Eberron Character Sheet 1.3

Download as pdf or txt
Download as pdf or txt
You are on page 1of 48
At a glance
Powered by AI
This appears to be a character sheet for a roleplaying game like Dungeons & Dragons, containing statistics, abilities, skills, equipment, and spell details for a player character.

It is a character sheet, which contains all of the relevant statistics, abilities, skills, equipment, and other information for a player character in a roleplaying game.

The character sheet contains information on the character's abilities, skills, classes, experience, armor, initiative, and combat statistics.

PERSONAL INFO

Name: ____________________________ Player: ____________________________


Race: _____________________________ Religion: __________________________
Alignment: _____ Looks: _____________________________ Mark: __________

EMA`S CHARACTER SHEET

1.3

Age: ______

Weight: _______

CLASSES

Height: _______

Art Bbn Brd Clr Drd Ftr Mnk Pal Rgr Rog Sor Wiz _______ _______
HD:12
BSP:4

HD:6
BSP:6

HD:8
BSP:2

HD:8
BSP:4

HD:10 HD:8
BSP:2 BSP:4

Experience: ____________

HD:10
BSP:2

HD:8
BSP:6

HD:6
BSP:8

HD:4
BSP:2

XP Penalty: _____

ABILITIES
Ability

HD:4
BSP:2

Total

Other/Pr. Classes

Next Level: ____________

Mod.

Temp

Mod.

STR

Base
Dexterity
________
________
________
________
________

AC

DEX
Dexterity

CON
Constitution

INT
Intelligence

WIS

____
10 +
____ +
____ +
____ +
____ +
____ +
____ +

Flat-footed: ______ vs. Touch Attacks: ______


_________ : ______
___________: ______

Wisdom

CHA
Charisma

AC
Value

Armor / Shield

HIT POINTS
Max






Current

[ ][ ]

________________
________________
________________
________________
Total:

____
____
____
____
____

Max
Dex

____
____
____
____
____

Check Arcane
Penalty Failure

____
____
____
____
____

____
____
____
____
____

Notes: ___________________________________
_________________________________________

Notes: ________________________

COMBAT

678

MELEE
___+ ___+ ___+
___+ ___+ ___+
STR ___+ ___+
___+
___+ ___+ ___+

Base

Total

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

INITIATIVE

___+ _
DEX ___ = ____
___+

Ab.

Misc

Size

RANGED
___+ ___+ ___+
___+ ___+ ___+
DEX ___+ ___+
___+
___+ ___+ ___+

Base

678

Misc Size

Total

___
1st = ____
___
2nd = ____
___
3rd = ____
___
4th = ____

Ab.

Misc Sz. M. Base

Total

GRAPPLE
___+ _
STR ___+ ___+ ___ = ____
___+

2-Hand Attack: ____ / ____


Speed: _______________
Notes: __________________________________________________
______________________________________________________________________________
______________________________________________________________________________

WEAPONS
Name

Modified Attacks

Feat

Misc

Damage

Critical

Range

Sz/Type

Unarmed
Strike
__________________

___/___/___/___/___ ___ ___ ________ ______ ____ ____


___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
___/___/___/___/___ ___ ___ ________ ______ ____ ____
Notes: _______________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________

__________________
__________________
__________________
__________________
__________________
__________________
__________________
__________________

Ammunition:





Fortitude
Reflexes
Will

Base

Abil.

Misc

Temp

_____ = ___ + CON


___ + ___ + ___
_____ = ___ + ___
DEX + ___ + ___
_____ = ___ + ___
WIS + ___ + ___

Spell Resistance: _____


Power Resistance: _____
Damage Reduction: ___________________________
Notes: ______________________________________
_____________________________________________
_____________________________________________

ARMOR

Strength

Ab.

Gender: ____

SAVING THROWS
Total

HD:6
BSP:4

Size: ____









ACTION POINTS

Current

Bonus
____ d ___

SKILLS
Skill Name






























Appraise
Balance
Bluff
Climb
Concentration
Craft
(___________)
Craft
(___________)
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Knowledge(___________)
Listen
Move Silently
Open Lock
Perform (___________)
Perform (___________)
Profession (___________)
Profession (___________)
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Swim
Tumble
Use Magic Device
Use Rope
__________________
__________________
__________________

Max. Rank: ____ / ____

Total
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)
(C)

Rank

Abil.

Misc

____ = ___ + ___


INT + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
CON + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
CHA + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + CHA
___ + ___
____ = ___ + ___
STR + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
DEX + ___
____ = ___ + CHA
___ + ___
____ = ___ + CHA
___ + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
INT + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
WIS + ___
____ = ___ + ___
STR + ___
**
____ = ___ + ___
DEX + ___
*
____ = ___ + ___
CHA + ___
____ = ___ + ___
DEX + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___
____ = ___ + ___ + ___

(C) Class Skill

 Untrained Skill
* Armor Penalty

FEATS

EQUIPMENT
Item Name

Weight

 Improved Nat. Attack*  Self-Sufficient


 Craft Wand
____________________  Serpent Strike
Aberrant Dragonmark
 Wand Mastery
____________________  Shield Proficiency
Acrobatic
 Craft Wondrous Item
 Improved Turning
 Improved Shield Bash*  Bind Elemental
Action Boost
 Improved Un. Strike*
 Tower Shield Profic.  Exceptional Artisan
Action Surge
 Deflect Arrows*
 Silver Smite
Agile
 Extraordinary Artisan
 Snatch Arrows*
 Simple Weapon Profic.  Forge Ring
Alertness
 Improved Grapple*
 Skill Focus
Animal Affinity
 Extra Rings
 Stunning Fist*
____________________  Legendary Artisan
Armor Profic., Light
____________________  Scribe Scroll
 Armor Profic., Med.  Investigate
 Song of the Heart
 Armor Profic., H.  Investigator
 Iron Will
 Soothe the Beast
 Ashbound
METAMAGIC FEATS
 Knight Training
 Spell Focus
 Athletic
 Empower Spell
 Leadership
____________________  Enlarge Spell
 Beast Totem
 Least Dragonmark
____________________  Extend Spell
 Beast Shape
 Lesser Dragonmark
 Augment Summon.  Heighten Spell
 Totem Companion
 Great. Dragonmark  Greater Spell Focus  Maximize Spell
 Blind-Fight*
 Lightning Reflexes
__________________  Quicken Spell
 Child of Winter
__________________  Silent Spell
 Vermin Companion  Magical Aptitude
 Martial Weapon Profic.  Spell Mastery ()  Still Spell
 Vermin Shape
____________________  Spell Penetration
 Combat Casting
 Widen Spell
____________________
 Greater Spell Penetr.
 Combat Expertise*
 Monastic Training
 Spontaneous Casting
 Improved Disarm*
SHIFTER FEATS
 Mounted Combat*
 Stealthy
 Improved Feint*
 Beasthide Elite
 Mounted Archery*  Strong Mind
 Improved Trip*
 Cliffwalk Elite
 Ride-By Attack*
 Toughness ()
 Combat Reflexes*
 Extra Shifter Trait
 Spirited Charge*
 Track
 Deceitful
 Great Bite
 Trample*
 Two-Weapon Fighting*  Great Rend
 Deft Hands
 Music of Growth
 Two-Weap. Defense*  Healing Factor
 Diligent
 Music of Making
 Impr. Two-W. Fight.*  Longstride Elite
 Dodge*
 Natural Spell
 Great. Two-W. F.*  Shifter Defense
 Mobility*
 Negotiator
 Undead Empathy
 Spring Attack*
 Great. Shifter Defense
 Urban Tracking
 Whirlwind Att.*  Nimble Fingers
 Shifter Ferocity
 Persuasive
 Warden Initiate
 Dragon Totem
 Shifter Multiattack
 Point Blank Shot*
 Weapon Finesse*
 Dragon Rage
 Far Shot*
 Weapon Focus*
 Ecclesiarch
WARFORGED FEATS
 Precise Shot*
____________________  Adamantine Body
 Education
 Impr. Precise Shot* ____________________  Improved Damage Red.
 Endurance
 Rapid Shot*
 Double Steel Strike  Improved Fortification
 Diehard
 Manyshot*
 Flensing Strike
 Eschew Materials
 Mithral Body
 Shot on the Run*
 Greater Weap. Focus*  Mithral Fluidity
 Exotic Weapon Profic.*
__________________
____________________  Power Attack*
 Cleave*
__________________ OTHER FEATS
____________________
 Great Cleave*
 Pursue
 Extend Rage
 ____________________
 Improved Bull Rush*
 Weapon Specializat.*  ____________________
 Extra Music ()
__________________  ____________________
 Extra Turning ()
 Improved Overrun*
__________________  ____________________
 Favore in House
 Improved Sunder*
 Greater Weap. Sp.*  ____________________
 Gatekeeper Initiate
 Powerful Charge*
________________  ____________________
 Repel Aberration
 Gr. Powerful Charge*
________________  ____________________
 Great Fortitude
 Precise Swing
 Whirling Steel Strike  ____________________
 Greensinger Initiate
 Quick Draw*
 ____________________
 Raging Luck
 Haunting Melody
 ____________________
 Rapid Reload*
 Heroic Spirit
ITEM CREATION FEATS
 ____________________
____________________  Brew Potion
 Improved Counterspell
____________________  Craft Magic Arms/Arm.  ____________________
 Improved Critical*
____________________  Recognize Impostor
 Attune Magic Weap.  ____________________
____________________  Research
 Craft Rod
 Right of Counsel
 Improved Familiar
 Craft Staff
* Fighter Bonus Feats
 Run
 Improved Initiative*

Head ________________________
Eyes
________________________
Cloak ________________________
Amulet ________________________
Robe ________________________
Vest
________________________
Bracers ________________________
Gloves ________________________
Rings ________________________
________________________
Belt
________________________
Boots ________________________
Armor ________________________
Shield ________________________
In Hand ________________________
________________________
Readied ________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

RACE TRAITS

LANGUAGES

LOAD / MOVEMENT

_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________

Literacy

_____________________________________________
_____________________________________________

Load: _____ /_____ /_____

GENERAL FEATS










WEALTH
PP: _____ GP: _____ SP: _____ CP: _____
Gems/Jewels: ___________________________
_______________________________________________________________
Other: _________________________________
_______________________________________________________________

CLASS FEATURES
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________
_______________________________________________________________________________________

____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

Total Carried Weight

Over Head
Off Ground
Push/Drag
Current Load
Max. Dex.
Check Pen.

x1
____
x2
____
x5
____
____
____
____

____

Current Speed ____


Run (x ___) ____
Alternate Move:
_________________
_________________
_________________

SYMBOL /
DRAGONMARK

HENCHMAN / COMPANION /
FAMILIAR

HENCHMAN / COMPANION /
FAMILIAR

Name: _______________ Race: __________ Alignment: _____

Name: _______________ Race: __________ Alignment: _____

ABILITIES

SKILLS

Temp

FEATS

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

ABILITIES

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

SKILLS

Temp

FEATS

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

COMBAT

COMBAT

HD: ________ Hit Points: ____ Current: __________________


Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

HD: ________ Hit Points: ____ Current: __________________


Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

ATTACKS

SAVES

ATTACKS

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________
________________

________________
________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

SAVES
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

SPECIAL ATTACKS

SPECIAL QUALITIES

SPECIAL ATTACKS

SPECIAL QUALITIES

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

NOTES/EQUIPMENT

NOTES/EQUIPMENT

____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________

HENCHMAN / COMPANION /
FAMILIAR

HENCHMAN / COMPANION /
FAMILIAR

Name: _______________ Race: __________ Alignment: _____

Name: _______________ Race: __________ Alignment: _____

ABILITIES

SKILLS

Temp

FEATS

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

ABILITIES

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

SKILLS

Temp

FEATS

________________
________________
________________
________________
________________
________________
________________
________________
________________
________________

STR
DEX
CON
INT
WIS
CHA

____
____
____
____
____
____
____
____
____
____

_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________
_________________

COMBAT

COMBAT

HD: ________ Hit Points: ____ Current: __________________


Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

HD: ________ Hit Points: ____ Current: __________________


Initiative: ____ Speed: ________ Base Att./Grapple: ____/____
AC: ____ Touch: ____ Flat-footed: ____ Sp./Reach: ___/___

ATTACKS

SAVES

ATTACKS

Fort: ______
Ref: ______
Will: ______

________________
________________
________________
________________
________________
________________

________________
________________
________________
________________
________________
________________

___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

SR:

______

SAVES
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___
___/___/___/___

(____________)
(____________)
(____________)
(____________)
(____________)
(____________)

Fort: ______
Ref: ______
Will: ______
SR:

______

SPECIAL ATTACKS

SPECIAL QUALITIES

SPECIAL ATTACKS

SPECIAL QUALITIES

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

________________________________
________________________________
________________________________
________________________________
________________________________

NOTES/EQUIPMENT

NOTES/EQUIPMENT

____________________________________________________________________
____________________________________________________________________

____________________________________________________________________
____________________________________________________________________

ARTIFICER POWERS
INT + ___
Lev + ___ = ____
Artificer Knowledge: ___

Craft Reserve:

________

Artisan Bonus:
Disable Traps:
Craft Homunculus:





Retain Essence:

Metamagic Spell Trigger: 
Metamagic Spell Compl.: 

Skill Mastery:

ARTIFICER INFUSIONS
I NFUSION NAME

S CH. C OMP. C AST TIME

1ST-LEVEL INFUSIONS

Infusions: ___ + ___ = ____

__________________________________________
Armor Enhancement, Lesser
__________________________________________
Energy
Alteration
__________________________________________
Enhancement
Alteration
__________________________________________
Identify
__________________________________________
Inflict
Light Damage
__________________________________________
Light
[Light]
__________________________________________
Magic
Stone
__________________________________________
Magic
Vestment
__________________________________________
Magic
Weapon
__________________________________________
Repair
Light Damage
__________________________________________
Resistance
Item
__________________________________________
Shield
of Faith
__________________________________________
Skill
Enhancement
__________________________________________
Spell
Storing Item
__________________________________________
Weapon
Augmentation, Personal
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

2ND-LEVEL INFUSIONS

__
__
__
__
__

___
SM
___
SM
___
S
___
VSM
___
VS
VD
___
___
VSD
___
VSD
___
VSD
___
VS
___
SM
___
VSM
___
SM
___
SX
___
SM
___
___
___
___
___

1______
min
1______
round
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
min
1______
min
______
______
______
______
______

Infusions: ___ + ___ = ____

__________________________________________
Armor Enhancement
Align
__________________________________________
Weapon
Bears
Endurance
__________________________________________
Bulls
__________________________________________
Strength
Cats
__________________________________________
Grace
Chill
__________________________________________
Metal
[Cold]
Eagles
__________________________________________
Splendor
Foxs
__________________________________________
Cunning
Heat
Metal
[Fire]
__________________________________________
Inflict
__________________________________________
Moderate Damage
Owls
__________________________________________
Wisdom
Repair
__________________________________________
Moderate Damage
Toughen
__________________________________________
Construct
Weapon
__________________________________________
Augmentation, Lesser
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

3RD-LEVEL INFUSIONS

Tr
__
__
Tr
__
Tr
__
Di
__
Tr
Ev
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Ab
Ab
__
Tr
__
__
Tr
__
Tr

__
Tr
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
__
__
__
__
__

___
SM
___
VSD
VSD
___
___
VSD
___
VSM
___
VSD
___
VSM
___
VSM
VSD
___
___
VS
___
VSM
___
VS
___
VS
___
SM
___
___
___
___
___

1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
______
______
______
______
______

Infusions: ___ + ___ = ____

Armor
__________________________________________
Enhancement, Greater
Construct
__________________________________________
Energy Ward
__________________________________________
Inflict Serious Damage
Magic
__________________________________________
Weapon, Greater
Metamagic
__________________________________________
Item
Power
Surge
__________________________________________
Repair
__________________________________________
Serious Damage
Stone
__________________________________________
Construct
Suppress
__________________________________________
Requirement
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__

__
__
__
__
__

___
SM
___
S
___
VS
___
VSD
___
VS
SX
___
___
VS
___
SM
___
SM
___
___
___
___
___

1______
min
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
round
______
______
______
______
______

R ANGE

D URATION

SAVE

SR

Used: 
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Touch
_______
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

10
____________
min/lev
-________
____________
________
10 min/lev
Will
n.
____________
10
min/lev (D) ________
Will n.
____________ ________
Instantaneous
____________ ________
Instantaneous
10
____________
min/lev (D) -________
30
____________
min
________
Will n.
________
1____________
hour/lev
Will n.
________
1____________
min/lev
Will n.
____________ ________
Instantaneous
____________
10 min/lev
-________
1____________
min/lev
________
Will n.
____________
10 min/lev
-________
1____________
hour/lev
-________
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Save DC: ____


_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
__
__
__
__
__

Used: 
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

10
____________
min/lev
1____________
min/lev
1____________
min/lev
1____________
min/lev
1____________
min/lev
7
____________
rounds
1____________
min/lev
1____________
min/lev
7
rounds
____________
Instantaneous
____________
1____________
min/lev
Instantaneous
____________
10
____________
min/lev
10
____________
min/lev
____________
____________
____________
____________
____________

-________
________
Will n.
Will n.
________
________
Will n.
________
Will n.
Will
________
n.
________
Will n.
________
Will n.
Will
n.
________
________
________
Will n.
________
-________
-________
________
________
________
________
________

10
____________
min/lev
____________
10 min/lev
Instantaneous
____________
1____________
hour/lev
____________
1 round/lev
1____________
min/lev
Instantaneous
____________
____________
10 min/lev
____________
10 min/lev
____________
____________
____________
____________
____________

-________
________
Will
n.
________
________
Will n.
________
Will n.
-________
________
Will
________
n.
Will
________
n.
________
________
________
________
________

_________________________________
Armor/shield gains +1 equivalent bonus
EbCS109
_________________________________
Items use one energy instead of another
EbCS111
_________________________________
Shield bonus to attack, or weapons to defense EbCS111
_________________________________
Determines properties of magic item
PHB243
_________________________________
Deals a construct 1d8 +1/lev dmg (max +5)
EbCS112
_________________________________
Object shines like a torch
PHB248
_________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
_________________________________
Armor or shield gains +1/4 levels
PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Construct healed by 1d8 +1/lev dmg (max +5) EbCS114
_________________________________
Item bestows bonus on saving throws
EbCS114
_________________________________
Aura grants +2 or higher deflection bonus
PHB278
_________________________________
Item bestows bonus on skill checks
EbCS115
_________________________________
Store one spell in an item
EbCS115
_________________________________
Your weapon gains +1 equivalent bonus
EbCS117
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Save DC: ____

_
N_
_
Y_
Y_
_
_
Y_
_
Y_
Y
__
_
Y_
_
Y_
Y
__
_
Y_
_
Y_
_
N_
_
Y_
_
N_
__
__
__
__
__

Used: 
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

E FFECT

_________________________________
Armor/shield gains +3 equivalent bonus
EbCS108
_________________________________
Weapon becomes good, evil, lawful or chaotic PHB197
Subject gains +4 Con for 1 min/lev
PHB203
_________________________________
_________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_________________________________
Cold metal damages those who touch it
PHB209
_________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_________________________________
Subject gains +4 Int for 1 min/lev
PHB233
Hot metal damages those who touch it
PHB239
_________________________________
_________________________________
Deals a construct 2d8 +1/lev dmg (max +10)
EbCS113
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Construct healed by 2d8 +1/lev dmg (max +10) EbCS114
_________________________________
Grants construct enhancement to armor
EbCS116
_________________________________
Weapon gains +1 equivalent bonus
EbCS117
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Save DC: ____

_
N_
_
Y_
_
Y_
_
Y_
_
Y_
N_
_
_
N_
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Armor/shield gains +5 equivalent bonus
EbCS109
_________________________________
Construct gains resistance 10 to energy type EbCS109
_________________________________
Deals a construct 3d8 +1/lev dmg (max +15)
EbCS113
_________________________________
+1 bonus/4 lev (max +5)
PHB251
_________________________________
Imbue spell trigger item with metamagic feat EbCS113
Item gains temporary charges
EbCS114
_________________________________
_________________________________
Construct healed by 3d8 +1/lev dmg (max +15) EbCS114
_________________________________
Construct gains DR 10/adamantine
EbCS116
_________________________________
Removes requirement from item
EbCS116
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

ARTIFICER INFUSIONS
I NFUSION NAME

S CH. C OMP. C AST TIME

4TH-LEVEL INFUSIONS

Infusions: ___ + ___ = ____

__________________________________________
Construct Energy Ward, Greater
__________________________________________
Globe
of Invulnerability, Lesser
__________________________________________
Inflict
Critical Damage
__________________________________________
Iron
Construct
__________________________________________
Item
Alteration
__________________________________________
Minor
Creation
__________________________________________
Repair
Critical Damage
__________________________________________
Rusting
Grasp
__________________________________________
Shield
of Faith, Legion
__________________________________________
Weapon
Augmentation
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

5TH-LEVEL INFUSIONS

__
__
__
__
__

___
S
___
VSM
___
VS
___
SM
___
S
VSM
___
___
VS
___
VSD
___
VSM
___
SM
___
___
___
___
___

1______
round
1______
act
1______
act
1______
round
1______
round
1______
min
1______
act
1______
act
1______
act
1______
min
______
______
______
______
______

Infusions: ___ + ___ = ____

__________________________________________
Disrupting Weapon
__________________________________________
Fabricate
__________________________________________
Major
Creation
__________________________________________
Wall
of Force
[Force]
__________________________________________
Wall
of Stone
[Earth]
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

6TH-LEVEL INFUSIONS

Ab
__
__
Ab
__
Tr
__
Tr
__
Tr
Co
__
Tr
__
__
Tr
__
Ab
__
Tr

__
Tr
__
Tr
__
Co
__
Ev
Co
__
__
__
__
__
__

___
VS
___
VSM
___
VSM
___
VSM
VSM
___
___
___
___
___
___

1______
act
______
Special
______
10
min
1______
act
1______
act
______
______
______
______
______

Infusions: ___ + ___ = ____

__________________________________________
Blade
Barrier
[Force]
__________________________________________
Disable
Construct
__________________________________________
Globe
of Invulnerability
__________________________________________
Hardening
__________________________________________
Move
Earth
[Earth]
__________________________________________
Total
Repair
__________________________________________
Wall
of Iron
__________________________________________
Weapon
Augmentation, Greater
__________________________________________
__________________________________________
__________________________________________
__________________________________________
__________________________________________

__
Ev
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Co
__
Tr

___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VSF
___
SM

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
______
Special
1______
act
1______
act
1______
min
______
______
______
______
______

R ANGE

D URATION

SAVE

SR

Used: 
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Touch
0
_______
ft
Touch
_______
_______
Touch
_______
Medium
_______
Touch
_______
_______
_______
_______
_______

____________
10 min/lev
________
Will
n.
____________
1 round/lev (D)-________
____________ ________
Instantaneous
____________
________
1 min/lev
Will n.
____________
________
10 min/lev
Will
n.
1____________
hour/lev (D) ________
Instantaneous
____________ ________
____________ -________
Special
________
1____________
min/lev
Will n.
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Save DC: ____


_
Y_
__
N
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
__
__
__
__
__

Used: 
_______
Touch
_______
Close
_______
Close
_______
Close
Medium
_______
_______
_______
_______
_______
_______

________
1____________
round/lev
Will n.
____________ -________
Instantaneous
____________ -________
Special
1____________
round/lev (D)-________
Instantaneous
____________ Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

________
1____________
min/lev (D) Special
____________ ________
Instantaneous
Will
____________
1 round/lev (D)-________
____________ -________
Permanent
____________
Instantaneous -________
____________ Will
________
Instantaneous
n.
____________ Special
________
Instantaneous
____________
10
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_________________________________
Construct gains immunity to energy type
EbCS109
_________________________________
Stops 1st- through 3rd-level spell effects
PHB236
_________________________________
Deals a construct 4d8 +1/lev dmg (max +20) EbCS112
_________________________________
Construct gets DR 15/adam. and bonuses
EbCS113
_________________________________
Item provides a different kind of bonus
EbCS113
_________________________________
Creates one cloth or wood object
PHB253
_________________________________
Construct healed by 4d8 +1/lv dmg (max +20) EbCS114
_________________________________
Your touch corrodes iron and alloys
PHB273
_________________________________
Aura grants +2 or higher deflection bonus
EbCS115
_________________________________
Weapon gains +3 equivalent bonus
EbCS117
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Save DC: ____

_
Y_
_
N_
_
N_
__
N
_
N_
__
__
__
__
__

Used: 
_______
Medium
_______
Touch
_______
10
ft
_______
Touch
_______
Long
_______
Touch
_______
Medium
_______
Touch
_______
_______
_______
_______
_______

E FFECT

_________________________________
Melee weapon destroys undead
PHB223
_________________________________
Transforms raw materials into finished items PHB229
_________________________________
Creates a cloth, wood, stone or metal object PHB252
_________________________________
Wall is immune to damage
PHB298
_________________________________
Creates a stone wall that can be shaped
PHB299
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Save DC: ____

_
Y_
_
Y_
__
N
_
Y_
_
N_
__
Y
_
N_
_
N_
__
__
__
__
__

_________________________________
Wall of blades deal 1d6 damage/level
PHB205
_________________________________
Deals 10/lev damage to target construct
EbCS111
_________________________________
Stops 1st- through 4th-level spell effects
PHB236
_________________________________
Items hardness is increased by 1/2 lev
EbCS112
_________________________________
Digs trenches and builds hills
PHB257
_________________________________
Repairs 10/lev damage to target construct
EbCS116
_________________________________
30 hp/4 lev, can topple onto foes
PHB299
_________________________________
Weapon gains +5 equivalent bonus
EbCS117
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

BARD POWERS
Countersong:

Fascinate:

Inspire Courage +___: 

INT + ___
Lev + ___ = ____
Bardic Knowledge:___

Bardic Music:

_____/day

Inspire Competence:
Suggestion:
Inspire Greatness:





Song of Freedom:
Inspire Heroics:
Mass Suggestion:





BARD SPELLS
K N.

S CROLL

S PELL NAME

0-LEVEL SPELLS






















___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Dancing
_______________________________
Lights
[Light]
Daze
_______________________________
[Mind-Affecting]
_______________________________
Detect
Magic
_______________________________
Flare
[Light]
Ghost
_______________________________
Sound
Know
Direction
_______________________________
Light
_______________________________
[Light]
Lullaby
_______________________________
[Mind-Affecting]
_______________________________
Mage
Hand
_______________________________
Mending
Message
_______________________________
[Language-Dependant]
Open/Close
_______________________________
Prestidigitation
_______________________________
Read
_______________________________
Magic
_______________________________
Resistance
_______________________________
Summon
Instrument
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

1ST-LEVEL SPELLS

S CH. C OMP. C AST TIME

Ev
__
En
__
__
Di
__
Ev
Il_ _
Di
__
Ev
__
En
__
__
Tr
__
Tr
Tr
__
Tr
__
U
_ n_
Di
__
__
Ab
__
Co

VS
___
VSM
___
___
VS
___
V
___
VSM
VS
___
___
VM
VS
___
___
VS
___
VS
___
VSF
VSF
___
___
VS
VSF
___
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Alarm
_______________________________
Animate
Rope
_______________________________
Cause
Fear
[Fear, Mind-Affecting]
_______________________________
Charm
Person
[Mind-Affecting]
_______________________________
Comprehend
_______________________________
Languages
Confusion,
_______________________________
Lesser
[Mind-Affecting]
Cure
Light Wounds
_______________________________
Detect
Secret Doors
_______________________________
Disguise
Self
_______________________________
Erase
_______________________________
Expeditious
_______________________________
Retreat
Feather
Fall
_______________________________
Grease
_______________________________
Hypnotism
_______________________________
[Mind-Affecting]
Identify
_______________________________
Magic
_______________________________
Mouth
_______________________________
Nystuls
Magic Aura
Obscure
_______________________________
Object
Remove
_______________________________
Fear
Silent
_______________________________
Image
Sleep
_______________________________
[Mind-Affecting]
Summon
_______________________________
Monster I
Tashas
_______________________________
Hideous Laughter
[Mind-Aff.]
Undetectable
_______________________________
Alignment
Unseen
_______________________________
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Ab
__
Tr
__
N
_ _e
En
__
Di
__
En
__
Co
__
Di
__
Il_ _
Tr
__
Tr
__
Tr
__
Co
__
En
__
Di
__
Il_ _
Il_ _
Ab
__
Ab
__
Il_ _
En
__
Co
__
En
__
Ab
__
Co
__
Il_ _

__
__
__
__
__

VSF
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VS
___
___
VS
V
___
VSM
___
VS
___
VSM
___
___
VSM
___
VSF
___
VSM
___
VS
___
VSF
VSM
___
VSF
___
VSM
___
___
VS
VSM
___
___
VF
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Medium
_______
Close
_______
_______
60
ft
_______
Close
Close
_______
Personal
_______
Touch
_______
Medium
_______
_______
Close
_______
10
ft
Medium
_______
Close
_______
_______
10 ft
Personal
_______
_______
Touch
_______
0 ft
_______
_______
_______
_______
_______

Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
60
ft
_______
Personal
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
Close
_______
Touch
Close
_______
_______
Touch
Touch
_______
Close
_______
Long
_______
_______
Medium
_______
Close
Close
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
min (D)
-________
1____________
round
________
Will n.
____________
1 min/lev (D) -________
____________ For
________
Instantaneous
n.
1____________
round/lev (D)Will
________
dis.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
Conc.
+1 rd/lev Will
________
n.
____________ -________
Concentration
____________
________
Instantaneous Will
n.
10
____________
min/lev
-________
Instantaneous
n.
____________ Will
________
____________
1 hour
-________
10
____________
min/lev
-________
________
1____________
min
Will n.
1____________
min/lev (D) ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
Swift
______
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

_
N_
_
Y_
__
N
_
Y_
_
N_
N_
_
_
N_
Y
__
_
N_
__
Y
_
N_
Y
__
N
__
N
__
_
Y_
_
N_
__
__
__
__
__

Save DC: ____

2
hrs/lev (D) -________
____________
1____________
round/lev
________
1d4
rounds
Will
part.
____________
________
1____________
hr/lev
Will
n.
________
10
____________
min/lev
-________
1____________
round
________
Will n.
Instantaneous
Will
____________ ________
1 min/lev (D) -________
____________
10
min/lev (D) -________
____________
Instantaneous
____________ Special
________
1____________
min/lev (D) -________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Special
________
____________
2d4 rounds (D)Will
________
n.
Instantaneous
____________ ________
Until
____________
discharge Will
________
n.
1____________
day/lev (D) -________
8
____________
hours (D)
Will
________
n.
10
____________
min
Will
________
n.
____________ ________
Concentration
Will dis.
____________
1 min/lev
________
Will n.
____________
1 round/lev (D)-________
1____________
round/lev
________
Will n.
24
____________
hours
________
Will n.
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N_
_
N_
_
Y_
_
Y
__
N
__
_
Y_
Y_
_
N
__
N_
_
N_
_
_
N_
Y_
_
_
N_
Y
__
_
N_
_
Y_
_
N_
_
Y_
Y
__
_
N_
_
Y_
_
N_
_
Y_
_
Y_
N
__
_
N_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Creates torches or other lights
PHB216
_________________________________
Humanoid creat. up to 4HD loses next action PHB217
_________________________________
Detects spells and magic items within 60 ft
PHB219
_________________________________
Dazzles one creature (-1 to attack)
PHB232
_________________________________
Figments sounds
PHB235
You discern north
PHB246
_________________________________
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes subject drowsy
PHB249
_________________________________
5-pound telekinesis
PHB249
_________________________________
Makes minor repairs to an object
PHB253
_________________________________
Whispered conversation at distance
PHB253
Opens or closes small or light things
PHB258
_________________________________
_________________________________
Performs minor tricks
PHB264
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Summons one instrument (casters choice)
PHB285
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
Wards an area, with mental or audible alarm
PHB197
_________________________________
Masks a rope move at your command
PHB199
_________________________________
One creat. with up to 5 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
_________________________________
You understand all spoken/written languages PHB212
_________________________________
One creature is confused for 1 round
PHB212
Cures 1d8 hp +1 per level (max. +5)
PHB215
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Changes your appearance
PHB222
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
_________________________________
Your speed increases by 30 feet
PHB228
Objects or creatures fall slowly
PHB229
_________________________________
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Speaks once when triggered
PHB251
_________________________________
Alters objects magic aura
PHB257
_________________________________
Masks object against scrying
PHB258
_________________________________
Suppresses fear or gives +4 on saves
PHB271
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Puts 4 HD of creatues into magical slumber
PHB280
_________________________________
Calls extraplanar creature (1 1st-lev)
PHB285
_________________________________
Subject loses action for 1 round/lev
PHB292
_________________________________
Conceals alignment for 24 hours
PHB297
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

BARD SPELLS
K N.

S CROLL

S PELL NAME

2ND-LEVEL SPELLS










































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___





































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Alter
Self
_______________________________
_______________________________
Animal
Messenger
[Mind-Affecting]
_______________________________
Animal
Trance
[Mind-Affecting, Sonic]
_______________________________
Blindness/Deafness
_______________________________
Blur
Calm
_______________________________
Emotions
[Mind-Affecting]
Cats
_______________________________
Grace
_______________________________
Cure
Moderate Wounds
_______________________________
Darkness
[Darkness]
_______________________________
Daze
Monster
[Mind-Affecting]
_______________________________
Delay
Poison
Detect
_______________________________
Thoughts
[Mind-Affecting]
Eagles
_______________________________
Splendor
_______________________________
Enthrall
[Language-Dep., Mind-Aff., Sonic]
_______________________________
Foxs
Cunning
_______________________________
Glitterdust
_______________________________
Glossolalia
[Sonic, Mind-Affecting]
Heroism
[Mind-Affecting]
_______________________________
Hold
Person
[Mind-Affecting]
_______________________________
Hypnotic
_______________________________
Pattern
[Mind-Affecting]
Invisibility
_______________________________
Locate
_______________________________
Object
Minor
_______________________________
Image
Mirror
Image
_______________________________
Misdirection
_______________________________
Pyrotechnics
_______________________________
Rage
_______________________________
[Mind-Affecting]
Scare
_______________________________
[Fear, Mind-Affecting]
Shatter
_______________________________
[Sonic]
Silence
_______________________________
Sound
_______________________________
Burst
[Sonic]
Suggestion
_______________________________
[Language-Dep., Mind-Affecting]
Summon
Monster II
_______________________________
Summon
Swarm
_______________________________
Tongues
_______________________________
Whispering
_______________________________
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

3RD-LEVEL SPELLS

S CH. C OMP. C AST TIME

Tr
__
__
En
__
En
_ _e
N
Il_ _
En
__
Tr
__
__
Co
__
Ev
__
En
__
Co
Di
__
Tr
__
__
En
__
Tr
__
Co
__
Ev
En
__
En
__
Il_ _
Il_ _
Di
__
Il_ _
Il_ _
Il_ _
Tr
__
En
__
N
_ _e
Ev
__
Il_ _
Ev
__
En
__
Co
__
Co
__
Di
__
Tr
__

___
VS
___
VSM
___
VS
___
V
___
V
VS
___
___
VSM
___
VS
___
VM
___
VSM
___
VS
VSF
___
___
VSM
___
VS
___
VSM
___
VSM
___
V
VS
___
VSF
___
___
VSM
___
VSM
VSF
___
___
VSF
VS
___
VS
___
___
VSM
VS
___
___
VSM
___
VSM
___
VS
___
VSF
VM
___
VSF
___
VSM
___
VM
___
___
VS

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Blink
_______________________________
Charm
_______________________________
Monster
[Mind-Affecting]
Clairaudience/Clairvoyance
_______________________________
Confusion
_______________________________
[Mind-Affecting]
Crushing
_______________________________
Despair
[Mind-Affecting]
Cure
_______________________________
Serious Wounds
Daylight
_______________________________
[Light]
Deep
Slumber
[Mind-Affecting]
_______________________________
Dispel
_______________________________
Magic
Displacement
_______________________________
Fear
_______________________________
[Fear, Mind-Affecting]
Gaseous
_______________________________
Form
Geas,
_______________________________
Lesser [Language-Dep., Mind-Affecting]
Glibness
_______________________________
Good
_______________________________
Hope
[Mind-Affecting]
Haste
_______________________________
Illusory
_______________________________
Script
[Mind-Affecting]
Invisibility
_______________________________
Sphere
Leomunds
_______________________________
Tiny Hut
[Force]
Major
_______________________________
Image
Phantom
_______________________________
Steed
Remove
_______________________________
Curse
Scrying
_______________________________
Sculpt
_______________________________
Sound
Secret
_______________________________
Page
See
_______________________________
Invisibility
Sepia
_______________________________
Snake Sigil
[Force]
Slow
_______________________________
Speak
_______________________________
with Animals
Summon
_______________________________
Monster III
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Tr
__
En
__
Di
__
En
__
En
__
Co
__
Ev
__
En
__
Ab
__
Il_ _
N
_ _e
Tr
__
En
__
Tr
__
En
__
Tr
__
Il_ _
Il_ _
Ev
__
Il_ _
Co
__
Ab
__
Di
__
Tr
__
Tr
__
Di
__
Co
__
Tr
__
Di
__
Co
__

___
VS
VS
___
VSF
___
VSM
___
VSM
___
VS
___
___
VS
VSM
___
___
VS
___
VM
___
VSM
___
SM
V
___
___
S
VS
___
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
VS
___
___
VS
VSMF
___
___
VS
___
VSM
VSM
___
VSM
___
___
VSM
VS
___
VSF
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Close
_______
Close
_______
Medium
_______
Touch
Medium
_______
Touch
_______
_______
Touch
_______
Touch
_______
Medium
_______
Touch
60
_______
ft
Touch
_______
_______
Medium
_______
Touch
_______
Medium
_______
60
ft
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
_______
Long
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
1_______
mile/lv
_______
_______
_______
_______
_______

Personal
_______
Close
_______
Long
_______
Medium
_______
30
_______
ft
Touch
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
30
_______
ft
Touch
_______
_______
Close
Personal
_______
Medium
_______
Close
_______
_______
Touch
Touch
_______
20
_______
ft
Long
_______
_______
0 ft
Touch
_______
_______
Special
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
_______
Close
_______
_______
_______
_______
_______

SR

Save DC: ____

10
____________
min/lev (D) -________
1____________
day/lev
-________
____________ Will
________
Concentration
n.
____________
________
Permanent
(D) For
n.
1____________
min/lev (D) ________
Will n.
1____________
round/lev (D)Will
________
n.
1____________
min/lev
________
Will n.
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
________
1____________
round
Will n.
________
1____________
hour/lev
For n.
____________
1 min/lev (D) ________
Will n.
1____________
min/lev
________
Will n.
____________
Up to 1 hour ________
Will n.
________
1____________
min/lev
Will n.
________
1____________
round/lev
Will n.
____________ ________
Instantaneous
For part.
10
min/lev
Will
n.
____________
________
1____________
round/lev (D)Will
n.
________
____________
Conc.+2
rds
________
Will n.
1____________
min/lev (D) ________
Will n.
____________
1 min/lev
-________
____________
Conc.+2
rds
________
Will dis.
1____________
min/lev (D) -________
1 hour/lev
-/Will
n.
____________
________
____________ Special
Special
________
____________
Conc.+1
rd/lev -________
1____________
round/lev
________
Will part.
Instantaneous
____________ Special
________
____________
1 min/lev (D) -/Will
________
n.
Instantaneous
____________ ________
For part.
1____________
hour/lev
________
Will n.
1 round/lev (D)-________
____________
Conc. +2 rds -________
____________
10
____________
min/lev
Will
________
n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
hour
1______
act
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
round
______
______
______
______
______

SAVE

Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_ _ _________________________________
Y
Sends a Tiny animal to a specific place
PHB198
_
Y _ _________________________________
Fascinates 2d6 HD of animals
PHB198
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_
Y _ _________________________________
Cures 2d8 damage +1/lev (max. +10)
PHB216
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_
Y _ _________________________________
Stops poison from harming subject
PHB217
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Captivates all within range
PHB227
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
_
Y _ _________________________________
Cone-shaped shriek distracts smart foes
EPsi220
Y _ _________________________________
Gives +2 on attacks, saves, skill checks
PHB240
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/lev
PHB241
_
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
_
Y _ _________________________________
Subject is invisible until it attacks
PHB245
_
N_ _________________________________
Senses direction toward object
PHB249
_
N_ _________________________________
Creates minor illusion with some sound
PHB254
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
_
N
Misleads divinations for one creature/object PHB254
_ _ _________________________________
_
Sp.
_ _________________________________
Turns fire to blinding light or choking smoke PHB267
_
Y _ _________________________________
Gives +2 Str, +2 Con, -2 AC, +1 to Will saves PHB268
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
Sp.
_ _ _________________________________
Negates sound in 15-ft radius
PHB279
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
Compels subject to follow course of action
PHB285
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
N_ _________________________________
Speak any language
PHB294
N
_ _ _________________________________
Sends a short message up to 1 mile/lev
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
round/lev (D)-________
1____________
day/lev
Will
________
n.
____________
1 min/lev (D) -________
1____________
round/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Will
10
____________
min/lev (D) -________
1____________
min/lev
Will n.
________
Instantaneous
____________ -________
1____________
round/lev (D)Will
________
n.
1____________
round/lev
________
Will part.
2
____________
min/lev (D) -________
____________
1 dau/lev (D) ________
Will n.
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
1____________
round/lev
________
For n.
1____________
day/lev (D) Will
________
n.
1____________
min/lev (D) ________
Will n.
____________
2 hrs/lev (D) -________
____________
Conc.+3
rds. Will
________
dis.
____________
1 hr/lev (D)
-________
Instantaneous
____________ Will
________
n.
1____________
min/lev
________
Will n.
1____________
hour/lev (D) Will
________
n.
Permanent
____________ -________
10
____________
min/lev (D) -________
____________ Ref
Special
________
n.
1____________
round/lev
________
Will n.
1____________
min/lev
-________
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

_
N_
Y
__
N
__
_
Y_
_
Y_
_
Y_
_
N_
Y_
_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
N
__
_
N_
N
__
Y
__
_
Y_
Y
__
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
__
__
__
__
__

Max. known: ____ 


_________________________________
You randomly vanish and reappear
PHB206
_________________________________
Makes monster believe it is your ally
PHB209
_________________________________
Hear or see at a distance for 1 min/lev
PHB209
_________________________________
Subject behave oddly for 1 round/lev
PHB212
_________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_________________________________
Cures 3d8 damage +1/lev (max. +15)
PHB216
_________________________________
60-ft radius of bright light
PHB216
Puts 10 HD of creatures to sleep
PHB217
_________________________________
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Attacks miss subject 50%
PHB223
_________________________________
Subjects in cone flee for 1 round/lev
PHB229
_________________________________
Subject gets insubstantial and can fly slowly
PHB234
_________________________________
Commands subject of 7 HD or less
PHB235
_________________________________
+30 to Bluff, lies can escape discernment
PHB235
_________________________________
Subject gets +2 to attack, damage, saves, checks PHB237
_________________________________
One creat/lev is faster, +1 to attack, saves, AC PHB239
_________________________________
Only intended reader can decipher
PHB243
_________________________________
Makes everyone within 10 ft invisible
PHB245
_________________________________
Creates shelter for 10 creatures
PHB247
_________________________________
Visual,sound, olfactory, thermal illusion
PHB252
_________________________________
Magic horse appears for 1 hr/lev
PHB260
_________________________________
Frees object or person from curse
PHB270
_________________________________
Spies on subject from a distance
PHB274
_________________________________
Creates new sounds or changes existing ones PHB275
_________________________________
Changes one page to hide its real content
PHB275
_________________________________
Reveals invisible creatures or objects
PHB275
_________________________________
Creates text symbol that immobilizes reader PHB276
_________________________________
1 subj./lev takes 1 act/round., -2 AC and attack PHB280
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

BARD SPELLS
K N.

