Keer 2010
Keer 2010
Améziane AOUSSAT
Conference Chair
KEER2010
On behalf of Arts et Métiers ParisTech, it is my great pleasure to welcome you to Paris for
the International Conference on Kansei Engineering and Emotion Research: KEER 2010.
This event has been co-organized by the Japanese Society of Kansei Engineering, the
Taiwan Institute of Kansei, and Arts et Métiers ParisTech. KEER 2010 is organized for the
first time in Europe, more specifically in Paris. We are all the more proud to host this
conference within our School, which is one of the oldest Schools of Engineering in France,
with a culture that focuses strongly on innovation in technology and processes.
The overall theme of the conference is “Crossing places, crossing experiences, crossing
minds”. We sincerely hope that the conference will set a strong ground for future
scientific and cultural exchanges. With time, we hope that the contacts you will make
here will help construct long-lasting bridges between our cultures, and bring us closer
together in mutually beneficial work relationships.
We have been fortunate this year to receive many contributions from25countries
worldwide, which added up to 410 submitted papers and posters, over 230 of which were
selected in the final program. In the next three days, we have organized 7 simultaneous
sessions to host presentations from the authors, as well as two keynote presentations
every day. We hope each and every one of you will find nourishment for your scientific
curiosity and for future lively and fascinating debates.
I am greatly thankful to all authors for their excellent contributions, to the program
committee members, and to the referees for their contribution and valuable insight
during the reviewing process. I would also like to thank all the people who have helped
with organizing the conference: Prof. Hisao SHIIZUKA (Kogakuin University, President
of JSKE), Prof. Kuohsiang CHEN (National Cheng-Kung University), Prof. Toshimasa
YAMANAKA (University of Tsukuba), Prof. Yu-Ming CHANG (Southern Taiwan Universty
of Technology), Assistant Prof. Pierre LEVY (Eindhoven University of Technology) and
Assistant Prof. Carole BOUCHARD (Arts et Métiers ParisTech). Particular thanks go to the
members of the KEER 2010 organizing committee here in Arts et Métiers ParisTech.
Welcome to Paris. We wish you all a very fruitful and convivial conference.
Améziane AOUSSAT
Conference Chair
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A message from JSKE
Hisao SHIIZUKA
President of Japan Society of Kansei Engineering
Conference Co-Chair
KEER2010
Professor
Department of Information Design
On behalf of the Japan Society of Kansei Engineering (JSKE) I would like to extend a hearty
welcome to the participants in KEER2010. This is a memorable conference, because it is
the first time KEER has been held overseas. The first, KEER2007, was held in Sapporo in
October 2007, and the second, KEER2009, was held in Osaka in March 2009. KEER2010
was jointly organized by JSKE, by Arts et Métiers ParisTech, and by TIK. It is especially
significant that Kansei Engineering and Emotional Research is finding its way onto the
world stage, with this first overseas conference scheduled to open in Paris. This means
that KEER2010 will provide an ideal opportunity for Kansei to attract the attention of
many people around the world.
The greatest mission of academia is to feed research results back into society. The number
of contributions to JSKE’s academic journal has been steadily growing, and interesting
papers that deal with topics across various academic disciplines are becoming popular
among readers. JSKE has been publishing its academic journal, Kansei Engineering
International Journal, in English since its foundation. This is proof of JSKE’s strong
commitment to promulgating its research results worldwide.
Generally, there seem to be many who think Kansei engineering is a method aimed
at treating Kansei from an engineering perspective. In this approach, engineering is
considered necessary to deal with Kansei. But I don’t think so. In my view, it is more
appropriate to think that engineers should adopt Kansei or find out more about it.
Engineering is an academic discipline that has been developed with an emphasis on its
usefulness to humanity. However, it has become increasingly difficult for engineering to
be continuously useful to, and valued by, people by maintaining a framework that attaches
importance only to craftsmanship and functionality. Therefore, the time has arrived for
engineering to become reconciled with Kansei because of a paradigm shift in values.
Sensitive people are those who are creative. The development of elemental technology
and innovation does not always gain recognition as a creative task. If the development of
both these things were to extend into the creative side of academia, many people might
doubt that it would constitute true engineering. Kansei is a breakthrough in our efforts to
reconcile creativity and engineering.
