2002UW PlattevilleOffense
2002UW PlattevilleOffense
2002UW PlattevilleOffense
UW-Platteville
Offense Offensive Philosophy
1) 2) Attitude: A.M.F. Spread the Field: Formations or Motion A. Forces the defense to declare their coverage and blitzes. B. Easier for the Quarterback to read coverage. C. Helps the run Game (5 to 6 simple plays). D. Create mismatches. Throw to Uncovered Receivers A. By Alignment. B. By Motion and Adjustment. C. By Play-action. **This forces defensive adjustments that help in protection and in running game. Hurt the Blitz: Recognize it Protect it Attack it. A. Protections must be simple (man scheme). B. Attack (must have a game plan). EX: Sight adjustments Hot routes Bring in extra protection Screens Game Planning A. Must be able to adjust during game. B. Routes must be adjustable. C. Must have the right tools in the toolbox.
3)
4)
5)
Offensive Goals
Offensive Goals:
1. 2. 3. 4. To outscore our opponent which will ensure a VICTORY! To score six times a game. To out-hit and punish every defense we face. To average 400 yards of total offense. To be one of the Top 5 DIII offenses in the nation.
5.
Offensive Objectives:
1. ATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage. 2. GATA: We will GET AFTER THEIR ASS! This is the cornerstone principle of Platteville Football. 3. ELIMINATION OF SIWs: Its tough enough to beat your opponent. Take away the negative plays to ensure that we dont beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games. 4. SCORE: The object of the RUN-n-GUN offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points. 5. TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.
UW-Platteville
Offense
Defensive Recognition
Our first key to our success is to recognize the defense. Our offense will see many defensive schemes. Some teams will prefer to play zone coverage against most of our formations. They may play a 2 deep or 3 deep zone with four or five defenders underneath. Other teams will play a man scheme against us. They will also do so from a 1 deep or 2 deep look. These teams will also blitz from all points on the field. We will see various fronts also. A majority of the time the defense will have 5 defenders in the box. This will include down linemen and linebackers. For our offense to be successful it is important for our players to recognize and understand what the defense is doing. We will have tools in the toolbox for everything we will see, but we have to know what they are doing.
Fronts
Defensive Line Techniques
9 6 6I 5 4 4I 3 2 2I 1 0 1 2I 2 3 4I 4 5 6I 6 9
We label defenders on the line of scrimmage with numbers and call them Techniques. We identify the alignments of the defenders using their technique.
Defensive Gaps
Defensive Fronts
4-1 4-3
M E T T E E
W T
M T
S E
4-2
50
M E T
S T E E
W N
M E S
3-2
3-3
M E N
S E
W E
M N
S E
BEARS
MINI BEARS
M E T N T E
M E
W E
Coverage
We identify the defenses coverage by first finding the safeties. We want to know if they are in a 2 deep look or in a 1 deep look. Once we have identified the safeties, we will next look at the technique of the defenders over the split ends and the wings. We will look for alignment keys. These keys allow us to determine a few basics of the coverage we will see. We should be able to determine if it is man or zone, and also where a potential blitz man happen.
One Deep
FS & SS: One deep, aligned in the middle of the field or formation, 10 yards deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes on #2.
Cover 1
eyes on WR.
Corners:
Aligned head up or hold inside leverage on #2, 4 to 6 yards from LOS, eyes on #2. One deep, aligned in the middle of the field or formation, 10 yards deep, eyes on the QB. SS head up to inside of #2, 5 yards or less from LOS, eyes on QB.
Cover 3
QB.
Corners:
QB.
No one deep, usually aligned 4 to 6 yards from LOS, head up to inside of #2 or #3, eyes on #2 or #3.
Cover 0
Corners: Aligned head up or hold inside leverage, 5 yards or less from the LOS, eyes on WR. Weak OLB:
Usually coming on a blitz.
Two Deep
Two deep, aligned on or outside the hash, 10 yards deep, eyes on the QB.
FS & SS:
Cover 2
Aligned 5 yards or less from LOS, head up or hold outside leverage, eyes on the QB. Aligned head up or hold inside leverage on #2, 4 to 6 yards deep, eyes on the QB. Two deep, aligned 10 yards on hash, eyes on the QB. They will play deep s
Corners:
Cover 4
Aligned head up to outside of WR, 5 to 8 yards deep, eyes on the QB. Usually deeper then in Cover 2. Aligned head up to inside of #2, 4 to 6 yards deep, eyes on the QB.
Corners:
Weak OLB:
Cover 2 White
(man under)
Two deep, aligned on or outside the hash, 10 yards deep, eyes on the QB. Aligned head up or hold inside leverage, 5 yards or less from the LOS, eyes on WR. Aligned head up to inside of #2, 4 to 6 yards deep, eyes on #2, may be a rusher if no #2.
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FS & SS:
Corners:
Weak OLB:
COVER 0
This coverage is man to man. Usually both safeties will cover down for a LB who has blitzed or b/c of the formation. Usually no safeties deep is the base read to this coverage. The corners and safeties will both key a WR.
DOUBLES
C
SS W E T
M T E
FS
TRIPS
C SS FS S E T M T
E W
COVER 1
This coverage is man to man. The SS will cover down b/c of the formation or a LB has moved into the box. The will be FS deep, with the SS, CB and LBs playing man technique.
DOUBLES
FS C SS
S E T
M T E
TRIPS
FS
SS
M E T T
C W E
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COVER 2
This coverage is a basic 2 deep zone. The base reads are depth of the safeties and technique of the corners. The safeties will be on or near the hash and the corners will be low and looking in at the QB.
DOUBLES
1/2
1/2
SS
HOOK FLATS
FS
CURL
W E T
CURL
M T E
FLATS
TRIPS
1/.2
FS
1/2 HOOK
SS
FLATS
CURL
M E T T
CURL
FLATS
W E
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Cover 2 White
The base read on this coverage is the two deep safeties and the man technique by the underneath coverage. The CBs and LBs will be head-up or inside of our receivers.
DOUBLES
1/2
W E T
M T E
TRIPS
1/.2
1/2
FS
SS
C S W E T
M T E
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COVER 3
One deep safety and deep corners are the key reads to this coverage. The SS covers down, this allows the defense to cover all receivers or play six in the box. The FS will align in the middle of the field or formation. The DBs will have their eyes on the QB.
DOUBLES
1/3 CURL HOOK
1/3
FS
HOOK
STRETCH IT VERTICALLY AND HORIZONTALLY. PLAYS: 80'S OR 30'S 1/3 CURL FLATS
FLATS
W E
M T
S T E
SS
TRIPS
1/3 CURL
1/3
FS
HOOK FLATS HOOK
1/3
SS
S E T
M T
FLATS
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COVER 4
The depth and alignment of the corners and safeties are the key reads to this coverage. A four deep concept with the corners and safeties playing deep 1/4's and zone underneath. We will see this coverage vs. our trips.
