Clannad Walkthrough

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----------------------------------------------------CLANNAD (Full Voice) WALKTHROUGH/FAQ ----------------------------------------------------------------------------------Table of Contents ------------------------------1.

Introduction to the game [ITRO] - What is the recommended path order? [RCMO] - What is the goal of the game? [GOGA] 2. Main Menu, Options and Secrets [MMOS] 3. Character Bios [CBIO] 4. Spoiler-free Walkthroughs (School Arc) [SFSA] - Fuuko's Path [FUSA] - Kyou/Ryou's Paths [KRSA] - Misae's Path [MISA] - Koumura's Path [KUSA] - Yukine's Path [YUSA] - Tomoyo's Path [TOSA] - Kotomi's Path [KTSA] - Mei's Path [MSSA] - Kappei's Path [KASA] - Nagisa's Path [NGSA] 5. What is After Story? *Slight Spoilers* [WIAS] 6. Spoiler-free Walkthroughs (After Story) [SFAS] - Main Path [MAAS] - Akio's Path [AKAS] - True Ending [TRED] 7. Extra Fun Stuff [EXFS] 8. Achievements (Xbox 360 only) [ACHI] 9. Other Info (Contact, credits, etc) [OICC] ------------------------------Introduction to the game [ITRO] ------------------------------Clannad is a visual novel developed by KEY, who also developed AIR and Kanon. The story is presented in standard visual novel format; read the story until you are given a choice. The choices you make affect how the rest of the story plays out and what ending you will receive. Clannad is only available in Japanese, but it is possible to import the game and download an unofficial English patch. Clannad has been released in many different formats over the years. Though for different platforms, all of them (to my knowledge) have very few differences, so this guide should be applicable to all versions. I did play through this with the Full Voice version, which adds (what else?) voices to all of the characters (except Tomoya). I highly recommend this version if you can find it, the voices add so much to the experience. ---------------------------------------------

What is the recommended path order? [RCMO] --------------------------------------------Most paths are independent of one another, though Misae's path must be completed before doing Tomoyo's path. This will cause an event to occur near the end of Tomoyo's path that will let you obtain Misae's Light (see the next section for information on the lights). Doing a small "minigame" during Fuuko's path will also have some funny effects on Tomoyo's path, but they are not necessary. There is a guideline order in the table of contents, if you do the paths in the order I listed. It isn't set in stone, so you can do any path you wish. Just remember: 1. Do Misae's path (and optionally, Fuuko's) BEFORE Tomoyo's path. If you don't, you'll have to play through Tomoyo's path again (or load a save near the end of her path, before the Misae event triggers). 2. If you want Tomoyo to get a 64-hit sequence, do most of the other paths before Tomoyo's path. 3. Kyou and Ryou have very similar paths, but Ryou's path is actually optional. Kyou's, however, must be completed. 4. After Story picks up after Nagisa's ending, which is why I recommend doing her path last (so you can have a direct continuation of her path). The choices you make in Nagisa's path can actually change a small event during After Story, even though these choices will still result in the completion of her School Arc path. The choices I use will result in the "best" (to my knowledge) version of the event. --------------------------------------What is the goal of the game? [GOGA] --------------------------------------The game is split into two arcs: School and After Story. Initially, only the School Arc is available. The goal in both arcs is to find "Orbs of Light" that you will receive when you allow other characters to find true happiness, which is usually (though not always) a result of finishing their paths. After obtaining enough lights (8 initially, but may also be 7. See the note for Fuuko's path), After Story will be unlocked. There are a few more lights to obtain in After Story, which will culminate in an event near the end of After Story. Upon obtaining every Orb of Light and viewing the final event, the game can be considered completed. -------------------------------------Main Menu, Options and Secrets [MMOS] -------------------------------------After starting the game, the main menu will be displayed. 1. New Game: Starts a new game in the School Arc. 2. After Story**: Starts a new game in the After Story Arc. 3. CG Mode*: Let's you view the CG's you've unlocked, and your % completion of them. 4. Music Mode*: Listen to the music you've unlocked. You must have heard it in-game to have it appear on the list. 5. Config: Adjust volume, screen settings, sound settings, etc. 6. Name: Changes the name of the main character (Tomoya). If you're using the Full Voice version, characters will still refer to him as

