Bacterionomicon Digital PDF
Bacterionomicon Digital PDF
Bacterionomicon Digital PDF
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Credits
Concept
Cover art and Book Layout
Art coordinator
Kickstarter reward tier art coordination
Editing
Arun Mathews
Raul Gonzalez
Brandon Patton
Xiaolong Dai
Eric Chen
Brandon Patton
Gwen Hoffnagle
Hunter Slaton
Illustrations
Art Corgi
Mainon Schwartz
Atanas Stoykov
Zeeba Mathews
Changyu chen
Gong Kun
Consultant
David Malki
Grant Alward
Jimmy Yeung
Volunteer copyediting
Eric Chen
Mainon Schwartz
Lance Red
Liu Qiuhong
Special Thanks
MakeThatThing
Mei Hanlong
Quintek Group
Raul Gonzalez
Storn Cook
Xia Xue
Zhu Wei
Lore Development
Arun Mathews
Brandon Patton
Eric Beal
Jef Akst
Zeeba Mathews
Writing
Brandon Patton
Jef Akst
ISBN: 978-1-56581-231-4
All characters, character names, and the distinctive likenesses thereof
are property of Nerdcore Medical. This material is protected under
the copyright laws of the United States of America. Any reproduction or unauthorized use of
the material or artwork contained herein is prohibited without the express
written permission of Nercore Medical. Any similarity to actual people, organizations, places,
or events included herein is purely coincidental.
Printed in China.
2014 Nerdcore Medical.
www.nerdcoremedical.com
1)
A respect and appreciation for antibiotics in general. These agents have
truly revolutionized the field of medicine a notion that is sometimes taken for
granted. While impressive, they can also have deleterious side effects.
2)
An introduction to the concept of antibiotics stewardship, which
is methodology for responsibly using antibiotics in the hospital. When
unnecessarily potent antibiotics are used to treat a mild infection, the stage is
set for antibiotic resistance. We wanted to teach this through our gameplay.
When, in the game, the antibiotic card player inappropriately uses very
powerful antibiotics, it essentially gives away that individuals hand, allowing
the bacteria card player to make strategic decisions and/or implement a
resistance magic card.
3)
Features of the bacteria and the diseases themselves. For instance,
Clostridium difficile is represented as a hulking monstrosity releasing spores
from its back. The imagery of the spores alludes to the bacterias primary
mode of transmission, and the size suggests its virulence and potential for
harm.We also tried to create parallels between fantasy lore and microbiology
lore. An example of this is our handling of the bacterium Staphylococcus
aureus. In fantasy literature, dragon mythology is as intricate as it is complex
and expansive. We created a similar mythos with Staphylococcus aureus.
Basic Staphylococcus aureus as depicted in our game is a very simple, small
dragon whose skin is a yellowish hue. This is compatible with the commensal
bacterium that occurs in our skin and is largely harmless. When resistance
plasmids drive the virulence of Staphylococcus aureus, infected pathologies
can occur. This brought to mind more powerful dragons, from the frightening
methicillin-resistant Staphylococcus aureus to the terrifying multi-headed
Golden Dragon that is vancomycin-resistant Staphylococcus aureus.
4)
We hoped that by playing multiple rounds of our game, students
would begin to recognize patterns of attack that were successful, in addition
to appreciating the nuances of using certain antibiotics against certain types
of bacteria. We hoped this rehearsal would better inform some of the clinical
decisions that the students would make later in their medical careers.
With these four guiding principles in place, we set to the task of hiring a team
of artists and building the world that would be the backdrop for our game
the world of Soma.
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In the months after the release of the original version of the game, we were
often asked, Why are the bacterial creatures fantastical? Such questions
inevitably came from members of the scientific community who had grown
to know and love these organisms as the various different iterations of singlecelled organisms that they are. To us, slightly different spherical organisms
with slightly different distinguishing features, including those resulting from
Gram staining, while interesting to a certain subset of the population, did not
capture the interest of our key demographic. Incidentally, creating a blank
slate from which we could build any creature and implement various features
of bacterial morphology, disease pathophysiology, and clinical features
proved freeing and, at the same time, somewhat daunting.
Regardless, this was the direction in which we opted to proceed, and
ultimately we were happy with the results. This approach also made the
artists task of conveying our ideas somewhat simple, as they werent
challenged with trying to draw multiple iterations of single-celled organisms.
We then developed a short list of the various bacteria and antibiotics that
would be included in the game based on a number of sources. We referenced
therapeutic and microbiology tomes that we had come across in our medical
education. We also built our list based on our clinical experience during rounds
with medical and nursing students and internal medicine residents. My wife and I
had both worked as chief residents in our internal medicine residency programs,
and had some experience with the process of creating needs assessments in
clinical education.
Inclusion criteria for the antibiotics included agents that we encountered and used
on a day-to-day basis. There were antibiotics that had certain special side effects
and/or considerations for use that we wanted to include. We also wanted to create
an even balance of broad-spectrum versus narrow-spectrum antibiotics for certain
strategic elements of play that echoed the administration of said antibiotics in the
real world.
For the bacteria, we made sure to include sufficient Gram-positive, Gramnegative, anaerobic, aerobic, and multi-drug-resistant bacteria to effectively
mirror the more common infections that would be found in both university and
community-based acute medical settings. We added a number of rarer infections
that are included in any standard microbiology or therapeutics text to reflect an
adequate breadth of scope for board review purposes.
When the list was close to being finalized, we began the arduous yet exhilarating
task of breaking down each bacterium into a composite that included cues to
its virulence, suggestions about what the fantasy equivalent of it might be, its
weaknesses, and its strengths. The following is an example of the development
process for the antibiotic Ampicillin:
Basic description:
A versatile front-line warrior whose name comes from the Latin root
meaning artists brush. Despite her delicate beauty, she is one of
the few fighters who can take down the malevolent VRE.
xi
We would then take the limited description and use it to help build the
imagery for the artists to work on. The artists would create a rendering sketch
and send it back to us for review and touch-ups. This would allow us enough
time to continue to build the basic concept of the character. Once we were
happy with the sketch, we would release the art for final development. The
following is the final image that we developed for ampicillin.
After the cards were developed, it occurred to us that we could further extend
our metaphors for microbiology and therapeutics into a larger ecosystem that
also took into account the surrounding environment. Since the human body
was the backdrop in which all of these battles would occur, why not create
additional allusions to physiological processes within our world? Inspired by
the various fantasy worlds that we had grown up with, including Middle Earth
and Narnia, we set about to increase the scope of our game substantially.
Hence the concept and backdrop for our game was born Soma with its
primary themes being interconnectedness and balance, or homeostasis.
Given this new direction, we hired a science writer to help us flesh out each
character. Below is the extended backstory of the character Ampicillin:
The penicillin tribes have a long and proud ancestry that dates
back to the dawn of Soma. It was this family that struck an
accord with the creatures of Pestilence, allowing for balance
between the realms of creature and healer. But with the rise
of the dark entity named Vallejio, this delicate arrangement
was broken. Ampicillin played an important role in these early
engagements and fights in conjunction with other healers that
carry the beta-lactam banner. Her main form of attack involves
her broadsword that, with the aid of its special amino ring,
slices through the armor of certain types of pestilence.
