
C develop and test a software program
D review the finished software program.
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200
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Level 2 Pass
Level 2 Merit
202
1B.3
an outline of the
proposed solution.
a problem definition
statement
1B.2
a test plan.
a list of any
pre-defined
functions/subroutines
a proposed solution
a problem definition
statement
test data.
a detailed proposed
solution using a range
of design tools
alternative solutions
any design
constraints.
Level 2 Distinction
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1A.1
Level 1
Assessment criteria
Level 2 Pass
commentary
throughout the code.*
constructs/techniques
constructs/techniques.*
a user interface
(input and output)
a user interface
(input and output)
Level 2 Merit
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1C.5
1C.4
Level 1
Level 2 Distinction
203
Level 2 Pass
204
Level 2 Merit
Level 2 Distinction
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1D.6
Level 1
Teacher guidance
Resources
Centres should consider carefully which programming language(s) they are going to
use and whether the language will allow learners to meet all the assessment criteria
for this unit. Please note that at level 2 we do not expect learners to develop
programs in an object-oriented language.
Teachers may wish to introduce learners to the concepts of programming using an
application such as Scratch, available from http://scratch.mit.edu/download, or
BYOB, which allows users to build their own subroutines. BYOB is available from
http://byobberkeley.edu/.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learners will investigate the characteristics of software programs. This includes:
why software is used
knowing that different programming languages exist and that they have different
constructs/techniques
functions of the constructs and techniques
understanding how the quality of the software programs are affected by the design
choice of techniques and constructs.
Learning aim A
Learners will be given two sections of code or programs to investigate. The given
programs should be appropriate for the level of the learner, including a good range
of program constructs and techniques given in learning aim C.
For 2A.P1: learners should explain the purpose of the code for each of the two given
programs, e.g. to carry out calculations, and explain the characteristics, including
constructs and techniques being used within the program, e.g. variables and
functions. The two software programs should be designed for different purposes.
For level 1, as a minimum, learners should be able to identify the purpose of the
code and identify the constructs and techniques, e.g. variables and functions.
Teachers may wish to guide learners by including clear annotations on the code.
For 2A.M1: learners should review the quality (e.g. efficiency/performance,
maintainability and usability) of the program. Learners should provide specific
suggestions for improving the quality of this program. Learners should also include
a flowchart showing how the program functions.
For 2A.D1: learners should look at one software program in more detail and discuss
the strengths and weaknesses of the product. They should discuss at least one
strength and one weakness.
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Learning aim B
Learners should have access to a suitable assessment brief, which contains the user
requirements of the program, including:
the purpose of the software program
the task(s) the software must perform
what the required user inputs and outputs are
an outline of any processing/functions required.
Centres are encouraged to use evidence from the development of the software as
part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: learners should describe the user requirements and purpose of the
program for their designs.
For level 1, as a minimum, learners should identify the user requirements and the
purpose of the program for their designs.
For 2B.P3: for a given problem outlined in a brief, learners should outline their
proposed solution. The design documentation should include:
a problem definition statement
a proposed solution using basic design tools a description of the main program
tasks, (e.g. data input and output format), screen layouts and navigation, simple
data structures and algorithms or descriptions of the method of solution
a list of any pre-defined programs and/or subroutines documenting the source
a test plan (to test for the logic and functionality).
For level 1, as a minimum, learners should identify the purpose and user
requirements for the program. The outline of a proposed solution will contain:
a problem definition statement
a description of the main program tasks input and output (e.g. to add two
numbers together and display a result)
screen layouts (input and output) templates or design sheets can be used to help
learners with their design.
For 2B.M2: in addition to the requirements for the pass grade, learners should
produce:
a detailed proposed solution using a range of suitable tools (in addition to those
used at pass level) such as algorithms, e.g. flowcharts, data structures, data
storage, control structures, data validation and error handling and reporting
a brief outline of any alternative solutions for the intended software program
test data.
For 2B.D2: learners are expected to be able to justify their design decisions and how
the chosen design fulfils the stated purpose and user requirements for the given
brief. They should consider the suitability for the end user and the quality and
thoroughness of their design work. Learners need to consider their design in light
of any constraints arising from the programming. For example, language used, and
the device capabilities (e.g. memory) in terms of the quality of the user interface,
manipulation and storage of data, and ease of use. Learners should explain why
alternative designs were rejected.
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Learning aim C
Learners will develop and test their program for a given brief.
For 2C.P4: learners should develop their solution to the given brief by implementing
their design. Some learners will find that their designs do not allow them to
implement a solution. In this case, learners should amend their program but should
not revisit the design work at this stage. Learners should ensure that they are
developing solutions using some constructs/techniques from the level 2 content in
learning aim C. These include conditional-controlled loops, Boolean data types and
functions. The program should also include commentary built into the program and
have a user interface with both input and output facilities.
For level 1, as a minimum, learners should use their designs and their understanding
of the level 1 constructs/techniques to create simple programs to solve the given
problem. Learners at this level may experience difficulties in typing code correctly
and will need support with these activities.
For 2C.M3: at this level, learners will produce a functional program that satisfies the
brief. Learners are likely to need to adapt their designs to create a fully functioning
software solution.
For 2C.P5: learners should compile/run (depending on the programming language
being used) and test their program using their test plan. During the testing process
they should keep evidence of any changes made to the code, and repair any faults.
Learners should test that their program meets the original requirements from the
brief.
For level 1, as a minimum, learners should compile/run their program and test the
programs main functions to ensure that data can be input, processed and output.
Learners will need guidance in order to achieve this criteria.
For 2C.M4: learners should compile/run (depending on the programming language
being used) and test their program using the test data. They should correct any
errors found in the code and produce evidence to show any changes made to the
program. Learners should work with others to obtain feedback on the quality and
functionality of their program, and use this to improve the program.
For 2C.D3: teachers should recognise that the process of developing and testing
software is an iterative process. When making refinements to their software, learners
should take into account their test results and user feedback.
Learners should refine the software program, taking account of user feedback and
the quality of the code, e.g. maintainability, portability, usability.
All of the ideas from the testing, feedback and reviewing the software program
should have been considered in when refining the product.
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Learning aim D
For 2D.P6: learners should review their program in light of the results of their
testing and should explain how their program is fit for purpose and meets the original
requirements.
For level 1, as a minimum, learners should identify how their software meets the
original requirements and the purpose.
For 2D.M5: learners should consider the outcomes of their testing and should review
the extent to which the program solves the given problem. Learners should gather
feedback from others and consider changes they would like to make in the light of
this feedback.
For 2D.D4: learners should evaluate their initial designs and the completed
program. They should identify any changes made from the design stage and justify
these changes in terms of the requirements and the features of the language used,
and any other constraints.
Learners should make at least three specific suggestions for improving the completed
program to ensure it is fully functional, well coded and fit for purpose.
Learners do not need to implement the enhancements.
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Reviewing Programs
2A.P1, 2A.M1
2A.D1, (1A.1)
210
Assignment
Criteria covered
Flow chart.
Report.
Annotated code.
Assessment evidence
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purpose.
constructs/techniques used
Scenario
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Design a Password
Program
2B.P2, 2B.M2
2B.P3, 2B.D2
(1B.2, 1B.3)
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a test plan.
a proposed solution
Scenario
Assignment
Criteria covered
Report.
Data validation.
211
Assessment evidence
2D.P6, 2D.M5,
2D.D4 (1D.6)
212
2C.P4, 2C.M3,
(1C.4), 2C.P5,
2C.M4, (1C.5),
2C.D3
Annotated design.
User feedback.
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Evaluation report.
Annotated code.
Functional program.
User feedback.
Annotated design.
Annotated code.
Assessment evidence
Scenario
Assignment
Criteria covered
Unit 13:
Website Development
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Have you ever viewed a website and wondered how it was created? Many different
elements can be included in the website, such as text, graphics, animation, video and
programs (client-side computer scripts). Many websites also contain sophisticated
interactive features such as database search facilities, online purchasing and
messaging. To be successful, a website must be visually interesting, while remaining
easy to use.
With the internet being central to how most organisations and individuals
communicate and do business, the creation and maintenance of websites is an
important job role. There is a strong demand in the job market for web developers
with appropriate technical and creative skills. For instance, a web-developer is a
technical role involved with designing and developing websites, a content manager
is responsible for keeping a website up to date and a search engine optimisation
specialist encourages user traffic from internet search engines to specific websites.
In this unit, you will investigate the features and uses of websites by exploring what
they are and how their integrated components and applications interact with each
other.
You will also learn how to design, develop and test a website for a brief. Once this
is completed you will review your website, having obtained feedback from others.
In particular this unit develops skills from Unit 1: The Online World and Unit 2:
Technology Systems. It also develops the skills from the following units: Unit 4:
Creating Digital Animation, Unit 5: Creating Digital Audio, Unit 6: Creating Digital
Graphics, and Unit 7: Creating Digital Video. Unit 12: Software Development could
also complement the content of this unit.
Learning aims
In this unit you will:
A understand the uses and features of websites
B design a website
C develop and test a website
D review the finished website.