S CROLL

S PELL NAME

4TH-LEVEL SPELLS



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Ab
__
__
Co
__
Di
__
Co
__
En
Ab
__
Il_ _
__
En
Il_ _
__
Di
__
Co
Di
__
En
__
__
Co
Il_ _
__
Ab
Il_ _
Ev
__
Di
__
Co
__
Il_ _

___
VS
___
VS
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSMF
___
VSMF
VSM
___
VS
___
___
VSM
___
VSMF
___
VS
___
VS
V
___
VS
___
VSF
___
___
VS

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Cure
Light Wounds, Mass
Dispel
Magic, Greater
_______________________________
Dream
[Mind-Affecting]
_______________________________
False
Vision
_______________________________
Heroism,
Greater
[Mind-Affecting]
_______________________________
Mind
_______________________________
Fog
[Mind-Affecting]
Mirage
Arcana
_______________________________
Mislead
_______________________________
Nightmare
_______________________________
[Mind-Affecting, Evil]
Persistent
_______________________________
Image
Seeming
_______________________________
_______________________________
Shadow
Evocation
Shadow
_______________________________
Walk
Song
_______________________________
of Discord
[Mind-Affecting, Sonic]
Suggestion,
_______________________________
Mass [Lang.-Dep., Mind-Aff.]
Summon
_______________________________
Monster V
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

6TH-LEVEL SPELLS


























Spells: ___ + ___ = ____

Break
Enchantment
_______________________________
_______________________________
Cure
Critical Wounds
_______________________________
Detect
Scrying
_______________________________
Dimension
Door
[Teleportation]
_______________________________
Dominate
Person
[Mind-Affecting]
Freedom
_______________________________
of Movement
Hallucinatory
_______________________________
Terrain
_______________________________
Hold
Monster
[Mind-Affecting]
_______________________________
Invisibility,
Greater
_______________________________
Legend
Lore
_______________________________
Leomunds
Secure Shelter
Locate
_______________________________
Creature
Modify
_______________________________
Memory
[Mind-Affecting]
_______________________________
Neutralize
Poison
_______________________________
Rainbow
Pattern
[Mind-Affecting]
_______________________________
Repel
Vermin
_______________________________
Shadow
Conjuration
Shout
[Sonic]
_______________________________
Speak
with Plants
_______________________________
Summon
_______________________________
Monster IV
Zone
_______________________________
of Silence
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

5TH-LEVEL SPELLS

S CH. C OMP. C AST TIME

Co
__
Ab
__
Il_ _
Il_ _
En
__
En
__
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
Il_ _
En
__
En
__
Co
__

VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
S
___
___
VS
___
VSF
___
VS
___
VS
___
VS
VS
___
VM
___
VSF
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Analyze
Dweomer
Animate
_______________________________
Objects
Cats
_______________________________
Grace, Mass
Charm
Monster, Mass [Mind-Affecting]
_______________________________
_______________________________
Cure
Moderate Wounds, Mass
Eagles
_______________________________
Splendor, Mass
Eyebite
_______________________________
[Evil]
Find
_______________________________
the Path
Foxs
_______________________________
Cunning, Mass
Geas/Quest
_______________________________
[Lang.-Dep., Mind-Affecting]
_______________________________
Heroes
Feast
Ottos
_______________________________
Irresistible Dance
[Mind-Aff.]
Permanent
_______________________________
Image
Programmed
_______________________________
Image
Project
_______________________________
Image
Scrying,
_______________________________
Greater
_______________________________
Shout,
Greater
[Sonic]
_______________________________
Summon
Monster VI
Sympathetic
_______________________________
Vibration
[Sonic]
Veil
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
Tr
__
Tr
__
En
__
__
Co
Tr
__
N
_ _e
Di
__
Tr
__
En
__
__
Co
En
__
Il_ _
Il_ _
Il_ _
Di
__
__
Ev
__
Co
Ev
__
Il_ _

VSF
___
___
VS
___
VSM
V
___
___
VS
___
VSM
___
VS
VSF
___
___
VSM
V
___
___
VS
V
___
___
VSF
___
VSF
___
VSM
VS
___
___
VSF
___
VSF
___
VSM
___
VS

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
min
1______
act
1______
act
1______
act
1______
round
1______
act
10
______
min
1______
act
1______
act
______
Special
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
______
______
______
______

Close
_______
_______
Touch
_______
40
ft
_______
Long
_______
Close
Touch
_______
Long
_______
_______
Medium
_______
Touch
_______
Personal
_______
Close
Long
_______
_______
Close
_______
Touch
_______
Medium
_______
10
ft
_______
Special
30
ft
_______
Personal
_______
_______
Close
_______
Personal
_______
_______
_______
_______
_______

Close
_______
Medium
_______
Unlimit.
_______
Touch
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
Unlimit.
_______
Long
_______
Close
_______
_______
Special
Touch
_______
Medium
_______
Medium
_______
_______
Close
_______
_______
_______
_______
_______

Close
_______
Medium
_______
Close
_______
Close
_______
_______
Close
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
_______
Close
Touch
_______
Long
_______
Long
_______
Medium
_______
Special
_______
_______
60
ft
_______
Close
Touch
_______
Long
_______
_______
_______
_______
_______
_______

E FFECT

Max. known: ____ 

_
N_ _________________________________
Frees subject from magical effects
PHB207
_
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
_ _________________________________
Sp.
Teleports you short distance
PHB221
_ _ _________________________________
Y
Controls humanoid telepathically
PHB224
_
Y _ _________________________________
Subject moves normally despite impediments PHB233
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
_
N_ _________________________________
Creates sturdy cottage
PHB247
_
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Changes 5 minutes of subjects memories
PHB255
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
_
Y _ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_ _ _________________________________
Y
Insects, spiders, and vermin stay 10 ft away
PHB271
_
Y _ _________________________________
Mimics conjuring below 4th lev., 20% real
PHB276
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
_
N_ _________________________________
You can talk to plants and plant creatures
PHB282
_
_
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_
N_ _________________________________
Keeps eavesdroppers from overhearing
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Max. known: ____ 

Instantaneous
____________ Will
________

_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
Instantaneous
N_ _________________________________
Dispels magical effects, +20 on check
PHB223
____________ -________ _
Special
Y _ _________________________________
Sends message to anyone sleeping
PHB225
____________ -________ _
1____________
hour/lev (D) -________ _
N_ _________________________________
Fools scrying with an illusion
PHB229
1____________
min/lev
Will n.
Y _ _________________________________
+4 to attack, saves, skills; temporary hit points PHB240
________
_
Special
____________ Will
________
n.
_
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
Conc. +1 hr/lev Will
dis. _
N_ _________________________________
Terrain and structures appear like another
PHB254
____________
________
1____________
round/lev (D)-/Will
________
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
Instantaneous
____________ Will
________
n.
Y
_ _ _________________________________
Sends vision dealing 1d10 damage, fatigue
PHB257
____________
1 min/lev (D) Will
________
dis. _
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
12
____________
hours (D) Special
________ Sp.
_ _ _________________________________
Changes appearance of 1 person/2 lev
PHB275
____________ Will
________
Special
dis. _
Y _ _________________________________
Mimics evocation below 5th lev, 20% real
PHB277
1____________
hour/lev (D) ________
Will n.
_
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
1____________
round/lev
________
Will n.
_
Y _ _________________________________
Forces targets to attack each other
PHB281
1____________
hour/lev
________
Will n.
_
Y _ _________________________________
Compels 1 subject/lev to a course of action
PHB285
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
10
______
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
10
______
min
1______
act
______
______
______
______
______

SR

Save DC: ____

Instantaneous
____________ Special
________
____________ ________
Instantaneous
Will
____________
24 hrs
-________
____________
________
Instantaneous -/Will
n.
____________
________
1 day/lev
Will
n.
10
____________
min/lev
Will
________
n.
____________
2 hrs/lev (D) Will
________
dis.
________
1____________
round/lev (D)Will
n.
________
1____________
round/lev (D)Will
n.
____________ -________
Special
____________
2
hrs/lev (D) -________
____________
10 min/lev
-________
____________
Permanent
________
Will n.
____________
________
10
min/lev
Will
n.
____________
Conc.
+ 1r/lev ________
Will n.
____________
________
10
min/lev (D) -/Will
n.
____________ Will
Special
________
dis.
Instantaneous Special
____________
________
1____________
min/lev
-________
____________
1 round/lev (D)-________
1____________
hour/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

SAVE

Save DC: ____

1____________
round/lev (D)-/Will
________
n.
1____________
round/lev
________
1____________
min/lev
________
Will n.
1____________
day/lev
Will
________
n.
____________ Will
________
Instantaneous

1____________
min/lev
________
Will n.
1____________
round/3 lev For
________
n.
____________
10 min/lev
-/Will
________
n.
1____________
min/lev
________
Will n.
1____________
day/lev (D) -________
____________ -________
Special
1d4+1
____________
rounds ________
____________
Permanent
(D) ________
Will dis.
____________
Perm, then 1r/l Will
________
dis.
1____________
round/lev (D)Will
________
dis.
1____________
hour/lev
________
Will n.
____________ Special
________
Instantaneous
____________
1 round/lev (D)-________
1____________
round/lev
________
____________
Conc. +1 hr/lev ________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Max. known: ____ 

N
_ _ _________________________________
Reveals magical aspects of subject
PHB197
_
N_ _________________________________
Objects attack your foes
PHB199
_
Y _ _________________________________
One subject/lev gets +4 to Dex
PHB208
Y
_ _ _________________________________
Monsters in 30 ft believe they are friends
PHB209
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
One subject/lev gets +4 to Cha
PHB225
Y
_ _ _________________________________
Target becomes panicked, sickened, comatose PHB228
_
Sp.
_ _________________________________
Shows most direct way to a location
PHB230
_
Y _ _________________________________
One subject/lev gets +4 to Int
PHB233
Y
_ _ _________________________________
Places a magical command on a creature
PHB234
_
N_ _________________________________
Food for 1 creat/lev cures and gives bonuses PHB240
_
Y _ _________________________________
Forces subject to dance
PHB259
_
N_ _________________________________
Includes sight, sound, and smell
PHB260
_
N_ _________________________________
Creates full illusion triggered by event
PHB265
_
N_ _________________________________
Illusory double can talk and cast spells
PHB265
_
Y _ _________________________________
As scrying, but faster and longer
PHB274
_
Y _ _________________________________
Yell deals 10d6 damage, stuns, damages objects PHB279
_
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_
Y _ _________________________________
Deals 2d10 damage/round to a structure
PHB291
Y
_ _ _________________________________
Changes appearance of group of creatures
PHB298
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

CLERIC POWERS
T URN/ REBUKE UNDEAD

Check

Turning Check:
1d20 + CHA
___ + ___
Times per Day:
3 + ___
CHA + ___ = ____
Turning Damage: 2d6 + ___
Lev = ____
CHA + ___

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected

Domain: _________________

Domain: _________________

Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2
Level +3
Level +4

Granted Power:
__________________________
_________________________
_________________________
_________________________

Granted Power:
__________________________
_________________________
_________________________
_________________________

CLERIC SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

0-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Create
_________________________________
Water
[Water]
_________________________________
Cure
Minor Wounds
[Healing]
_________________________________
Detect
Magic
Detect
_________________________________
Poison
Guidance
_________________________________
Inflict
_________________________________
Minor Wounds
Light
_________________________________
[Light]
_________________________________
Mending
_________________________________
Purify
Food and Drink
Read
_________________________________
Magic
Resistance
_________________________________
Virtue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_________________________________
Bane
[Fear, Mind-Affecting]
_________________________________
Bless
[Mind-Affecting]
_________________________________
Bless
Water
[Good]
_________________________________
Cause
Fear
[Fear, Mind-Affecting]
Command
_________________________________
[Language-Dep., Mind-Affecting]
Comprehend
_________________________________
Languages
_________________________________
Cure
Light Wounds
[Healing]
_________________________________
Curse
Water
[Evil]
Deathwatch
_________________________________
[Evil]
Detect
_________________________________
Chaos
Detect
_________________________________
Evil
Detect
_________________________________
Good
_________________________________
Detect
Law
_________________________________
Detect
Undead
_________________________________
Divine
Favor
Doom
_________________________________
[Fear, Mind-Affecting]
Endure
_________________________________
Elements
Entropic
_________________________________
Shield
_________________________________
Hide
from Undead
_________________________________
Inflict
Light Wounds
_________________________________
Magic
Stone
Magic
_________________________________
Weapon
Obscuring
_________________________________
Mist
Protection
_________________________________
from Chaos
[Lawful]
_________________________________
Protection
from Evil
[Good]
_________________________________
Protection
from Good
[Evil]
Protection
_________________________________
from Law
[Chaotic]
Remove
_________________________________
Fear
Sanctuary
_________________________________
Shield
_________________________________
of Faith
Summon
_________________________________
Monster I
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


Co_
_
_
Co_
_
Di_
_
Di_
_
Di_
_
N_
e
__
Ev
_
Tr_
_
Tr_
_
Di_
_
Ab_
_
Tr_

VS
___
___
VS
___
VS
VS
___
VS
___
VS
___
VD
___
___
VS
___
VS
VSF
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1ST-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

R ANGE

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
60
ft
Close
_______
Touch
_______
Touch
_______
Touch
_______
_______
10
ft
_______
10
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

___
VSD
___
VSD
___
VSM
___
VS
V
___
VSD
___
___
VS
___
VSM
VS
___
VSD
___
VSD
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___
VS
___
VS
___
___
VSD
___
VS
___
VSD
VSD
___
VS
___
VSD
___
___
VSD
___
VSD
VSD
___
VS
___
VSD
___
VSM
___
VSD
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______
______
______

_______
50
ft
_______
50
ft
_______
Touch
Close
_______
Close
_______
Personal
_______
_______
Touch
_______
Touch
30
_______
ft
60
_______
ft
60
_______
ft
60
_______
ft
_______
60
ft
_______
60
ft
_______
Personal
Medium
_______
Touch
_______
Personal
_______
_______
Touch
_______
Touch
_______
Touch
Touch
_______
20
_______
ft
Touch
_______
_______
Touch
_______
Touch
Touch
_______
Close
_______
Touch
_______
Touch
_______
_______
Close
_______
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

Instantaneous
____________ -________
____________ ________
Instantaneous
Will
____________
1 min/lev (D) -________
Instantaneous
____________ -________
1____________
min
________
Will n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev (D) -________
____________
________
Instantaneous Will
n.
____________
________
Instantaneous Will
n.
10
____________
min/lev
-________
1____________
min
________
Will n.
1____________
min
For
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


_
En_
_
En_
__
Tr
_
N_
e
En
__
__
Di
__
Co
_ _e
N
N
_ _e
__
Di
__
Di
__
Di
__
Di
__
Di
__
Ev
N
_ _e
__
Ab
__
Ab
__
Ab
_
N_
e
__
Tr
__
Tr
__
Co
Ab
__
__
Ab
_
Ab_
__
Ab
_
Ab_
_
Ab_
_
Ab_
_
Co_

SAVE

_
N_
_
Y_
__
N
_
N_
_
Y_
Y
__
_
N_
__
Y
__
Y
N
__
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
+1 on one attack, roll, check or save
PHB238
_________________________________
Touch attack, 1 point of damage
PHB244
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Subject gains 1 temporary hit point
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

________
1____________
min/lev
Will n.
________
1____________
min/lev
____________ Will
________
Instantaneous
n.
Special
____________ Will
________
part.
1____________
round
________
Will n.
10
____________
min/lev
-________
____________ ________
Instantaneous
Will
____________ Will
________
Instantaneous
n.
10
____________
min/lev
________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
10 min/lev (D) -________
____________
1 min/lev (D) -________
1____________
min
-________
1____________
min/lev
________
Will n.
24
____________
hrs
-________
1____________
min/lev (D) -________
____________
10
min/lev (D) ________
Will n.
____________ ________
Instantaneous
Will
____________
________
30
min
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
10
____________
min
Will
________
n.
1____________
round/lev
________
Will n.
1____________
min/lev
________
Will n.
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
__
Y
_
Y_
_
Y_
N
__
_
Y_
__
Y
_
N_
N
__
N
__
N
__
__
N
__
N
_
N_
_
Y_
Y
__
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
Y
__
_
N_
_
Y_
_
N_
__
__
__
__
__
__
__

_________________________________
Enemies suffer -1 to attacks and saves vs. fear PHB203
_________________________________
Allies gain +1 to attack and saves vs. fear
PHB205
_________________________________
Makes holy water
PHB205
_________________________________
One creature up to 5 HD flees for 1d4 rounds PHB208
_________________________________
Subject obeys selected command for 1 round PHB211
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Makes unholy water
PHB216
_________________________________
Reveals how near death subjects are in 30-ft PHB217
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB218
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals creatures, spells or objects
PHB219
_________________________________
Reveals undead within 60 ft
PHB220
_________________________________
Gain +1 to hit and damage per 3 lev (max +3) PHB224
_________________________________
Subject suffers -2 to hit, dmg, checks, saves
PHB225
_________________________________
Exist comfortably in hot or cold environm. PHB226
_________________________________
Ranged attacks against you miss 20%
PHB227
_________________________________
Undead cant perceive one subject/level
PHB241
_________________________________
Touch deals 1d8 damage +1/lev (max +5)
PHB244
_________________________________
3 stones gain +1 to hit and do 1d6+1 damage PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Fog surrounds you
PHB258
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+2 AC and saves; counter mind control
PHB266
_________________________________
+4 on saves vs. fear for 1 subject +1/4 lev
PHB271
_________________________________
Opponents cant attack you, you cant attack PHB274
_________________________________
Aura grants +2 or higher deflection bonus
PHB278
_________________________________
Calls a 1st-level extraplanar creature
PHB285
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

CLERIC SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

2ND-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

Aid
_________________________________
[Mind-Affecting]
_________________________________
Align
Weapon
_________________________________
Augury
_________________________________
Bears
Endurance
_________________________________
Bulls
Strength
Calm
_________________________________
Emotions
[Mind-Affecting]
Consecrate
_________________________________
[Good]
_________________________________
Cure
Moderate Wounds
[Healing]
_________________________________
Darkness
[Darkness]
_________________________________
Death
Knell
[Death, Evil]
_________________________________
Delay
Poison
[Healing]
Desecrate
_________________________________
[Evil]
Eagles
_________________________________
Splendor
_________________________________
Enthrall
[Language-Dep., Mind-Aff., Sonic]
_________________________________
Find
Traps
_________________________________
Gentle
Repose
_________________________________
Hold
Person
[Mind-Affecting]
Inflict
_________________________________
Moderate Wounds
Make
_________________________________
Whole
_________________________________
Owls
Wisdom
_________________________________
Remove
Paralysis
[Healing]
Resist
_________________________________
Energy
Restoration,
_________________________________
Lesser
Shatter
[Sonic]
_________________________________
Shield
Other
_________________________________
Silence
_________________________________
Sound
_________________________________
Burst
[Sonic]
Spiritual
_________________________________
Weapon
[Force]
Status
_________________________________
Summon
Monster II
_________________________________
Undetectable
Alignment
_________________________________
Zone
of Truth
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

[Evil]
Animate
Dead
_________________________________
Bestow
_________________________________
Curse
Blindness/Deafness
_________________________________
Contagion
_________________________________
[Evil]
_________________________________
Continual
Flame
[Light]
Create
_________________________________
Food and Water
Cure
_________________________________
Serious Wounds
[Healing]
Daylight
_________________________________
[Light]
Deeper
_________________________________
Darkness
[Darkness]
Dispel
_________________________________
Magic
_________________________________
Glyph
of Warding
Helping
_________________________________
Hand
Inflict
_________________________________
Serious Wounds
Invisibility
_________________________________
Purge
Locate
_________________________________
Object
Magic
_________________________________
Circle against Chaos
[Lawful]
_________________________________
Magic
Circle against Evil
[Good]
Magic
_________________________________
Circle against Good
[Evil]
Magic
_________________________________
Circle against Law
[Chaotic]
Magic
_________________________________
Vestment
Meld
_________________________________
into Stone
[Earth]
Obscure
_________________________________
Object
Prayer
_________________________________
[Mind-Affecting]
Protection
_________________________________
from Energy
Remove
_________________________________
Blindness/Deafness
[Healing]
Remove
_________________________________
Curse
Remove
_________________________________
Disease
[Healing]
Searing
_________________________________
Light
_________________________________
Speak
with Dead
[Language-Dependent]
Stone
_________________________________
Shape
[Earth]
Summon
_________________________________
Monster III
Water
_________________________________
Breathing
Water
_________________________________
Walk
[Water]
Wind
_________________________________
Wall
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


En_
_
_
Tr_
_
Di_
_
Tr_
_
Tr_
__
En
__
Ev
__
Co
__
Ev
_
N_
e
__
Co
__
Ev
_
Tr_
__
En
_
Di_
_
N_
e
__
En
_
N_
e
_
Tr_
_
Tr_
__
Co
__
Ab
__
Co
Ev
__
Ab
__
Il_ _
Ev
__
Ev
__
__
Di
Co
__
Ab
__
En
__

VSD
___
___
VSD
___
VSMF
___
VSD
___
VSD
VSD
___
VSMD
___
___
VS
___
VMD
___
VS
___
VSD
VSMD
___
VSD
___
___
VS
___
VS
___
VSD
___
VSD
VS
___
VS
___
___
VSD
___
VS
VSD
___
VS
___
VSD
___
VSF
___
VS
___
VSD
___
VSD
___
VS
___
VSD
___
VS
___
VSD
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

3RD-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

R ANGE

1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Touch
_______
Personal
_______
Touch
_______
Touch
Medium
_______
Close
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Close
_______
Touch
_______
_______
Medium
_______
Personal
_______
Touch
_______
Medium
Touch
_______
Close
_______
_______
Touch
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______
_______
_______

VSM
___
VS
___
V
___
VS
___
___
VSM
VS
___
VS
___
VS
___
VD
___
VS
___
___
VSM
VSD
___
VS
___
VS
___
VSD
___
VSD
___
___
VSD
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VS
___
VS
___
___
VSD
VSD
___
VSD
___
VSD
___
VSD
___
VSD
___

___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

Touch
_______
Touch
_______
Medium
_______
Touch
_______
_______
Touch
Close
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
_______
Touch
5
_______
miles
Touch
_______
Personal
_______
Long
_______
Touch
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
40
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
_______
10
ft
Touch
_______
_______
Close
Touch
_______
Touch
_______
Medium
_______
_______
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

1____________
min/lev
-________
________
1____________
min/lev
Will n.
____________ -________
Instantaneous
________
1____________
min/lev
Will n.
________
1____________
min/lev
Will n.
1____________
round/lev (D)Will
________
n.
2
____________
hours/lev
-________
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
____________
________
10
min/HD
Will n.
________
1____________
hour/lev
For n.
2
____________
hours/lev
-________
1____________
min/lev
________
Will n.
____________
Up to 1 hour ________
Will n.
1____________
min/lev
-________
________
1____________
day/lev
Will
n.
________
1____________
round/lev (D)Will
n.
Instantaneous
____________ ________
Will
Instantaneous
____________ Will
________
n.
________
1____________
min/lev
Will n.
Instantaneous
____________ Will
________
n.
10
____________
min/lev
For
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ Special
________
1____________
hour/lev (D) Will
n.
________
1 min/lev (D) Special
____________
________
Instantaneous
____________ ________
For part.
1____________
round/lev (D)-________
1____________
hour/lev
________
Will n.
1 round/lev (D)-________
____________
24
hrs
Will
n.
____________
________
1____________
min/lev
Will n.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


N_
e
_
_
N_
e
_
N_
e
_ _e
N
__
Ev
_
Co_
__
Co
__
Ev
__
Ev
_
Ab_
_
Ab_
_
Ev_
_
N_
e
_
Ev_
_
Di_
__
Ab
__
Ab
__
Ab
__
Ab
_
Tr_
__
Tr
_
Ab_
__
En
_
Ab_
__
Co
_
Ab_
__
Co
_
Ev_
_ _e
N
__
Tr
_
Co_
_
Tr_
__
Tr
__
Ev
__
__
__
__
__
__
__

SAVE

_
Y _ _________________________________
+1 to hit and save vs. fear, +1d8 temp. hp +1/lev PHB196
_
Y _ _________________________________
Weapon becomes good, evil, lawful or chaotic PHB197
_
N_ _________________________________
Learn whether an action will be good or bad PHB202
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Calms creatures, negating emotion effects
PHB207
_
N_ _________________________________
Fills area with positive energy, weakens undead PHB212
_
Y _ _________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
Kills 1 creature, gain 1d8 hp, +2 Str and 1 level PHB217
_
Y _ _________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_
Y _ _________________________________
Fills area with neg. energy, strength. undead PHB218
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Captivates all within range
PHB227
_
N_ _________________________________
Notice traps as a rogue does
PHB230
_
Y _ _________________________________
Preserves one corpse
PHB235
_
Y _ _________________________________
Paralyzes one humanoid for 1 round/level
PHB241
_
Y _ _________________________________
Touch deals 2d8 damage +1/lev (max +10)
PHB244
Y
_ _ _________________________________
Repairs an object
PHB252
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
Y
_ _ _________________________________
Frees 1 or more creatures from paralysis/slow PHB271
Y
_ _ _________________________________
Ignores 10+ damage/attack from energy type PHB272
Y
_ _ _________________________________
Repairs 1d4 ability damage
PHB272
Y _ _________________________________
Vibrations damage objects/crystalline creat.
PHB278
_
Y
You take half of subjects damage
PHB278
_ _ _________________________________
Sp.
Negates sound in 15-ft radius
PHB279
_
_ _________________________________
_
Y _ _________________________________
Deals 1d8 sonic damage to subjects, may stun PHB281
_
Y _ _________________________________
Magic weapon attacks on its own
PHB283
_
Y _ _________________________________
Monitors condition and position of allies
PHB284
N_ _________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_
Y _ _________________________________
Conceals alignment for 24 hrs
PHB297
_
Y _ _________________________________
Subjects within range cannot lie
PHB303
_
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Instantaneous
____________ ________
Permanent
____________ ________
Will n.
____________
Permanent
(D) For
________
n.
Instantaneous
____________ ________
For n.
____________ -________
Permanent
24
____________
hrs
-________
Instantaneous
____________ ________
Will
10
____________
min/lev (D) -________
1____________
day/lev (D) -________
Instantaneous
____________ -________
____________
________
Until disch.
Special
1____________
hour/lev
-________
Instantaneous
____________ ________
Will
1____________
min/lev (D) -________
____________
1 min/lev
-________
10
____________
min/lev
Will
________
n.
____________
________
10
min/lev
Will
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
Will n.
10
____________
min/lev
-________
8
____________
hours (D)
Will
________
n.
1____________
round/lev
-________
10
____________
min/lev
For
________
n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
For n.
Instantaneous
____________ -________
____________
________
1 min/lev
Will n.
Instantaneous
____________ ________
____________
1 round/lev (D)-________
2
____________
hours/lev
________
Will n.
10
____________
min/lev (D) ________
Will n.
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
Y _ _________________________________
-6 to ability; -4 to rolls; or 50% lose act.
PHB203
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
N_ _________________________________
Makes a permanent heatless torch
PHB213
_
N_ _________________________________
Feeds 3 humans or 1 horse/level
PHB215
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Object sheds shadow in 60-ft radius
PHB217
_
N_ _________________________________
Cancels spells and magical effects
PHB223
_
_ _________________________________
Sp.
Inscription harms those who pass it
PHB236
_
N_ _________________________________
Ghostly hand leads subject to you
PHB239
_
Y _ _________________________________
Touch deals 3d8 damage +1/lev (max +15)
PHB244
_
N_ _________________________________
Dispels invisibility within 5 ft/level
PHB245
_
N_ _________________________________
Senses direction towards object
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
N_ _________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_
Y _ _________________________________
Armor or shield gains +1/4 levels
PHB251
N
_ _ _________________________________
You and your gear merge with stone
PHB252
_
Y _ _________________________________
Masks object against scrying
PHB258
_
Y _ _________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
Y
_ _ _________________________________
Absorbs 12 points/lev damage from energy PHB266
_
Y _ _________________________________
Cures normal or magical conditions
PHB270
Y
_ _ _________________________________
Frees object or person from curse
PHB270
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
_
Y _ _________________________________
Ray deals 1d8/2 lev, more if undead
PHB275
_
N_ _________________________________
Corpse answers one question/2 levels
PHB281
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
N_ _________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_
Y _ _________________________________
Subjects can breathe underwater
PHB300
_
Y _ _________________________________
Subject treads on water as if solid
PHB300
_
Y _ _________________________________
Deflects arrows, smaller creatures and gases
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

CLERIC SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

4TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

Air
Walk
_________________________________
[Air]
_________________________________
Control
Water
[Water]
_________________________________
Cure
Critical Wounds
[Healing]
_________________________________
Death
Ward
_________________________________
Dimensional
Anchor
Discern
_________________________________
Lies
Dismissal
_________________________________
_________________________________
Divination
_________________________________
Divine
Power
_________________________________
Dweomer
of Transference
_________________________________
Freedom
of Movement
Giant
_________________________________
Vermin
Imbue
_________________________________
with Spell Ability
_________________________________
Inflict
Critical Wounds
_________________________________
Magic
Weapon, Greater
_________________________________
Neutralize
Poison
[Healing]
_________________________________
Planar
Ally, Lesser
Poison
_________________________________
Repel
_________________________________
Vermin
_________________________________
Restoration
[Healing]
_________________________________
Sending
Shield
_________________________________
of Faith, Legion
Spell
_________________________________
Immunity
Summon
Monster IV
_________________________________
Tongues
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Atonement
_________________________________
Break
Enchantment
_________________________________
Command,
Greater [Lang.-Dep., Mind-Aff.]
_________________________________
Commune
_________________________________
Cure
Light Wounds, Mass
[Healing]
_________________________________
Dispel
Chaos
[Lawful]
_________________________________
Dispel
Evil
[Good]
_________________________________
Dispel
Good
[Evil]
_________________________________
Dispel
_________________________________
Law
[Chaotic]
Disrupting
_________________________________
Weapon
Flame
_________________________________
Strike
[Fire]
_________________________________
Hallow
[Good]
Inflict
_________________________________
Light Wounds, Mass
Insect
_________________________________
Plague
Mark
_________________________________
of Justice
Plane
_________________________________
Shift
Psychic
_________________________________
Turmoil
_________________________________
Raise
Dead
[Healing]
Righteous
_________________________________
Might
Scrying
_________________________________
Slay
_________________________________
Living
[Death]
Spell
_________________________________
Resistance
Summon
_________________________________
Monster V
_________________________________
Symbol
of Pain
[Evil]
Symbol
_________________________________
of Sleep
[Mind-Affecting]
True
_________________________________
Seeing
Unhallow
_________________________________
[Evil]
Wall
_________________________________
of Stone
[Earth]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


Tr_
_
_
Tr_
__
Co
_
N_
e
_
Ab_
_
Di_
_
Ab_
_
Di_
_
Ev_
_
Ev_
_
Ab_
_
Tr_
_
Ev_
_
N_
e
_
Tr_
__
Co
_
Co_
_
N_
e
_
Ab_
__
Co
_
Ev_
_
Ab_
_
Ab_
Co_
_
Di_
_

VSD
___
___
VSD
___
VS
___
VSD
___
VS
VSD
___
VSD
___
___
VSM
___
VSD
___
VS
___
VSMD
VSD
___
VSD
___
___
VS
___
VSD
___
VSD
___
VSDX
VSD
___
VSD
___
___
VSM
___
VSD
VSM
___
VSD
___
VSD
___
VD
___

__
__
__
__
__
__
__

___
___
___
___
___
___
___

5TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

R ANGE

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
3______
rds
______
10
min
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______
______
______

Touch
_______
_______
Long
_______
Touch
_______
Touch
_______
Medium
Close
_______
Close
_______
_______
Personal
_______
Personal
_______
Close
_______
Touch
Close
_______
Touch
_______
_______
Touch
_______
Close
_______
Touch
_______
Close
Touch
_______
10
_______
ft
_______
Touch
Special
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______
_______
_______
_______
_______

hour
___ 1______
1______
min
1______
act
VSMDX
min
___ 10
______
VS
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
act
___ 1______
VSD
___ 1______
act
VS
___ 1______
act
VSD
___ 1______
act
___ 1______
VSMD
day
VS
___ 1______
act
VSD
___ 1______
round
VSD
___ 10
______
min
VSF
___ 1______
act
VSM
___ 1______
act
___ 1______
VSMD
min
VSD
___ 1______
act
VSFD
___ 1______
hour
VS
___ 1______
act
VSD
___ 1______
act
VSD
___ 1______
round
___ 10
______
VSM
min
VSM
___ 10
______
min
VSM
___ 1______
act
VSM
___ 1______
day
VSD
___ 1______
act
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
___ ______
VSMFDX

VS
___
V
___

Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
_______
Touch
Close
_______
Long
_______
Touch
_______
Touch
_______
Close
_______
_______
Touch
Personal
_______
Special
_______
Touch
_______
Touch
_______
Close
_______
_______
0
ft
0
_______
ft
Touch
_______
Touch
_______
Medium
_______
_______
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

10
____________
min/lev
-________
____________
10 min/lev (D) -________
____________ Will
________
Instantaneous

________
1____________
min/lev
Will
n.
1____________
min/lev
-________
Up
____________
to 1 rd/lev Will
________
n.
Instantaneous
____________ Will
________
n.
____________ -________
Instantaneous
1____________
round/lev
-________
________
1____________
round/lev
Will
n.
____________
________
10
min/lev
Will
n.
1____________
min/lev
-________
____________
Until
disch.(D) Will
________
n.
____________ Will
________
Instantaneous

________
1____________
hour/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________ -________
Instantaneous
Instantaneous
____________ For
________
n.
10
____________
min/lev (D) -/Will
________
n.
____________ Will
________
Instantaneous
n.
1____________
round
-________
1____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1 round/lev (D)-________
____________
10
min/lev
Will
n.
____________
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Ab_
_
Ab_
_
En_
_
Di_
_
Co_
_
Ab_
_
Ab_
_
Ab_
_
__
Ab
_
Tr_
__
Ev
__
Ev
_
N_
e
_
Co_
_
N_
e
_
Co_
_
Ab_
__
Co
_
Tr_
_
Di_
_ _e
N
_
Ab_
_
Co_
_ _e
N
__
En
_
Di_
__
Ev
__
Co
__
__
__
__
__
__
__

SAVE

Y
__
__
N
__
Y
__
Y
__
Y
N
__
Y
__
__
N
__
N
__
Y
__
Y
Y
__
Y
__
__
Y
__
Y
__
Y
__
N
Y
__
Y
__
__
Y
N
__
Y
__
Y
__
N
__
N
__
__
__
__
__
__
__
__