Tomoya Okazaki. 7. Exit: Exits the game. * Indicates an option that only shows up once you've obtained an Orb of Light or a good ending. ** After Story will only appear after you collect enough Orbs of Light and finish Nagisa's path. Also, the Orbs of Light you've collected will appear in the grassy field on the lower left of the main menu. A story event during certain paths may remove one of them, but don't worry; it won't affect the amount needed to get to After Story, and you'll get it back later. After you finish the game completely, take a look at that space again... -----------------------------Character Bios [CBIO] -----------------------------Okazaki Tomoya: The main character. A deliquent high schooler with family issues, but holds on to his hope for the future... Sunohara Youhei: Okazaki's best friend, also in the same year as him. Can try to show off or get into trouble alot, but is steadfast in his loyalty to friends and family. Sunohara Mei: Youhei's younger sister. Very mature for her age, as a result of dealing with Sunohara's antics. Even so, she still looks up to him and cares for him. Sagare Misae: The landlady of the men's dorm. Serves as an informal counselor for the students as well. Sakagami Tomoyo: An extremely strong girl with a reputation for beating down thugs. However, she doesn't enjoy fighting, and plans to run for student council president. Fujibayashi Kyou: The older Fujibayashi sister. Has a pet pig named Bo-tan, and often resorts to violence when either she gets agitated or someone messes with Ryou. Fujibayashi Ryou: The younger Fujibayashi sister. Very shy, but also the class representative for Tomoya's class. Also enjoys reading fortunes, but their accuracy is debateable. Ichinose Kotomi: A strange girl who loves books, and is extremely smart. Doesn't have many friends, and is quite timid. Toshio Koumura: A teacher at the school. Old, but very reliable and helpful. Ibuki Fuuko: An odd girl who spends her time carving wooden stars. Speaks in third person, and often zones out. Hiiragi Kappei: An aloof boy wandering around town, without a home and looking for a job. Miyazawa Yukine: A gentle girl who spends her time in the school's reference room, serving refreshments. Many different thugs treat her with respect and visit her often.

Furukawa Nagisa: A shy, timid girl with a weak body. Dreams of starting up the school's drama club again. Furukawa Akio: Nagisa's father. A blunt man who loves his family, and bakes for the family bakery. Furukawa Sanae: Nagisa's mother. A sweet woman who also teaches children in her house, and bakes bread for the bakery. She tries to experiment with new bread, but the results don't turn out very well. Yoshino Yuusuke: A rock star turned construction worker. Just what happened to his life? ----------------------------------------------Spoiler-free Walkthroughs (School Arc) [SFSA] ------------------------------------------------Fuuko's Path [FUSA]--Don't do anything -Ignore her -Take the lesson -Go down to the courtyard -Continue talking -Take refuge -I'm a bit worried -Ignore her -Stay in class -Make haste and buy -Help her out -I don't need to do that. -Illustrations -Go out and search -Peek in the next classroom -Try and talk to her -Let Sunohara try it -Don't let her run away -Go into an empty room -Watch her a little longer -I guess I'll go back to class -What sort of drama play are you planning? -Grab Furukawa's hand and run away. -Go and see. -Where's Sanae-san? -Ignore him -Look outside the window -Make her drink juice with her nose -Let Furukawa talk with them one more time -Nonetheless...let her do her best. -Attack -Talk to Fuuko -Talk to the Fujibayashi sisters -Play a prank on her (Lv 1 Move her)** -Keep it and head back -Don't help him -No way -Talk 'round the clock about things she likes -No, that's wrong -Freshen myself -Yell for them to stop