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218
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Level 2 Pass
1B.3
a test plan.#
a list of assets
a proposed solution
interactive
components.#
aesthetic features
alternative solutions
Level 2 Merit
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1B.2
1A.1
Level 1
Assessment criteria
219
Level 2 Distinction
Level 2 Pass
Develop a website
containing four
interlinked web pages,
with guidance.
1C.5
1C.6
220
1C.4
Level 2 Distinction
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Level 2 Merit
Level 1
Level 2 Pass
Level 2 Merit
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1D.7
Level 1
221
Level 2 Distinction
Teacher guidance
Resources
The special resource required for this unit is website authoring software that allows
the creation of websites.
Learners should have access to an assignment brief to allow the learner to design a
website for a given purpose. The brief should ideally be written with a client in mind,
and should have clear objectives of what they want the website to present. The brief
should include details of any required text and digital assets (e.g. digital animation,
digital video, digital audio, digital graphics).
If the brief requires learners to create assets for the website, they will also need
access to suitable software in order to create audio, video, animation or graphics.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will investigate websites in order to understand the uses of two websites
and the purpose of their features. The websites should be designed for different
purposes.
For 2A.P1: learners should explain the uses of two websites and the features they
include, e.g. a theatre website that allows users to purchase tickets in advance using
online payment methods, or a banking website that allows users to manage their
bank accounts securely.
For level 1, as a minimum, learners should have identified the intended uses of two
websites and their features, including text, digital assets and links.
For 2A.M1: learners should review how the features of the websites improves the
presentation, usability and accessibility, e.g. allowing users to customise the website
format so that people with visual difficulties can enlarge the text.
For 2A.D1: learners should look at the websites in more detail to discuss their
strengths and weaknesses. They should discuss at least one strength and one
weakness.
Learning aim B
Learners will design, develop and test a website.
Scenarios suitable for a brief should allow learners to achieve all assessment criteria.
The brief should include:
the purpose of the website
the user requirements
the information (e.g. text) that must be provided
features that must be included (e.g. text, forms, frames, tables)
the user interaction that is required
digital assets to be included (e.g. digital animation, digital graphics, digital audio,
digital video).
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Centres can allow learners to devise their own scenario for the brief. However, all
scenarios should be approved by the centre before being used in order to ensure
access to all assessment criteria.
Centres are encouraged to use evidence for the design and development of the
website as part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: learners should describe the purpose and user requirements for their
website.
For level 1, as a minimum, learners should identify the purpose and user
requirements for their website.
For 2B.P3: learners must produce a design for an eight-page interlinked website.
The design documentation should include:
the proposed solution containing:
o a storyboard (with at least eight panels one per web page) that outline the layout,
content (e.g. text, assets and features)
o a description of styles, templates, formats and interactive features
o a site map including home page and file structure
o a description of the ready-made and/or original assets to be used
a list, in a sources table, of any original and/or ready-made assets
a test plan, giving an outline of the range of tests to check the functionality of the
website.
Learners should include a collection of website ideas or prototypes in their designs.
Learners should describe any styles, templates or formats, and include details of any
interactive features. They should outline at least four different original and/or readymade assets that they intend to use, and list the sources for these assets in a
sources table.
For level 1, as a minimum, learners should design an outline proposed solution. The
outline of a proposed solution will contain a website structure including at least four
panels in a storyboard, a site map and an outline of two original or ready-made asset
to be used.
For 2B.M2: learners will be expected to add to their original design documentation
by considering complex tools and techniques.
Learners should include:
how colour schemes and page styles will be applied consistently in all of the web
pages
how interactive components that make use of simple client-side scripting will be
embedded, e.g. display a message to welcome the user, and how to make it easier
for users to navigate.
a brief outline of any alternative solutions for the intended website, e.g. the use of
different assets for the intended website. These do not have to be fully worked-up
designs.
For 2B.D2: learners should justify their design decisions, including why alternative
designs were rejected, explaining how the website will fulfil the stated purpose and
user requirements. Learners must also think about the constraints, e.g. software
availability and whether or not this will have an impact on developing the website.
If it does, are there any alternatives for developing the same solution?
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Learning aim C
Learners will apply their practical skills and knowledge to develop and test a website.
For 2C.P4: learners should prepare assets (by gathering assets and creating them, if
required), and list the sources for ready-made assets. At least four assets should be
included, such as graphic images, audio clips and animations, as outlined in their
designs. They should demonstrate an awareness of the purpose of the website.
For level 1, as a minimum, learners should prepare their assets with guidance.
Learners should include at least two assets in their websites.
For 2C.M3: learners should prepare their assets and content for the website which
has considered the user requirements of the website. All ready-made assets should
be fully referenced in a sources table, with enough detail for another person to
individually obtain the assets used.
For 2C.P5: learners should use appropriate website authoring software develop their
website using appropriate tools/techniques. They should demonstrate an awareness
of the purpose and the website should be based on their designs. Learners should
have developed a website that includes at least eight interlinked web pages with:
at least four different assets
internal and external hyperlinks
text
at least one table
forms
menus
colour schemes and styles.
For level 1, as a minimum, learners should have developed a website, with guidance,
which includes at least four interlinked web pages, with text, a table, hyperlinks and
two assets.
For 2C.M4: learners should improve their website, taking account of usability and
user requirements. Learners should include interactive components that make use of
simple client-side scripting, e.g. JavaScript code that displays the date and time.
An example of improving usability would be consistent colour schemes and styles in
all web pages (using a method like cascading style sheets).
For 2C.P6: learners will be expected to follow their test plans (as defined in their
design) and test the functionality of their website, and check that it is fit for purpose.
Learners are likely to experience technical difficulties as they develop their website.
Learners will be expected to make the necessary repairs to their website. It is
important that learners make appropriate comments on their designs and test plans
about any issues they discover, and how they have resolved them.
For level 1, as a minimum, learners should have tested the website for functionality
and fitness for purpose. For this activity they will have needed guidance.
For 2C.M5: learners should test the functionality of the interactivity features of the
website. They should also test that the website meets the user requirements.
Learners should complete user-experience testing, with the help of a test user.
Learners should record this feedback as part of the testing process. While considering
the feedback, they should keep the user requirements of the website in mind.
Learners should use their feedback and test results to improve the website.
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For 2C.D3: teachers should recognise that the process of developing and testing a
website is an iterative process. When making refinements to their websites, learners
should take into account their test results and feedback from the client.
Learners should refine their website using tools and techniques to cater for
accessibility requirements and performance enhancements. For instance, learners
could use:
alternative text tags, text-to-speech to improve accessibility for users with hearing
or visual impairments
optimising assets to improve how quickly the website presents to the audience; if
not appropriately compressed, video, animation and graphics can slow a website.
Learning aim D
For 2D.P7: learners should explain why the product is suitable for the purpose and
user requirements. Learners should give one reason for the purpose and one relating
to user requirements.
For level 1, as a minimum, learners should have identified how their website is fit for
purpose, for example, My website is suitable to advertise films as it includes posters
for recent film releases and links to film company websites and local cinemas.
For 2D.M6: learners should build on the explanations given in the Pass criteria, and
refer back to the user requirements and purpose as defined in their design. They
should also seek feedback from users about the final website. An interview would
be an ideal way of discussing the website with notes used to record the feedback.
For 2D.D4: learners should evaluate the initial design ideas/prototypes against the
final website in terms of overall user experience and client requirements in the
original brief. They should justify any changes that were made during development,
and explain the rationale for any changes. They should also give at least three
recommendations for improvements, but do not need to implement the
enhancements.
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Investigating
Websites
2A.P1, 2A.M1
2A.D1, (1A.1)
226
Assignment
Criteria covered
Supporting material.
Assessment evidence
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Scenario
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
Designing the
Website
2B.P2, 2B.M2
2B.P3, 2B.M3
2B.D2, (1B.2, 1B.3)
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a test plan
site map
interactive features
website ideas/prototypes
Scenario
Assignment
Criteria covered
List of assets.
Diagrams.
Sources table.
Assessment evidence
227
Reviewing the
Website
2D.P7, 2D.M6
2D.D4, (1D.7)
228
Creating the
Website
2C.P4, 2C.P5
2C.P6, 2C.M3,
2C.M4, 2C.M5
2C.D3, (1C.4)
(1C.5, 1C.6)
Assessment evidence
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Scenario
Assignment
Criteria covered
Unit 14:
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Technology systems can include a multitude of external hardware devices and internal
hardware components. Over time it is necessary to maintain the system to repair faults
(such as a loose component) and improve performance or upgrade the systems
functionality (for instance by installing a faster processor). Job roles that demonstrate
installing and maintaining computer hardware include computer technician, technical
support engineer, service team leader, and helpdesk engineer.
In this unit, you will develop an understanding of the benefits and implications of
installing and maintaining hardware in technology systems. For a specific brief, you will
install and maintain hardware in a technology system. This will involve finding and
repairing faults with the internal hardware components of a computer, such as the
processor or internal bus, and upgrading other internal components, such as adding a
network card or additional memory. You will also learn how to install a new external
hardware device, such as a printer or barcode scanner.
The technology system will then be tested for functionality and performance. Once
completed, you will review your modified technology system against the brief and obtain
feedback from the client, and evaluate possible improvements.
In particular, this unit develops skills from Unit 2: Technology Systems and supports
Unit 11: Computer Networks, Unit 15: Installing and Maintaining Computer Software and
Unit 16: Automated Computer Systems.
