Introduction To Visual Basic
Introduction To Visual Basic
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Introduction
The Visual Studio Express Editions family provides a free, lightweight, and easy-to-learn suite of programming tools that are aimed at the hobbyist, novice, and student developer. Many people in this category will not have had any formal training in computer science, and indeed they may not have any programming experience at all. If you fall into this category, dont worry this guide is for you! This beginners guide is designed for people with little or no prior knowledge of computer languages, who want to learn to program by using the Visual Basic language. If you have some previous programming experience, maybe in another language or from a few years ago, then you may also find this guide useful. If you are a professional developer, or you are already skilled in one or two programming languages, then you will probably not have much to learn from this document. Whether or not you have programmed before, you should already be familiar with computers before reading this guide. It assumes that you can perform simple tasks like starting a program, and that you are familiar with navigating around your computer by using Windows Explorer. So what will you learn by reading through this guide? Well, the most important thing you can learn is that Programming is Fun! Its a great feeling of satisfaction when you finish a program and it does what you want whether your program is a computer game that youve invented, or it controls a robotic device, or serves any other purpose that you can imagine. There may be obstacles along the way like any challenge, programming can present difficulties but when you see your finished program working, you can take pride in the fact that you overcame the problems, and converted your imagination into reality. As well as we hope learning that programming is fun, in this guide you will learn how to create a simple program. Your program will include basic but essential programming techniques such as methods, variables, controlling program flow, and how to create your own classes the fundamental structural units of a Visual Basic computer program. Although you will be using Visual Studio tools to create your program, this is not a guide to the full features of Visual Studio. You can learn more about how to use Visual Studio in other MSDN guides.
What is Programming?
Contrary to popular belief, computers are not clever. Left to itself, a computer doesnt do anything at all it wont show the time, or display what you type on the screen, let alone play a video game. The reason that computers are such useful tools, and give the appearance of cleverness, is that they follow instructions, very accurately, very repetitively, and very quickly. For example, when a computer displays a clock, it does so because it has instructions for how to draw every color and tick mark in the clock face, and every line in the clocks rotating hands, onto the computer screen. Programming is the act of giving instructions to a computer so that it knows how to perform an action. Fundamentally, these instructions are a series of numbers to a computer, everything is numbers in a kind of code where different numbers represent different instructions. The good news is that programmers dont have to learn all these
numbers (the machine code), because they can write their instructions in a more intuitive form, and then have the computer convert these instructions into machine code. The intuitive or human-readable form of instructions is called a computer language. Like languages in the real world, there are dozens of computer languages. Some are for specialized tasks and others are more general-purpose. What all programming languages have in common is that they enable programmers to create instructions for a computer without having to learn the computers numeric machine code. In this guide you will learn about Visual Basic, which is a general-purpose language that you can use to program on the Microsoft .NET platform. You can program in Visual Basic by using Visual Basic 2005 Express Edition, which is available as a free download from the Microsoft Web site at http://msdn.microsoft.com/express/. The hands-on examples in this guide assume that you have already downloaded and installed Visual Basic 2005 Express Edition.
End Module
Thats it! Youve just written your first program in Visual Basic. Lets run the program to see what happens.
On the Debug menu, click Start Without Debugging (or just press Ctrl-F5). A command prompt window appears that looks like this:
Press a key to dismiss the window. The program you just wrote might not seem too exciting, but quite a few things happened when you pressed Ctrl-F5. 1. Visual Studio detected that it needed to build the program, because this is the first time the program has been run. 2. To build the program, Visual Studio invoked a special kind of program called a compiler, which understands the Visual Basic language and knows how to convert it into machine code. 3. The compiler converted the source code for your program (which is just a plain text file containing the Visual Basic code you wrote) into machine code which the computer can understand. 4. Once the compiler finished, Visual Studio took the compilers output which is your program and ran that program. Because your program is a console application, Visual Studio actually launched a console window and ran the program inside that window. 5. Once your program had written Hello, world! on the screen and finished, Visual Studio displayed the Press any key message so that you could see what your program had displayed before the window closed. You could do all these steps yourself, of course, but its much easier to use the Visual Studio Integrated Development Environment (IDE) to do them on your behalf. However, its important that you understand whats going on behind the scenes. Note The reason that you should use Start Without Debugging is so that the Press any key to continue message is displayed after your program has finished running. You can also use the Start Debugging menu option (or press F5) as shown on the video that accompanies this article but then the console window is closed as soon as your program has finished running, and you dont get the chance to read whats displayed on the console.