-Play a prank on her (Lv 2 Move her) -Don't take it -Call for her to stop -Play a prank on her (Lv 1 Impersonate) -Stay like this -Call for her to stop -Play a prank on her (Lv 2 Impersonate) -Ask them -Leave her -Decide to help -Play a prank on her (Lv 2 Nose drink) -Tell her honestly -Pinch her nose gently -That's right... -Lucky charm -Have her join the conversation -Play a prank on her (Lv 1 Carving swap) -Follow Nagisa -Play a prank on her (Lv 2 Carving swap) -Reference room -Massage her nose -Try to get someone else -Rock -Take his place -Can we kiss?* You will NOT receive an orb of light after this path, but it is required for After Story. *Save the game here, choose one option, watch the ending, then go back and choose the other option. They will both give you Fuuko's ending, but you unlock different CG's on each path, and the dialogue changes a bit. **Any prank option is not essential to completing her path or the game in general, but if you do them all correctly, you will be a FUUKO MASTER! --Kyou/Ryou's Paths [KRSA]--Don't do anything -Apologize to her -Take the lesson -Ignore her -Take refuge -Ignore her -Talk to the old lady -Investigate -Stay in class -Waste time outside the school -See her off -Fortune telling using cards -I guess I'll go back to class -Go straight home -Ignore him -Go to class later -Jump to the right -Run -Tear it up and throw it away -Say "Good day" -Take him for now

-Follow her -Add "And toilet seat cover" in every sentence -Don't take it -Really? Are you serious? -Be nice and head to the gates -Friends -Even then, if you want to... -For now, take him to school ***At this point, Kyou and Ryou's paths split. Kyou's path is essential to get an Orb of Light, and Ryou's path is completely optional. Save here if you want to see both paths.*** *For Ryou's Path* -I like short hair -It's delicious... -Try practicing -Tanzanite -Lovers -Kiss her *For Kyou's Path* -I like long hair -It's terrible... -Try practicing -Amethyst -Lovers -Kiss her -Call out ||Orb of Light|| --Misae's Path [MISA]--Don't do anything -Ignore her -Take the lesson -Go down to the courtyard -Continue talking -See what's going on -Not interested -Don't worry -Talk to her -Stay in class -Waste time outside the school -Talk to her -Try her fortune telling -I guess I'll go back to class -Talk to her -Go straight home -Ignore him -Ask if it's okay to come again -Wake up completely -That you scold -That you worry -That you have a nice blanket odor NOTE: You will NOT receive an Orb of Light after doing Misae's path. However, doing this path is necessary to cause an extra event during Tomoyo's Path, where you will receive Misae's Orb of Light.

--Koumura's Path [KUSA]--Don't do anything -Ignore her -Take the lesson -Go down to the courtyard -Continue Talking -See what's going on -This interests me -I'm a bit worried -Talk to her -Go and see -Stay in class -Make haste and buy -Help her out -I want to do that. -Go watch -Go along -Go with him -Illustration -Go out and search -Peek in the next classroom -Try and talk to her -Help him out -Kick him back -Let Sunohara try it -Don't let her run away -Go into an empty room -Watch her a little longer -I guess I'll go back to class -Help her -What sort of drama play are you planning? -Grab Furukawa's hand and run away -Stop him -Go and see. -How's Furukawa doing? -Go there -Watch a little longer -Help out -Look outside the window -Continue to wait -Let Furukawa talk with them one more time -Go there for her -Walk past -Magic -Talk to Fuuko -Ask the homeroom teacher -Continue waiting -Leave it behind -Don't help him -No way -Talk 'round the clock about things she likes -No, that's wrong -Sleep -Talk to her instead -Embrace her -Ignore them and continue moving -Continue searching -Don't recruit -Sure