This is an example of
a finalized card.
xii
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Evermore,
AM
Contents
Contents
Apothecaries
Lords of Pestilence
6
7
8
9
10
11
12
13
14-15
16-17
18-19
20-21
22-23
24-25
26-27
28
29
30
31
32
33
34
35
Acinetobacter baumannii
Bacillus anthracis
Bacillus cereus
Bacteroides fragilis
Bartonella henselae
Bordetella pertussis
Borrelia burgdorferi
Campylobacter jejuni
Clostridium difficile
Clostridium perfringens
Clostridium tetani
Corynebacterium diphtheriae
Coxiella burnetii
CRE
Enterococcus faecalis
Escherichia coli
Francisella tularensis
Fusobacterium necrophorum
Haemophilus influenzae
Helicobacter pylori
Klebsiella pneumoniae
Legionella pneumophila
Listeria monocytogenes
MRSA
mutans streptococci
Mycobacterium leprae
Mycoplasma pneumoniae
Neisseria gonorrhoeae
Neisseria meningitidis
Nocardia asteroides
Pasteurella multocida
Proteus mirabilis
Pseudomonas aeruginosa
Rickettsia rickettsii
Salmonella typhi
Shigella
Staphylococcus aureus
Staphylococcus epidermidis
Staphylococcus saprophyticus
Streptococcus pneumoniae
Streptococcus pyogenes
Treponema pallidum
Vibrio cholerae
VRE
VRSA
Yersinia pestis
36-37
38-39
40-41
42
43
44
45
46
47
48-49
50-51
52
53
54-55
56
57
58
59
60
61
62-63
64-65
66-67
74-75
76-77
78
79
80-81
82-83
84-85
86-87
88
89
90
91-92
93
94-95
96-97
98-99
100
Amoxicillin/Clavulanate
Ampicillin
Ampicillin/Sulbactam
Azithromycin
Aztreonam
Cefazolin
Cefepime
Ceftazidime
Ceftriaxone
Chloramphenicol
Ciprofloxacin
Clindamycin
Doxycycline
Ertapenem
Erythromycin
Gentamicin
Imipenem/Cilastatin
Levofloxacin
Linezolid
Metronidazole
Oxacillin
Penicillin
Piperacillin/Tazobactam
Streptomycin
Tetracycline
Ticarcillin/Clavulanate
Tigecycline
Tobramycin
Trimethoprim/Sulfa
Vancomycin
101
102-103
104-105
106-107
108-109
110-111
112-113
114-115
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117
118-119
120-121
122-123
124-125
126-127
128-133
6Landmarks6
Auditoria - Ears
Occulos - Eyes
Sententia - Brain
Respiro Forest - Lungs
Caverns of Bladdara - Bladder
Waste Processing City - Liver
Marshes of alimentum - Intestines
Hemofactory Outpost - Spleen
Nodal Sentry - Lymph Node
Twin Heart City - Heart
Southern dam - Stomach
Lymph Lakes - Lymph Nodes
Boundary wall - Skin
Northern forest - Nasopharynx
Pharyngeal Path - Throat
Bacteria Type
Cocci
Lancet
Grape Cluster
Rod
Bulls Eye
Diplococci
Fusiform
Filament
Coccobacillary
Chained Sphere
Spiral
gram (-)
gram (+)
Attack
Defense
A. baumannii
Aliases: Motionless One, Iraqibacter,
M-DRAB
Nemesis: Imipenem
Bacillus anthracis
Alias: Anthrax
Nemesis: Fluoroquinolones
Affinity: Cattle
The very first Lord of Pestilence identified as a source
of mysterious suffering. The name anthracis
comes from the Greek word for coal, due to the
blackened flesh of its victims.
While Somas chemical-laden underground springs provide the soil, shrubbery, and subterranean life
with a protective bath against venom, B. anthraciss presence becomes harder to endure the longer the
battle rages. Furthermore, Somas rainy season can dilute the waters potency, negating its ability to
defend against this awesome beast.
Lords of Pestilence | Unstained Legion Cocci | Coccobacillary | Rod
Bacillus cereus
Aliases: Cereus, Rice Demon
Nemesis: Vancomycin
Affinities: Warm swamps, rice fields
Usually not lethal. Many are peaceful.
Bacteroides fragilis
These fetid bottom-feeders are important to Somas
natural ecosystem, although they can become
malevolent. It is suspected that they act as sleeper
agents, aiding other emissaries of Pestilence.
Widespread in Soma, where they are among the
most common residents below the Southern Dam
and near Fecal Inlet, they can live peacefully along
the Marshes of Alimentum, where they feed on the
nutrients and other resources that flow from Buccal
Bay. But they abandon their peaceful lifestyle when
battle damage to the banks of the marshes allows
them to travel to nearby towns and cities, which
they normally cannot visit. Once in these unfamiliar
places, B. fragilis unleash a suite of deadly poisons.
Nemesis: Metronidazole
Affinity: Cats
Most are peaceful. Opportunistic
attackers in times of strife.
Among their weapons is a toxic bomban enclosed capsule loaded with an acidic venom that paralyzes
Somas Nodal Sentry, preventing it from reaching the site of battle. If the appropriate Apothecaries are not
deployed in time, such attacks can be fatal.
Furthermore, B. fragilis do not
only fight alongside other Lords
of Pestilence, they also share
their secrets. Thanks to close
living quarters with other
marsh-dwelling Lords such as
E. coli, B. fragilis can take up
weapons and armor that prove
most successful against Somas
inhabitants and defenders.
Bartonella henselae
Aliases: Fever-Claw Puma, Paranoia Cat,
formerly known as Rochalimaea henselae
Nemeses: Doxycycline, Macrolide family
Affinity: Cats
Usually not lethal.
Once they enter the land, getting rid of them is no easy task. If the proper Apothecaries are not unleashed
quickly enough, B. henselae can spread throughout the land, from the Nodal Sentry headquarters in the Skeletal
Mountains and Lymph Lake system to the Marshes of Alimentum and filtration centers, eventually finding
Sententia, where they disrupt Somas ability to coordinate its operations. Even more threatening is B. henselaes
ability to redirect Somas waterways in service of
their own survival.
Bordetella pertussis
These elemental creatures float on
the breeze until they can anchor
themselves to the canopy of Respiro
Forest, where they unleash a
sophisticated chemical assault. They
attach poisonous globules to the
tree branches, which set a cascade
of events into motion: the poison
paralyzes the branches, which
become dusty and polluted, choking
the entire forest. The sudden lack
of air awakens the forests roots to
trigger powerful earthquakes that
shake the trees free of their debris
which, in turn, launches B. pertussis
airborne yet again, to invade new
regions of the woodland. As the
earthquakes subside, travelers
can hear the eerie sound of the
creatures whooping cries echoing
in the wind.
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Campylobacter jejuni
Borrelia burgdorferi
Alias: Lyme Monster
B. burgdorferi have
two forms. They begin
as giant lime-green
arachnids with powerful
harpoon-like mouths that can
pierce holes in Somas Boundary
Wall. They then cast aside their giant exoskeletons to
sneak into Soma through these holes. Once inside,
free of their arachnid shells, the creatures resemble
very long and narrow squid, with a mass of tentacles
trailing behind them. These powerful appendages
propel the soft-bodied Lords through the stream and
river system, including the thickest swamps, reaching
into the far corners of Soma.
Nemesis: Doxycycline
Affinities: Giant ticks, rodents
Has two forms, a lime-green arachnid and a long,
narrow squid. Leaves red bulls-eye-shaped mark after
penetrating Boundary Wall.
Unlike the more aggressive Lords, once inside Soma they usually keep a low profile, staying hidden,
changing their appearance to disguise themselves, and biding their time. As they wait, they gain
power. Their initial attacks of sabotage are subtly orchestrated to look like everyday accidents. Soman
inhabitants begin to suffer minor discomfortsbut not enough to raise alarm. The land begins to swell.
Gradually they become more bold, and the longer they survive in Soma the harder they are to eradicate.
On their backs, they grow a unique set of weaponized plates, which they use to terrorize all who cross
their paths. These plates can be interchanged and rearranged to torture Somans in different regions,
in different ways. From the Skeletal Mountains to Sententia and even Twin Heart City, Somans suffer
terribly once B. burgdorferi make their presence known.
Because of this behavior, prevention of invasion is the most effective defense. Sententia and the Occulos
regularly coordinate perimeter searches. When found along the Boundary Wall, or caught in the act
of tunneling through, B. burgdorferi are quite vulnerable and easy to destroy. Even when the scouts
arrive late to the scene, the discarded arachnid carapace and a distinctive red bulls-eye on the wall
betrays the presence of B. burgdorferi, and Doxycycline can usually hunt them down.
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Clostridium difficile
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Clostridium perfringens
Alias: Spore Dragon, Gangrene
Nemesis: Penicillin
Affinity: Battlefields
Normally peaceful inhabitant of Soma,
but can turn violent.