DOUBLES
1/4 C
1/4 FS
1/4 SS
1/4 C
W E T
M T E
TRIPS
1/4
1/4
1/2
FS C SS S E T
M T
W E
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Defensive Terminology
Personnel:
FS- Free Safety, plays deep in most coverage. SS- Strong Safety, will come down and cover a wing in a 1 deep look. S- Sam, strong side OLB. W- Will, weak side OLB. M- Mike, middle linebacker. N- Nickel, may be substituted for a LB in passing situations. Joker- A combination rush/drop player who plays from the edge of the defense in the nickel package, often from a 3-3 front.
Terms:
Strong Side- The side of the defenses strength. Weak Side- The side away from the defenses strength. Front- Down linemen and the linebacker(s). Leverage- This is where a defender aligns over a receiver.
Combo- A technique in which 2 DBs in man coverage exchange responsibilities based on the receiver releases. Box- The area spanning from the line of scrimmage to seven yards deep and is from tight end to tight end wide. Bracket- Situation in which tow defenders are able to double a receiver, with one on the inside and one on the outside. Cloud- Term for when a CB rotates up and has the flats. Robber- A player in coverage who is expected to play in deep coverage moves to a short zone or intermediate area late, thus robbing that zone. Spot Drop- Refers to a coverage technique where zone defenders drop to designated areas on the field and the find receivers from there. Pattern Read- Refers to a coverage technique where zone defenders react differently to specific releases and route combinations, more like a match-up zone.
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UW-Platteville
Offense
Offensive Mechanics
Our offense begins with Offensive Organization. With our simple organizational tools we are able to implement a very multiple offense. Organization is the key to our success within our system. Our mechanics are simple, yet effective. Our play calling is a simple approach that allows us to tell different players certain things to change the look we give the defense. Each player has words that affect him or himself and another player working together. We have two rules to our basic communication system. 1. Focus Only On The Words That Affect You- this is the key to our simple play calling, do not get caught-up by all the words in the play call, listen to only those words that speak to you. 2. Learn To See The Big Picture- You will master our system once, and only once, you get past the stage of trying to figure out what you are supposed to do, and get to the point that you understand and can visualize the entire play and concept of the play.
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Huddle Procedure
LOS
5 YDS. QB
X W R Y Z
HUDDLE PROCEDURE
Center sets the huddle 5 yards from the ball. Linemen will bend down slightly, with hands on knees. Tackles will turn in at a 45-degree angle to face the QB. The back line, the Receivers and R back, will stand straight up. As the QB steps in front of the huddle, all talking will STOP. All eyes will focus on the Quarterback s mouth. QB will then call the play. Focus only on those words and terms that specifically apply to you. Learn to see the BIG PICTURE, visualize the entire play
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Play Calls
At UWP we try to keep play calling very simple and short in length. We implement two different types of play calls in our normal huddle situations. Our run game is all called by using words, i.e. the name of the play. Our passing game is called using a simple numbering system. We also use words in our passing game to tag and adjust our base plays, but the call will always use numbers in combination with the words.
Run Game
Dive Right
Tells us the running play we are running. Tells us the direction we are running the play to.
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Passing Game
The following is an example of one our play calls within our passing game and also an explanation of what the each word means:
962
The last number indicates what concept we are running in our routes. It also indicates where the strength is located (odd = left, even = right)
The second number indicates the formation and the series that we are running.
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1.2
1.3
1.4
1.5
1.6
II.
Initiating Motion 2.1 2.2 Any time any category of motion is called, the snap count cannot be a phase one or phase two call. The man called into motion will initiate his movement on the first color, and the QB will be responsible for controlling the distance desired.
III.
Audible Mechanics 3.1 Basic Philosophy: We will audible merely to get us out of a bad play. We will not attempt to mastermind the game on the Line of Scrimmage with an audible. 1 Box- Number of defenders on the defensive front. 2 Side to Side- Number of defenders either side of the center. 3 Personnel- Where a specific player is located. 4 Looks- Specific front or coverage look. 5 Any time a play is changed at the L.O.S. the snap count is automatically one. 6 Disregard the audible. QB calls the play in the huddle and then says disregard the audible. This is to keep the defense off balanced when we do and audible and when we don t.
IV.
Check With Me Mechanics Basic Philosophy: Check with me is where we package 2 plays given in the huddle and one will be called at the L.O.S. 1 Example: Run Dive at the 1 tech tackle. 2 Color will give direction.
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Offensive Terminology
Personnel:
Split Ends- The two outside receivers in our doubles formation. Wings-The two inside receivers in our doubles formation. X- Split End on the left side. W- Wing on the left side. Y- Wing on the right side. Z- Split End on the right side. R- Running back (R-Back). N- Nickel, may be substituted for R in our No-back formations.
Terms:
Wide Side (Field)- Wide side of the field when the ball is on the hash. Short Side (Boundary)- Short side of the field when the ball is on the hash.
Front-Side- The side of the play. Back-Side- Away from the play. Split- How far a player s alignment is from a landmark on the field. Landmark- Certain places on the field or another player on the field. Trouble- Alerts to offense to a potential blitzing player. Run / Quick Check- A packaged call where the QB is given a running play and a quick pass to choose from, he will read the front and choose the best play for the situation. R.A.C.- Run after the Catch. A.M.F.- Coach Emendorfer will explain. D.A.- Coach Emendorfer will explain. Sight Adjust- Refers to the adjustment a receiver makes when he is the Q Receiver, he will break off his route to a quicker to fill the void created by the blitzing player. Six Second Rule- A pre-snap rule for the QB, WRs, and RB, in which they mentally go through their respective assignments on the upcoming play.
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UW-Platteville Offense
Formations And Motions
One of the defining characteristics of our offense is that we are a very MULTIPLE formation and motion offense. This allows us to gain better angles and leverage for certain types of plays, to maximize the use of our personnel that lets them get in the most favorable match-ups, creates uncertainty and confusion on the part of the defense, and allows great flexibility within the things we do. A few simple terms allow our offense to change its look. Memorization is minimized, and basic can be combined in numerous ways to give us the possibility of a nearly endless number of different looks. More importantly, it allows us to put our best people or combination of people in positions on the field where they have the BEST chance of succeeding.
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Formations
Formations allow our offense to spread the field. We like to make our opponent defend the entire field. We will stretch the defense both vertically and horizontally. Using different formations also allows us to put our best athletes against lesser athletes and weaker defenders. Our formations depend on landmarks, both on the field and in relationship to our own players.