Subject
_________________________________
treads on air as if solid (45 deg. climb) PHB196
_________________________________
Raises
or lowers bodies of water
PHB214
_________________________________
Cures
4d8 damage +1/lev (max +20)
PHB215
_________________________________
Grants
immunity to death spells and effects
PHB217
_________________________________
Bars
extradimensional movement
PHB221
Reveals
_________________________________
deliberate falsehood
PHB221
Forces
_________________________________
a creature to return to native plane
PHB222
_________________________________
Provides
advice for specific proposed actions PHB224
_________________________________
You
gain attack bonus, +6 Str and 1 hp/level
PHB224
_________________________________
Converts
spellcasting into psionic PP
EPsi220
_________________________________
Subject
moves normally despite impediments PHB233
Turns
_________________________________
insects into giant vermin
PHB235
Transfers
_________________________________
spells to subject
PHB243
_________________________________
Touch
deals 4d8 damage +1/lev (max +20)
PHB244
_________________________________
+1
bonus/4 lev (max +5)
PHB251
_________________________________
Detoxifies
venom in or on subject
PHB257
_________________________________
Exchange
services with 6-HD extraplanar
PHB261
Touch
_________________________________
deals 1d10 Con damage, repeat in 1 min. PHB262
Insects
_________________________________
and vermin stay 10 ft away
PHB271
_________________________________
Restores
level and ability drains
PHB272
Instantly
_________________________________
delivers short messages anywhere
PHB275
Aura
_________________________________
grants +2 or higher deflection bonus
EbCS115
Subject
_________________________________
is immune to 1 spell/4 levels
PHB282
Calls
extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_________________________________
Speak
any language
PHB294
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________ -________
Instantaneous
____________ Special
________
1____________
round/lev
Will
n.
________
1____________
round/lev
-________
Instantaneous

____________ WIll
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Special
________
1____________
round/lev
Will
________
n.
Instantaneous
____________ Ref
________

____________ Special
________
Instantaneous
Instantaneous
____________ Will
________

1____________
min/lev
-________
Permanent
____________ -________
Instantaneous
____________ Will
________
n.
1____________
round/lev
Will
________
part.
____________ -________
Instantaneous
1____________
round/lev (D)-________
1____________
min/lev
Will
________
n.
Instantaneous
____________ ________
For part.
1____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________ For
________
Special
n.
Special
____________ Will
________
n.
1____________
min/lev
Will
________
n.
Instantaneous
____________ Special
________
Instantaneous
____________ Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
burden of misdeeds from subject
PHB201
_ _ Removes
_________________________________
N
subject from magical effects
PHB207
_ _ Frees
_________________________________
Y
subject/lev obeys command for 1 round PHB211
_ _ One
_________________________________
N
answers one yes-or-no question/level PHB211
_ _ Deity
_________________________________
Y
1d8 damage +1/lev for many creatures PHB216
_ _ Cures
_________________________________
Sp.
bonus vs. attacks made by chaotic creatures PHB222
_ _ +4
_________________________________
Sp.
bonus vs. attacks made by evil creatures
PHB222
_ _ +4
_________________________________
Sp.
_ _ +4
_________________________________
bonus vs. attacks made by good creatures PHB222
Sp.
_ _ +4
_________________________________
bonus vs. attacks made by lawful creatures PHB223
Y
_ _ Melee
_________________________________
weapon destroys undead
PHB223
Y
_ _ Smites
_________________________________
foes with fire (1d6/level)
PHB231
_ _ Designates
_________________________________
Sp.
location as holy
PHB238
Y
_ _ Deals
_________________________________
1d8 damage +1/lev to many creatures
PHB244
N
_ _ Locust
_________________________________
swarms attack creatures
PHB244
Y
_ _ Designate
_________________________________
action that will trigger curse on subj. PHB252
Y
_ _ Up
_________________________________
to 8 subjects travel to another plane
PHB262
Y
_ _ Invisible
_________________________________
field leeches psionic PP away
EPsi221
_ _ Restores
_________________________________
Y
life to subject dead up to 1 day/level PHB268
N
_ _ Your
_________________________________
size increases, and you gain bonuses
PHB273
Y
_ _ Spies
_________________________________
on subject from a distance
PHB274
Y
_ _ Touch
_________________________________
attack kills subject
PHB280
Y
_ _ Subject
_________________________________
gains +12 +1/level Spell Resistance
PHB282
N
_ _ Calls
_________________________________
extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_ _ Triggered
_________________________________
Y
rune wracks creatures with pain
PHB290
Y
_ _ Triggered
_________________________________
rune puts creatures into slumber
PHB291
Y
_ _ Lets
_________________________________
you see all things as they really are
PHB296
Sp.
_ _ Designates
_________________________________
location as unholy
PHB297
N
_ _ Creates
_________________________________
a stone wall that can be shaped
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

CLERIC SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

6TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

Animate
Objects
_________________________________
_________________________________
Antilife
Shell
_________________________________
Banishment
_________________________________
Bears
Endurance, Mass
_________________________________
Blade
Barrier
[Force]
Bulls
_________________________________
Strength, Mass
Create
_________________________________
Undead
[Evil]
_________________________________
Cure
Moderate Wounds, Mass [Healing]
_________________________________
Dispel
Magic, Greater
_________________________________
Eagles
Splendor, Mass
_________________________________
Find
the Path
Forbiddance
_________________________________
Geas/Quest
_________________________________
[Lang.-Dep., Mind-Affecting]
_________________________________
Glyph
of Warding, Greater
_________________________________
Harm
_________________________________
Heal
[Healing]
_________________________________
Heroes
Feast
Inflict
_________________________________
Moderate Wounds, Mass
Owls
_________________________________
Wisdon, Mass
_________________________________
Planar
Ally
_________________________________
Summon
Monster VI
Symbol
_________________________________
of Fear
[Fear, Mind-Affecting]
Symbol
_________________________________
of Persuasion
[Mind-Affecting]
Undeath
to Death
_________________________________
Wind
Walk
[Air]
_________________________________
Word
of Recall
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

[Sonic, Evil]
Blasphemy
_________________________________
Control
Weather
_________________________________
Cure
Serious Wounds, Mass
[Healing]
_________________________________
Destruction
[Death]
_________________________________
Dictum
[Sonic, Lawful]
_________________________________
Ethereal
Jaunt
_________________________________
Holy
Word
[Sonic, Good]
_________________________________
Inflict
_________________________________
Serious Wounds, Mass
Psychic
_________________________________
Turmoil, Greater
Refuge
_________________________________
_________________________________
Regenerate
[Healing]
Repulsion
_________________________________
Restoration,
_________________________________
Greater
[Healing]
Resurrection
_________________________________
[Healing]
Scrying,
_________________________________
Greater
Summon
_________________________________
Monster VII
_________________________________
Symbol
of Stunning
[Mind-Affecting]
Symbol
_________________________________
of Weakness
Word
_________________________________
of Chaos
[Sonic, Chaotic]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


_
Tr_
_
Ab_
_
Ab_
_
Tr_
__
Ev
_
Tr_
_
N_
e
__
Co
_
Ab_
_
Tr_
_
Di_
_
Ab_
__
En
_
Ab_
_
N_
e
__
Co
_
Co_
_
N_
e
_
Tr_
_
Co_
_
Co_
N
_ _e
En
__
N
_ _e
Tr
__
Co
__
__
__
__
__
__
__
__

VS
___
___
VSD
___
VSF
___
VSD
___
VS
VSD
___
VSM
___
___
VS
___
VS
___
VSD
___
VSF
VSMD
___
V
___
___
VSM
___
VS
___
VS
___
VSD
VS
___
VSD
___
___
VSDX
___
VSD
VSM
___
VSM
___
VSD
___
VSD
___
V
___

___
___
___
___
___
___
___

7TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

R ANGE

1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
3______
rds
6
______
rds
10
______
min
______
10
min
1______
act
1______
act
______
10
min
1______
act
1______
act
______
10
min
1______
round
10
______
min
10
______
min
1______
act
1______
act
1______
act
______
______
______
______
______
______
______

Medium
_______
_______
10
ft
_______
Close
_______
Close
_______
Medium
Close
_______
Close
_______
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Medium
Close
_______
_______
Touch
_______
Touch
_______
Touch
_______
Close
Close
_______
Close
_______
_______
Close
_______
Close
0
_______
ft
0
_______
ft
Medium
_______
Touch
_______
Unlimit.
_______
_______
_______
_______
_______
_______
_______
_______

V
___
VS
___
VS
___
VSF
___
V
___
VS
___
V
___
VS
___
VSM
___
VSM
___
___
VSD
VSD
___
VSX
___
VSMD
___
VS
___
VSD
___
___
VSM
VSM
___
V
___

___
___
___
___
___
___
___

1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
10
______
min
10
______
min
1______
act
1______
round
______
10
min
10
______
min
1______
act
______
______
______
______
______
______
______

40
ft
_______
2
miles
_______
Close
_______
Close
_______
40
ft
_______
Personal
_______
40
ft
_______
Close
_______
Close
_______
Touch
_______
_______
Touch
10
_______
ft/lev
Touch
_______
Touch
_______
Special
_______
_______
Close
_______
0
ft
0
_______
ft
40
_______
ft
_______
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

1____________
round/lev
________
____________
10
min/lev (D) -________
____________ Will
________
Instantaneous
n.
________
1____________
min/lev
Will n.
________
1____________
min/lev (D) Special
1____________
min/lev
________
Will n.
Instantaneous
____________ -________
____________ Will
________
Instantaneous

____________ -________
Instantaneous
________
1____________
min/lev
Will n.
____________
________
10 min/lev
-/Will
n.
Permanent
____________ Special
________
1____________
day/lev (D) -________
____________
________
Unti disch. (D) Special
____________ ________
Instantaneous
Will
____________ Will
________
Instantaneous
n.
1____________
hour +12 hrs -________
Instantaneous
____________ Will
________

1____________
min/lev
________
Will n.
____________ -________
Instantaneous
____________
1 round/lev (D)-________
Special
____________ Will
________
n.
Special
____________ Will
________
n.
Instantaneous
n.
____________ Will
________
1____________
hour/lev (D) -/Will
n.
________
Instantaneous
n.
____________ -/Will
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Ev_
_
Tr_
_
Co
__
N
_ _e
Ev
__
Tr_
_
Ev
__
_
N_
e
_
Ab_
_
Co_
__
Co
_
Ab_
__
Co
__
Co
_
Di_
_
Co_
__
En
_
N_
e
__
Ev
__
__
__
__
__
__
__

SAVE

_
N_ _________________________________
Objects attack your foes
PHB199
_
Y _ _________________________________
10-ft field hedges out living creatures
PHB199
_ _ _________________________________
Y
Banishes 2 HD/lev of extraplanar creatures
PHB203
_
Y _ _________________________________
One subject/lev gets +4 Con
PHB203
_
Y _ _________________________________
Wall of blades deal 1d6 damage/level
PHB205
_
Y _ _________________________________
One subject/lev gets +4 Str
PHB207
_
N_ _________________________________
Creates ghouls, ghasts, mummies or mohrgs PHB215
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Dispels magical effects, +20 on check
PHB223
_
Y _ _________________________________
One subject/lev gets +4 Cha
PHB225
_
Y _ _________________________________
Shows most direct way to a location
PHB230
_
Y _ _________________________________
Blocks planar travel, damages diff. alignments PHB232
Y
_ _ _________________________________
Places a magical command on a creature
PHB234
_
_ _________________________________
Sp.
As glyph of warding, up to 10d8 dmg/6th lev PHB237
_
Y _ _________________________________
Deals 10 points/lev damage to target
PHB239
_ _ _________________________________
Y
Cures 10 points/lev of damage and conditions PHB239
_ _ _________________________________
N
Food for 1 creat./lev cures and gives bonuses PHB240
_
Y _ _________________________________
Deals 2d8 damage +1/lev to many creatures
PHB244
_
Y _ _________________________________
One subject/lev gets +4 Wis
PHB259
_
N_ _________________________________
Exchange service with a 16 HD extraplanar
PHB261
_
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
_
Y _ _________________________________
Triggered rune panics nearby creatures
PHB290
_
Y _ _________________________________
Triggered rune charms nearby creatures
PHB290
Y
Destroys 1d4 HD/lev (max 20HD) undead
PHB297
_ _ _________________________________
Sp.
You and allies turn vaporous and travel fast
PHB302
_
_ _________________________________
Sp.
Teleports you back to designated place
PHB303
_
_ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Instantaneous -/Will
n.
____________
________
4d12
hours
-________
____________
Instantaneous

____________ Will
________
Instantaneous
For part.
____________ ________
Instantaneous -/Will
n.
____________
________
1____________
round/lev (D)-________
Instantaneous -/Will
________
n.
____________
Instantaneous
____________ Will
________

1____________
round/lev
Will
________
part.
____________
Until
discharg. ________
____________ ________
Instantaneous
For n.
____________
1 round/lev (D)Will
________
n.
Instantaneous
____________ Will
________
n.
Instantaneous
____________ ________
1____________
hour/lev
________
Will n.
____________
1 round/lev (D)-________
____________ Will
________
Special
n.
Special
____________ For
________
n.
____________
Instantaneous -/Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
Y
__
Y
__
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
__
__
__
__
__
__
__

Kill/paralyze/weaken/daze nonevil subjects


PHB205
_________________________________
Changes weather in local area
PHB214
_________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_________________________________
Kills subject and destroys remains
PHB218
_________________________________
Kill/paralyze/slow/deafen nonlawful subjects PHB220
_________________________________
You become ethereal for 1 round/lev
PHB227
_________________________________
_________________________________
Kill/paralyze/blind/deafen nongood subjects PHB242
_________________________________
Deals 3d8 damage +1/lev to many creatures
PHB244
_________________________________
Field leeches psionic PP away, grants hit points EPsi221
_________________________________
Alters item to transport its possessor to you PHB269
_________________________________
Severed limbs grow back, cures 4d8 dmg +1/lev PHB270
_________________________________
Creatures cant approach you
PHB271
_________________________________
Restores all levels and drained ability scores
PHB272
_________________________________
Fully restores dead subjects
PHB272
_________________________________
As scrying, but faster and longer
PHB275
_________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_________________________________
Triggered rune stuns nearby creatures
PHB291
_________________________________
Triggered rune weakens nearby creatures
PHB291
_________________________________
Kill/confuse/stun/deafen nonchaotic subjects PHB303
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

CLERIC SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

8TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

Antimagic
Field
_________________________________
_________________________________
Cloak
of Chaos
[Chaotic]
_________________________________
Create
Greater Undead
[Evil]
_________________________________
Cure
Critical Wounds, Mass
[Healing]
_________________________________
Dimensional
Lock
Discern
_________________________________
Location
Earthquake
_________________________________
[Earth]
_________________________________
Fire
Storm
[Fire]
_________________________________
Holy
Aura
[Good]
_________________________________
Inflict
Critical Wounds, Mass
_________________________________
Planar
Ally, Greater
Shield
_________________________________
of Law
[Lawful]
Spell
_________________________________
Immunity, Greater
_________________________________
Summon
Monster VIII
_________________________________
Symbol
of Death
[Death]
_________________________________
Symbol
of Insanity
[Mind-Affecting]
_________________________________
Unholy
Aura
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Astral
_________________________________
Projection
Energy
Drain
_________________________________
Etherealness
_________________________________
Feast
of Champions
_________________________________
Gate
_________________________________
Heal,
Mass
[Healing]
_________________________________
Implosion
_________________________________
Miracle
_________________________________
Soul
Bind
_________________________________
Storm
of Vengeance
_________________________________
Summon
Monster IX
_________________________________
True
Resurrection
[Healing]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


_
Ab_
__
Ab
_ _e
N
__
Co
_
Ab_
_
Di_
__
Ev
__
Ev
_
Ab_
_
N_
e
_
Co_
__
Ab
_
Ab_
_
Co_
_ _e
N
__
En
_
Ab_
__
__
__
__
__
__
__

VSD
___
___
VSF
___
VSM
___
VS
___
VS
VSD
___
VSD
___
___
VS
___
VSF
___
VS
___
VSDX
VSF
___
VSD
___
___
VSD
___
VSM
___
VSM
___
VSF

___
___
___
___
___
___
___

9TH-LEVEL SPELLS
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
___ ___
Dom.
Dom.

R ANGE

1______
act
1______
act
1______
hour
1______
act
1______
act
10
______
min
1______
act
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
______
10
min
______
10
min
1______
act
______
______
______
______
______
______
______

10
_______
ft
_______
20
ft
_______
Close
_______
Close
_______
Medium
Unlimit.
_______
Long
_______
_______
Medium
_______
20
ft
_______
Close
_______
Close
20
_______
ft
Touch
_______
_______
Close
_______
0
ft
_______
0
ft
_______
20
ft
_______
_______
_______
_______
_______
_______
_______

VSM
___
VS
___
VS
___
VSD
___
VSX
___
VS
___
VS
___
VSX
___
VSF
___
VS
___
VSD
___
VSMD
___

___
___
___
___
___
___
___

30
______
min
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
10
min
______
______
______
______
______
______
______
______

Touch
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Special
_______
Close
_______
Long
_______
Close
_______
Touch
_______
_______
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

10
____________
min/lev
-________
________
1____________
round/lev (D)Special
____________ -________
Instantaneous
____________ Will
________
Instantaneous

1____________
day/lev
-________
Instantaneous
____________ -________
____________
1 round
________
Special
____________
Instantaneous ________
Ref
________
1____________
round/lev (D)Special
____________ Will
________
Instantaneous

____________ -________
Instantaneous
1____________
round/lev (D)Special
________
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________ For
________
Special
n.
____________ Will
________
Special
n.
________
1____________
round/lev (D)Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


_
N_
e
N_
e
_
Tr_
_
Co_
_
Co_
_
Di
__
Ev_
_
_
Ev_
N_
e
_
Co_
_
Co_
_
Co
__
__
__
__
__
__
__
__

SAVE

Sp.
_ _ _________________________________
Negates magic within 10 ft
PHB200
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. lawful spells PHB210
_
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
_
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
Y _ _________________________________
Blocks teleportation and planar travel
PHB221
_
N_ _________________________________
Reveals exact location of creature or object
PHB222
_
N_ _________________________________
Intense tremors shake 5 ft/level radius
PHB225
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. evil spells PHB241
_
Y _ _________________________________
Deals 4d8 damage +1/lev to many creatures
PHB244
_
N_ _________________________________
Exchange services with 18 HD extraplanar
PHB261
_
Y _ _________________________________
+4 AC, +4 resist. and SR 25 vs. chaotic spells PHB278
_
Y _ _________________________________
As spell immunity, up to 8th lev
PHB282
_
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
_
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
_
Y _ _________________________________
Triggered rune renders nearby creat. insane PHB290
_
Y _ _________________________________
+4 AC, +4 resistance and SR 25 vs. good spells PHB297
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

____________ -________
Special
Instantaneous
For part.
____________ ________
1____________
min/lev (D) -________
Special
____________ -________
Special
____________ -________
Instantaneous
n.
____________ Will
________
Up
to 4 rounds For
n.
____________
________
Special
____________ Special
________
Permanent
n.
____________ Will
________
Up to 10 r. (D) Special
____________
________
1 round/lev (D)-________
____________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
Y_
_
Y_
_
N_
_
N_
_
Y
__
Y_
_
_
Y_
N_
_
Y_
_
N_
_
Y_
_
__
__
__
__
__
__
__

_________________________________
Projects you and companion to Astral Plane PHB201
Subject gains 2d4 negative levels
PHB226
_________________________________
Travel to Ethereal Plane with companions
PHB228
_________________________________
Food for 1 creat/lev heals and grants bonuses EbCS111
_________________________________
Connects two planes for travel or summon PHB234
_________________________________
As heal, but with several subjects
PHB239
_________________________________
Kills one creature/round
PHB243
_________________________________
_________________________________
Request a deitys intercession
PHB254
Traps newly dead soul to prevent resurrection PHB281
_________________________________
Storm rains acid, lightning, and hail
PHB285
_________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_________________________________
Fully restores dead subject, without remains PHB296
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DRUID POWERS
Wild Empathy:
Animal Companion:
Nature Sense:
Woodland Stride:
Trackless Step:
Resist Natures Lure:
Venom Immunity:
A Thousand Faces:
Timeless Body:

WILD SHAPE

Lev + ____
CHA + ____ = ____
____









Animal
Plant
Tiny
Small
Medium
Large
Huge









Wild Shape
_____ times/day
_____ times/day

Elemental
Small
Medium
Large
Huge







_____ times/day

DRUID SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

0-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Create
_________________________________
Water
[Water]
Cure
_________________________________
Minor Wounds
_________________________________
Detect
Magic
Detect
_________________________________
Poison
Flare
_________________________________
[Light]
Guidance
_________________________________
Know
_________________________________
Direction
Light
_________________________________
[Light]
_________________________________
Mending
_________________________________
Purify
Food and Drink
Read
_________________________________
Magic
Resistance
_________________________________
Virtue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Calm
Animals
[Mind-Affecting]
_________________________________
Charm
Animal
[Mind-Affecting]
_________________________________
Cure
Light Wounds
Detect
_________________________________
Animals or Plants
Detect
Snares and Pits
_________________________________
Endure
_________________________________
Elements
_________________________________
Entangle
_________________________________
Faerie
Fire
[Light]
Goodberry
_________________________________
Hide
_________________________________
from Animals
Jump
_________________________________
Longstrider
_________________________________
_________________________________
Magic
Fang
_________________________________
Magic
Stone
_________________________________
Obscuring
Mist
Pass
_________________________________
without Trace
Produce
_________________________________
Flame
[Fire]
Shillelagh
_________________________________
_________________________________
Speak
with Animals
_________________________________
Summon
Natures Ally I
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


Co_
_
_
Co_
_
Di_
_
Di_
__
Ev
_
Di_
_
Di_
__
Ev
_
Tr_
_
Tr_
_
Di_
_
Ab_
_
Tr_

VS
___
VS
___
___
VS
VS
___
V
___
VS
___
VS
___
VD
___
___
VS
___
VS
VSF
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1ST-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
Touch
_______
_______
60
ft
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
_______
10
ft
_______
10
ft
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

___
VS
___
VS
___
VS
VS
___
VS
___
VS
___
___
VSD
___
VSD
VSD
___
SD
___
VSM
___
VSM
___
___
VSD
___
VSD
___
VS
VSD
___
VS
___
VSD
___
___
VS
___
VSD

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

_______
Close
_______
Close
Touch
_______
Long
_______
60
ft
_______
Touch
_______
_______
Long
_______
Long
Touch
_______
Touch
_______
Touch
_______
Personal
_______
_______
Touch
_______
Touch
_______
20
ft
Touch
_______
0
_______
ft
Touch
_______
_______
Personal
_______
Close
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

Instantaneous
____________ -________
Instantaneous
____________ ________
Will
____________
1 min/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ For
________
n.
1____________
min
________
WIll n.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
________
Instantaneous Will
n.
____________
________
Instantaneous Will
n.
10
____________
min/lev
-________
1____________
min
________
Will n.
1____________
min
For
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


_
En_
_
En_
_
Co_
__
Di
Di
__
__
Ab
__
Tr
__
Ev
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
Ev
__
__
Tr
__
Di
__
Co

SAVE

_
N_
_
Y_
__
N
_
N_
_
Y_
_
Y_
_
N_
_
N_
__
Y
__
Y
N
__
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Creates 2 gallons/lev of pure water
PHB215
_________________________________
Cures 1 point of damage
PHB216
_________________________________
Detect spells and magic items within 60 ft
PHB219
_________________________________
Detects poison in one creature or object
PHB219
_________________________________
Dazzles one creature (-1 to attacks)
PHB232
_________________________________
+1 on one attack roll, check or save
PHB238
_________________________________
You discern north
PHB246
_________________________________
Object shines like a torch
PHB248
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Purifies 1 cubic ft/level of food or water
PHB267
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 bonus on saving throws
PHB272
_________________________________
Subject gains 1 temporary hp
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

________
1____________
min/lev
Will n.
________
1____________
hour/lev
WIll n.
Instantaneous
____________ ________
Will
____________
10 min/lev (D) -________
10 min/lev (D) -________
____________
24
____________
hrs
Will
________
n.
____________
________
1 min/lev (D) Ref
part.
____________
1 min/lev (D) -________
1____________
day/lev
-________
10
____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
WIll n.
1____________
hour/lev (D) -________
________
1____________
min/lev
Will n.
____________
________
30
min
Will n.
________
1____________
min/lev
1____________
hour/lev (D) ________
Will n.
1____________
min/lev (D) ________
1____________
min/lev
________
Will n.
1____________
min/lev
-________
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
N
__
N
__
_
Y_
_
N_
__
Y
Y
__
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
N_
_
N_
__
__
__
__
__

_________________________________
Calms 2d4 +1/level HD of animals
PHB207
_________________________________
Makes one animal your friend
PHB208
_________________________________
Cures 1d8 damage +1/level (max +5)
PHB215
_________________________________
Detects kinds of animals or plants
PHB218
Reveals natural or primitive traps
PHB220
_________________________________
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Plants entangle everyone in 40-ft radius
PHB227
_________________________________
Outlines subjects with light
PHB229
_________________________________
2d4 berries cure 1 hp each (max 8 hp/24 hrs) PHB237
_________________________________
Animals cant preceive 1 subject/lev
PHB241
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Your speed increases by 10 ft
PHB249
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
3 stones are +1 to attack and deal 1d6+1 damage PHB251
_________________________________
Fog surrounds you
PHB258
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
1d6 damage +1/lev, touch or thrown
PHB265
_________________________________
Cudgel becomes +1 weapon for 1d10 damage PHB278
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls animal to fight for you (1 1st-level)
PHB288
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

DRUID SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

2ND-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animal
Messenger
_________________________________
[Mind-Affecting]
_________________________________
Animal
Trance
[Mind-Affecting, Sonic]
_________________________________
Barkskin
_________________________________
Bears
Endurance
_________________________________
Bulls
Strength
Cats
_________________________________
Grace
Chill
_________________________________
Metal
[Cold]
_________________________________
Delay
Poison
_________________________________
Fire
Trap
[Fire]
_________________________________
Flame
Blade
[Fire]
_________________________________
Flaming
Sphere
[Fire]
Fog
_________________________________
Cloud
Gust
_________________________________
of Wind
[Air]
_________________________________
Heat
Metal
[Fire]
_________________________________
Hold
Animal
[Mind-Affecting]
_________________________________
Owls
Wisdom
_________________________________
Reduce
Animal
Resist
_________________________________
Energy
Restoration,
_________________________________
Lesser
_________________________________
Soften
Earth and Stone
[Earth]
_________________________________
Spider
Climb
Summon
_________________________________
Natures Ally II
Summon
_________________________________
Swarm
Tree
Shape
_________________________________
Warp
Wood
_________________________________
Wood
Shape
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Call
_________________________________
Lightning
[Electricity]
Contagion
[Evil]
_________________________________
Cure
Moderate Wounds
_________________________________
Daylight
[Light]
_________________________________
Diminish
Plants
_________________________________
Dominate
Animal
[Mind-Affecting]
_________________________________
Magic
Fang, Greater
_________________________________
Meld
into Stone
[Earth]
_________________________________
Neutralize
Poison
_________________________________
Plant
Growth
_________________________________
_________________________________
Poison
Protection
_________________________________
from Energy
_________________________________
Quench
_________________________________
Remove
Disease
Sleet
_________________________________
Storm
[Cold]
Snare
_________________________________
Speak
_________________________________
with Plants
Spike
_________________________________
Growth
_________________________________
Stone
Shape
[Earth]
_________________________________
Summon
Natures Ally III
_________________________________
Water
Breathing
Wind
_________________________________
Wall
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

Spells: ___ + ___ = ____


En_
_
_
En_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
__
Tr
_
Co_
__
Ab
__
Ev
__
Ev
_
Co_
__
Ev
__
Tr
__
En
_
Tr_
_
Tr_
_
Ab_
_
Co_
__
Tr
_
Tr_
__
Co
__
Co
Tr
__
Tr
__
Tr
__

VSM
___
___
VS
___
VSD
___
VSD
___
VSD
VSM
___
VSD
___
___
VSD
___
VSM
___
VSD
___
VSD
VS
___
VS
___
___
VSD
___
VS
___
VSD
___
VS
VSD
___
VS
___
___
VSD
___
VSM
VSD
___
VSD
___
VSD
___
VS
___
VSD
___

__
__
__
__
__

___
___
___
___
___

3RD-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Close
_______
_______
Touch
_______
Touch
_______
0
ft
_______
Medium
Medium
_______
60
_______
ft
_______
Close
_______
Medium
_______
Touch
_______
Touch
Touch
_______
Touch
_______
_______
Close
Touch
_______
_______
Close
_______
Close
Personal
_______
Close
_______
Touch
_______
_______
_______
_______
_______
_______

VS
___
VS
___
VS
___
VS
___
VSD
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
___
VSD
VSD
___
___
VSD
___
VS
VSD
___
VSD
___
VS
___
VSD
___
___
VSD
___
VSD
___
VSD
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Medium
_______
Touch
_______
Touch
_______
Touch
_______
Special
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Special
_______
_______
Touch
Touch
_______
_______
Medium
_______
Touch
Long
_______
Touch
_______
Personal
_______
Medium
_______
_______
Touch
_______
Close
_______
Touch
Medium
_______
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____

1____________
day/lev
-________
____________ Will
________
Concentration
n.
____________
10
min/lev
-________
________
1____________
min/lev
Will n.
________
1____________
min/lev
Will n.
1____________
min/lev
________
Will n.
7
____________
rounds
Will
________
n.
________
1____________
hour/lev
For n.
____________
________
Until
discharg. Ref

1____________
min/lev (D) ________
________
1____________
round/lev
Ref n.
10
____________
min/lev
-________
____________
1 round
________
For n.
____________
________
7
rounds
Will
n.
________
1____________
round/lev (D)Will
n.
________
1____________
min/lev
Will n.
1____________
hour/lev (D) -________
10
____________
min/lev
For
________
n.
Instantaneous
____________ Will
________
n.
____________ -________
Instantaneous
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________
Conc. +2 rds -________
1____________
hour/lev (D) -________
Instantaneous
n.
____________ Will
________
Instantaneous
n.
____________ Will
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Ev
__
N
_ _e
Co
__
Ev
__
Tr
__
En
__
Tr
__
Tr
__
Co
__
Tr
__
_
N_
e
_
Ab_
_
Tr_
_
Co_
__
Co
_
Tr_
_
Di_
_
Tr_
__
Tr
_
Co_
_
Tr_
__
Ev

SAVE

Y
__
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
Y
__
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
Y
__
__
Y
_
Y_
_
Y_
_
N_
Y
__
Y
__
_
N_
_
Y_
_
N_
_
N_
N_
_
Y
__
Y
__
__
__
__
__
__

_________________________________
Sends a Tiny animal to a specific place
PHB198
_________________________________
Fascinates 2d6 HD of animals
PHB198
_________________________________
Grants +2 or higher natural armor bonus
PHB203
_________________________________
Subject gains +4 to Con for 1 min/lev
PHB203
_________________________________
Subject gains +4 to Str for 1 min/lev
PHB207
_________________________________
Subject gains +4 to Dex for 1 min/lev
PHB208
_________________________________
Cold metal damages those who touch it
PHB209
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Opened object deals 1d4 +1/level of damage PHB231
_________________________________
Touch attack deals 1d8 +1/2 levels of damage
PHB231
_________________________________
Rolling ball of fire deals 2d6 damage
PHB232
_________________________________
Fog obscures vision
PHB232
_________________________________
Blows away or knocks down smaller creatures PHB238
_________________________________
Hot metal damages those who touch it
PHB239
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Shrinks one willing animal
PHB269
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
Repairs 1d4 ability damage
PHB272
_________________________________
Turns stone to clay or dirt to sand or mud
PHB280
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
_________________________________
Summon swarm of bats, rats, or spiders
PHB289
You look exactly like a tree for 1 hr/lev
PHB296
_________________________________
Bends wood
PHB300
_________________________________
Rearrange wooden objects to suit you
PHB303
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

____________
1 min/lev
Ref
________

Instantaneous
For n.
____________ ________
Instantaneous
Will
____________ ________
10
min/lev (D) -________
____________
Instantaneous
____________ -________
1____________
round/lev
Will n.
________
1____________
hour/lev
Will n.
________
10
min/lev
-________
____________
10
min/lev
Will
n.
____________
________
Instantaneous
____________ -________
____________ ________
Instantaneous
For n.
10
____________
min/lev
For
________
n.
____________ -/Will
________
Instantaneous
n.
____________ ________
Instantaneous
For n.
____________
1 round/lev
-________
____________
Until
triggered ________
1____________
min/lev
-________
1____________
hour/lev (D) Ref
________
part.
____________ ________
Instantaneous
____________
1 round/lev (D)-________
____________
________
2
hours/lev
Will n.
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
Calls down lightning bolts (3d6 per bolt)
PHB207
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
Y _ _________________________________
Cures 2d8 damage +1/lev (max +10)
PHB216
_
N_ _________________________________
60-ft radius of bright light
PHB216
_
N_ _________________________________
Reduces size or blights growth of plants
PHB221
_
Y _ _________________________________
Subject animal obeys silent mental commands PHB224
_
Y _ _________________________________
Natural weap. +1 to hit/dmg per 4 lev (max +5) PHB250
_
N
You and your gear merge with stone
PHB252
_ _ _________________________________
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
_
_
N_ _________________________________
Grows vegetation and improves crops
PHB262
_
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min PHB262
Y
_ _ _________________________________
Absorbs 12 damage/level from one energy
PHB266
_
_ _________________________________
Sp.
Extinguish nonmagical fires or 1 magic item
PHB267
_
Y _ _________________________________
Cures all diseases affecting subject
PHB271
_
N_ _________________________________
Hampers vision and movement
PHB280
_
N_ _________________________________
Creates a magical booby trap
PHB280
_
N_ _________________________________
Talk to normal plants and plant creatures
PHB282
_
Y _ _________________________________
Creatures take 1d4 damage and may be slowed PHB283
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
N_ _________________________________
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_
Y _ _________________________________
Subject can breathe underwater
PHB300
_
Y _ _________________________________
Deflects arrows, smaller creatures, gases
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

DRUID SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

4TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Air
Walk
_________________________________
[Air]
_________________________________
Antiplant
Shell
_________________________________
Blight
_________________________________
Command
Plants
_________________________________
Control
Water
[Water]
Cure
_________________________________
Serious Wounds
Dispel
_________________________________
Magic
_________________________________
Flame
Strike
[Fire]
_________________________________
Freedom
of Movement
_________________________________
Giant
Vermin
_________________________________
Ice
Storm
[Cold]
Reincarnate
_________________________________
Repel
_________________________________
Vermin
_________________________________
Rusting
Grasp
_________________________________
Scrying
_________________________________
Spike
Stones
[Earth]
_________________________________
Summon
Natures Ally IV
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animal
Growth
_________________________________
Atonement
_________________________________
Awaken
_________________________________
Baleful
Polymorph
_________________________________
Call
Lightning Storm
[Electricity]
_________________________________
Commune
with Nature
_________________________________
Control
Winds
[Air]
_________________________________
Cure
Critical Wounds
_________________________________
Death
Ward
_________________________________
Hallow
_________________________________
[Good]
Insect
Plague
_________________________________
Stoneskin
_________________________________
Summon
Natures Ally V
_________________________________
Transmute
Mud to Rock
[Earth]
_________________________________
Transmute
Rock to Mud
[Earth]
_________________________________
Tree
Stride
_________________________________
Unhallow
[Evil]
_________________________________
Wall
of Fire
[Fire]
_________________________________
Wall
of Thorns
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr_
_
_
Ab_
_
N_
e
_
Tr_
__
Tr
_
Co_
_
Ab_
__
Ev
_
Ab_
_
Tr_
__
Ev
_
Tr_
_
Ab_
_
Tr_
_
Di_
__
Tr
_
Co_

VSD
___
___
VSD
___
VSD
___
V
___
VSD
VS
___
VS
___
___
VSD
___
VSMD
___
VSD
___
VSD
VSMD
___
VSD
___
___
VSD
___
VSFD
___
VSD
___
VSD

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Antilife
Shell
_________________________________
Bears
Endurance, Mass
Bulls
_________________________________
Strength, Mass
Cats
_________________________________
Grace, Mass
Cure
_________________________________
Light Wounds, Mass
_________________________________
Dispel
Magic, Greater
_________________________________
Find
the Path
Fire
_________________________________
Seeds
[Fire]
Ironwood
_________________________________
Liveoak
_________________________________
Move
_________________________________
Earth
[Earth]
Owls
_________________________________
Wisdom, Mass
Repel
_________________________________
Wood
Spellstaff
_________________________________
Stone
_________________________________
Tell
Summon
_________________________________
Natures Ally VI
Transport
_________________________________
via Plants
_________________________________
Wall
of Stone
[Earth]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
hour
1______
act
1______
round
______
______
______
______
______

Touch
_______
_______
10
ft
_______
Touch
_______
Close
_______
Long
Touch
_______
Medium
_______
_______
Medium
_______
Touch
_______
Close
_______
Long
Touch
_______
10
_______
ft
_______
Touch
_______
Special
_______
Medium
_______
Close
_______
_______
_______
_______
_______

Tr_
_
Ab_
_
__
Tr
Tr
__
EV
__
Di
__
Tr
__
Co
__
N_
e
_
Ev
__
Co
__
Ab
__
Co
__
Tr
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__

__
__
__
__
__

VS
___

___
VSFX
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSD
___
VSMD
___
VSD
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VSM
___
VSD
___
VS
___
___
___
___
___
___

VSMFDX

1______
act
1______
hour
1______
day
1______
act
1______
round
10
min
______
1______
act
1______
act
1______
act
1______
day
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
day
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Touch
_______
Touch
Close
_______
Long
_______
Personal
_______
40
ft/lev
_______
Touch
_______
Touch
_______
_______
Touch
Long
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Touch
_______
Medium
_______
Medium
_______
_______
_______
_______
_______
_______

___ 1______
VSD
round
___ 1______
VSD
act
VSD
___ 1______
act
VSM
___ 1______
act
VS
___ 1______
act
___ 1______
VS
act
___ 3______
VSF
rds
VSM
___ 1______
act
VSM
___ 1______
min/lb
VS
___ 10
______
min
VSM
___ Special
______
VSD
___ 1______
act
VS
___ 1______
act
VSF
___ 10
______
min
VSD
___ 10
______
min
VSD
___ 1______
round
VS
___ 1______
act
___ 1______
VSD
act
___
___
___
___
___

______
______
______
______
______

_______
10
ft
_______
Close
Close
_______
Close
_______
Close
_______
_______
Medium
_______
Touch
Touch
_______
_______
0 ft
Touch
_______
_______
Long
Close
_______
60
_______
ft
Touch
_______
Personal
_______
_______
Close
Unlimit.
_______
_______
Medium
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____


_
Y_
__
Y
_
Y_
__
Y
__
N
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
Y
__
_
N_
_
Y_
_
Y_
_
N_
__
__
__
__
__

_________________________________
Subject treads on air as if solid (45-deg. climb) PHB196
_________________________________
Keeps animated plants at bay
PHB200
_________________________________
Deals 1d6/lev to plant creature, or withers
PHB206
_________________________________
Sways the actions of one or more plant creat. PHB211
_________________________________
Raises or lowers bodies of water
PHB214
_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Cancels spells and magical effects
PHB223
_________________________________
Smites foes with fire (1d6/level)
PHB231
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
Turns insects into giant vermin
PHB235
_________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_________________________________
Brings dead subject back in a random body
PHB270
_________________________________
Insects and vermin stay 10 ft away
PHB271
_________________________________
Your touch corrodes iron and alloys
PHB273
_________________________________
Spies on subject from a distance
PHB274
_________________________________
Creatures take 1d8 damage and may be slowed PHB283
_________________________________
Calls animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
min/lev
________
For n.
Instantaneous
____________ ________
Instantaneous
____________ Will
________
n.
Permanent
____________ Special
________
1____________
min/lev
Ref

________
Instantaneous
____________ -________
10
min/lev
For n.
____________
________
Instantaneous
Will
____________ ________
1____________
min/lev
Will n.
________
Instantaneous
____________ Special
________
1____________
min/lev
-________
10
min/lev
Will
n.
____________
________
1 round/lev (D)-________
____________
Permanent
____________ Special
________
Permanent
____________ Special
________
1____________
hour/lev
-________
Instantaneous
____________ Special
________
Conc.
+1 r/lev -________
____________
10
min/lev (D) -________
____________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