Learning aims
In this unit you will:
A understand the benefits and implications of installing and maintaining hardware
in technology systems
B plan installation and maintenance of hardware in a technology system
C install, maintain and test hardware in a technology system
D review the modified technology system.
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Level 2 Pass
Level 2 Merit
Level 2 Distinction
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1A.1
235
Learning aim A: Understand the benefits and implications of installing and maintaining hardware in technology systems
Level 1
Assessment criteria
Level 2 Pass
Level 2 Merit
236
1B.3
a list of hardware
components and
devices and software
resources required for
an upgrade.
a list of installation
and maintenance
activities
1B.2
a test plan.
Level 2 Distinction
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a description of hardware
components and devices
and software resources
required for an upgrade
Level 1
Level 2 Pass
Level 2 Merit
upgrade of at least
one internal hardware
component.
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1C.5
1C.4
Level 1
Level 2 Distinction
237
Level 2 Pass
238
1D.6
Level 1
Level 2 Distinction
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Level 2 Merit
Teacher guidance
Resources
As a minimum, each learner will need to access a technology system that can be
dismantled, repaired and upgraded to meet a brief. Learners will need:
access to internal hardware components in a computer, e.g. a memory card,
processor, hard disk drive, optical storage device, graphics card
at least one additional external hardware device, e.g. a printer, scanner, webcam.
It is important that the hardware components and devices have the accompanying
manuals and any software installation disks (or at least links to download these from
the manufacturers website).
The practical activities should take place in a workshop with appropriate tools and
take account of health and safety requirements.
Learners need access to a brief. The brief can either be created by the centre or be
generated by the learner and approved by the centre.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will develop an understanding of the computer hardware in two different
technology systems, describing the benefits and implications of maintaining them.
For 2A.P1: learners should explain the benefits of installing and maintaining
hardware in two different technology systems. For example, a benefit for a
computer owner of maintaining their own technology system is saving on
consultancy and labour costs.
For level 1, as a minimum, learners should have identified the benefits of installing
and maintaining the hardware in two different technology systems. They are likely
to have listed only two examples, without any description.
For 2A.M1: learners should review how installing and maintaining the hardware
in one technology system could affect an individual or organisation. For example,
hardware components could be damaged during an installation or upgrade because
of mishandling, resulting in a financial loss to a business.
For 2A.D1: learners should discuss the strengths and weaknesses of hardware for
a given technology system. For example, one weakness of the hardware could be
that the manufacturers warranty could be void if anyone attempts to upgrade the
technology system. Learners should discuss at least one strength and at least one
weakness.
Learning aim B
Learners should have an understanding of the typical faults found in most technology
systems, as well as the range of hardware components that could be upgraded to
improve performance.
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Learners will establish the requirements for installing and maintaining hardware
in a technology system based on a brief. The brief should allow learners to explore
different possibilities for fulfilling the requirements. It should also allow them to
produce a plan, outlining their ideas for repairing and upgrading a technology
system, for both the internal hardware components of the computer and external
hardware devices. The brief should ideally be written with a client in mind and must
include the following requirements (as a minimum):
the reason (purpose) for a change to the hardware in a technology system and/or
user requirements, and the requirements of any client for the system
a description of at least two different faults (arising from malfunctioning internal
hardware components of a technology system)
an outline of at least two different performance enhancements that would require
the internal hardware components of a computer to be upgraded, e.g. additional
memory to stream video
a description of additional system functionality that would require the addition of at
least one new external hardware device
any special requirements/instructions/configuration
timeframe
budget (costs)
constraints.
Centres are encouraged to use evidence for the installation and maintenance of the
technology system as part of the learners digital portfolio (Unit 3: A Digital
Portfolio).
For 2B.P2: in order to produce a plan for the installation and maintenance of hardware
in a technology system, learners must first be able to understand and interpret the
requirements from the brief. Learners should be able to provide a description of the
purpose and client requirements for installing and maintaining hardware in a technology
system.
If it is to be upgraded, learners will need to investigate the technology system to get an
idea of its current state of repair and of its capabilities. It is expected that learners will
lift the lid of the technology system to maintain and upgrade what is inside.
For level 1, as a minimum, learners will identify the client requirements and purpose for
installing and maintaining hardware in a technology system.
For 2B.P3: learners will plan the installation and maintenance of hardware in a
technology system.
They should include:
a list of installation and maintenance activities
a description of internal hardware components and external hardware devices
software resources they would need to carry out an upgrade, including the role of
the software and its relationship to the technology system and user
a description of fault-finding tools and techniques to determine the hardware faults
(observation, diagnostic tools).
They should also provide a test plan to cover the installation and maintenance of
hardware in a technology system, giving an outline of the range of tests that they will
perform once the technology system is modified. The test plan should also clearly show
how they would find system faults, e.g. use of diagnostic tools and software.
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For level 1, as a minimum, learners should produce, with guidance, a plan for the
installation and maintenance of hardware in a technology system. An outline plan would
contain a list of installation and maintenance activities to be carried out, and a list of
hardware components and devices and software resources needed for the upgrade.
For 2B.M2: learners should consider alternative ideas for an upgrade within their plan.
For example, in a scenario to increase the performance of a technology system, the
alternatives to achieve this could include increasing the memory, swapping the processor
or replacing magnetic hard disk drives for new solid state disk drives.
For 2B.D2: learners should justify decisions in their plan, explaining why they have
chosen different hardware components, fault-finding tools and techniques while rejecting
others, making reference to the given purpose and the client requirements. Learners
must also think about constraints, e.g. the availability of tools and hardware and whether
or not this will have an impact on maintaining the hardware in a technology system. If it
does, are there any alternatives for modifying the technology system to meet the same
requirements? For example, if the client requires an 80 GB hard disk drive but the only
size available is 160 GB, consideration of this would be sufficient to cover the
requirements.
Learning aim C
Learners will install and maintain hardware in a technology system. They should
apply their practical skills and knowledge to do this.
For 2C.P4: learners should use appropriate resources and fault-finding tools and
techniques (as identified in their plan) to install and maintain the hardware in a
technology system.
As a minimum, learners should have used appropriate fault-finding tools and
techniques to identify and repair at least two different internal hardware faults in a
technology system. They should also install and configure (upgrade) at least two
internal hardware components and add at least one additional external hardware
device.
For level 1, as a minimum, learners should repair at least one internal hardware
faults and upgrade at least one internal hardware component, with guidance.
For 2C.M3: learners should demonstrate good practice to protect data and system
settings when maintaining hardware in a technology system. Learners should use
appropriate tools and techniques to safely back up data prior to making any
modifications to the technology system. They should also safely restore the data and
system settings to the technology system after the modifications are complete. The
modified technology system must demonstrate the learners awareness of purpose,
meet the user requirements and improve the usability of the system.
For 2C.P5: learners will be expected to follow their test plans (as identified in their
plan) and test for functionality and purpose against the original requirements of the
modification.
Learners are likely to experience technical difficulties as they install and maintain the
hardware in a technology system. Where this happens, learners are expected to
troubleshoot and resolve the difficulties, finding and repairing any internal computer
hardware faults. It is important that learners make appropriate comments in their
plans and test plans about any issues they discover and how they resolved them.
Where appropriate to do so, it is acceptable to photograph problems and solutions or
use witness statements and observation records as evidence of this process.
Learners must adhere to all health and safety guidelines when undertaking practical
activities with electronic equipment.
For level 1, as a minimum, learners should test their system and repair any faults,
with guidance.
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For 2C.M4: learners will be required to test the functionality of the technology
system while ensuring that data is safely backed up and that system settings can be
restored. Learners will also complete user-experience testing with the help of at least
one person who can act as the client. The client should be commenting on the
usability and the user-experience of the modified technology system. Learners should
record this feedback as part of the testing process.
For 2C.D3: teachers should recognise that the process of installing, maintaining and
testing hardware in technology systems is an iterative one.
Learners should refine the modified technology system in order to improve its
performance. Learners are also expected to make further refinements based on their
test results and feedback. These refinements will probably involve customising the
hardware components to suit the client. Other refinements could include accessing
the advanced settings of the hardware components to see if they can be customised
to make full use of their features and capabilities in a way that satisfies the client or
user, for example, by using software drivers to optimise a graphics card that takes
full advantage of memory and processing power. This can be achieved by either
reallocating physical memory resources or utilising USB flash drives to extend and
support the memory, for example, ReadyBoost. Cleaning the internal hardware
components, such as the power supply unit or heat sink, will also improve the
performance of a technology system and prevent any overheating caused by
particle build-up.
If it is not possible for learners to apply their refinements (for example, because of
software or hardware constraints), learners should explain what they would do if they
had the opportunity, focusing on performance. For example, the scarcity of highperformance graphics cards could prevent learners from refining the modified
technology system. However, they could discuss how these graphics cards would
improve performance with an explanation of how they would be configured.
All of the ideas from testing, reviewing and receiving feedback on the modified
technology system should be considered as learners go through the refinement
process.
Learning aim D
For 2D.P6: learners should explain why their modified technology system is suitable
for the intended purpose and the original requirements.
For level 1, as a minimum, learners should identify how their modified technology
system is suitable for the purpose and the original requirements.