I am sure people still clearly remember a surge of interest in Kansei following the “Kansei
value creation initiative” launched by the Japanese Ministry of Economy, Trade, and
Industry last year. However, it is true that there remain tasks in many areas, such as the
need to look at Kansei values from a new perspective to distill the universal features of
Kansei or lay down guidelines for a concrete approach to it. The natural consequence of
this in scientific discussions is the quantification of Kansei and, importantly, the adoption
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of a brain science approach to this discipline. I believe this must be discussed more
actively. What I mean is that we need to know how to universally grasp the art of the
great masters and extract the essence of Kansei from it.
I shall be more than happy to help many of you to develop an interest in Kansei research
by providing clues to the discipline of Kansei.
Last but not least, I would like to sincerely thank Professor Améziane Aoussat of Arts et
Métiers ParisTech for all the trouble he has taken to jointly host KEER2010.
Hisao SHIIZUKA
President of Japan Society of Kansei Engineering
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A message from TIK
Professor
Department of Industrial Design
On behalf of the Taiwan Institute of Kansei (TIK), I would like to welcome the participants
to KEER2010. This year, the KEER Conference will cover many areas related to Kansei
and emotion research, with a worldwide scope and with an increasing contribution of
the Taiwanese researchers in these fields. This growing interest of Taiwanese researchers
in the field of Kansei is partly due to the continuous disseminating action led by the
Taiwanese Institute of Kansei since 2007.
KEER 2010 Conference will be a great and nice event for promoting Kansei Studies and for
sharing Kansei knowledge between academicians and practitioners.
I would like to warmly thank Professor Améziane Aoussat, Chair of KEER2010, and
Professor Hisao Shiizuka, President of JSKE, for the co-organisation of KEER2010.
We wish you a very nice conference.
Kuohsiang CHEN
President of Taiwan Institute of Kansei
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Keynotes
Keynote 1
Prof. Akira Harada worked as a product planner at the GK Industrial Design Associate until
1978. He moved to the Faculty of Institute of Art and Design of the University of Tsukuba.
(1978-2005) He studied cognitive science at the Illinois Institute of technology in USA, He
began to research on the interface design (1985-1986). After that, he started to study
the theory of interaction and function of Kansei. He was a board member to establish the
Japan Society of Kansei Engineering (JSKE) 1999. He gave a lecture “KANSEI evaluation
through network and log analysis” at the 1st International conference on Design and
Emotion, TUDelht, 1999. He established the Doctoral major course in the graduate
school of comprehensive human sciences of the University of Tsukuba with such as Brain
Sciences, Cognitive Sciences, Disability Sciences, and Kansei Information sciences, 2001.
He was a former chair of Japanese Society for the Science of Design (JSSD), and a former
chair of Japan Society of Kansei Engineering (JSKE).
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Keynotes
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Keynotes
Keynote 2
Kees Overbeeke studied psychology at the Katholieke Universiteit Leuven, Belgium (Ma
1974). After working there, he moved to the Faculty of Industrial Design Engineering
at the Delft University of Technology, the Netherlands, where he gained his PhD (1988)
on spatial perception on flat screens. He headed the group of Form Theory as Associate
Professor until his move to the Department of Industrial Design of the TU/e in 2002.
During the 2005-2006 academic year he was Distinguished Nierenberg Chair at Design
CMU Pittsburgh, USA. In 2006 he was appointed full professor at TU/e. He now heads the
Designing Quality in Interaction group (DQI). DQI consists of seven PhD-ed designers, and
is one of the leading design research groups in the world. He strongly believes that design
research should be theory driven, and that collaboration with industry is paramount
(among others, collaboration with Philips, BMW, Unilever, Nissan, Adidas, and Microsoft).
Kees Overbeeke initiated several new subjects in design research: design and emotion,
funology, aesthetics of interaction, rich interaction and design and ethics. He published
extensively on these subjects in journals, books and conference papers. He initiated
the “Design and Emotion” and the “Designing for Pleasurable Products and Interfaces
DPPI”conferences. He was keynote speaker, and member of the scientific committee, of
several international conferences, and has been plenary speaker at CHI 2009 in Boston,
USA.