_
Ab_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Ab_
_
Di_
__
Co
_
Tr_
_
Tr_
__
Tr
_
Tr_
_
Tr_
_
Tr_
_
Di_
_
Co_
_
Co_
__
Co
__
__
__
__
__

SAVE

10
____________
min/lev
-________
____________
10 min/lev (D) -________
____________ For
________
Instantaneous

________
1____________
day/lev
Will
n.
____________
10 min/lev (D) -________
Instantaneous
____________ ________
Will
Instantaneous
____________ -________
____________ ________
Instantaneous
Ref
____________
________
10
min/lev
Will
n.
1____________
min/lev
-________
____________
________
1 round
Instantaneous
____________ ________
10
____________
min/lev (D) -/Will
________
n.
____________ -________
Special
________
1____________
min/lev
Will n.
________
1____________
hour/lev (D) Ref
part.
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

6TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

D URATION

Spells: ___ + ___ = ____

5TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

_
Y _ _________________________________
One animal/2 levels doubles in size
PHB198
_
Y _ _________________________________
Removes burden of misdeeds from subject
PHB201
Y
_ _ _________________________________
Animal or tree gains human intellect
PHB202
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Calls down lightning bolts (5d6 per bolt)
PHB207
_
N_ _________________________________
Learn about terrain for 1 mile/level
PHB211
_
N
Change wind direction and speed
PHB214
_ _ _________________________________
Y _ _________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_
Y _ _________________________________
Grants immunity to death spells and effects
PHB217
_
_
Sp.
_ _________________________________
Designates location as holy
PHB238
N_ _________________________________
Locust swarms attack creatures
PHB244
_
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
N_ _________________________________
Calls animals (1 5th/1d3 4th/1d4+1 3rd)
PHB289
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/level
PHB295
_
N_ _________________________________
Step from one tree to another far away
PHB296
_
Sp.
Designates location as unholy
PHB297
_
_ _________________________________
Y _ _________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
PHB298
_
_
N_ _________________________________
Thorns damage who tries to pass
PHB300
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

____________
10
min/lev (D) -________
________
1____________
min/lev
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________

____________ -________
Instantaneous
____________
________
10 min/lev
-/Will
n.
10
____________
min/lev
-/Ref
________

1____________
day/lev (D) -________
1____________
day/lev (D) -________
____________
Instantaneous -________
1____________
min/lev
________
Will n.
____________
1 min/lev (D) -________
____________
Until
discharg. ________
Will n.
1____________
min/lev
-________
____________
1 round/lev (D)-________
1____________
round
-________
____________ Special
________
Instantaneous
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
10-ft field hedges out living creatures
PHB199
_
Y _ _________________________________
One subject/level gains +4 Con
PHB203
_
Y _ _________________________________
One subject/level gains +4 Str
PHB207
_
Y _ _________________________________
One subject/level gains +4 Dex
PHB208
_
Y _ _________________________________
Cures 1d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Cancels magic effects, +20 on check
PHB223
_
_ _________________________________
Sp.
Shows most direct way to a location
PHB230
N
_ _ _________________________________
Acorns and berries become grenades
PHB230
_
N_ _________________________________
Magic wood is strong as steel
PHB246
_
N_ _________________________________
Oak becomes treant guardian
PHB248
_
N_ _________________________________
Digs trenches and builds hills
PHB257
_
Y _ _________________________________
One subject/level gains +4 Wis
PHB259
N
_ _ _________________________________
Pushes away wooden objects
PHB271
_
Y _ _________________________________
Stores one spell in wooden quarterstaff
PHB282
_
N_ _________________________________
Talk to natural or worked stone
PHB284
_
N_ _________________________________
Calls animals (1 6th/1d3 5th/1d4+1 4th)
PHB289
_
N_ _________________________________
Move from one plant to another
PHB295
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

DRUID SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

7TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Animate
Plants
_________________________________
_________________________________
Changestaff
_________________________________
Control
Weather
_________________________________
Creeping
Doom
_________________________________
Cure
Moderate Wounds, Mass
Fire
_________________________________
Storm
[Fire]
Heal
_________________________________
_________________________________
Scrying,
Greater
_________________________________
Summon
Natures Ally VII
_________________________________
Sunbeam
[Light]
_________________________________
Transmute
Metal to Wood
True
_________________________________
Seeing
Wind
_________________________________
Walk
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Animal
Shapes
Control
_________________________________
Plants
Cure
_________________________________
Serious Wounds, Mass
_________________________________
Earthquake
[Earth]
_________________________________
Finger
of Death
[Death]
_________________________________
Repel
Metal or Stone
[Earth]
_________________________________
Reverse
Gravity
_________________________________
Summon
Natures Ally VIII
_________________________________
Sunburst
[Light]
_________________________________
Whirlwind
[Air]
_________________________________
Word
of Recall
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Co_
__
Ev
_
Co_
_
Di_
_
Co_
__
Ev
_
Tr_
_
Di_
__
Tr
__
__
__
__
__

V
___
___
VSF
___
VS
___
VS
___
VS
VS
___
VS
___
___
VS
___
VSD
___
VSD
___
VSD
VSM
___
VSD
___

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Antipathy
[Mind-Affecting]
_________________________________
Cure
Critical Wounds, Mass
_________________________________
Elemental
Swarm
_________________________________
Foresight
_________________________________
Regenerate
_________________________________
Shambler
_________________________________
Shapechange
Storm
_________________________________
of Vengeance
Summon
Natures Ally IX
_________________________________
Sympathy
_________________________________
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

1______
act
1______
round
______
10
min
1______
round
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
2
miles
_______
Close
_______
Close
Medium
_______
Touch
_______
_______
Special
_______
Close
_______
60
ft
_______
Long
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

_
Tr_
_
Tr_
_
Co_
__
Ev
_ _e
N
__
Ab
__
Tr
__
Co
__
Ev
__
Ev
__
Co
__
__
__
__
__

___
VSD
VSD
___
VS
___
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
V
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Close
Close
_______
Close
_______
_______
Long
_______
Close
_______
60
ft
_______
Medium
_______
Close
_______
Long
_______
Long
_______
Unlimit.
_______
_______
_______
_______
_______

___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VS
___
VSF
VS
___
VSD
___
VSM
___

__
__
__
__
__

___
___
___
___
___

1______
hour
1______
act
______
10
min
1______
act
3______
rds
1______
act
1______
act
1______
round
1______
round
1______
hour
______
______
______
______
______

_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Long
Close
_______
_______
Close
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____


_
N_ _________________________________
One or more plants animate and fight
PHB199
_
N_ _________________________________
Your staff becomes a treant on command
PHB208
_
N_ _________________________________
Changes weather in local area
PHB214
_
N_ _________________________________
Swarms of centipedes attack at your command PHB215
_
Y _ _________________________________
Cures 2d8 damage +1/lev for many creatures PHB216
_
Y _ _________________________________
Deals 1d6 fire damage/level
PHB231
Y
_ _ _________________________________
Cures 10 damage/lev, disease and conditions PHB239
_
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
N_ _________________________________
Calls animals (1 7th/1d3 6th/1d4+1 5th)
PHB289
_
Y _ _________________________________
Beam blinds and deals 4d6 damage
PHB289
_
Y _ _________________________________
Metal within 40 ft becomes wood
PHB294
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
_
Sp.
_ _________________________________
You and allies turn vaporous and travel fast
PHB302
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
Instantaneous
____________ Will
________

____________
________
1 round
Special
____________ ________
Instantaneous
For part.
____________
1 round/lev (D)-________
1____________
round/lev (D)-________
____________
1 round/lev (D)-________
____________ Ref
________
Instantaneous
part.
____________
________
1 round/lev (D)Ref
n.
____________ -/Will
________
Instantaneous
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


__
En
_
Co_
__
Co
__
Di
__
Co
__
Co
__
Tr
_
Co_
Co_
_
__
En

SAVE

Special
____________ -________
1____________
hour/lev (D) -________
____________
4d12
hrs
-________
1____________
min/lev
-________
____________ Will
________
Instantaneous

____________
Instantaneous ________
Ref
Instantaneous
____________ Will
________
n.
________
1____________
hour/lev
Will n.
____________
1 round/lev (D)-________
____________
________
1 round/lev
Special
____________
Instantaneous -________
1____________
min/lev
________
Will n.
1____________
hour/lev (D) -/Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

9TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

D URATION

Spells: ___ + ___ = ____

8TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

_ _ _________________________________
Y
One ally/lev polymorphs into chosen animal PHB198
_
N_ _________________________________
Control actions of one or more plant creat. PHB213
_
Y _ _________________________________
Cures 3d8 damage +1/lev for many creatures PHB216
_
N_ _________________________________
Intense tremor shakes 5-ft/lev radius
PHB225
_
Y _ _________________________________
Kills one subject
PHB230
_ _ _________________________________
N
Pushes away metal and stone
PHB271
_
N_ _________________________________
Objects and creatures fall upward
PHB273
_
N_ _________________________________
Calls animals (1 8th/1d3 7th/1d4+1 6th)
PHB289
_
Y _ _________________________________
Blinds all in 10 ft, deals 6d6 damage
PHB289
_ _ _________________________________
Y
Cyclone deals damage and picks up creatures PHB301
_
_ _________________________________
Sp.
Teleports you back to designated place
PHB303
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

____________
________
2 hours/lev (D)Will
part.
____________ Will
________
Instantaneous

____________
10
min/lev (D) -________
____________
________
10
min/lev
-/Will
n.
____________ ________
Instantaneous
For n.
____________ -________
Special
____________
10
min/lev (D) -________
____________ Special
Concentration
________
1 round/lev (D)-________
____________
____________
2 hours/lev (D)Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y _ _________________________________
Object or location repels certain creatures
PHB200
_
Y _ _________________________________
Cures 4d8 damage +1/lev for many creatures PHB215
_
N_ _________________________________
Summons multiple elementals
PHB226
_
_ _________________________________
Sp.
Sixth sense warns of impending danger
PHB233
_
Y _ _________________________________
Limbs grow back, cures 4d8 damage +1/lev
PHB270
_
N_ _________________________________
Summons 1d4+2 shambling mounds to fight PHB277
_
N_ _________________________________
Change into any creature, change once/round PHB277
_
Y _ _________________________________
Storm rains acid, lightning, and hail
PHB285
N_ _________________________________
Calls animals (1 9th/1d3 8th/1d4+1 7th)
PHB289
_
Y
_ _ _________________________________
Object or location attracts certain creatures
PHB292
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

PALADIN POWERS
TURN UNDEAD

Lev/2
Casting Level: ________

Aura of Good:
Detect Evil:
Divine Grace:
Divine Health:
Aura of Courage:
Special Mount:








Lay on Hands:
Smite Evil:

_____
+_____
+_____
CHA
+_____
Lev
Remove Disease: _____

hp/day
times/day
to attack
to damage
times/week

Check

Turning Check:
1d20 + CHA
___
Times per Day:
3 + CHA
___ + ___ = ____
Turning Damage: 2d6 + CHA
___ + Lev-3
___ = ____

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected
Level -7
Level -6
Level -5
Level -4
Level -3
Level -2
Level -1
Level
Level +1

PALADIN SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

1ST-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Bless
__________________________________
[Mind-Affecting]
__________________________________
Bless
Water
[Good]
__________________________________
Bless
Weapon
Create
__________________________________
Water
[Water]
Cure
__________________________________
Light Wounds
Detect
__________________________________
Poison
Detect
__________________________________
Undead
__________________________________
Divine
Favor
__________________________________
Endure
Elements
__________________________________
Magic
Weapon
Protection
__________________________________
from Chaos
[Lawful]
Protection
__________________________________
from Evil
[Good]
Read
__________________________________
Magic
__________________________________
Resistance
__________________________________
Restoration,
Lesser
_________________________________
Virtue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

En
__
__
Tr
__
Tr
Co
__
Co
__
Di
__
Di
__
__
Ev
__
Ab
__
Tr
Ab
__
Ab
__
Di
__
__
Ab
__
Co
_
Tr_

VSD
___
___
VSM
___
VS
VS
___
VS
___
VS
___
VSD
___
___
VSD
___
VS
___
VSD
VSD
___
VSD
___
VSF
___
___
VSD
___
VS
___
VSD

__
__
__
__
__

___
___
___
___
___

2ND-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Bulls
Strength
Delay
_________________________________
Poison
Eagles
_________________________________
Splendor
Owls
_________________________________
Wisdom
_________________________________
Remove
Paralysis
Resist
_________________________________
Energy
Shield
_________________________________
Other
Undetectable
_________________________________
Alignment
_________________________________
Zone
of Truth
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Cure
Moderate Wounds
Daylight
_________________________________
[Light]
Discern
_________________________________
Lies
Dispel
_________________________________
Magic
Heal
_________________________________
Mount
Magic
_________________________________
Circle against Chaos
[Lawful]
Magic
_________________________________
Circle against Evil
[Good]
Magic
_________________________________
Weapon, Greater
Prayer
_________________________________
[Mind-Affecting]
Remove
_________________________________
Blindness/Deafness
Remove
_________________________________
Curse
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
______
______
______
______
______

50
_______
ft
_______
Touch
_______
Touch
Close
_______
Touch
_______
Close
_______
60
_______
ft
_______
Personal
_______
Touch
_______
Touch
Touch
_______
Touch
_______
Personal
_______
_______
Touch
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

_
Tr_
_
Co_
_
Tr_
_
Tr_
_
Co_
_
Ab_
_
Ab_
_
Ab_
__
En
__
__
__
__
__

___
VSD
VSD
___
VSD
___
VSD
___
___
VS
VSD
___
VSF
___
VS
___
___
VSD
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Close
Touch
_______
Close
_______
Close
_______
_______
Close
_______
_______
_______
_______
_______

VS
___
VS
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
40
_______
ft
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

SR

E FFECT

-________
________
Will
n.
-________
-________
Will
________

-________
-________
-________
________
Will
n.
________
Will
n.
Will
________
n.
Will
________
n.
-________
________
Will
n.
________
Will
n.
________
For
n.
________
________
________
________
________

Y
__
__
Y
__
N
N
__
Y
__
N
__
N
__
__
N
__
Y
__
Y
N
__
N
__
N
__
__
Y
__
Y
_
Y_
__
__
__
__
__

Allies
__________________________________
gain +1 to attacks and saves vs. fear
PHB205
__________________________________
Makes
holy water
PHB205
__________________________________
Weapon
strikes true against evil foes
PHB205
Creates
__________________________________
2 gallons of pure water per level
PHB215
Cures
__________________________________
1d8 damage +1/level (max +5)
PHB215
Detects
__________________________________
poison in one creature or object
PHB219
Reveals
__________________________________
undead within 60 ft
PHB220
__________________________________
Gain
+1 to hit and damage per 3 lev (max +3) PHB224
__________________________________
Exist
comfortably in hot/cold environment PHB226
__________________________________
Weapon
gains +1 bonus
PHB251
+2
__________________________________
AC and saves vs. chaos; no mind control PHB266
+2
__________________________________
AC and saves vs. evil; no mind control
PHB266
Read
__________________________________
scrolls and spellbooks
PHB269
__________________________________
Subject
gains +1 on saving throws
PHB272
__________________________________
Repairs
1d4 ability damage
PHB272
_________________________________
Subject gains 1 temporary hp
PHB298

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
min/lev
1____________
hour/lev
1____________
min/lev
1____________
min/lev
____________
Instantaneous
10
____________
min/lev
1____________
hour/lev (D)
24
____________
hours
1____________
min/lev
____________
____________
____________
____________
____________

Spells: ___ + ___ = ____


_
Co_
__
Ev
_
Di_
_
Ab_
_
Co_
__
Ab
__
Ab
_
Tr_
__
En
_
Co_
_
Ab_
__
__
__
__
__

SAVE

Save DC: ____

1____________
min/lev
____________
Instantaneous
1____________
min/lev
Instantaneous
____________
Instantaneous
____________
Instantaneous
____________
1____________
min/lev (D)
1____________
min
____________
24
hrs
1____________
min/lev
1____________
min/lev (D)
1____________
min/lev (D)
10
____________
min/lev
1____________
min
____________
Instantaneous
1____________
min
____________
____________
____________
____________
____________

Spells: ___ + ___ = ____

3RD-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

Spells: ___ + ___ = ____

________
Will n.
________
For n.
________
Will n.
________
Will n.
________
Will
n.
For
________
n.
Will
________
n.
________
Will n.
________
Will n.
________
________
________
________
________

_
Y_
_
Y_
_
Y_
_
Y_
__
Y
Y
__
Y
__
_
Y_
_
Y_
__
__
__
__
__

_________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Stops poison from harming subject for 1 hr/lev PHB217
_________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Frees 1 or more creatures from paralysis/slow PHB271
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
You take half of subjects damage
PHB278
_________________________________
Conceals alignment for 24 hrs
PHB297
_________________________________
Subjects within range cannot lie
PHB303
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________ ________
Will
10
____________
min/lev (D) -________
Up
____________
to 1 rd/lev Will
________
n.
Instantaneous
____________ -________
Instantaneous
____________ Will
________
n.
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
WIll n.
1____________
round/lev
-________
Instantaneous
____________ ________
For n.
Instantaneous
____________ Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
N
__
_
N_
Y
__
_
N_
_
N_
_
Y_
_
Y_
_
Y_
Y
__
__
__
__
__
__

_________________________________
Cures 2d8 damage +1/lev (max +10)
PHB216
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Reveals deliberate falsehoods
PHB221
_________________________________
Cancels spells and magical effects
PHB223
_________________________________
As heal on warhorse or special mount
PHB239
_________________________________
+2 AC and saves in a 10-ft radius
PHB249
_________________________________
+2 AC and saves in a 10-ft radius
PHB249
_________________________________
+1 bonus/4 levels (max +5)
PHB251
_________________________________
Allies gain +1 on most rolls, enemies -1
PHB264
_________________________________
Cures normal or magical conditions
PHB270
_________________________________
Frees object or person from curse
PHB270
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

PALADIN SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

4TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___

Break
Enchantment
_________________________________
_________________________________
Cure
Serious Wounds
_________________________________
Death
Ward
_________________________________
Dispel
Chaos
[Lawful]
_________________________________
Dispel
Evil
[Good]
Holy
_________________________________
Sword
[Good]
Mark
_________________________________
of Justice
_________________________________
Neutralize
Poison
_________________________________
Restoration
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

R ANGE

D URATION

Spells: ___ + ___ = ____


_
Ab_
_
Co_
_
N_
e
__
Ab
__
Ab
__
Ev
_
N_
e
_
Co_
_
Co_
__
__
__
__
__

VS
___
___
VS
___
VSD
___
VSD
___
VSD
VS
___
VSD
___
___
VSD
___
VSM

___
___
___
___
___

1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
3______
rds
______
______
______
______
______

Close
_______
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Touch
_______
Touch
_______
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

E FFECT

Save DC: ____

Instantaneous
____________
____________
Instantaneous
1____________
min/lev
1____________
round/lev
1____________
round/lev
1____________
round/lev
Permanent
____________
____________
10
min/lev
____________
Instantaneous
____________
____________
____________
____________
____________

Special
________
________
Will
________
Will n.
________
Special
________
Special
________
-________
________
Will
n.
________
Will
n.
________
________
________
________
________

_
N_ _________________________________
Frees subject from enchantments
PHB207
_
Y _ _________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_
Y _ _________________________________
Grants immunity to death spells and effects
PHB217
_
_ _________________________________
Sp.
+4 bonus against attacks by chaotic creatures PHB222
_
_ _________________________________
Sp.
+4 bonus against attacks by evil creatures
PHB222
_
N_ _________________________________
Weapon becomes +5, +2d6 damage vs. evil
PHB242
_
Y _ _________________________________
Action will trigger curse on subject
PHB252
_
Y _ _________________________________
Detoxifies venom in or on subject
PHB257
_ _ _________________________________
Y
Restores level and ability scores drain
PHB272
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

PSION POWERS
Powers Known:
Max. Power Level:

POWER POINTS

_____
_____

Current

PP/day

Discipline: ________________

WILDER POWERS

[ ][ ]

PSICRYSTAL
ABILITIES

STR

DEX

15

CON

INT
WIS

10

CHA

10

________

Max. Power Level:

________

Wild Surge:
Surging Euphoria:
Elude Touch:

+ ____
+ ____


Psychic Enervation: ____%


Volatile Mind:
____ PP

PSIONIC FEATS
SKILLS

HD: _____ HP: _____


Current: ____________
Hardness: 8
Initiative: +2
Speed: 30 ft, 20 climb
Base Att./Grap.: +0/-17
AC: ____ Touch: ____
SAVES

Powers Known:

Climb
Listen
Move Silently
Search
Spot
________________
________________
________________
________________
________________

Fort: ____
Ref: ____
Will: ____

PSIONIC FEATS

____
____
____
____
____
____
____
____
____
____

 Aligned Attack
 Boost Construct
 Combat Manifestation
 Expanded Knowledge
 Focused Sunder
 Ghost Attack
 Inquisitor
 Mental Leap
 Metamorphic Transfer
 Narrow Mind
 Overchannel
 Talented
 Body Fuel
 Power Penetration
 Greater Power Penetr.
 Power Specialization
 Greater Power Specializ.
 Psicrystal Affinity
 Improved Psicrystal
 Psicrystal Containment
 Psionic Body

SPECIAL QUALITIES
Alertness
Telepathic Link
 Power Res.: ____
Construct Traits
 Deliver Touch Powers  Sight Link
Improved Evasion
 Telepathic Speech
 Channel Power
Self-propulsion
 Flight
Share Powers
Sighted
Personality: _________________________

 Psionic Dodge
 Psionic Endowment
 Greater Psionic Endow.
 Psionic Fist
 Greater Psionic Fist
 Unavoidable Strike
 Psionic Meditation
 Psionic Shot
 Greater Psionic Shot
 Fell Shot
 Return Shot
 Psionic Talent
 Psionic Weapon
 Greater Psionic Weapon
 Deep Impact
 Speed of Thought
 Psionic Charge
 Up the Walls
 Wounding Attack
ITEM CREATION FEATS

 Craft Cognizance Crystal

 Craft Dorje
 Craft Psicrown
 Craft Psi. Arms & Armor
 Craft Psionic Construct
 Craft Universal Item
 Imprint Stone
 Scribe Tattoo
METAPSIONIC FEATS

 Burrowing Power
 Chain Power
 Delay Power
 Empower Power
 Enlarge Power
 Extend Power
 Maximize Power
 Opportunity Power
 Quicken Power
 Split Psionic Ray
 Twin Power
 Unconditional Power
 Widen Power

PSION / WILDER POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

1ST-LEVEL POWERS














































Disc.
Disc.
Disc.

Astral
_______________________________
Traveler
AUG
_______________________________
Attraction
[Mind-Affecting]
AUG
Bolt
_______________________________
_______________________________
Call
to Mind
[Mind-Affecting]
AUG
_______________________________
Catfall
_______________________________
Conceal
Thoughts
[Mind-Affecting]
_______________________________
Control
Flames AUG
[Fire]
_______________________________
Control
Light
[Light]
Create
Sound
[Sonic]
_______________________________
_______________________________
Crystal
Shard AUG
AUG
_______________________________
Daze,
Psionic
[Mind-Affecting]
AUG
_______________________________
Deceleration
_______________________________
Dj
Vu AUG
[Mind-Affecting]
AUG
_______________________________
Demoralize
[Mind-Affecting]
_______________________________
Detect
Psionics
AUG
_______________________________
Disable
[Mind-Affecting]
_______________________________
Dissipating
Touch AUG
Distract
_______________________________
[Mind-Affecting]
Ecto
_______________________________
Protection AUG
AUG
Empathy
_______________________________
[Mind-Affecting]
Empty
_______________________________
Mind AUG
[Mind-Affecting]
Energy
_______________________________
Ray AUG
[Special]
Entangling
_______________________________
Ectoplasm AUG
Far
_______________________________
Hand AUG
Float
_______________________________
Force
_______________________________
Screen AUG
[Force]
Grease,
_______________________________
Psionic
AUG
Hammer
_______________________________
Inertial
_______________________________
Armor AUG
Know
_______________________________
Direction and Location
Matter
_______________________________
Agitation
Mind
_______________________________
Thrust AUG
[Mind-Affecting]
AUG
Missive
_______________________________
[Mind-Affecting, Lang.-Dep.]
AUG
My
_______________________________
Light
[Light]
Precognition,
_______________________________
Defensive AUG
AUG
Precognition,
_______________________________
Offensive
Prescience,
_______________________________
Offensive AUG
Sense
_______________________________
Link AUG
[Mind-Affecting]
Skate
_______________________________
Synesthete
_______________________________
Telempathic
_______________________________
Projection
[Mind-Aff.]
AUG
Vigor
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

SAVE

PR

Save DC: ____


Psyport
_____
Telep
_____
Metacr
_____
Telep
_____
Psyport
_____
Telep
_____
Psykin
_____
Psykin
_____
Metacr
_____
Metacr
_____
Telep
_____
_____
Psyport
Telep
_____
Telep
_____
Clairsen
_____
Telep
_____
Psyport
_____
Telep
_____
Metacr
_____
Telep
_____
Telep
_____
Psykin
_____
Metacr
_____
Psykin
_____
Psyport
_____
Psykin
_____
Metacr
_____
Psymet
_____
Psykin
_____
Clairsen
_____
Psykin
_____
Telep
_____
Telep
_____
Psykin
_____
Clairsen
_____
Clairsen
_____
Calirsen
_____
Telep
_____
Psyport
_____
Psymet
_____
Telep
_____
Psymet
_____

_____
_____
_____
_____
_____
_____
_____

_______
_______
Aud
Mat
_______
Men
_______
_______
Aud
Men
_______
Aud
_______
_______
Vis
Aud
_______
_______
Aud, Mat
Mat, Men
_______
_______
Aud,
Mat
Men
_______
Men, Olf
_______
Aud, Vis
_______
Vis
_______
Aud, Vis
_______
Men
_______
_______
Vis
Men
_______
Aud
_______
Aud
_______
Mat,
_______
Vis
_______
Vis
_______
Aud
Aud
_______
Vis,
_______
Olf
Aud,
_______
Mat
_______
Vis
Men
_______
Aud,
_______
Mat
Aud
_______
Men
_______
_______
Aud, Vis
Mat,
_______
Vis
Mat,
_______
Vis
Mat,
_______
Vis
Vis
_______
Mat,
_______
Vis
_______
Mat
Vis
_______
Mat,
_______
Olf
_______
_______
_______
_______
_______
_______
_______

______
1 hour Touch
_______
______
1 act
Close
_______
1 act
0
ft
______
_______
______
1 min Personal
_______
______
Immed. Personal
_______
______
1 act
Close
_______
______
1 act
Medium
_______
______
1 act
Medium
_______
1 act
Close
______
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
_______
1 act
Close
______
1 act
Medium
_______
______
1 act
30
_______
ft
______
1 act
60
_______
ft
______
1 act
20
_______
ft
______
1 act
Touch
_______
______
1 act
Close
_______
______
Special Close
_______
______
1 act
30
_______
ft
______
Immed. Personal
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
_______
Close
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Close
_______
______
Swift
Touch
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
Close
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______
Special Personal
_______
______
1 act
Personal
_______
______
1 act
Medium
_______
______
1 act
Touch
_______
______
1 act
Personal
_______
______
1 act
Medium
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

____________ Will
Special
________
n.
1____________
hour/lev
________
Will n.
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev
________
1____________
hour/lev
________
Will n.
1____________
min/lev
________
Special
Special
____________ -________
1____________
round/lev (D)-________
Instantaneous
____________ -________
1____________
round
________
Will n.
________
1____________
min/lev
Ref
n.
1____________
round
________
Will n.
1____________
min/lev
________
Will n.
____________
1 min/lev (D) -________
1____________
min/lev (D) ________
Will n.
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
min/lev
-________
1____________
min/lev (D) ________
1____________
round
________
Instantaneous
____________ -________
5
____________
rounds
-________
____________
Up to 1 min
-________
1____________
round/lev (D)-________
1____________
min/lev
-________
1____________
round/lev (D)Special
________
1____________
round
________
1____________
hour/lev (D) -________
Instantaneous
____________ -________
Concentration
____________ -________
Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
Concentration
____________ ________
1____________
min/lev (D) -________
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
N_
_
_
N_
_
N_
_
Y_
_
N_
_
N_
N
__
_
N_
_
Y_
__
Y
_
Y_
_
Y_
N
__
_
Y_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
Y_
_
N_
N
__
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
Y
__
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
__
__
__
__
__
__
__

E FFECT

Cost: 1 PP
_________________________________
You or another join an astral-caravan trip
EPsi75
_________________________________
Subject has an attraction you specify
EPsi75
You create short-lived bolts, arrows or bullets EPsi81
_________________________________
_________________________________
Gain additional Knowledge check with +4
EPsi82
_________________________________
Instantly save yourself from a fall
EPsi82
_________________________________
You conceal your motives
EPsi85
_________________________________
Take control of nearby open flame
EPsi86
_________________________________
Adjust ambient light levels
EPsi87
Create the sound you desire
EPsi89
_________________________________
_________________________________
Ranged touch attack for 1d6 piercing damage EPsi89
_________________________________
Humanoid creat. of up to 4 HD loses next act. EPsi90
_________________________________
Targets speed is halved
EPsi90
_________________________________
Your target repeats his last action
EPsi91
_________________________________
Enemies become shaken
EPsi91
_________________________________
You detect the presence of psionics
EPsi91
_________________________________
Subject incorrectly believe they are disabled
EPsi93
_________________________________
Touch deals 1d6 damage
EPsi95
_________________________________
Target gets -4 to several checks
EPsi96
_________________________________
Astral construct gains bonus against dismiss EPsi97
_________________________________
You know the subjects surface emotions
EPsi99
_________________________________
You gain +2 on Will saves until next action
EPsi99
_________________________________
Ray deals 1d6 energy damage
EPsi103
_________________________________
You entangle a foe in sticky goo
EPsi104
_________________________________
Move small objects at a limited distance
EPsi106
_________________________________
You buoy yourself in liquids
EPsi108
_________________________________
Invisible disc gives +4 shield bonus to AC
EPsi108
_________________________________
Makes 10-ft square or one object slippery
EPsi111
_________________________________
Melee touch attack deals 1d8/round
EPsi111
_________________________________
Field of force gives +4 armor bonus to AC
EPsi113
_________________________________
Discover where you are and where you face
EPsi114
_________________________________
You heat a creature or object
EPsi114
_________________________________
Deal 1d10 damage
EPsi120
_________________________________
Send a one-way telepathic message to subject EPsi121
_________________________________
Your eyes emit 20-ft cone of light
EPsi122
_________________________________
Gain +1 insight bonus to AC and ST
EPsi124
_________________________________
Gain +1 insight bonus to attack rolls
EPsi124
_________________________________
Gain +2 insight bonus to damage rolls
EPsi125
_________________________________
Sense what the subject senses (single sense) EPsi131
_________________________________
Subject slides skillfully along the ground
EPsi132
_________________________________
You get one kind of sense instead of another EPsi134
_________________________________
Alter the subjects mood
EPsi136
_________________________________
Gain 5 temporary hit points
EPsi140
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

PSION / WILDER POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

2ND-LEVEL POWERS


































Disc.
Disc.
Disc.
Disc.

Bestow
Power AUG
[Mind-Affecting]
_______________________________
AUG
Biofeedback
_______________________________
_______________________________
Body
Equilibrium
_______________________________
Cloud
Mind
[Mind-Affecting]
_______________________________
Concealing
Amorpha
AUG
Concussion
_______________________________
Blast
[Force]
Control
Sound
[Sonic]
_______________________________
Detect
Hostile Intent
[Mind-Affecting]
_______________________________
_______________________________
Ego
Whip AUG
[Mind-Affecting]
_______________________________
Elfsight
_______________________________
Energy
Adaptation, Specified AUG
Energy
_______________________________
Push AUG
[Special]
Energy
Stun AUG
[Special]
_______________________________
AUG
Feat
Leech
_______________________________
AUG
_______________________________
Id
Insinuation
[Mind-Affecting]
_______________________________
Identify,
Psionic
_______________________________
Inflict
Pain AUG
[Mind-Affecting]
Knock,
Psionic
_______________________________
Levitate,
Psionic
_______________________________
Mental
Disruption AUG [Mind-Affecting]
_______________________________
Missive,
_______________________________
Mass AUG [Mind-Aff., Lang.-Dep.]
Psionic
_______________________________
Lock
Recall
_______________________________
Agony AUG
[Mind-Affecting]
Sense
Link, Forced
[Mind-Affecting]
_______________________________
Share
Pain
_______________________________
Sustenance
_______________________________
Swarm
_______________________________
of Crystals AUG
Thought
_______________________________
Shield AUG
[Mind-Affecting]
Tongues,
_______________________________
Psionic
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Body
Adjustment AUG
_______________________________
Body
Purification AUG
_______________________________
Danger
Sense AUG
_______________________________
Darkvision,
_______________________________
Psionic
Dismiss
_______________________________
Ectoplasm
Dispel
Psionics AUG
_______________________________
Energy
Bolt AUG
[Special]
_______________________________
Energy
Burst AUG
[Special]
_______________________________
Energy
_______________________________
Retort AUG
[Special]
Energy
_______________________________
Wall
[Special]
AUG
Eradicate
Invisibility
_______________________________
Keen
Edge, Psionic
_______________________________
Mental
Barrier AUG
_______________________________
Mind
Trap AUG
[Mind-Affecting]
_______________________________
Psionic
_______________________________
Blast AUG
[Mind-Affecting]
Share
_______________________________
Pain, Forced AUG
Solicit
_______________________________
Psicrystal AUG
Telekinetic
Force AUG
[Force]
_______________________________
Telekinetic
Thrust AUG
_______________________________
AUG
Time
Hop
_______________________________
AUG
Touchsight
_______________________________
Ubiquitous
_______________________________
Vision
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

SAVE

PR

Save DC: ____


Telep
_____
Psymet
_____
_____
Psymet
_____
Telep
_____
Metacr
Psykin
_____
Psykin
_____
Telep
_____
_____
Telep
_____
Psymet
_____
Psymet
Psykin
_____
Psykin
_____
Clairsen
_____
_____
Telep
_____
Clairsen
_____
Telep
Psyport
_____
Psyport
_____
Telep
_____
Telep
_____
Psyport
_____
Clairsen
_____
Telep
_____
Psymet
_____
Psymet
_____
Metacr
_____
Telep
_____
Telep
_____

Men
_______
Mat, Vis
_______
_______
Mat, Vis
-_______
_______
Mat
Aud
_______
Aud
_______
Olf
_______
_______
Aud
_______
Vis
_______
Vis
_______
Aud, Vis
Aud
_______
Men,
Vis
_______
_______
Aud
_______
Mat,
Men
_______
Men
Mat
_______
Olf
_______
Men
_______
Men
_______
_______
Mat
Mat
_______
Vis
_______
Mat,
Men
_______
Mat
_______
_______
Mat
Aud
_______
-_______

_____
_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______
_______

1 act
20
ft
______
_______
1 act
Personal
______
_______
______
_______
1 act
Personal
______
_______
1 act
Close
______
_______
1 act
0
ft
______
1 act
Medium
_______
1 act
Medium
______
_______
1 act
30
ft
______
_______
______
_______
1 act
Medium
______
_______
1 act
Personal
______
_______
1 act
Personal
______
1 act
Medium
_______
1 act
Close
______
_______
1 act
Touch
______
_______
______
_______
1 act
Close
______
_______
1 day Touch
______
_______
1 act
Close
1 act
Medium
______
_______
1 act
Special
______
_______
1 act
10
ft
______
_______
______
1 act
Long
_______
______
1 act
Touch
_______
______
1 act
Medium
_______
1 act
Medium
______
_______
1 act
Touch
______
_______
1 act
Personal
______
_______
______
1 act
15
_______
ft
______
Immed. Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

3RD-LEVEL POWERS



























Disc.
Disc.
Disc.
Disc.

D URATION

Instantaneous -________
____________
1____________
min/lev (D) -________
____________
10
min/lev (D) -________
________
1____________
min/lev
Will
n.
1____________
min/lev (D) -________
Instantaneous
____________ -________
Concentration
____________ -________
10
min/lev (D) -________
____________
____________ WIll
________
Instantaneous

1____________
hour/lev
-________
____________
10
min/lev
-________
Instantaneous
____________ Special
________
Instantaneous
____________ Special
________
1____________
min/lev
Will
n.
________
____________
________
Conc.
+1 round Will
n.
____________ -________
Instantaneous
1____________
round/lev
Will
________
part.
Instantaneous
____________ -________
10
min/lev (D) -________
____________
Instantaneous Will
n.
____________
________
____________
Instantaneous Will
________
n.
Permanent
____________ -________
Instantaneous
____________ Will
________

Concentration
n.
____________ Will
________
1____________
hour/lev (D) -________
Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
round
-________
10
____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
__
N
__
Y
__
N
Y
__
N
__
N
__
__
Y
__
N
__
N
Y
__
Y
__
Y
__
__
Y
__
N
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__
__
__
__
__

Save DC: ____


Psymet
_____
Psymet
_____
Clairsen
_____
Clairsen
_____
Metacr
_____
Psykin
_____
Psykin
_____
Psykin
_____
Psykin
_____
Metacr
_____
Psykin
_____
Metacr
_____
Clairsen
_____
Telep
_____
Telep
_____
Psymet
_____
Telep
_____
Psykin
_____
Psykin
_____
Psyport
_____
Psymet
_____
Clairsen
_____

Aud,
Mat
_______
Aud,
Mat
_______
Vis
_______
Vis
_______
Aud,
_______
Vis
Vis
_______
Aud
_______
Aud
_______
_______
Vis
_______
Aud
Vis
_______
Vis
_______
Aud
_______
Aud
_______
Aud
_______
Mat,
_______
Men
Aud
_______
Vis
_______
Vis
_______
Aud,
Vis
_______
Vis
_______
Vis
_______

_____
_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______
_______

1 round Personal
______
_______
1 round Personal
______
_______
1 act
Personal
______
_______
______
1 act
Personal
_______
______
1 act
Medium
_______
1 act
Medium
______
_______
1 act
120
ft
______
_______
1 act
40
ft
______
_______
______
1 act
Special
_______
______
1 act
Medium
_______
1 act
50
ft
______
_______
1 act
Close
______
_______
Immed. Personal
______
_______
Immed. Personal
______
_______
______
1 act
30
_______
ft
______
1 act
Close
_______
______
Swift
Close
_______
1 act
Medium
______
_______
1 act
Medium
______
_______
1 act
Close
______
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

Instantaneous
____________ -________
Instantaneous
____________ -________
1____________
hour/lev (D) -________
1____________
hour/lev
-________
Instantaneous
____________ Will
________
n.
Special
____________ -________
Instantaneous
____________ Special
________
Instantaneous Special
____________
________
1____________
min/lev
Special
________
Conc.
____________
+1 rd/lev Special
________
Instantaneous Ref
n.
____________
________
10
min/lev
WIll
n.
____________
________
1____________
round
-________
1____________
round
-________
____________
Instantaneous Will
________
n.
1____________
round/lev (D)For
________
n.
1____________
round/lev (D)-________
Concentration
n.
____________ Will
________
Instantaneous
n.
____________ Will
________
1____________
round/lev
Will
n.
________
1____________
min/lev (D) -________
10
____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
__
__
__
__
__
__
__
__
__

E FFECT

Cost: 3 PP
Subject
receives 2 power points
EPsi80
_________________________________
Gain
damage reduction 2/EPsi80
_________________________________
_________________________________
You
can walk on non-solid surfaces
EPsi81
_________________________________
Erase
knowledge of your presence from target EPsi84
_________________________________
Quasi-real
membrane grants concealment
EPsi85
Deal
_________________________________
1d6 force damage to target
EPsi85
Create
very specific sounds
EPsi88
_________________________________
You
can detect hostile creatures
EPsi91
_________________________________
_________________________________
Deal
1d4 Cha damage and daze for 1 round
EPsi98
_________________________________
Gain
low-light vision, +2 on Search and Spot EPsi98
_________________________________
Gain
resistance 10 against one energy type
EPsi100
Deal
_________________________________
2d6 damage and knock subject back
EPsi102
Deal
1d6 damage and stun target
EPsi104
_________________________________
Borrow
anothers psionic feats
EPsi107
_________________________________
_________________________________
Tendrils
of thought disrupt and confuse target EPsi112
_________________________________
Learn
the properties of a psionic item
EPsi112
Give
_________________________________
your foe -4 or -2 on attack rolls
EPsi113
Opens
locked or psionically sealed door
EPsi114
_________________________________
Move
up and down, forward and back
EPsi114
_________________________________
Daze
creatures within 10 ft for 1 round
EPsi115
_________________________________
Send
_________________________________
a one-way telepathic message to an area EPsi121
Secure
_________________________________
a door, chest, or portal
EPsi125
Foe
_________________________________
takes 2d6 damage
EPsi129
Sense
what subject senses
EPsi131
_________________________________
Willing
subject takes some of your damage
EPsi132
_________________________________
Go
without food and water for 1 day
EPsi134
_________________________________
Crystal
_________________________________
shards do 3d4 slashing damage
EPsi134
Gain
_________________________________
PR 13 against mind-affecting powers
EPsi137
You
_________________________________
can communicate with intelligent creat. EPsi138

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 5 PP
You
heal 1d12 damage
EPsi80
_________________________________
You
restore 2 points of ability damage
EPsi81
_________________________________
You
gain +4 bonus against traps
EPsi90
_________________________________
See
_________________________________
60 ft in total darkness
EPsi90
Dissipates
_________________________________
ectoplasmic targets and effects
EPsi94
Cancels
psionic powers and effects
EPsi94
_________________________________
Deals
5d6 energy damage in 120-ft line
EPsi100
_________________________________
Deals
5d6 energy damage in 40-ft burst
EPsi101
_________________________________
Attacker
_________________________________
takes 4d6 damage/round
EPsi103
Create
_________________________________
wall of your chosen energy type
EPsi104
Negate
invisibility in 50-ft burst
EPsi105
_________________________________
Doubles
normal weapons threat range
EPsi113
_________________________________
Gain
+4 defl. bonus to AC until next action EPsi115
_________________________________
Drain
1d6 power points from psionic attacker EPsi120
_________________________________
Stuns
_________________________________
creatures in 30-ft cone for 1 round
EPsi125
Unwilling
_________________________________
subject takes some of your damage EPsi132
Psicrystal
_________________________________
takes over concentration power
EPsi133
Move
an object with the force of your mind EPsi135
_________________________________
Hurl
objects with the force of your mind
EPsi135
_________________________________
Subject
hops forward in time 1 round/lev
EPsi137
_________________________________
Telekinetic
_________________________________
field tells you where things are
EPsi138
You
_________________________________
have all-around vision
EPsi139

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

PSION / WILDER POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

4TH-LEVEL POWERS






















Disc.
Disc.
Disc.
Disc.