DOUBLES
X W R Y
TRIPS RIGHT
TRIPS LEFT
X W R Y
X W Y R
X R W Y
X W Y R
X R W
Y Z X
W Y R
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CLUSTER RIGHT
CLUSTER LEFT
X W
Y Z X
W Y
3-4 YD
R R
ROY
LEE
Z Y Y
FB A
FB
CIRCUS RT
UNBALANCED
CIRCUS LT SPREAD
UNBALANCED
H X Y
LT
RT R
X R
LT
RT
H Y Z
GATOR
COUGAR
X W R
LT
RT Y
LT W R Y
RT
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Formation Adjustments
Squeeze Tight
Tight- Tells the front-side SE to cut down his split to 7 yards from the tackle. Squeeze- Tells the back-side SE to cut his split down to 7 yards from the tackle.
X W Y
Flip
Y
Bunch
X W Y Z
Bunch- Tells the Wing to align 1 yard form the SE. This can apply to the front-side or the back side or both of any play. This will be game planned.
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Ghost- Tells the R-back to align out of the backfield in a position that will allow him to get into his route.
X W Y R Z
Ghost
Ace
W X Y Z
Ace- Tells the WB s to be on the line of scrimmage and the SE s to be off. This can be front-side, backside, or both.
X W Y
Pro and Con- Tells the WB to align one-by-one off the tackle. He will check release from there. He is responsible for the OLB over him if he blitzes. Pro tells W to move, Con tells Y to move. The Rback will align away from the call.
Pro
Con
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Motions
Motion is the second part of how we want to align before we want the ball snapped. We use motion in our offense for specific, defined purposes some of which include: 1. 2. 3. 4. 5. 6. 7. To disguise our intentions/delay defensive recognition To gain a blocker at the point of attack To create personnel advantages To force the pass coverage to declare man or zone To create coverage problems or checks To force the coverage to bump, changing personnel and alignment To help circumvent the jam
The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play call. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.
X W
Ram
R
Ram- Tells the RB to motion to the right. His destination will vary according to his route and play call. Lion- Tells the RB to motion to the left. His destination will vary according to his route and the play call.
X W R Y
Lion
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Ex.- X Mo, 39. X lines up in trips and motion to his normal split, then runs a vertical
W X Y Z
Player Specific- This is the most basic motion. A certain player will be given a motion call. He will align away from his normal alignment and motion to his normal split according to the play call.
Z Out
X W R Y Z
Out- Tells a player to align next to the nearest person inside of him. He will then motion out to his normal alignment according to the play call.
In- Tells a player to align wide and motion in toward the formation, he will not cross another player.
Z In
X W R Y Z
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Y Trace
Trace- Tells a player to motion in until he reaches the center then turn and retrace his step returning to his original position.
Z
X W Y R
Y Seal
X W R Y Z
Seal- Tells a player to motion across the formation and begin breaking down near the opposite guard, ending just outside the tackle s hip at the snap, then seal the defensive end man on the line of scrimmage.
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Shifts
Shifting is a type of motion we will use to change our alignments before the ball is snapped. Shifts and Motions different because when we shift all players will reset before the ball is snapped. We use shifts in our offense for specific, defined purposes some of which include: 1. 2. 3. 4. To disguise our intentions/delay defensive recognition To create personnel advantages To create coverage problems or checks To force the coverage to bump, changing personnel and alignment
The basics of our shifts, like our motions, will be first in the play call. All shift are player specific. We will designate WHO we want shift and WHAT shift we want. The QB will control when he wants the shift. It is vital to our offense that our WRs, RBs, and QBs know who will be shifting their alignments on each call.
X W Y
W Stem- Tells W to align away from the formation call and then shift to his alignment. R will do so also. Y Stem- Tells Y to align away from the formation call and then shift to his alignment. R will do so also.
W Stem / Y Stem-
X W Y
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UW-Platteville
Offense
UW-Platteville Offense
Running Game
In our run game we are able to feature our running back vs. 4, 5, and 6 defenders in the box. We are also able to run the ball with our quarterback. Our starting point will be throwing the football. When teams begin taking defenders out of the box to defend the pass we will then run the ball effectively. We can run the ball out of any formation that we have. In addition we will run the ball to balance our offense at times. We will use schemes that help us to outnumber the defense at the point of attack and use their alignment to our advantage. We can also use the running game to set up the passing game. We will do so by including play action plays in our passing attack.
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Chase
4-1
B E T
Ace
3-2
B T
B
B N E
A-Back
E
Duce
4-2
B E T
Ace
BEARS
B T
B
B E E T N
A
QB RB FT FG C BG BT
We will always run this play out of shotgun at the A-Gap player. Stare down the DE away from the play. Hand off the ball and boot away from the play. On Chase Read, read the backside DE and hand off or keep the ball accordingly. Vs. back side blitz on Chase Read hand off or throw bubble/sight adjustment by wing/WR. Attack the outside foot of the play-side tackle while reading the tackle s block. If he reaches the DE cut outside. If the DE strings the play out, cut back underneath and get up field. On Chase Read RB is responsible for mesh, take the hand off or carry out fake. Reach block the defensive end or combo C-Gap/4 technique with guard. Chip block the A-Gap/2i technique with the center. If there is no A-Gap/2i player reach to the play side and possibly combo with tackle. Stay on your track to the LB. Reach block with the guard s chip or combo, the A-Gap or 0 player to the nearest LB. Scoop block nearest defender to play-side. Stay on track to the LB. Scoop block most dangerous defender inside the defensive end. Butt block a crashing DE on Chase. Possible seal block on LB on Chase Read.
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Zone
4-1
B E T
Ace
3-2
B T E E N
A-Back
B E
4-2
B E T
Ace
BEARS
B T
B
B E E T N
A
QB
RB
FT FG C BG BT
We always want to run this play at the nearest interior lineman to an A-Gap, or the 2i. Hope back and open to the backside, stare down the DE away from the play, hand off the ball, and boot away from the play. On Chase Read, read the backside DE and hand off or keep the ball accordingly. Vs. back side blitz on Zone Read hand off or throw bubble/sight adjustment by wing/WR. Open with the play side foot, role on your second step, and plant and square up to press the LoS on your third step aiming over the play side guard. Read the first defender play side of the center. Do not cut out or back before you hit the LoS. Attack the LoS hard and run down field to daylight. Stay close to piles while cutting back/up field. On Zone Read RB is responsible for mesh, take the hand off or carry out fake. Drive block/reach and drive the defensive end. Combo block with the center the A-Gap player (2i technique) to the nearest LB. Move the double team to the second level. Combo block with the guard, the A-Gap player to the nearest LB. Move the double team to the second level. Scoop block nearest defender to play-side. Seal off B-Gap player if necessary. Scoop block most dangerous defender inside the defensive end. Seal off B-Gap player if necessary. Butt block a crashing defensive end.