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Clostridium tetani
Aliases: Rust Golem, Tetanus, Lockjaw,
Puppet Master
Nemeses: Vaccine, Metronidazole
Affinities: Dirt, manure, nails, salvage
yards, dirty needles
Puncture, claw, tear, scratch, cause
earthquakes, paralyze, cleave, trap,
puppet mastery.
Indestructibility, dig deep
underground.
C. tetani are animated golems made of rust that can puncture through the Boundary Wall with their
massive, poison-tipped claws. They easily continue on through Soma, unstoppable, even clawing their
way deep inside the Skeletal Mountains or through the streets of Sententia. Their poison, one of the most
potent in existence, causes the very land to tremble and quake.
The tetani have a distinctive stiff smile that never changes expression, making them seem particularly
pleased by the suffering they cause. They are fond of dirt, manure, nails, salvage yards, and dirty
needles, but they avoid fresh air. Three notorious individuals named Risus Sardonicus, Trismus, and
Opisthotonus lead the C. tetani, usually appearing one after the other in multiple waves of attacks. Metal
weapons crumble in their presence, and the air becomes hard to breathe. They can paralyze victims that
come too near, or even worse, they can control them like puppets, forcing them into painful spasms,
and bending them backwards into unnatural positions.
They are powerful and extremely deadly. Only Metronidazole has had any success fighting them,
and only in small skirmishes. All of Soma would be constantly at threat from these Lords if not for the
discovery, many years ago, that they are appeased by worship. Now that lifelike but harmless statues of
these rust golems are posted like scarecrows throughout the land, and erected anew every ten years, the
tetani do not invade. Oddly it is this massive artistic effort, rather than the valor of Apothecary Healers,
that keep the tetani at bay.
Thanks to Kickstarter backer Dr. Jeevan Gowda, M.D., for choosing and funding this entry!
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Corynebacterium Diphtheriae
Alias: Strangler Ghoul, Klebs-Lffler bacillus,
Children of the Coryne
Nemeses: Vaccine, Balto the sled-dog
Affinity: Children
Especially vulnerable to iron weapons.
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Thanks to Kickstarter backer Rahul Yaratha for choosing and funding this entry!
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Coxiella burnetii
Alias: Querying Sphinx
Nemesis: Doxycycline
Affinities: Ticks, cattle, goats, sheep
Q fever
Resist heat, resist light
C. burnetii is a sphinx that asks its victims a question, and kills
them if they answer incorrectly, by giving them Q fever, which
burns their minds, shakes their bodies, and eventually suffocates
them. They are evil creatures, who revel in torturing all manner
of Soman inhabitants, and are some of the most invasive of all
the Pestilence agents. If only a few manage to enter through the
Respiro Forest, they can multiply and spread throughout the land.
They are highly resistant to most natural defenses, including heat,
the suns rays, and standard cleansers that are used to purge the
land of lingering invaders after other battles have drawn to a close.
When C. burnetii enter Soma, they trigger pain and discomfort in
Sententia, irritation in the Respiro Forest, and other relatively mild
annoyances. If untreated, their armies grow and linger for months.
There are only a handful of Apothecaries that can defeat the Lords,
some only through a combined effort. Until recently, it had been
impossible to capture C. burnetii alive, so all that was known
about the horrid creatures was what the Apothecaries could report
from the field. Recently developed techniques for raising them
in captivity in a highly sterile environment will hopefully lead to
better knowledge of their weaknesses.
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CRE
Aliases: Carbapenem-resistant
Enterobacteriaceae, nightmare bacteria,
superbug, CRKp, KPC, NDM
Nemeses: None
Affinities: Infirmaries
Suffocate, groin strike, burn,
contaminate, manipulate fluids,
psionics, Metallo-Enhanced Mace,
Carbapenem Mace
Adaptive defenses, telepathy,
teleport enemy, force shield,
immune to stainless steel
CRE is the name of an elite cabal of mutant Lords who usually recruit Klebsiella or E. coli to join their ranks.
Only recently discovered, theyve caused widespread concern because they are nigh invincible. When the
cleverest members of the Enterobacteriaceae family are recruited, they undergo a transformation, assuming
a new hideous form with tentacles and glowing eyes, and become part of a hive mind with an encyclopedic
knowledge of history and tactics. Their telepathic communication gives them perfect military intelligence and
the ability to adapt instantly in battle. Only Tigecycline has had any success against them, but Tigecyclines
powers are weakest in the waterways of the Twin Cities, which the CRE use to their advantage.
The CRE possess a psionic ability to teleport their opponents out of their way, which makes them impossible
to strike with melee weapons, and leaves their opponents disoriented and off-balance. They are also
protected by invisible force fields that protect them from ranged attacks and make them immune to stainless
steel. On offense, they wield Metallo-Enhanced weapons, upgrades to the feared Lacta Mace of their
brethren that can shatter magic rings and Apothecary weapons. Their only known weakness at this time is
copper, from which they recoil.
Some CRE attack the channel to the Southern exit, some attack the Southern Dam and set the walls below
the dam ablaze, some attack the Heart City waterways, and some attack Respiro Forest, leaving a distinctive
bloody jelly behind. But one pattern has emerged: they attack areas that have already seen battle. In fact,
they seem to only turn against Soma in response to the presence of Apothecary Healers, almost as if they
were personally offended. Because of this, Somans have become wary of summoning Apothecary Healers for
lesser conflicts, afraid that the CRE may follow in pursuit.
Being that the Apothecary Healers have little power against them, Somas best hope is to avoid angering
them, or to eradicate the places they like to inhabit. They lurk in dirty places, like Infirmary tool sheds or in
pools that medics use to clean themselves after battle. Vigilance, surveillance, and adherence to extreme
cleanliness are required to prevent the CRE from turning small battles into devastating ones.
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Thanks to Kickstarter backer Jason Springs, for choosing and funding this entry!
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Enterococcus faecalis
Alias: Colonic Demon
Nemesis: Ampicillin
Affinities: Plants, mammals, birds, flies,
infirmaries, feces
Formerly believed to be a Streptococcus Lord.
Usually peaceful. Can teach adaptive defenses
to others of the Stained Legion.
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Escherichia coli
Aliases: Ekolai, Marsh Demon
Nemeses: Cephalosporins
Affinities: Feces, flies
Many are peaceful.
But not all E. coli are alike. In fact, the group is so diverse
that only 20 percent of their heredity is shared across all
creatures. And a handful of E. coli, usually from outside
Adaptive defenses
of Soma, are not content to assimilate quietly in the lower
marshes. Those that have acquired weaponry from other
Lords take pleasure in wielding these tools of destruction against Somas inhabitants, especially travelers, and
spreading destruction along the channel to the Southern Exit, or even Respiro Forest. These nasty relatives usually
enter through Buccal Bay, by way of unclean water channels, and make their way down the marshes, causing
disturbances along the way. They can cause sudden
floods beyond the Southern Dam, causing a
rush of water through the marshes into
the Fecal Inlet, leaving the land and its
inhabitants unable to slake their thirst.
Such floods can threaten Somas survival
if the gentle flow through the marshes is not
quickly restored.
Francisella tularensis
Francisella tularensis are nasty Lords
Alias: Rabbit Demon
who have terrorized Soma for nearly a
century. Known as rabbit demons, they
Nemeses: Gentamicin, Streptomycin
can tear apart the Boundary Wall to
Affinities: Rabbits, squirrels, deer, chickens,
break through and wreak havoc on the
ticks, mosquitoes, flies
towns and cities within. The damage
they cause depends on which of the
four F. tularensis armies are attacking
Tularemia
and where they strike first. They most
commonly enter Soma through the
Escape artist (possibly potion-based),
Boundary Wall, but have also been
shredding of their corpses causes
known to descend on the Respiro Forest
dispersal and resurrection
or occasionally through Buccal Bay
and the Occulos. Unlike some Lords,
F. tularensis does not need Soma or
another land in order to survive, and can lurk in the waters surrounding the island country, striking without
warning. They are quick to move from one land to another, and are often stirred up when their burrows are
disturbed during land maintenance, making their threat widespread and unpredictable.
