An online quarterly publication devoted to the art of stop motion animation, which will include interviews, reviews, tutorials and articles related to the art form.
An online quarterly publication devoted to the art of stop motion animation, which will include interviews, reviews, tutorials and articles related to the art form.
An online quarterly publication devoted to the art of stop motion animation, which will include interviews, reviews, tutorials and articles related to the art form.
An online quarterly publication devoted to the art of stop motion animation, which will include interviews, reviews, tutorials and articles related to the art form.
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September 2012 / Issue #17
TOYS IN THE ATTIC
IN THIS ISSUE CONTENTS: pg 5 - Micro Lathe Review pg 6 - DVD Review pg 8 - Jiri Barta Interview pg 13 - Vivian Schilling Interview pg 19 - The Lady of Names pg 28 - Joe Laudat Interview EXECUTIVE EDITOR JOHN IKUMA EDITOR MELISSA PIEKAAR ASSOCIATE EDITOR AI IKUMA CONTRIBUTING WRITERS PIKE BAKER LANGLEY WEST LAYOUT DESIGNER JOHN IKUMA Stop Motion Magazine is published bi-monthly by StopMotionMagazine.com, 4113 Irving Place, Culver City, CA. 90232. Content is Copyright 2009-2012 by Stop Motion Magazine. All Rights Reserved. Reprint in part or in whole without written permission from the publisher is strictly forbidden. Stop Motion Magazine is trademarked by John Ikuma. I cant tell you how much of an honor it was to have been in brief contact with Legendary Di- rector Jiri Barta. It was a major thrill to have been able to even be acknowledged by a long time hero of mine. If you havent heard already, Jiri Barta has released an English language version of his flm Toys in the Attic. I know most of you may be thinking that translated versions of foreign flms can loss the original meaning and style of the flm. Well we were in luck, not only did we interview Jiri Barta but we were able to also interview Vivian Schilling who was the Director of the translated version. Ive seen this flm a number of times in the past month and can tell you frst hand that it is amazing. In fact it was one of the rare times that I was caught off guard by a flm. Every frame of Toys in the Attic is magical. The artistry and imagination that is captured in this flm is something that mega Hollywood flms have lost for some time. The flm is so well executed in its presentation that you instantly believe these puppets were once real toys, but yet they were all custom built for this flm. Amazingly detailed and flled with a heartwarming adventure, you would be wrong to assume that it is just another flm. Toys in the Attics is a flm made from magic, the kind of magic that you fnd in your dreams. I would suggest going and seeing it in theaters before its gone. We also have an interview with the creator of a homemade feature flm titled The Lady of Names. Now Im not sure if you will be able to see this flm in your local theater since it was mainly run at flm festivals, but this flm is incredible in the fact that it was done by an indi- vidual who believed in his project and completed it. The story is fun, the characters are dark and mysterious, and for having a limited crew and budget it defnitely deserves a look at. Id also like to thank our new writer Langley West who has contributed to this issue with an interview with famed model maker Joe Laudati. Youll enjoy a look into his work and hopefully feel inspired to sculpt a masterpiece just like he does on a daily basis. Incredible!!! Hope you enjoy this issue. Keep Animating John Ikuma Executive Editor Stop Motion Magazine LETTER FROM THE EDITOR Theres no doubt that if you are into stop motion you are into beautifully machined armatures made from various metals. Most of us out there are un- fortunately fnancially strapped and limited to what we can use to make armatures. Most machining tools at a pro level cost upwards into the thousands and often there is very little to no information about whats available out there within a poor puppet mak- ers budget.
Micro Mark has been one of the leading distribu- tors of small tools used in the fabrication of highly detailed models. Last year they updated their catalog with a small sized, affordable metal working lathe. So I was very excited when the Micro Lathe ar- rived via UPS. It was boxed very well with all the part nicely packed and arranged. The Lathe itself was bolted to a plank of wood to keep it secure. So delivery wise everything was there and in good condition. Once the lathe was unpacked and place on the work bench it needed severally cleaned due to all the packing grease. The frst problem I came across once the lathe was plugged in and running was that the 3 toothed head that comes with the lathe was rotating uneven on the center most part of the chuck. The wobble was subtle but enough to wreak havoc on anything that you are center tapping since the wobble will cause a larger rotation than is desired. To solve this I ordered the MT2 Collet set that Mi- cro Mark offers. Once installed the precision of the cut was fawless. The machine is beautiful and runs very quietly with super low vibration. Its lite weight and compact size allows it to be store when not in use and its portable enough to take with you for short term gigs. I was concerned about the accuracy of this machine, but with a little bit of knowledge about the different types of collets, chucks, and vices out there, you really can go wrong with this machine. Though it is a low cost lathe, it does have the power and precision to do pro quality armature work. In my absolute honest opinion this machine is awe- some. The movement on the x and y plate is smooth and very accurate. The precision with a little bit of tweaking is great and over all the cost is amazing. If you do decide to order one of these machines I would suggest getting a Collet MT2 set, some center drills, and an MT1 Tailstock Chuck to hold your drill bits. Its an amazing machine that should be a permanent fxture in your workspace. URL: http://www.micromark.com/microlux-micro- lathe,10384.html Micro Marks MicroLux Micro Lathe PRODUCT REVIEW How to Make Professional Stop Motion Armatures DVD presented by Larry Larson is an entertaining look in to the basic techniques for ball in socket ar- mature fabrication. The video features Larry Larson going through the ins and outs of drilling steel balls to brazing them together with rods, sandwiching the balls between two plates and then fnal assem- bly. Though the video is labeled as Professional Stop Motion Armature making it should probably be labeled Ball in Socket Armature construction for Beginners and Hobbyists. The reason for this is there are a lot of different methods for making armatures and not just ball in socket armatures. All of those methods could be labeled as professional methods. The methods in this video however touch upon a more garage technique which takes into use of a Drill