All the code in the file is contained within two statements (shown below) that indicate that we are creating a code module. A module is a general term for a file containing code or information that you add to your project. Usually, a module contains program code which you write. Along with classes (which you will learn more about shortly), modules are the basic units of code in a Visual Basic program. Modules and classes are containers for your code. You must have at least one module or class in a program, but most programs have several. In the example below, everything between the two statements is inside a module called Module1. Module Module1 ... End Module Inside the module there is a block of code called a subroutine. Modules and classes can contain subroutines, but subroutines are the blocks of code that do much of the actual work in a program. You use the Sub keyword to start a subroutine, and the End Sub keyword to end it. Everything in between is part of the subroutine. Sub Main() ... End Sub In this case, the program declares a subroutine called Main. Well take a deeper look at subroutines later, but for now you need to know that the Main subroutine has a special place in a program, because its usually where the program starts running. You can write your subroutines in any order in the source code, but the Main method will be where your program starts. Inside the Main subroutine, we have the code which actually writes the message to the screen: Console.WriteLine("Hello, world!") In this case, we use a class called System.Console, which is part of the .NET Framework. Inside the System.Console class there is a subroutine called WriteLine, which writes a message to the console screen (Write) and skips to the next line (Line). As an aside how is it that the class is called System.Console but we just call it Console in our program? Well, Visual Basic enables you to use abbreviations if you use certain classes regularly. In this case, the Console class is part of a
group of classes in a namespace called System. A namespace is a way of grouping several classes or modules together. The diagram shows the structure of the System namespace, and how it contains many classes. Because the System namespace contains commonly used classes, Visual Basic automatically creates the abbreviation for you, so that you only need to type the name of the class and not the full name including the namespace.
End Module You can see that the SayHelloWorld subroutine has some similarities with the Main subroutine. In fact, apart from their names, the Main subroutine and the SayHelloWorld subroutine are identical they both call Console.WriteLine. Lets see how the SayHelloWorld subroutine works in action. Modify the Main subroutine so that it calls the SayHelloWorld subroutine instead of calling Console.WriteLine, as follows: 1. In the Main subroutine, delete the line that reads
Console.WriteLine("Hello, world!") 2. Add a line that reads SayHelloWorld() Now run the program without debugging (Ctrl-F5). Theres no visible change between the output of the original program and the new version. The only difference is that the Main subroutine no longer writes to the console itself; it calls a different subroutine to write to the console on its behalf.
Sub SayHelloTo(ByVal toWhom As String) Dim message As String message = "Hello, " & toWhom Console.WriteLine(message) End Sub
End Module You can see the obvious similarities between this subroutine and the SayHelloWorld subroutine. But there are some interesting differences, too. Before we examine them, lets see this subroutine in action. Modify the Main subroutine by adding the following lines right after the line that calls SayHelloWorld: SayHelloTo("Eric") SayHelloTo("Sandra") Run the program without debugging. You should see the following output:
You can probably see the gist of whats going on here. The SayHelloTo subroutine allows you to specify to whom to say hello, by putting the name of the person as a
parameter when you call the subroutine (you can think of a parameter as an input to a subroutine). We put parenthesis ( and ) around the parameters after the subroutine name.
Within the SayHelloTo subroutine, we dont know what the actual value of the parameter will be when someone calls the subroutine. In this program, the values Eric and Sandra are used; but you could use other values instead. The SayHelloTo subroutine needs a way of handling the value without knowing what the value actually is. To get round this, Visual Basic enables us to create a slot for the value, and give that slot a name. In this subroutine, weve called the slot toWhom. The proper term for the slot is a variable, so called because the slots value can vary. Dont worry too much about the other details of this subroutine for now well revisit them further on.