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Counter
4-1
B E T Wedge T E E B N Wedge
3-2
B E
4-1
B E T T Wedge E E B T
4-2
B T E
Ace-Back
4-1 Q Counter
B E T Wedge T E E
QB
RB
FT FG C BG BT
We want to run this play to the A-Gap player. Hand the ball off like on the chase play and attack the back side carrying out a fake to keep the defensive end honest. On Q Counter fake to the RB and follow the pulling tackle. On Counter Dog open up like chase, hand off the ball and attack the back side carrying out a fake to keep the defensive end honest. Jab step and come back to the quarterback. Take the inside hand off and follow the pulling tackle. He will lead you either through the A or B-Gap depending on the def. alignment. On Q Counter carry out the fake and run into the backside defensive end. On Counter Dog line up on the play side, open up like Chase, plant on your third step and follow the tackle straight up field. Reach drive block the defensive end. Identify the defensive alignment to alert the back side tackle for his pulling track. Double team/combo back any A-Gap/0 technique player. Reach drive block any B-Gap player. Double team/combo back with the front side guard any A-Gap or 0 technique player. If there is no front side A-Gap player block down to the back side. Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive lineman block the first back side linebacker. Listen to the alignment call by the front side guard for your pulling track. Pull through the respective gap (A or B-Gap) on the front side and block the linebacker. Kick out/trap the front side backer if he blitzes.
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Dallas
4-1
B E T T E E B N
Ace-Back
3-2
B E
4-2
B E T B T E
4-1 to 2i Technique
B E T
Cap
QB RB FT FG C BG BT
We always want to run this at the B-Gap player (3 technique). Step up to the center, seat the ball in the back, and boot away. On Q Dallas/No Back Dallas, one step pass fake and follow guard attacking the A-Gap. One down hill shuffle step and attack the inside hip of the guard where the play is called. Pass set or dip and rip to the nearest play side LB depending on DE play. If DE slants hard inside wash him down. Against a 50 Defense or a 4i make a Texas call and pass set and drive the defensive end. Pass set B-Gap player for one count and kick out DE. If we run it to the 2i side block down on 2i player Cap call. Against a 50 Defense or a 4i make a Texas call and go up to the nearest play-side LB. Block down on the A-Gap player (2i Technique) on the back side. If we run it to the 2i side make Cap call and pull and kick out first defender past the guard. Pull and kick out the first defender past the center. Block to the back side on Cap call. Dip and rip to the nearest LB. Rip through DE if necessary. Butt block a crashing DE.
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Bronco
3-2
B E N
Ace-Back
3-2
B E B E N
Ace-Back
B E
3-2 - Panther
B E N
Ace-Back
4-1
B E E T
Playboy
QB RB FT FG C BG BT
We want to run this play out of shotgun at a 3-2 defense. Show pass set for one count then shovel the ball to the RB behind the center. Against a 4 man front check the play to the B-Gap defender s side. Come up field and cut at behind the offensive line to the play-side. Receive the shovel pass behind the center and follow the pulling guard up field through the B-Gap. Against a 4 man front follow the pulling guard through the A-Gap. Pass set the defensive end and invite him up field. Widen his rush and drive him out. Combo block back with the center the nose guard to the back side backer. Against a 4 man front pass set and drive the front side B-Gap player. Combo block back with the guard the nose guard to the back side backer. Against a 4 man front block down on the back side A-Gap player. Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. Against a 4 man front lead through the play side A-Gap. Pass set the defensive end and invite him up field. Widen his rush and drive him out.
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Mustang
3-2
B E N
Ace-Back
3-2
B E E B N
Ace-Back
B E
B E T
4-1
T E
Playboy
QB RB FT FG C BG BT
Smoke action, shuffle the ball on your third step to the running back. Smoke action, on your third step cut inside, catch the ball behind the A-Gap and follow the pulling guard across the center through the B-Gap. Pass set and drive the defensive end. Combo block back with the center the nose guard to the back side backer. Against a 4 man front reach drive block the front side B-Gap player. Combo block back with the guard the nose guard to the back side backer. Against a 4 man front block down on the back side A-Gap player. Pull and lead through the play side B-Gap. Focus on the play side backer while pulling. If the backer chases the quarter back to the outside turn up field. Against a 4 man front lead through the play side A-Gap. Reach drive block defensive end.
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R/Q Draw
4-1
B E T
Playboy
3-2
B T E E N
Ace
B E
4-2
B E T
Playboy
B T E
QB RB FT FG C BG BT
We want to run this play to the B-Gap player (3 technique). If in gun show pass set for one count and hand the ball off to the R-Back. On Q Draw direction call is not necessary. Shuffle step to the right, wait a one count, create a pocket for the QB to put the ball in and run off of the inside hip of the play-side guard. Pass set the defensive end inviting him up field. Let him come up field, block for two counts and then club and release downfield if possible. Pass set & Turn/Throw Pass set the 3 technique and get him up field to your outside. Widen his rush. Against a 3-2 listen for center s call to combo to the near backer. If you are not involved in the combo pass set and block the nearest backer. Pass set & Turn/Throw Against a 4 man front X block with the back side guard. Down block any A-Gap player; pass set and X to nearest backer against any player who is shaded on you. Against a 3-2 make a Combo call and combo with the according guard to the nearest backer. Pass set & Turn/Throw Against a 4 man front X block with the center. Pass set and X to nearest backer against AGap player; down block any player who is shaded on the center. Against a 3-2 listen for center s call to combo to the near backer. If you are not involved in the combo pass set and block the nearest backer. Pass set & Turn/Throw Pass set the defensive end inviting him up field. Let him come up field, block for two counts and then club and release downfield if possible. Pass set & Turn/Throw
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Speed
4-1
E T Ace B T B E E
3-2
B N Ace-Back B E
4-2
B E T Ace-Back B T B E
4-1 to 3 Technique
B E T Duce T B E
QB RB
FT
FG C BG BT
Hop step back. Attack the DE s outside shoulder if he: 1. Crosses your face, turn up field; 2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away. Depth step then lateral step to play side and maintain 5-yard pitch relationship with QB. Read the tackles block on the backer, cut underneath if necessary. On Option Dog align opposite of call and sprint to pitch relationship. On Ghost Option, align in Ghost and take two steps back to get in pitch relationship and react to QB. Combo block any B-Gap player with play side guard. If there is no B-Gap player, dip and rip inside and get lateral to block the nearest play side backer. String him out if you cannot keep him inside. Reach the defensive end on Load/Larry call. Against a tight outside/head up alignment you can also dip and rip to the outside to get to the play side backer. Combo block any player aligned form the play-side B-Gap to 1 technique with either the tackle or the center. Combo block first player aligned from A-Gap to A-Gap to the play-side with the guard. Scoop block nearest defender to play-side. Scoop block most dangerous defender inside the defensive end. Go up to the play side safety if no one else crosses your path. But block a crashing defensive end.