Aura
Sight AUG
_______________________________
Correspond
[Mind-Affecting]
_______________________________
_______________________________
Death
Urge AUG
[Mind-Affecting]
_______________________________
Detect
Remote Viewing
_______________________________
Dimension
Door, Psionic AUG
Divination,
_______________________________
Psionic
Empathic
Feedback AUG [Mind-Affecting]
_______________________________
Energy
Adaptation AUG
[Special]
_______________________________
_______________________________
Freedom
of Movement, Psionic
_______________________________
Intellect
Fortress AUG
AUG
_______________________________
Mindwipe
[Mind-Affecting]
Personality
_______________________________
Parasite
[Mind-Affecting]
Power
Leech
[Mind-Affecting]
_______________________________
Psychic
Reformation
[Mind-Affecting]
_______________________________
AUG
_______________________________
Telekinetic
Maneuver
[Force]
_______________________________
Trace
Teleport AUG
_______________________________
Wall
of Ectoplasm
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Adapt
Body
_______________________________
AUG
Catapsi
[Mind-Affecting]
_______________________________
Ectoplasmic
Shambler
_______________________________
Incarnate
_______________________________
Leech
Field AUG
_______________________________
Major
_______________________________
Creation, Psionic
Plane
Shift, Psionic
_______________________________
Power
Resistance
_______________________________
Psychic
_______________________________
Crush AUG
[Mind-Affecting]
Shatter
_______________________________
Mind Blank
Tower
_______________________________
of Iron Will AUG [Mind-Affecting]
True
Seeing, Psionic
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Clairsen
_____
Telep
_____
_____
Telep
_____
Clairsen
_____
Psyport
Clairsen
_____
Telep
_____
Psymet
_____
_____
Psyport
_____
Psykin
_____
Telep
Telep
_____
Telep
_____
Telep
_____
_____
Psykin
_____
Clairsen
_____
Metacr

Vis
1 act
_______ ______
Men
10 min
_______
______
_______ ______
Men
1 act
_______
______
Men,
Vis
1 act
_______
______
Vis
1 act
Men,
_______
Vis
______
10 min
Aud, Mat
1 act
_______
______
Vis
1 act
_______ ______
_______
______
Aud
1 act
_______ ______
Aud
1 act
_______
Aud,Men,Vis ______
1 act
Aud, Vis
_______
______
1 act
Vis
1 act
_______ ______
Aud,Men,Vis
10 min
_______ ______
_______
______
Vis
1 act
_______ ______
Vis
1 act
_______
______
Vis
1 act

_____
_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______

60
ft
_______
Special
_______
_______
Medium
_______
40
ft
_______
Long
Personal
_______
Personal
_______
Personal
_______
_______
Personal
_______
20
ft
_______
Close
Medium
_______
Close
_______
Close
_______
_______
Medium
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______
_______
_______
_______


















Disc.
Disc.
Disc.

Aura
Alteration
[Mind-Affecting]
_______________________________
Breath
of the Black Dragon AUG [Acid]
_______________________________
Cloud
_______________________________
Mind, Mass
[Mind-Affecting]
Contingency,
_______________________________
Psionic
Co-Opt
Concentration [Mind-Affecting]
_______________________________
Disintegrate,
Psionic AUG
_______________________________
Fuse
Flesh AUG
_______________________________
Overland
Flight, Psionic
_______________________________
Remote
_______________________________
View Trap
[Electricity]
AUG
Retrieve
_______________________________
Suspend
_______________________________
Life
Temporal
Acceleration AUG
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

PR

10 min/lev
-________
____________
1____________
round/lev
-________
________
1____________
round
Will
n.
____________
24
hours
-________
____________
________
Instantaneous -/Will
n.
____________ -________
Instantaneous
10
min/lev
-________
____________
10
min/lev
-________
____________
____________
10
min/lev
-________
1____________
round
-________
____________ For
________
Instantaneous
n.
1____________
round/lev (D)Will
________
n.
Concentration
n.
____________ Will
________
Instantaneous
____________ -________
____________ -________
Concentration
____________ -________
Instantaneous
1____________
min/lev (D) -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Psymet
_____
Telep
_____
Metacr
_____
Metacr
_____
Psymet
_____
Metacr
_____
Psyport
_____
Clairsen
_____
Telep
_____
Telep
_____
Telep
_____
Clairsen
_____

Vis
_______
Men,
Vis
_______
Aud,Mat,Olf
_______
Mat
_______
Vis
_______
_______
Mat
Vis
_______
Mat,
Vis
_______
Aud
_______
Olf
_______
Aud
_______
Vis
_______

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 act
30
ft
______
_______
1 round Long
______
_______
2 rds
Special
______
_______
1 act
Personal
______
_______
______
10 min Close
_______
1 act
Touch
______
_______
1 act
Touch
______
_______
______
1 act
Close
_______
______
1 act
30
_______
ft
______
Immed. 10
_______
ft
1 act
Personal
______
_______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

1____________
hour/lev (D)
1____________
round/lev
1____________
min/lev
Permanent
____________
1____________
min
Special
____________
Instantaneous
____________
1____________
min/lev
Instantaneous
____________
____________
Instantaneous
____________
1 round
1____________
min/lev
____________
____________
____________
____________
____________
____________
____________
____________

-________
Will
n.
________
-________
-________
-________
-________
-________
Will
n.
________
Will
________
part.
WIll
________
n.
-________
-________
________
________
________
________
________
________
________
________

N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
__
__
__
__
__
__
__
__

Save DC: ____


Telep
_____
Psymet
_____
Telep
_____
Clairsen
_____
Telep
_____
Psyport
_____
Psymet
_____
Psyport
_____
Clairsen
_____
Psyport
_____
Psymet
_____
Psyport
_____

Mat
_______
Vis
_______
-_______
Olf
_______
Men
_______
Aud,Mat,Vis
_______
Vis
_______
Aud
_______
Men,
_______
Vis
_______
Vis
_______
Olf
_______

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
______
1 act
______
______
1 act
______
Special
1 act
______
1 act
______
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
Swift
______
______
______
______
______
______
______
______
______

Medium
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Medium
_______
Personal
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

Special
____________ -________
Instantaneous

____________ Ref
________
1____________
min/lev
Will
________
n.
1____________
day/lev (D) -________
Concentration
________
n.
____________ Will
Instantaneous
part.
____________ For
________
1____________
round/lev
Special
________
1____________
hour/lev (D) -________
24
____________
hrs +1 hr/levWill
________

Instantaneous
____________ Will
________
n.
____________
Until dismissed -________
1____________
round
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 7 PP

N
selected alignment axis
EPsi79
_ _ Reveals
_________________________________
N
mental conversation with another creat. EPsi88
_ _ Hold
_________________________________
_ _ Implant
_________________________________
Y
a self-destructive compulsion
EPsi90
_ _ You
_________________________________
N
know when others spy on you remotely EPsi92
_ _ Teleports
_________________________________
Sp.
you short distance
EPsi92
N
_ _ Provides
_________________________________
useful advice for proposed action
EPsi96
N
takes damage when you are hit
EPsi98
_ _ Attacker
_________________________________
N
body converts energy to harmless light EPsi99
_ _ Your
_________________________________
_ _ You
_________________________________
N
cannot be held or rendered immobile
EPsi109
_ _ Take
_________________________________
Y
half damage from all powers till next act. EPsi113
_ _ Bestows
_________________________________
Y
negative levels on target
EPsi121
Y
_ _ Subjects
_________________________________
mind becomes self-antagonistic
EPsi123
Y
1d6 power points/round, gain 1/round EPsi124
_ _ Drain
_________________________________
N
chooses skills, feats, and powers anew EPsi127
_ _ Subject
_________________________________
_ _ Telekinetically
_________________________________
Y
bull rush, trip, disarm, grapple EPsi135
_ _ Learn
_________________________________
N
destination of subjects teleport
EPsi139
N
_ _ You
_________________________________
create a protective barrier
EPsi140
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

6TH-LEVEL POWERS
AUG

SAVE

Save DC: ____

5TH-LEVEL POWERS

















Disc.
Disc.
Disc.

D URATION

N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__
__
__
__

Cost: 9 PP
Your
body adapts to hostile environments
EPsi75
_________________________________
Psychic
static inhibits power manifestation
EPsi82
_________________________________
Deals
1 damage/2 lev per round to an area
EPsi98
_________________________________
Make
some powers permanent
EPsi112
_________________________________
Leech
power points when you make a ST
EPsi114
_________________________________
Creates
_________________________________
one object
EPsi114
Travel
to other planes
EPsi124
_________________________________
Grants
PR equal to 12 + level
EPsi124
_________________________________
Reduces
_________________________________
subject to -1 hit points
EPsi127
Cancels
_________________________________
targets mind blank effect
EPsi132
Grants
_________________________________
PR 19 within 10 ft until next action
EPsi138
See
all things as they really are
EPsi139
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 11 PP
Repairs
psyche or masks subjects psyche
EPsi78
_________________________________
Breathe
acid for 11d6 damage
EPsi81
_________________________________
Erase
_________________________________
knowledge of your presence, 1 creat/lev EPsi84
Sets
_________________________________
trigger condition for another power
EPsi86
Take
_________________________________
control of foes concentration power
EPsi88
Turn
one creature or object to dust
EPsi93
_________________________________
Fuse
subjects flesh into a helpless mass
EPsi109
_________________________________
You
fly at a speed of 40 ft
EPsi123
_________________________________
Deals
_________________________________
8d6 damage to remote viewers
EPsi129
Teleport
_________________________________
to your hand an item you can see
EPsi130
Puts
_________________________________
yourself into suspended animation
EPsi134
Your
time frame accelerates for 1 round
EPsi136
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

PSION / WILDER POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

7TH-LEVEL POWERS

















Disc.
Disc.
Disc.

Decerebrate
_______________________________
Divert
Teleport
_______________________________
_______________________________
Energy
Conversion
[Special]
_______________________________
Energy
Wave AUG
[Special]
AUG
_______________________________
Evade
Burst
AUG
Insanity
_______________________________
[Mind-Affecting]
Mind
Blank, Personal [Mind-Affecting]
_______________________________
Moment
of Prescience, Psionic
_______________________________
_______________________________
Oak
Body AUG
_______________________________
Phase
Door, Psionic
_______________________________
Sequester,
Psionic
AUG
Ultrablast
_______________________________
[Mind-Affecting]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Bend
Reality
_______________________________
Iron
Body, Psionic
_______________________________
Matter
_______________________________
Manipulation
Mind
_______________________________
Blank, Psionic
[Mind-Affecting]
Recall
_______________________________
Death
[Death, Mind-Affecting]
Shadow
_______________________________
Body
Teleport,
Psionic Greater
_______________________________
True
Metabolism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psyport
_____
Psyport
_____
_____
Psymet
_____
Psykin
_____
Psymet
Telep
_____
Telep
_____
Clairsen
_____
_____
Psymet
_____
Psyport
_____
Clairsen
Telep
_____

_____
_____
_____
_____
_____
_____
_____
_____

Men
_______
Vis
_______
_______
Men
_______
Aud
_______
Mat
Men
_______
Olf
_______
Vis
_______
_______
Aud
_______
Vis
-_______
Aud
_______
_______
_______
_______
_______
_______
_______
_______
_______

1 act
Close
______
_______
Immed. Medium
______
_______
______
_______
1 act
Special
______
_______
1 act
120
ft
______
_______
Immed. Personal
______
1 act
Medium
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
______
_______
1 act
Personal
______
_______
1 act
0
ft
______
_______
1 act
Touch
______
1 act
15
_______
ft
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______
______ _______

_______________________________
Affinity
Field
Apopsi
_______________________________
[Mind-Affecting]
Assimilate
_______________________________
Etherealness,
Psionic
_______________________________
AUG
Microcosm
[Mind-Affecting]
_______________________________
Reality
Revision
_______________________________
Timeless
_______________________________
Body
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

PR

Instantaneous
n.
____________ For
________
10 min/lev (D) Will
n.
____________
________
____________
10
min/lev
-________
____________ Special
________
Instantaneous
____________ -________
Instantaneous
Instantaneous
____________ Will
________
n.
1____________
day
-________
Special
____________ -________
1____________
min/lev (D) -________
1____________
usage/2 lev -________
________
1____________
day/lev (D) -/Will
n.
____________
Instantaneous Will
________

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Clairsen
_____
Metacr
_____
Metacr
_____
Telep
_____
Clairsen
_____
Psymet
_____
Psyport
_____
Psymet
_____

Vis
_______
Aud
_______
Aud,
_______
Men
Olf
_______
Mat
_______
_______
Aud
Vis
_______
Mat
_______

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
______
1 act
1 act
______
1 round
______
______
______
______
______
______
______
______
______

Special
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Touch
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

Special
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
day
Instantaneous
____________
1____________
min/lev (D)
Instantaneous
____________
1____________
min/lev
____________
____________
____________
____________
____________
____________
____________
____________

-________
-________
-________
Will
________
n.
Will
________
part.
-________
Will
n.
________
-________
________
________
________
________
________
________
________
________

Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
__
__
__
__
__
__
__
__

Save DC: ____


Psymet
_____
Telep
_____
Psymet
_____
Psyport
_____
Telep
_____
Clairsen
_____
Psyport
_____

_______
Mat, Vis
Aud,Mat,Vis
_______
_______
Aud, Vis
Vis
_______
Mat
_______
Vis
_______
_______
Mat

_____
_____
_____
_____
_____
_____
_____
_____

_______
_______
_______
_______
_______
_______
_______
_______

______
1 act
______
1 round
______
1 act
1 act
______
1 act
______
1 act
______
______
1 act
______
______
______
______
______
______
______
______

20
_______
ft
Close
_______
Touch
_______
Touch
_______
Close
_______
Special
_______
Personal
_______
_______
_______
_______
_______
_______
_______
_______
_______

1____________
round/lev (D)For
________
n.
____________
Instantaneous For
________
n.
Special
____________ For
________

1____________
min/lev (D) -________
Instantaneous
____________ -________
Special
____________ Special
________
1____________
round
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 13 PP

Y
portion of subjects brain stem
EPsi90
_ _ Remove
_________________________________
Y
destination for anothers teleport
EPsi96
_ _ Choose
_________________________________
_ _ Offensively
_________________________________
Y
channel energy youve absorbed EPsi101
_ _ Deal
_________________________________
Y
13d4 damage in a 120-ft cone
EPsi104
_ _ No
_________________________________
N
damage from a burst on a Ref save
EPsi105
Y
_ _ Subject
_________________________________
is permanently confused
EPsi113
N
are immune to scrying and mental effects EPsi118
_ _ You
_________________________________
N
gain insight bonus on a single roll
EPsi122
_ _ You
_________________________________
_ _ Your
_________________________________
N
body becomes as hard as an oak
EPsi122
_ _ Invisible
_________________________________
N
passage through wood or stone
EPsi124
_ _ Subject
_________________________________
Sp.
comatose and invisible
EPsi132
Y
_ _ Deal
_________________________________
13d6 damage in 15-ft radius
EPsi140
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

9TH-LEVEL POWERS












Disc.
Disc.
Disc.

SAVE

Save DC: ____

8TH-LEVEL POWERS













Disc.
Disc.
Disc.

D URATION

Cost: 15 PP
Alters
reality within power limits
EPsi80
_________________________________
Your
body becomes living iron
EPsi113
_________________________________
Increase
_________________________________
or decrease an objects hardness by 5 EPsi115
Subject
_________________________________
immune to mental effects and scrying EPsi119
Subject
_________________________________
dies or takes 5d6 damage
EPsi129
You
_________________________________
become a living shadow
EPsi132
Teleports
with no range limits
EPsi136
_________________________________
You
regenerate 10 hp/round
EPsi139
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 17 PP

Y
_ _ Effects
_________________________________
that affect you also affect others
EPsi75
Y
_ _ You
_________________________________
delete targets psionic powers
EPsi76
Y
_ _ Incorporate
_________________________________
creature into your own body
EPsi76
Y
become ethereal
EPsi105
_ _ You
_________________________________
Y
lives forevermore in own world
EPsi118
_ _ Creature
_________________________________
Sp.
reality
EPsi128
_ _ Alters
_________________________________
N
_ _ Ignore
_________________________________
all harmful and helpful effects for 1 rd
EPsi138
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

PSYCHIC
WARR. POWERS

PSIONIC FEATS

Powers Known:
Max. Power Level:

PSIONIC FEATS

_____
_____

Notes: ___________________
_________________________________
_________________________________

POWER POINTS
PP/day

Current

[ ][ ]













Aligned Attack
Boost Construct
Combat Manifestation
Expanded Knowledge
Focused Sunder
Ghost Attack
Inquisitor
Mental Leap
Metamorphic Transfer
Narrow Mind
Overchannel
 Talented
 Body Fuel
 Power Penetration
 Greater Power Penetr.
 Power Specialization

 Greater Power Specializ.


 Psicrystal Affinity
 Improved Psicrystal
 Psicrystal Containment
 Psionic Body
 Psionic Dodge
 Psionic Endowment
 Greater Psionic Endow.
 Psionic Fist
 Greater Psionic Fist
 Unavoidable Strike
 Psionic Meditation
 Psionic Shot
 Greater Psionic Shot
 Fell Shot
 Return Shot
 Psionic Talent

 Psionic Weapon
 Greater Psionic Weapon
 Deep Impact
 Speed of Thought
 Psionic Charge
 Up the Walls
 Wounding Attack

METAPSIONIC FEATS









ITEM CREATION FEATS

 Craft Cognizance Crystal

 Craft Dorje

 Craft Psicrown
 Craft Psi. Arms & Armor 
 Craft Psionic Construct 
 Craft Universal Item
 Imprint Stone
 Scribe Tattoo

Burrowing Power
Chain Power
Delay Power
Empower Power
Enlarge Power
Extend Power
Maximize Power
Opportunity Power
Quicken Power
Split Psionic Ray
Twin Power
Unconditional Power
Widen Power

PSYCHIC WARRIOR POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

1ST-LEVEL POWERS








































Astral
_______________________________
Traveler
AUG
_______________________________
Biofeedback
_______________________________
Bite
of the Wolf
Burst
_______________________________
_______________________________
Call
Weaponry AUG
AUG
_______________________________
Catfall
_______________________________
Chameleon
_______________________________
Claws
of the Beast AUG
AUG
_______________________________
Compression
_______________________________
Conceal
Thoughts
[Mind-Affecting]
_______________________________
Detect
Psionics
_______________________________
Dissipating
Touch AUG
_______________________________
Distract
[Mind-Affecting]
_______________________________
Elfsight
_______________________________
Empty
Mind AUG
[Mind-Affecting]
AUG
_______________________________
Expansion
_______________________________
Float
_______________________________
Force
Screen AUG
[Force]
Grip
_______________________________
of Iron AUG
AUG
_______________________________
Hammer
_______________________________
Inertial
Armor AUG
_______________________________
Metaphysical
Claw AUG
Metaphysical
_______________________________
Weapon AUG
_______________________________
My
Light AUG
[Light]
_______________________________
Precognition,
Defensive AUG
AUG
_______________________________
Precognition,
Offensive
_______________________________
Prescience,
Offensive AUG
AUG
_______________________________
Prevenom
_______________________________
Prevenom
Weapon AUG
Skate
_______________________________
AUG
Stomp
_______________________________
_______________________________
Synesthete
_______________________________
Thicken
Skin AUG
AUG
_______________________________
Vigor
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

D URATION

SAVE

PR

Save DC: ____


Psyport
_____
Psymet
_____
Psymet
_____
Psyport
_____
Psyport
_____
Psyport
_____
Psymet
_____
_____
Psymet
Psymet
_____
Telep
_____
Clairsen
_____
Psyport
_____
Telep
_____
_____
Psymet
_____
Telep
Psymet
_____
Psyport
_____
_____
Psykin
Psymet
_____
_____
Psymet
_____
Psykin
_____
Psymet
Metacr
_____
_____
Psykin
_____
Clairsen
_____
Clairsen
_____
Calirsen
_____
Psymet
_____
Psymet
Psyport
_____
Psykin
_____
_____
Psymet
_____
Psymet
_____
Psymet

_____
_____
_____
_____
_____

_______
_______
Mat, Vis
Vis
_______
Aud
_______
_______
Mat
_______
Aud
_______
Olf
_______
Vis
_______
Olf
Men
_______
Aud, Vis
_______
Aud, Vis
_______
Men
_______
_______
Vis
_______
Aud
_______
Olf
_______
Aud
_______
Aud
Vis
_______
_______
Aud,
Mat
_______
Vis
_______
Aud
_______
Aud
_______
Aud, Vis
_______
Mat,
Vis
_______
Mat,
Vis
_______
Mat,
Vis
_______
Mat
_______
Mat
Mat,
_______
Vis
_______
Aud, Vis
_______
Mat
_______
Mat,
Olf
_______
Mat,
Olf
_______
_______
_______
_______
_______

______
1 hour Touch
_______
______
1 act
Personal
_______
______
1 act
Personal
_______
Swift
Personal
______
_______
______
1 round _______
0 ft
______
Immed. Personal
_______
______
1 act
Personal
_______
______
_______
Swift
Personal
______
1 act
Personal
_______
______
1 act
Close
_______
______
1 act
60
_______
ft
______
1 act
Touch
_______
______
1 act
Close
_______
______
_______
1 act
Personal
______
_______
Immed. Personal
______
1 act
Personal
_______
______
1 act
Personal
_______
______
_______
1 act
Personal
______
Immed. Personal
_______
______
_______
Swift
Touch
______
_______
1 act
Personal
______
_______
1 act
Personal
______
1 act
Touch
_______
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
Special Personal
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
1 act
Touch
______
1 act
Touch
_______
______
1 act
20
_______
ft
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
1 act
Personal
______ _______
______ _______
______ _______
______ _______
______ _______

____________ Will
Special
________
n.
1____________
min/lev (D) -________
1____________
min/lev
-________
1____________
round
________
1____________
min/lev (D) ________
1____________
round/lev
________
10
____________
min/lev (D) -________
1____________
hour/lev
-________
1____________
round/lev (D)-________
1____________
hour/lev
________
Will n.
____________
1 min/lev (D) -________
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
hour/lev
-________
________
1____________
round
1____________
min/lev (D) -________
1____________
round/lev (D)-________
1____________
min/lev
-________
1____________
round/lev
________
________
1____________
round
1____________
hour/lev (D) -________
1____________
min/lev
-________
1____________
min/lev
________
Will n.
____________
10
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev
-________
1____________
min/lev
-________
1____________
min/lev (D) -________
____________
Instantaneous ________
Ref n.
____________
10
min/lev (D) -________
____________
10
min/lev
-________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
N_
_
N_
N_
_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
N
__
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
N
__
_
N_
__
N
_
N_
__
__
__
__
__

E FFECT

Cost: 1 PP
_________________________________
You or another join an astral-caravan trip
EPsi75
_________________________________
Gain damage reduction 2/EPsi80
_________________________________
Gain bite attack for 1d8 damage
EPsi80
Gain +10 ft speed this round
EPsi81
_________________________________
_________________________________
Create temporary weapon
EPsi82
_________________________________
Instantly save yourself from a fall
EPsi82
_________________________________
Gain +10 enhancement bonus on Hide
EPsi82
_________________________________
Your hands become deadly claws
EPsi83
_________________________________
You grow smaller
EPsi84
_________________________________
You conceal your motives
EPsi85
_________________________________
You detect the presence of psionics
EPsi91
_________________________________
Touch deals 1d6 damage
EPsi95
_________________________________
Target gets -4 to several checks
EPsi96
_________________________________
Gain low-light vision, +2 on Search and Spot EPsi98
_________________________________
You gain +2 on Will saves until next action
EPsi99
_________________________________
Become one size category larger
EPsi105
_________________________________
You buoy yourself in liquids
EPsi108
_________________________________
Invisible disc gives +4 shield bonus to AC
EPsi108
_________________________________
You get =4 bonus to grapple checks
EPsi111
_________________________________
Melee touch attack deals 1d8/round
EPsi111
_________________________________
Field of force gives +4 armor bonus to AC
EPsi113
_________________________________
Your natural weapon gains +1 bonus
EPsi118
_________________________________
Weapon gains +1 bonus
EPsi118
_________________________________
Your eyes emit 20-ft cone of light
EPsi122
_________________________________
Gain +1 insight bonus to AC and ST
EPsi124
_________________________________
Gain +1 insight bonus to attack rolls
EPsi124
_________________________________
Gain +2 insight bonus to damage rolls
EPsi125
_________________________________
Your claws gain a poison coating
EPsi125
_________________________________
Your weapon is mildly venomous
EPsi125
_________________________________
Subject slides skillfully along the ground
EPsi132
_________________________________
Subject falls prone and takes 1d4 nonlethal
EPsi133
_________________________________
You get one kind of sense instead of another EPsi134
_________________________________
Gain +1 enhancement bonus to your AC
EPsi137
_________________________________
Gain 5 temporary hit points
EPsi140
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

PSYCHIC WARRIOR POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

2ND-LEVEL POWERS





























Animal
Affinity AUG
_______________________________
Body
Adjustment AUG
_______________________________
_______________________________
Body
Equilibrium
_______________________________
Body
Purification AUG
_______________________________
Concealing
Amorpha
Darkvision,
_______________________________
Psionic
Detect
Hostile Intent
[Mind-Affecting]
_______________________________
Dimension
Swap AUG
_______________________________
_______________________________
Dissolving
Touch AUG
[Acid]
_______________________________
Dissolving
Weapon AUG
[Acid]
_______________________________
Empathic
Transfer AUG
AUG
Energy
_______________________________
Adaptation, Specified
Feat
Leech AUG
_______________________________
Hustle
_______________________________
_______________________________
Levitate,
Psionic
_______________________________
Painful
Strike AUG
_______________________________
Prowess
Psionic
Lions Charge AUG
_______________________________
Psionic
Scent
_______________________________
Strength
of My Enemy AUG
_______________________________
Sustenance
_______________________________
Thought
_______________________________
Shield AUG
[Mind-Affecting]
Wall
_______________________________
Walker
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Claws
_______________________________
of the Vampire
Concealing
Amorpha, Greater
_______________________________
Danger
Sense AUG
_______________________________
Dimension
_______________________________
Slide AUG
Duodimensional
Claw
_______________________________
Ectoplasmic
Form
_______________________________
Empathic
_______________________________
Feedback AUG [Mind-Affecting]
Empathic
_______________________________
Transfer, Hostile AUG [M.-Aff.]
Escape
_______________________________
Detection
Evade
Burst AUG
_______________________________
Exhalation
of the Black Dragon AUG[Ac]
_______________________________
Graft
Weapon
_______________________________
Keen
_______________________________
Edge, Psionic
Mental
_______________________________
Barrier AUG
Ubiquitous
_______________________________
Vision
Vampiric
Blade
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psymet
_____
Psymet
_____
_____
Psymet
_____
Psymet
_____
Metacr
Clairsen
_____
Telep
_____
Psyport
_____
_____
Psymet
_____
Psymet
_____
Psymet
Psymet
_____
Clairsen
_____
Psymet
_____
_____
Psyport
_____
Psymet
_____
Clairsen
Psymet
_____
Psymet
_____
Psymet
_____
Psymet
_____
Telep
_____
Psyport
_____

_____
_____
_____
_____
_____

Mat
_______
Aud, Mat
_______
_______
Mat, Vis
_______
Aud, Mat
_______
Mat
Vis
_______
Olf
_______
Vis
_______
_______
Vis
_______
Vis
_______
Aud, Mat
_______
Vis
Men,
Vis
_______
Aud
_______
_______
Olf
_______
Mat, Vis
_______
Men
Men
_______
Men
_______
Vis
_______
_______
Mat
Aud
_______
_______
Mat
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 round Personal
______
_______
______
_______
1 act
Personal
______
_______
1 round Personal
______
_______
1 act
0
ft
______
1 act
Personal
_______
1 act
30
ft
______
_______
1 act
Close
______
_______
______
_______
1 act
Touch
______
_______
1 act
Personal
______
_______
1 act
Touch
______
1 act
Personal
_______
1 act
Touch
______
_______
Swift
Personal
______
_______
______
_______
1 act
Special
______
_______
1 act
Personal
______
_______
Immed. Personal
Swift
Personal
______
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
______
1 act
Personal
_______
______
Immed. Personal
_______
______
1 act
Personal
_______
______ _______
______ _______
______ _______
______ _______
______ _______

Claw
_______________________________
of Energy
[Special]
Dimension
_______________________________
Door, Psionic AUG
AUG
Energy
Adaptation
[Special]
_______________________________
Freedom
of Movement, Psionic
_______________________________
AUG
Immovability
_______________________________
Inertial
_______________________________
Barrier
Psychic
_______________________________
Vampire
Steadfast
_______________________________
Perception
Truevenom
_______________________________
Truevenom
Weapon
_______________________________
Weapon
of Energy
[Special]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

PR

1____________
min/lev
-________
Instantaneous
____________ -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
hour/lev
-________
10
min/lev (D) -________
____________
Instantaneous
n.
____________ Will
________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
10
____________
min/lev
-________
1____________
min/lev
Will
n.
________
Instantaneous
____________ -________
____________
10
min/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
Instantaneous
____________ -________
1____________
round/lev
-________
1____________
round/lev (D)-________
Instantaneous
____________ -________
1____________
round
-________
1____________
min/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
__
N
__
N
__
N
N
__
N
__
Y
__
__
N
__
N
__
N
N
__
Y
__
N
__
__
Y
__
N
N
__
N
__
N
__
N
__
N
__
N
__
N
__
__
__
__
__
__

Save DC: ____


Psymet
_____
Metacr
_____
Clairsen
_____
Psyport
_____
Psymet
_____
Psymet
_____
Telep
_____
Telep
_____
Clairsen
_____
Psymet
_____
Psymet
_____
Psymet
_____
Metacr
_____
Clairsen
_____
Clairsen
_____
Psymet
_____

_____
_____
_____
_____
_____

Mat, Vis
_______
Mat
_______
Vis
_______
_______
Vis
Mat
_______
Olf
_______
Aud,
_______
Mat
Aud,
_______
Mat
-_______
Mat
_______
Vis
_______
Olf
_______
_______
Vis
Aud
_______
Vis
_______
Mat, Vis
_______
_______
_______
_______
_______
_______

1 act
Personal
______
_______
1 act
0
ft
______
_______
1 act
Personal
______
_______
______
1 act
Close
_______
1 act
Personal
______
_______
1 act
Personal
______
_______
______
1 act
Personal
_______
______
1 act
Touch
_______
______
1 act
Personal
_______
Immed. Personal
______
_______
1 act
Close
______
_______
1 act
Personal
______
_______
______
1 act
Close
_______
______
Immed. Personal
_______
______
1 act
Personal
_______
1 act
0
ft
______
_______
______ _______
______ _______
______ _______
______ _______
______ _______

4TH-LEVEL POWERS

















SAVE

Save DC: ____

3RD-LEVEL POWERS






















D URATION

1____________
round/lev
-________
1____________
round/lev (D)-________
1____________
hour/lev (D) -________
Instantaneous
____________ -________
10
min/lev
-________
____________
1____________
min/lev (D) -________
10
____________
min/lev
-________
Instantaneous
____________ Will
________

1____________
hour/lev
-________
Instantaneous
____________ -________
Instantaneous
____________ -________
24
hours (D) -________
____________
10
____________
min/lev
WIll
________
n.
1____________
round
-________
10
____________
min/lev (D) -________
1____________
round/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
__
__
__
__
__

Save DC: ____


Psykin
_____
Psyport
_____
Psymet
_____
Psyport
_____
Psymet
_____
Psykin
_____
Psymet
_____
Clairsen
_____
Psymet
_____
Psymet
_____
Psykin
_____

_____
_____
_____
_____
_____

_______
Vis
_______
Vis
Vis
_______
Aud
_______
Vis
_______
Aud,
_______
Men
_______
Men
Vis
_______
Mat
_______
Mat
_______
Vis
_______
_______
_______
_______
_______
_______

______
1 act
______
1 act
1 act
______
1 act
______
1 act
______
______
1 act
______
1 act
______
1 act
Swift
______
Swift
______
1 act
______
______
______
______
______
______

Personal
_______
Long
_______
Personal
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
_______
_______
_______
_______
_______

1____________
round/lev
-________
____________
Instantaneous -/Will
________
n.
10
min/lev
-________
____________
10
min/lev
-________
____________
Concentration
____________ -________
10
____________
min/lev
-________
Instantaneous
____________ For
________
n.
10
____________
min/lev (D) -________
1____________
min/lev
-/For
n.
________
1 min/lev
-/For
n.
____________
________
1____________
round/lev
For
n.
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Cost: 3 PP
Gain
+4 enhancement to one ability
EPsi76
_________________________________
You
heal 1d12 damage
EPsi80
_________________________________
_________________________________
You
can walk on non-solid surfaces
EPsi81
_________________________________
Restore
2 points of ability damage
EPsi81
_________________________________
Quasi-real
membrane grants concealment
EPsi85
See
_________________________________
60 ft in total darkness
EPsi90
You
can detect hostile creatures
EPsi91
_________________________________
You
and an ally switch positions
EPsi93
_________________________________
_________________________________
Your
touch deals 4d6 acid damage
EPsi95
_________________________________
Your
weapon deals 4d6 acid damage
EPsi95
_________________________________
Transfer
anothers wounds to yourself
EPsi98
Gain
_________________________________
resistance 10 against one energy type
EPsi100
Borrow
anothers psionic feats
EPsi107
_________________________________
Instantly
gain a move action
EPsi111
_________________________________
_________________________________
Move
up and down, forward and back
EPsi114
_________________________________
Your
natural weapons deal 1d6 extra nonlethal EPsi123
Instantly
_________________________________
gain another attack of opportunity EPsi125
You
can charge and make a full attack
EPsi125
_________________________________
Gain
the scent ability
EPsi126
_________________________________
Siphon
your enemiys strength and gain it
EPsi133
_________________________________
Go
_________________________________
without food and water for 1 day
EPsi134
Gain
_________________________________
PR 13 against mind-affecting powers
EPsi137
Grants
_________________________________
ability to walk on walls and ceilings
EPsi140

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 5 PP
Heal
half of your claws base damage
EPsi84
_________________________________
Quasi-real
membrane grants total concealm. EPsi85
_________________________________
You
gain +4 bonus against traps
EPsi90
_________________________________
Teleports
_________________________________
you very short distance
EPsi92
Increases
natural weapons threat range
EPsi97
_________________________________
You
become insubstantial and can fly slowly EPsi97
_________________________________
Attacker
_________________________________
takes damage when you are hit
EPsi98
Transfer
_________________________________
your hurt to another
EPsi99
You
_________________________________
become difficult to detect
EPsi105
No
damage from a burst on a Ref save
EPsi105
_________________________________
Your
acid breath deals 3d6 damage
EPsi105
_________________________________
Your
hand is replaced by your weapon
EPsi110
_________________________________
Doubles
_________________________________
normal weapons threat range
EPsi113
Gain
_________________________________
+4 deflection bonus to AC till next act. EPsi115
You
_________________________________
have all-around vision
EPsi139
Heal
half of your weapons base damage
EPsi140
_________________________________

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 7 PP

N
_ _ Your
_________________________________
claws deal additional energy damage
EPsi83
Sp.
_ _ Teleports
_________________________________
you short distance
EPsi92
N
body converts energy to harmless light EPsi99
_ _ Your
_________________________________
N
cannot be held or rendered immobile
EPsi109
_ _ You
_________________________________
N
are almost immovable, gain DR 15/EPsi112
_ _ You
_________________________________
N
_ _ Gain
_________________________________
DR 5/EPsi113
Y
_ _ Touch
_________________________________
attack drains 2 power points/lev
EPsi127
N
_ _ Gain
_________________________________
immunity to illusions, +6 to Spot/Search EPsi133
N
natural weapons are covered in poison EPsi139
_ _ Your
_________________________________
N
weapon is horribly poisonous
EPsi139
_ _ Your
_________________________________
N
weapon deals additional energy damage EPsi140
_ _ Your
_________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

PSYCHIC WARRIOR POWERS


D ISC. P OWER NAME

D ISCIPLINE

D ISPLAY

M AN. TIME

RANGE

5TH-LEVEL POWERS











SAVE

PR

Save DC: ____

Adapt
Body
_______________________________
AUG
Catapsi
[Mind-Affecting]
_______________________________
AUG
_______________________________
Metaconcert
[Mind-Affecting]
AUG
_______________________________
Oak
Body
_______________________________
Psychofeedback
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Psymet
_____
Telep
_____
_____
Telep
_____
Psymet
_____
Psymet