For 2D.M5: learners should build on the explanations for the Pass criteria, and
review how well the client requirements and purpose have been met, and should
include details of how any constraints have affected the modified system. They
should also seek feedback from the client about the modified technology system.
An interview would be an ideal way of discussing the modified technology system
and recording the feedback.
Learners should consider any constraints that they have had to deal with when
modifying the system.
For 2D.D4: learners should evaluate their initial plans against the modified
technology system. They should justify any changes that were made and explain the
rationale for those changes. They should also give recommendations for at least
three improvements but do not need to implement any enhancements.
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Investigation
2A.P1, 2A.M1,
2A.D1, (1A.1)
Scenario
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Assignment title
Criteria covered
Interview.
Report.
Presentation.
Web page.
Assessment evidence
243
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
244
Planning
2B.P2, 2B.M2,
2B.P3, 2B.D2,
(1B.2, 1B.3)
Report.
Web page.
Assessment evidence
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a test plan.
Scenario
Assignment
Criteria covered
Repair and
Upgrade
Review
2C.P4, 2C.M3,
(1C.4), 2C.P5,
2C.M4, (1C.5),
2C.D3
2D.P6, 2D.M5,
2D.D4, (1D.6)
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Scenario
Assignment
Criteria covered
Report.
Observation records.
Witness statements.
Assessment evidence
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Unit 15:
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Computer software brings technology systems to life and is the main way we control
and communicate with systems. Types of software include the operating system
(OS), which supports the communication and management of resources, and
application software, such as office programs and graphics packages designed
to help the user perform specific tasks.
Over time it is necessary to install and maintain software in a system. This includes
customising software applications to improve productivity, for instance to create new
menus and keyboard short cuts. Job roles that require installing and maintaining
computer software include computer technician, technical support engineer, service
team leader, and helpdesk engineer.
In this unit, you will develop an understanding of the benefits and implications of
installing and maintaining software in technology systems. As specified in a brief,
you will learn how to install and maintain software in a technology system. This will
involve installing and upgrading an operating system and different software
applications, such as office or multimedia programs.
You will also customise different components of software applications to improve
productivity, for example to create new toolbars and automate a range of tasks
using a macro. The technology system will be tested for functionality, usability and
productivity. Once completed, you will review your modified technology system
against the brief and obtain feedback from the client, having obtained feedback
from others, and evaluate possible improvements.
In particular, this unit develops skills from Unit 2: Technology Systems, Unit 9:
Spreadsheet Development, Unit 8: Mobile Apps Development, Unit 12: Software
Development, and supports Unit 11: Computer Networks and Unit 14: Installing and
Maintaining Computer Hardware.
Learning aims
In this unit you will:
A understand the benefits and implications of installing and maintaining software in
technology systems
B plan installation and maintenance of software in a technology system
C install, maintain and test software in a technology system
D review the modified technology system.
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Level 2 Pass
Level 2 Merit
Level 2 Distinction
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
1A.1
Learning aim A: Understand the benefits and implications of installing and maintaining software in technology systems
Level 1
Assessment criteria
253
Level 2 Pass
Level 2 Merit
254
1B.3
a list of software
resources required for
an installation or
upgrade.
a list of installation
and maintenance
activities
1B.2
a test plan.
Level 2 Distinction
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a description of
customisation tools and
techniques
a description of software
resources required for an
installation or upgrade
Level 1
Level 2 Pass
Level 2 Merit
customisation of at
least two different
components in
software
application(s).
installation or upgrade
of at least one
different software
applications
customisation of at least
three different
components in software
application(s).
installation or upgrade of
at least two different
software applications
installation or upgrade of
one operating system
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1C.5
1C.4
Level 1
Level 2 Distinction
255
Level 2 Pass
256
Level 2 Merit
Level 2 Distinction
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1D.6
Level 1
Teacher guidance
Resources
As a minimum, each learner will need access to a technology system that will allow
them to install, upgrade, maintain and customise software to meet a brief.
Learners will need:
operating system software, e.g. open source, Windows-based, Mac-based
at least two different software applications capable of customisation, e.g. office
software, media software.
It is important that software resources are accompanied by the relevant manuals,
installation disks (or software package downloaded in advance from the
manufacturers website), software licence/products keys, and any registration
information.
The practical activities should take place with appropriate resources and tools.
It is recommended that free resources are obtained for the practical activities.
Learners need access to a brief. The brief can either be created by the centre or be
generated by the learner and approved by the centre.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will investigate and understand the computer software in two different
technology systems, explaining the benefits and implications of installation and
maintenance.
For 2A.P1: learners should explain the benefits and implications of installing and
maintaining computer software in two different technology systems. For example, a
benefit would include staying up to date with the latest security software to capture
and quarantine new viruses. An implication may include the prohibitive costs of some
software licences.
For level 1, as a minimum, learners should identify the benefits of installing and
maintaining the software in two different technology systems. They are likely to have
listed only two examples, without any description.
For 2A.M1: learners should review how installing and maintaining the software in
one technology system could improve productivity for an individual or organisation.
For example, customising a spreadsheet using a macro could save time and improve
efficiency for an organisation by automating calculations and function.
For 2A.D1: learners should discuss the strengths and weaknesses of software for a
given technology system. For example, one weakness of software is that it could be
reliant on specialised hardware attached to the technology system. Learners should
discuss at least one strength and at least one weakness.
Learning aim B
Learners will establish the requirements for installing and maintaining software in
a technology system, based on a brief. The brief should allow learners to explore
different possibilities for fulfilling the requirements. It should also allow them to
produce a plan of their ideas for installing and/or upgrading system software and
software applications, as well as for customising software applications for a given
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purpose. Ideally, the brief should be written with a client in mind, with clearly stated
resource requirements and objectives.
The brief must include the following requirements (as a minimum):
the reason (purpose) for a change to the software in a technology system and
user/client requirements
an outline of the technology system that requires an installation or upgrade of an
operating system
an outline of at least two different computer enhancements that would require an
installation or upgrade of software applications, e.g. to upgrade existing office
software to take advantage of new features and to keep office documents
consistent for all users
an outline of at least three different components of one or more software
applications that could be customised to meet a given purpose, e.g. creating a
new menu in an office program that displays a list of users most-used functions
an outline of any refinements that would require macros and/or forms to be
created as part of customising a software application, e.g. a macro to automate a
calculation task in a spreadsheet
any special requirements/instructions/configuration
timeframe
budget (costs)
constraints.
Centres are encouraged to use evidence for the installation and maintenance of
the technology system as part of the learners digital portfolio (Unit 3: A Digital
Portfolio).
For 2B.P2: in order to produce a plan for the installation and maintenance of
software in a technology system, learners must first be able to understand and
interpret the requirements from the brief. Learners should be able to provide a
description of the purpose and client requirements for installing and maintaining
software in a technology system.
If the technology system is to be upgraded or customised, learners will need to
investigate it to get an idea of its current state and what it is capable of doing.
For level 1, as a minimum, learners will identify the client requirements and purpose
for installing and maintaining software in a technology system.
For 2B.P3: learners will plan the installation and maintenance of software in a
technology system.
They should include:
a list of installation and maintenance activities
a description of software resources required for the installation or upgrade
a description of the customisation tools and techniques needed to meet the client
requirements.
They should also provide a test plan to cover the installation and maintenance (including
customisation) of software in a technology system, giving an outline of the range of tests
that they will perform once the system is modified.
For level 1, as a minimum, learners should produce, with guidance, a plan for the
installation and maintenance of software in a technology system. An outline plan should
contain a list of installation and maintenance activities to be carried out, and a list of
software resources needed for the installation or upgrade.
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For 2B.M2: learners should consider alternative ideas for installing and maintaining
software within their plan. For example, in a scenario where the technology system is
intended to be used for working with digital images, there are different graphics and
artwork packages available that users can use to achieve the same purpose. Learners
should consider the distinctive features and benefits of different types of software when
suggesting ideas in their plan.
For 2B.D2: learners should justify decisions in their plan, explaining why they have
chosen different software resources and customisation tools and techniques while
rejecting others, making reference to the given purpose and the client requirements.
Learners must also think about constraints, for example the availability of tools and
software, and whether or not this will have an impact on maintaining the software in a
technology system. If it does, are there any alternatives for modifying the system to
meet the same requirements? For example, if the client requires an operating system
but there is no budget for purchasing a new operating system, it would be sufficient to
obtain an open-source operating system from the internet and install this, to meet the
same requirements.
Learning aim C
Learners will install and maintain software in a technology system. They should apply
their practical skills and knowledge to do this.
For 2C.P4: learners should use appropriate resources and customisation tools and
techniques (as identified in their plan) to install and maintain the software in a
technology system.
As a minimum, learners should have installed or upgraded and appropriately
configured an operating system. They should have also installed or upgraded at least
two different software applications, for example an office program or a multimedia
program, as well as customised at least three different components of any installed
software applications, for example create a new menu, change a toolbar or create a
keyboard shortcut.
For level 1, as a minimum, learners should install or upgrade at least one software
application and customise at least two different components in one or more software
applications, with guidance. It is assumed that learners will be provided with a
technology system that already has an operating system installed.