Press to drill a hole in a stainless steel ball which can be very diffcult without some trial and error frst. This method is very common but not of- ten seen in the higher end fabrications of armatures that you see in modern feature flms. There is no mention of a Lathe for this method nor use of a metal milling machine. Also there is no mention of pickling the different components in a solution for clean-up and there are no polishing techniques mentioned as well. My overall feeling about this DVD is that the methods demonstrated are sound and valid. The video itself jumps around from method to method and tries to hit upon all that is necessary to build a ball in socket armature. This might confuse the frst time viewer since there is no clear road map to the end. For a beginner this video is perfect in laying out the individual methods and concepts necessary for attempting a ball in socket. It doesnt however cover more advanced methods or techniques that are employed by the high end armature artist and companies which are far too numerous to mention here. The good news is Larry is fun to watch and he gives you the low cost method of making a steel ball in socket armature. You could probably spend about $200 on tools and frst time setup costs and materi- als and be able to make armatures using the methods demonstrated in this DVD. Having personally used the same methods that Larry Larson demonstrates in this video I can tell you that they work and are ef- fective, but dont expect to be the next lead armature fabricator on that mega Hollywood Stop Mo Fea- ture. For that youll need a lot more knowledge then can be demonstrated in this DVD. Would I buy it? For a Beginner & Hobbiest - YES! DVD Available at Amazon.com DVD Review Review by Pike Baker TOYS IN THE ATTIC Jiri Barta Interview SMM: What inspired you to make Toys in the Attic? Jiri Barta: My generation spent their childhood among old-fashioned toys, which you can see today just in junk and antique shops. When I was young, we discovered our wonderland in strange places flled by different abandoned and discarded things which was a good source for our creative games and imagination. I found my secret room in the attic of my grannys house. There were sunny places with old furniture illuminated by small roof windows or dark gloomy corners with curious and strange objects. I think my flm is the way back to my child- hood memories. SMM: The world youve created is very beautiful. Was it diffcult to invent different methods of toys and props to be animated? Jiri Barta: My idea was to use individual styles of animation for different toys and props according to their characters. Thats why Sir Handsome moves like a wooden clumsy marionette, Teddy moves like a soft textile toy, Laurent is a clay animation etc. On the other hand, there are characters with limited motion (chess pieces -Kasparov family or iron sol- diers) that follow their stiff character. A special question was about the animation of a train, an aircraft, and of course animation of one of the main characters the Head. So I can say all characters had their individual methods of making, where we combined traditional hand animation with special digital effects. SMM: Was the the attic shot in a real attic, or was a studio used? Jiri Barta: We used both locations, as it is usual in a flm making. Most shots we made in our Prague studio and the rest we made in a real building close to Prague. SMM: Did you use digital cameras to shoot this flm? Jiri Barta: Yes, we used digital cameras for stop- motion shooting. We grab frames into a computer as a starting material for post-production. The fnal product is a 35 mm flm. SMM: Was the story inspired by events or places in real life? Jiri Barta: Although the story looks like a tale, there are some references to recent Czech recent events. A plaster bust of the Head was a well-known sym- bol placed in offces during our totalitarian regime. So we used a bust of an unknown man like a carica- ture of a devil. He recently lost his power and he lies like a discarded and abandoned junk in an attic of an old house. The powerful role in the flm is his swan song. SMM: The characters all look as if they are old toys. Are they all custom designed toys that have been aged for the flm? Jiri Barta: There was a large number of old junk stuff we used for creating sets and animated objects. But the main characters were individually designed and made so that they ft to their settings. Although they look like an antique original they have been developed in our studio. My colleagues and my stu- dents made them using their skills and my design. SMM: Your creative genius is well respected and admired worldwide. What inspires you in life and how do you record and keep track of your ideas? Jiri Barta: I dont think my topics and ideas keep a smooth line. Themes of my flms are different and the design and animation techniques are various. But I keep one opinion of my artistic work: each topics needs an adequate art form. Thats why you can fnd many different designs in my work (realis- tic air-brush, expressionistic and cubistic puppets, computer 3D or now my eclectic style Toys in the Attic etc.), which follow a literary content (topic and script). I like topics that allow me to use metaphors, sym- bols and hidden meanings. The inspiration comes of course from my surroundings but I prefer calm and lonely places. SMM: The train in the flm was amazingly crafted. Did it require a lot of engineering to design? Jiri Barta: My grandfather was an engine driver of an old steam locomotive. When I was 5 years old he took me to the locomotive cabin and he allowed me to pull a steam whistle. I was hit by the strong sound and beauty of the giant powerful engine. I think its clear now why I couldnt miss the great challenge to put a train into my flm. My original design was a little bit different from the locomotive in the flm. I can say it was more expres- sive and monumental. But I asked my graduate student to craft that steam machine, and he brought me a charming and amazing locomotive. Although he didnt follow exactly my original idea, I liked his style and I accepted it. SMM: Your main role in this flm was as director. Did you get to animate at all? Jiri Barta: My role in this flm was aimed to write a script (together with my colleague scriptwriter Ed- gar Dutka), to design sets and puppets, and to direct the whole project. My colleagues of the team did other professions including animation (there were 4 main animators and 5 assistant animators). SMM: Do you have a favorite moment in the pro- duction and making of this flm? Jiri Barta: I love the scenes in the railway station or in the airport. But I am not objective, because of the strong experiences in my childhood. In fact I am happy if any of the fnished shots flls my original images fts to my concept. When the shooting is ready there is another dramatic step post-produc- tion. This is another examination