Savage Worlds Old School Fantasy Character Creation

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SAVAGE WORLDS OLD-SCHOOL FANTASY

CHARACTER CREATION
RANDOM CHARACTER CREATION MAJOR HINDRANCES

To speed up character creation by taking away a lot of the cogitation and d20 d6 (1 – 3) d6 (4 – 6)
procrastination, why not trust your next adventurer's fate to the whim of a
few random die rolls! Just like in the old days... 1 Arrogant Bad Eyes
2 Bad Luck Chronic Depression
Randomly Determining Attributes 3 Blind Delusional
All Attributes begin at d4. Roll 5d10 and consult the following table. 4 Bloodthirsty Enemy

d10 Attribute 5 Clueless Greedy

1–2 Increase Agility by one die type 6 Code of Honor Habit

3–4 Increase Smarts by one die type 7 Curious Hard of Hearing

5–6 Increase Spirit by one die type 8 Elderly Impatient

7–8 Increase Strength by one die type 9 Heroic Intolerant

9 – 10 Increase Vigor by one die type 10 Lame Phobia


11 One Arm Randy
12 One Eye Rival
Randomly Determining Hindrances
13 One Leg Slow-Witted
Roll d6 and d20 for each Hindrance you want to take. Repeated or
incompatible Hindrances can be re-rolled. 14 Overconfident Vengeful

The tables contain Hindrances from SWEX and some new ones from 15 Panicky Vow
http://savagepedia.wikispaces.com/Unofficial+Hindrances. 16 Poor Cardio Wanted
17 Small Weak-Willed
MINOR HINDRANCES
18 Yellow Roll again
d20 d6 (1 – 3) d6 (4 – 6)
19 Young Roll again
1 All Thumbs Bad Eyes
20 Roll again Roll again
2 Anemic Chronic Depression
3 Big Mouth Delusional CHARACTER ARCHETYPES
4 Cautious Enemy For accelerated character creation players can choose one of the fantasy
archetypes below. Each is listed with its required Attributes and Skills,
5 Death Wish Greedy
which must be met, and a list of Edges (and Powers for magic-using
6 Expensive Taste Habit archetypes) which can be chosen. It is assumed that the character has
taken the maximum number of Hindrances (two minor and one major),
7 Flashbacks Hard of Hearing and is thus able to learn two Edges. For characters with less Hindrances,
8 Illiterate Impatient simply reduce the number of Edges learned.

9 Insomnia Intolerant The archetypes given use Edges and Powers from SWEX and the Fantasy
Companion.
10 Loyal Phobia
11 Mean Randy Assassin
12 Motion Sickness Rival Required Attributes: Agility d8, Strength d6
13 Obese Slow-Witted Required Skills: Climbing d8, Fighting d6, Stealth d8
Edges: Assassin, plus one of: Acrobat, Alertness, Ambidextrous, Danger
14 Outsider Vengeful
sense, First strike.
15 Persistent Injury Vow
Barbarian
16 Poverty Wanted
Required Attributes: Strength d8, Vigor d6
17 Quirk Weak-Willed
Required Skills: Fighting d8
18 Stubborn Roll again Edges: Two of: Berserk, Brawny, Sweep.
19 Ugly Roll again
Bard
20 Roll again Roll again
Required Attributes: Agility d6, Spirit d8, Vigor d6
Edges: Two of: Arcane Background (Magic or Miracles) – powers

1 Savage Worlds Old-School Fantasy Character Creation – by elf23


activated by music, Attractive, Charismatic, Fleet-Footed, Luck, Quick. Required Skills: Knowledge (Arcana) d8, Spellcasting d6
Powers: If you have the Arcane Background (Magic) Edge, select 3 Edges: Arcane Background (Magic), plus one of: New power, Power
powers from the lists below, or select 2 powers if you have Arcane points, Wizard.
Background (Miracles): Powers: Choose 3 from the lists below:
• Offensive: Confusion, Stun. • Offensive: Blind, Bolt, Burst, Fear, Smite.
• Defensive: Armor, Deflection. • Defensive: Armor, Damage field.
• Utility: Boost / lower trait, Healing, Legerdemain, Light, • Utility: Detect / conceal undead (works as Detect / conceal
Obscure, Speak language, Speed. arcana), Obscure, Summon ally (undead), Wall walker.