40
3-2
B E E B N
Wedge
B E
T
Duce
4-2
B E T
A
BEARS
B B E T N T
Duce
B T
Duce
B E
QB RB FT FG C BG BT
We will always run this play out of shotgun. Fake the hand off to the RB and read the outside backer while attacking his inside foot. If he attacks you pitch to the wing back. If he drops or covers the wing tug the ball and cut up field. Take the fake, aim for the B-Gap like on the Chase play. Block the defensive end by getting tackled. Combo block with the guard the B-Gap player to the nearest inside backer. If there is no B-Gap player go to the nearest backer immediately. Combo block with the tackle the B-Gap player to the nearest inside backer. If there is no B-Gap player combo block the next player inside with the center to back side backer. Combo block with the guard from A-Gap to A-Gap to the back side backer. Scoop block from A-Gap to B-Gap to the back side backer. Scoop block with the guard any B-Gap player. If there is no B-Gap player dip and rip to the nearest backer or safety.
41
Toss
4-1
B E T T E E B N
3-2
B E
4-2
B E T B T E E T
BEARS
B N T E
QB RB FT FG C
Always run on first sound. Step and pitch the ball. Reach block the defensive end. Cut if necessary.
One step for depth then sprint to the bottom of the numbers. Pull and cut first defender that shows, most likely the nearest inside backer. Find and focus on target while pulling. Reach the tackle if he is in the B-Gap and make call to center. Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut if necessary. If you have help from the backside guard on a down lineman, combo block to the nearest linebacker. If there is a play side B-Gap player front side guard will not pull, you have to go up to the play side backer. Climb to the nearest LB. Scoop block with center if necessary. Climb to the nearest LB. Punch through DT if necessary.
BG BT
42
Sweep
4-1
B E T T E E
3-2
B N B E
4-2
B E T B T E
BEARS
B E T N T E
QB RB FT FG C BG BT
Have the ball snapped when motion is 3-5 yards outside front tackle. Step and pitch the ball. One step for depth then sprint to the bottom of the numbers. Align off the ball as much as possible. Flash pass set the defensive end. Outside release of the split end s block and block secondary force. Reach to the play side and release second level as quick as possible, pull if there is no BGap defender. Rip through if possible. Reach block the first play-side defender aligned from 0 technique to play-side B-Gap. Cut if necessary. If you have help from the backside guard on a down lineman, combo block to the nearest linebacker. Rip through if possible. Climb to the nearest LB. Scoop block with center if necessary. Rip through if possible. Climb to the nearest LB. Punch through DT if necessary. Rip through if possible.
43
Houston
4-1
B E T T
Duce
3-2
B E E N
Ace-Back
B E
4-2
B E T B T
Duce
BEARS
B E E T N T
Duce
QB RB FT FG C BG BT
We want to run this play to the B-Gap player (3 technique). Look off linebackers, give them time to drop, follow guard into the hole. Fake 25/26. Pass set and down/combo block the B-Gap player with the guard to the inside backer. Pass set and combo block the B-Gap player to the nearest backer with the tackle. If there is no 3 technique down/combo on the next defender on any level. Block down on the first defender at any level. Pull and kick out the defensive end. Pass set the defensive end inviting him up field. Let him come up field, block for two counts and then club and release downfield if possible.
44
Lead Draw
4-1
B E T
A
3-2
B T E E N
Ace
B E
4-2
B E T
A
BEARS
B T E E T B N T E
QB RB FT FG C BG BT
We want to run this play to the B-Gap player (3 technique). Look off linebackers, give them time to drop, follow R-Back into the hole. Lead block on the play-side LB. Make it look like you are releasing into a route. Pass set the defensive end inviting him up field. Let him come up field, block for two counts and then club and release downfield. Pass set & Turn/Throw Pass set the 3 technique and get him up field to your outside. Widen his rush. Double team/combo block with center any player shaded on the center. Pass set & Turn/Throw Double team/combo block with guard any player shaded on you or in the A-Gap. Pass set A-Gap player and double team/combo with center. Pass set & Turn/Throw Pass set the defensive end inviting him up field. Let him come up field, block for two counts and then club and release downfield. Pass set & Turn/Throw
45
Nebraska
4-1
B E T
A-Back
3-2
B T
Duce
B N
Ace-Back
4-2
B E T
A-Back
BEARS
B T
Duce
B E E T N T E
QB RB FT FG C BG BT
We will always run this play away from trips. Attack outside of the defensive end up field. 1. DE rushes hard up field, shovel underneath to RB; 2. DE crashes inside turn up field; 3. DE slow plays attack outside up field and make DE commit. Attack the inside leg of the play side tackle and cut up field inside the defensive end. Receive the shovel pass behind the B-Gap and cut up field inside the defensive end. If the quarterback keeps the ball get up field and block. Quick pass set defensive end and combo block with guard B-Gap player. If there is not BGap player block nearest linebacker. Quick pass set defensive lineman and go down field or combo block with center or tackle to the nearest linebacker. Quick pass set defensive lineman and combo block with guard to the nearest linebacker. Quick pass set defensive lineman and go down field or combo block with center or tackle to the nearest linebacker. Pass set defensive end, club after two counts and go down field.
46
Chase Reverse
4-1
B E T T
Duce
3-2
B E E N
Ace-Back
B E
4-2
B E T B T
Duce
BEARS
B E E T N T E
QB RB FT FG C BG BT
Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot away from the play after hand off. Take the fake and aim for the B-Gap while replacing the pulling guard. Get tackled. Down block or combo block most dangerous defender inside the defensive end. Down block or combo block most dangerous defender on any level. Down block and replace pulling guard. Pull and log the defensive end. Drive block the defensive end.
47
3-2
B E E N
A
B E
4-2
B E T B T
B
BEARS
B E E T N
A
QB RB FT FG C BG BT
Fake chase to the RB and the reverse to the wing back. Hide the ball in your back pocket and continue your path. Take the fake and aim for the B-Gap. Reach block the defensive end. Pull and block the defensive end. Down block and replace pulling guard. Down block most dangerous defender on any level. Down block most dangerous defender inside the defensive end.
48
3-2
B E E N
Ace
B E
4-2
B E T B T
Duce
BEARS
B E E T N T E
QB RB FT FG C BG BT
Fake chase to the RB and continue your path. Outside hand off to the wing back. Boot away from the play after hand off. Take the fake and aim for the B-Gap while replacing the pulling guard. Down block most dangerous defender inside the defensive end. Don t go down field. Down block most dangerous defender on any level. Don t go down field. Down block and replace pulling guard. Don t go down field. Pull and log the defensive end. Don t go down field. Drive block the defensive end. Don t go down field.