To help the computer set aside the right amount of memory for the variable, Visual Basic requires that you specify a data type in addition to the variable name. A data type, as the name implies, denotes what type of data the variable will hold. There are many different data types in Visual Basic, and you can create your own; but some examples of the most commonly-used types are:
Description An integer, 4 bytes in size, which can hold a value between -2,147,483,648 and 2,147,483,647 An integer, 1 byte in size, which can hold a value between 0 and 255 A number with decimal places, which can hold a value between 1.010 -28 and 7.91028 A sequence (or string) of characters
Example 43
Byte Decimal
127 10966.2592
String
"Hello, world!"
Char Boolean
'h' True
Before you can use a variable, Visual Basic insists that you declare it1. This means that you must specify the type and the name of the variable, so that the program knows what you are talking about before you start to use it. A declaration can be a simple statement such as Dim x As Integer This declares a variable called x which will contain values of integer type. You can optionally assign a value to the new variable when you declare it, as follows: Dim y As Integer = 43 This statement declares a variable called y, as above, and then initializes it with a value of 43. Visual Basic imposes an important restriction on your use of variables. It does not allow you to store a value that has one data type in a variable of a different data type. This can be a little confusing at first, because you cant do some things that seem perfectly obvious. For example, here is some code that declares two variables and assigns values to those variables. Dim myInteger As Integer = 43; Dim myString As String = "43"; It might seem obvious that myInteger and myString have the same value, but to the computer these variables have completely different values. In fact, they have completely different types, so you couldnt even compare myInteger and myString to see if they were the same value! myInteger can only contain values of type Integer, while myString can only contain values of type String. So even though 43 is an integer value, when we put quotes ("") around it, Visual Basic treats whatever is between the quotes as a String value. Visual Basic does have one trick up its sleeve, however. If you assign a variable with one data type to a variable with another data type, Visual Basic will try to convert the righthand value to the correct data type to match the left-hand variable. If successful, the program will continue. The problem is that sometimes the conversion wont succeed, and when that happens, your program cant continue.
In fact, you can configure Visual Basic so that it doesnt insist that you specify a data type. However, this feature is really just for backwards compatibility with older programs, and you should never need to set this up.
Lets have a look what happens when you try to mix data types. Create a new method in the program by adding the following code after the SayHelloTo method: Sub Wrong() Dim myInteger As Integer Dim myString As String = "43"
myString = "Banjo" myInteger = myString Console.WriteLine(myInteger) End Sub This method attempts to assign a string value (myString) to an integer variable (myInteger), with different values in myString. The first time, myString contains a string that can be converted to a number, so Visual Basic converts the string to an integer and assigns that value to myInteger. On the second occasion, myString contains the value "Banjo" which cant be converted to a number. When the program runs, this conversion will fail and the program will stop running. The following steps show what happens when you try: 1. Add the following line of code (underlined) into the Main subroutine: Sub Main() SayHelloWorld() SayHelloTo("Eric") SayHelloTo("Sandra") Wrong() End Sub 2. Press Ctrl-F5 to run the program without debugging.
4. Then, a dialog box appears that indicates a problem (your dialog box may look slightly different than this):
5. Click the red X at the top right to dismiss the dialog box. Finally, several messages are displayed in the console, which provide details about the error that occurred. Press any key to close the console window.
You can ignore most of the error text for the time being; but notice that the first line of the error message states: Conversion from string "Banjo" to type 'Integer' is not valid. This is our clue as to what has happened to cause this error. The message tells us that the conversion is not valid which is not surprising, because "Banjo" isnt a number! If you examine the entire console output, you can glean some more information by seeing how much of the program worked successfully before the error occurred. In this case, you can see the number 43 printed right before the error text. Its a pretty good bet that the first Console.WriteLine statement inside the Wrong subroutine printed this number so we can assume that the first conversion, from the string "43" to an integer, was successful. The moral of this tale is that you need to be careful when you mix data types, because your program can fall over while its running if you get things wrong. The simplest rule of thumb is that you should never assign variables from one data type to another without performing a conversion first dont rely on it happening automatically! Now you have seen what happens when you try to mix data types, you should delete the Wrong method from the program, and delete the line in Main that calls Wrong. Run the program again to check that it works correctly.