_____
_____
_____
_____
_____

Vis
_______
Men,
Vis
_______
_______
Vis
_______
Aud
_______
Vis
_______
_______
_______
_______
_______

1 act
______
1 act
______
______
1 min
______
1 act
______
1 act
______
______
______
______
______

Personal
_______
30
ft
_______
_______
20
ft
_______
Personal
_______
Personal
_______
_______
_______
_______
_______

6TH-LEVEL POWERS











D URATION

1____________
hour/lev (D) -________
1____________
round/lev
Will
n.
________
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
Y
__
__
N
__
N
__
N
__
__
__
__
__

Save DC: ____


AUG

_______________________________
Breath
of the Black Dragon
[Acid]
_______________________________
Dispelling
Buffer
_______________________________
Form
of Doom AUG
Mind
_______________________________
Blank, Personal [Mind-Affecting]
Suspend
Life
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_____
Psymet
_____
Psykin
_____
Psymet
Telep
_____
Psymet
_____

_______
Vis
_______
Mat,
Olf
_______
Vis
_______
Olf
Olf
_______

_____
_____
_____
_____
_____

_______
_______
_______
_______
_______

______
1 act
______
1 act
______
1 act
______
1 act
1 act
______
______
______
______
______
______

_______
Close
_______
Personal
_______
Personal
Personal
_______
Personal
_______
_______
_______
_______
_______
_______

____________ Ref
________
Instantaneous

1____________
hour/lev (D) -________
1____________
round/lev (D)-________
1____________
day
-________
Until dismissed -________
____________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

__
Y
__
Y
__
N
N
__
N
__
__
__
__
__
__

E FFECT

Cost: 9 PP
Your
body adapts to hostile environments
EPsi75
_________________________________
Psychic
static inhibits power manifestation
EPsi82
_________________________________
_________________________________
Mental
concerto of two or more
EPsi115
_________________________________
Your
body becomes as hard as an oak
EPsi122
_________________________________
Boost
Str, Dex, or Con, reduce other scores EPsi127

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Cost: 11 PP
_________________________________
Breathe
acid for 11d6 damage
EPsi81
_________________________________
You
are buffered from one dispel psionics
EPsi95
_________________________________
You
transform into a frightening beast
EPsi108
You
_________________________________
are immune to scrying and mental effects EPsi118
Puts
yourself into suspended animation
EPsi134
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGER POWERS
Lev/2
Casting Level: ________

Wild Empathy:
Combat Style:

Track:
Endurance:
Animal Companion:
Woodland Stride:
Swift Tracker:
Evasion:
Camouflage:
Hide in Plain Sight:

Lev + ____
CHA + ____ = ____
____




Archery
Two-Weapon Combat










FAVORED ENEMIES
________________________
________________________
________________________
________________________
________________________

Bonus:
Bonus:
Bonus:
Bonus:
Bonus:

+_____
+_____
+_____
+_____
+_____

Bonus to Bluff, Listem, Sense Motive, Spot, Survival and damage rolls

RANGER SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

1ST-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Alarm
__________________________________
Animal
__________________________________
Messenger
[Mind-Affecting]
__________________________________
Calm
Animals
[Mind-Affecting]
__________________________________
Charm
Animal
[Mind-Affecting]
Delay
__________________________________
Poison
Detect
__________________________________
Animals or Plants
Detect
__________________________________
Poison
Detect
__________________________________
Snares and Pits
__________________________________
Endure
Elements
__________________________________
Entangle
__________________________________
Hide
from Animals
Jump
__________________________________
Longstrider
__________________________________
Magic
_________________________________
Fang
_________________________________
Pass
without Trace
_________________________________
Read
Magic
_________________________________
Resist
Energy
Speak
_________________________________
with Animals
_________________________________
Summon
Natures Ally I
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab
__
En
__
__
En
__
En
Co
__
Di
__
Di
__
Di
__
__
Ab
__
Tr
__
Ab
Tr
__
Tr
__
_
Tr_
_
Tr_
_
Di_
_
Ab_
_
Di_
_
Co_

VSD
___
VSM
___
___
VS
___
VS
VSD
___
VS
___
VS
___
VS
___
___
VS
___
VSD
___
SD
VSM
___
VSM
___
VSD
___
___
VSD
___
VSF
___
VSD
VS
___
___
VSD

__
__
__
__
__

___
___
___
___
___

2ND-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Barkskin
_________________________________
Bears
_________________________________
Endurance
Cats
_________________________________
Grace
Cure
_________________________________
Light Wounds
Hold
_________________________________
Animal
[Mind-Affecting]
Owls
_________________________________
Wisdom
_________________________________
Protection
from Energy
_________________________________
Snare
Speak
_________________________________
with Plants
Spike
_________________________________
Growth
Summon
Natures Ally II
_________________________________
Wind
_________________________________
Wall
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Command
_________________________________
Plants
Cure
_________________________________
Moderate Wounds
Darkvision
_________________________________
Diminish
_________________________________
Plants
Magic
_________________________________
Fang, Greater
Neutralize
_________________________________
Poison
Plant
Growth
_________________________________
Reduce
Animal
_________________________________
Remove
_________________________________
Disease
Repel
_________________________________
Vermin
Summon
Natures Ally III
_________________________________
Tree
Shape
_________________________________
Water
_________________________________
Walk
[Water]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

D URATION

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Close
_______
Close
_______
_______
Close
_______
Close
Touch
_______
Long
_______
Close
_______
60
_______
ft
_______
Touch
_______
Long
_______
Touch
Touch
_______
Personal
_______
Touch
_______
_______
Touch
_______
Personal
_______
Touch
Personal
_______
_______
Close
_______
_______
_______
_______
_______

_
Tr_
_
Tr_
_
Tr_
_
Co_
__
En
_
Tr_
_
Ab_
_
Tr_
_
Di_
__
Tr
Co
__
Ev
__
__
__
__
__
__

VSD
___
VSD
___
VSM
___
VS
___
VS
___
VSD
___
___
VSD
___
VSD
VS
___
VSD
___
VSD
___
VSD
___

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
rds
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
_______
Touch
_______
Touch
Personal
_______
Medium
_______
Close
_______
Medium
_______
_______
_______
_______
_______
_______

V
___
VS
___
VSM
___
VSD
___
VSD
___
VSD
___
VSD
___
VS
___
VS
___
VSD
___
VSD
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Close
_______
Touch
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
10
_______
ft
Close
_______
Personal
_______
Touch
_______
_______
_______
_______
_______
_______

SR

E FFECT

N
__
Y
__
__
Y
__
Y
Y
__
N
__
N
__
N
__
__
Y
__
N
__
Y
Y
__
N
__
_
Y_
_
Y_
__
N
__
Y
_
N_
_
N_
__
__
__
__
__

Wards
__________________________________
an area for 2 hrs/lev
PHB197
Sends
__________________________________
a Tiny animal to a specific place
PHB198
__________________________________
Calms
2d4 HD + 1 HD/lev of animals
PHB207
__________________________________
Makes
one animal your friend
PHB208
Stops
__________________________________
poison from harming subject for 1 hr/lev PHB217
Detects
__________________________________
kinds of animals or plants
PHB218
Detects
__________________________________
poison in one creature or object
PHB219
Reveals
__________________________________
natural or primitive traps
PHB220
__________________________________
Exist
comfortably in hot/cold environment PHB226
__________________________________
Plants
entangle everyone in 40-ft rad. circle PHB227
__________________________________
Animals
cant perceive one subject/lev
PHB241
Subject
__________________________________
gets bonus on Jump checks
PHB246
Increases
__________________________________
your speed
PHB249
_________________________________
One natural weapon gets +1 to hit and damage PHB250
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Ignores 10+ damage/attack from one energy PHB272
_________________________________
You can communicate with animals
PHB281
_________________________________
Calls animals to fight for you (1 1st-level)
PHB288

_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

10
____________
min/lev
-________
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
Instantaneous
____________ ________
Will
1____________
round/lev (D)Will
________
n.
1____________
min/lev
________
Will n.
____________
________
10
min/lev
For
n.
____________
Until
triggered ________
1____________
min/lev
-________
1____________
hours/lev (D) Ref
________
part.
1 round/lev (D)-________
____________
1____________
round/lev
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Tr_
_
Co_
_
__
Tr
__
Tr
__
Tr
__
Co
Tr
__
Tr
__
__
Co
__
Ab
Co
__
Tr
__
__
Tr

SAVE

Save DC: ____

2
____________
hrs/lev (D) -________
1____________
day/lev
-________
________
1____________
min/lev
Will
n.
________
1____________
hour/lev
WIll
n.
1____________
hour/lev
For
________
n.
10
____________
min/lev (D) -________
Instantaneous
____________ -________
10
____________
min/lev (D) -________
____________
________
24
hours
Will
n.
________
1____________
min/lev (D) Ref
part.
____________
________
10
min/lev (D) Will
n.
1____________
min/lev (D) Will
________
n.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will n.
1____________
hour/lev (D) ________
Will n.
____________
10
min/lev
-________
____________
________
10
min/lev
For
n.
1____________
min/lev
-________
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

3RD-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

Spells: ___ + ___ = ____

_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
_
Y_
__
Y
_
N_
_
N_
_
Y_
N_
_
_
Y_
__
__
__
__
__

_________________________________
Grants +2 or higher to natural armor
PHB203
_________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Paralyzes one animal for 1 round/level
PHB241
_________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_________________________________
Absorbs 12 dmg/lev from one kind of energy PHB266
_________________________________
Creates a magical booby trap
PHB280
_________________________________
You can talk to plants and plant creatures
PHB282
_________________________________
Creatures in area take 1d4 damage, slow
PHB283
Calls animals to fight (1 2nd or 1d3 1st level) PHB288
_________________________________
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

1____________
day/lev
Will
________
n.
Instantaneous
____________ ________
Will
1____________
hour/lev
-________
Instantaneous
____________ -________
1____________
hour/lev
________
Will n.
10
____________
min/lev
Will
________
n.
Instantaneous
____________ -________
1____________
hour/lev (D) -________
Instantaneous
____________ ________
For n.
10
____________
min/lev (D) -/Will
________
n.
1 round/lev (D)-________
____________
1____________
hour/lev (D) -________
10
____________
min/lev (D) ________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
_
Y_
_
Y_
_
N_
_
Y_
_
Y_
N_
_
N_
_
_
Y_
Y
__
N_
_
_
N_
_
Y_
__
__
__
__
__

_________________________________
Sway the actions of 1 or more plant creatures PHB211
_________________________________
Cures 2d8 damage +1 per level (max +10)
PHB216
_________________________________
See 60 ft in total darkness
PHB216
_________________________________
Reduces size or blights growth of norm. plants PHB221
_________________________________
1 nat. weap. +1 to hit/dmg per 4 lev (max +5) PHB250
_________________________________
Detoxifies venom in or on subject
PHB257
Grows vegetation and improves crops
PHB262
_________________________________
Shrinks one willing animal
PHB269
_________________________________
_________________________________
Cures all diseases affecting subject
PHB271
_________________________________
Insects and vermin stay 10 ft away
PHB271
Calls animals to fight (1 3rd/1d3 2nd/1d4+1 1st) PHB288
_________________________________
_________________________________
You look exactly like a tree for 1 hr/lev
PHB296
_________________________________
Subject treads on water as if solid
PHB300
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGER SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

4TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

Animal
Growth
__________________________________
__________________________________
Commune
with Nature
__________________________________
Cure
Serious Wounds
__________________________________
Freedom
of Movement
__________________________________
Nondetection
Summon
__________________________________
Natures Ally IV
Tree
__________________________________
Stride
__________________________________
_________________________________
_________________________________
_________________________________
_________________________________

R ANGE

D URATION

Spells: ___ + ___ = ____


Tr
__
__
Di
__
Co
__
Ab
__
Ab
Co
__
Tr
__

VS
___
___
VS
___
VS
___
VSMD
___
VSM
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Medium
_______
_______
Personal
_______
Touch
_______
Touch
_______
Touch
Close
_______
Personal
_______
_______
_______
_______
_______
_______

SAVE

SR

E FFECT

Save DC: ____

1____________
min/lev
For
________
n.
____________ -________
Instantaneous
____________ Will
________
Instantaneous

____________
________
10
min/lev
Will
n.
________
1____________
hour/lev
Will
n.
1____________
round/lev (D)-________
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
Y
__
Y
N
__
N
__
__
__
__
__
__

One
__________________________________
animal/2 lev doubles in size
PHB198
__________________________________
Learn
about terrain for 1 mile/lev
PHB211
__________________________________
Cures
3d8 damage +1/lev (max +15)
PHB216
__________________________________
Subject
moves normally despite impediments PHB233
__________________________________
Hides
subject from divination and scrying
PHB257
Calls
__________________________________
animals (1 4th/1d3 3rd/1d4+1 2nd)
PHB288
Step
__________________________________
from one tree to another far away
PHB296

__________________________________
_________________________________
_________________________________
_________________________________
_________________________________

WIZARD SCHOOLS OF MAGIC


Access to Schools:

Abjuration
Conjuration

Divination
Enchantment

Specialization School:

________________________________________

Evocation
Illusion

Necromancy
Transmutation

Universal

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

0-LEVEL SPELLS
























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



















































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Acid
Splash
_______________________________
[Acid]
_______________________________
Arcane
Mark
_______________________________
Dancing
Lights
[Light]
_______________________________
Daze
[Mind-Affecting]
Detect
Magic
_______________________________
Detect
_______________________________
Poison
Disrupt
_______________________________
Undead
_______________________________
Flare
[Light]
_______________________________
Ghost
Sound
_______________________________
Light
[Light]
Mage
Hand
_______________________________
Mending
_______________________________
Message
_______________________________
[Language-Dependent]
_______________________________
Open/Close
_______________________________
Prestidigitation
_______________________________
Ray
of Frost
[Cold]
Read
Magic
_______________________________
_______________________________
Resistance
_______________________________
Touch
of Fatigue
_______________________________
_______________________________
_______________________________
_______________________________

1ST-LEVEL SPELLS

S CH. C OMP. C AST TIME

Co_
_
_
_
Un
__
Ev
__
En
Di_
_
_
Di_
_
N_
e
__
Ev
_
Il _
__
Ev
Tr_
_
_
Tr_
__
Tr
_
Tr_
_
_
Un
__
Ev
Di_
_
_
Ab_
_
N_
e

VS
___
___
VS
___
VS
___
VSM
VS
___
VS
___
VS
___
___
V
___
VSM
___
VM
VS
___
VS
___
VSF
___
___
VSF
___
VS
___
VS
VSF
___
___
VSM
___
VSM

__
__
__
__

___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Alarm
_______________________________
Animate
Rope
_______________________________
Burning
Hands
[Fire]
_______________________________
Cause
Fear
[Fear, Mind-Affecting]
_______________________________
Charm
Person
[Mind-Affecting]
_______________________________
Chill
Touch
_______________________________
Color
Spray
[Mind-Affecting]
_______________________________
Comprehend
Languages
_______________________________
Detect
Secret Doors
_______________________________
Detect
Undead
Disguise
_______________________________
Self
_______________________________
Endure
Elements
Enlarge
_______________________________
Person
_______________________________
Erase
Expeditious
_______________________________
Retreat
Feather
_______________________________
Fall
Grease
_______________________________
Hold
_______________________________
Portal
Hypnotism
_______________________________
[Mind-Affecting]
Identify
_______________________________
Jump
_______________________________
Mage
_______________________________
Armor
[Force]
Magecraft
_______________________________
Magic
_______________________________
Missile
[Force]
Magic
_______________________________
Weapon
_______________________________
Mount
Nystuls
_______________________________
Magic Aura
Obscuring
_______________________________
Mist
Protection
_______________________________
from Chaos
[Lawful]
Protection
_______________________________
from Evil
[Good]
Protection
_______________________________
from Good
[Evil]
Protection
_______________________________
from Law
[Chaotic]
Ray
_______________________________
of Enfeeblement
Reduce
_______________________________
Person
Repair
_______________________________
Light Damage
Shield
_______________________________
[Force]
Shocking
_______________________________
Grasp
[Electricity]
Silent
_______________________________
Image
Sleep
_______________________________
[Mind-Affecting]
Summon
_______________________________
Monster I
Tensers
_______________________________
Floating Disk
[Force]
True
_______________________________
Strike
Unseen
_______________________________
Servant
Ventriloquism
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
Tr_
_
Ev_
_
N_
e
_
En_
_
N_
e
_
Il _
_
Di_
_
Di_
_
Di_
_
Il _
_
Ab_
_
Tr_
_
Tr_
_
Tr_
_
Tr_
_
Co_
_
Ab_
_
En_
_
Di_
_
Tr_
_
Co_
_
Di_
_
Ev_
_
Tr_
_
Co_
_
Il _
_
Co_
_
Ab_
_
Ab_
_
Ab_
_
Ab_
_
N_
e
_
Tr_
_
Tr_
_
Ab_
_
Ev_
_
Il _
_
En_
_
Co_
_
Ev_
_
Di_
_
Co_
_
Il _
__
__
__
__
__

___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
VS
___
___
VS
VSM
___
___
VS
VS
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VF
___
VS
___
VS
___
___
VSM
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSF
___
VSM
___
VF
___
VSM
___
VF
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______

Close
_______
_______
0
ft
_______
Medium
_______
Close
60
ft
_______
Close
_______
Close
_______
_______
Close
_______
Close
_______
Touch
Close
_______
10
_______
ft
Medium
_______
_______
Close
_______
10 ft
_______
Close
Personal
_______
_______
Touch
_______
Touch
_______
_______
_______
_______

_______
Close
_______
Medium
_______
15
ft
_______
Close
_______
Close
_______
Touch
_______
15
ft
_______
Personal
_______
60
ft
_______
60
ft
Personal
_______
_______
Touch
Close
_______
_______
Close
Personal
_______
_______
Close
Close
_______
Medium
_______
_______
Close
_______
Touch
Touch
_______
Touch
_______
_______
Personal
Medium
_______
Touch
_______
_______
Close
Touch
_______
20
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Long
_______
_______
Medium
_______
Close
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
_______
_______

SR

Save DC: ____

Instantaneous
____________ -________
____________ -________
Permanent
1____________
min (D)
-________
________
1____________
round
Will n.
1 min/lev (D) -________
____________
Instantaneous
____________ -________
Instantaneous
____________ -________
____________ For
________
Instantaneous
n.
________
1____________
round/lev (D)Will
dis.
____________
10
min/lev (D) -________
Concentration
____________ -________
____________
Instantaneous Will
________
n.
10
____________
min/lev
-________
____________ Will
________
Instantaneous
n.
____________
________
1 hour
Special
____________ -________
Instantaneous
10
min/lev
-________
____________
________
1____________
min
Will n.
________
1____________
round/lev
For n.
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
Swift
______
1______
act
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

_
N_
_
N_
_
N_
_
Y_
N
__
_
N_
_
Y_
_
Y_
_
N_
_
N_
N_
_
Y
__
_
N_
__
Y
_
N_
_
Y_
N
__
_
Y_
_
Y_
__
__
__
__

Save DC: ____

____________
2
hours/lev (D)-________
________
1____________
round/lev
____________ ________
Instantaneous
Ref
____________ Will
________
Special
part.
________
1____________
hour/lev
Will n.
____________ ________
Instantaneous
Special
____________ Will
________
Instantaneous
n.
____________
10
min/lev
-________
____________
1 min/lev (D) -________
____________
1 min/lev (D) -________
10
____________
min/lev (D) -________
____________
________
24
hrs
Will n.
1____________
min/lev (D) ________
For n.
____________ ________
Instantaneous
Special
1____________
min/lev (D) -________
1____________
round/lev
________
Will n.
1____________
round/lev (D)Special
________
1____________
min/lev (D) -________
____________
2d4 rounds (D)Will
________
n.
Instantaneous
____________ ________
1____________
min/lev (D) ________
Will n.
1____________
hour/lev (D) ________
Will n.
1____________
day
-________
Instantaneous
____________ -________
1____________
min/lev
________
Will n.
____________
2
hours/lev
-________
1____________
day/lev (D) -________
1____________
min/lev
________
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev
-________
1____________
min/lev (D) ________
For n.
Instantaneous
____________ ________
1____________
min/lev (D) -________
Instantaneous
____________ ________
____________
Concentration ________
Will dis.
____________
1 min/lev
________
Will n.
____________
1 round/lev (D)-________
1____________
hour/lev
-________
____________
Special
________
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

__
N
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
__
Y
__
N
__
N
__
N
_
N_
_
Y_
Y
__
_
N_
_
N_
_
Y_
_
N_
_
N_
Y
__
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
N_
_
Y_
Y
__
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
N
__
_
N_
N
__
_
N_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Orb deals 1d3 acid damage
PHB196
_________________________________
Inscribe a personal rune (visible or invisible) PHB201
_________________________________
Creates torches or other lights
PHB216
_________________________________
Humanoid creat. up to 4 HD loses next action PHB217
Detect spells and magic items within 60 ft
PHB219
_________________________________
_________________________________
Detects poison in one creature or small object PHB219
_________________________________
Deals 1d6 damage to one undead
PHB223
_________________________________
Dazzles one creature (-1 to attack rolls)
PHB232
_________________________________
Figments sound
PHB235
_________________________________
Object shines like a torch
PHB248
5-pound telekinesis
PHB249
_________________________________
_________________________________
Makes minor repairs on an object
PHB253
_________________________________
Whispered conversation at distance
PHB253
_________________________________
Opens or closes small or light things
PHB258
_________________________________
Performs minor tricks
PHB264
_________________________________
Ray deals 1d3 cold damage
PHB269
_________________________________
Read scrolls and spellbooks
PHB269
_________________________________
Subject gains +1 on saving throws
PHB272
_________________________________
Touch attack fatigues target
PHB294
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
Wards an area, for 2 hours/lev
PHB197
_________________________________
Makes a rope move at your command
PHB199
_________________________________
1d4 fire damage/lev (max 5d4)
PHB207
_________________________________
One creat. with less than 6 HD flees
PHB208
_________________________________
Makes one person your friend
PHB209
_________________________________
1 touch/lev deals 1d6 damage and possibly 1 Str PHB209
_________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB210
_________________________________
Understand all spoken and written languages PHB212
_________________________________
Reveals hidden doors within 60 ft
PHB220
_________________________________
Reveaks undead within 60 ft
PHB220
_________________________________
Changes your appearance
PHB222
_________________________________
Exist comfortably in hot/cold environment PHB226
_________________________________
Humanoid creature doubles in size
PHB226
_________________________________
Mundane or magical writing vanishes
PHB227
_________________________________
Your speed increases by 30 ft
PHB228
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Makes 10-ft square or 1 object slippery
PHB237
_________________________________
Holds door shut
PHB241
_________________________________
Fascinates 2d4 HD of creatures
PHB242
_________________________________
Determines properties of magic item
PHB243
_________________________________
Subject gets bonus on Jump checks
PHB246
_________________________________
Gives subject +4 armor bonus
PHB249
_________________________________
Grants +5 on one Craft check
EbCS113
_________________________________
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB251
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Summons riding horse for 2 hours/lev
PHB256
_________________________________
Alters objects magic aura
PHB257
_________________________________
Fog surrounds you
PHB258
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
+2 AC and saves, counters mind control
PHB266
_________________________________
Ray deals 1d6 +1/2 lev Str damage
PHB269
_________________________________
Humanoid creature halves in size
PHB269
_________________________________
Construct healed by 1d8 +1/lev dmg (max +5) EbCS114
_________________________________
Gives +4 AC, blocks magic missiles
PHB278
_________________________________
Touch deals 1d6/lev electricity (max 5d6)
PHB279
_________________________________
Creates minor illusion of your design
PHB279
_________________________________
Put 4 HD of creatures into magical slumber
PHB280
_________________________________
Calls extraplanar creature to fight (1 1st-lev)
PHB285
_________________________________
3-ft diam. disk that holds 100 lbs/lev
PHB294
_________________________________
+20 on your next attack roll
PHB296
_________________________________
Invisible force obeys your commands
PHB297
_________________________________
Throws voice for 1 min/lev
PHB298
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

2ND-LEVEL SPELLS


























































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Alter
Self
_______________________________
_______________________________
Arcane
Lock
_______________________________
Bears
Endurance
_______________________________
Blindness/Deafness
_______________________________
Blur
Bulls
_______________________________
Strength
Cats
_______________________________
Grace
_______________________________
Command
Undead
_______________________________
Continual
Flame
[Light]
_______________________________
Darkness
[Darkness]
_______________________________
Darkvision
Daze
_______________________________
Monster
[Mind-Affecting]
Detect
_______________________________
Thoughts
[Mind-Affecting]
_______________________________
Eagles
Splendor
_______________________________
False
Life
_______________________________
Flaming
Sphere
[Fire]
_______________________________
Fog
Cloud
Force
Hammer
_______________________________
Foxs
Cunning
_______________________________
Ghoul
_______________________________
Touch
Glitterdust
_______________________________
Gust
_______________________________
of Wind
[Air]
Hypnotic
_______________________________
Pattern
[Mind-Affecting]
Invisibility
_______________________________
Knock
_______________________________
Leomunds
_______________________________
Trap
Levitate
_______________________________
Locate
_______________________________
Object
Magic
_______________________________
Mouth
Melfs
_______________________________
Acid Arrow
[Acid]
Minor
_______________________________
Image
Mirror
_______________________________
Image
Misdirection
_______________________________
Obscure
Object
_______________________________
Owls
_______________________________
Wisdom
Protection
_______________________________
from Arrows
Pyrotechnics
_______________________________
Repair
_______________________________
Moderate Damage
Resist
Energy
_______________________________
Rope
_______________________________
Trick
Scare
_______________________________
[Fear, Mind-Affecting]
Scorching
_______________________________
Ray
[Fire]
See
_______________________________
Invisibility
Shatter
_______________________________
[Sonic]
Spectral
_______________________________
Hand
Spider
_______________________________
Climb
Summon
_______________________________
Monster II
_______________________________
Summon
Swarm
Tashas
_______________________________
Hideous Laughter
[Mind-Aff.]
Touch
_______________________________
of Idiocy
[Mind-Affecting]
Web
_______________________________
Whispering
_______________________________
Wind
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Ab_
_
Tr_
_
N_
e
_
Il _
_
Tr_
_
Tr_
_
N_
e
__
Ev
__
Ev
_
Tr_
__
En
__
Di
_
Tr_
_
N_
e
__
Ev
_
Co_
Ev_
_
Tr_
_
_
N_
e
_
Co_
_
Ev_
_
Il _
Il _
_
Tr_
_
_
Il _
_
Tr_
_
Di_
_
Il _
_
Co_
_
Il _
_
Il _
Il _
_
Ab_
_
_
Tr_
_
Ab_
_
Tr_
_
Tr_
Ab_
_
_
Tr_
_
N_
e
_
Ev_
_
Di_
_
Ev_
_
N_
e
_
Tr_
_
Co_
_
Co_
_
En_
_
En_
_
Co_
_
Tr_
__
__
__
__
__

VS
___
___
VSM
___
VS
___
V
___
V
VSM
___
VSM
___
___
VSM
___
VSM
___
VM
___
VSM
VSM
___
VSF
___
___
VSM
___
VSM
___
VSM
___
VS
VS
___
VSM
___
VSM
___
VSM
___
VS
___
SM
___
VSM
___
V
___
VSM
___
VSF
___
VSF
___
VSM
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
___
VSM
VSM
___
VS
___
VSM
___
VS
___

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Touch
_______
Touch
_______
Medium
_______
Touch
Touch
_______
Touch
_______
_______
Close
_______
Touch
_______
Touch
_______
Touch
Medium
_______
60
_______
ft
_______
Touch
_______
Personal
_______
Medium
_______
Medium
Close
_______
Touch
_______
Touch
_______
Medium
_______
60
_______
ft
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Long
_______
Close
_______
Long
_______
Long
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
_______
Close
_______
Close
Close
_______
Touch
_______
Medium
_______
1_______
mile/lv
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

10
____________
min/lev (D) -________
____________ -________
Permanent
________
1____________
min/lev
Will n.
____________
________
Permanent
(D) For
n.
1____________
min/lev (D) ________
Will n.
1____________
min/lev
________
Will n.
1____________
min/lev
________
Will n.
________
1____________
day/lev
Will
n.
____________ -________
Permanent
____________
10
min/lev (D) -________
1____________
hour/lev
-________
1____________
round
________
Will n.
____________
1 min/lev (D) ________
Will n.
________
1____________
min/lev
Will n.
1____________
hour/lev
-________
________
1____________
round/lev
Ref n.
____________
10
min/lev
-________
Instantaneous
For part.
____________ ________
1____________
min/lev
Will n.
________
1d6+2
____________
rounds ________
For n.
1____________
round/lev
________
Will n.
____________
1 round
________
For n.
____________
Conc.+2 rds
________
Will n.
1____________
min/lev (D) ________
Will n.
Instantaneous
____________ -________
____________
Permanent (D) -________
1____________
min/lev (D) -________
____________
1 min/lev
-________
Until
____________
discharg. Will
________
n.
____________
1 r. + 1 r./3 lev -________
____________
Conc.+2 rds
________
Will dis.
1____________
min/lev (D) -________
1 hour/lev
-/Will
n.
____________
________
8
hours (D)
Will
________
n.
____________
1____________
min/lev
________
Will n.
1____________
hour/lev
________
Will n.
____________
Special
________
Special
Instantaneous
____________ ________
10
min/lev
For
n.
____________
________
1____________
hour/lev (D) -________
Special
____________ Will
________
part.
Instantaneous
____________ -________
10
____________
min/lev (D) -________
Instantaneous
____________ ________
Special
1____________
min/lev (D) -________
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________
Conc. +2 rds -________
1____________
round/lev
________
Will n.
10
____________
min/lev
-________
10
____________
min/lev (D) Ref
________
n.
1____________
hour/lev
-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Assume form of a similar creature
PHB197
_
N_ _________________________________
Magically locks a portal or chest
PHB200
_
Y _ _________________________________
Subject gains +4 Con for 1 min/lev
PHB203
_
Y _ _________________________________
Makes subject blinded or deafened
PHB206
_
Y _ _________________________________
Attacks miss subject 20% of the time
PHB206
_
Y _ _________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_
Y _ _________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_ _ _________________________________
Y
Undead creature obeys your commands
PHB211
_
N_ _________________________________
Makes a permanent, heatless torch
PHB213
_
N_ _________________________________
20-ft radius of supernatural shadow
PHB216
_
Y _ _________________________________
See 60 ft in total darkness
PHB216
_
Y _ _________________________________
Living creature up to 6 HD loses next action PHB217
_
N_ _________________________________
Allows listening to surface thoughts
PHB220
_
Y _ _________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_
Y _ _________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_
Y _ _________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB232
_
N_ _________________________________
Fog obscures vision
PHB232
Y _ _________________________________
Ray deals 1d4 nonlethal/lev (max 10d4), dazes SCoT168
_
Y _ _________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_
_
Y _ _________________________________
Paralyzes one subject, who exudes stench
PHB235
_
N_ _________________________________
Blinds creatures, outlines invisible creatures
PHB236
Y
_ _ _________________________________
Blows away or knocks down smaller creatures PHB238
_
Y _ _________________________________
Fascinates 2d4+1 HD/lev of creatures
PHB242
Y _ _________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_
N_ _________________________________
Opens locked or magically sealed doors
PHB246
_
_
N_ _________________________________
Makes item seem trapped
PHB247
N
_ _ _________________________________
Subject moves up and down at your direction PHB248
_
N_ _________________________________
Senses direction towards object
PHB249
_
Y _ _________________________________
Speaks once when triggered
PHB251
_
N_ _________________________________
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB253
_
N_ _________________________________
Creates visual and sound minor illusion
PHB254
_
N_ _________________________________
Creates 1d4+1/3 lev decoys of you (max 8)
PHB254
N
Misleads divinations for a creature or object PHB254
_ _ _________________________________
_
Y _ _________________________________
Masks object against scrying
PHB258
_
Y _ _________________________________
Subject gains +4 Wis for 1 min/lev
PHB259
_
Y _ _________________________________
Subject immune to most ranged attacks
PHB266
_
Sp.
_ _________________________________
Turns fire into blinding light or smoke
PHB267
_
N_ _________________________________
Construct healed by 2d8 +1/lev dmg (max +10) EbCS114
Y
Ignores 10+ damage/attack from one energy PHB272
_ _ _________________________________
_
N_ _________________________________
Up to 8 creat. hide in extradimensional space PHB273
_
Y _ _________________________________
Panics creatures of less than 6 HD
PHB274
_
Y _ _________________________________
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
PHB274
_
N_ _________________________________
Reveals invisible creatures or objects
PHB273
_
Y _ _________________________________
Sonic vibration damages objects or creatures PHB278
_
N_ _________________________________
Disembodied hand delivers touch attacks
PHB282
_
N_ _________________________________
Grants ability to walk on walls and ceilings
PHB283
_
N_ _________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
PHB286
_
N_ _________________________________
Summons swarm of bats, rats, or spiders
PHB289
_
Y _ _________________________________
Subject loses actions for 1 round/lev
PHB292
_
Y _ _________________________________
Subject takes 1d6 points of Int, Wis, Cha
PHB294
_
N_ _________________________________
Fills 20-ft radius with sticky spider webs
PHB301
N
_ _ _________________________________
Sends a short message up to 1 mile/lev
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

3RD-LEVEL SPELLS






















































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Arcane
Seal
_______________________________
_______________________________
Arcane
Sight
_______________________________
Blink
_______________________________
Clairaudience/Clairvoyance
_______________________________
Daylight
[Light]
Deep
_______________________________
Slumber
[Mind-Affecting]
Dispel
_______________________________
Magic
_______________________________
Displacement
_______________________________
Explosive
Runes
[Force]
_______________________________
Fireball
[Fire]
_______________________________
Flame
Arrow
[Fire]
Fly
_______________________________
Gaseous
_______________________________
Form
_______________________________
Gentle
Repose
_______________________________
Halt
Undead
_______________________________
Haste
_______________________________
Heroism
[Mind-Affecting]
Hold
Person
[Mind-Affecting]
_______________________________
Illusory
Script
[Mind-Affecting]
_______________________________
Invisibility
_______________________________
Sphere
Keen
_______________________________
Edge
Leomunds
_______________________________
Tiny Hut
[Force]
Lightning
_______________________________
Bolt
[Electricity]
Magic
Circle against Chaos
[Lawful]
_______________________________
Magic
Circle against Evil
[Good]
_______________________________
Magic
_______________________________
Circle against Good
[Evil]
Magic
_______________________________
Circle against Law
[Chaotic]
Magic
_______________________________
Weapon, Greater
Major
_______________________________
Image
Nondetection
_______________________________
Phantom
_______________________________
Steed
Protection
_______________________________
from Energy
Rage
[Mind-Affecting]
_______________________________
Ray
of Exhaustion
_______________________________
Repair
_______________________________
Serious Damage
Secret
_______________________________
Page
Sepia
_______________________________
Snake Sigil
[Force]
Shockwave
_______________________________
Shrink
Item
_______________________________
Sleet
_______________________________
Storm
[Cold]
Slow
_______________________________
Stinking
_______________________________
Cloud
Suggestion
_______________________________
[Language-Dep., Mind-Affecting]
Summon
_______________________________
Monster III
Tongues
_______________________________
Vampiric
_______________________________
Touch
Water
_______________________________
Breathing
_______________________________
Wind
Wall
[Air]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Ab_
_
Di_
_
Tr_
_
Di_
__
Ev
__
En
_
Ab_
_
Il _
__
Ab
__
Ev
__
Tr
_
Tr_
_
Tr_
_
N_
e
_
N_
e
_
Tr_
__
En
En_
_
Il _
_
_
Il _
_
Tr_
_
Ev_
_
Ev_
Ab_
_
Ab_
_
_
Ab_
_
Ab_
_
Tr_
_
Il _
_
Ab_
_
Co_
_
Ab_
En_
_
N_
e
_
_
Tr_
_
Tr_
_
Co_
_
Ev_
Tr_
_
_
Co_
_
Tr_
_
Co_
_
En_
_
Co_
_
Di_
_
N_
e
_
Tr_
_
Ev_
__
__
__
__
__

VSF
___
___
VS
___
VS
___
VSF
___
VS
VSM
___
VS
___
___
VM
___
VS
___
VSM
___
VSM
VSF
___
SM
___
___
VSM
___
VSM
___
VSM
___
VS
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VM
___
VSF
___
VM
___
VS
___
VSM
___
___
VSM

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Personal
_______
Personal
_______
Long
_______
Touch
Close
_______
Medium
_______
_______
Touch
_______
Touch
_______
Long
_______
Close
Touch
_______
Touch
_______
_______
Touch
_______
Medium
_______
Close
_______
Touch
Medium
_______
Touch
_______
Touch
_______
Close
_______
20
_______
ft
120
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Touch
_______
0
_______
ft
Touch
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Long
_______
Close
_______
Medium
_______
Close
_______
_______
Close
Touch
_______
Touch
_______
Touch
_______
_______
Medium
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Permanent
____________ -________
1____________
min/lev (D) -________
1____________
round/lev (D)-________
____________
1 min/lev (D) -________
____________
10
min/lev (D) -________
1____________
min/lev
________
Will n.
Instantaneous
____________ -________
________
1____________
round/lev (D)Will
n.
____________
________
Until disc. (D) Special
____________ Ref
________
Instantaneous

