Force On Force - Defence of Wilson's Wadi
Force On Force - Defence of Wilson's Wadi
Force On Force - Defence of Wilson's Wadi
The Taliban have just launched a spring offensive, targeting the airfield at Qandahar. A small garrison
near the Arghandab is right in the firing line, and seeks to stem the assault until relief can arrive...
The platoon's commander, Lieutenant Wilson is shot dead during the first engagement and the
struggle to recover his body marks the beginning of three days of intense and brutal combat.
Campaign Map
ASSETS
Roll 2D6
BRITISH
TALIBAN
2.
Choose!
Player may choose any of the options below
2.
3.
Warrior IFV
An infantry fighting vehicle is available to
support the mission
3.
Technical
A pickup truck drives on with a .50cal
4.
Bikes
Two bikes drive on one with a two (driver with
AK and pillion with RPG), and the other carries
a Leader (AK)
5.
6.
7.
8.
Sniper Team
A two-man sniper team, armed with a scoped
Dragunov sets up in hidden in cover
9.
4.
5.
6.
Javelin Team
A two-man ATGM team is ready for action
7.
GPMG Team
A two-man GPMG team attaches itself to an
infantry unit
8.
9.
Sniper Team
An off-board sniper team with a SASR (.50 cal)
is available. Each turn, pick one enemy unit to
engage. Roll 1D6
1 Sniper team cannot engage
2-3 Engages target with 5D10. Cannot
designate leaders/support weapons
4-5 Engages target with 5D10. May
designate leaders/support weapons
6 Sniper team recalled
Unarmed Drone
An unarmed UAV is on station. Opposing
forces cannot use Out of Contact Movement
10. Medic
A medic joins up with a unit. Use Medic/Special
Forces first aid chart for nearby units
11. Special Forces Team
A pair of special operators are in the area.
They are stealthy and are armed with assault
rifles and body armour. TQ D12 Morale D12
12. Artillery
On call support from off-board light artillery is
available. Each turn, one unit may attempt to
call in a fire mission. 8D, 6 Radius
10. Civilians?
A mob of civilians appears out of an
unoccupied building. Taliban Leaders can
move and attempt to convert them, but until
they do become hostile, British ROEs prevent
any engagement
11. Chechens
Four foreign fighters armed with AKs have
aligned themselves with the local Taliban. TQ
D10 Morale D12
12. Artillery + Spotter Team
On call support from off-board light artillery is
available. Each turn, one unit may attempt to
call in a fire mission. 8D, 6 Radius.
A specialised spotter team of two men is also
available (and deploys hidden)
1st
Section
Afternoon
2nd
Section
3rd
Section
GPMG
Team
Day 2
Evening
Morning
Evening
OK
Light
Duty
Evacuated
KIA
Sniper
Team
GPMG
Team
Dog
Team
Medic
Afternoon
Status
On Day 3 deploy the worst-off section on Scenario 7, and the two other sections and two
Weapons Team on Scenario 9
Use the Platoon HQ (3 men) and the Reinforcements from Scenario 4 to replace men who
are killed in action or evacuated.
Roll TQ for any seriously wounded men they are placed on light duty on a 7+, with a bonus
+1 to the die roll if the company medic is still around
Status:
OK Can be deployed in next mission
Light Duty Can be deployed in missions on following day
Evacuated No longer available, but can be replaced by available reinforcements
KIA Can be replaced by available reinforcements
Scenario Results
Day 1
Morning
Afternoon
Day 2
Evening
Morning
Afternoon
Day 3
Evening
Morning
Afternoon
Evening
British
Score
Taliban
Score
Result
Campaign
Outcome
British
Casualties
Day
Result
Overall
Result
To win a particular day, a side must win two of the three scenarios and win the final
scenario.
To win the overall campaign, a side must win two of the three days and win the final day.
A partial victory is possible where a definite advantage is held but the side doesnt satisfy
these conditions.
"The Body"
- 8 Turns Day 1 - Morning
MISSION BRIEF
TABLE SET UP
FOG OF WAR
Fog of War cards are drawn as normal after
Reaction Tests.
ASSETS
No Assets.