The ByVal keyword actually specifies that the value of the variable underlying the parameter is not changed by the subroutine. If you omit this keyword, and you make a change to the value of the parameter variable inside your subroutine, then your subroutine will change the value of the variable that was passed in to the subroutine.
The first statement in the method body declares another string variable, called message. The Dim keyword3 lets the computer know that you are about to declare a variable. If you are declaring more than 1 variable, it is good form to put all your Dim statements at the beginning of the subroutine in which you will use these variables. The second statement assigns a value to the message variable that consists of the string "Hello, " joined to the value of the toWhom variable. The ampersand sign & operator is used to append string values together. So if the caller of the method passes a parameter of "Eric" when it calls SayHelloTo, then the variable message will have a value of "Hello, Eric" after this statement has executed. The third statement is our old friend Console.WriteLine. There is a subtle difference here from how weve used it previously, however. Notice that there are no quotation marks around message. This is because we are passing the value inside the message variable, not the actual string "message", as a parameter to the Console.WriteLine method. To see the effect of this subtle but important difference, change the second statement so that it reads Console.WriteLine("message") - including the quotation marks - and run the program again without debugging. This time, the output from the SayHelloTo method is not what we intended:
Because of the enclosing quotation marks, the compiler has used the literal string "message" instead of the value of the message variable as a parameter to Console.WriteLine. We dont want SayHelloTo to work like this, so go ahead and remove the quotes around message, then run the program to check its working correctly.
The Dim keyword is an abbreviation of the word Dimension. The name refers to the size (or dimension) of the space in memory that is set aside for the variable.
do something with the input (brush teeth). The main difference between Subroutines and Functions is that a Function has an Output value as well. So the Brushing Teeth method may be a Subroutine, and a Make Toast method may be a Function since the input is bread, and the output is toast. Add the following code right after the SayHelloTo subroutine: Function CalculateGreeting(ByVal toWhom As String) As String Dim message As String = "Hello, " & toWhom Return message End Function There are two important differences between this function and the SayHelloTo subroutine. The first is in the header instead of saying Sub it says Function. This tells the compiler that CalculateGreeting produces an output value. The last part of the header (underlined below) tells the compiler that the output from CalculateGreeting has a String data type. Function CalculateGreeting(ByVal toWhom As String) As String The other difference is in the last statement in the function, which reads Return message The Return keyword indicates the value that the function should return to the caller in this case, the value to return is the contents of the message variable. The value returned by a function is called the return value or result. What the CalculateGreeting function does is to perform a calculation, and then send the result of the calculation back to the code that called the function. Now modify the second statement in the SayHelloTo subroutine as underlined below, so that it reads: Sub SayHelloTo(ByVal toWhom As String) Dim message As String message = CalculateGreeting(toWhom) Console.WriteLine(message) End Sub The added expression is a function call, which works like when you called the SayHelloTo subroutine from the Main subroutine. The difference is that, with this
function, the program takes the result of CalculateGreeting and assigns that value to the message variable. Run the program to check that it works, and that you still see the same console output as before.
If toWhom = "Eric" Then message = "Hi, " & toWhom Else message = "Hello, " & toWhom End If
Return message End Function In this version of the CalculateGreeting method, we use an If statement to test the value of toWhom. If the value of toWhom is equal to "Eric" then the method returns one
greeting, otherwise it returns a different greeting. By now it will be easy for you to guess what the output will be when you run the program:
In the If statement, the program compares the value of the toWhom variable against the string "Eric". This uses the equality operator, and you use it when you want to test two values to see if they are equal. There are a few other comparison operators in Visual Basic:
Description Equality. The expression has the value True when the left hand and right hand values are equal, False otherwise. Inequality. The expression has the value True when the left hand and right hand values are not equal, False otherwise. Less than. The expression has the value True when the left hand value is less than the right hand value, False otherwise. Greater than. The expression has the value True when the left hand value is greater than the right hand value, False otherwise. Less than or equal. The expression has the value True when the left hand value is less than or equal to the right hand value, False otherwise. Greater than or equal. The expression has the value True when the left hand value is greater than or equal to the right hand value, False otherwise.