-Yeah -Search in the new school building -Search the third floor -Explain. -Stop her* -Let Kyou make the last move ||Orb of Light|| *After this option, there will be a small scene with Ibuki. If you have completed Fuuko's path and arrive at this scene at any time, you will lose an Orb of Light and it will disappear from the main menu. Don't worry; it doesn't affect getting into After Story, and it will come back later. This will only happen once, and you will not lose additional Orbs if you see the scene again. --Yukine's Path [YUSA]--Don't do anything -Ignore her -Take the lesson -Ignore her -Take refuge -Ignore her -Stay in class -Decline offer -Waste time outside the school -See her off -Let Sunohara try it -Head there to sleep -Talk to her some more -Sleep -Go to the old school building -To the reference room -Go there -Watch a little longer -Refuse -Wake up completely -Introduce yourself first -Go -Ryou -Like having a flashback from a previous volume of a manga -Do it -Don't take it -Do it -Try it -Or not... -Stay like that -It's all right -Let her sleep ||Orb of Light|| --Tomoyo's Path [TOSA]--Don't do anything -Ignore her -Take the lesson -Go down to the courtyard -Continue talking -See what's going on

-This interests me -I'm a bit worried -Talk to her -Go and see -Stay in class -Make haste and buy -Let her do it alone -Go watch -Go along -Go with him -Waste time in the school -Go and sleep -Try and talk to her -Talk to her -Help him out -Kick him back -Let Sunohara try it -Let her run away -Go into an empty room -Watch her a little longer -Head there to sleep -Leave -Help her -Talk to her -Stop him -Go straight home -Go there -Run off -Don't come again -Wake up completely -Call out to her -Continue to wait -I guess so... -Eat it anyway -I'm going home right now -No, not really... -Let him stop already -Talk 'round the clock about things she likes -React when you see me as you enter -Sleep -About how she's trying to reform the drama club -I might have wanted to be with Tomoyo -Get ready for school -Eat in the school -You should imagine it too. -Run a simulation.* -Run a simulation.* -No...probably not -Go a bit far** -Think that this can't continue as it is -Say something -No -Kick him back*** -Help her**** ||Orb of Light|| ||Orb of Light|| *Choosing these options gives you an extra CG. **This option seems to appear only on subsquent playthroughs,

and if you choose to "Run a simulation" twice prior. Either choice works here, but choosing to "Go a bit far" leads to another funny/cute scene. ***Tomoyo's combo can reach up to 64 hits here, if you've gotten everyone else involved. ****This option only appears if you've done Misae's path. You obtain her Orb of Light here; otherwise, you'll only get one orb and will have to replay this scene after Misae's path. --Kotomi's Path [KTSA]--Don't do anything -Ignore her -Skip Class -Eat something -Go down to the courtyard -Continue talking -See what's going on -Not Interested -Don't worry -Ignore her -Walk past her -Skip class -Go with her -Check to see if the pages have been cut -Waste time outside the school -See her off -Let Sunohara try it -Go to the library -Frighten him -Go inside the library -Say her name -I just can't leave it as it is -Go straight home -Follow her inside -Escort her to her home -Ask her if it's all right for me to be here -Read -Wake up completely -Tell her "You got it wrong" -Go to the staff room -Wait obediently -Go outside -Help Kotomi -Not right now, but... -I guess this is also fine... -Confess -Why do you ask such a thing? -Continue -Say "Don't give up". -Persevere ||Orb of Light|| --Mei's Path [MSSA]--Don't do anything -Ignore her -Take the lesson

-Ignore her -Take refuge -Ignore her -Stay in class -Waste time outside the school -See her off -Try her fortune telling -I guess I'll go back to class -Go straight home -Go there -Watch a little longer -Help out -Wake up completely -Say, "Good Day" -Say it like Ikkoku Dou -Talk to her instead -Take responsibility -Fujibayashi Sisters -Older sister -It's fine to watch from a distance, isn't it? ||Orb of Light|| --Kappei's Path [KASA]--Don't do anything -Apologize to her -Take the lesson -Ignore her -Take refuge -Ignore her -Talk to the old lady -Investigate -Stay in class -Waste time outside the school -See her off -Fortune telling using cards -I guess I'll go back to class -Go straight home -Go there -Watch a little longer -Help out -Go to class later -Jump to the right -Wake the person up -Find the address to bring it to -React when you see me as you enter -Throw Botan towards Kyou -Don't help him -Like having a flashback from a previous volume of a manga -Don't take it -Don't -Introduce him to an inn. ||Orb of Light|| --Nagisa's Path [NGSA]--Don't do anything -Apologize to her -Take the lesson -Go down to the courtyard

