1500 Pts - Space Marines: Name # GRP WS BS S T Wo I A LD Save Cost
1500 Pts - Space Marines: Name # GRP WS BS S T Wo I A LD Save Cost
1500 Pts - Space Marines: Name # GRP WS BS S T Wo I A LD Save Cost
Option Footnotes Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). Fear Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Heroic Intervention If equipped with Jump Packs and arriving by Deep Strike. may choose to use Heroic Intervention before the scatter dice are rolled. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Wargear Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save.
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Terminator Armour
Assault Cannon Bolt Pistol Bolter Chainsword Close Combat Weapon Missile Launcher Plasma Pistol Power Fist Power Weapon Storm Bolter
Relentless; Cannot perform a Sweeping Advance; 2+ Armour Save and a 5+ Invulnerable Save; May always start the game in reserve and arrive using the Deep Strike rules even if it is not part of the mission being played; count as two models for transport capacity and may not embark on Rhinos or Razorbacks. Weapons 24" Range; S6; AP4; Heavy 4 Rending 12" Range; S4; AP5; Pistol 24" Range; S4; AP5; Rapid Fire If used with another close combat weapon, +1 attack in close combat. If used with another close combat weapon, +1 attack in close combat. Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. 12" Range; S7; AP2; Pistol; Gets Hot! Ignores armour saves, increases strength in close combat. Ignores armour saves in close combat (p42 WH40K 5E) 24" Range; S4; AP5; Assault 2
Validation Report c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter Composition requirement 'HQ' not satisfied (0). Valid range 1-2. Composition requirement 'Troops' not satisfied (1). Valid range 2-6. Roster Statistics % Elite: 30.7 % Fast: 46.7 % Heavy: 0 % HQ: 0 Model Count: 31 % Troops: 22.7 % Wargear: 0 Files version: 1.15 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 0 1 1 2 0
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.