as to if I was right in my script and storyboard and if everything works. I think flmmaking is full of nice and frustrated mo- ments. Great adventure! SMM: Who are your infuences in the world of art and animation? Jiri Barta: I appreciate everything that addresses an audience, not only by skillful craft but also by strong ideas, fantasy, humor and emotions. I would like to mention a few names in the feld of anima- tion which belongs to my favorite collection: Jiri Trnka, Jan Svankmajer, Piotr Dumala, Yuri Nor- stein, Prit Prn, Zbignew Rybczinsky, Jerzi Kucia, Michael Dudock, Gari Bardin, Koji Yamamura, Wiliam Kentridge, George Schwitzgebel, Michel Ocelot, Phil Mulloy, Quay Brothers . Its diffcult to choose anybody among feature flm directors, painters, sculptors, writers and music composers and not to forget anyone. I have many favorite artists and art styles, so out a long list of examples, I can give one instance: Le Art Brut. This is a pure artwork with strong emotions and soul energy. SMM: You have a very extensive background in acting and writing. How has this benefted you as a director? Vivian Schilling: It defnitely helped me tremen- dously just in understanding where the actors are coming from, having done it myself and understand- ing how to speak with them. It gave me the actors perspective as well. It was very benefcial in that regard. SMM: Was this the frst time you worked with Joan Cusack and Forest Whitaker? Vivian Schilling: Yes it was actually. Theyre pretty amazing. Forest Whitaker, he is just incredible. He came into the studio and was very open and he contributed a lot in terms of the vocalizations and he added some really clever and funny lines here and there. It was actually very diffcult editing him because he had so much wonderful adlib stuff in- between. It was kind of painful to cut out. It was a real pleasure to work with him. Joan, I recorded her at BAM studios in Chicago and she just came in and whipped the part out and just amazing energy. I think she really captured this heroic mouse and gave the Madam Curie character a lot of guts and thought. She was just perfect. SMM: How did you deal with translating and re- writing the script for an English speaking audience? Vivian Schilling: What I actually worked from was a script that they sent me, the subtitled script. The problem with that is in a subtitled script you lose some stuff. Its just inevitable that youre going to lose things. But also it doesnt take into account sync at all. So in that regard I did have to do a lot of work on sync and adjusting the lines. But I tried to remain as true to it as possible. I also interfaced with Jiri (Barta) on it. I did run it through several different translators just trying to get to the bottom of the meaning. Interview With Vivian Schilling Director o English Translation o TOYS in the ATTIC Things get lost in translation obviously and there were some moments that werent even addressed in the subtitled version. So I was able to speak with Jiri about that, and to add some of it back in. Also in terms of in the original version, it takes place in a Czech attic and the characters are Czech. In adapt- ing it, I wanted to keep it in a European feel. They kind of had the direction of wanting it to be broader reaching. Rather than doing an Americanized ver- sion with everyone speaking with an American dia- lect, I dont have anyone with an American dialect. So I proposed to Jiri where the characters could be from, and he was happy with it. I think its as close to the original flm as possible and Jiri was very happy with that. SMM: So you had a close working relationship with Jiri Barta throughout the making of the flm? Vivian Schilling: Yes, absolutely. I wouldnt have expected the job of adapting it if I didnt. That was part of my condition, because Jiri is the flmmaker and my whole objective was to bring his work to English speaking countries as intact as possible. So when I was offered the adaptation job I said Yes I would be extremely interested, but I want to be in contact with Jiri. I dont know how adaptations are typically done. I get the impression that typically the people that are adapting them arent necessar- ily in touch with the original flmmaker. Jiri was very gracious. He gave me a tremendous amount of latitude. They wanted me to add on something at the beginning of the opening and closing title sequence. The credits were over the attic (camera move) and it was a very quiet beginning. I didnt want to just tack something onto the front; it would have been a distraction. So I tried to come up with something that would add to the story. Over the course of working on it, Jiri had given me some background of the characters that didnt show up in the flm necessarily. When youre writing a piece you do your character biog- raphy and most of it doesnt make it into the fnal story. Jiri wanted some more detail beyond that, and I corrected those notes over about a period of about 9 months while I was recording the actors. When it came time to do the credits I was thinking what could I do that would add to this marvelous story without distracting? So thats when I proposed to Jiri to have the characters in a fantasy catalog; a timeless catalog page somewhere within the cold war, the setting of the flm, and in doing so I was able to write descriptions of these toys and give a little bit of background to where they came from. It was fun! Jiri resurrected the puppets for me and he cleaned them all up and photographed them with a team and gave me the photos and I was able to use those in the opening in the toy catalog, and he was happy with it. Its hard because it was like working backwards. SMM: Toys in the Attic was an enjoyable classic traditional childrens flm with a pure innocence to it. How do you feel about childrens flms in the U.S.A. changing over the years and no longer hav- ing that purity and innocence in them? Vivian Schilling: I dont have children of my own but I do have nieces and nephews. To me its very sad. Childrens flms have become much darker than I expected. I thought I had a very dark sensibility as a child, but now its just too much for me. The one thing that I love about Toys in the Attic is that its very much like a childs imagination where you can take anything and make it into anything us- ing very simple objects. Jiri spoke a lot about that, and Ive read that this is how it was when he was a child. I love that its an old fashioned kind of childrens flm, but it still has a little bit of a darker element. I think its spot on. When I was a child I would have loved it. SMM: Were there any parts of the flm that were challenging? Vivian Schilling: The head character, just because he was live action. The most challenging part of the flm was putting English words into live action char- acters speaking Czech. Especially the head charac- ter. There were moments where they have big close ups on his mouth and you can see his tongue