-Continue talking -See what's going on -This interests me -I'm a bit worried -Talk to her -Talk to the old lady -Forget about it -It's about the girl from yesterday... -Go and see -Stay in class -Help her out -I want to do that. -Go watch -Go along -Go with him -Illustration -Go out and search -Peek in the next classroom -Try and talk to her -Help him out -Kick him back -Fortune telling using cards -Don't let her run away -Go into an empty room -Watch her a little longer -I guess I'll go back to class -Help her -What sort of drama play are you planning? -Grab Furukawa's hand and run away -Stop him -Go and see -How's Furukawa doing? -Go there -Watch a little longer -Help out -Look outside the window -Continue to wait -Negotiate with them in Furukawa's place -Talk to Tomoyo -Steal -Talk to Fuuko -Talk to the Fujibayashi sisters -Continue waiting -Keep it and head back -Don't help him -No way -Various unnecessary things we don't need -No, that's wrong -Sleep -Talk to her instead -Embrace her -Ignore them and continue moving -Do it on Monday. -Sure -Yeah -Search in the new school building. -Search the second floor. -It'll work. -Doing something stupid. -Stop her

-I should make the last move -Give her a present. -I do -Steal her script -You're a good father -Yell NOTE: You will NOT receive an Orb of Light after Nagisa's path, but it is necessary to finish this path to open up After Story. ---------------------------------------------What is After Story? *Slight Spoilers* [WIAS] ---------------------------------------------After Story is the continuation of Nagisa's ending in the School Arc, and details Tomoya and Nagisa's life after they graduate from school. There are still branching paths and Orbs of Light to collect, which will allow you to progress further into After Story. After finishing After Story once and collecting all the Orbs of Light, replay it once more to see the "True" ending of the game. Events in After Story can change slightly, depending on your choices during Nagisa's path in the main story. If you want to make different choices on her path but have already unlocked After Story, just go back to the school arc and do her path again. After the ending, you will get an option to update the After Story arc with your new choices. There is no "After Story" for the other characters. However, a game called "Tomoyo After" was released as a different version of this story where Tomoya ends up with Tomoyo. Please note that Tomoyo After is an h-game and you must be of legal age to play it. An English patch can be downloaded from this link: http://doki.co/2012/09/22/tomoyo-after-english-patch-v1/ A big thanks to the Doki Fansub group for the translation! ----------------------------------------------Spoiler-free Walkthroughs (After Story) [SFAS] ----------------------------------------------There are still multiple orbs that need to be obtained in After Story, and sometimes you will be unable to progress if you don't have enough. --Main Path [MAAS]-(Note that this is the "main" storyline of After Story, but there are side stories along this path where you will obtain multiple Orbs of Light.) -Calm myself down -Sure -Fix the misunderstanding -Remain silent -Watch TV -School Foundation Day -Mock examinations -I guess it's fine. -Not that I can't, but that's impossible... -Yeah

||Orb of Light|| (The story continues after this) -Answer honestly -Sing -Ask him what happened afterward -Send Nagisa there -......... -Deal with it -Be nice and watch TV ||Orb of Light|| -Don't want either -Continue looking on -I'm not -Run for it *SAVE AFTER THIS!* ||Orb of Light|| -Do I go to look, or, ||Orb of Light|| ||Orb of Light|| After you finish this path, start After Story again and do Akio's Path. Don't overwrite the save spot I indicated on the previous path! --Akio's Path [AKAS]--Calm myself down -Sure -Let them think what they like -Deny it -Watch TV -School Foundation Day -Mock examinations -I guess it's fine. -Guess we'll have to... -About pops -Hug her ||Orb of Light|| --True Ending [TRED]-To see the true ending, you must have collected all 13 Orbs of Light. You can count them on the main menu to see if you have them all. The main menu music will also have a different sound effect playing. If you saved after the choice I listed in the main path, load it up and play through the childbirth scene to go straight to the true ending. If you didn't save, follow these choices. -Calm myself down -Sure -Fix the misunderstanding -Remain silent -Watch TV -School Foundation Day -Mock examinations -I guess it's fine. -Not that I can't, but it's impossible -Yeah -Answer honestly -Sing -Ask him what happened afterward -Send Nagisa there -.........