Cleric Paladin
Required Attributes: Spirit d8 Required Attributes: Spirit d8, Strength d6, Vigor d8
Required Skills: Faith d6 Required Skills: Faith d6, Fighting d8
Edges: Arcane background (Miracles), Holy warrior. Edges: Arcane background (Miracles), Champion.
Powers: Choose 2 from the lists below: Powers: Choose 2 from the lists below:
• Offensive: Jet, Smite, Stun. • Offensive: Bolt, Jet, Smite, Stun.
• Defensive: Armor, Damage field, Deflection. • Defensive: Armor, Damage field, Deflection.
• Utility: Boost / lower trait, Light, Environmental protection, • Utility: Boost / lower trait, Light, Environmental protection,
Healing. Healing.

Druid Ranger
Required Attributes: Spirit d8 Required Attributes: Agility d8, Spirit d8
Edges: Arcane Background (Miracles), Beast master. Required Skills: Survival d8, Tracking d8
Powers: Choose 2 from the lists below: Edges: Woodsman, plus one of: Alertness, Ambidextrous, Beast master,
• Offensive: Bolt, Entangle. Danger sense, Fleet-footed, Quick, Two-fisted.

• Defensive: Armor, Environmental protection. Thief


• Utility: Beast friend, Boost / lower trait, Burrow, Darksight, Required Attributes: Agility d8
Elemental manipulation, Light, Obscure, Shape change,
Required Skills: Climb d6, Lockpicking d6, Stealth d8
Summon ally (animals).
Edges: Thief, plus one of: Acrobat, Alertness, Ambidextrous, Danger
sense, Fleet-footed, Luck, Quick, Two-fisted.
Fighter
Required Attributes: Agility d8 Wizard
Required Skills: Fighting d8 Required Attributes: Smarts d8
Edges: Two of: Ambidextrous, Fleet-footed, Florentine, Quick, Sweep, Required Skills: Knowledge (Arcana) d8, Spellcasting d6
Two-fisted. Edges: Arcane Background (Magic), plus one of: New power, Power
points, Wizard.
Illusionist Powers: Choose 3 from the lists below:
Required Attributes: Smarts d8 • Offensive: Blind, Bolt, Confusion, Entangle, Jet, Smite, Stun.
Required Skills: Knowledge (Arcana) d8, Spellcasting d6 • Defensive: Armor, Damage field, Deflection.
Edges: Arcane Background (Magic), plus one of: New power, Power
points, Wizard. • Utility: Detect / conceal arcana, Elemental manipulation, Light,
Powers: Choose 3 from the lists below: Speak language, Wall walker.
• Offensive: Blind, Confusion, Fear, Lower trait, Stun.

• Defensive: Deflection. STANDARD ADVENTURING GEAR PACKAGE


• Utility: Detect / conceal illusion (works as Detect / conceal The following standard equipment package weighs 15lbs and costs
arcana), Light, Obscure. $100, leaving new characters with $400 left to spend on weapons,
armor and additional gear.

Knight Backpack - $50, 2lbs


Bedroll - $25, 4lbs
Required Attributes: Spirit d6, Strength d8, Vigor d8 Torch - $5, 1lb
Required Skills: Fighting d8, Riding d8 Rations (5 meals) - $10, 5lbs
Edges: Knight, plus one of: Brawny, Noble, Sweep. Waterskin - $5, 1lb
Flint and steel - $3, 1lb
Necromancer Two candles - $2, 1lb

Required Attributes: Smarts d8

2 Savage Worlds Old-School Fantasy Character Creation – by elf23

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