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Keynotes
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Keynotes
Keynote 3
Linköping University
SWEDEN
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Keynotes
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Keynotes
Keynote 4
and
Since 2006, Nadia Berthouze is a lecturer the University College London. After her PhD
in Computer Science at the University of Milan (Italy), she was a postdoctoral fellow at
the Electrotechnical Laboratory (Japan) where she worked in the area of Multimedia
information with a focus on the interpretation of affective content. In 2000, she was
appointed as lecturer at the University of Aizu in Japan where she extended her interest
to the study of non-verbal affective communication. The premise of her research is
that affect and subjective experience should be factored into the design of interactive
technology. At the centre of her research is the creation of interactive systems that exploit
body movement as a medium to induce, recognize and measure the quality of experience
of humans. She is investigating the various factors involved in the way body movement is
used to express and experience emotions, including cross-cultural differences.
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Keynotes
Part II (Nadia Berthouze): Body movement in affective HCI (HMI). With technology
becoming ubiquitous, it becomes increasingly important for human-machine interaction
to exploit the various communication channels available to humans. Body movement is
one modality with the potential to enable a more natural form of interaction and facilitate
access to technology to a broader population to access technology. Although body
movement has been garnering increasing interest in recent years, it has been mainly used
as a way to control the technology with little attention to how technology can exploit
body movement to enhance emotional and engagement experience as well as to support
cognitive processes. In this talk, I will discuss this unique potential by discussing a number
of studies from various disciplines, including HCI. I will conclude by identifying a set of
questions that these studies raise to designers of affective technologies.
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Keynotes
Keynote 5
Kuohsiang Chen, with Ph.D. and M.S. degrees from the Institute of Design, IIT, and serving
as section editor for the Journal of Design, is Professor of Industrial Design at National
Cheng Kung University, Taiwan. Dr. Chen has conducted a cross-university research
project on Integrated Multi-sensory Kansei Engineering for Product Development (2002-
2006), and has been the Deputy Director for the Educational Resources Center for Life
Trendy Goods Design (2004-2007) at NCKU. His professional experiences include:
Product Designer for SINO Design & Development and the SAMPO Company; Diagrams
Researcher & Programmer for SPSS Inc.; and Design Specialist for the China External Trade
Development Council, the China Productivity Center and the Council of Labor Affairs. His
principal areas of research interests cover: form generation and style association, Kansei
Engineering, and interaction design. Dr. Chen has publications in areas of form and style
languages, computer-supported formal design, influential factors in interface design, and
Kansei Engineering. He is now a guest researcher at TU Delft, Netherland, after a short
visiting at Tsukuba University, Japan.
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Keynotes
With these milestones as background, this presentation will first address the forming
process of TIK in detail, followed by offering some overall statistical figures of Kansei
research in Taiwan, and finished by brief descriptions of the two integrated researches
“An Integrated Research on the Application of Compound Kansei Engi
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Keynotes
Keynote 6
TOYOTA EUROPE
Carole FAVART
and
Daniel ESQUIVEL ELIZONDO
From Mexico, as Industrial Engineer, Daniel ESQUIVEL ELIZONDO came to France in 2004
to follow the 2-year Master in Research at the LCPI. There he discovered the exciting
fields of innovation and design that had the opportunity to put into practice during his
final research project at Toyota in Belgium, with the mission “create of a tool to measure
the Kansei of car interiors”.Since then, hired by Toyota in 2006, he has contributed to
new model concept definition by defining the key items to improve the interior Kansei.
Together with the Kansei Group, he is currently working on a user-experience based
approach including multi-sensory stimuli and contextual scenarios.
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Keynotes
Choosing your car depends on a mix of both logical and emotional reasons mutually
influencing each other. Owning it, driving it, showing it to your friends, all this can play
a big role in the final impression of the user experience. In Toyota, the Kansei Group
leads a cross functional activity to create the future experiences in mobility. As a pluri-
disciplinary team, we explore innovative synergies between different competencies
creating potential solutions on customer needs from technological innovations. In
order to understand the customer’s viewpoint, we conduct research on objective and
subjective criteria while taking into account the most pertinent scenarios of usage. Our
approach, based in Kansei Engineering principles, is enriched by other methodologies
as Engineering Emotions, Experience Design, Interaction Design and Sensory Evaluation.
