Digital Games Cultures: Week One March 3 2010

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Digital Games

Cultures

Week One March 3 2010


Today’s Lecture

Subject Outline and Course Structure

Games and the Pleasures of New Media

Formal Definitions – What is a Game?

Image by Wonderlane
Subject Descriptio

...investigates the emergence of digital


games cultures through an industrial
analytical approach and from the
perspective of the player. With
critical attention to the examination
of games production and appropriative
play practices,
Contact Details
Dr Chris Moore [email protected]

consultation via email appointment

for Monday and Thursday

Modes of delivery: 1 hour lecture

and 2 hour computer lab seminar


Subject Requirements
To complete the subject students must
Submit all Assignments on Time and meet the
minimum attendance requirement for
lab/tutorial AND lectures in this subject.

Attendance to lectures and tutorial


is not optional. Attendance to lectures is
necessary in order to complete the weekly
blogging task.
Schedule
st
1 March - Introduction to Digital
Games Cultures
th
8 March - The Archaeology of
Digital Games
th
15 March - Game Spaces: Place and
Mobility
nd
22 March - The Console and the
Living Room
th
29 March - PC Games and Gamers
by goodrob13
th
5 April - MID SESSION RECESS
Schedule
th
12 April - Appropriation and Play: Mods and Machinima
- Group Game Pitch Presentation during
Lab/Tutorial This week.
th
19 April - Violent Media: in ‘Hot Coffee’
th
26 April - Censorship and Regulation
3rd
May - Australian Games and Gamers
th
10 May - Guest lecture
th
17 May - Game Project Presentations (No Lecture)
th
24 May - Game Project Presentations (No Lecture)
st
31 May - (No Lecture) Short concluding seminar.
Weekly Blogging Component

Assessed in Week 4, Wed March


24 by 8pm and in Week 10,
April Wednesday 28 by 8pm)

Weighting: Week 4: 10% + Week


10: 20%

Length: Week 4: 300 words,


Week 10: 500 words.
‘The Pitch’
Group Game
Design Proposal

Due: Wednesday
Week 6, April 15
weighting: 10%
length: 10 minutes

by cazpoo
Game Design Group
Presentation
due: during lab/tutorials on Wednesday Week
11 (May 19) and Wednesday Week 12 (May
26). weighting: 25%
Game Proposal Dossier

Due: Week 14 – June 9


Length: 1500 + audio/visual material
Weight: 25%
Why study games?
 58 billion in global revenue „ bigger than
Hollywood?
 global games and our cultural lives
 understanding interactivity
 pervasiveness of games
 broader implications of digital media and social
relationships
 recession proof industry?
Kerr Aphra, Kucklich Julian,
Brereton, Pat 2006, 'New media -
new pleasures?' International
Journal of Cultural Studies,
vol. 9, no. 1, pp.63-82.
Meaningful Content
Pleasure and Cultural
Consumption

by meddygarnet
What is a Game?
Formal Definitions
Egenfeldt-Nielsen et al, 2008 Chapter 3,
'What is a game?' Understanding Video
Games The Essential Introduction
(Egenfeldt-Nielsen, Simon, Heide Smith,
Jonas, Pajares Tosca Susana) p22-
44. (Library e-reading)
What is a Game?
Johan Huzinga (1872-1945) Homo Ludens
(1938) – play as primary formative element of
human culture
Roger Caillois (1913-1978)
Defined play as an activity which is
• Free (voluntary)
• Separate (fixed space and time)
• Uncertain (player innovation and initiative)
• Unproductive( nothing is created)
• Governed by rules
• Make-believe
Marshall McLuhan (1911-1980)

“Games are popular art, collective social reactions to the main

drive or action of any culture. Games, like institutions, are

extensions of social man and of the body politic, as technologies

are extensions of the animal organism. Both games and

technologies are counter-irritants or ways of adjusting to the

stress that occur in any social group...Games are dramatic models

of our psychological lives providing release of particular tensions.”

Marshall McLuhan (1964) Understanding Media: The Extensions of

Man
Gregory Bateson (1904 -1980)

British anthropologist, social scientist and


cyberneticist framed play as
communication of meaningful fictions.
Thinking and Talking about
games

Williams, Dmitri, Yee, Nick, and Caplan,


Scott 2008, 'Who plays, how much and
why? Debunking the stereotypical
gamer profile', Journal of Computer-
Mediated Communication vol.13 pp.993-1018.
Blog TopicS
• What is a Game? Compare two formal
definitions.
• Debunk a common gamer/games
stereotype.
• Do males play more than females?
• What gaming ‘pleasures’ do you enjoy?
Henry Jenkins

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