They are skilled at avoiding the defensive maneuvers of Somas Nodal Sentry, and can even use the
defenders own camp to multiply. Once sequestered by the Sentry, the rabbit demons break out of their
holding cells, thriving on the camps resources while creating countless new, young demons that burst from
the site and spread throughout the land. The details of F. tularensiss escape tricks are not well understood,
but some reports tell of powerful potions that are uncapped when they escape. Somas best bet is to deploy
one of the few Apothecaries that can defeat the evil Lords before their numbers become too great to
overcome. The rabbit demons cause a type of blood fever called Tularemia, which causes abrasions along
the Boundary Wall, wildfires, swelling of the Occulos, and potentially death of the land itself.
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Fusobacterium necrophorum
Alias: Lemierres Monster
Nemesis: Metronidazole
Affinity: Horses
Haemophilus influenzae
Haemophilus influenzae are some
of Somas most ancient demons,
first chronicled more than 100 years
ago. Despite a century of experience
fighting these foes and detailing their
heredity, their attacks are still poorly
understood. They continue to pose a
significant threat to Soma, wreaking
havoc on the lands rivers, Respiro
Forest, the Skeletal Mountains, and
even Sententia.
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Helicobacter pylori
Aliases: Helical Python, Campylobacter
pyloridis
Nemesis: Clarithromycin
Many are peaceful.
Helicobacter pylori primarily target the central regions of Somas Southern Dam, using their tentacle-like`
appendages to burrow into the dams protective lining, avoiding its defensive secretions. They furthermore take
advantage of the waste produced by Somas inhabitants to generate the energy they need to survive, and have
adapted to the relatively low oxygen levels of the semi-aquatic environment.
As the dam renews its magical lininga continual process that occurs to ensure the purity of Somas main water
lineH. pylori burrow farther into the wall. They protect themselves from purifying chemicals with specialized
scales that break down these chemicals and render them harmless to H. pylori, but damaging to Soma. Although
many strains of H. pylori live peacefully and keep to themselves, others cause severe damage to the dams walls.
Moreover, the influx of laborers required to repair the damage, and the slew of supplies they must bring to the
site, can have the paradoxical effect of rendering the region vulnerable to more serious injuries, communication
breakdowns, and utter chaos. On occasion, debris from the repair site gets washed into the waterways, creating
problems downstream. In addition to the damaging by-products they produce, H. pylori also are armed with
toxins of their own that alert Somas Nodal Sentry to their presence. The ensuing battles often cause even more
harm. When especially desperate, H. pylori can transform the Nodal Sentry into berserk mutants, turning them
against Somas most
protected regions.
But H. pylori is not
entirely to blame. They are
weak-minded, suggestible
creatures. Their violence is
mostly ordered by other Lords,
who turn the peaceful creatures into
ruthless enemies of Soma through
persuasion and threats.
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Klebsiella pneumoniae
From the northern seas to the eastern deserts, K.
pneumoniae can be found throughout Soma, as well
as being common to the uninhabited regions. They
often live peacefully among the local inhabitants
but should a regions defenses be weakened for
any reason, often from too-frequent banquets and
bacchanals, they seize the opportunity to devour
resources, causing extensive damage to nearby forests,
filtration systems, dwellings, and more.
Alias: Klebsiella
Nemeses: Ceftriaxone, Cefepime,
Ceftazidime
Affinity: Infirmaries
Many are peaceful.
33
Listeria monocytogenes
Legionella pneumophila
Aliases: Legionnaire, Pontiac, Firelung Crab
Alias: Listeriosis
Survive traps
Legionella pneumophila are potentially murderous
Lords who are quick to take advantage of Somas
lush resources. They live and multiply within the
protection of giant jellyfish-like creatures that
reside in the water surrounding Soma, and search
for similar habitats upon entry to the land. They
allow themselves to be taken up by the bog traps
set by the Nodal Sentry, where they flourish,
basking in the protection of the hollow pockets
found near the bogs centers. They trigger the
decomposition of local inhabitants to supply the
nutrients they need for survival, and funnel those
nutrients into their temporary swampy homes.
They hunker down as they grow their armies,
sending out more than 200 scouts and soldiers
to foil efforts of the surrounding community and
destroy the mother colony.
However, warmer temperatures do affect their ability to move. As a result, they depend on the
inhabitants of Soma for transport, hijacking their highways and conveyances. They escape the marshes
by burrowing into surrounding banks, using the stalagmite-like horns that protrude from their backs
to gain purchase and pull themselves out. They make their way to the lands river and stream system,
stopping at local communities along the way to
scavenge resources and steal helpless infants.
34
35
Methicillin-resistant Staphylococcus
aureus (MRSA)
37
Mutans Streptococci
Aliases: Sugar Zombies
Nemesis: None
Affinities: Sugar
Despoiling touch, wrench-like grip,
melt stone
Endure harsh conditions,
regenerative repair, adhere
The mutans streptococci are undead creatures that haunt the shores of Buccal Bay, despoiling and
dissolving everything they touch. A miasma of sickness floats about them, and their very presence
causes changes to local environmental conditions, spreading decay and rot, and creating an alluring
environment for other vile creatures. They despise civilization, and attempt to destroy any structures
they come across, even if it takes years to accomplish. They can scale walls, adhering to the smoothest
surfaces with their gooey flesh. And their evil presence corrupts the will of others around them, turning
usually harmless beasts to their cause.
For an undead Lord, they are surprisingly social, and tend to gather into massive hordes. In these
gatherings the miasma around them congeals into a sticky, hideous substance, that serves to protect
them as they moan together in some kind of ancient rite.
When damaged, they can regenerate by transforming the decaying flesh of nearby carcasses and
absorbing the pieces into their own bodies in a ritual that is truly terrifying to behold.
Of special horror to children is their attraction to sugar, and many children suffer frightful and painful
visits from mutans streptococci after being too careless with their sugary treats. These terrifying
encounters are the most common Pestilence attacks on children of Soma. They have been known to
pluck the sugar-coated teeth right out of their screaming victims mouths. Each mutans streptococcus
carries these teeth on a gruesome necklace as proof of their crimes.
These Lords rarely kill, although if allowed to form massive hordes they can mount lethal attacks on the
Heart Cities, damming the very rivers and streams and causing widespread starvation and death. Mostly,
they spread decay and destruction, cause festering sinkholes, and pave the way for other opportunistic
Lords. The Apothecary Healers have not had much success against them in open battle. It is known that
their dissolving powers are less effective against fluoride-reinforced walls, and ineffective against gold
or titanium, but they are never completely destroyed, and are a constant presence along the shores of
Buccal Bay, always returning in large numbers after every defeat. It requires constant maintenance to try
to rebuild faster than they can destroy. By clearing away the rot they leave, and constantly pushing them
back into the sea, however, it is possible to prevent them from gathering into their sickening hordes and
turning other beasts to evil.
38
Thanks to Kickstarter backer Kunio Chan, DMD, MAGD, for contributing information and funding for this entry!
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Mycobacterium leprae
Aliases: Leprosy, Hansens disease
Nemesis: Dapsone with Clofazimine and
Rifampicin (not featured in this tome)
Affinities: Armadillos, mouse feet
M. leprae have been tormenting the people of Soma as long as anyone can remember. They were one of
the first Lords of Pestilence ever discovered, and are greatly feared because of the agonizingly drawn out
suffering their victims must endure in captivity.
How M. leprae invade Soma is unclear. It is believed they either melt sections of the Boundary Wall,
or arrive by air, since they are usually found along the Boundary Wall, or near the northern edges of
Respiro Forest. They are masters of disguise, and can change shape at will. They are also very slow, thus
they must sneak up on victims unnoticed. They possess a somewhat unreliable paralyzing touch that
only affects very few potential victims, so M. leprae must sneak in the shadows and touch hundreds of
victims until it finds one who is susceptible. The horrifying conclusion of this behavior is that many have
been touched by M. leprae and dont even know it!
Once M. leprae find a victim, they assume an armadillo-like form and drag the poor soul back to
a hidden prison. There, hundreds of living captives are tortured and disfigured repeatedly, often for
decades, until the day comes when a visiting Lord, a guest of M. leprae, finally picks one to slaughter
for its own needs. During this long captivity many prisoners lose limbs, either due to the sharp toothed
vermin that nibble on them in their sleep, or in desperate attempts to claw through the dirt and escape
with numb fingers. No matter how you look at it, it is a nightmarish scenario.
