Zoo Zoo Research
Zoo Zoo Research
Zoo Zoo Research
1. Introduction & Literature Review 2. Need for study 3. Method 4. Scope 5. Vodafone 6.Zoozoo History 7. Research Design 8.Research Objectives 9.Limitations 10.Data Analysis 11.Data Interpretation 12.Conclusion 13.Appendix 5 5 17 17 11 12 17 17 17 18 34 35 36
Chapter 1
Introduction
Advertising is defined as The business of drawing public attention to goods and services.1 It could also be defined as A public promotion of some product or service.2 The above mentioned definitions describe the need and role for advertising. Its to this end that every advertiser strives to strike the right balance in his advertisement to obtain optimum results. Advertising can also be referred to as the process of creating awareness about a product or a service through a medium that is usually a mass medium. The process of creating awareness is what you need to do with a lot of care as it is not easy to capture the attention of people. It aims at making the consumer believe that the product being sold is the best that he can get, and that the cost is completely meant to favour him.
various kinds of appeals based on which every advertisement is made. The main types of appeals are Emotional appeal, Sex Appeal among others. These capture the audiences attention not to make them long for product or the service but just because of the entertainment the visuals, or the audio provide. This is not the main reason for an advertisement to be aired. Advertisements are meant to do that whilst also giving the message that is meant to be conveyed by the advertisement. Advertising is part of the communication process, and is determined by the nature and value of the media selected. Advertising is persuasive communication. Without information about the way in which the individual or target group perceive and react to the media, advertising will surely fail. A. A. Kuehn in his article on How advertising performance depends on other marketing factors1 states that The ultimate success of a brand will depend on how well its total marketing programme meets the physical and psychological needs of the consumer. This clearly means that there is a very important relation between the success of an advertisement and the appeal which it generates in the minds of the audience. Every advertisement has a particular definitive appeal; meant to give the product a particular personality and this is decided based on the kind of brand positioning intended for the product. Every advertisement is meant to carry out a particular task in the direction of the intended appeal. Some of the main functions are:
Help to launch a product or service. Instigate the need for a product or service (usually for new products or new entrants in the market)
Creating awareness about the product or the service. (for an already existing product) Help the society to improve their lifestyle by using the product. Create desire to cause the Consumer to spend.
Advertising must be planned and assessed based on company goals. The company decides the main goals to achieve through the advertisement. Promotional strategies get their value from the ability to achieve these goals. This places twin demands on the planning process: Clear goal formation and valid predictions. The goals have to be formed on the basis of what the company wants to achieve depending on the target audience and the expected response. Your main goal while advertising should be to communicate your idea and the USP (Unique Selling Point) of your product in the simplest way for a heterogeneous audience to understand it in the way that you want it to be understood. The most important points to remember when you create an advertisement is that you must be sure that your advertisement does not carry any wrong connotations that might get misunderstood by your audience. Hence when you are going to create an advertisement, you should know your target audience very well. You must know exactly what they think, how they think, how they understand and perceive things. All the signs and symbols used in your frame should have a good reason and meaning to it.
Advertising Campaigns
An advertisement campaign or Ad Campaign as it is commonly referred to, actually is a process of using various media to communicate a particular idea or thought for a particular period of time. Such campaigns are done for essentially established brands that want to either,
sell a new form of a hit product,
sell a new face for the product, form a new brand image, advertise some new offer or
create awareness about some particular thing or for a particular event The main aspect about Ad Campaigns is that all the media chosen should be done so with a lot of careful planning and research. The choice of media depends on the extent to which the people in the target group actually use that media. The more types of media that you manage to reach the greater your chances of obtaining the expected kind of response to your product by your audience. Another point to remember is that all the advertisements should have a striking resemblance. It is only through the resemblance that the audience will be able to relate the
various advertisements to each other and also be able to register the message properly. Hence there has to be various things that have to be remembered.
The colour scheme should be the same. The fonts and elements used should also be the same. The ads should come on the various media at the same time.
The difference between an advertisement and an ad campaign mainly lies in the fact that an ad campaign actually is meant only for a particular period of time. An ad campaign is conducted during a particular time that suits either the product being sold for example a cold cream is required only during the winter season hence a campaign for such a product will last only till the end of the winter season.
Related Theory
The theory employed through this research deals with the idea that people tend to use media just for personal entertainment. This is explained by the theory called the Uses & Gratification Theory. The theory is based on the work of many people in this field. It deals with the way people react to the media. People use the media to gratify various needs. The needs are as follows: Education Entertainment Information Escapism J.G. Blummer, J. R. Brown and D. McQuail in their study of Uses and Gratification1 obtained by respondents from Media found through unstructured and semi-structured questionnaires that people use the media as the following 1. Diversion: i.
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The Social Origins of the Gratifications Associated with Television viewing, Leeds University, 1970
ii. iii.