For 2C.M3: learners should demonstrate good practice to protect data and system
settings when maintaining software in a technology system. Learners should use
appropriate tools and techniques to safely back up data prior to making any
modifications to the technology system. They should also safely restore the data and
system settings to the technology system after the modifications are complete.
The modified technology system must demonstrate the learners awareness of the
user requirements and improve the usability of the systems.
For 2C.P5: learners will be expected to follow their test plans (as identified in their
plan) and test for functionality and purpose against the original requirements.
Learners are likely to experience technical difficulties as they install and maintain
the software in a technology system. Where this happens, learners are expected
to troubleshoot and resolve these difficulties, finding and resolving any software
problems. It is important that learners make appropriate comments in their plans
and test plans with regard to any problems they discover and how they have
resolved them. Where appropriate to do so, it is acceptable to photograph or take
screenshots of problems and solutions or use witness statements and observation
records as evidence of this process.
For level 1, as a minimum, learners should test their system and repair any faults,
with guidance.
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For 2C.M4: learners are required to test the usability of the technology system while
ensuring that data is safely backed up and system settings can be restored. Learners
will complete user-experience testing, with the help of at least one person who can
act as the client. The client should be commenting on the functionality and usability
of the modified technology system. Learners should record this feedback as part of
the testing process.
For 2C.D3: teachers should recognise that the process of installing, maintaining and
testing software in technology systems is an iterative process.
Learners should refine the modified technology system to improve productivity.
Learners are also expected to make further refinements based on their test results
and feedback. This must include customising software applications by either creating
a macro or by creating a form for a given purpose. For example, they might create a
new macro in a spreadsheet that will automate calculations and functions, or they
might create a new user-friendly form that will allow users to enter records into a
database.
All of the ideas from testing, reviewing and receiving feedback on the modified
technology system should be considered as learners go through the refinement
process.
Learning aim D
For 2D.P6: learners should explain how their modified technology system is suitable
for the intended purpose and the original requirements.
For level 1, as a minimum, learners should identify how their modified technology
system is suitable for the purpose and the original requirements.
For 2D.M5: learners should build on the explanations for the Pass criterion, and
review how well the client requirements and purpose have been met. They should
also seek feedback from the client about the modified technology system. An
interview would be an ideal way of discussing the modified technology system and
recording the feedback. Learners should provide details of how any constraints have
affected the modified system.
For 2D.D4: learners should evaluate their initial plans against the modified
technology system. They should justify any changes that were made and explain the
rationale for those changes. They should also give recommendations for at least
three improvements but do not need to implement any enhancements.
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Investigation
2A.P1, 2A.M1,
2A.D1, (1A.1)
Scenario
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Assignment title
Criteria covered
Interview.
Report.
Presentation.
Web page.
Assessment evidence
261
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
262
Planning
2B.P2, 2B.M2,
2B.P3, 2B.D2,
(1B.2, 1B.3)
Report.
Web page
Assessment evidence
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a test plan.
Scenario
Assignment title
Criteria covered
Installing and
Maintaining
2C.P4, 2C.M3,
(1C.4), 2C.P5,
2C.M4, (1C.5),
2C.D3
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Scenario
Assignment title
Criteria covered
Observation records.
Witness statements
Assessment evidence
263
Review
2D.P6, 2D.M5,
2D.D4, (1D.6)
264
Assignment title
Criteria covered
Report.
Assessment evidence
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Scenario
Unit 16:
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
Automated computer systems feature heavily in our technological lifestyles. We are
surrounded by technology systems that monitor and perform activities on our behalf,
from central heating controllers regulating our environment to robots exploring the
universe.
The development of automated computer systems is becoming essential across the
world for manufacturing, security systems and home, industrial and transportation
systems. Being able to develop and work with automated systems could lead to a
challenging, varied and exciting career in any number of various roles in different
companies, for example an electronic engineer and software engineer.
In this unit, you will investigate the characteristics, including benefits and features, of
existing automated systems. Using a suitable self-assembly kit, you will design and
develop an automated system for a brief. You will develop the system by making
progress in small steps and building up programs that can control hardware devices
by monitoring sensors and controlling outputs. To do this, you will learn some control
programming, hardware assembly and trouble shooting skills.
You will review your final automated system and identify any further improvements.
This unit develops skills from Unit 2: Technology Systems, Unit 8: Mobile Apps
Development, Unit 11: Computer Networks, Unit 12: Software Development and
Unit 14: Installing and Maintaining Computer Hardware.
Learning aims
In this unit you will:
A understand the characteristics of automated systems
B design an automated system
C develop and test an automated system
D review the finished automated system.
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Level 2 Pass
Level 2 Merit
270
a list of any
predefined code
a list of any
predefined code.*
a test plan.*
a control program
specification
an outline control
program specification
1B.3
an outline system
hardware diagram
1B.2
Level 2 Distinction
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a detailed control
program specification.*
alternative solutions
Level 1
Assessment criteria
Level 2 Pass
With guidance:
a control program
using appropriate
constructs/techniques
*
at least one
programmable device,
input device and
output device
Develop an automated
system, with guidance,
containing:
a control program
using appropriate
constructs/techniques,
which is appropriately
annotated.*
at least one
programmable device,
input device and
output device
Level 2 Merit
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1C.5
1C.4
Level 1
271
Level 2 Distinction
Level 2 Pass
272
1D.6
Level 1
Level 2 Distinction
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Level 2 Merit
Teacher guidance
Resources
As a minimum, each learner will need access to hardware devices found in a suitable
self-assembly kit for automated systems, specifically:
a programmable device/microcontroller, e.g. Arduino, PIC, Lego programmable
brick (RCX or NXT) with programming interface and cabling
a programming environment, e.g. Arduino, PICAXE Programming Editor,
PICLogicator, Lego NXT Mindstorms environment, LabVIEW, Flowol 4
input devices, e.g. sensors for touch, light, sound, humidity, resistance,
temperature, infrared, Hall Effect
output devices, e.g. motors, servos, LEDs, lights, linear actuators
other components, e.g. mechanical structure, power source, storage media
(e.g. SD card).
It is important that hardware devices and components include the accompanying
manuals, software installation disks or installation packages (downloaded in advance
from the manufacturers website).
The practical activities should take place in a workshop with appropriate tools and
should take account of health and safety requirements.
Learners should be provided with a brief which allows them to meet the assessment
requirements of the unit. Briefs can either be generated by the centre, or by the
learner, and then approved by the centre.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners need access to a selection of different automated systems. At least two
systems should be investigated: one should be a basic automated (e.g. linefollowing) vehicle and the other should be a commercial system, e.g. controlling
temperature or traffic lights. These can be placed into context by the use of case
studies or local examples, and demonstrated in the classroom.
For 2A.P1: learners should explain the characteristics of two given and different
automated systems. The description should cover the what the systems do, their
benefits and features, for example hardware devices and control programs of the
automated system.
For level 1, as a minimum, learners should identify the characteristics of two given
and different automated systems. They are likely to be presented as a list without a
description of how the system works.
For 2A.M1: learners should review what one of the classroom-demonstrated
automated systems does and provide a flow chart to show the processing in the
control program.
For 2A.D1: learners should discuss the strengths and weaknesses of one of the
classroom-demonstrated automated systems. Learners should consider at least one
strength and at least one weakness.
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Learning aim B
Learners should understand the functionality of a range of hardware devices and
components. They should also be familiar with the control program programming
environment and a range of constructs/techniques used within the programming
language.
Learners will establish the requirements for developing an automated system given in
a brief. The brief should:
allow learners to explore the possibilities when fulfilling the requirements of the brief
allow learners to produce an automated system using a suitable kit-based system
be written with a client in mind with clearly stated resource requirements and
objectives.
The brief must include the following requirements (as a minimum):
a description of the purpose of the automated system, e.g. an automated vehicle
designed to carry a 1 kg mass and follow a line, turning right and left as required
over a 5 m route
any special requirements/instructions/configuration
a timeframe
a budget (costs)
the constraints, e.g. system is to operate in an internal, dry environment.
Centres are encouraged to use evidence for the development of the automated
system as part of the learners digital portfolio (Unit 3: A Digital Portfolio).
For 2B.P2: learners should describe the user requirements and purpose of the
automated system for the design.
For level 1, as a minimum, learners should identify the user requirements and the
purpose for the design of the automated system.
For 2B.P3: learners will produce a design for an automated system built using a selfassembly kit of appropriate hardware devices. As a minimum, the system will contain
at least one programmable device, one input device and one output device. Learners
designs should include:
a description of purpose and the requirements of the client/user
a system hardware diagram showing the devices to be used and illustrating the
mechanical structures, e.g. chassis and wheels and the assembly of
devices/components
a control program specification describing the main program tasks, e.g. data input
and output format
a list of any predefined code
test plan, outlining a range of tests for logic and functionality.
For level 1, as a minimum, learners should produce, with guidance, an outline design
for an automated system containing at least one programmable device, one input
device and one output device. The design should include:
an outline system hardware diagram showing the devices and components to
be used
an outline control program specification containing a description of the main
program tasks e.g. data input and output format
a list of any predefined code.