mov- ing and it was so hard. The sync is not perfect, but that was my biggest concern about the flm because I dont know how accepting American audiences are of think issues. I havent heard anything negative so far, but we gave it a heck of an effort, thats for sure. I think this thing is pretty spot on. I spent three months when I was doing the adaptation just watching each character apart and separate again and again trying to get the sync as close as possible. Some are more diffcult than others, but even with that work and bringing it into the studio, the actor is not going to necessarily deliver it the way that I deliver it. So I had to re-write in the studio. Luckily I feel like I got really good actors and they were really good with it. Forest Whitaker was really good with im- mediately saying ok, this doesnt match. He was good with working with me and getting it to match. SMM: How do you feel about stop motion anima- tion as a medium of storytelling as opposed to other forms of animation? Vivian Schilling: I love keeping an artform going, and I think it is very tangible and is very different from computer animation. You are actually moving those objects and flming them. To me it is a little bit truer to flming a live action flm. I think it is great that it is being kept alive. I believe Jiri has done an incredible job and I love the way he mixes anima- tion, like refections in mirrors that are drawn. Each frame is so rich and has so much to look at. It was also another reason I was very excited about adapting it. I actually like subtitled flms and theres a certain purist that says you want to hear the origi- nal sound and the original delivery of the actors and the way the director intended it. But with Toys in the Attic there was so much going on. I was seeing things within the flm up until the last stage and I had seen those frames so many times backwards and forwards. SMM: As an accomplished woman in the feld of flmmaking, is there any advice you would give young women who are interested in getting into this male dominated industry? Vivian Schilling: If you learn your craft and you have passion for it, you should stick with it and just follow it. I know some people advise and Ive had it advised over the years from some very notable professionals within the entertainment business and the literary business that maybe it would be better to just focus on one thing. There are a lot of people who do that and they feel they are very safe in that, but if the path doesnt lead you that way and your heart doesnt direct you in that way I say go for what you love doing and make it happen. As far as a male dominated world. If you are doing your work and I think if you are really passionate about it, youll ft in. I have been living in the world of post-production in the past year. I spent a tremendous amount of time within a lot of studios, and my impression is that it is very male dominated. I didnt see a lot of women at all. But everyone was so nice to me and so open. So I do believe there is room for woman, very much so. I would like to see more women on the production side and the directing side as opposed to just acting. Motion Control Goodness for Animators CHECK DETAILS: OmniSlider Animators Edition The Lady of Names A Behind the Scenes Look SMM: What inspired you to make a feature length flm in stop motion? Adam Ciolf: Ive been a fan of genre flms in gen- eral and stop motion animation in particular all my life. I grew up watching all those wonderful giant bug movies of the 50s and of course, the flms of Ray Harryhausen. In 1975, when I was 10 years old, I saw One Million Years BC for the frst time. Being that age, I was much more interested in the creatures than Raquel Welch. When that giant turtle crested the hill, something just clicked. I was enchanted and a lifelong fascination with stop motion was born. I spent my high school years making stop motion shorts on Super 8 flm. In 1989 I graduated from York University in Toronto with a flm degree. While in university there wasnt much opportunity to do any animating so right out of school I made my frst professional flm. Attic-In-The-Blue was 27 minutes long and took 2 years to complete. It won 4 awards at various festivals which was very encouraging but, being young; I wasnt interested in spending that much time on my next flm. I spent the next few years making live action shorts but in 1995 I was invited to San Francisco to do an anima- tion test for James and the Giant Peach. It was an amazing experience getting to see all the animation stages, the puppets and talking with the other anima- tors. Even though I didnt get the job, I knew that I wanted to get back into stop motion. That was when I frst started to plan The Lady of Names. SMM: Can you give our readers a brief description about what the flm The Lady of Names is about and how you came up with the story? Adam Ciolf: The Lady of Names is the story of a librarian who discovers the power of magic when an ill-conceived wish catapults her into the land of fairy tales. She falls into the clutches of the Troll King, a monster obsessed with imprisoning all the fairy tale folk. Her only hope for rescue is Zack Driscoll, a young handyman in love with her. Michael Stokes (who wrote Attic-In-The-Blue) and I had our frst discussions about the flm in 1995. That meeting led to a year long process of Michael work- ing on the script while I designed characters and tackled the logistics of the physical production. SMM: How many sets were used in the making of your flm? Adam Ciolf: There were about 30 main locations in the flm but many of the sets had to be built in different scales to accommodate the different scales that the puppets needed to be. Ill give you an ex- ample. A character like the Great Owl for instance, who is about the size of King Kong, could never be built full size in relation to the Zack puppet. So I needed to build a half scale Zack puppet in order to establish the Owls true size. Thats one set at half scale. But the half scale Zack could not be used for dialogue or close ups because it wasnt detailed enough. So now that same set would need to be built at full scale in order to do the Zack shots. That same situation arose with most of the sets in the flm. It became a huge undertaking and a logistical night- mare. SMM: What was your budget like? Adam Ciolf: The flm cost about $50,000. Because I was doing all the work myself, all of the money went into supplies and equipment. The only people who got paid were the very talented voice cast I was able to gather. SMM: Did you story board the whole flm along with preplanning movements and effects? Adam Ciolf: Yes. The whole flm was story boarded in advance. I spent a lot of time planning out the production but I tried not to be too ridged once I started shooting. What looks good in a story board may not necessarily translate well once shot and edited. I would assemble the scenes as I was animat- ing and