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Kansei engineering - Chairperson: Simon SCHÜTTE
Keywords: Brand Names, Emotions, Data Mining, Text Mining, Concepts, Linguistics,
Psychology
Keywords: Form feature, Motor yacht, Kansei Engineering, Image, Conjoint analysis
Layout instruction
Keywords: Sensitivity Values, Tourism Model, Evaluation Grid Method, SWOT Analysis,
Design Strategy
Keywords: trial for patent invalidation, request for correction, amendment, new
matter, judgment rescinding the trial decision
Keywords: physical interactions, public art, artistic street furniture, image cognition
Keywords: character size, interline spacing, letter spacing, character aspect ratio,
conjoint method
Keywords: ADLs (Activities Daily Living), Pain Feeling, Pain Rating and Gripping
Keywords: NDSA, image perception, Kansei Engineering, high heels, sensuous words
Keywords: Ubiquitous Sensing, Behavior log, Passive sensing method, Active sensing
method
Keywords: Design for Meaning, Design for Emotion, Conceptual framework for
Impressions in human-product interaction
(197) The evaluation of the text design for the digital signage
using electronic paper
TAKAHASHI Shihomi, Chiba University, Japan
HISHINUMA Takashi, Chiba University, Japan
MASUDA Takuya, Chiba University, Japan
KOYAMA Shinichi, Chiba University, Japan
HIBINO Haruo, Chiba University, Japan
We examined the readability of Japanese text presented on a large electronic-paper
display (font size: 48mm * 48mm), which is expected to be used as digital signage in
public space. First, the appropriate line and character spacing was examined using the
method of paired comparison. We changed the spacing between the lines or characters
(100%, 75%, 50%, 25%, and 0% of the character size) and asked the participants to
evaluate the readability of the text on the electronic paper. The results showed that
the horizontally-written text on the electronic paper was the most readable when the
line spacing was 50% or 75% of the character size and the character spacing was 25%.
The vertically-written text was most readable with 50% or 75% line spacing and 0% or
25% character spacing. Secondly, we conducted an experiment in order to estimate
the appropriate display duration. The participants were asked to read 240 characters,
which were written horizontally or vertically on the electronic paper, at a comfortable
speed. The results revealed that the participants read approximately 8 or 9 characters
per second, in both the horizontally and vertically written text. Finally, we compared the
readability of the text between the display media (paper, LCD, and electronic paper), and
our preliminary results suggested no significant difference between them. We proposed
a text design for digital signage using electronic paper on the basis of our empirical data.
Keywords: Clothing comfort, Clothing pressure, Brain activity, Stress, Autonomic nerve
Keywords: Kansei Engineering, User Interface Design, Rough Set Theory, Multiple
Linear Regression Analysis
Keywords: helmet comfort, safety helmet, sweat absorbent liner, sensory test
Keywords: product styling design, vision rule, design limited condition, gestalt rules,
Berlyne rules
Keywords: interactive genetic algorithms, shape design, car dashboard, CAD models
First, the research sorted usage behaviors into six classifications according to the
literature review results, then, designed a “user questionnaire” for the experiment of
user groups’ problems and expectations in living space. Analysis aimed to compare the
different results of problems, needs, and expectations between two group users in living
space. We hoped to set up design guidelines for new built or rebuilt living space and
provided a better living space for different group users lived together.