>=
Lets just pick up on a point there. What exactly does the expression has the value true mean? Well, to use the example from the CalculateGreeting function, the underlined part is the expression: If toWhom = "Eric" Then When the program runs, the expression is evaluated (this is a computer-speak term for worked out) and the result determines which of the following code blocks is executed. If the toWhom variable has the value "Eric", then the expression toWhom = "Eric" evaluates to True. In this case, the program executes the code block following the If. If toWhom has some other value, then the expression evaluates to False, and the program skips the If code block, and executes the code block following the Else. In Visual Basic,
you dont actually need to provide an Else section. If you omit this section, then the program will continue execution after the If code block. These kinds of expressions that evaluate either to True or to False are called Boolean expressions. They are very common in computer programming, which is why they have a special word to describe them. The Boolean data type, introduced above, holds Boolean values.
While name <> "" SayHelloTo(name) Console.Write("Please enter your name: ") name = Console.ReadLine() End While End Sub Run the program. When prompted, enter a name and press Enter you can try this as many times as you like. When you get bored, just press Enter without typing a name. Depending on how quickly you get bored, the output will look something like this:
The first point about our new Main method is that it uses two methods that we havent used before: Console.Write and Console.ReadLine. Console.Write is almost identical to Console.WriteLine, except that it doesnt add a line break after it has written the text. Console.ReadLine is a somewhat new concept, because it reads from the console rather than writing to it. When your program calls Console.ReadLine, the program pauses until the user presses the Enter key. The return value from Console.ReadLine is a string containing the text that the user typed before pressing Enter.
The important change in the Main method is the use of the while loop. This is how the while loop works: 1. At the start of the loop, the program evaluates the While condition, which is a Boolean expression like the ones you have already seen. Literally translated, this line would read While the value of the variable name does not equal "" (blank), do the following 2. If the condition is true, then the code block is executed, otherwise the program skips over the code block and continues from there. 3. When all the statements in the code block have executed, the program loops back to the top of the While statement and evaluates the conditional expression again. Notice that we had to initialize (set the value of) the variable name before we entered into our While loop in order to be able to evaluate the Boolean expression. In our loop, the conditional expression will be false once the user presses Enter without typing anything else. In this case, the return value from Console.ReadLine is an empty string, which is represented in Visual Basic by two double-quotes with nothing in between. Once this happens, the program skips over the code block and continues with the next statement. In summary, a While loop repeats while an expression continues to be true. The loop will exit the first time the expression evaluates to False.
Sub Main() Dim i As Integer For i = 1 To 3 Console.Write("Please enter your name: ") Dim name As String = Console.ReadLine() SayHelloTo(name) Next End Sub The For ... Next loop looks a little more complex than the While loop, because there are a few things going on under the hood. The diagram shows the parts of a For ... Next clause, using the example above. Heres how it works:
1. The For expression sets the counter variable i to the start value, which is 1 in our example. Visual Basic then tests that the counter variable is less than or equal to the end value, which is 3 in this example. 2. If the start value is less than or equal to the end value, then Visual Basic executes the code block inside the loop. 3. When the program reaches the Next statement, Visual Basic automatically adds 1 to the counter variable i. The Next keyword automatically increments the For loop counter variable for you. 4. The program then goes back to the For statement, and continues as in step 1 by checking whether the counter variable is less than or equal to the end value. If so, it processes the code block again. When the counter variable is greater than the end value, the program continues with the statement after the Next statement. Looping the right number of times can be confusing even for experienced programmers! Lets walk through the example and see how it ensures we only execute
the code block three times. Focus on the counter variable (i), and how its value changes each time through the loop. The table below shows the value of the variable i each time the For statement checks to see if it should continue:
Value of i 1
Notes On the first pass through the loop, the For statement has just assigned the start value (1) to the counter variable (i). The counter variable is less than the end value (3), therefore the loop goes on to execute the code block. The next time the condition is evaluated, the main code block has been executed and the Next statement has added 1 to the value of i. The counter variable i has the value 2, which is less than the end value, so the loop continues. On the next occasion that the condition is evaluated, the main code block has by now been executed twice. This time, the counter variable is equal to the end value; this still means that the loop can continue. On the next pass, the main code block has been executed three times in total. This time, i has the value 4, which is greater than the end value, so the loop ends.