The fast-acting acid of M. leprae leaves distinctive markings on the Boundary Wall, and causes the
very stone to swell and buckle. This damage can weaken Soman defenses and allow other attackers to
invade. Somans are so terrified of M. leprae that whole areas become shunned by other Somans once
there is visible evidence of M. lepraes presence.
Fortunately, most Somans are naturally immune to M. lepraes touch, and only an unfortunate few
actually fall prey and are carried away. Hope that you are not one of them, for most Apothecary Healers
are unable to help.
Thanks to Kickstarter backer David Tomczyk for choosing and funding this entry!
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41
Mycoplasma pneumoniae
Neisseria gonorrhoeae
Alias: Mycoplasma
Nemeses: Macrolide family, Doxycycline
Nemesis: Ceftriaxone
Adaptive defenses
Suffocation
These destructive temptresses use their powers of sexual attraction to lure and charm their prey,
while stealing valuable secrets that aid in their evasion of the Apothecaries. They travel through Soma
by repeatedly launching grappling hooks at unsuspecting holdfasts to propel themselves across the
landscape, slashing and burning the earth and contaminating the soil as they go. Known also for having
a sweet tooth, they feast on Somas cocoa orchards while roaming the forests and countryside in search
of new victims.
42
43
Neisseria meningitidis
Nocardia asteroides
Nemesis: Trimethoprim-Sulfamethoxazole
Affinities: Spit
Affinity: Soil
One of the Great Imitators.
Mimic, cling
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45
Pasteurella multocida
Aliases: Fangbeast of the Pasture, Avian
Cholera
Nemeses: Cefepime, Ceftazidime,
Amoxicillin/Clavulanate, Penicillin
Affinities: Birds, chickens, swine, cattle,
buffalo
Has a rodent-like smell.
46
Proteus mirabilis
Proteus mirabilis are unusual in their swift, swarming
attacks. They travel synchronously through the Marshes
of Alimentum, and occasionally across the land, like a
tight-knit flock of birds or a school of fish. The effect is
like the amoeboid movement of crowds in a large city,
and the devastation they leave in their path quickly takes
its toll on Soma.
47
Pseudomonas aeruginosa
Aliases: Pseudo-Fire Nightmare, Hotta Brash
Nemeses: Piperacillin, Ticarcillin, Cefepime, Imipenem
Affinities: Infirmaries, scorched earth, battlefields
Has an iridescent glow and a sweet odor.
48
Rickettsia rickettsii
Aliases: Spotted Rock Demon, Black Measle,
Dermacentroxenus rickettsi
Nemesis: Doxycycline
Affinities: Ticks, mice, rabbits, dogs,
children (not infants)
Leaves behind small pink spots that darken over time.
Reproduces slowly. Named after
Howard Ricketts, a scholar who studied these
Lords and even willingly battled them himself.
50
37
Salmonella typhi
Shigella
Like their hereditary cousins E. coli, Shigella Lords are
loathsome killers that slowly suck the life out of Somas
gentle creatures, disrupting the normal biological
processes that keep the land and its inhabitants healthy
and hydrated. Their attacks are particularly dangerous
to Somas young, and can be lethal without Apothecary
intervention.
Alias: None
Nemesis: Fluoroquinolones
Affinities: Infants
A close relative of E. coli.
Because few Shigella species are capable of traveling on their own, they take advantage of Somas mobile
creatures by hitchhiking and hijacking. They drug their locomotors, and force the innocent animals to carry
them to new and uncharted territories, where they can begin the
nightmare of infection all over again.
52
53
Staphylococcus aureus
S. aureus are a growing threat to Soma,
mostly due to their ability to adapt and
evade the Apothecaries strategies. They
are the ancestors, for example, of the
terrifyingly elusive MRSA and VRSA,
two of the most powerful Lords.
And S. aureus themselves are no
easy enemy. While they can
sometimes live peacefully along
Somas Boundary Wall, in the
Northern Forest, and occasionally on
the beach of Buccal Bay, they can
be just as threatening as their more
evolved cousins.
They are known to turn violent on the
Boundary Wall, for example,
puncturing the rocks as they
charge up and down the
walls. Even more sinister
is when they move inland,
infiltrating the Respiro Forest,
Sententia, Twin Heart City,
and the Skeletal Mountains,
causing widespread damage
throughout the land. If the Apothecary
front fails to restrain these invaders,
island-wide disease can ensue,
leaving the land dark and
decayed, devoid of life.
55
Staphylococcus
saprophyticus
Staphylococcus epidermidis
Alias: Yuti of the Honey Moon
Their attacks can outlast even the best efforts of Apothecary Warriors, and the effects can be
devastating. They aggravate the suburban residents of Twin Heart City, causing changes in temperature
and general lethargy throughout the land. The rivers and streams of Soma begin to dry up, failing to
carry the necessary nutrients to the islands inhabitants.
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57
Streptococcus pneumoniae
Aliases: Strep pneumoniae, Respiro Demon,
pneumococcus
Nemeses: Penicillin, Haemophilus influenzae
58
Streptococcus pyogenes
Choke, ray of blistering, ray of dizziness,
heat wave, flay skin, devour flesh, drive
Nodal Sentry mad, toxins, shock
Protective chain
Some battalions of S. pyogenes also carry a suite of
poisons that can spread the Lords wrath beyond
Somas boundary. And these Pestilence agents can
even inflict harm after they depart, by using their
Rune of Power to leave behind an evil presence
that turns Soman protectors against Soma. The
Nodal Sentry, seemingly driven mad by the terror
of the S. pyogenes invasion, begins to attack the
filtration system, the Skeletal Mountains, and
even Twin Heart City, threatening to finish the job
started by the invasion. Fortunately,
S. pyogenes are no match for the
heralded Apothecary warrior
Penicillin, if their invasions are
caught early enough.
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Treponema pallidum
Aliases: Syphilis, Yaws, Pinta, Bejel
Nemeses: Penicillin, Azithromycin
Affinies: Snakes, promiscuous adults
One of the Great Imitators. Its powers are
not well understood.
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Vibrio cholerae
Vibrio cholerae are poisonous Lords that excrete a
potentially lethal toxin into Somas alimental channels,
causing massive and frequent surges down the
waterway. There are several types of V. cholerae that
can induce such turbulence to Soma, and they enter
Buccal Bay freely, in the water or on the ships of
Somas fishermen. After they gain entry, they settle into
the lower Marshes of Alimentum, where they burrow
into the banks. There, they build their armies and, with
the help of an autonomous shuttle, spread the recipe
for their illness-inducing toxin.
Finally, when they sense that enough troops are ready to produce a sufficient amount of toxin to launch an
effective strike, they release their poison, causing the banks of the marshes to swell and sending floods of
water out Fecal Inlet and occasionally back up through Buccal Bay. The sudden outflow can leave the land
dry and weak, and the people dying of thirst. After they have unleashed their poisonous assault, V. cholerae
re-enter the marshes and move on with the current to their next victim.
As the world continues to warm, these heat-loving Pestilence creatures attack more often and with greater
power. They are evolving, becoming even more vicious, causing severe damage across the island and
threatening to destroy it altogether. To counter this threat, the Apothecary Army must act swiftly when V.
cholerae strike, replenishing the islands waterways and expediting the delivery of key nutrients to villages
throughout the land.
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VRE (Vancomycin-Resistant
Enterococcus)
Alias: Viyari
Nemesis: Linezolid
Affinities: Infirmaries, chickens
Formerly believed to be a Streptococcus Lord.
Usually peaceful. Can teach adaptive defenses
to others of the Stained Legion.
63
Vancomycin-resistant Staphylococcus
aureus (VRSA)
Alias: The Dreaded Versa
Nemesis: Linezolid
Affinity: Infirmaries
Extremely rare.
65
Yersinia pestis
Aliases: Plague Beast, Black Death,
Justinians Monster
Nemesis: Streptomycin
Affinities: Rats, fleas
Telltale signs include bloody saliva
and black marks.