Committees
International Board Committee
President Emeritus
Prof. HARADA, Akira, Former President of JSKE, Sapporo City University
(President), Japan
Conference Chair
Prof. AOUSSAT, Améziane, Director of LCPI Paris, Arts & Métiers ParisTech,
France
Conference Co-Chair
Prof. SHIIZUKA, Hisao, President of JSKE, Kogakuin University, Japan
Prof. YAMANAKA, Toshimasa, University of Tsukuba, Japan
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Committees
Program committee
Programme Committee Chairs
Prof. AOUSSAT Améziane, Director of LCPI Paris, Arts & Métiers ParisTech,
France
Prof. YAMANAKA Toshimasa, University of Tsukuba, Japan
Prof. CHEN, Kuohsiang, President of TIK, National Cheng Kung University,
Taiwan
Programme Committee
Ast. Prof. BOUCHARD Carole, Arts & Métiers ParisTech, France
Ast. Prof. LEVY Pierre, Eindhoven University of Technology, Netherlands
Ast. Prof. BIANCHI-BERTHOUZE Nadia, UCLIC London, UK
Ast. Prof. DUBOIS, Patrice Arts & Métiers ParisTech, France
Prof. CHEN Chien-Hsu, National Cheng Kung University, Taiwan
Prof. DENG Yi-Shin, National Chiao Tung University, Taiwan
Prof. KOYAMA Noboru, Advanced Institute of Industrial Technology, Japan
Prof. NUNOKAWA Hiroshi, Iwate Prefectural University, Japan
Ast. Prof. OMHOVER Jean-François, Arts & Métiers ParisTech, France
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Committees
Scientific committee
Scientific Committee Chair
Prof. KATO Toshikazu, Chuo University, Japan
Scientific Committee
Prof. YAMANAKA Toshimasa, University of Tsukuba, Japan
Prof. AOUSSAT Améziane, Director of LCPI Paris, Arts & Métiers ParisTech,
France
Ast. Prof. LEVY, Pierre, Eindhoven University of Technology, Netherlands
Ast. Prof. BOUCHARD Carole, Arts & Métiers ParisTech, France
Ast. Prof. BIANCHI-BERTHOUZE Nadia, UCLIC London, UK
Prof. HSIAO Kun-An, Chang Gung University, Taiwan
Prof. HSU Yen, National Chiao Tung University, Taiwan
Prof. KANG Yen-Yu, National Kaohsiung Normal University, Taiwan
Prof. KASUGA Masao, Utsunomiya University, Japan
Ast. Prof. LESOT Marie-Jeanne, LIP6-UPMC, France
Prof. MA Min-Yuan, National Cheng Kung University, Taiwan
Ast. Prof. OMHOVER Jean-François, Arts & Métiers ParisTech, France
As. Prof, SENDAI Shoichiro, Hiroshima University, Japan
Prof. SHOJI Hiroko, Chuo University, Japan
Prof. SHIROMA Yoshiyuki, Sapporo City University, Japan
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Committees
Organization committee
Honorable Chair
Prof. HAUTIER Jean-Paul, Arts & Métiers ParisTech (General Director), France
Organising Committee
AUBAGUE Bernard, Arts & Métiers ParisTech, France
Dr. BUISINE Stéphanie, Arts & Métiers ParisTech, France
Ast. Prof. DUBOIS Patrice, Arts & Métiers ParisTech, France
FONTAINE Séverine, Arts & Métiers ParisTech, France
GAZO Claude, Arts & Métiers ParisTech, France
HERMANN Pascal, A.R.T.S., France
Ast. Prof. LE COQ Marc, Arts & Métiers ParisTech, France
Dr. MANTELET Fabrice, Arts & Métiers ParisTech, France
Dr. MARANZANA Nicolas, Arts & Métiers ParisTech, France
Ast. Prof. OMHOVER Jean-François, Arts & Métiers ParisTech, France
RUBICHON Monique, Arts & Métiers ParisTech, France
SALIN Sophie, A.R.T.S., France
SPANNAGEL Adrienne, A.R.T.S., France
TIXIER Aurore, Arts & Métiers ParisTech, France
VERVLIET Nicolas, Arts & Métiers ParisTech, France
VINCENT Benoît, A.R.T.S., France
ZIMMER Hélène, Arts & Métiers ParisTech, France
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Committees
Reviewers
ACHICHE Sofiane, Technical University Of Denmark, Denmark
AHDE Petra, University Of Art And Design Helsinki, Finland
AMEMIYA Toshihiko, Kansai University, Japan
AOUSSAT Améziane, Art et Métiers ParisTech, France
APPLEBY Richard, Eindhoven University of Technology, Netherlands
BAKAEV Maxim, Novosibirsk State Technical University, Russia