You can use different start and end values in the loop. In the above example, we could achieve the same result if we used a start value of 33 and an end value of 35 the loop would still execute exactly three times.
display them in the same room; in the same way, you can use classes to group together related parts of your code. The reason in both cases is the same so you can find your way around. In a small program like our Hello World program just like in a small museum you can find what you want just by looking through everything, even if there is no organization. But as you write bigger and more complex programs, you will find that the way you organize your code helps you to find what you want. So it is important to understand how you can add structure to your programs by using classes.
the Greeting class, use the following steps: 1. In Visual Studio, in the Solution Explorer window, right-click the MyFirstApplication project, point at Add, and then click Class.
Visual Studio creates a new file called Greeting.vb, with the outline code for the Greeting class, which looks like this: Public Class Greeting
End Class Except for the absence of a Main subroutine, this is remarkably similar to our original Module1 module. We have defined a class called Greeting, although it has no contents at the moment. To rectify that, modify the Greeting class so that it looks like this: Public Class Greeting
Public Sub Display() Dim message As String = "Hello, " & _recipient Console.WriteLine(message) End Sub
Public Property Recipient() As String Get Return _recipient End Get Set(ByVal value As String)
_recipient = value End Set End Property End Class Before we examine the Greeting class in detail, lets see it in action. Go back to the Module1 module (click on the Module1.vb tab at the top of the code window), and modify the Main subroutine as follows: Sub Main() Dim theGreeting As Greeting theGreeting = New Greeting theGreeting.Recipient = "Eric" theGreeting.Display() End Sub Now run the program without debugging. The output looks like this:
In terms of what the program does, theres not much change here from what weve seen before. In terms of how the program does it, however, this is a whole new ball game.
means that the variable slot can only hold a Greeting value. The slot is initially empty, so the next line puts something in the slot: theGreeting = New Greeting This statement creates a new Greeting object and stores it in the theGreeting variable. What this means, and why you must do this, requires a bit of background explanation. When you defined the Greeting class in Greeting.vb, you did not actually create a specific Greeting object. The class definition simply describes a conceptual Greeting. You can think of a class as a blueprint for a house, and an object as the house itself. If you like, it tells the compiler I am defining a class of objects in my program, called Greeting; and this is what a Greeting object would look like and how it would behave. To use one of these Greeting objects, you must create a new object based on the Greeting blueprint or class. This new object is an instance of the Greeting class, and the process of creating the object is called instantiation. In Visual Basic, you use the New keyword to instantiate a class. theGreeting.Recipient = "Eric"
Now we have created a Greeting object, we can start to use it. As you will see below, we have defined a property of the Greeting class called Recipient. The Recipient property represents the recipient of the greeting. In this case, we want to greet Eric, so we set the Recipient property accordingly. theGreeting.Display()
This statement calls the Display subroutine on the theGreeting object to display the greeting on the console. The Display subroutine is also defined in the Greeting class.
Private _recipient As String The above line declares a variable called _recipient. Note that the variable declaration exists outside of any method. This means that the variable belongs to the class as a whole, rather than to any one method. A variable declared at class level is called a member variable. The keyword Private refers to the access level of the member variable. By declaring the variable as Private, this prevents any external code from viewing or changing the variable effectively, the variable is hidden from any code that isnt part of the Greeting class. It is good practice to declare all member variables as private in fact, you should hide any of the inner workings of your classes by making them private. This helps each class to be a black box. You will see the advantage of this later on. In case you were wondering, the underscore character _ at the start of the variable name has no special significance in Visual Basic. It is merely a naming convention, used to indicate that _recipient is a member variable. Public Sub New() _recipient = "Stranger" End Sub The next section of code declares a subroutine called New. Sub New is a special case it is called a constructor, and it is used to create a new instance of the class, as the name implies, when the New keyword has been used. Just now you saw how we declared the _recipient member variable as private to hide it from any code outside of the Greeting class. In contrast with the variable, we have declared the constructor as public, which means that code outside of the Greeting class can call it. Constructors are usually public, otherwise it would not be possible for outside code to create an instance of the class! In Visual Basic, you dont need to use the Public keyword, because that is the default access level for class members. However, it is good practice to always indicate the access level In the Greeting constructor, the only action is to initialize the _recipient member variable to a default value. In this case, the default value is "Stranger".