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Apothecary Families
Aminoglycoside
Cephalosporin
Glycylcycline
Macrolide
Carbapenem
Lincosamide
Oxazolidinone
Tetracycline
Carboxypenicillin
Aminopenicillin
Chloramphenicol
penicillin
Nitroimidazole
Glycopeptide
Ureidopenicillin
Monobactam
Fluoroquinolones
Sulfonamides
Amoxicillin/Clavulanate
Nom de Guerre: Amox Clav
Age: Mature
Clan: (Amox) Penam
Family: (Amox) Aminopenicillin (Clav) Clavam
Association: (Amox) Beta-Lactam (Clav) Anti-Lacta Mace
Fighting Style: Deadly force
Specialty: P. multocida, P. mirabilis, Staph saprophyticus
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Ampicillin
Nom de Guerre: Amp
Age: Elderly
Clan: Penam
Family: Aminopenicillin
Association: Beta-Lactam
Fighting Style: Deadly force
Allies: Sulbactam, Gentamicin, TMP-SMX
Cause stupor
Ampicillin is one of the chief seductresses of the Apothecary Army.
She uses the oldest trick in the bookstriking her enemies with
disarming beauty before cutting them off at their knees. Ampicillin
was only the second Apothecary to learn how to effectively
eliminate Stained Legion armies, and the first of the Penam clan
to develop broad-spectrum effectiveness. Mother of the great
Amoxicillin, many say she is still even fiercer than her son. She has
also proven herself more agile than clan elder Penicillin, with her
aerodynamic armor that allows her to efficiently penetrate to the
heart of battle.
Like the rest of her family, she kills Pestilence agents by blocking
their ability to grow and regenerate their armor, and is effective
against infections in the channel to the Southern Coast. She also
is deployed to dispatch the likes of Haemophilus influenzae,
Salmonella, and Listeria, although her charms have grown
old on many Lords, who have learned to resist her seduction.
Pseudomonas and Klebsiella are often able to survive Ampicillins
attacks, thus she is often paired with other Apothecaries in hopes
that a combination of strikes will be sufficient to take down the
offending Lords.
On rare occasions, Ampicillins alluring wiles can confuse the
Nodal Sentry, causing severe and damaging attacks on Somas own
residents. Usually, though, she is a peaceful combatant, and is as
critical to the Apothecary Army as any warrior ever was.
Apothecary Healers | Aminopenicillin
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Ampicillin/Sulbactam
Azithromycin
Age: Mature
Age: Young
Clan: Penam
Family: Aminopenicillin
Family: Macrolide
Association: None
Cause stupor
Sulbactam plate armor
Ampicillin/Sulbactam and his sister share a fraternal bond, and their similar strategies keep them close, even
when they are far apart, fighting infestations on opposite ends of Soma. Their family pride pushes them forward,
carrying them through even the toughest battles. Together, the Ampicillin twins are invaluable members of the
Apothecary Army.
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79
Aztreonam
Nom de Guerre: Aztreonam
Age: Mature
Family: Monobactam
Association: Beta-Lactam
Fighting Style: Deadly force
Allies: Other Beta-Lactams, Tobramycin
Specialty: Unstained Legion only
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Cefazolin
Nom de Guerre: First-Gen Ceph
Age: Elderly
Clan: None
Family: Cephalosporins
Association: Beta-Lactam
Fighting Style: Deadly force
Specialties: Staph aureus, Staph epidermidis, Staph
saprophyticus, Strep pyogenes, E. coli, P. mirabilis
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Cefepime
Nom de Guerre: Fourth-Gen Ceph
Age: Young
Clan: None
Family: Cephalosporin
Association: Beta-Lactam
Fighting Style: Deadly force
Specialties: K. pneumoniae, P. multocida,
Strep pyogenes, Strep pneumoniae, E. coli
Destroy armor
Cefepime is a massive warrior with a widely effective strategy.
Like many of his fellow Apothecaries, Cefepime targets the
creation and renewal of Pestilence agents armor, preventing
the reinforcing cross-linking that provides them with
protection against the Nodal Sentry. Cefepimes Beta-Lactam
axe swiftly and powerfully slices through Pestilence armies
of both the Stained and Unstained Legions. And importantly,
unlike many Beta-Lactam Apothecariesincluding his own
family, he is not susceptible to the agents counterattacks. His
powerful build also allows him to fully penetrate the defenses
of Unstained Lords, many of whom have been able to resist
the attacks of Cefepimes forebears. Due to his significantly
increased fighting ability, Cefepime can eliminate several notable
threats, including Pseudomonas aeruginosa and unusually strong
Streptococcus pneumoniae. He has been called one of Somas last
defenses against several serious human infections.
But like all members of the Apothecary Army, unleashing Cefepime against
Somas worst enemies is not without risks. Though his presence does not
increase mortality, he disrupts the flow of the Marshes of Alimentum,
irritates the region of the land where he first enters Soma, and causes minor
disturbances wherever he roams. More notably, he is associated with serious
deficiencies in Somas rivers and streams, which can result in leakage that
can drain the waterways, threatening to starve the islands communities of
their life-giving flow. As a result, Cefepime is usually only called into battle
when Soma is under siege by severe infections of the Respiro Forest or by
Pestilence armies that are resistant to most other Apothecary warriors.
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Ceftazidime
Nom de Guerre: Ceftazidime, Third-Gen Ceph
Age: Mature
Clan: None
Family: Cephalosporin
Association: Beta-Lactam
Fighting Style: Deadly force
Specialties: K. pneumoniae, P. multocida,
H. influenzae, Strep pyogenes, E. coli
Increases likelihood of VRE invasions.
Prevent regeneration,
destroy armor
Anti-Lacta Mace spiked armor
Ceftazidime is a massive warrior in the Cephalosporin branch of the Apothecary Army. He is thirdgeneration, but is distinct from his cousins in his efficient destruction of Pseudomonas armies. He
has a single piece of armor that he wears on his left shoulder, like a pad with conical spikes pointed
towards the sky. This can protect him from the deadly swing of the Lacta Mace wielded by many agents
of the Unstained Legion. He is, however, less effective against Lords of the Stained Legion than his
generational brethren. As a result, Apothecary strategists usually only send Ceftazidime to fight a foe that
is his particular specialty.
Like all Cephalosporins, Ceftazidime defeats Pestilence armies by preventing their ability to grow and
repair their armor. Specifically, he inhibits the armors linkage, causing it to fall apart and rendering the
Lord susceptible to attacks by Apothecaries and Nodal Sentry warriors alike.
Ceftazidime enters Soma either through the waterways or from the countryside, from where he then
makes his way to the streams and rivers. Thence, he travels efficiently to the site of infection, and joins
the fray. He is commonly sent in to battle throughout Soma, including along the Boundary Wall, in the
Skeletal Mountains and the Respiro Forest, and along the channel to the Southern Coast.
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Ceftriaxone
Nom de Guerre: Ceftriaxone, Third-Gen Ceph
Age: Mature
Clan: None
Family: Cephalosporin
Association: Beta-Lactam
Fighting Style: Deadly force
Specialties: K. pneumoniae, N. gonorrhoeae,
N. meningitidis, P. mirabilis, S. typhi, S. pyogenes, E. coli
She targets the enemys ability to reconstruct its armor following injury, and
produce armor for future generations. Mercifully, her assaults are well
tolerated by the land and its peaceful inhabitants, causing only rare
and mild unrest. Very infrequently, the water that nourishes Soma
has been observed to drain from the hills after Ceftriaxone has
been unleashed on the Lords, leaving the land pallid and
emaciated. But it has never been proven that it is
Ceftriaxones attacks themselves that cause
this severe condition, and thus the fear
of such a loss has never stopped
the Apothecaries from sending
Ceftriaxone to the front lines.
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Chloramphenicol
This old warrior is not as powerful as newer recruits,
yet he still has some fighting spirit left in him. While
younger, stronger Apothecaries may be sent into
battle first, Chloramphenicol is still called to fight
when their efforts failand, as one of the earliest
defenders of Soma, his experience is invaluable.