____________
10
min/lev
-________
1____________
min/lev
________
Will n.
2
____________
min/lev (D) -________
________
1____________
day/lev
Will
n.
________
1____________
round/lev
Will n.
________
1____________
round/lev
For n.
____________
10
min/lev
Will
________
n.
1____________
round/lev (D)Will
n.
________
1____________
day/lev (D) Will
n.
________
1____________
min/lev (D) ________
Will n.
10
____________
min/lev
________
Will n.
2
____________
hours/lev (D)-________
____________
Instantaneous ________
Ref
10
min/lev
Will
n.
____________
________
10
min/lev
Will
n.
____________
________
10
____________
min/lev
Will
________
n.
10
____________
min/lev
Will
________
n.
1____________
hour/lev
________
Will n.
____________
Conc.+3 rds. Will
________
dis.
1____________
hour/lev
________
Will n.
1____________
hour/lev (D) ________
10
____________
min/lev
For
________
n.
Conc.+1 rd/lev -________
____________
1____________
min/lev
________
For
part.
Instantaneous
____________ ________
Permanent
____________ -________
____________
Special
________
Ref n.
Instantaneous
____________ ________
For part.
1____________
day/lev
Will
n.
________
____________
1 round/lev
-________
1____________
round/lev
________
Will n.
1____________
round/lev
________
For n.
1____________
hour/lev
________
Will n.
____________
1 round/lev (D)-________
10
____________
min/lev
Will
________
n.
____________
Special
________
2
____________
hours/lev
________
Will n.
________
1____________
round/lev
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
N_
_
N_
_
N_
__
N
_
N_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
__
N
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
Y_
_
Y_
_
_
Y_
_
Y_
_
N_
_
Y_
N_
_
N_
_
_
N_
_
N_
_
Y_
_
N_
_
Y_
_
N_
Y
__
Y_
_
_
Y_
_
N_
_
N_
_
N_
_
Y_
Y_
_
_
N_
_
Y_
_
N_
_
Y_
_
N_
_
N_
_
Y_
_
Y_
_
Y_
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
Seals a chest, door, or portal
SCoT168
_________________________________
Magical auras become visible to you
PHB201
_________________________________
Randomly vanish and reappear for 1 round/lev PHB206
_________________________________
Hear or see at a distance for 1 min/lev
PHB209
_________________________________
60-ft radius of bright light
PHB216
_________________________________
Put 10 HD of creatures to sleep
PHB217
_________________________________
Cancels magical spells and effects
PHB223
_________________________________
Attacks miss subject 50%
PHB223
_________________________________
Deals 6d6 damage when read
PHB228
_________________________________
20-ft radius, 1d6 damage per level
PHB231
_________________________________
Up to 50 arrows deal +1d6 fire damage
PHB231
_________________________________
Subject flies at speed of 60 ft
PHB232
_________________________________
Subject is insubstantial and can fly slowly
PHB234
_________________________________
Preserves one corpse
PHB235
_________________________________
Immobilizes undead for 1 round/lev
PHB238
_________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB239
_________________________________
Gives +2 bonus on attacks, saves, and skills
PHB240
Paralyzes one humanoid for 1 round/lev
PHB241
_________________________________
Only intended reader can decipher
PHB243
_________________________________
_________________________________
Makes everyone within 10 ft invisible
PHB245
_________________________________
Doubles a normal weapons threat range
PHB246
_________________________________
Creates shelter for 10 creatures
PHB247
_________________________________
Electricity deals 1d6/level
PHB248
+2 AC and saves in 10-ft,no mind control
PHB249
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB249
_________________________________
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
+1/4 levels (max +5)
PHB251
_________________________________
Creates visual,sound, smell, thermal illusion PHB252
_________________________________
Hides subject from divination and scrying
PHB257
_________________________________
Magic horse appears for 1 hr/lev
PHB260
_________________________________
Absorbs 12 damage/lev from one energy
PHB266
Gives +2 Str, +2 Con, +1 Will, -2 AC
PHB268
_________________________________
_________________________________
Ray makes subject exhausted
PHB269
_________________________________
Construct healed by 3d8 +1/lev dmg (max +15) EbCS114
_________________________________
Changes one page to hide its real content
PHB275
_________________________________
Creates text symbol that immobilizes reader PHB276
_________________________________
Concussive force deals 1d4 nonlethal/lev
SCoT168
Object shrinks to one-sixteenth size
PHB279
_________________________________
_________________________________
Hampers vision and movement
PHB280
_________________________________
1 subj./lev takes only 1 action/r, -2 AC and hit PHB280
_________________________________
Nauseating vapors, 1 round/lev
PHB284
_________________________________
Compels subject to follow course of action
PHB285
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
Speak any language
PHB294
_________________________________
Touch deals 1d6/2 lev, caster gains dmg as hp PHB298
_________________________________
Subject can breathe underwater
PHB300
_________________________________
Deflects arrows, smaller creatures, and gases
PHB302
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

4TH-LEVEL SPELLS

















































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Animate
Dead
_______________________________
[Evil]
_______________________________
Arcane
Eye
_______________________________
Bestow
Curse
_______________________________
Charm
Monster
[Mind-Affecting]
_______________________________
Confusion
[Mind-Affecting]
Contagion
_______________________________
[Evil]
Crushing
_______________________________
Despair
[Mind-Affecting]
_______________________________
Detect
Scrying
_______________________________
Dimension
Door
_______________________________
Dimensional
Anchor
_______________________________
Dweomer
of Transference
Enervation
_______________________________
Enlarge
_______________________________
Person, Mass
_______________________________
Evards
Black Tentacles
_______________________________
Fear
[Fear, Mind-Affecting]
_______________________________
Fire
Shield
[Fire/Cold]
_______________________________
Fire
Trap
[Fire]
Geas,
Lesser [Language-Dep., Mind-Affecting]
_______________________________
Globe
of Invulnerability, Lesser
_______________________________
Hallucinatory
_______________________________
Terrain
Ice
_______________________________
Storm
[Cold]
Illusory
_______________________________
Wall
Invisibility,
_______________________________
Greater
Leomunds
Secure Shelter
_______________________________
Locate
Creature
_______________________________
Minor
_______________________________
Creation
Otilukes
_______________________________
Resilient Sphere
[Force]
Phantasmal
_______________________________
Killer [Fear, Mind-Affecting]
Polymorph
_______________________________
Rainbow
_______________________________
Pattern
[Mind-Affecting]
Rarys
_______________________________
Mnemonic Enhancer
[Wizard]
Reduce
_______________________________
Person, Mass
Remove
Curse
_______________________________
Repair
Critical Damage
_______________________________
Scrying
_______________________________
Shadow
_______________________________
Conjuration
Shout
_______________________________
[Sonic]
Solid
_______________________________
Fog
Stone
Shape
[Earth]
_______________________________
Stoneskin
_______________________________
Summon
_______________________________
Monster IV
Wall
_______________________________
of Fire
[Fire]
Wall
_______________________________
of Ice
[Cold]
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

N_
_
e
_
Di_
_
N_
e
__
En
__
En
N_
_
e
__
En
_
Di_
_
Co_
_
Ab_
_
Ev_
_
N_
e
_
Tr_
_
Co_
_
N_
e
__
Ev
__
Ab
En_
_
Ab_
_
_
Il _
_
Ev_
_
Il _
_
Il _
Co_
_
Di_
_
_
Co_
_
Ev_
_
Il _
_
Tr_
_
Il _
_
Tr_
_
Tr_
Ab_
_
Tr_
_
_
Di_
_
Il _
_
Ev_
_
Co_
Tr_
_
_
Ab_
_
Co_
_
Ev_
_
Ev_

VSM
___
___
VSM
___
VS
___
VS
___
VSM
VS
___
VSM
___
___
VSM
___
V
___
VS
___
VS
VS
___
VSM
___
___
VSM
___
VSM
___
VSM
___
VSM
V
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
SMF
___
VSMF
___
VSM
___
VS
___
VS
___
VSMF
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
10
______
min
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
round
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Unlimit.
_______
Touch
_______
Close
_______
Medium
Touch
_______
30
_______
ft
_______
40
ft
_______
Long
_______
Medium
_______
Close
Close
_______
Close
_______
_______
Medium
_______
30
ft
_______
Personal
_______
Touch
Close
_______
10
ft
_______
_______
Long
Long
_______
Close
_______
Touch
_______
Close
_______
Long
_______
0
_______
ft
Close
_______
Medium
_______
Touch
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
_______
Special
Special
_______
30
_______
ft
Medium
_______
Touch
_______
Touch
_______
_______
Close
Medium
_______
Medium
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Instantaneous
____________ ________
1____________
min/lev (D) -________
____________ ________
Permanent
Will n.
________
1____________
day/lev
Will
n.
________
1____________
round/lev
Will n.
Instantaneous
____________ ________
For n.
1____________
min/lev
________
Will n.
____________
________
24
hours
____________
________
Instantaneous -/Will
n.
1____________
min/lev
-________
________
1____________
round/lev
Will n.
Instantaneous
____________ -________
1____________
min/lev (D) ________
For n.
1____________
round/lev (D)-________
____________ Will
________
Special
part.
1____________
round/lev (D)-________
____________
Until
discharg. Ref
________

1 day/lev (D) Will


n.
____________
________
1 round/lev (D)-________
____________
____________
2 hours/lev (D)Will
________
dis.
____________
1 round
________
____________
Permanent
________
Will dis.
1____________
round/lev (D)Will
________
n.
2 hours/lev (D)-________
____________
10 min/lev
-________
____________
1____________
hour/lev (D) ________
1____________
min/lev (D) Ref
________
n.
Instantaneous
____________ ________
Special
1____________
min/lev (D) -________
____________
Conc. + 1r/lev ________
Will n.
____________
Instantaneous -________
1____________
min/lev (D) ________
For n.
Instantaneous
n.
____________ Will
________
Instantaneous
____________ ________
____________
1 min/lev
________
Will n.
Special
____________ Will
________
dis.
____________
Instantaneous ________
Special
1____________
min/lev
-________
Instantaneous
____________ ________
10
____________
min/lev
Will
________
n.
____________
1 round/lev (D)-________
____________
Conc. + 1 r/lev -________
1____________
min/lev
Ref
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
N_ _________________________________
Creates undead skeletons and zombies
PHB198
_
N_ _________________________________
Invisible floating eye moves 30 ft/round
PHB200
_
Y _ _________________________________
-6 to ability; -4 on rolls; or 50% losing action PHB203
_ _ _________________________________
Y
Makes monster believe it is your ally
PHB209
_
Y _ _________________________________
Subject behaves oddly for 1 round/lev
PHB212
_
Y _ _________________________________
Infects subject with chosen disease
PHB213
_
Y _ _________________________________
Subjects get -2 to attack, damage, saves, checks PHB215
_
N_ _________________________________
Alerts you of magical eavesdropping
PHB219
_
_ _________________________________
Sp.
Teleports you short distance
PHB221
_
Y _ _________________________________
Bars extradimensional movement
PHB221
_
Y _ _________________________________
Converts spellcasting into psionic PP
EPsi220
_
Y _ _________________________________
Subject gains 1d4 negative levels
PHB226
Y
_ _ _________________________________
Enlarges several creatures
PHB227
_
N_ _________________________________
Tentacles grapple all within 20 ft
PHB228
_
Y _ _________________________________
Subjects within cone flee for 1 round/lev
PHB229
_
N_ _________________________________
Attackers take dmg; protected from heat/cold PHB230
_
Y _ _________________________________
Opened object deals 1d4 +1/lev damage
PHB231
Y
Commands subject of 7 HD or less
PHB235
_ _ _________________________________
N
Stops 1st- through 3rd-level spell effects
PHB236
_ _ _________________________________
_
N_ _________________________________
Makes one type of terrain appear like another PHB238
_
Y _ _________________________________
Hail deals 5d6 damage in cylinder 40 ft across PHB243
_
N_ _________________________________
Wall, floor or ceiling looks real but is illusory PHB243
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
N
Creates sturdy cottage
PHB247
_ _ _________________________________
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
_
N_ _________________________________
Creates one cloth or wood object
PHB253
Y
_ _ _________________________________
Force globe protects but traps one subject
PHB258
_
Y _ _________________________________
Illusion kills subject or deals 3d6 damage
PHB260
_
N_ _________________________________
Gives one willing subject a new form
PHB263
_
Y _ _________________________________
Lights fascinate 24 HD of creatures
PHB268
_
N_ _________________________________
Prepares extra spells or retains one just cast
PHB268
Y
_ _ _________________________________
Reduces several creatures
PHB269
Y
Frees object or person from curse
PHB270
_ _ _________________________________
_
N_ _________________________________
Construct healed by 4d8 +1/lv dmg (max +20) EbCS114
_
Y _ _________________________________
Spies on subject from a distance
PHB274
_
Y _ _________________________________
Mimics conjuring below 4th level, 20% real
PHB276
_
Y _ _________________________________
Deafens all within cone and deals 5d6 damage PHB279
_
N_ _________________________________
Blocks vision, slows movement
PHB281
N_ _________________________________
Sculpts stone into any shape
PHB284
_
_
Y _ _________________________________
Ignore 10 points of damage per attack
PHB284
_
N_ _________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB285
Y
_ _ _________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB298
_
Y _ _________________________________
Creates wall with 13 hp+1/lev or hemisphere
PHB299
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

5TH-LEVEL SPELLS



















































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Animal
Growth
_______________________________
_______________________________
Baleful
Polymorph
_______________________________
Bigbys
Interposing Hand
[Force]
_______________________________
Blight
_______________________________
Break
Enchantment
Cloudkill
_______________________________
Cone
_______________________________
of Cold
[Cold]
_______________________________
Contact
Other Plane
_______________________________
Dismissal
_______________________________
Dominate
Person
[Mind-Affecting]
_______________________________
Dream
[Mind-Affecting]
Fabricate
_______________________________
False
_______________________________
Vision
_______________________________
Feeblemind
[Mind-Affecting]
_______________________________
Hold
Monster
[Mind-Affecting]
_______________________________
Leomunds
Secret Chest
_______________________________
Magic
Jar
Major
Creation
_______________________________
Mind
Fog
[Mind-Affecting]
_______________________________
Mirage
_______________________________
Arcana
Mordenkainens
_______________________________
Faithful Hound
Mordenkainens
_______________________________
Private Sanctum
Nightmare
_______________________________
[Mind-Affecting, Evil]
Overland
Flight
_______________________________
Passwall
_______________________________
Permanency
_______________________________
Persistent
_______________________________
Image
Planar
_______________________________
Binding, Lesser
Prying
_______________________________
Eyes
Psychic
_______________________________
Turmoil
Rarys
_______________________________
Telepathic Bond
Seeming
_______________________________
Sending
_______________________________
Shadow
Evocation
_______________________________
Stone
_______________________________
Shape
[Earth]
Summon
_______________________________
Monster V
Symbol
_______________________________
of Pain
[Evil]
Symbol
_______________________________
of Sleep
[Mind-Affecting]
Telekinesis
_______________________________
Teleport
_______________________________
Transmute
_______________________________
Mud to Rock
[Earth]
Transmute
_______________________________
Rock to Mud
[Earth]
Wall
_______________________________
of Force
[Force]
Wall
_______________________________
of Stone
[Earth]
Waves
_______________________________
of Fatigue
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
Tr_
_
Tr_
__
Ev
_
N_
e
_
Ab_
_
Co_
__
Ev
_
Di_
_
Ab_
__
En
Il_ _
_
Tr_
_
Il _
__
En
__
En
_
Co_
_
N_
e
Co_
_
En_
_
_
Il _
_
Co_
_
Ab_
_
Il _
Tr_
_
Tr_
_
_
Un
_
_
Il _
_
Co_
_
Di_
_
Ab_
_
Di_
_
Il _
Ev_
_
Il _
_
_
Tr_
_
Co_
_
N_
e
_
En_
Tr_
_
_
Co_
_
Tr_
_
Tr_
_
Ev_
_
Co_
_
N_
e
__
__
__
__
__

VS
___
___
VS
___
VSF
___
VS
___
VS
VS
___
VSM
___
___
V
___
VS
___
VS
___
VS
VSM
___
VSM
___
___
VSM
___
VSM
___
VSF
___
VSF
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSX
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
round
1______
min
Special
______
1______
act
1______
act
1______
act
______
10
min
1______
act
10
min
______
1______
act
1______
act
1______
act
10
______
min
10
______
min
1______
act
1______
act
2
______
rds
1______
act
10
______
min
1______
min
1______
act
1______
act
1______
act
10
min
______
1______
act
1______
act
1______
round
10
______
min
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Close
_______
Medium
_______
Touch
_______
Close
Medium
_______
60
_______
ft
_______
Personal
_______
Close
_______
Close
_______
Unlimit.
Close
_______
Touch
_______
_______
Medium
_______
Medium
_______
Special
_______
Medium
Close
_______
Medium
_______
Long
_______
Close
_______
Close
_______
Unlimit.
_______
Personal
_______
Touch
_______
_______
Special
Long
_______
Close
_______
1_______
mile
Close
_______
Close
_______
Close
_______
Special
_______
Special
_______
Touch
_______
_______
Close
0
_______
ft
0
_______
ft
Long
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
30
_______
ft
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

1____________
min/lev
________
For n.
____________ Special
________
Permanent
1____________
round/lev (D)-________
____________ For
________
Instantaneous

____________ Special
________
Instantaneous
1____________
min/lev
________
For
part.
Instantaneous
____________ ________
Ref
____________ ________
Concentration
____________ Will
________
Instantaneous
n.
____________
________
1 day/lev
Will
n.
____________ -________
Special
Instantaneous
____________ -________
1____________
hour/lev (D) -________
____________ Will
________
Instantaneous
n.
________
1____________
round/lev (D)Will
n.
____________
60
days
-________
1____________
hour/lev
________
Will n.
Special
____________ -________
Special
n.
____________ Will
________
____________
Conc. + 1 hr/lv Will
________
dis.
Special
____________ -________
24
____________
hours (D) -________
Instantaneous
____________ Will
________
n.
1____________
hour/lev
-________
1____________
hour/lev (D) -________
____________
Permanent
-________
____________
1 min/lev (D) Will
________
dis.
Instantaneous
____________ Will
________
n.
____________
1 hour/lev (D) -________
1____________
round/lev
Will
________
part.
10
____________
min/lev (D) -________
12
____________
hours (D) Special
________
1____________
round
________
Special
________
dis.
____________ Will
Instantaneous
____________ ________
____________
1 round/lev (D)-________
Special
____________ For
________
n.
Special
____________ Will
________
n.
Special
-/Will n.
____________
________
Instantaneous
____________ ________
-/Will n.
Permanent
____________ Special
________
Permanent
____________ Special
________
1____________
round/lev (D)-________
Instantaneous
____________ ________
Special
____________
Instantaneous -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

_
Y _ _________________________________
One animal/2 lev doubles in size
PHB198
_
Y _ _________________________________
Transforms subject into harmless animal
PHB202
_
Y _ _________________________________
Hand provides cover vs. one opponent
PHB204
_
Y _ _________________________________
1d6 damage/lev to plant creature, or wither
PHB206
_
N_ _________________________________
Frees subject from enchantments
PHB207
_
N_ _________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg PHB210
_
Y _ _________________________________
1d6 cold damage/level
PHB212
_
N_ _________________________________
Ask questions to extraplanar entity
PHB212
_ _ _________________________________
Y
Forces a creature to return to native plane
PHB222
_ _ _________________________________
Y
Controls humanoid telepathically
PHB224
_
Y _ _________________________________
Sends message to anyone sleeping
PHB225
_
N_ _________________________________
Transforms raw materials into finished items PHB229
_
N_ _________________________________
Fools scrying with an illusion
PHB229
_ _ _________________________________
Y
Subjects Int and Cha drop to 1
PHB229
_
Y _ _________________________________
Paralyzes one creature for 1 round/lev
PHB241
_
N_ _________________________________
Hides expensive chest on Ethereal Plane
PHB247
_
Y _ _________________________________
Enables possession of another creature
PHB250
N_ _________________________________
Creates a cloth, wood, stone or metal object PHB252
_
Y _ _________________________________
Subjects in fog get -10 Wis and Will checks
PHB253
_
_
N_ _________________________________
Terrain and structure appear like another
PHB254
_
N_ _________________________________
Phantom dog can guard and attack
PHB255
_
N_ _________________________________
Prevents anyone from viewing/scrying
PHB256
Y
_ _ _________________________________
Sends vision dealing 1d10 damage, fatigue
PHB257
N_ _________________________________
Fly at a speed of 40 ft over long distances
PHB259
_
N_ _________________________________
Creates passage through wood or stone wall PHB259
_
_
N_ _________________________________
Makes certain spells permanent
PHB259
_
N_ _________________________________
Creates illusion of your design, no concentr. PHB260
Sp.
_ _ _________________________________
Traps extraplanar up to 6 HD to perform a task PHB261
N
_ _ _________________________________
1d4 floating eyes +1/lev scout for you
PHB266
_
Y _ _________________________________
Invisible field leeches psionic PP away
EPsi221
_
N_ _________________________________
Link lets allies communicate
PHB268
Sp.
_ _ _________________________________
Changes appearance of one person/2 lev.
PHB275
N_ _________________________________
Instantly delivers short message anywhere
PHB275
_
_
Y _ _________________________________
Mimics evocation less than 5th level, 20% real PHB277
_
N_ _________________________________
Sculpts stone into any shape
PHB284
_
N_ _________________________________
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB286
_
Y _ _________________________________
Triggered rune wracks creatures with pain
PHB290
_
Y _ _________________________________
Triggered rune puts nearby creatures to sleep PHB291
Y _ _________________________________
Moves object, attacks creat., or hurls object
PHB292
_
_
Sp.
_ _________________________________
Instantly transports you up to 100 miles/lev PHB292
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
_
N_ _________________________________
Transforms two 10-ft cubes/lev
PHB295
N
_ _ _________________________________
Wall is immune to damage
PHB298
_
N_ _________________________________
Creates a stone wall that can be shaped
PHB299
Y
_ _ _________________________________
Several targets become fatigued
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

6TH-LEVEL SPELLS



















































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Acid
Fog
_______________________________
[Acid]
_______________________________
Analyze
Dweomer
_______________________________
Antimagic
Field
_______________________________
Bears
Endurance, Mass
_______________________________
Bigbys
Forceful Hand
[Force]
Bulls
_______________________________
Strength, Mass
Cats
_______________________________
Grace, Mass
_______________________________
Chain
Lightning
[Electricity]
_______________________________
Circle
of Death
[Death]
_______________________________
Contingency
_______________________________
Control
Water
[Water]
Create
_______________________________
Undead
[Evil]
Disintegrate
_______________________________
_______________________________
Dispel
Magic, Greater
_______________________________
Eagles
Splendor, Mass
_______________________________
Eyebite
[Evil]
_______________________________
Flesh
to Stone
Foxs
Cunning, Mass
_______________________________
Geas/Quest
[Lang.-Dep., Mind-Affecting]
_______________________________
Globe
_______________________________
of Invulnerability
Guards
_______________________________
and Wards
Hardening
_______________________________
Heroism,
_______________________________
Greater
[Mind-Affecting]
Legend
Lore
_______________________________
Mental
Pinnacle
_______________________________
Mislead
_______________________________
Mordenkainens
_______________________________
Lucubration [Wizard]
Move
_______________________________
Earth
[Earth]
Otilukes
_______________________________
Freezing Sphere
[Cold]
Owls
_______________________________
Wisdom, Mass
Permanent
_______________________________
Image
Planar
_______________________________
Binding
Programmed
Image
_______________________________
Repulsion
_______________________________
Shadow
_______________________________
Walk
Stone
_______________________________
to Flesh
Suggestion,
_______________________________
Mass [Lang.-Dep., Mind-Aff.]
Summon
_______________________________
Monster VI
Symbol
of Fear
[Fear, Mind-Affecting]
_______________________________
Symbol
_______________________________
of Persuasion [Mind-Affecting]
Tensers
_______________________________
Transformation
True
_______________________________
Seeing
Undeath
_______________________________
to Death
Veil
_______________________________
Wall
_______________________________
of Iron
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Co_
_
_
Di_
_
Ab_
_
Tr_
__
Ev
_
Tr_
_
Tr_
__
Ev
_
N_
e
_
Ev_
__
Tr
N_
_
e
_
Tr_
_
Ab_
_
Tr_
_
N_
e
_
Tr_
Tr_
_
En_
_
_
Ab_
_
Ab_
_
Tr_
_
En_
Di_
_
Tr_
_
_
Il _
_
Tr_
_
Tr_
_
Ev_
_
Tr_
_
Il _
_
Co_
Il _
_
Ab_
_
_
Il _
_
Tr_
_
En_
_
Co_
N_
e
_
_
En_
_
Tr_
_
Di_
_
N_
e
_
Il _
_
Co_

VSM
___
___
VSF
___
VSM
___
VS
___
VSF
VSM
___
VSM
___
___
VSF
___
VSM
___
VSMF
___
VSM
VSM
___
VSM
___
___
VS
___
VSM
___
VS
___
VSM
VSM
___
V
___
VSM
___
VSMF
___
VS
___
VS
___
VSMF
___
VSM
___
S___
VS
___
VSM
___
VSF
___
VSM
___
VSF
___
VS
___
VSF
___
VSF
___
VS
___
VSM
___
VM
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
Medium
_______
_______
1______
act
Close
_______
1______
act
10
ft
_______
1______
act
Close
_______
1______
act
Medium
1______
act
Close
_______
1______
act
Close
_______
_______
1______
act
Long
_______
1______
act
Medium
______
_______
10
min+Personal
_______
1______
act
Long
1______
hour Close
_______
1______
act
Medium
_______
_______
1______
act
Medium
_______
1______
act
Close
_______
1______
act
Close
_______
1______
act
Medium
1______
act
Close
_______
10
min Close
______
_______
1______
act
10
_______
ft
30
______
min Special
_______
1______
act
Touch
_______
1______
act
Touch
_______
Special
Personal
______ _______
1______
act
Personal
_______
1______
act
Close
_______
1______
act
Personal
_______
Special
______ _______
Long
1______
act
Long
_______
1______
act
Close
_______
1______
act
Long
_______
10
______
min Close
_______
1______
act
Long
_______
1______
act
10
ft/lev
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Medium
_______
1______
round _______
Close
10
min 0
ft
______
_______
10
______
min 0
_______
ft
1______
act
Personal
_______
1______
act
Touch
_______
1______
act
Medium
_______
1______
act
Long
_______
1______
act
Medium
_______
______ _______
______ _______
______ _______
______ _______
______ _______

SAVE

SR

Save DC: ____

E FFECT

Max. known: ____ 

1____________
round/lev
________
_
N_ _________________________________
Fog deals acid damage
PHB196
________
_ _ _________________________________
1____________
round/lev (D)-/Will
n. N
Reveals magical aspects of subject
PHB197
____________
_ _ _________________________________
10 min/lev (D) -________ Sp.
Negates magic within 10 ft
PHB200
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Con
PHB203
1____________
round/lev (D)-________ _
Y _ _________________________________
Hand pushes creatures away
PHB204
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Str
PHB207
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Dex
PHB208
____________ Ref
________
_
Instantaneous

Y _ _________________________________
1d6 dmg/lev, secondary bolts half damage
PHB208
____________ For
________
_
Instantaneous
n.
Y _ _________________________________
Kills 1d4 HD of creatures per level
PHB209
1____________
day/lev (D) -________ _
N_ _________________________________
Sets trigger condition for another spell
PHB213
____________
_ _ _________________________________
10 min/lev (D) -________ N
Raises or lowers bodies of water
PHB214
Instantaneous
____________ -________ _
N_ _________________________________
Creates ghouls, ghasts, mummies, mohrgs
PHB215
Instantaneous
____________ ________
For part. _
Y _ _________________________________
Makes one creature or object vanish
PHB222
____________ -________ _
Instantaneous
N_ _________________________________
Cancels magical spells and effects, +20 on check PHB223
________
_
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Cha
PHB225
________
_ _ _________________________________
1____________
round/3 lev For
n.
Y
Target becomes panicked, sickened, comatose PHB228
____________ For
Instantaneous
________
n.
_
Y _ _________________________________
Turn subject creature into statue
PHB232
1____________
min/lev
Will n.
Y _ _________________________________
One subject/lev gains +4 Int
PHB233
________
_
1____________
day/lev (D) -________ Y
Places a magical command on a creature
PHB234
_ _ _________________________________
____________
1 round/lev (D)-________ N
_ _ _________________________________
Stops 1st- through 4th-level spell effects
PHB236
2
____________
hours/lev
________
Special
_
Sp.
_ _________________________________
Array of magic effects protects area
PHB237
Permanent
____________ -________ _
Y _ _________________________________
Items hardness is increased by 1/2 lev
EbCS112
1____________
min/lev
________
Will n.
_
Y _ _________________________________
+ 4 to attack, saves, skills, temporary hp
PHB240
Special
N_ _________________________________
Learn tales about a person, place, or thing
PHB246
____________
________
_
1____________
round/lev
N_ _________________________________
You gain the mental powers of a psion
EPsi220
________
_
Special
____________ -/Will
________
dis. _
N_ _________________________________
Turns you invisible and creates illusory double PHB255
Instantaneous
____________ -________ _
N_ _________________________________
Recalls spell of 5th level or lower
PHB256
____________
Instantaneous -________ _
N_ _________________________________
Dig trenches and build hills
PHB257
____________
Special
________
Ref
_
Y _ _________________________________
Freezes water or deals cold damage
PHB258
1____________
min/lev
________
Will n.
_
Y _ _________________________________
One subject/lev gains +4 Wis
PHB259
____________
Permanent (D) ________
Will dis. _
N_ _________________________________
Includes sight, sound, and smell
PHB260
Instantaneous
____________ Will
________
n.
Sp.
_ _ _________________________________
Extraplanar up to 12 HD must perform a task PHB261
Special
Will dis. _
N_ _________________________________
Creates full illusion triggered by event
PHB265
____________
________
1 round/lev (D)Will
________
n.
Y
_ _ _________________________________
Creatures cant approach you
PHB271
____________
1____________
hour/lev (D) ________
Will n.
_
Y _ _________________________________
Step into shadow to travel rapidly
PHB277
Instantaneous
____________ For
________
n.
_
Y _ _________________________________
Restores petrified creature
PHB285
1____________
hour/lev
________
Will n.
_
Y _ _________________________________
Compels one subject/lev to course of action PHB285
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB287
Special
n.
Y _ _________________________________
Triggered rune panics nearby creatures
PHB290
____________ Will
________
_
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune charms nearby creatures
PHB290
1____________
round/lev
________
_
N_ _________________________________
You gain combat bonuses
PHB294
1____________
min/lev
________
Will n.
_
Y _ _________________________________
Lets you see all things as they really are
PHB296
Instantaneous
____________ Will
________
n.
Y
_ _ _________________________________
Destroys 1d4 HD/lev (max 20d4) undead
PHB297
____________
Conc. + 1 hr/l. ________
Will n.
_
Y _ _________________________________
Changes appearance of group of creatures
PHB298
Instantaneous
____________ ________
Special
_
N_ _________________________________
30 hp/4 lev, can topple onto foes
PHB299
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

7TH-LEVEL SPELLS










































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___











































___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

Arcane
Sight, Greater
_______________________________
_______________________________
Banishment
_______________________________
Bigbys
Grasping Hand
[Force]
_______________________________
Control
Undead
_______________________________
Control
Weather
Delayed
_______________________________
Blast Fireball
[Fire]
Drawmijs
_______________________________
Instant Summons
_______________________________
Ethereal
Jaunt
_______________________________
Finger
of Death
[Death]
_______________________________
Forcecage
[Force]
_______________________________
Hold
Person, Mass
[Mind-Affecting]
Insanity
_______________________________
[Mind-Affecting]
Invisibility,
_______________________________
Mass
_______________________________
Limited
Wish
_______________________________
Mordenkainens
Magnificent Mansion
_______________________________
Mordenkainens
Sword
[Force]
_______________________________
Phase
Door
Plane
Shift
_______________________________
Power
Word Blind
[Mind-Affecting]
_______________________________
Prismatic
_______________________________
Spray
Project
_______________________________
Image
Psychic
_______________________________
Turmoil, Greater
Reverse
_______________________________
Gravity
Scrying,
Greater
_______________________________
Sequester
_______________________________
Shadow
_______________________________
Conjuration, Greater
Simulacrum
_______________________________
Spell
_______________________________
Turning
Statue
_______________________________
Summon
_______________________________
Monster VII
Symbol
_______________________________
of Stunning
[Mind-Affecting]
Symbol
_______________________________
of Weakness
Teleport,
Greater
_______________________________
Teleport
Object
_______________________________
Vision
_______________________________
Waves
_______________________________
of Exhaustion
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

8TH-LEVEL SPELLS

S CH. C OMP. C AST TIME

_
Di_
_
Ab_
__
Ev
_
N_
e
_
Tr_
__
Ev
_
Co_
_
Tr_
_ _e
N
__
Ev
__
En
__
En
_
Il _
_
_
Un
_
Co_
__
Ev
_
Co_
Co_
_
En_
_
_
Ev_
_
Il _
_
Ab_
_
Tr_
DI_
_
Ab_
_
_
Il _
_
Il _
_
Ab_
_
Tr_
_
Co_
_
En_
_
N_
e
Co_
_
Co_
_
_
Di_
_
N_
e
__
__
__
__
__

VS
___
___
VSF
___
VSF
___
VSM
___
VS
VSM
___
VSM
___
___
VS
___
VS
___
VSM
___
VSF
VS
___
VSM
___
___
VSX
___
VSF
___
VSF
___
V
VSF
___
V
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSMX
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
V
___
V
___
VSMX
___
VS
___

___
___
___
___
___

Spells: ___ + ___ = ____

Antipathy
_______________________________
[Mind-Affecting]
Bigbys
_______________________________
Clenched Fist
[Force]
Binding
_______________________________
[Mind-Affecting]
Charm
_______________________________
Monster, Mass [Mind-Affecting]
Clone
_______________________________
Create
_______________________________
Greater Undead
[Evil]
Demand
_______________________________
[Mind-Affecting]
Dimensional
Lock
_______________________________
Discern
_______________________________
Location
Horrid
_______________________________
Wilting
Incendiary
_______________________________
Cloud
[Fire]
Iron
_______________________________
Body
Maddening
_______________________________
Scream
[Mind-Affecting]
Maze
_______________________________
Mind
_______________________________
Blank
Moment
_______________________________
of Prescience
Otilukes
_______________________________
Telekinetic Sphere
[Force]
Ottos
_______________________________
Irresistable Dance
[Mind-Aff.]
Planar
_______________________________
Binding, Greater
Polar
_______________________________
Ray
[Cold]
Polymorph
_______________________________
Any Object
Power
_______________________________
Word Stun
[Mind-Affecting]
Prismatic
_______________________________
Wall
Protection
_______________________________
from Spells
Prying
_______________________________
Eyes, Greater
Scintillating
_______________________________
Pattern
[Mind-Affecting]
Screen
_______________________________
Shadow
_______________________________
Evocation, Greater
Shout,
_______________________________
Greater
[Sonic]
Summon
_______________________________
Monster VIII
Sunburst
_______________________________
[Light]
Symbol
_______________________________
of Death
[Death]
Symbol
_______________________________
of Insanity
[Mind-Affecting]
Sympathy
_______________________________
[Mind-Affecting]
Temporal
_______________________________
Stasis
Trap
_______________________________
the Soul
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

_
En_
_
Ev_
_
En_
_
En_
_
N_
e
_
N_
e
_
En_
Ab_
_
_
Di_
_
N_
e
_
Co_
_
Tr_
_
En_
_
Co_
_
Ab_
_
Di_
_
Ev_
_
En_
_
Co_
_
Ev_
_
Tr_
_
En_
_
Ab_
_
Ab_
_
Di_
_
Il _
_
Il _
_
Il _
_
Ev_
_
Co_
_
Ev_
_
N_
e
_
En_
_
En_
_
Tr_
_
Co_
__
__
__
__
__

VSM
___
VSF
___
VSM
___
V
___
VSMF
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VS
___
VS
___
VSM
___
V
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VSMF
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSMF
___

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
12
______
hrs
1______
act
1______
round
1______
round
10
______
min
10
______
min
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Close
_______
Medium
_______
Close
_______
2
miles
Long
_______
Special
_______
_______
Personal
_______
Close
_______
Close
_______
Medium
Medium
_______
Long
_______
_______
Special
_______
Close
_______
Close
_______
0
ft
Touch
_______
Close
_______
60
_______
ft
Medium
_______
Close
_______
Medium
_______
Special
_______
Touch
_______
Special
_______
_______
0 ft
Personal
_______
_______
Touch
_______
Close
0
_______
ft
0
_______
ft
Touch
_______
Touch
_______
Personal
_______
60
_______
ft
_______
_______
_______
_______
_______

_______
Close
Medium
_______
Close
_______
Close
_______
0
_______
ft
Close
_______
Special
_______
Medium
_______
Unlimit.
_______
Long
_______
Medium
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
1_______
mile
Close
_______
Close
_______
Special
_______
60
_______
ft
_______
Close
Long
_______
0
_______
ft
0
_______
ft
_______
Close
Touch
_______
_______
Close
_______
_______
_______
_______
_______

SR

Save DC: ____

1____________
min/lev (D) -________
____________ Will
________
Instantaneous
n.
1____________
round/lev (D)-________
________
1____________
min/lev
Will n.
____________
4d12
hours
-________
____________
Up to 5 rounds Ref
________

____________
Until
discharg. ________
1____________
round/lev (D)-________
____________ ________
Instantaneous
For part.
____________
2
hours/lev (D)-________
________
1____________
round/lev (D)Will
n.
Instantaneous
____________ Will
________
n.
____________
1 min/lev (D) ________
Will n.
____________ -________
Special
____________
2
hours/lev (D)-________
1____________
round/lev (D)-________
1____________
usage/2 lev -________
Instantaneous
n.
____________ Will
________
Special
____________ -________
Instantaneous
____________ ________
Special
1____________
round/lev (D)Will
________
dis.
1____________
round/lev
Will
________
part.
1____________
round/lev (D)-________
1____________
hour/lev
Will n.
________
1____________
day/lev (D) -/Will
n.
________
Special
____________ Will
________
dis.
____________
Instantaneous -________
10
____________
min/lev
-________
1____________
hour/lev (D) ________
Will n.
____________
1 round/lev (D)-________
Special
____________ Will
________
n.
Special
____________ For
________
n.
Instantaneous
-/Will n.
____________ ________
Instantaneous
________
n.
____________ Will
____________
Special
________
Instantaneous
____________ -________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
hour
1______
act
1______
min
1______
act
10
______
min
1______
hour
10
______
min
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
10
______
min
1______
act
1______
act
1______
round
1______
act
10
______
min
10
______
min
1______
hour
1______
act
Special
______
______
______
______
______
______

SAVE

E FFECT

Max. known: ____ 

_
N_ _________________________________
Magical auras and effects become visible
PHB201
_ _ _________________________________
Y
Banishes 2 HD/lev of extraplanar creatures
PHB203
_
Y _ _________________________________
Hand provides cover, pushes, or grapples
PHB204
_
Y _ _________________________________
Undead dont attack you while under effect
PHB214
_
N_ _________________________________
Changes weather in local area
PHB214
_
Y _ _________________________________
1d6 damage/lev, delay up to 5 rounds
PHB217
_
N_ _________________________________
Prepared object appears in your hand
PHB225
_
N_ _________________________________
You become ethereal for 1 round/lev
PHB227
_
Y _ _________________________________
Kills one subject
PHB230
_ _ _________________________________
N
Cube or cage of force imprisons those inside PHB233
_
Y _ _________________________________
Paralyzes all humanoids within 30 ft
PHB241
Y
_ _ _________________________________
Subject suffers continuous confusion
PHB244
_
Y _ _________________________________
All subjects in range invisible until they attack PHB245
_
Y _ _________________________________
Alters reality within spell limits
PHB248
_ _ _________________________________
N
Door leads to extradimensional mansion
PHB256
_ _ _________________________________
Y
Floating magic blade strikes opponents
PHB256
N
_ _ _________________________________
Invisible passage through wood or stone
PHB261
Y
Up to 8 subjects travel to another plane
PHB262
_ _ _________________________________
Y _ _________________________________
Blinds creature with 200 hp or less
PHB263
_
_
Y _ _________________________________
Rays hit subjects with variety of effects
PHB264
_
N_ _________________________________
Illusory double can talk and cast spells
PHB265
_
Y _ _________________________________
Field leeches psionic PP away, grants hit points EPsi221
_
N_ _________________________________
Objects and creatures fall upwards
PHB273
Y _ _________________________________
As scrying, but faster and longer
PHB275
_
Sp.
Subject is invisible to sight and scrying
PHB276
_
_ _________________________________
_
Y _ _________________________________
Mimics conjuration up to 6th level, 60% real PHB276
N
_ _ _________________________________
Creates partially real double of a creature
PHB279
N
_ _ _________________________________
Reflects 1d4+6 spell levels back at caster
PHB282
_
Y _ _________________________________
Subject can become a statue at will
PHB284
_
N_ _________________________________
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB287
_
Y _ _________________________________
Triggered rune stuns nearby creatures
PHB291
_
Y _ _________________________________
Triggered rune weakens nearby creatures
PHB291
Sp.
As teleport, no range limit and always precise PHB293
_
_ _________________________________
Y
_ _ _________________________________
As teleport, but affects a touched object
PHB293
_
N_ _________________________________
Learn tales about a person, place, or thing
PHB298
_
Y _ _________________________________
Several targets become exhausted
PHB301
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