Public Sub Display() Dim message As String = "Hello, " & _recipient Console.WriteLine(message) End Sub The Display method is an ordinary method like those we have seen before. It creates a message based on the recipients name and writes the message to the console. Public Property Recipient() As String Get Return _recipient End Get Set(ByVal value As String) _recipient = value End Set End Property The last section defines the Recipient property. A property is a member of a class that provides access to data in that class in a controlled manner. In this case, the Recipient property provides access to the _recipient member variable without the need to make _recipient public. Whats the deal here? Why not just make the member variable _recipient public, and do away with the Recipient property? To understand the answer, you first need to understand how properties work. A property has a type, just like a variable in the case of the Recipient property, its type is String. A property also has get and set accessors, which are somewhat like methods and are represented in Visual Basic by the Get ... End Get and Set ... End Set constructs. These accessors provide access to the property itself. Remember this statement in Program.Main: theGreeting.Recipient = "Eric" This statement sets the Recipient property to have the value "Eric". Behind the scenes, this calls the set accessor in the Greeting class. The set accessor looks like this: Set(ByVal value As String)
_recipient = value End Set For the set accessor, there is a pre-defined parameter named value that holds the value being assigned to the property. In this case, that value is stored in the _recipient member variable. The get accessor works in the opposite way. If the Program.Main method included a line such as this: Console.WriteLine(theGreeting.Recipient) then the program would write "Eric" on the console. The get accessor returns the value of the _recipient member variable. Lets go back to the earlier question why go to all the trouble of defining a property that has the same effect as making _recipient public? The answer is that, by using the code inside the get and set accessors, you can control access to the _recipient member variable. Why would you want this control? Imagine that, at some future point, you want to prevent the Recipient property from having a certain value (such as an empty string). By adding some code to the set accessor, you can prevent the caller from assigning this value to _recipient. Without the property accessor methods, you would have to check every single time any code, anywhere in your program, wrote a value to the _recipient member variable. The use of properties to control access to class data is an example of a concept called encapsulation. If you remember back to the explanation of what classes are for, you learned that they add structure to a program by bringing together all the code that relates to a certain part of the program. As an example of this, by encapsulating the _recipient member variable inside a property, you have brought all the code that controls the value of _recipient into a single location, instead of the code being scattered all around your program. As your programs get bigger, you will find them much easier to manage when you can design them so that related code is organized in one place.
Summary
This guide ends just as you have met the fascinating subject of program design, by building your first class. Along the way, you have learned about methods, data types, variables, and controlling program flow with conditionals and loops. These are the basic building blocks of any program. Once you have mastered these tools, you are well on your way to becoming a fully-fledged programmer. If you have enjoyed learning how to make a program work, there are many opportunities for you to take your next steps. This guide has only introduced some of the more common building blocks, and there are several more for you to discover.
Now that you have learned the basics of the Visual Basic programming language, here are some other concepts to learn about on your own: Using other loops and conditionals. You have seen the most commonly-used loops and conditionals in this guide. You can also learn about Do loops, For Each loops, and Case statements. Exploring the .NET Framework. Your first program used only the Console framework class. There are hundreds of classes in the .NET framework that enable you to do anything from networking with other computers to creating 3-dimensional games. Using arrays and collections. Arrays and collections enable you to work with groups of objects rather than defining an individual variable for each one. Handling exceptions. A program causes an exception when it does something that it shouldnt, like dividing by zero. Good programs are prepared for the unexpected, and can receive notifications of these exceptions so they can take appropriate action. Inheritance, interfaces and polymorphism. When you create a class, you can inherit the behavior of an existing class so that your own class behaves in a similar way. You can also use interfaces to define what methods and properties a class should have, so that several different classes can have the same appearance. Using Generics. Generics enable you to write generic classes, such as collection classes, that can ensure that you dont put the wrong type of object into a collection.
The MSDN Web site has many more lessons for you to study as you progress to more advanced techniques and more complex programs. Happy learning!