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For 2B.M2: in addition to the requirements for the pass grade, learners should produce:
at least two system hardware diagrams:
o at least one showing the devices to be used, input and output data flow between
devices, and the device communication method
o at least one illustrating any mechanical structures and the assembly method of
devices/components
a detailed control program specification describing the main program tasks and
algorithms, e.g. structured English, flow charts, pseudocode outlining how the
control program will work
a brief outline of any alternative solutions and why they were configured in a
certain way.
For 2B.D2: learners are expected to be able to justify their design decisions and
how the chosen design fulfils the stated purpose and user requirements for the
given brief. They should consider suitability for the end user and the quality and
thoroughness of their design work. Learners need to review their design in light of
any constraints arising from the hardware (for example operational range of sensors,
the availability of devices) and control programming language. Learners should
justify why alternative design ideas were rejected.
Learning aim C
This learning aim is all about developing and testing an automated system for a
given brief.
For 2C.P4: learners will implement their design. Some learners will find that their
designs do not allow them to implement a solution. In this case, learners should
amend their automated system and record changes to their design. They should
develop their automated system by:
assembling (while adhering to all health and safety guidelines) a range of
hardware devices as a minimum the system should contain at least:
o one programmable device/controller, e.g. Lego RCX/NXT, Arduino, PIC
o one input device, e.g. light-dependent resistors, touch sensors, switches
o one output device, e.g. LED arrays, motors, relays, servo valves
o other components, e.g. power source, mechanical structures
develop a control program for the automated system by editing predefined code
and some original code using appropriate constructs and techniques. The program
must include reading from at least one sensor and result in at least one output to a
device. Learners should also ensure that they develop solutions using some
constructs/techniques from the more complex content in learning aim C (the
constructs/techniques for level 1 assessment are shown at the end of this
guidance). These include conditional-controlled loops and functions.
The code should be annotated to demonstrate understanding and to allow
effective repair/debugging of the program and maintainability.
For level 1, as a minimum, learners should use their designs to develop an automated
system. They will assemble a range of hardware devices (at least one programmable
device, one input device and one output device) and develop a control program using
level 1 constructs/techniques (identified at the end of this guidance). Learners will need
guidance when completing this criterion.
For 2C.M3: learners should produce an automated system that satisfies the brief. The
system should contain a fail-safe default state, for example, the system shuts down if the
system limits are breached. Learners are likely to need to adapt their designs to create a
fully-functioning system.
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For 2C.P5: learners will test the automated system for functionality against the original
requirements and using their test plans. For example, does the system meet its stated
purpose; do input devices and output devices respond as expected? The automated
system should function; however, it may not fully meet the brief.
As they develop their automated system, learners are likely to experience hardware
and control programming technical difficulties. Where this happens, learners should
troubleshoot and resolve these difficulties, finding and repairing any faults. To aid this
process, learners may want to use a console to monitor the state of the system during
operation. It is important that learners make appropriate comments in their code and
briefly document any changes made to both the hardware and control program.
Where appropriate, it is acceptable to photograph problems and solutions or to use
witness statements as evidence of this process.
For level 1, as a minimum, learners should develop and test the automated systems
main functions and repair any hardware and control program faults. They will need
guidance in order to achieve this criteria.
For 2C.M4: learners should test their automated system including any additional
functionality and the fail-safe state, using test data as appropriate. The default fail-safe
state should operate when certain limits are breached.
They should correct any hardware and control program faults found in the code and
produce evidence to show any changes made to the system.
Learners should obtain feedback on their automated system from others, for example
from someone acting as a user of the system. Their system should fully meet the original
requirements of the brief.
For 2C.D3: Teachers should recognise that the process of developing and testing
automated systems is iterative and not a sequential process. Consequently, this criterion
is assessed during an iterative development process.
Learners should refine the automated system, taking account of feedback from others to
improve the systems performance, for example to complete a task more efficiently or
more accurately. Examples include controlling temperature within a smaller tolerance or
introducing ability to adapt to different external conditions, e.g. an automated vehicle
designed to transport a 1 kg mass between two points could adapt to the terrain by
changing speed, using less energy and reducing power consumption.
Learning aim D
For 2D.P6: learners should describe how their automated system meets the original
requirements and purpose in light of the results of their testing. Learners should be
encouraged to celebrate the strengths of their work.
For level 1, as a minimum, learners should identify how their automated system meets
the original requirements and purpose.
For 2D.M5: learners should build on the outcomes for the Pass criterion, to consider the
outcomes of their testing and describe the extent to which the automated system meets
the original requirements of the brief. Learners should gather feedback from others and
consider changes they would like to make in the light of this feedback. Learners should
consider any constraints that they have had to deal with when modifying the system.
For 2D.D4: learners should evaluate their initial designs and the completed automated
system. They should identify any changes made from the design stage and justify them
against the requirements and the features of the hardware and control programming
language used. Learners should make at least three specific suggestions for improving
the completed system, for example, identifying points of potential failure and suggesting
how the system could be improved to prevent it. Learners do not have to implement the
enhancements.
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Automated
Systems in Action
2A.P1, 2A.M1
2A.D1, (1A.1)
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Assignment title
Criteria covered
Flow chart.
Presentation or report
Assessment evidence
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Scenario
Please note that for the Automated Systems in Action assignment teachers should allow learners to investigate two different systems. One
system should be a working kit-based system that can be demonstrated in the classroom and the other should be a commercial system.
For the basic classroom system, the control program should be made available for learners to investigate.
The table below shows a programme of suggested assignment outlines that cover the pass, merit and distinction criteria. This is guidance
and it is recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and
resources.
Suggested assignments
Design for an
Automated Vehicle
2B.P2, 2B.P3,
2B.M2, 2B.D2,
(1B.2, 1B.3)
2C.P4, 2C.P5,
2C.M3, 2C.M4,
2C.D3 (1C.4, 1C.5)
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Scenario
Assignment title
Criteria covered
Test results
Test plan.
Assessment evidence
279
Review the
Automated Vehicle
2D.P6, 2D.M5,
2D.D4, (1D.6)
280
Assignment title
Criteria covered
Evaluation report
Assessment evidence
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Scenario
Unit 17:
Level: 1 and 2
Unit type: Optional specialist
Guided learning hours: 60
Assessment type: Internal
Unit introduction
When you play computer games, visit exhibitions, or go shopping online you will
experience multimedia in action. You will also encounter it every time you watch a
DVD, use online learning materials or visit a social networking site.
Multimedia plays an ever expanding and increasingly important role in daily life. It
allows you to access information in new and inspiring ways, using combinations of
assets such as video, sound effects, music, animation, images and text to create
interactive products that are stimulating and easy to use. Relevant job roles include
multimedia specialists who use software to manipulate assets into products and
software developers/programmers who add functionality by writing computer code.
To be successful, a multimedia product must be suitable for the intended purpose
and audience (for a linear product) or user requirements (for an interactive product).
It must also be visually interesting, retain attention and present an intuitive interface
that you will not need to learn, but instinctively know how to use.
Multimedia products include interactive presentations, information points and virtual
reality simulations, as well as computer-based games and movies. These products
have massive markets and there is real demand for people with the imagination and
appropriate technical skills to create them.
In this unit, you will understand how multimedia products are used and the typical
features they contain. You will be able to apply some of your findings when creating
your own multimedia products. You will design, develop and test your own
multimedia products against a brief.
Once completed you will review your work and obtain feedback from others.
In particular, this unit develops skills from Unit 1: The Online World, Unit 4: Creating
Digital Animation, Unit 5: Creating Digital Audio, Unit 6: Creating Digital Graphics
and Unit 7: Creating Digital Video. Unit 12: Software Development will also
complement the content of this unit.
Learning aims
In this unit you will:
A understand the uses and features of multimedia products
B design multimedia products
C develop and test multimedia products
D review the finished multimedia products.
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Level 2 Pass
Level 2 Merit
Produce an outline
design for an interactive
multimedia product, with
guidance.
1B.3
a test plan.#
a list of ready-made
assets
documented product
ideas/prototypes
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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Identify the
audience/user
requirements and
purpose for the design of
an interactive
multimedia product.
1B.2
1A.1
Level 1
Assessment criteria
285
Level 2 Distinction
Level 2 Pass
Develop an interactive
multimedia product using
suitable tools/techniques
to combine assets and
content, with guidance.
1C.5
1C.6
286
1C.4
Level 2 Distinction
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Level 2 Merit
Level 1
Level 2 Pass
Level 2 Merit
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1D.7
Level 1
287
Level 2 Distinction
Teacher guidance
Resources
The special resources required for this unit include multimedia authoring software
that enables the creation and editing of digital assets, including graphics, video,
sound and animation. For example:
graphics Adobe Illustrator, Adobe Photoshop and Google Picasa 3 (freeware)
game Authoring Gamemaker, Multimedia Fusion and Flash
sprite Production Fireworks, Serif Draw Plus and Spriteforge
3-D Modelling Google Sketchup (Free) and Blender (Free)
audio Audacity, Soundation (online) and Adobe Soundbooth
video Apple iMovie, Microsoft Moviemaker and Corel VideoStudio
media playersQuickTime Player and Windows Media Player
Presentation software must not be used in the development of both products.
Learners will need a brief specifying the requirements for a linear multimedia product
and an interactive multimedia product. The brief can either be created by the centre
or by the learner and approved by the centre.
Assessment guidance
This unit is assessed internally by the centre and externally verified by Edexcel.
