IDEO Product
IDEO Product
IDEO Product
Management
Presentation
IDEO PRODUCT DEVELOPMENT
Shruti Sarkar (15810052)
Shubham Shukla
(15810053)
Sumitava Roy (15810054)
Suresh Chandran V
(15810055)
Sushumna (15810056)
Trishik Das (15810057)
CONTENTS
Introduction
History of IDEO
Design, Philosophy and Culture
IDEOs innovation Process
The PALM V Project
The Handspring Project
The Product Development Phase
Current Industry Scenario
Type- Private
Industry - Design firm
Founder - David Kelley, Bill
Moggridge,Mike Nuttall
Number of employees 600
CEO Tim Brown
CFO Dave Strong
HISTORY OF
IDEO
IS
AN
AWARD-WINNING
GLOBAL
DESIGN FIRM THAT TAKES A HUMANCENTERED, DESIGN-BASED APPROACH TO
HELPING ORGANIZATIONS IN THE PUBLIC
AND PRIVATE SECTORS INNOVATE AND
GROW .
Designers
and
engineers
themselves
created
early
prototypes
from
readily
available material such as
cardboard, foamcore, Legos,
Rapid prototyping at IDEO followed the three Rs: Rough, Rapid, and Right!
The final R, Right, referred to building several models focused on getting
specific aspects of a product right.
Discarded ideas were archived and sometimes kept for possible future products.
At the beginning of a new project, IDEO would submit cost and time estimates to
potential clients. As a project unfolded and designers came up with innovative
ideas and concepts, project managers had to ensure that those concepts were
within agreed upon budgets and timelines. However, designers often aimed for
Principles of
BRAINSTORMING
Stay
FOCUSED
on topic.
Be VISUAL,
DEFER
Hold only
Go for
Sketch the
JUDGMENT
one
QUANTITY
ideas for
to not
CONVERSAT (150 ideas in
better
interrupt flow
ION at a
30 45
understandin
of ideas.
time.
minutes).
g.
Understand/Obser
ve
Phase I
Visualize/Realize
Phase II
Evaluating/Refinin
g
Phase III
Implement /
Detailed
Engineering
Phase IV
Implement /
Manufacturin
g Liaison
PALM V PROJECT
Palm Vs Product
Development Timeline
(22 months)
Understand/Observe
Phase 0 3 months
Visualize/Realize
Phase 1 2 months
Evaluate/Refine
Phase 2 5 months
Phase
3/4
Implement
12 months
THE HANDSPRING
PROJECT
The new product was introduced
as a successor of PALM V . . .
With a greater efficiency,
ease of usage and
much less price. . .
PROJECT OUTLINES
The idea for the project started in July, 1998.
Hawkins, along with his business partner Donna
Dubinsky, set up a shop in Palo Alto.
The goal of the new company was to create a fullycompatible, slightly smaller and less-expensive clone
of the PALM computers.
The company wanted to recover the PALMs inability to
easily add functionality.
AAA
PHASE 0: Understand/Observe
The team sought to understand the clients business and immersed
itself in finding out about the feasibility of a product.
This involved inhaling everything ever written about the planned
product and potential users.
By the end of this process, team members tacked to the project
center walls pictures and diagrams summarizing major discoveries
about the marketplace and users.
Product developers at most companies spent little time here for fear
of duplicating efforts of marketing or R&D.
By the end of Phase 0, the team create a feasibility record along with
discoveries about the marketplace and users.
Least expensive part of the entire project.
PHASE I: Visualize/Realize
Here the team ended up choosing a product direction based on ideas,
technologies, and market perceptions.
The team also gain an understanding of the product context through a
gallery of envisioned characters using the product in their daily lives.
This intensive stage required close coordination of efforts with the
client to ensure constant feedback.
The team combined ideas, technologies, and market perceptions with
observations of real world users to investigate potential needs that the
product could fill.
By the end of Phase I, the team would have rough three-dimensional
models of a product and a general idea of the manufacturing strategy
to be utilized.
2014
Rank
R&D
Spend ($Bn)*
Company
Geography
Industry
Apple
United States
6.0
United States
Computing and
electronics
Software and internet
Tesla Motors
United States
Automotive
0.5
Samsung
South Korea
Amazon
United States
Computing and
electronics
Software and internet
3M
United States
Industrials
1.8
General Electric
United States
Industrials
4.2
Microsoft
United States
IBM
United States
Computing and
electronics
Automotive
10
N/A Toyota
Japan
9.8
14.1
9.3
11.4
5.4
9.2