be open to changing shots, adding shots and losing shots. Whatever I thought worked best for the flm. It probably added a year to the animation process but I was willing to put in the time. In the beginning I did a lot of 6 to 10 frame pop throughs to plan out shots but as I animated more these became less necessary. I became very conf- dent in my timings and found that I only needed pop throughs for the more complicated shots. Because all the camera movements were also animated, I would often do a lot of camera move tests before launching a fnal take. The last thing I wanted was to get to the end of a complicated shot and fnd that the fnal framing was wrong. I stayed away from composite effects for the most part. There is only a hand full of green screen shots in the entire flm. My plan from the start was to try and shoot everything in front of the camera like the old Rankin Bass Christmas specials. I felt it would give the flm a timeless aesthetic. Having said that, I did add a lot of atmospherics and camera moves in post and left myself room for digital clean ups. At the end of each shot I would remove the puppets and grab a clean set frame just in case. I feared that I might need a new shot after a set had been taken down so I wanted to make sure I had that clean frame of each set up so I could pick up a character and shoot them against green and comp them in later if I had to. SMM: How long did it take you to write, build, and animate the whole movie? Adam Ciolf: The writing process took about a year. Mike Stokes handed me the fnished script in February 1996. I spent 4 years in pre-production. A lot of that time was spent creating a 3 minute proof of concept trailer which I had hoped to use to raise money. It may not have helped in that regard but it did allow me to iron out a lot of the logistical issues in terms of lighting and set design. Actual animation began in February 2000 and went until November 2009. I started with the scenes that had the fewest number of characters and slowly made my way towards the battle scenes at the end of the flm which would require 40+ puppets. There was always something being shot or built during that 10 year period. SMM: You used foam latex in making your puppets. Was this your frst flm using this method? Adam Ciolf: No. I made my frst foam puppets in the 1980s. It was all very trial and error in the pre- internet days but I learned a lot from genre maga- zines back then. There were 2 publications specif- cally called STOP MOTION ANIMATION Volume 1 and 2 that helped me the most. It was compiled and edited by Don Dohler. Some of your older read- ers might remember them. They were published in 1980 and they pretty much laid out everything you needed to know about making foam puppets, molds, armatures, etc. It was an invaluable guide at the time. SMM: How many puppets did you make, and are they all wire armatures and foam latex? Adam Ciolf: There were 10 main characters. Each of those was re-cast a minimum of 3 times over the course of flming due to wear and tear. I made duplicate skeletons of every puppet so that when I made a replacement puppet I could reference the older puppet to exactly match the paint job and wardrobe. Many of the characters were made to dif- ferent scales as well. The full scale Owl was about 2 feet tall and had its wings tucked in but for all the fying shots I build a half scale version. Even at that size the wing span was almost 2 feet. There were also many close up pieces like hands and legs. Then there were all the secondary characters. The fairy tale characters like Humpty Dumpty and Cinderella and the Troll Kings army. There were close to 50 of those puppets combined. All the puppets were made with foam latex and 90% of them had full ball and socket armatures which I designed and build in my workshop. I went through gallons of foam and hundreds of pounds of Ultracal 30. SMM: Where is your studio located? (house, garage, basement, warehouse, etc) Adam Ciolf: The entire flm was shot in a base- ment studio in my house. I had a 16 ft x 20 ft space which isnt terribly large. The biggest drawback was the ceiling height of only 7 feet. All my sets were built about a foot lower than I would have liked just so I would have enough clearance for the lights. I mounted most of them right to the ceiling joists. The mountain domain of the Memine was built directly on the foor because that character was so big. That led to many uncomfortable days spent animating hunched over. SMM: How big are the sets and what are they mostly made from? Adam Ciolf: The smallest set measured 2ft x 1ft x 3ft which was the fower shop interior. The largest was 10ft x 16ft x 7ft approximately. The tables were made of 2x4s with sheets of 5 ply plywood for the surface. I used sand bags on the cross pieces to add weight to the tables so they wouldnt move. All the puppets had tie downs (no magnets) so each table top would be custom sized for each scene. When the set was struck the table tops often looked like Swiss cheese. Most of the set detailing was done by hand with acrylic paints. In the beginning the sets were made of very heavy materials like wood covered in burlap soaked plaster. As time passed and I experi- mented more, the materials became much lighter. A lot of carved Styrofoam and plastic. SMM: What was your equipment setup like? What did you use? Adam Ciolf: I shot the whole thing on 16mm flm at 24 fps. I used a Bolex Rex5 with a Tobin Camera Systems single frame motor. The effective expo- sure was 3/8 of a second per frame which was great because I could keep the total light levels at about 1000 to 1500 watts. That helped keep the heat down and made animating a little more comfortable. Most of the lights were 150 watts halogens. I shot on Fuji 125 flm stock for all the fairy tale scenes and Fuji 250 stock for the real world scenes. For video assist I used the original Animation Toolworks Lunchbox. It held 256 frames and it was hooked up to a video camera which I mounted right beside the Bolex. That Lunchbox cost me more than the Mac I bought 10 years later to do all of the post production. When I started shooting there were no inexpensive digital set ups. Shooting on flm was a practical choice but it turned out to be the best thing for this project because technology changed so much in the 10 years I spent shooting. Film has a very specifc look and feel and I was able to maintain a much higher visual standard then I would have had I been trying to keep up with the changes in digital technology. However, if I were starting today I would defnitely go digital. Its so immediate and effcient. SMM: What was the most challenging part of mak- ing this flm? Adam Ciolf: The most challenging aspect of mak- ing The Lady of Names was trying to maintain my enthusiasm over the 15 years it took to complete the flm. Its funny how the whole thing became part of my daily routine and now, it actually feels very odd not to be working on it.