2. Personal Relationships: i.
ii.
3. Personal Identity i. ii. iii. Personal reference Reality exploration Value reinforcement
This theory was also studied by others like Kats and Lazarsfield. But they did it on different terms.
Chapter 2
Vodafone Group
Newbury: New Vodafone Headquarters. This HQ is situated in the north western section of the grid square and the picture was taken from the west side of the building. Most of this square is residential with some farmland and some commercial activity.
Vodafone Essar is the Indian subsidiary of Vodafone Group and commenced operations in 1994 when its predecessor Hutchison Telecom acquired the cellular license for Mumbai. The company now has operations across the country with over 113.77 million customers. The Essar Group is a diversified business corporation with a balanced portfolio of assets in the manufacturing and services sectors of Steel, Energy, Power, Communications, Shipping Ports & Logistics, and Projects. Essar employs more than 50,000 people across offices in Asia, Africa, Europe and the Americas. The Company's ordinary shares are listed on the London Stock Exchange and the Company's American Depositary Shares ('ADSs') are listed on the NASDAQ Stock Market. The Company had a total market capitalisation of approximately 71.2 billion at 12 November 2009. Vodafone Group Plc is a public limited company incorporated in England under registered number 1833679.
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obviously wanted a piece of the pie. A few months ago, Vodafone briefed its agency, Ogilvy India, to create uncommon characters a common thread to link the ads in the campaign together. Rajiv Rao, executive creative director, South Asia, Ogilvy India, tells that the only starting point for the team was that the character had to be simple to a stupefying level. And thus, the Zoozoo was born. Ogilvy experimented with several characters and finally took its love for the term egghead one step too far, creating characters that don the colour white (with black dots for eyes and a mouth), have heads resembling eggs, and disproportionately thin bodies.
The idea is to tell the Value Added Services (VAS) stories in a world akin to, yet different, from humans. The creatures were then given a characterisation. They are to lead simple lives, speak a language of their own (something that sounds like gibberish), move in a certain way, and even emote like human beings, with big frowns or big grins to do the trick. The execution is almost like emoticons. We even limited the number of emotions to be used, to keep things easy, says Rao. A completely Indian concept, Rao lent these characters a name: the Zoozoos. Theres no science to it, he explains the name just had to be something fun, memorable and catchy, and not a clever one thats difficult to pronounce. Ironically, nowhere in the communication does the Zoozoo name pop up, but Rao doesnt feel thats much of a problem: it wasnt a task to popularise the name in the first place. Currently, some10 films are on air, for service offerings such as Cricket Alerts, Beauty Alerts, Phone Backup, the IPL Contest 1, the IPL Contest 2, Chhota Credit, Vodafone Maps, Vodafone Call Filter, Live Games and Musical Greetings. Each film, shot against a Grey backdrop, has these characters interacting with one another (some storylines even have Zoozoo families) with the product story weaved in. For instance, the Phone Backup ad (the first in the series) has several Zoozoos lined up to have their faces photocopied through a photocopier, while a tetris towards the end (the messenger in
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all the ads) announces how Vodafone allows for creating a phonebook backup.
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Zoozoo head. We kept the hands and legs thin, which is why we cast women and occasionally children wearing the costumes, says Varma. The thin limbs, contrasted with big bellies and a bulbous head, all add to the illusion that these creatures are smaller than humans. Sets were created to suit the size of the Zoozoos. Cinematically, this size was a trick: the creatures look smaller than they actually are on screen, to portray a different world of sorts. For this, the speed of shooting was altered: Nirvana shot it in a high-speed format to make them look the size that they do. Furthermore, simple sets/backdrops were created and spray painted with neutral Greys a colour of choice so that attention isnt diverted from the main characters. For a supposedly outdoor shot, even the shadow of a Zoozoo was kept live and not done in post production: it was painted in a darker shade of grey on the ground. An even lighting was maintained throughout. There was virtually no post production work done. The films were shot by Nirvana in Cape Town, South Africa, with the help of a local production house there, called Platypus. Incidentally, the same combination of people also worked on the Happy to Help series last year. When asked whether Cape Town is fast becoming a tourist spot for Vodafone and Nirvana, Varma laughs, saying, Oh no! Its just that we are very comfortable with the team there and know what sort of work to expect from them. Nagpal adds here that the production cost had to be minimal for unveiling such a large number of commercials. Otherwise, our production costs would exceed media spends, he quips.
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In the digital space, Zoozoos are currently featured on a specially created microsite here, one can partake in quizzes and contests, including the What kind of Zoozoo are you? quiz. Each Zoozoo has a unique set of characteristics and traits allotted to it. The microsite also allows for goodies to be downloaded (including wallpapers, screensavers and ringtones), and offers details on the IPL. With a specially created YouTube channel on the site, the TVCs are provided there for people to watch and share.