-Deal with it -Be nice and watch TV -Don't want either -I should stop this soon -Run for it -Call out.* *This option will not appear the first time you view the true ending. The first time through, it will be selected automatically for you and go to the true ending. If you reach this point again, choose "Call out." to see the true ending again. Choose "Don't call out." to go to the ending of the main path again. Congratulations! After viewing the true ending, you should have all CG's and music unlocked, and have finished Clannad! ----------------------------Extra Fun Stuff [EXFS] ----------------------------There are many hidden scenarios in Clannad, some of them only becoming available once other routes are completed or certain conditions are met. All of them have no impact on the main storyline and have no rewards, though the Xbox360 version has achievements for some of them. --Tomoyo's Route Extras-The 64-hit combo can occur at the end of her path, if you've completed other routes first. Other characters, including Yukine's bodyguards, Misae, Akio, and even Koumura will step in to continue the combo! Completion of Nagisa's route once may be required to cause Akio to appear and complete the combo though. After you do achieve the 64-hit combo and see her ending again, replay the route and go with Sunohara the first three times he tries to prove that Tomoyo is a man. Instead of starting a combo again, she'll hit him so hard, his face disfigures each time! If you performed every prank successfully in Fuuko's path, she will randomly show up and try one of her many ninja techniques at various points in Tomoyo's path. STARFISH HEAT! --Yukine's Route Extras-When doing the closet love fortune telling, it is possible to have Kyou, Misae, Nagisa, and a few other characters take the place of Ryou. Try getting close to each of them before visiting Yukine and trying the spell to see what happens! --The Baseball Route-This is a fun route with Akio and other characters! It is possible to see the laser tag game with other options, but if you don't meet the criteria for the baseball scene, you will get a bad end immediately after the tag game. There are multiple outcomes to the baseball game, but these choices result in winning. -Don't do anything. -Ignore her -Take the lesson

-Go down to the courtyard -Continue talking -See what's going on -This interests me -I'm a bit worried -Ignore her -Go and see -Stay in class -Make haste and buy -Let her do it alone -Go watch -Go along -Go with him -Waste time in the school -Go and sleep -Try and talk to her -See her off -Help him out -Kick him back -Let Sunohara try it -Let her run away -Go into an empty room -Watch her a little longer -I guess I'll go back to class -Help her -Stop him -Go straight home -Go there -Watch a little longer -Help out -Go to class later -Jump to the right -Wake the person up -Tear it up and throw it away -Continue to wait -React when you see me as you enter -Continue waiting -Leave it behind -Talk 'round the clock about things she likes -Like having a flashback from a previous volume of a manga -Sleep -Don't take it -Do it -Give her advice -I pity you so I'll make him stop -Make Sunohara go buy something -The school grounds -Not interested -Invite her -Stop him -Strike him with drama --Sunohara's Ending-This is technically a bad end, and you have to disappoint some of the girls along the way, but it gets pretty funny near the end! You can also play the "This is the Heartfelt Academy" game if you so wish. A guide for that is located in the next section. -Dub something over it