BAURLEY Sharon, University Of The Arts London, United Kingdom
BERTHOUZE Nadia, University College London Interaction Center (UCLIC), United
Kingdom
BONNARDEL Nathalie, Aix-Marseille University & University Institute Of France, France
BORJA DE MOZOTA Brigitte, Parsons Paris, France
BOUCHARD Carole, Arts et Métiers Paristech, France
BOUCHON-MEUNIER Bernadette, LIP6, France
BOUJUT Jean-François, INP Grenoble, France
BRUDER Ralph, Darmstadt University Of Technology, Germany
BRUNS Miguel, TU/e, Netherlands
BUISINE Stéphanie, Arts et Métiers ParisTech, France
CAMURRI Antonio, University Of Genoa, Italy
CHANG Wen-chih, National Taiwan University, Taiwan
CHEN Alfred L., Kun Shan University, Taiwan
CHEN Chien-Hsiung, National Taiwan University Of Science And Technology, Taiwan
CHEN Chien-Hsu, Industrial Design Dept. Of National Cheng-Kung University, Taiwan
CHEN Chunwei, Ling Tung University, Taiwan
CHEN Kuohsiang, National Cheng Kung University, Taiwan
CHEVALIER Aline, Universite Paris 10, France
CHIANG Ming-Chin, National Taiwan University Of Art, Taiwan
CHRISTOFOL Hervé, Arts et Métiers ParisTech Angers, France
CHUANG Ming-Chuen, National Chiao Tung University, Taiwan
CHUN-CHIH Chen, , Taiwan
COLEMAN Shirley Yvonne, Newcastle University, United Kingdom
COMPANY Pedro, Universitat Jaume I, Spain
DAS Lalit, IRD, Iran
DAVIS Rebekah, Queensland University Of Technology, Australia
DE POLI Giovanni, University Of Padova, Italy
DEMIR Erdem, Delft University of Technology, Netherlands
DORMANN Claire, University Of Ottawa, Canada
ECKERT Claudia, The Open University, United Kingdom
ELOKLA Nermin Elokla, Kyushu University, Japan
FARRUGIA Philip, University Of Malta, Malta
FISHER Tom, Nottingham Trent University, United Kingdom
FRIBERG Anders, KTH, Sweden
FUJITO Mikio, Kyoto Institute of Technology, Japan
GILLIES Marco, University Of London, United Kingdom
GOMEZ Rafael Ernesto, Queensland University Of Technology, Australia
GUAN Shing-Sheng, , Taiwan
HAGIWARA Masafumi, Keio University, Japan
HARADA Akira, Sapporo City University, Japan
HEIDECKER Stephanie, Folkwang Hochschule, Germany
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Australia 208
Austria 242
Belgium 249
Canada 186
China 34, 46, 56, 181, 182, 191
Denmark 33
Finland 105, 165
France 26, 27, 31, 32, 34, 46, 47, 75, 103, 110, 114, 120, 123, 132, 140, 142, 169, 174, 185,
188, 190, 201, 203, 205, 218, 222, 227, 235, 240, 248, 250, 252
Greece 104, 162
Hungary 249
Iran 23, 24, 79, 80, 159, 204, 236
Italy 76, 116, 175, 177
Japan 37, 38, 45, 48, 49, 50, 52, 55, 56, 57, 58, 59, 60, 61, 62, 64, 65, 66, 67, 70, 71, 72,
73, 78, 79, 86, 88, 92, 93, 96, 98, 100, 101, 107, 109, 117, 118, 122, 124, 125, 126, 129,
133, 134, 135, 136, 137, 138, 139, 141, 144, 145, 146, 147, 148, 149, 152, 153, 154,
155, 156, 157, 163, 166, 167, 168, 171, 172, 176, 178, 179, 180, 184, 187, 193, 194,
196, 198, 200, 201, 206, 207, 209, 210, 215, 216, 220, 221, 223, 224, 226, 230, 231,
232, 237, 238, 244, 245, 247, 248, 251, 254, 255
Korea 64, 164
Malaysia 30, 126
Netherlands 41, 42, 43, 44, 48, 51, 97, 131, 221
Portugal 113, 199
Romania 119
Spain 21, 25, 131, 151, 217
Sweden 22, 221
Taiwan 28, 35, 36, 39, 40, 53, 63, 68, 69, 74, 77, 81, 82, 83, 84, 90, 91, 94, 95, 99, 108, 112,
115, 127, 128, 143, 150, 158, 160, 161, 170, 173, 183, 189, 192, 195, 197, 219, 225,
228, 229, 233, 234, 239, 253
Thailand 114, 169, 198
Turkey 242, 243
United Kingdom 29, 85, 89, 102, 106, 111, 121, 123, 188, 211, 212, 213, 241, 242, 243,
246
United States 54, 87, 93, 130, 202, 221
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Repertory Grid 131 Sexy 67
Request For Correction 71 Shape Description 31
Response Time 214 Shape Design 218
Retrieval 178 Shape Generation 31
Rhythm Pattern 109 Share Of Preference 140