SMM: What inspires you as a flm maker? Adam Ciolf: Good storytelling. I know that sounds like a clich but its true. All the best sets and cool- est designs and inventive animation might get me to look at a flm but on their own wont keep me in- terested. Look at shows like The Simpsons, Family Guy or South Park. Those shows dont have ground breaking animation but people love them. An audience will forgive a lot of technical short comings if its engaged in the story and the charac- ters. Thats not an easy thing to do. No one starts out to make a bad movie. Audiences dont want to see a bad movie when the lights go down. Theyre on your side. They want to like your flm. Its up to you as the flm maker to repay that trust because when you dont, you lose the room. I think the desire to make everything technically perfect has actually taken the soul out of a lot of flms. SMM: How has your audience reacted to the flm? Adam Ciolf: The response has been surprising. On the one hand, getting the flm into festivals has been a challenge. The old style animation, for lack of a better term, has made it a hard sell. But in the festivals it has played in the response has been overwhelming. The Lady of Names has won 4 Best Animated Feature awards and a Special Jury Prizeso far. Those awards have started to make it a little easier to get into other festivals. Some festivals have even contacted me directly to request a copy of the flm. As a flm maker its very gratifying to re- ceive recognition for your work but what you really want is for people to see the flm. Nothing can beat watching something youve created with an appre- ciative audience. SMM: Any plans to make more stop motion feature flms? Adam Ciolf: The last shot for The Lady of Names was animated on November 7, 2009. I swore that day that I would never animate again. However, I recently started working on a new feature script. Once I get the business of trying to secure some sort of distribution for The Lady of Names out of the way, I can see the possibility of tackling a new project. www.theladyofnames.com Interview with Joe Laudati Interview by Langley West BIO: Joe Laudati is an artist and writer with a long background in flm, stop-motion animation, and theater. Based in New Paltz, New York, he works as a prototype sculptor for the model and fgurine industries. Working traditionally in clay, he has hand-crafted the original templates for many toys, statues, and armies of garage model kits that have become quite popular on the collector circuit. He also has three published novels and four screenplays to his credit. quote from www.joelaudati.com INTRO: In the mid-1980s, I came across a story in an issue of Starlogs CINEMAGIC magazine. Highly inspi- rational, it focused on a young man named Joseph Laudati, who had created a short flm that dealt with the issues of loneliness and parental neglect. Titled Ten Thousand Demons, the movie told the story of a young stop motion animator who built monsters in his bedroom and used them to create a stop motion movie-within-a-movie that helps him deal with his own personal demons and re-connect with his inat- tentive father. It was a story that I certainly could identify with, but I found the real life flmmaker to be just as interesting. His sculpting skills were very impressive; the demon and dragon characters that he created and animated for the flm were beauti- ful. I found myself reading the article over and over again, envious of Mr. Laudatis obvious skills and knowledge, yet feeling highly inspired. The creative gene was shared by his brothers as well. Michael Laudati is an accomplished make up artist and Tony Laudati has worked in several capacities in the flm world, from effects work to editing. When Joe Laudatis name would appear in subsequent issues of the magazine, I would always fnd myself going back to that frst article. Since then, Mr. Laudati has continued work in flm, has become an accom- plished author and is one of the leading sculptors for toy and model kit companies. INTERVIEW LJW: How much of Ten Thousand Demons was pulled from real life? Laudati: People often assume Tom the protago- nist of the story, is my doppelganger. There are interesting parallels. He resembles me at 16. He grew up in my home town, enjoys the same hobby, has a strong interest in Harryhausen movies, and perhaps most uncanny of all, shares my birth date! Actually, Toms life situation is a lot different from my own. I grew up with three siblings, and my parents never separated. Tom is an only child, and his father abandoned him at age seven, leaving him to be raised by an often neglectful mother. Hes also more socially withdrawn, and lacks some of the wit and humor that got me through my teen years. And while Tom is often picked on by bullies for his artis- tic efforts, mine actually made me popular. Bullies actually thought I was pretty cool for making mon- sters! But Toms skills as a sculptor and animator are very much based on my own achievements at that time. LJW: How old were you when you made it? Laudati: About 22. It took me two years to com- plete, which meant going back to SUNY Purchase a full year after I graduated for editing and sound work. The head of the flm department was kind enough to allow his former students free use of the editing equipment to complete their thesis flms. LJW: I understand that you and your brothers in- terest in stop motion extends back quite a bit earlier. I saw a photograph of several animation models that the brothers Laudati had created in the early 1970s. Was it always a shared passion between you and your brothers? Laudati: My brothers and I are separated by only three years, and we got into all of this stuff, together. We were big fans of the classic Universal monster movies, and longed to recreate those monsters for ourselves. We experimented with make-up, thanks to the Dick Smith Monster Makeup Handbook. I was always the Wolf Man. One day, we read in a magazine that King Kong was a little puppet brought to life with stop-motion animation. Ex- perimenting with our dads spring-driven 8mm mov- ie camera, we accidentally discovered that when you pushed the trigger up instead of down, you heard a single, ominous click! The camera could expose single-frames of flm! A world of possibilities opened to us. Stop-motion animation! King Kong! Dinosaurs, just like in the movies!! Immediately, we began building stop-motion mod- els, using techniques we read about in magazines. We discovered names like Willis OBrien, Marcel Delgado, and the greatest wizard of all, Ray Harry- hausen. We went absolutely ape over those movies! The 7th