Please read this guidance in conjunction with Section 8 Internal assessment.
Learning aim A
Learners will investigate at least one linear and one interactive multimedia product to
understand the uses of these products and their features. The products should be
designed for different purposes.
For 2A.P1: learners should explain the uses and features of two different multimedia
products. The multimedia products should be selected to cover a range of multimedia
uses and features to provide learners with an opportunity for a broad and stimulating
investigation.
For level 1, as a minimum, learners should identify the intended uses and features of
two multimedia products.
For 2A.M1: learners should review how the multimedia products are fit for purpose
and their intended effect on the audience/users.
For 2A.D1: learners should look at the multimedia products in more detail to discuss
their strengths and weaknesses. They should consider at least one strength and at
least one weakness.
Learning aim B
Learners should now have an understanding of what makes up a multimedia product.
As learners develop their own multimedia products, they will be able to apply
concepts that they discover or observe during their investigation.
Learners will design, develop and test two multimedia products, one linear product
and one interactive product.
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Scenarios suitable for a brief should allow learners to achieve all assessment
criteria. The brief must include the following requirements for each product (as a
minimum):
a description of the purpose (clear objectives of what the multimedia products are
intended to achieve)
a description of the intended audience for the linear product and intended user
requirements for the interactive product.
location of the product, e.g for a projector and screen or a mobile device.
Centres are encouraged to use evidence for the multimedia products as part of the
learners digital portfolio (Unit 3: A Digital Portfolio).
The learner may use any appropriate digital medium for presenting evidence, for
instance a movie showing snapshots throughout the development process would be
appropriate, as would blog entries as developments are made.
For 2B.P2: for the multimedia products learners should describe the purpose and
audience (for the linear product)/user requirements (for the interactive product).
For level 1, learners should identify the purpose and audience/user requirements for
an interactive multimedia product.
For 2B.P3: learners must first understand and interpret the brief for each
multimedia product. They should produce design documentation that includes:
ideas/prototypes that clearly indicate the idea and what the multimedia products
might look like. These should include:
o storyboard, containing a number of panels, to illustrate the layout, content
(including interactive features) and structure of the product
o timelines for any animations and movie clips, with synchronised audio
o sources tables identifying ready-made digital assets, e.g. animation, graphics,
music and sound effects, voice over, video clips
test plans (to test for functionality).
For level 1, as a minimum, learners should design an interactive multimedia product.
The outline design ideas will contain a product structure, including a storyboard
containing a number of panels. They should identify at least two assets that are to be
incorporated into the product.
For 2B.M2: in addition to the requirements for the pass grade, learners should
produce detailed designs for their multimedia products. The detailed documents
should include:
records of stimulus materials and mind maps of first ideas
styles and formats, e.g. mood boards for colours, fonts and images
hierarchy chart of the content, to illustrate navigation, how screens are accessed
hardware, software and other resources required for their products.
Learners should include a brief outline of alternative solutions for the intended
multimedia products, giving reasons why some solutions were discarded.
For 2B.D2: learners should justify their design decisions, explaining how the
multimedia products will fulfil the stated purpose and original requirements. Learners
should justify the use of specific features which have been incorporated to enhance
the user experience.
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Learners may wish to do this by annotating their design documents and describing
why, for example I have used sound fading in here because . They should also
justify why they have chosen to combine assets in this way to fulfil the brief and why
the chosen design was selected and others rejected.
Learning aim C
Learners will have a design of what their intended multimedia products will do, look
like and how they will be tested. They should now be ready to apply their practical
skills and knowledge to combine mainly ready-made assets to develop their products
and test their outcomes. Many of the ready-made assets will have either been
gathered from third parties, for example available from the internet while taking due
consideration of copyright or created by completing units 4, 5, 6 and 7 on Creating
Digital Animation, Creating Digital Audio, Creating Digital Graphics and Creating
Digital Video respectively. Learners can produce additional original assets, but this
should not be the focus of this unit.
For 2C.P4: learners should prepare assets (by gathering and editing assets and, if
required, creating them) and list the sources for any ready-made assets. At least four
assets should be included in each product, such as audio clips and animations, as
outlined in their designs. They should demonstrate an awareness of the purpose of
the multimedia products.
For level 1, as a minimum, learners should prepare their assets for their interactive
product, with guidance, for example, a graphic should be cropped appropriately.
Learners should include at least two assets (one audio and one animation).
For 2C.M3 learners should prepare their assets and content for the products, while
taking into consideration the audience for the linear product and user requirements
for the interactive product. All ready-made assets should be fully referenced in a
sources table, with enough detail for another person to independently obtain the
assets used.
For 2C.P5: learners should use appropriate software tools/techniques to combine
their assets and develop their multimedia products, while demonstrating an
awareness of the intended purpose.
As a minimum, the linear product should contain interlinked screens with:
combinations of images with text
suitable colour scheme and fonts
screen transitions
at least two video clips
entry and exit effects applied to assets
title screen(s).
As a minimum, the interactive product should contain:
user interface for navigation and control
suitable colour scheme and fonts
at least two animated assets
background sound track
title screen(s).
If original video or audio is required as part of the design then due consideration
should be given to health and safety issues while recording, e.g. the environment
where the recording is due to take place.
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For 2D.M6: learners should build on the explanations given in the Pass criteria and
refer back to the original requirements and purpose, as defined in the brief. They
should also seek and record feedback from others about the suitability of the final
multimedia products and consider the impact of any constraints.
For 2D.D4: learners should evaluate the initial design ideas/prototypes against the
final multimedia products, concentrating on the overall user experience and any
original requirements given in the brief. They should justify any changes that were
made during development and explain the rationale for any changes.
Learners should use this feedback to identify at least three further potential
improvements but do not have to implement the enhancements.
For level 1, as a minimum, learners should have identified at least one strength and
one potential improvement to their multimedia product.
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Investigation
2A.P1, 2A.M1,
2A.D1, (1A.1)
Scenario
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Assignment
Criteria covered
Supporting materials.
Assessment evidence
293
Design, develop and test a simple, single player computer game based on a maze. The game should be fun to play, aimed at Key Stage 2
children and maintain interest by incorporating levels of increasing difficulty. The game is to be played on laptops and standard PCs and
should include user instructions on game play.
Brief 2
Design, develop and test a multimedia presentation intended to introduce the work of a charity concerned with the conservation of the
rainforest. The presentation should be aimed at Key Stage 4 school pupils. It should be designed to inform them of the problems
associated with the loss of the rainforest. The presentation is to be shown in school classrooms, using a large screen and data projector.
The final presentation must include a list of all the digital assets used in its development.
Brief 1
The table below shows a programme of suggested assignment outlines that cover the assessment criteria. This is guidance and it is
recommended that centres either write their own assignments or adapt any assignments we provide to meet local needs and resources.
294
Design multimedia
products
2B.P2, 2B.P3,
2B.M2, 2B.M3,
2B.D2, (1B.2, 1B.3)
Assessment evidence
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
a test plan.
a table of sources
digital assets
Scenario
Assignment
Criteria covered
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
2C.P4, 1C.P5,
2C.P6, 2C.M3,
2C.M4, 2C.M5,
2C.D3, (1C.4, 1C.5,
1C.6)
Feedback from others.
Annotated design.
Assessment evidence
Scenario
Assignment
Criteria covered
295
Review the
multimedia
products
2D.P7, 2D.M6,
2D.D4, (1D.7)
296
Assignment
Criteria covered
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
Evaluation report.
Assessment evidence
Scenario
ANNEXES
Annexe A
Personal, learning and thinking skills
A FRAMEWORK OF PERSONAL, LEARNING AND THINKING SKILLS 1119
IN ENGLAND
Source QCDA
The framework comprises six groups of skills that are essential to success in learning,
life and work. In essence, the framework captures the essential skills of: managing
self; managing relationships with others; and managing own learning, performance
and work. It is these skills that will enable young people to enter work and adult life
confident and capable.
The titles of the six groups of skills are set out below.
Team workers
Self-managers
Independent enquirers
Reflective learners
Creative thinkers
Effective participators
For each group, there is a focus statement that sums up the range of skills. This is
followed by a set of outcome statements that are indicative of the skills, behaviours
and personal qualities associated with each group.
Each group is distinctive and coherent. The groups are also interconnected. Young
people are likely to encounter skills from several groups in any one learning
experience. For example, an independent enquirer would set goals for their research
with clear success criteria (reflective learner) and organise and manage their time
and resources effectively to achieve these (self-manager). In order to acquire and
develop fundamental concepts such as organising oneself, managing change, taking
responsibility and perseverance, learners will need to apply skills from all six groups
in a wide range of learning contexts.
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ANNEXES
The skills
Independent enquirers
Focus:
Young people process and evaluate information in their investigations, planning what to
do and how to go about it. They take informed and well-reasoned decisions, recognising
that others have different beliefs and attitudes.
Young people:
identify questions to answer and problems to resolve
plan and carry out research, appreciating the consequences of decisions
explore issues, events or problems from different perspectives
analyse and evaluate information, judging its relevance and value
consider the influence of circumstances, beliefs and feelings on decisions and events
support conclusions, using reasoned arguments and evidence.