Robot 88 Shinise 230
Robot Testbed 87 Shinzaburo Hanpu 134
Rough Set 223 Similarity Degree 46
Rough Set Theory 158 Similarity Matching 114
Rules Of Beauty 98 Simulation 145, 147
Running Shoes 148 Six Categories Of Chinese Characters 63
SD Method 145 Sleep 62
SWOT Analysis 55 Sleeping Comfort 45, 145
Safe And Comfortable 66 Sleeping Posture 145
Safety Helmet 167 Slope 194
Satisfaction 246 Social Cue 173
Scenario Building 81 Interface Design 173
Scenario Design 99 Social Engagement 211
Scenarios 47 Social Mediation 85
Scene Frame Importance Degrees 238 Social Robotics 89
Scent 117 SocioEmotional 186
Schema 179 Soft 254
Science Fiction 81 Software 255
Scissors 24 Sound Processing 139
Semantic 102 Spatial Ability 189
Semantic Difference 182 Special Testing Machine 166
Semantic Differential 25 Spectral Tilt 124
Semantic Differential Method 80, 159 Speech 173
Semantic Differential Methodologies 21, Speech Synthesis 124
21 Standards 246
Semantic Differential Scale 161 Station 56
Semantic Differential Technique 226 Statistical Analysis 38
Semantic Meaning 22 Stimulus 21, 21
Semiology 197 Storytelling 188
Senior People 125 Straight Line Expression Elements 61
Sense Measurement 152 Street 130
Sense Of Familiarity 138 Streetscape 49
Senses 221 Stress 157
Sensitivity Values 55 Structural Approach 69
Sensory Characteristics 203, 206 Structural Equation Modeling 140
Sensory Evaluation 34, 46, 110 Style 170
Sensory Functions And Contextual Subconscious 111
Perception 48 Subconscious Taste 146
Sensory Integration 108 Subjective Evaluation 184, 216
Sensory Product Experience 42 Subjective Experience 131
Sensory Science 235 Subjective Sustainability 200
Sensory Test 166, 167, 168 Suetomi 230
Sensuous Words 112 Sum Of Squared Errors 139
Service 255 Sustainability 199
Sex Appeal 67 Sweat Absorbent Liner 167
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Switch Design 22 View Estimation 86
Symbolic Values 217 View Point 189
Synchronization 116, 177 Viewing Tasks 128
Synesthetic Kansei 98 Virtual Agents 123
System Development 66 Virtual Character 248
Systems Thinking 220 Virtual Characters 120
Tactile Perception 242 Virtual Reality 76
Tactual Experience 43 Vision 107, 241
Taiwan Lantern Festival 39 Vision Illusion 74
Taiwanese Food Culture 195 Vision Rule 191
Tangibility 44 Visual Appearance Control 252
Taste 136 Visual Characteristic 193
Technology Management 144 Visual Graphics 127
Telepresence 189 Visual Image 160
Text Analysis 103 Visual Imagery 161
Text Design 155 Visual Impression 168
Text Mining 27 Visual Occlusion 86
Textiles 110 Visual Perception 26, 75
Texture Analysis 242 Visual Processing 201
The HyakuninIsshu Karuta Game 187 Visual Search 155
Theme Of Design In Kansei Engineering Visual Stimulus 146
204 Visualization 49, 50, 92
Therapy 164 Vogue Words 65
Touch 152, 241, 243 Voice Quality 124
Tourism 38 Voyage d’Orient 52
Tourism Model 55 Wakuwaku Feeling 245
Toy Design 108 Wall 52
Traditional Handicraft 79 Wall Murals Design 127
Trial For Patent Invalidation 71 Wearable Interface 176, 247
Trust 141 Weariness 65
Typeface 84 Web Design 96
Ubiquitous Environment 223 Web Navigation 96
Ubiquitous Sensing 135 Web Service 66
Unique Kansei Traits 58 Website Design 90, 91
University 78 White Light LED 225
Usability 96, 125, 170, 246 Wide Angle Image 73
Usage Behavior 234 Wood Materials 161
Usage Context 222 Wrapper Methodology 242
Usage Model 222
User Group 234
User Interface Design 158
User Involvement 196, 255
User Requirements 68
User Centered Design 68
User’s Kansei 244
Valence 181
Value Creation 78, 224
Vehicle Personalisation 162
Video Games 185
Video Media 154
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Arts et Métiers ParisTech
155, Boulevard de l’Hôpital
75013 Paris
FRANCE
www.ensam.fr
[email protected]