Voyage of Sinbad. Jason and the Argo- nauts. Mighty Joe Youngi. And my personal obses- sion: The Valley of Gwangi. LJW: Almost every stop motion animator, aspir- ing or professional, has a similar story to tell about how they fell in love with stop motion after seeing a particular movie. Was it the same for you? You and your brothers love of Harryhausens work is appar- ent, even in those early models. Laudati: I know its a clich, but King Kong started it all for us. My frst glimpse of Kong was off the color box art of the Aurora model kit. My brothers and I were in a candy store that sold models behind the cash register. I saw King Kong, along with Mighty Joe Young, and Son of Kong for the frst time on TV when I was just shy of three years old. The movies aired out-of-sequence on a Thanks- giving afternoon back in 64, and I recall thinking that King Kong was actually a sequel to Mighty Joe Young! Why was Jill Young suddenly so afraid of Joe, and why is he acting so mean? Both the model kit and the movies would inspire my entire profes- sional career. Kong and Joe Young have since paid my rent at least a dozen times over. At fve, I begged my parents to take me to see One Million Years B.C. in the summer of 1967. I re- member it being really intense, almost traumatizing, but I loved the dinosaursand that gorgeous blonde cave-woman! I think it twisted my brain at a very early age. In those days before the internet, was it diffcult to fnd information about stop motion? How did you learn? There was very little info available, back then. Famous Monsters of Filmland only hinted at things. It was a photo of Kongs armature that frst gave us a glimpse into what a ball-and-socket armature was all about. After that, magazines like Starlog, and Super-8 Filmmaker gave us some of the details. Much of it was improvised. My father taught us how to use a brazing torch to weld and solder the armatures. My brother Mike was also a taxidermist, and some of his stuffng methods were adapted for rubber build-up work. And Dick Smiths makeup book provided info on liquid latex, Paramount The- atrical Supplies, and other useful tidbits. LJW: Did you use a build up method for your fabrication, or did you cast foam latex from molds? Laudati: The fgures were initially hand-crafted, using the build-up technique loosely described by Marcel Delgado. Our own improvised variation involved binding scraps of foam-rubber over wire armatures with thread, a taxidermy technique, and then building the muscles with scissor-snipped sec- tions of foam and cotton. Rubber cement secured them in place. The skins were liquid latex painted over cotton, and tissue paper. Later, we painstak- ingly mastered the techniques of building steel ball-in-socket jointed armatures, and casting foam- latex over them. (I describe all of this in detail in my novel.) It was a very hard-won process that took a long time, and many tears of failure, to perfect. When I pulled my frst foam-latex cast puppet from a mold, and it hadnt shrunk or shriveled or torn, I was as ecstatic as a frst-time father. LJW: Can you tell us about how youve expanded the story of Ten Thousand Demons and developed it into a novel? Laudati: The original TTD short flm keeps every- thing in a realm of reality. Tom uses his animation of the banshee demon to express his sublimated anger towards his estranged father. In the novel, the demon, now an entity called FauCharoth, liter- ally gets out. It was invoked by a devil cult leader in a process that inadvertently killed him. Cut off from its source of power, the demon lingered in a torpid state for sixteen years, seeking a new host to draw psychic energy from. Tom comes along and immediately bonds with the entity on a subcon- scious level. It inspires the boy to build and animate the creature model, which energizes it enough to materialize a physical body. In so doing, it becomes an emotional doppelganger for Tom, fueled by his rage, lust, and fury. With each fare of Toms pas- sions, it goes on a rampage, taking the form of his animated monster. Imagine if the ymir became real and beat the crap out of someone you didnt like.. The story has a lot of layers, and is surpris- ingly deep, despite its sci-f channel premise. It involves parental relations, teen romance, religious intolerance, and some rather complex metaphysical theories. Plus I drew on H.P. Lovecraft in describ- ing the dark forces at work, so theres some strong horror in it as well. Researching the paranormal elements actually put me on my own spiritual quest that changed my entire outlook on life and religion. As the book was in the works for eighteen years, I actually evolved during its writing, identifying less with the sixteen-year-old Tom and more with the middle-aged psychic, Parrish. And I thought of Julie, the love interest, as more of a daughter than a teen-aged crush. LJW: Are there any plans to turn the novel into a feature length movie? Laudati: I have a screenplay ready to go! Its tailor-made for the big-screen. I went back and forth, during the writing, from book to script, and back again. Its a very interesting exercise. The dif- ferent mediums inform one another, improving both. What I might spend an entire chapter on in the book, I have to accomplish with a couple lines of dialogue, or a brief montage in the screenplay. Unfortunately, Ive got no connections in Hollywood. All I can do is put it out there, and hope it attracts some atten- tion. LJW: Can you remember any of your other early Super 8 movies and did they employ stop motion? Laudati: Most of our early efforts were actu- ally recreations of Harryhausen set-pieces. Sinbad battling the skeleton (a G.I. Joe was modifed for Sinbad). Gwangi battling the styracosaurus, or a western town with cowboys. We even made use of rear-projected images so that my brother Mike could fght the allosaurus from One Million Years B.C. Such mini-epics as The Magic of Christmas, The Three Billy Goats Gruffs, and my own dino- saur docu-drama Primeval Kings, made us famous among our peers. Local newspapers wrote about us. And the flms eventually got us accepted into the flm program at SUNY Purchase, where we became the flm-making dynasty of Laudati Bros. LJW: Today, in addition to being a published author of 3 novels and having written 4 screenplays, you are one of the most sought after sculptors for the toy and model kit industries. Can you talk a little about how that came about? Laudati: After college, I hit the streets of New York to fnd work as an animator. I eventually landed a stop-motion gig at Peter Wallach Enter- prises, where I got to animate- of all