Creative thinkers
Focus:
Young people think creatively by generating and exploring ideas, making original
connections. They try different ways to tackle a problem, working with others to find
imaginative solutions and outcomes that are of value.
Young people:
generate ideas and explore possibilities
ask questions to extend their thinking
connect their own and others ideas and experiences in inventive ways
question their own and others assumptions
try out alternatives or new solutions and follow ideas through
adapt ideas as circumstances change.
Reflective learners
Focus:
Young people evaluate their strengths and limitations, setting themselves realistic goals
with criteria for success. They monitor their own performance and progress, inviting
feedback from others and making changes to further their learning.
Young people:
assess themselves and others, identifying opportunities and achievements
set goals with success criteria for their development and work
review progress, acting on the outcomes
invite feedback and deal positively with praise, setbacks and criticism
evaluate experiences and learning to inform future progress
communicate their learning in relevant ways for different audiences.
298
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ANNEXES
Team workers
Focus:
Young people work confidently with others, adapting to different contexts and taking
responsibility for their own part. They listen to and take account of different views.
They form collaborative relationships, resolving issues to reach agreed outcomes.
Young people:
collaborate with others to work towards common goals
reach agreements, managing discussions to achieve results
adapt behaviour to suit different roles and situations, including leadership roles
show fairness and consideration to others
take responsibility, showing confidence in themselves and their contribution
provide constructive support and feedback to others.
Self-managers
Focus:
Young people organise themselves, showing personal responsibility, initiative, creativity
and enterprise with a commitment to learning and self-improvement. They actively
embrace change, responding positively to new priorities, coping with challenges and
looking for opportunities.
Young people:
seek out challenges or new responsibilities and show flexibility when priorities change
work towards goals, showing initiative, commitment and perseverance
organise time and resources, prioritising actions
anticipate, take and manage risks
deal with competing pressures, including personal and work-related demands
respond positively to change, seeking advice and support when needed.
Effective participators
Focus:
Young people actively engage with issues that affect them and those around them.
They play a full part in the life of their school, college, workplace or wider community
by taking responsible action to bring improvements for others as well as themselves.
Young people:
discuss issues of concern, seeking resolution where needed
present a persuasive case for action
propose practical ways forward, breaking these down into manageable steps
identify improvements that would benefit others as well as themselves
try to influence others, negotiating and balancing diverse views to reach workable
solutions
act as an advocate for views and beliefs that may differ from their own.
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ANNEXES
10
11
12
13
14
15
16
17
300
Effective
participators
Self-managers
Reflective
learners
Creative
thinkers
Team workers
Unit
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
ANNEXES
Annexe B
English knowledge and skills signposting
This table shows where an assessment criterion in a BTEC First unit can provide an
opportunity to practise a subject content area from the GCSE English subject criteria
(including functional elements).
Learning
aim
Assessment
criterion
reference
Subject content
area from the
GCSE subject
criteria (details
of the content
area can be found
below)
N/A
N/A
N/A
N/A
N/A
N/A
1B.3, 2B.P3,
2B.M2, 2B.M3,
2B.D2
2, 5, 15, 16
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
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ANNEXES
Learning
aim
Assessment
criterion
reference
Subject content
area from the
GCSE subject
criteria (details
of the content
area can be found
below)
N/A
N/A
N/A
2B.P3, 2B.M2,
2B.D2
2, 5, 15, 16
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
2B.P3
2, 5, 15
302
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
ANNEXES
analyse spoken and written language, exploring impact and how it is achieved
form independent views and challenge what is heard or read on the grounds of
reason, evidence or argument
engage with and make fresh connections between ideas, texts and words
reflect and comment critically on their own and others use of language.
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304
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
ANNEXES
Annexe C
Mathematics knowledge and skills signposting
This table shows where an assessment criterion in a BTEC First unit can provide an
opportunity to practise a subject content area from the GCSE Mathematics subject
criteria (including functional elements).
Learning
aim
Assessment
criterion
reference
Subject content
area from the
GCSE subject
criteria (details
of the content
area can be found
below)
N/A
N/A
N/A
N/A
1, 3, 4, 6, 21
N/A
1, 3, 4, 6, 8, 13, 21
N/A
N/A
N/A
1C.5, 2C.P5,
2C.M4, 2C.D3
1, 7
N/A
N/A
N/A
1C.5, 2C.P5,
2C.M4, 2C.D3
1, 7
N/A
N/A
N/A
1C.5, 2C.P5,
2C.M4, 2C.D3
1, 3, 4, 6, 17
1C.5, 2C.P5,
2C.M4, 2C.D3
1, 3, 4, 6, 8, 13, 17
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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ANNEXES
Learning
aim
Assessment
criterion
reference
Subject content
area from the
GCSE subject
criteria (details
of the content
area can be found
below)
1C.5, 2C.P5,
2C.M4, 2C.D3
1, 3, 4, 6, 8, 13, 17
N/A
N/A
N/A
1C.4, 2C.P4,
2C.M3, 2C.D3
1, 3, 4, 6, 8, 13, 17
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
1B.3, 2B.P3,
2B.M2, 2B.D2
1, 3, 4, 6, 21
1C.4, 1C.P4,
1C.M3, 2C.D3
1, 3, 4, 6, 8, 13, 21
N/A
N/A
N/A
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ANNEXES
understand number size and scale and the quantitative relationship between
units
understand and use number operations and the relationships between them,
including inverse operations and the hierarchy of operations
understand and use common measures and simple compound measures such as
speed
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308
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
ANNEXES
Annexe D
Synoptic assessment
Synoptic assessment in information and creative technology is embedded throughout
the units of study. The external units provide the essential knowledge, understanding
and skills required in the subject and underpin the content of the optional specialist
units. Learners studying the Edexcel BTEC Level 1/Level 2 First in Information and
Creative Technology are able to demonstrate a number of synoptic approaches
towards meeting the assessment criteria, including:
showing links and holistic understanding/approaches to several units of study from
the specification
undertaking Unit 3: A Digital Portfolio, using work from all the completed units to
build their digital portfolio
interrelating overarching concepts and issues, bringing together their knowledge of
information and creative technology
developing an appreciation of how topics relate to one another, and how each may
contribute to different uses and applications of technology
making and applying connections to particular technology situations
demonstrating their ability to use and apply a range of different methods and/or
techniques
being able to suggest or apply different approaches to contexts, situations, or in
the effective tackling of specific technology-related problems
synthesising information gained from studying a number of different technologybased activities
using specialist terminology where appropriate
demonstrating use of transferable skills, e.g. communication skills and business
awareness
demonstrating analytical and interpretation skills (of situations and/or results) and
the ability to formulate valid well-argued responses
evaluating and justifying their decisions, choices and recommendations.
Examples
1. In the synoptic unit, Unit 3: A Digital Portfolio, learners reflect on their learning
and identify connections from across their programme of study, such as problemsolving techniques and digital communication methods. The portfolio must include
work from all the units they have completed in the course.
2. All optional specialist units follow the same project life cycle to investigate
existing technology, and then to design, create/develop, test and review either a
computer-based product or a system.
3. Different units support and develop from each other. For example,
Unit 2: Technology Systems supports Unit 8: Mobile Apps Development,
Unit 12: Software Development and Unit 16: Automated Systems Development
as it provides an introduction to programming
Unit 5: Creating Digital Audio and Unit 6: Creating Digital Graphics support
Unit 4: Creating Digital Animation as these technologies are used in the
creation of computer animations
Unit 17: Multimedia Products Development develops the learning from all four
of the Creating Digital units (Units 4, 5, 6 and 7).
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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Information and Creative Technology Issue 2 February 2013 Pearson Education Limited 2013
ANNEXES
Annexe E
The structure of the Edexcel BTEC Level 1/Level 2 First
Award in Information and Creative Technology
The Edexcel BTEC Level 1/Level 2 First Award in Information and Creative
Technology is taught over 120 guided learning hours (GLH). It has core and optional
specialist units.
Learners must complete Unit 3, and either Unit 1 or Unit 2, and a choice of optional
specialist units to reach a total of 120 GLH.
This BTEC First Award has units that your centre assesses (internal) and a choice of
two units that Edexcel sets and marks (external).
Edexcel BTEC Level 1/Level 2 First Award in Information and
Creative Technology
Unit
1
Core units
Assessment
method
GLH
External
30
External
30
Internal
30
OR
2
Technology Systems
AND
A Digital Portfolio
Optional specialist units
Internal
30
Internal
30
Internal
30
Internal
30
Internal
30
Spreadsheet Development
Internal
30
10
Database Development
Internal
60
11
Computer Networks
Internal
60
12
Software Development
Internal
60
13
Website Development
Internal
60
BF034953 Specification Edexcel BTEC Level 1/Level 2 First Certificate and Extended Certificate in
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BTEC
FIRST
BTEC First Certificate and Extended Certificate in Information and Creative Technology
Specification
Certificate
Extended Certificate
Specification
Certificate
Extended Certificate
Specification
INFORMATION AND
CREATIVE TECHNOLOGY
From September 2012
Edexcel BTEC Level 1/Level 2 First Certificate in Information and Creative Technology
Edexcel BTEC Level 1/Level 2 First Extended Certificate in Information and Creative Technology
Publications code
Issue 2
BF034953
A LW AY S L E A R N I N G