His excellent penetration of the walls of Sententia
(far superior to the Cephalosporins) still makes
him a preferred choice for Staph attacks on Somas
communications headquarters.
Age: Ancient
Clan: Streptomyces venezuelae
Family: Chloramphenicol
Association: None
Fighting Style: Containment
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Ciprofloxacin
Spiral thrust
Cipros fierce attack is unmistakable. She destroys the
ability of the Lords of Pestilence to multiply, inhibiting the
enzymes that enable them to breed and spawn more evil
into the world of Soma. Unfortunately, she is not always able
to restrict her vengeance exclusively to the Lords, and her
devastating blows can, at times, hurt the earth as well. Her
indiscriminate violence can hinder Somas ability to recover,
and do more harm than good if she is allowed to linger too
long. Worse, the Lords can learn to evade her wrath if she is
unleashed too often.
But she is a valiant warrior, having nearly perfected the spiral
thrust technique, and she is capable of keeping the Lords
at bay if her powers are used strategically. She shares many
qualities with her father, the late Nalidixic, who also struck
his victims at the level of their heredity, impeding their ability
to replicate. While this can be a dangerous mode of attack,
it has the advantage of being broadly effective against a
great many Lords. Indeed, Cipro is able to fell numerous
Lords of both the Stained and Unstained legions. She
can also team up with fellow Apothecaries to widen
the pool of enemies against which she is effective. If
Cipro is deployed sparingly, against the right victims
in the right circumstances, she can be an invaluable
competitor in the war that haunts Soma.
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Clindamycin
Doxycycline
Doxy has nearly perfected the art of ring-weapon
fighting. She is a slight warrior, but she packs a
punch, can effectively counter attacks by a wide
range of Pestilence agents, and is even deployed
ahead of time when the threat of invasion is high. It
is important that she not be deployed within Soma
for too long, however, as her presence can cause
vulnerabilities in the Boundary Wall.
Like the rest of the Tetracycline family, once Doxy has reached the battlefield, she attacks the offenders with
her ring weapons, which she is extremely skilled at using. She immediately begins to cut off the Lords abilities
to assemble their basic building blocks of life, and watches them
fall, one by one. She is an independent warrior who prefers
to fight on her ownbut for Somas most serious invasions,
she will work in tandem with other Apothecaries to rid the
land of evil forces. She should be deployed when Buccal
Bay fisheries are at low tide, as fish can interfere with her
ability to exit the marshes and reach
the battleground.
Despite these risks, however, Clindamycin is a powerful member of the Apothecary Army, and is often
called to repel invasions of the Respiro Forest, the Skeletal Mountains, the rock perimeter of Buccal
Bay, and the Boundary Wall. He can step in when Penicillin is not tolerated by the local communities,
and has been known to defeat the mighty MRSA (although many MRSA armies are developing effective
counterattacks to Clindamycins strike).
Clindamycin usually enters the land through Buccal Bay, though he can head directly to the embattled
areas of the Boundary Wall or dive directly into the worlds rivers and streams. He attacks the Lords by
inhibiting their ability to brew their poisons. In cases of the widespread panic of toxic shock, Clindamycin
is often teamed up with Vancomycin, who targets the Pestilence agents external armora lethal
combination attack for most Lord armies. Clindamycin can also affect the integrity of Pestilence armor,
rendering the agents susceptible to the Nodal Sentry.
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93
Ertapenem
Nom de Guerre: Ertapenem
Age: Very Young
Clan: None
Family: Carbapenem
Association: Beta-Lactam
Fighting Style: Deadly force, last resort
Weakness: Carbapenem Mace, Metallo-Enhanced weapons.
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95
Erythromycin
Nom de Guerre: Erythro
Age: Elderly
Clan: Saccharopolyspora erythraea
Family: Macrolide
Association: None
Fighting Style: Containment
Specialties: B. henselae, B. pertussis, C. jejuni
Will not fight alongside Clindamycin.
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Gentamicin
Age: Elderly
Clan: None
Family: Aminoglycoside
Association: None
Fighting Style: Deadly force
Allies: Beta-Lactams, Carbapenems
Specialties: S. aureus, S. epidermidis
Can not be harmed by Lacta Mace
Intelligence sabotage,
block, crushing grip
Heat resistance
Gentamicin is a grizzled veteran of the Apothecary Army. Like many of his fellow
Apothecaries, he strikes down Pestilence armies by inhibiting the beasts abilities
to produce the very building blocks of life. He can also interfere with enemy
communication, resulting in garbled battle plans and blueprints. He is impervious to
extreme heat, and is effective against a wide range of Lords, mostly those of the Unstained
Legion. However, Gentamicin is not the gentlest of Somas defenders, and his presence
can have devastating effects on the land.
Just as he inhibits the ability of Pestilence agents to generate critical compounds of
life, Gentamicin can also have the same effect on the workers of Somas main filtration
centers. Killing these vital contributors to Somas overall well-being in turn leads to the
failure of the filtration systems and the release of toxins throughout the land.
Furthermore, Gentamicins drunken master technique is known to disturb the
harmony of a key communication post, Auditoria, cutting off contact between Soma and
surrounding islandsnot to mention Apothecary strategists. Gentamicins carelessness
can bring disequilibrium to the nearby Vestibular Labyrinths, where the buoyancy of the
floating island is regulated. Damage to this region can result in Somas overall instability,
throwing the island and all of its inhabitants off balance.
Balance can be restored after Gentamicin departs, but some damage, including that to
Auditoria, is permanent. As a result, Apothecary strategists have often been reluctant
to send Gentamicin into battle, though some worry that the alternativemore broadspectrum Apothecarieshas led to the rising resistance problems now faced by Soma.
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Levofloxacin
Imipenem/Cilastatin
Nom de Guerre: Imipenem
Age: Mature
Clan: None
Family: Carbapenem
Association: Beta-Lactam
Fighting Style: Deadly force, last resort
Allies: TMP-SMX, Aminoglycosides
Specialties: A. baumannii, P. aeruginosa, K. pneumoniae
Weakness: Defenseless against a Carbapenem Mace.
Quick penetration
100
101
Linezolid
Nom de Guerre: Linezolid
Age: Very young
Clan: None
Family: Oxazolidinone
Association: None
Fighting Style: Containment, occasional deadly force, last
resort
Allies: Aztreonam, third-generation Cephalosporins,
Clarithromycin
Specialty: VRE, MRSA, VRSA
Only effective against Stained Legion.
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Metronidazole
Nom de Guerre: Metro
Age: Elderly
Clan: None
Family: Nitroimidazole
Association: None
Fighting Style: Deadly force
Allies: Aztreonam, third-generation Cephalosporins, Clarithromycin
Specialty: B. fragilis, C. difficile
Dislikes alcohol.
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Oxacillin
Nom de Guerre: Oxacillin
Age: Young
Clan: Penam
Family: Penicillin
Association: Beta-Lactam
Fighting Style: Deadly force
Specialties: S. aureus, S. epidermidis
Can not be harmed by Lacta Mace
Gore
Before the Apothecary Healers arrived in Soma, Staph aureus dragons were a deadly and
widespread menace. That started to change when Penicillin ordered his pet bull, Meticillin (also
known as Methicillin), to stand guard over Soma. This led to retaliation from S. aureus stronger
cousins MRSA, who laughed at Meticillins attempts to scare them off - in fact, when MRSA were
first encountered, they were named Meticillin-resistant S. aureus for this reason.
Oxacillin, direct descendant of Meticillin, has been carrying on the job of scaring away S.
aureus since Meticillin died. One strike from Oxacillins massive horns weakens the armor of
Staphylococcus agents, exposing the Lords fragile insides and causing them to literally fall apart.
Most importantly, Oxacillins thick hide protects it from the Lacta-Mace, a weapon specifically
honed to take down most other Beta-Lactam Apothecaries, thus it is Oxacillin that is called in
to fight against S. aureus instead of others in the Penam clan, because of this advantage. But like
Meticillin, Oxacillin is no match for MRSA.