things- a giant octopus! (Editorial note: 8 Arms To Hold You, Goon Squad music video: http://www.youtube.com/ watch?v=DPJKwrocIa4 ) I went on to do ani- mation work for various companies. I worked on TV commercials, and shows like Sesame Street. I created puppets for Pee-Wees Playhouse, includ- ing Pterry the Pteradacty, my comic take on Har- ryhausens pteranodon. I would continue to work as a free-lance animator for about a decade. By then, CGI was taking over. Jurassic Park had triggered an E.L.E for stop-motion characters, and my days as an animator were numbered. But all those years creat- ing animation models and props made me a pretty deft sculptor. Around 1989, my college-friend Joe Tomasini mentioned he was hired to make a model of the Monster that Challenged the World by a guy in Westchester. I assumed he meant build a model. Japanese monster models had become popular. But Joe explained that he was actually sculpting the creature, and that it was going to be sold as a model kit. I was intrigued. Joe introduced me to Mike Fosella, owner of Resin from the Grave, a maverick pioneer of the resin kit market. I visited his quite-messy abode in Westchester, and was startled to see his shelves flled with models very similar to the Aurora model kits of my youth . But these were of characters I had never seen before. The Werewolf of London? The Monster of Piedras Blancas? Where were these kits when I was a kid? So I learned about garage kits, the low-budget production of model kits out of resin that are sold directly to collectors and hobbyists around the world. I asked if anyone had done kits of Harry- hausen characters. He showed me a few, including a Japanese attempt at Gwangi. I wasnt impressed. I wanted in! I suggested to Fosella that I sculpt a more accurate Gwangi for him. He agreed. But frst he wanted me to tackle Mighty Joe Young! With that, my career in the resin kit industry was launched. Following Mighty Joe Young vs. the Li- ons, I sculpted for RFTG the pivotal Kong vs. the T-Rex a colossal depiction of King Kong battling the tyrannosaur. The piece put me on the garage kit map. Others followed. I did these jobs during my free time, alternating with my then-waning anima- tion career, and those flm projects. It was intended to be a side-line, a glorifed hobby that paid some bills. Nothing more. But with each garage kit released, my notoriety grew. My name became familiar at horror conventions, and reviews of my kits were favorable. Soon, I was working for other companies, including Alternative Images, Screamin Products, Monsters in Motion, Soldat, and more. I was profled in Amazing Figure Modeler, Kit- Builders, and Modelers Resource magazines, and these articles drew the attention of The Art Asylum, a cutting-edge to company in Brooklyn. Art Asylum recruited me onto their team of sculptors to create toys and action fgures. This opened the door to much of the prototype work I do today. LJW: Your Harryhausen models in particular are striking. Your Gwangi looks like it could come directly out of the movie. How did you become a Harryhausen kit specialist? Laudati: It helps that I built stop-motion models, myself, using the same techniques. I can see Har- ryhausens models for what they are: foam-latex cast over steel-armatures. I can identify a seam line, and can tell when the rubber is stretching taut over the bone. Many sculptors try to add a touch of added realism to the characters, making the bodies more muscular and anatomically correct. You can give the Cyclops a Tarzan physique, and it will be a terrifc sculpture, but it wont be the puppet from the flm. Foam latex does weird things, when its cast. It shrinks and distorts over the armature, permanent- ly altering what the character looks like. I can share that moment with Harryhausen, when you pull the foam-latex fgure out of the mold, only to see how much weight its lost during the baking process. Yet these end up being the very creatures we love from the flm, shrunken biceps, seam lines and all. If you dont capture that in your sculpture, youve missed the mark. LJW: Do you still try your hand at stop motion? Laudati: I havent done stop-motion since 1999. Occasionally, I miss it, but Im too busy with the sculpting and writing. I recall the enormous amount of work on set, and the crazy long hours. I see mov- ies like The Corpse Bride, or Coraline, and cringe at the incredible work involved. Its gotten so beyond what I used to do. So much more technical and precise. Still, sometimes when Im adjusting a sculpture for photographs, with my digital camera on a tripod behind me, I imagine Im back in my basement, animating for Primeval Kings. LJW: Do you feel that stop motion is still a viable storytelling tool? Laudati: It can be. The Burton and Henry Selick flms are brilliant, but I think its become an abstract medium better used for cartoon projects, or esoteric art flms. You wont be seeing animated monsters on the big screen battling Sinbad, unless its a de- liberate aesthetic choice to go retro. Audiences are too sophisticated to accept stop-motion as a means to create living characters. Too much ultra-realistic CGI has dulled their senses. Strangely, movies like John Carter and Avatar get dismissed as overblown CGI-fests. Back when I was a kid, Avatar would have put me in an endorphin coma. LJW: Do you feel that there is a stop motion resur- gence underway? What do you think is the future of stop motion? Laudati: Im actually impressed by how much new stop-motion I see on YouTube. I dont know how old these people are, but I like to think some of them are young flmmakers tackling the old me- dium. They may not grow up to be model-pushers, but at least they have some appreciation for the craft. Hey- anything that gets them away from a PC keyboard, and into the real world, right? Mean- while, Harryhausens fans live on, and they seem to be growing in numbers with each generation. I like to think the garage kits have something to do with that. A lot of model collectors have kids. Whats that blue dinosaur, Daddy? Thats Gwangi, Bobby. The next thing you know, we have another VOG fan watching the DVD for the tenth time. And that keeps stop-motion alive. Some of Joes work can be seen at his website, www.joelaudati.com ,where you can also order cop- ies of his books or some of his most recent kits. www.stopmotionmagazine.com IN T H IS IS S U E : A NEVER BEFORE LOOK BEHIND THE SCENES OF THE GUM BY PRODUCTIONS February 2010/Issue #4 T h e T r ib u te Issu e B U D D Y S Y S T E M S T U D IO S M eet the Buddies Plus M uch M ore!!! 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