SPECIAL RULES
The status of both British casualties at the
beginning of the game is unknown. A test may
be made as soon as a unit is nearby at the
end of the turn.
Roll as usual, but subtract 1 from the roll per
turn played.
Lt. Wilson and Cpl. Harris do not count as
casualties for Taliban victory points, only if
captured.
Campaign Outcome
Taliban Victory British units drop to
Confident in Scenarios 2 & 3
British Victory Reduce Taliban insurgency
level by 1 in Scenarios 2 & 3
VICTORY CONDITIONS
BRITISH
Each Taliban Unit broken or destroyed +1
Wilson or Harris recovered alive +5 each
Their bodies recovered +2 each
TALIBAN
Each British soldier captured +5
Each British soldier killed +3
Each British soldier seriously wounded +1
TABLE SET UP
FOG OF WAR
Fog of War cards are drawn as normal after
Reaction Tests.
ASSETS
The British force starts with one random asset.
SPECIAL RULES
Dog Teams:
Automatically detect any hidden unit
within 8.
Prevent out of Contact Movement
within 8.
Automatically detect IEDs, boobytraps or mines within 8.
Campaign Outcome
Taliban Victory British vehicle assets drawn
are all invalid in the Scenario 3
British Victory Remove Taliban HMG Team
in Scenario 3
VICTORY CONDITIONS
BRITISH
Each Taliban Unit broken or destroyed +1
Each Taliban Leader Killed +1
For Landmarks the Taliban do not control:
1: +3
2: +6
3: +9
TALIBAN
Each British soldier captured +5
Each British soldier killed +3
Each British soldier seriously wounded +1
For each Landmark controlled +3
TABLE SET UP
FOG OF WAR
The British draw one card initially. Fog of War
cards are drawn as normal after Reaction
Tests.
ASSETS
No Assets.
SPECIAL RULES
Destroying the Gun: To destroy the Mortar
Tube, a British unit must be adjacent. Roll TQ
and get 4+ to succeed; this action can be
either as its combat action in a turn (not a
reaction) or at the end of the turn.
Campaign Outcome
Taliban Victory British Units drop to Normal
Supply in Scenarios 5 & 6
British Victory Taliban mortar assets drawn
are invalid in Scenarios 5 & 6
VICTORY CONDITIONS
BRITISH
Each Taliban Unit broken or destroyed +1
Each Taliban Leader Killed +1
Taliban Mortar Team Wiped Out +3
Taliban Mortar Tube Destroyed +3
TALIBAN
Each British soldier captured +5
Each British soldier killed +3
Each British soldier seriously wounded +1
"The Relief"
- 8 Turns Day 2 - Morning
MISSION BRIEF
TABLE SET UP
ASSETS
No Assets.
SPECIAL RULES
IED TABLE
FOG OF WAR
The British draw one card initially. Fog of War
cards are drawn as normal after Reaction
Tests.
1-2
3-5
6
"Friendly Faces"
- 8 Turns Day 2 - Afternoon
MISSION BRIEF
TABLE SET UP
FOG OF WAR
The British draw one card initially. Fog of War
cards are drawn as normal after Reaction
Tests.
ASSETS
No Assets.
SPECIAL RULES
Surprise Attack: Do not test for reinforcements
until the first shots have been fired
Trusty Native Guide: The British unit with the
local Afghan guide in the lead gets a +1 to all
reaction tests. He can be sent to the rear at
any time, but until then remember to test for
dependent casualties
Prisoner Location: Spread the four Afghan
elders amongst the three designated buildings
(A, B & C). The Taliban interrogator may move
between buildings secretly but can be
interrupted if British units are within 16 and
have line-of-sight.
Taliban Interrogation: Every turn, the Taliban
interrogator may attempt to get useful
information from the Afghan elders. Roll his
TQ (D8) versus theirs (D4). If he succeeds and
they do not, the interrogation is concluded
satisfactorily without incident. If both succeed
but he still wins, then British forces nearby
may hear the interrogation get nasty (TQ vs.
TQ within 16). If the elder wins the contest
then the interrogator must try again.