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Penicillin
Destroy armor
Penicillin is the founding father of the Apothecary Army. Before he
began to battle the Lords of Pestilence, Somas only line of defense was
the Nodal Sentry, which often failed against the likes of Staphylococcus
and Streptococcus creatures. Penicillin, a Beta-Lactam warrior, became
the first Apothecary to join the battle against Pestilence invasions, and
continues to be a valuable soldier to this day, in addition to spawning
many of the younger Apothecaries. Needless to say, the Apothecary
Army would not be what it is today without Penicillin, and Soma would
not be the thriving ecosystem it has become.
Penicillin was born on a fungal-dominated island, where he sprang
to life amid a terrible drought. He was recruited to help defend
Soma by one of the original Apothecary scouts, Alexander Fleming,
who immediately recognized his fighting potential. Like all BetaLactam Apothecaries, Penicillin kills susceptible Pestilence agents by
destabilizing their armor, preventing the proper plate linkages that
normally protect the Lords from destruction. Without intact armor, the
Pestilence armies literally fall apart. Penicillin is particularly effective
at penetrating to the deeper layers of Pestilence armor, rendering the
creatures weak and vulnerable.
Like many other Apothecaries, Penicillins battles can take a toll on the
land, often disrupting the flow through the Marshes of Alimentum and
occasionally affecting the critical activity within Sententia. But such ailments
are often a small price to pay for the elimination of the Lords that threaten
Soma, and Penicillin remains a respected leader of the Apothecary Army.
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Piperacillin/Tazobactam
Nom de Guerre: Pip Tazo
Age: Young
Clan: Penam
Family: Ureidopenicillin
Association: Beta-Lactam, Anti-Lacta Mace,
Anti-Pseudomonal
Fighting Style: Deadly force
Specialty: P. aeruginosa
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Streptomycin
Intelligence sabotage,
block, bind
Streptomycin is the revered matriarch of the Apothecary Healers, one of the first ancients to begin fighting back
against the Lords of Pestilence, back when Penicillin and the ancestors of Sulfamethoxazole were the only other
defenders of Soma. Although she grew up among the Lords, and the blood of the Stained Legion still runs in her
veins, she was the first to follow her conscience and defect from the Pestilence ranks, changing sides and setting
an example that others followed.
Streptomycin was brought into existence by Streptomyces griseus, a soil-dwelling Lord of Pestilence with godlike
powers of creation. Unlike other Lords hellbent on destruction, S. griseus was a creator and a bringer of gifts. She
combined the elements around her to create 32 different individuals, known as the Secondaries, and scattered
them across the world to defend the meek.
The legend of Streptomycin begins with a young man named Schatz, who witnessed her fighting against M.
tuberculosis one day and invited her to come to Soma where M. tuberculosis were running rampant and causing
millions of deaths. Schatzs boss was a clever and unscrupulous Wax Man who locked Schatz in a basement and
paraded Streptomycin for all the world to see, coining the name Apothecary Healers and gaining fame and
fortune in the process.
Streptomycin, however, was above these petty politics, and quickly got to work defending Soma, striking down
Pestilence armies by inhibiting their ability to produce the very building blocks of life, and sabotaging their
communication lines. She was the first to defeat M. tuberculosis and was constantly fighting on the front lines in
days of old, but since then many of her old foes have found ways to resist her in battle.
Today Streptomycin is an aging Healer and only used in battle for rare invasions by Y. pestis, or
F. tularensis. She also still fights against A.R.E. alongside Vancomycin. Since she has a reputation for sometimes
damaging Auditoria and the Vestibular Labyrinths in her zeal, she is usually not the first to receive the call for
help, reserved instead for emergencies when other Aminoglycosides or Anti-Tuberculosis fighters are failing.
She spends most of her time these days on farms and orchards, defending the cattle, horses, and sheep from
Pestilence attacks, protecting crops, and preventing fireblight on apple and pear trees.
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113
Tetracycline
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Ticarcillin/Clavulanate
Nom de Guerre: Tic Clav
Tigecycline
Age: Mature
Clan: Penam
Clan: None
Family: Glycylcycline
Association: None
Fighting Style: Containment
Block, crushing grip
Ticarcillin and Clavulanate enter Soma directly into the streams and rivers or through the countryside, as
they are unsuccessful at reaching the site of battle via Buccal Bay. Nevertheless, they
are known to disrupt the flow through the Marshes of Alimentum, just like many
of their Apothecary brethren. They can also cause pain and disruption
to Sententia and may cause unrest in the
communities surrounding the place where
they entered into Soma.
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Tobramycin
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Trimethoprim/
sulfamethoxazole
Nom de Guerre: Co-trimoxazole, TMP-SMX
Age: Elderly
Clan: None
Family: Sulfonamide
Association: None
Fighting Style: Containment
Allies: Imipenem
Specialty: N. Asteroides, P. mirabilis, Staph saprophyticus
Can leave behind sharp crystals.
Starve
The crystalline synthetic warriors Trimethoprim and Sulfamethoxazole
have a sordid history. Trimethoprim is a mighty sorceress who has
learned how to stop the Lords ability to produce a nutrient so essential to
their existence that she can starve them and kill them from the inside out.
She is one of the few who can defeat Nocardia asteroides, and has fought
well against Klebsiella pneumoniae for many years.
Almost half a century ago, Apothecary strategists allied her with
Sulfamethoxazole, a massive warrior who charges ahead of Trimethoprim. He
targets the Lords supply chain of another critical element they need for survival,
reducing the burden on Trimethoprim.
The two warriors fought together for more than a decade, before Apothecary
strategists decided that the partnership was no more effective than Trimethoprim
on her own. Furthermore, Sulfamethoxazole is not the gentlest protector of Soma.
He irritates the outflow from the filtration system and the Caverns of Bladdara, and
generally affects the flow of the islands rivers and streams. He is also a prankster, tricking
the Nodal Sentry into fighting battles against imaginary opponents, and poisoning the
food served in the galleys of the Nodal Sentry barracks. As a result, the Apothecary
strategists dissolved the relationship nearly 20 years ago, allowing Trimethoprim to
battle alone once again.
But now, as the Lords of Pestilence evolve to evade numerous styles of
Apothecary attacks, strategists are reconsidering the pairing. Together, the two
warriors have the ability to take down the dreaded MRSA legions, and for that
reason alone they are quickly becoming known yet again as one of the greatest
Apothecary duos.
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Vancomycin
Nom de Guerre: Vanc, Vanco
Age: Elderly
Clan: None
Family: Glycopeptide
Association: None
Fighting Style: Deadly force, last resort
Specialty: S. epidermidis, MRSA,
Penicillin-resistant S. pneumoniae, C. difficile
He is only effective against the Stained Legion.
Starve
Vancomycin is a critical force in the Apothecary Army. He
was discovered by a recruiter more than 50 years ago in the
jungles of Soma. His name appropriately stems from the word
vanquish, due to his impressive talent for defeating enemies of
the Stained Legion, including MRSA and C. difficile.
Vancomycin can penetrate deep into the wilderness and fight
in areas that others cannot reach. His clever attacks disable the
production of a key component of Pestilence armor, a tactic
particularly vital against Lords who have learned to avoid the
blows of older Warriors like Penicillin. It is Vancomycins
unique qualities that motivated Apothecary leaders to usher
him into service just five years after his training began
record time for a new fighter.
He justified his fearsome reputation in his early days
of battle, successfully defeating even the most resilient
Lordsbut at that time he had not yet learned to focus his
wrath on his foes alone, leaving Somas earth damaged
from his imprecise assaults. But over time, he has been
stripped down to his pure, Pestilence-fighting essence,
and now rarely leaves his mark on the land itself. Recently,
however, some Lords have finally been able to sidestep his
attacks, instilling fear in those who seek peace in Soma. If
Vancomycin cannot defeat these dreaded foes, who can?
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Real-world Interactions
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The preceding interactions table comes from the physical card game version of Healing Blade. The data for that table was simplified to
improve gameplay. In real life, the interactions are much more complex. This table comes closer to capturing the real-life interactions
between antibiotics and bacteria in current clinical practice, as of 2014. Needless to say, this table is a reference for entertainment only.
It does not replace professional medical judgment for treatment of any condition.
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