49
3-2
B E E N
A
B E
4-2
B E T B T
B
BEARS
B E E T N T E
QB RB FT FG C BG BT
Fake chase to the RB and reverse to the wing back. Hide the ball in your back pocket and continue your path. Take the fake, aim for the B-Gap, and run your route. Reach block the defensive end. Don t go down field. Pull and block the defensive end. Don t go down field. Down block and replace pulling guard. Don t go down field. Down block most dangerous defender on any level. Don t go down field. Down block most dangerous defender inside the defensive end. Don t go down field.
50
QB Sneak
4-1
B E T
Wedge
3-2
B T E E N
Wedge
B E
4-2
B E T
Ace
BEARS
B T E E T B N
Ace
QB RB FT FG C BG BT
We want to run this play from an under center position. Either follow the center up field or choose an A-Gap. If you choose an A-Gap make a direction call and duck up field as soon as you received the ball. Run your rout if we are in no back. If we are in one back fake a toss play to one side. Block any defender on your inside. Double team block with the center any A-Gap or 0 technique player. If there is no defensive lineman in that area block the nearest backer. Double team with the front side guard any A-Gap or 0 technique player. If there is no defensive lineman in that area block down to the back side. Block any defensive lineman from the A-Gap to the B-Gap. If there is no defensive lineman block the nearest linebacker. Block any defender on your inside.
51
UW-Platteville Offense
Passing Game
A major key to the success of our balanced offensive philosophy is having a passing game that can make use of numerous different concepts and formations, out number coverage, create positive match-ups, convert numerous situations successfully, and in general provide us with a Tool Box full of tools that gives us good answers to every defense we see. The structure of our offense allows us to do this through simple building blocks that can be used in different combinations. These building blocks include pass protections, passing concepts, formational series with tags, route packages that allow us to change a passing concept s look, screens, and play action passes. As our understanding and execution of the different elements of our system, we expect to be able to throw the ball successfully at any time in the game, from any where on the field, and to be able to put our players into situations that they can succeed in.
52
53
7. Built in Constants- There are certain things built into our pass offense that do not change: a. If there is no FS in the middle of the field, someone will be assigned to replace him. b. Vs. Cover 2, we will build triangles to read. c. We will throw the ball deep on the hashes if a FS is in the middle of the field (Covers 1 & 3). d. Against hard corners, Cover 2 type defenses, we will never attempt to throw a ball over the head of a cornerback who s retreating; take the short throw. e. Vs. Zone coverage, receivers are to find and settle in holes between pass defenders; QBs are to throw the ball to those holes and not to lead them. f. Vs. Man coverage, receivers are to stay on the move, always work for separation, accelerating away from pressure. QBs are to lead the receivers and allow them to keep running away, maintaining that separation. g. Q Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route. 8. QBs never pass up an open receiver to wait for another to get open. 9. Scramble Rules- In the event of a scramble, receivers have definite break-off courses based on the type of route they are running. The QB will never throw a ball late into the middle on a scramble. 10. Run After Catch- All people involved in the passing game must be aware that over 50% of the yards gained in the passing game come after the catch. Receivers will be trained where to go after the catch based on coverage, and the QBs will be trained to provide the specific types of throws that enables them to maximize their RAC gains.
54
11. Uncovered PrincipleForcing defenses to cover down on our split receivers is something we believe in as strongly as anything in our offense. We work to throw to any uncovered receiver created by alignment or motion. We have two basic types of uncovered throws, each has a special audible or cadence indication. If we fail to force the defense to cover our receivers it gives a license to put an extra man in the box to defend the run and become an extra rusher vs. our passing game.
1. Any receiver who can catch the ball and gain 4 yards is uncovered. 2. Only throw on first or second down or 3rd with less than 5 yards to go.
The first diagram shows how we teach our uncovered principle. The receiver widens on his release at about 45 degrees, looking for the ball quickly. The QB will simply rise up and throw on the first step. We will practice this through our uncovered receiver drill. Versus a defender that tries to split two receivers, both receivers execute their uncovered release with the QB reading the defender. Since we only want 4 yards on this throw, as long as the ball is caught we have a successful play. We will widen splits when defenders try to play between us so that we can break the defender off from any help. Our second form of uncovered we call bubble. It functions like a quick screen, mostly run to the trips side. We will create an uncovered receiver through blocking and route running.
Uncoverd Receiver
FS SS
B E
B N T E
Uncoverd Bubble
FS SS
B E
B N T E
55
Pass Protection
The first building block of our passing game is protection. Great protection is the most basic key to the success of our pass offense. We are, and always will be, a protection first team, which is to say that it gets top priority in our emphasis, our installation, and all our thinking related to any part of the passing game. Successful pass protection is the result of a total effort that involves EVERY member of the offensive unit: Our linemen must be know and be able to execute our schemes, but even more, they must maintain a fierce pride in protecting the passer that says, Nobody touches the quarterback. Our back must understand his role within different protection schemes. He must get himself to the right places, and be physical enough to constantly handle linebackers and defensive ends. Our receivers play a major role by identifying coverage and potential blitz situations, understanding when they must break off their route to sight adjustments (being the Q receiver), and most importantly GET OPEN in the time required by each pass so that the linemen and back do not have to pass block for unnecessary periods of time. Our quarterback is the center of it all, and he insures that we are a great protection team through the right recognition and communication. He must also get the ball of on the correct timing, and throw the ball away rather than taking foolish sacks. Our protection packages provide us solid answers for any situations that come up. As we understand how each of them work, and each position understands and carries out their individual responsibility related to protection, we WILL be a GREAT protection team at UW-Platteville.
56
Protection Concepts
The basics of our protection comes form concepts. These concepts will remain constant throughout our whole offense. Our protection concepts allow us to teach a basic part of our offense quickly and then incorporate it into a number of passing plays, by doing this we become very multiple with only a few teaching points. Our protection concepts are as follows: Index 1 Rip/Liz 9 30 s Play Action Smoke Protection Concept the Index Indicates Slide Protection Gap Protection Man Protection Quick Protection Play Action Protection Semi-Roll Protection
The direction of the protection is either determined by the last number of the three digit play call e.g. 981 RB goes left, a direction call within the play call e.g. Rip/Liz, or is determined by the play e.g. RB goes right on all quick protections.
For Example: If you see the play call 981, you should know by the last number to which side the RB is blocking and that the center has to go opposite. 1 indicates that the RB goes left. The first number tells you that we are running a man protection scheme.