Campaign Outcome
Taliban Victory Add Two Leaders to Taliban
force in Scenario 6
British Victory Reduce Taliban insurgency
level by 1 in Scenario 6
VICTORY CONDITIONS
BRITISH
Each Taliban Unit broken or destroyed +1
Taliban interrogator captured +5
...or Killed +2
Each Afghan elder rescued +2
TALIBAN
Each British soldier captured +4
Each British soldier killed +2
Each British soldier seriously wounded +1
Each Afghan elder successfully interrogated
+2 (only if interrogator survives)
TABLE SET UP
FOG OF WAR
The British draw one card initially. Fog of War
cards are drawn as normal after Reaction
Tests.
ASSETS
The British force starts with one random asset.
SPECIAL RULES
Dog Teams:
Automatically detect any hidden unit
within 8.
Prevent out of Contact Movement
within 8.
Automatically detect IEDs, boobytraps or mines within 8.
Campaign Outcome
Taliban Victory Taliban Leaders Morale
raised one die type in Scenarios 7, 8 & 9
British Victory Taliban Units drop to
Confident in Scenarios 7, 8 & 9
VICTORY CONDITIONS
BRITISH
Each Taliban Unit broken or destroyed +1
Taliban Fighter captured +1
Taliban Leader captured +3
No serious casualties +3
Each Hotspot shut down +2
TALIBAN
Each British soldier captured +8
Each British soldier killed +2
Each British soldier seriously wounded +1
"The Scoop"
- 8 Turns Day 3 - Morning
MISSION BRIEF
TABLE SET UP
FOG OF WAR
Fog of War cards are drawn as normal after
Reaction Tests.
ASSETS
No Assets
SPECIAL RULES
Getting the Scoop: There are four Afghan
civilians out on the street. Moving adjacent to
them and getting an interview requires a TQ
check by the News Team
Tell me you got that!: If any heavy firing or
casualties are inflicted in LOS of the News
Team they can make a TQ check to see if they
caught it on film (-1 if they are engaged in an
interview)
Campaign Outcome
Taliban Victory Raise Taliban insurgency
level by 1 in Scenario 9
British Victory Reduce Taliban insurgency
level by 1 in Scenario 9
VICTORY CONDITIONS
BRITISH
No Serious Casualties to British Forces +5
No Serious Casualties to News Team +3
WRI
Each Afghan local interviewed +2
Each 'significant' action between Taliban and
British forces filmed +3
TALIBAN
Each British soldier killed +3
Each British soldier seriously wounded +1
Double value if it's filmed by News Team
TABLE SET UP
TABLE SET UP
A road winds around two small hills. On one
side is a walled compound with a small
orchard nearby. On the other side is a number
of poppy fields and small houses.
FOG OF WAR
Fog of War cards are drawn as normal after
Reaction Tests.
ASSETS
The Taliban force starts with one random
asset.
SPECIAL RULES
Mine Strike: The front Warrior IFV has been hit
by an anti-tank mine. Roll 4D8 vs. the vehicles
armour to determine damage to it. Then roll a
TQ for each passenger to determine whether
any are casualties
Campaign Outcome
Taliban Victory Increase game length to 10
Turns in Scenario 9
British Victory Reduce game length to 6
Turns in Scenario 9
VICTORY CONDITIONS
BRITISH
All British forces make it to exit point +5
No casualties left behind +3
Each Taliban Unit broken or destroyed +1
TALIBAN
Every additional British vehicle disabled or
destroyed +3
Each British soldier killed +3
Each British soldier seriously wounded +1
TABLE SET UP
TABLE SET UP
A large compound is surrounded by poppy
fields and a small copse of trees along a
ridgeline. Further south a number of small
houses are located along the side of the road.
FOG OF WAR
Fog of War cards are drawn as normal after
Reaction Tests.
ASSETS
The British force starts with one random asset.
SPECIAL RULES
No special rules
VICTORY CONDITIONS
BRITISH
No Taliban forces inside compound +5
No British casualties outside compound +3
Each Taliban Unit broken or destroyed +1
Each Taliban Leader killed +1
TALIBAN
Each British soldier killed +3
Each British soldier seriously wounded +1