Save DC: ____

Max. known: ____ 

____________
2 hours/lev
Will
________
part. _
Y _ _________________________________
Object or location repels certain creatures
PHB200
1____________
round/lev (D)-________ _
Y _ _________________________________
Large hand provides cover, attacks your foes PHB203
Special
____________ Will
________
n.
_
Y _ _________________________________
Array of techniques to imprison a creature
PHB204
1____________
day/lev
Will
________
n.
Y
_ _ _________________________________
Make monsters in 30 ft believe theyre friends PHB209
____________
Instantaneous -________ N
_ _ _________________________________
Duplicate awakens when original dies
PHB210
Instantaneous
____________ -________ _
N_ _________________________________
Create shadows, wraiths, spectres, devourers PHB215
1____________
round
________
Will part. _
Y _ _________________________________
Delivers short message/suggestion anywhere PHB217
1____________
day/lev
-________ _
Y _ _________________________________
Blocks teleport/dimensional travel
PHB221
Instantaneous
____________ -________ _
N_ _________________________________
Reveals exact location of creature or object
PHB222
____________
Instantaneous For
________

_
Y _ _________________________________
Deals 1d6 damage/level within 30 ft
PHB242
1____________
round/lev
________
Ref
_
N_ _________________________________
Cloud deals 4d6 fire damage/round
PHB244
1____________
min/lev (D) -________ _
N_ _________________________________
Body becomes iron
PHB245
1d4+1
____________
rounds ________
_
Y _ _________________________________
Subject has -4 to AC, no sheld, Ref on 20 only EbCS113
Special
____________ -________ _
Y _ _________________________________
Traps subject in extradimensional maze
PHB252
24
____________
hours
________
Will n.
_
Y _ _________________________________
Subject is immune to mental magic/scrying
PHB253
1____________
hour/lev
-________ _
N_ _________________________________
Gain bonus on single attack, save, or check
PHB255
1____________
min/lev (D) Ref
________
n.
Y
_ _ _________________________________
Movable force globe protects one subject
PHB259
1d4+1
____________
rounds ________
_
Y _ _________________________________
Forces subject to dance
PHB259
Instantaneous
____________ Will
________
n.
Sp.
_ _ _________________________________
Traps extraplanar up to 18 HD to perform a task PHB261
Instantaneous
____________ -________ _
Y _ _________________________________
Ranged touch attack deals 1d6/lev cold damage PHB262
Special
____________ For
________
n.
_
Y _ _________________________________
Changes any subject into anything else
PHB263
Special
____________ -________ _
Y _ _________________________________
Stuns creature with 150 hp or less
PHB263
10
____________
min/lev (D) ________
Special
_
Sp.
_ _________________________________
Walls colors have array of effects
PHB264
10
____________
min/lev
Will
________
n.
_
Y _ _________________________________
Confers a +8 resistance bonus
PHB266
____________
1 hour/lev (D) -________ N
_ _ _________________________________
As prying eyes, but eyes have true seeing
PHB267
Conc.
____________
+2 rds -________ _
Y _ _________________________________
Twisting colors confuse, stun, render unconsc. PHB274
24
____________
hours
________
-/Will dis. _
N_ _________________________________
Illusion hides area from vision and scrying
PHB274
Special
____________ Will
________
dis. _
Y _ _________________________________
Mimics evocation up to 7th level, 60% real
PHB277
Instantaneous
____________ ________
Special
_
Y _ _________________________________
Yell deals 10d6 dmg, stuns, damages objects
PHB279
____________
1 round/lev (D)-________ _
N_ _________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB287
____________
Instantaneous ________
Ref part. _
Y _ _________________________________
Blinds all within 10 ft, deals 6d6 damage
PHB289
Special
____________ For
________
n.
_
Y _ _________________________________
Triggered rune slays nearby creatures
PHB289
Special
____________ Will
________
n.
_
Y _ _________________________________
Triggered rune renders creatures insane
PHB290
____________
2 hours/lev (D)Will
________
n.
Y
_ _ _________________________________
Object or location attracts certain creatures
PHB292
Permanent
____________ For
________
n.
_
Y _ _________________________________
Puts subject into suspended animation
PHB293
Permanent
____________ Special
________ _
Y _ _________________________________
Imprisons subject within gem
PHB295
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________
____________ ________ _ _ _________________________________

SORCERER / WIZARD SPELLS


K N . P REP . S CROLL

S PELL NAME

9TH-LEVEL SPELLS






























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

S CH. C OMP. C AST TIME

Spells: ___ + ___ = ____

Astral
Projection
_______________________________
Bigbys
Crushing Hand
[Force]
_______________________________
_______________________________
Dominate
Monster
[Mind-Affecting]
_______________________________
Energy
Drain
_______________________________
Etherealness
Foresight
_______________________________
Freedom
_______________________________
Gate
_______________________________
_______________________________
Hold
Monster, Mass
[Mind-Affecting]
_______________________________
Imprisonment
_______________________________
Meteor
Swarm
[Fire]
Mordenkainens
_______________________________
Disjunction
Power
Word Kill [Death, Mind-Affecting]
_______________________________
Prismatic
Sphere
_______________________________
_______________________________
Refuge
_______________________________
Shades
_______________________________
Shapechange
Soul
Bind
_______________________________
Summon
Monster IX
_______________________________
Teleportation
Circle
_______________________________
Time
_______________________________
Stop
Wail
_______________________________
of the Banshee
[Death, Sonic]
Weird
_______________________________
[Fear, Mind-Affecting]
Wish
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

N_
e
_
Ev
__
__
En
_
N_
e
_
Tr_
_
Di_
Ab_
_
Co_
_
__
En
_
Ab_
__
Ev
_
Ab_
En
__
Ab_
_
_
Co_
_
Il _
_
Tr_
N_
e
_
Co_
_
Co_
_
_
Tr_
_
N_
e
_
Il _
Un
_
_
__
__
__
__
__

VSM
___
VSMF
___
___
VS
___
VS
___
VS
VSM
___
VS
___
VSX
___
___
VSF
___
VS
___
VS
V
___
V
___
V
___
___
VSM
___
VS
___
VSF
VSF
___
VSF
___
VM
___
V
___
V
___
VS
___
VX
___

___
___
___
___
___

R ANGE

D URATION

Cast: 
30
min
______
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
10
min
______
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
Medium
_______
_______
Close
_______
Close
_______
Touch
Touch
_______
Close
_______
Medium
_______
_______
Medium
_______
Touch
_______
Long
Close
_______
Close
_______
10
ft
_______
_______
Touch
_______
Special
_______
Personal
Close
_______
Close
_______
0
ft
_______
Personal
_______
Close
_______
Medium
_______
Special
_______
_______
_______
_______
_______
_______

SAVE

SR

Save DC: ____

Special
____________ ________
1____________
round/lev (D)-________
____________
________
1 day/lev
Will
n.
____________ ________
Instantaneous
For part.
1____________
minn/lev (D) -________
10
____________
min/lev
-/Will
________
n.
Instantaneous
n.
____________ Will
________
Special
____________ -________
________
1____________
round/lev (D)Will
n.
____________ Will
________
Instantaneous
n.
____________
________
Instantaneous -/Ref

Instantaneous
____________ Will
________
n.
Instantaneous
____________ -________
10 min/lev (D) Special
____________
________
____________
Until
discharg. ________
____________ Will
________
Special
dis.
____________
10
min/lev (D) -________
Permanent
n.
____________ Will
________
1 round/lev (D)-________
____________
10
min/lev (D) ________
____________
1d4+1
____________
rounds ________
Instantaneous
____________ For
________
n.
Instantaneous
____________ ________
Special
Special
____________ Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 

Y _ _________________________________
Projects you and companions onto Astral Pl. PHB201
_
Y _ _________________________________
Hand provides cover, pushes/crushes foes
PHB203
_
_ _ _________________________________
Y
Controls monster telepathically
PHB224
_
Y _ _________________________________
Subject gains 2d4 negative levels
PHB226
_
Y _ _________________________________
Travel to Ethereal Plane with companions
PHB228
_
Sp.
_ _________________________________
Sixth sense warns of impending danger
PHB233
Y
Releases creature from imprisonment
PHB233
_ _ _________________________________
N_ _________________________________
Connects two planes to travel or summon
PHB234
_
_
Y _ _________________________________
Paralyzes creatures within 30 ft
PHB241
_ _ _________________________________
Y
Entombs creature beneath the earth
PHB244
_
Y _ _________________________________
4 spheres deal 6d6 fire damage
PHB253
N
_ _ _________________________________
Dispels magic and disenchants magic items
PHB255
Y _ _________________________________
Kills one creature with up to 100 hp
PHB263
_
Sp.
Spheres colors have array of effects
PHB264
_
_ _________________________________
_
N_ _________________________________
Alters item to transport its possessor to you PHB269
_
Y _ _________________________________
Mimics conjuration up to 8th level, 80% real PHB276
_
N_ _________________________________
Change into any creature once/round
PHB277
N_ _________________________________
Traps newly dead soul to prevent resurrection PHB281
_
N_ _________________________________
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB288
_
Y _ _________________________________
Circle teleports creatures inside to place
PHB293
_
_
N_ _________________________________
You act freely for 1d4+1 rounds
PHB294
_
Y _ _________________________________
Kills one creature/level
PHB298
_
Y _ _________________________________
Illusion kills subjects within 30 ft, or deals 3d6 PHB301
Y _ _________________________________
Alters reality
PHB302
_
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

ASSASSIN POWERS
Sneak Attack:
Save Bonus vs. Poison:

+___ d6
+___




Death Attack:
Poison Use:

Uncanny Dodge:
Improved Uncanny Dodge:
Hide in Plain Sight:





ASSASSIN SPELLS
K N.

S CROLL

S PELL NAME

1ST-LEVEL SPELLS














___
___
___
___
___
___
___
___
___
___
___
___
___
















___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___















___
___
___
___
___
___
___
___
___
___
___
___
___

VS
___
___
VS
___
V
___
VSM
___
VSM
VS
___
VSM
___
VF
___

__
__
__
__
__

___
___
___
___
___

Tr
__
Tr
__
Ev
__
Tr
__
Il_ _
Il_ _
__
Tr
__
Tr
Ab
__

__
__
__
__
__

VS
___
___
VSM
VM
___
___
VSM
___
VSM
___
VSM
___
VSD
___
VSM
___
VS
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
Deep
Slumber
[Mind-Affecting]
Deeper
_______________________________
Darkness
[Darkness]
False
_______________________________
Life
Magic
_______________________________
Circle against Good
[Evil]
Misdirection
_______________________________
Nondetection
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

4TH-LEVEL SPELLS

Di
__
Il_ _
__
Tr
Il_ _
Tr
__
Co
__
En
__
Di
__

Spells: ___ + ___ = ____

Alter
_______________________________
Self
Cats
_______________________________
Grace
Darkness
_______________________________
[Darkness]
Foxs
_______________________________
Cunning
_______________________________
Illusory
Script
[Mind-Affecting]
Invisibility
_______________________________
_______________________________
Pass
without Trace
_______________________________
Spider
Climb
Undetectable
_______________________________
Alignment
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

3RD-LEVEL SPELLS












Spells: ___ + ___ = ____

Detect
_______________________________
Poison
Disguise
_______________________________
Self
_______________________________
Feather
Fall
_______________________________
Ghost
Sound
Jump
_______________________________
Obscuring
Mist
_______________________________
Sleep
_______________________________
[Mind-Affecting]
True
_______________________________
Strike
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

2ND-LEVEL SPELLS

S CH. C OMP. C AST TIME

__
En
Ev
__
N
_ _e
Ab
__
Il_ _
Ab
__

___
VSM
VD
___
___
VSM
___
VSM
___
VS
VSM
___

__
__
__
__
__

___
___
___
___
___

Spells: ___ + ___ = ____

Clairaudience/Clairvoyance
_______________________________
Dimension
_______________________________
Door
Freedom
of Movement
_______________________________
Glibness
_______________________________
Invisibility,
_______________________________
Greater
Locate
_______________________________
Creature
Modify
_______________________________
Memory
[Mind-Affecting]
Poison
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

Di
__
Co
__
Ab
__
Tr
__
Il_ _
Di
__
En
__
N
_ _e

VSF
___
V
___
VSMD
___
___
S
___
VS
VSM
___
VS
___
___
VSD

__
__
__
__
__

___
___
___
___
___

R ANGE

D URATION

Cast: 
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Close
_______
Personal
_______
_______
Close
_______
Close
Touch
_______
20
ft
_______
Medium
_______
Personal
_______
_______
_______
_______
_______
_______

Personal
_______
Touch
_______
Touch
_______
Touch
_______
_______
Touch
Touch
_______
_______
Touch
_______
Touch
Close
_______
_______
_______
_______
_______
_______

1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

_______
Close
Touch
_______
Personal
_______
Touch
_______
_______
Close
Touch
_______
_______
_______
_______
_______
_______

10
______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Long
_______
Long
_______
Touch
_______
Personal
_______
Touch
_______
Long
_______
_______
Close
Touch
_______
_______
_______
_______
_______
_______

N_
_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
_
Y_
__
__
__
__
__

Save DC: ____

1____________
min/lev
1____________
day/lev (D)
1____________
hour/lev
10
____________
min/lev
____________
1 hour/lev
1____________
hour/lev
____________
____________
____________
____________
____________

Cast: 

_
N_
_
N_
_
Y_
_
N_
_
Y_
N_
_
_
Y_
_
N_
__
__
__
__
__

Save DC: ____

10
min/lev (D) -________
____________
1____________
min/lev
________
Will n.
10
____________
min/lev (D) -________
1____________
min/lev
________
Will n.
________
1____________
day/lev (D) Will
n.
1____________
min/lev (D) ________
Will n.
1____________
hour/lev (D) ________
Will n.
____________
________
10
min/lev
Will
n.
24
____________
hours
________
Will n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 

SR

Save DC: ____

Instantaneous
____________ -________
10
____________
min/lev (D) -________
________
1____________
round/lev
Will n.
________
1____________
round/lev (D)Will
dis.
1____________
min/lev (D) ________
Will n.
1____________
min/lev
________
____________
1 min/lev
________
Will n.
____________ -________
Special
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Cast: 
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

SAVE

________
Will n.
-________
-________
Will
________
n.
-/Will
________
n.
Will n.
________
________
________
________
________
________

_
Y_
_
N_
_
Y_
_
N_
N
__
Y_
_
__
__
__
__
__

Save DC: ____

____________
1 min/lev (D) -________
____________
Instantaneous -/Will
________
n.
10
min/lev
Will
n.
____________
________
10
____________
min/lev (D) -________
1____________
min/lev (D) ________
Will n.
____________
10 min/lev
-________
____________
Permanent
________
Will n.
Instantaneous
____________ ________
For n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

E FFECT

Max. known: ____ 


_________________________________
Detects poison in one creature or object
PHB219
_________________________________
Changes your appearance
PHB222
_________________________________
Objects or creatures fall slowly
PHB229
_________________________________
Figments sounds
PHB235
_________________________________
Subject gets bonus on Jump checks
PHB246
Fog surrounds you
PHB258
_________________________________
_________________________________
Puts 4 HD of creatues into magical slumber
PHB280
_________________________________
+20 on your next attack roll
PHB296
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
Assume form of a similar creature
PHB197
_________________________________
_________________________________
Subject gains +4 Dex for 1 min/lev
PHB208
_________________________________
20-ft radius of supernatural shadow
PHB216
_________________________________
Subject gains +4 Int for 1 min/lev
PHB233
_________________________________
Only intended reader can decipher
PHB243
_________________________________
Subject invisible for 1 min/lev or until attacks PHB245
_________________________________
One subject/level leaves no tracks
PHB259
_________________________________
Grants ability to walk on walls and ceilings
PHB283
_________________________________
Conceals alignment for 24 hrs
PHB297
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Max. known: ____ 


_________________________________
Put 10 HD of creatures to sleep
PHB217
_________________________________
Object sheds shadow in 60-ft radius
PHB217
_________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB229
_________________________________
+2 AC and saves in 10-ft, no mind control
PHB250
_________________________________
Misleads divinations for a creature or object PHB254
Hides subject from divination and scrying
PHB257
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 

N
_ _ _________________________________
Hear or see at a distance for 1 min/lev
PHB209
_
Sp.
_ _________________________________
Teleports you short distance
PHB221
Y _ _________________________________
Subject moves normally despite impediments PHB233
_
_
N_ _________________________________
+30 to Bluff, lies can escape discernment
PHB235
_
Y _ _________________________________
Subject is invisible even if it attacks
PHB245
_
N_ _________________________________
Indicates direction to familiar creature
PHB249
_
Y _ _________________________________
Changes 5 minutes of subjects memories
PHB255
_
Y _ _________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________
_ _ _________________________________

BLACKGUARD POWERS
Aura of Evil:
Detect Good:
Poison Use:
Dark Blessing:
Aura of Despair:
Fiendish Servant:








Smite Good:

Sneak Attack:

+_____
CHA
+_____
Lev
+_____
+_____

times/day
to attack
to damage
d6

COMMAND UN DEAD

Check

Turning Check:
1d20 + CHA
___
Times per Day:
3 + CHA
___ + ___ = ____
Turning Damage: 2d6 + CHA
___ + Lev-2
___ = ____

Result

0 or lower
1-3
4-6
7-9
10-12
13-15
16-18
19-21
22+

Max HD Affected
Level -6
Level -5
Level -4
Level -3
Level -2
Level -1
Level
Level +1
Level +2

BLACKGUARD SPELLS
P REP . S CROLL

S PELL NAME

S CH. C OMP. C AST TIME

1ST-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___

Cause
_________________________________
Fear
[Fear, Mind-Affecting]
_________________________________
Corrupt
Weapon
_________________________________
Cure
Light Wounds
_________________________________
Doom
[Fear, Mind-Affecting]
Inflict
_________________________________
Light Wounds
Magic
_________________________________
Weapon
Summon
_________________________________
Monster I
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

___
___
___
___
___
___
___
___
___
___
___
___
___

_________________________________
Bulls
Strength
_________________________________
Cure
Moderate Wounds
_________________________________
Darkness
[Darkness]
_________________________________
Death
Knell
[Death, Evil]
_________________________________
Eagles
Splendor
Inflict
_________________________________
Moderate Wounds
_________________________________
Shatter
[Sonic]
_________________________________
Summon
Monster II
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

N_
_
e
_
Tr_
_
Co_
_
N_
e
_
N_
e
_
Tr_
_
Co_

VS
___
___
VS
___
VS
___
VSD
VS
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___

Contagion
_________________________________
[Evil]
_________________________________
Cure
Serious Wounds
Deeper
_________________________________
Darkness
[Darkness]
Inflict
_________________________________
Serious Wounds
Protection
_________________________________
from Energy
Summon
_________________________________
Monster III
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

_
Tr_
_
Co_
__
Ev
_ _e
N
_
Tr_
_
N_
e
__
Ev
_
Co_
__
__
__
__
__

___
VSD
___
VS
___
VMD
___
VS
___
VSD
VS
___
___
VSD
___
VSD
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___

Cure
_________________________________
Critical Wounds
Freedom
_________________________________
of Movement
Inflict
_________________________________
Critical Wounds
Poison
_________________________________
Summon
_________________________________
Monster IV
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Close
_______
_______
Touch
_______
Touch
_______
Medium
Touch
_______
Touch
_______
_______
Close
_______
_______
_______
_______
_______

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
Touch
_______
_______
Close
_______
Close
_______
_______
_______
_______
_______

N
_ _e
_
Co_
Ev
__
N_
_
e
__
Ab
__
Co

VS
___
___
VS
VD
___
VS
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Touch
_______
_______
Touch
Touch
_______
Touch
_______
Touch
_______
_______
Close
_______
_______
_______
_______
_______

VS
___
VSMD
___
VS
___
VSD
___
VSD
___

__
__
__
__
__

___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Touch
_______
Touch
_______
Touch
_______
Touch
_______
_______
Close
_______
_______
_______
_______
_______

SR

E FFECT

Save DC: ____


_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
__
__
__
__
__

_________________________________
One creature up to 5 HD flees for 1d4 rounds PHB208
_________________________________
Weapon strikes true against good foes
DMG182
_________________________________
Cures 1d8 damage +1 per level (max +5)
PHB215
_________________________________
Subject suffers -2 to hit, dmg, checks, saves
PHB225
_________________________________
Touch deals 1d8 damage +1/lev (max +5)
PHB244
_________________________________
Weapon gains +1 bonus
PHB251
_________________________________
Calls a 1st-level extraplanar creature
PHB285
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

________
1____________
min/lev
Will n.
____________ ________
Instantaneous
Will
____________
10
min/lev (D) -________
____________
________
10
min/HD
Will n.
________
1____________
min/lev
Will n.
Instantaneous
____________ ________
Will
____________ Special
________
Instantaneous
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
N_
_
Y_
_
Y_
_
Y_
_
Y_
_
N_
__
__
__
__
__

_________________________________
Subject gains +4 Str for 1 min/lev
PHB207
_________________________________
Cures 2d8damage +1/lev (max +10)
PHB216
_________________________________
20-ft radius of supernatural shadow
PHB216
_________________________________
Kills 1 creature, gain 1d8 hp, +2 Str and 1 level PHB217
_________________________________
Subject gains +4 Cha for 1 min/lev
PHB225
_________________________________
Touch deals 2d8 damage +1/lev (max +10)
PHB244
_________________________________
Vibrations damage objects/crystalline creat.
PHB278
_________________________________
Calls extraplanar creature (1 2nd or 1d3 1st)
PHB286
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________ ________
For n.
____________ ________
Instantaneous
Will
1____________
day/lev (D) -________
Instantaneous
____________ ________
Will
10
____________
min/lev
For
________
n.
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____


Co_
_
Ab_
_
N_
_
e
N_
_
e
__
Co

SAVE

Special
____________ Will
________
part.
1____________
min/lev
-________
____________ ________
Instantaneous
Will
________
1____________
min/lev
Will n.
Instantaneous
____________ ________
Will
1____________
min/lev
________
Will n.
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Spells: ___ + ___ = ____

4TH-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___

1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
______
______
______
______

Spells: ___ + ___ = ____

3RD-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___

D URATION

Spells: ___ + ___ = ____

2ND-LEVEL SPELLS
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

_
Y_
_
Y_
_
N_
_
Y_
Y
__
_
N_
__
__
__
__
__

_________________________________
Infects subject with chosen disease
PHB213
_________________________________
Cures 3d8 damage +1/lev (max +15)
PHB216
_________________________________
Object sheds shadow in 60-ft radius
PHB217
_________________________________
Touch deals 3d8 damage +1/lev (max +15)
PHB244
_________________________________
Absorbs 12 points/lev damage from energy PHB266
_________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB286
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Save DC: ____

Instantaneous
____________ ________
Will
10
____________
min/lev
Will
________
n.
Instantaneous
____________ ________
Will
Instantaneous
____________ ________
For n.
____________
1 round/lev (D)-________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
_
Y_
_
N_
__
__
__
__
__

_________________________________
Cures 4d8 damage +1/lev (max +20)
PHB215
_________________________________
Subject moves normally despite impediments PHB233
_________________________________
Touch deals 4d8 damage +1/lev (max +20)
PHB244
_________________________________
Touch deals 1d10 Con damage, repeat in 1 min. PHB262
_________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB286
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

EPIC FEATS
 Additional Magic Item Space  Epic Devotion
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
 Armor Skin ()
 Epic Dodge
 Augmented Alchemy
 Epic Endurance
 Aut. Quicken Spell ()  Epic Exp. Knowl. ()
 Aut. Silent Spell ()
 Epic Fortitude
 Aut. Still Spell ()
 Epic Inspiration ()
 Bane of Enemies
 Epic Leadership
 Blinding Speed ()
 Epic Prowess
 Bonus Domain
 Epic Psionic Focus ()
________________________  Epic Reflexes
________________________  Epic Reputation
________________________  Epic Skill Focus
________________________
________________________
 Bulwark of Defense
________________________
 Chaotic Rage
________________________
 Colossal Wild Shape
________________________
 Combat Archery
 Epic Speed
 Craft Epic Mag. Arms & Arm.  Epic Spell Focus
 Craft Epic Rod
________________________
 Craft Epic Staff
________________________
 Craft Epic Wondrous Items
________________________
 Damage Reduction ()
________________________
 Deafening Song
 Epic Spell Penetration
 Death of Enemies
 Epic Spellcasting
 Devastating Critical
 Epic Toughness
________________________  Epic Weapon Focus
________________________
________________________
________________________
________________________
________________________
________________________
 Dextrous Fortitude
________________________
 Dextrous Will
 Epic Weapon Specialization
 Diminutive Wild Shape
________________________
 Dire Charge
________________________
 Distant Shot
________________________
 Dragon Wild Shape
________________________
 Efficient Item Creation
 Epic Will
________________________  Exceptional Deflection
________________________  Extended Life Span ()
________________________  Familiar Spell
________________________
________________________
 Energy Resistance
________________________
________________________
________________________
________________________
________________________
________________________  Fast healing
________________________
________________________
 Enhance Spell ()
________________________

________________________  Intensify Spell


 Scribe Epic Scroll
________________________  Keen Strike
 Self-Concealment ()
 Fine Wild Shape
 Shattering Strike
 Lasting Inspiration
 Forge Epic Ring
 Sneak Attack of Opportunity
 Legendary Climber
 Gargantuan Wild Shape
 Legendary Commander
 Spectral Strike
 Great Charisma ()
 Legendary Leaper
 Spell Knowledge ()
 Great Constitution ()  Legendary Rider
 Spell Opportunity
 Great Dexterity ()
 Legendary Tracker
 Spell Stowaway
 Great Intelligence ()  Legendary Wrestler
________________________
 Great Smiting ()
 Lingering Damage
________________________
 Magical Beast Companion
________________________
 Great Strength ()
 Magical Beast Wild Shape
________________________
 Great Wisdom ()
 Spellcasting Harrier
 Group Inspiration ()  Master Staff
 Master Wand
 Spontaneous Domain Access
 Hindering Song
 Mighty Rage
________________________
 Holy Strike
________________________
 Ignore Material Components  Mobile Defense
________________________
 Impr. Align.-Based Casting  Multispell ()
________________________
________________________  Multiweapon Rend
 Spontaneous Spell
________________________  Music of the Gods
________________________
________________________  Negative Energy Burst
________________________
________________________  Overwhelming Critical
________________________
________________________
 Impr. Arrow of Death
________________________
________________________
 Impr. Aura of Courage
________________________  Storm of Throws
 Impr. Aura of Despair
________________________  Superior Initiative
 Impr. Combat Casting
 Penetrate Damage Reduction  Swarm of Arrows
 Impr. Combat Reflexes
________________________  Terrifying Rage
 Impr. Darkvision ()
________________________  Tenacious Magic
 Impr. Death Attack ()
________________________
________________________
 Impr. Elemental Wild Shape
________________________
________________________
 Impr. Favor. Enemy ()
 Perfect Health
________________________
 Impr. Heighten Spell
 Perfect Multiweap. Fighting
________________________
 Impr. Ki Strike
 Impr. Low-L. Vision ()  Perfect Two-Weap. Fighting  Thundering Rage
 Trap Sense
 Impr. Manifestation ()  Permanent Emanation
________________________  Two-Weapon Rend
 Impr. Manyshot
________________________  Uncanny Accuracy
 Impr. Metamagic ()
________________________  Undead Mastery
 Impr. Metapsionics ()
________________________  Unholy Strike
 Impr. Sneak Attack ()
 Vermin Wild Shape
 Impr. Spell Capacity ()  Planar Turning
 Vorpal Strike
 Impr. Spell Resist. ()  Plant Wild Shape
 Widen Aura of Courage
 Impr. Stunning Fist ()  Polyglot
 Positive Energy Aura
 Widen Aura of Despair
 Impr. Whirlwind Attack
 Power Knowledge ()  Zone of Animation
 Incite Rage
 Psicrystal Power ()
 Infinite Deflection
 Ranged Inspiration () OTHER EPIC FEATS
 Inspire Excellence
 Rapid Inspiration
 ________________________
 Instant Reload
 ________________________
________________________  Reactive Countersong
 ________________________
________________________  Reflect Arrows
 ________________________
________________________  Righteous Strike
 ________________________
________________________  Ruinous Rage

NOTES
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________

EPIC SPELLS
K N. P REP. DC

Arcane Spells: ____
























































































S PELL NAME

S CH. C OMP. C AST TIME

Cast: 

___ __
50 Animus
_________________________________
Blast
[Cold]
___ __
78 Animus
_________________________________
Blizzard
[Cold]
___ __
_________________________________
52 Contingent
Resurrection
[Healing]
___ __
_________________________________
58 Create
Living Vault
___ __
_________________________________
56 Crown
of Vermin
___ __
_________________________________
[Mind-Affecting]
97 Damnation
___ __
82 Demise
_________________________________
Unseen
[Death, Evil]
___ __
319 Dire
_________________________________
Winter
[Cold]
___ __
_________________________________
38 Dragon
Knight (Ritual)
[Fire]
___ __
_________________________________
50 Dragon
Strike (Ritual)
[Fire]
___ __
_________________________________
29 Dreamscape
___ __
_________________________________
42 Eclipse
___ __
79 Eidolon
_________________________________
___ __
80 Enslave
_________________________________
[Mind-Affecting]
___ __
_________________________________
69 Epic
Counterspell
___ __
46 _________________________________
Epic Mage Armor
[Force]
___ __
52 _________________________________
Epic Repulsion
Epic Spell Reflection
___ __
68 _________________________________
150 _________________________________
Eternal Freedom (Ritual)
___ __
45 _________________________________
Greater Spell Resistance (Ritual)
___ __
59 _________________________________
___ __
Greater Ruin
___ __
90 _________________________________
Hellball
[Acid, Fire, Electricity, Sonic]
___ __
103 _________________________________
Kinetic Control
Let Go of Me
___ __
43 _________________________________
Living Lightning
[Electricity]
___ 140
__ _________________________________
50 _________________________________
Lord of Nightmares
___ __
55 _________________________________
___ __
Mass Frog
___ __
86 _________________________________
Momento Mori
[Death]
___ __
35 _________________________________
Mummy Dust
[Evil]
___ __
62 Nailed
_________________________________
to the Sky
___ __
38 Origin
_________________________________
of Species: Achaierai
[Healing]
27 Peripety
___ __
_________________________________
(Ritual)
___ 104
__ Pestilence
_________________________________
50 Rain
___ __
_________________________________
of Fire
[Fire]
38 Raise
Island
___ __
_________________________________
27 Ruin
___ __
_________________________________
___ __
64 Safe
_________________________________
Time
___ __
72 Soul
_________________________________
Dominion
[Mind-Affecting]
55 Soul
Scry
___ __
_________________________________
45 Spell
___ __
_________________________________
Worm
[Mind-Affecting]
___ __
72 Summon
_________________________________
Behemoth
59 Superb
___ __
_________________________________
Dispelling
___ __
71 Time
_________________________________
Duplicate
___ __
419 Vengeful
_________________________________
Gaze of God
___ __
58 _________________________________
Verdigris
170 _________________________________
___ __
Verdigris Tsunami (Ritual)
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________
___ __ _________________________________

Ev
__
__
Ev
__
Co
__
Co
__
Co
En
__

___
VS
___
VS
___
VSD
___
VSX
___
VS
VSX
___
Ne/Il
_ _ ___
VS
_ _ VSX
___
Ev
_ _ VSR
___
Co
_ _ VSRX
___
Co
_ _ ___
Tr
VS
Co
_ _ VSX
___
Co
_ _ VSX
___
_ _ VMX
___
En
_ _ ___
Ab
VS
Co
_ _ VS
___
Ab
_ _ ___
VS
Ab
VSX
_ _ ___
Ab
VSRX
_ _ ___
Tr
VSR
_ _ ___
Tr
_ _ ___
VSX
Ev
_ _ VSX
___
Ab
_ _ ___
VS
Tr
_ _ ___
Ev
_ _ ___
Co
_ _ VSX
___
Tr
_ _ ___
VS
N
_ _e ___
N
_ _e ___
VSMX
Tr
_ _ ___
VSX
Co
_ _ VSDX
___
Ab
VS
_ _ ___
Co/Ne
VSRX
_ _ ___
Ev
_ _ VS
___
Co
_ _ VSX
___
Tr
_ _ ___
VSX
Tr
_ _ ___
VS
Di/En
_ _ ___
VS
Di
_ _ VS
___
En
_ _ VM
___
Co
_ _ VS
___
Ab
_ _ ___
VS
Tr
_ _ ___
VS
Tr
_ _ ___
VS
Tr
_ _ ___
VS
Tr
_ _ ___
VSRX
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___
_ _ ___

R ANGE

D URATION

Divine Spells: ____


1______
act
1______
min
1______
min
______
100
days
1______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
min
10
______
min
1______
min
1______
act
1______
act
1______
min
10
______
min
41
days
______
1______
min
1______
min
1______
round
1______
act
1______
min
Free
______
1______
act
1______
act
1______
act
1______
quick.
1______
act
1______
act
100
______
days
1______
min
10
min
______
1______
min
65
days
______
1______
round
1______
min
10
______
min
10
min
______
1______
min
1______
act
1______
act
Free
______
1______
act
1______
min
10
______
min
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

300
_______
ft
_______
300
ft
_______
Touch
_______
0
ft
_______
Personal
Touch
_______
300
_______
ft
_______
1000
ft
_______
75
ft
_______
75
ft
_______
Touch
200
_______
mi.
_______
5 ft
_______
75
ft
300
_______
ft
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
12000
_______
ft
300
_______
ft
Touch
_______
Touch
_______
300/150 ft
_______
75
ft
_______
300
_______
ft
300
_______
ft
Touch
_______
300
_______
ft
0
_______
ft
Personal
_______
0
ft
_______
0
_______
ft
0 ft
_______
12000
_______
ft
Touch
_______
_______
Special
Special
_______
75
_______
ft
75
_______
ft
300
_______
ft
Personal
_______
12000
_______
ft
300
_______
ft
_______
1500 ft
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

SAVE

SR

E FFECT

Cast: 

____________
Instantaneous ________
Ref
____________
Instantaneous ________
Ref
____________
Until expended -________
____________
Instantaneous -________
____________
20
rounds (D) -________
Instantaneous
____________ Will
________
n.
____________
Instantaneous For
________
n.
____________
20
hours
-________
____________
20 rounds (D) -________
____________
20 rounds (D) -________
____________
________
Instant.
(D)
Will
n.
____________
Up to 8 hrs (D)-________
____________
8 hours
-________
____________
________
Permanent
Will n.
____________
Instantaneous -________
24
____________
hours (D) Will
________
n.
Permanent
____________ -________
Permanent
____________ -________
Permanent
Will n.
____________ ________
20
hours
Will n.
____________
________
____________
Instantaneous ________
For
____________
Instantaneous ________
Ref
____________
12 hrs/unt. dis. -________
Instantaneous
For
____________ ________
Instantaneous ________
Ref
____________
20 rounds
-________
____________
Permanent
____________ For
________
n.
Instantaneous
____________ ________
For part.
Instantaneous
____________ ________
____________
Instantaneous Will
________
n.
Permanent
____________ -________
12
hours
-________
____________
Instantaneous For
n.
____________
________
20
____________
hours
________
Ref n.
Permanent
-________
____________
____________ For
Instantaneous
________

____________
Until expended -________
____________
20 min (D)
Will
________
n.
20 min (D)
Will
n.
____________
________
____________
20 hours
________
Will n.
____________
20 rounds (D) -________
____________
Instantaneous -________
1____________
round
________
____________
Instantaneous ________
For
24
____________
hours
________
Ref
Permanent
____________ ________
Ref
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

_
Y_
_
Y_
_
Y_
__
N
_
N_
Y
__
Y
__
_
N_
__
N
__
N
_
Y_
_
N_
_
N_
_
Y_
N
__
_
Y_
_
Y_
Y
__
Y_
_
Y_
_
_
Y_
_
Y_
_
N_
Y_
_
Y_
_
N
__
_
Y_
_
Y_
_
N_
Y
__
_
N_
N_
_
Y
__
_
Y_
N_
_
_
Y_
_
N_
_
N_
N_
_
_
Y_
N
__
N
__
_
N_
_
Y_
_
N_
_
N_
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: 20+ ____/____

_________________________________
10d6 damage; victims animate as skeletons
ELHB74
_________________________________
20d6 damage; victims animate as wights
ELHB74
_________________________________
Subject automatically resurrected if slain
ELHB74
_________________________________
You fashion a living vault attuned to you
ELHB75
_________________________________
You have an aura of 1,000 venomous vermin ELHB75
_________________________________
Melee touch attack sends your foe to hell
ELHB76
_________________________________
Ghoul of slain victim fools its companions
ELHB76
_________________________________
Emanation deals 2d6 damage in 1000-ft radius ELHB76
_________________________________
Adult red dragon appears and attacks enemies ELHB77
_________________________________
10 adult red dragons attack enemies
ELHB77
_________________________________
You physically travel the region of dreams
ELHB77
_________________________________
Solar eclipse follows you
ELHB78
_________________________________
Creates duplicate that shares your soul
ELHB78
_________________________________
Subject is a permanent thrall
ELHB79
_________________________________
Cancel anothers epic spell
ELHB79
_________________________________
Subject gains +20 armor bonus to AC
ELHB79
_________________________________
Creature or object warded vs. type of creatures ELHB79
Creature or object warded against spells
ELHB80
_________________________________
Immunity to hold, stun, stasis, other effects ELHB80
_________________________________
Subject gains SR 35
ELHB80
_________________________________
_________________________________
Object or target takes 35d6 damage
ELHB80
_________________________________
Deals 10d6 per type (40d6), you take 10d6
ELHB80
_________________________________
You store and redirect damage
ELHB81
Grappler takes 20d6 damage, you take 10d6
ELHB81
_________________________________
Spell casts itself, 10d6 damage to foe
ELHB82
_________________________________
You are possessed by a dream larva, take 12d6 ELHB82
_________________________________
_________________________________
All in 40-ft radius are transformed into frogs ELHB82
_________________________________
A thought that kills
ELHB83
_________________________________
Creates two large 18-HD mummies
ELHB83
_________________________________
Affix foe to the heavens
ELHB83
_________________________________
Create a true-breeding creature
ELHB84
Ranged attacks are reflected back on attacker ELHB84
_________________________________
Inflicts slimy doom in a -mile diameter
ELHB84
_________________________________
_________________________________
2-miles radius fire storm deals 1 damage/rd
ELHB85
You create a small island in the sea
ELHB85
_________________________________
_________________________________
Object or target takes 20d6 damage
ELHB85
_________________________________
Duck damage in static time stream
ELHB85
_________________________________
You achieve remote control of the target
ELHB86
You experience everything the target does
ELHB86
_________________________________
_________________________________
Subject abandons all his spells
ELHB86
_________________________________
A behemoth appears and attacks enemies
ELHB86
_________________________________
As greater dispelling, with +40 on check
ELHB87
_________________________________
You and future self exist together for 1 round ELHB87
_________________________________
Target takes 305d6 damage, you take 200d6 ELHB87
_________________________________
100-ft area overrun by plants dealing 10d6
ELHB88
_________________________________
1000-ft area overrun by plants dealing 40d6 ELHB88
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

SPELLS
K N . P REP . S CROLL

S PELL NAME

___ LEVEL SPELLS




























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ LEVEL SPELLS




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ LEVEL SPELLS

S CH. C OMP. C AST TIME

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 

SR

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

SPELLS
K N . P REP . S CROLL

S PELL NAME

___ LEVEL SPELLS




























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___



























___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ LEVEL SPELLS




























Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

___ LEVEL SPELLS

S CH. C OMP. C AST TIME

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Spells: ___ + ___ = ____

_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________
_______________________________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

R ANGE

D URATION

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 

SR

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

Cast: 
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______
______

SAVE

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

Save DC: ____

____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________
____________

________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________
________

__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__
__

E FFECT

Max. known: ____ 


_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
Max. known: ____ 
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

You might also like