57
1 Slide Protection
Our slide protection is used to protect against outside blitzes and overloads. In this protection the RB has to double read the backers. We will slide from the first uncovered lineman on away from the RB. The back-side tackle will stay man on the defensive end with the center or the guard picking up blitzing backers. The center determines weather he or the guard will slide and check outside. In the 50 s series the RB goes away form the call. This will be the only time in protection when this happens. The center or the uncovered lineman goes to the call.
FS C SS S E T M N
Zap
FS W E C C SS S E T
Gus
M T E
4-1 Cov. 3 FS C S B E
Gus
Play: 151 SS M N
Rake
4-1 Cov. 3 FS C C S B M E
Gus
Play: 151 SS W E C
W E
Rake
3-2 Cov. 2 FS C SS S M E T
Zap
Play: 151
Play: 151
W T E
SS
S E T
Fan Left
M N E
4-2 Cov. 1
Play: 151
50 Cov. 3
Play: 151
58
FS C W E M T N E
SS S C C S
FS M E T T E
SS W C
4-1 Cov. 2 FS C S M E N B
Play: 32 Rip SS C E W
4-1 Cov. 2 FS C W M E N
3-2 Cov. 2 FS C W E M T S T
Play: 32 Rip SS M S C
SS E
W E T
4-2 Cov. 3
50 Cov. 2
Play: 32 Liz
59
9 Man Protection
We use this protection in our 60 s, 70 s, 80 s, and 90 s schemes. This is a five or six man protection depending on the formation (no back or one back). We should be able to protect all five/six man rushers with the QB being responsible for the sixth/seventh rusher. The RB is responsible for the outside backer to the play side. The center always identifies the Mike backer. Mike call depends on the front call by the RB. Mike is either the single backer in the box or the 2nd backer in the box away from the call. To block Mike the center calls either a single block or a combo block with a guard depending on the defensive alignment. The center will double read Mike to the outside backer away from the call. We have three additional calls for the running back in the protection: Max RB will stay and protect and not release for his route; Rambo RB will line up away from the call but still protect to the play side as if he was aligned to the call side; Chip RB chips the front side defensive end to help the tackle before he leaves for his route.
FS C W E
Q WR
SS M T N
Rake Q WR
FS S C C W E T
Lawn
SS M T E S C
4-1 Cov. 2 FS C W M E N B
Play: 982 SS C E S
4-1 Cov. 2 FS C W M E N
Q WR
Q WR
3-2 Cov. 2 FS C W E
Q WR
Play: 982
Play: 982 SS M S C
M T
Lawn
S T E
SS
W E T
Fan Left Q WR
N
Rake
4-2 Cov. 3
Play: 982
50 Cov. 2
Play: 982
60
30 Quick Protection
Most 30 s use Quick Protection. Our Quick Protection is based on our Man Protection and is a man scheme. This is a five or six man protection depending on the formation (no back or one back). We run block the defenders initially. This is a very aggressive block because we have to get the defenders hands down. The RB will always protect to the right unless given a Louie call where he goes to the left. The center always identifies the Mike backer. Mike call depends on the front call by the RB. Mike is either the single backer in the box or the 2nd backer in the box away from the call. To block Mike the center calls either a single block or a combo block with a guard depending on the defensive alignment. The center will double read Mike to the outside backer away from the call. Cut on Jock call.
FS C W E M T N
Rake
SS S E C C W
FS M E T
Lawn
SS S T E C
4-1 Cov. 2 FS C W E M N B
Play: 32 SS C E S
4-1 Cov. 2 FS C W M E
Play: 31 SS B E C S
3-2 Cov. 2 FS C W E M T
Lawn
Play: 34
Play: 39 Louie SS M N
Rake
S T E
4-2 Cov. 3
Play: 31
50 Cov. 2
Play: 39
61
FS C W E T M N E
SS S C C W
FS M E T T E
SS S C
4-1 Cov. 2 FS C W E M N
3-2 Cov. 2
W E
M T
S T
SS E
W E T
4-2 Cov. 3
50 Cov. 2
62
FS C W E T M N E
SS S C C E
FS M T T E B
SS S C
4-1 Cov. 2 FS C W M E N B
Play: 84 Smoke SS C E S
4-1 Cov. 2 FS C M E N B E
Play: 64 Smoke SS B C S
3-2 Cov. 2 FS C W E M T S T
Play: 84 Smoke
Play: 64 Smoke SS M S E C
SS E
C C
W E T
4-2 Cov. 3
Play: 84 Smoke
50 Cov. 2
Play: 83 Smoke
63
Passing Concepts
The basics of our passing game come in the form of concepts. These concepts will remain constant throughout our whole offense. Our passing concepts allow us to teach a basic part of our offense quickly and then incorporate it into a number of formations, by doing this we become very multiple with only a few teaching points. Our passing concepts are as follows: Number 0 1-2 3-4 5-6 7-8 9 Concept the Number Indicates Mesh Concept Vertical Concept Smash Concept Screen Concept Flat / Curl Concept No Designated Concept This will be game planned
Note: Odd # s = Formation Strength to the Left; Even # s = Formation Strength to the Right. The concept does not change.
For Example: If you see the play call 981, you should know by the last number what route concept we are running. 1 or 2 indicates the vertical concept. This would not change in any series 50 and up. 951/952, 961/962, 971/972, 981/982, and 91/92 would be all vertical concept routes out of different formations. The route and the method we run the routes will stay similar throughout each play.
64
0 Mesh Concept
Our 0 concept is known as the Mesh Concept, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple rubs by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face. Since 0 is only a single number, East and West will be used to identify the formation strength, with East being right and West being left.
FS C C E
FS
W E
M N
S T E
SS
M N
S T E
SS
W R
X R
180 East
150 East
FS
SS
W E
M N T E
90 East
65
1-2 signify the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as 18-22 yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, any zone concept.
FS
SS
SS
vs. Cover 2
FS
C E N
M T E
S E T
M N E
X R
X W
vs Blitzes Y Z
962
FS C W E N
N E M N E C
981
SS M TE W Y Z C
SS
FS
152
X R
91
66
72
FS C
SS
M E N TE
C Y Z
The Smash Concept is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper-developing flag route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. This concept is good against Cover 2 primarily, but we can and will use it vs. Cover 3 and Man-to-Man defenses.
SS
FS
C S M E T N E W
FS
SS
vs Blitz Z
M N TE
R X
vs. Blitz E W
963
FS SS FS
984
SS C C E N C M T E W S
154
S E
M T E
W R
93
67
73
SS
FS
S ET
M N
W E
The Screen Concept is a concept that we like to rely on. We use our screen game to control the blitz and pass rush by inviting the defense up-field and then allowing them to rush. Our offensive line will block downfield as we throw underneath to our receivers or back. We are attacking the rush and blitz. We are also getting offensive linemen downfield vs. defenders that are not used to being blocked by linemen. This concept can be used to attack about any defense we will face. Mainly we would like to use this concept when we are getting a hard rush or zone blitzed.