-Say something fitting -Ignore her -Skip class -Eat some -Go down to the courtyard -Continue talking -See what's going on -This interests me -I'm a bit worried -Ignore her -Go and see -Make haste and buy -Help her out -I want to do that -Go watch -Go along -Go with him -Skip class -Go with her -Check to see if the pages have been cut -Illustration -Go out and search -Peek in the next classroom -Leave her alone -Help him out -Kick him back -Try her fortune telling -Go to the library -Conceal my presence -Go inside the library -Say her name -I just can't leave it as it is -Eat with Kotomi from now on -Help her -What sort of drama play are you planning? -Stop him -Go to the old school building -To the reference room -Leave -Ignore her -Say goodbye to her -Leave the library -Try to play it* (See the next section for the correct choices) -Wake up completely -Call out to her -I guess so... -Eat it anyway -I'm going home right now -Yeah, you are -Say "Good day" -Yeah *You can choose to search for other manga instead, if you don't want to play the gamebook. It won't affect the ending. --Doki Doki High School-This is an odd minigame you may play on some random routes. It is optional whether or not you choose to play or even finish it when given the option. If you choose an option that leads to a game over,

you can stop playing or retry the story from the beginning. NOTE: The option to play this game does seem to show up randomly at times! Try saving a few choices before this option in Sunohara's path, and load the game again if it doesn't appear. -See her off -Watch her -Confess -Shake her off -Go with Steve -Fight too -Open it -Shake him off -Shake her off You can choose to ignore the shelf as well, and get an ending if you then decide to "go left", but you'll still be prompted to retry as if it was a game over. --Jet Saito-Just wow. From what I've found, you can cause Jet Saito to appear in two different places. The first few choices are the same, and split off once you decide where you want to see him. It's a one line cameo, but this is about the most random thing you'll ever see. -Don't do anything -Ignore her -Take the lesson -Ignore her -See what's going on -This interests me -Ignore her -Go and see -Stay in class -Go watch -Ignore him -Ignore him The choices that lead to where he shows up split here. For the classroom appearance: -Waste time outside the school -See her off -Let Sunohara try it -Head there to sleep -Talk to her some more -Go back to class -Go straight home -Ignore him -Go to class later -Jump to the right -Run -Find the address to bring it to -Introduce yourself first -Don't go -Don't help him

For the school hallway appearance: -Waste time in the school -Go and sleep -Try and talk to her -See her off -Let Sunohara try it -Don't let her run away -Go into an empty room -Watch her a little longer -Head there to sleep -Talk to her some more -Go back to class -Go straight home -Ignore him -Go to class later -Jump to the right -Run -Find the address to bring it to -Continue to wait -Introduce yourself first -Don't go -Continue waiting -Keep it and head back -Don't help him ----------------------------Achievements [ACHI] ----------------------------These achievements are only available on the Xbox 360 version of Clannad. Very, very roughly translated from Japanese. If anyone can give me a better translation, please let me know! The Long Hill: 30 G Complete the Prologue. CLANNAD: 100G Complete every path. Long hair: 50G Finish Kyou's path Cherry Blossoms: 50G Clear Tomoyo's path Spacious garden: 50g Clear Kotomi's path Day after day: 50G Clear Fuuko's path Both of us: 50G Clear Nagisa's path. Mino Ayumi's future: 40G Clear Ryou's path. Two lights: 40G Clear Kappei's path.

At the end of the journey: 40G Clear Koumura's path. By far: 40G Clear Misae's path. Soft landscape: 40G Clear Yukine's path. Superimposed fun: 40G Clear Mei's path. First Orb: 30G Get your first Orb of Light. Fantasy world: 50G Get every Orb of Light. To a small palm: 50G Finish the main After Story path. Tomoyo's ultimate weapon: 40G Get a 64-hit combo during Tomoyo's path. See the note at the end of her path for details. Fuuko Master!: 40G Select the correct pranks during Fuuko's path, and max out each one. Follow the listing in her path for details. Glorious Baker!: 50G Clear the baseball scene. Follow the Baseball route under the Extra Fun Stuff section to get this. Tokimeki Gakuen: 40G Clear the book adventure mini-game. Follow the Sunohara path in the Extra Fun Stuff section to find the mini-game, and follow the Doki Doki High School path to complete this short story. Saito appeared!: 40G Cause Jet Saito to show up. Follow one of the two routes under Jet Saito in the Extra Fun Stuff section to have him appear. Hiiiiiiiiiiiiiiii!: 40G Clear Sunohara's path. Follow the Sunohara path under the Extra Fun Stuff section to get this.

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