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Research Objectives
Main objective
The research intends to find out To prove that the Zoozoo ads turned out to be just a source of entertainment for the audience rather than advertising the services
Sub Objectives
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Research setting
The research was carried out on the students of Madras Christian College.
Research Design
The research design followed was of the quantitative method, where we distributed questionnaires on the topic for students in the college to fill in.
Sampling technique
The sampling technique was of the simple random selection method. This based on the probability method.
Sample Size
The Sample size was decided to be consisting of about 50 respondents. This was on the basis of the fact that the there was very less time. And the research
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Chapter 3
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Analysis
Q.no: 1. How often do u watch TV? 50% of the sample watches TV for 3hrs a day 40% of the sample watches TV only for an hour per day 10% of the sample watches TV for more than 5 hours a day
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Q.no: 2. Do you watch commercials or flip the channel during commercial breaks? 80% of the sample flip channels during commercial breaks 20% of the sample watches advertisements during commercial breaks
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Q.no: 3. Do you like TV commercials? 60% of the sample like watching commercials 40% of the sample does not enjoy watching advertisements
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Q.no: 4. How se
riously do you take Advertisements? Only 20% of the sample take Advertisements seriously 40% of the sample is not dependent on advertisements
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Only 20% of the sample think that people are dependent on advertisements 80% of the sample disagree that people become advertisement laggards
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Q.no: 6. Have you watched Zoo zoo Ads? 100% of the sample have watch Zoo zoo ads
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Q.no: 7. When did the Zoozoo Ads come? 80% of the sample say 1yr back 20% say 6months back
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Q.no.: 8. Are the Zoozoos animated or real? 90% of the sample say zoozoo ads were animated 10% of the sample say Zoozoos were real humans
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Q.no: 9. How many Zoo zoo Ads do u remember? 80% of the sample can recollect more than 5 Zoo zoo Ads 15% of the sample can recollect more than 10 Zoo zoo Ads 5% of the sample can recollect more than 15 Zoo zoo Ads
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Q.no: 10. Can u remember these Ads and recall the services they provided? Only 20% of the sample can relate the given Ads to the services that they provided 40% of the sample remembers 2-3 ads and the service provided 40% of the sample cannot relate even a single service to the ad shown
Q.no: 11. Which Zoo zoo service Ad did you like the most and why? Less than 5% of the sample have one or two favorite zoo zoo Ads
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The sample remember the Ads because the Ads were humorous and entertaining
Q.no: 12. Can you guess the total number of Zoo zoo ads and the number of services they offered? 50% of the sample have no idea of how many Zoo zoo ads were telecasted 40% of the sample guesses that it might be 20 ads totally 10% of the sample thinks that 40 Ads were telecasted
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Q.no: 13. What is that you like the most about Zoo zoo Ads? (circle) 70% of the sample liked Zoo zoo more than the concept or service 30% of the sample liked the concept of the Ad
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Q.no: 14. What do you think registered more? 80% of the sample think Zoo zoo were registered more than the Ad in their minds
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Only 20% of the sample says that few Ads were registered
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99% of the sample think that Zoo zoo Ads were a success
INTERPRETATIONS
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3.
9. 80% of the sample can recollect more than 5 Zoo zoo Ads
10. Only 20% of the sample can relate the given Ads to the services that they provided
11. Less than 5% of the sample have one or two favorite zoo zoo Ads The sample remember the Ads because the Ads were humorous and entertaining.
12. 50% of the sample have no idea of how many Zoo zoo ads were telecasted
13. 70% of the sample liked Zoo zoo more than the concept or service
14. 80% of the sample think Zoo zoo were registered more than the Ad in their minds
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15. 99% of the sample think that Zoo zoo Ads were a success .
Conclusions
1. Users play an active role in choosing and using the media- users and gratification theory 2. By studying the sample, its clear that the audience have registered zoozoos and its characteristics as it is entertaining nd humorous rather than registering the concept nd the services provide d. 3. Due to a number of zoozoo ads, the brand has not succeeded in registering the services. Repeated airing of a number of zoozoo commercials has confused the audience.
4. Hence they cant remember the Ads or the services provided.
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Appendix I
QUESTIONAIRE
Name: Dept.: 1. How often do you watch TV? <1hr 3hrs >5hrs Age: Sex:
2. Do you watch commercials or flip the channel during commercial breaks? Yes NO
4. How seriously do you take Advertisements? Seriously Not seriously Does not affect me
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7. When did the Zoozoo Ads come? 1yr back 6months back
10.Can u remember these Ads and recall the services they provided?
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11.Which Zoo zoo service Ad did you like the most and why?
12.Can you guess the total number of Zoo zoo ads and the number of services they offered? 20 40 60 NO IDEA
13. What is that you like the most about Zoo zoo Ads? (circle) Zoo zoo s Concept Services offered
14.What do you think registered more? zoo zoo and their characteristic The ad itself
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