FS
SS
FS
SS
W E N
M T E
Cut
W E N
M T E
Z X W Z
X Y Y
16
FS SS FS C E
X Z W Y X
85
SS S C C W E N M T E
Z Y R W
M N TE
65
68
95
The Flat/Curl Concept is used to stretch the defense horizontally. We like to stretch a flat defender to the sideline and replace him with a receiver behind him. At the same time we will control the middle of the field with a short control route. This creates a triangle of receivers for the QB to read. This concept allows us to attack an area 12 yards down the field on the hashes and the area 5 yards deep on the numbers. Lastly the control route enables us to attack the middle of the field at a depth of five yards. This concept is best at attacking both Cover 3 and Cover 4.
FS
SS C
FS C
C W M N T E S
C W M E N S T E SS
vs Blitz E X
W R
Z X
vs Blitz W
968
C
988
FS SS C W M E N T E S
FS C W SS C
158
M E N TE
R Z
X R
Y
C FS C
98
69
77
SS
S ET
M N E
W X Y
Z R
Formational Series
The second building block of our offense is our formational series. Each series is unique and adapts our passing concepts to various formations. The 30 series is the only exception to this rule. Our series consist of the following: 30s- 3 step passing game out of Doubles, Trips, Panther or Hurricane formations. These are the only pass plays we teach.
50s- 5 step passing game out of Cluster formation, with the R-Back going
opposite of the strength.
60s 5 Step passing game out of Trips with the running back going to
strength.
70s 5 step passing game out of Hurricane. 80s 5 step passing game out of Doubles. 90s 5 step passing game out of Panther.
In our offense the 30 s are set plays that must be memorized. However, the 50 s, 60 s, 70 s, 80 s and 90 s will incorporate one of our 6 passing concepts into their respective formation.
70
30 s
Our 3-step passing game is the 30 s series. This is the BREAD AND BUTTER of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only pass plays we teach. The basic concepts do not apply to the 30 s. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Panther.
Defensive Answers to Our 3-step Passing Game 1. They will give up the 5 or 6-yard completion. Then think of tackling the receiver at
that yardage. If the defensive coordinator has done his homework, they will realize that half of all passing yardage comes AFTER THE CATCH. So a 5 or 6-yard catch will usually turn into a 10 - 12 yard play. We will take that!!
2. They will play a 2 deep concept either zone or man underneath. Either of these might
force us to throw the fade route. We can do this, but we would prefer to run the football against this coverage. The reason being, with 4 wide-outs it would take 6 people to cover them. This puts only 5 in the box, and gives us a great opportunity to run the football. However, if we are not able to run the ball, our fade flat and under slant should still work effectively.
3. BLITZ, If the first two theories do not work for them they can go to the blitz theory.
If they bring 6 we can block that, 7 is the problem. If the use 4 across coverage the QB has to make a decision. One, get the ball off before they get to him, or two bring in an extra player for protection. We prefer the protection concept. **REMEMBER this is man to man, no help, if the DB makes on little mistake it is 6 points.**
71
follows.
3-step dropRelease the ball when you hit your 3rd step. 3-step drop to the leftBack pedal R-L-R 3-step drop to the rightCrossover Shotgun: 2-step drop Throwing Left- Right crosses behind left 2-step drop Throwing Right- Right foot reaches on a 45 degree angle left foot
*In Shotgun we will chop our feet in place, small choppy steps for timing, also prevents quarterback from stepping in the bucket and/or throwing flat footed.
READ: 1. Uncovered
2. 3. 4. 5. 6. 7.
Softest corner Throw away form strength of the defense. On the hitch and out, read shoulders of flat defender. Throw slant only vs. Cover 1 (31). Throw hitch or out vs. Cover 3 (32 and 33). With normal down and distance run the ball vs. Cover 2 or 5. Also, possibly check into 39. 8. Throw fade at 18-20 yards. 9. If in doubt throw ball away.
TRIPS FORMATION
#2 Wingback mirrors the outside receiver. #3 Wingback runs inside route (example: 39 he would run a flat).
72
73
30
FS SS
C
X
W E
W R
M N T E
C
Z
3-step drop. Chose a side. Read outside linebacker. He will either commit to the slip route by the wing or come down and collision the split end. Wide side is usually the best. 3-step drop. Chose a side. Read outside linebacker. If he flies out to cover the flat look at the wing. If OLB collisions the wing and is late getting to the flat look at the split end. Look at where you think you have the best match-up. Also could audible to a better man beater.
X W R Y Z
Run an under route directly at the toes of the defender that is covering the wing. Push up three steps run a slip route. Widen split, you must stay skinny. 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. Push up three steps run a slip route. Run an under route directly at the toes of the defender that is covering the wing.
74
31
FS C
W E
X W
M N
S T E
SS
Z Y
Read outside linebacker over wing to the corner. Not as good vs. Cover 2 as Cover 3. 31 Stop is better vs. Cover 2 Read outside backer. If he runs to the flat with the wing, the split end should settle and be open. If out side linebacker drops back throw the shoot route. Best match-up or defensive alignment. This is a good route vs. man.
X W R Y Z
Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into window vs. Zone. Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield. 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. Immediately release laterally off of the line of scrimmage, aiming at 5 yards downfield. Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into window vs. Zone.
75
31 Double
FS C
W E
X W
M N
S T E
SS
Z Y
Read outside backer. If he drops with the wing, the split end should settle and be open. If out side linebacker runs to the flat throw inside to the wing. Best match-up or defensive alignment. This is a good route vs. man.
X W R Y Z
Slant Route- Push vertical to 4 yards, and then aim for 12 yards on the hash. Settle into window vs. Zone. Slip route, must get inside and stay skinny 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. Slip route, must get inside and stay skinny Slant Route- Push vertical to 4 yards, then aim for 12 yards on the hash. Settle into window vs. Zone.
76
32
Bread and Butter!
FS C C
W E
X W
M N
S T E
Y
SS
Z
Should Read the hitch fade read by the split end. If split end gets a press corner he should convert the route to a fade. This is one of our base routes vs. Cover 3. Read the outside linebacker. If he flies out throw to the wing. Most often thrown to the short side split end. Get out of it.
X W R Y Z
6-yard hitch route. AMF rule applies if corners feet do not move or if he come up. 6-yard hitch route. AMF rules and DA rules apply off of OLB drop. 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. 6-yard hitch route. AMF rules and DA rules apply off of OLB drop. 6-yard hitch route. AMF rule applies if corners feet do not move or if he come up.
77
33
FS C SS S E T
X W Y R
M N E
Read outside backer. If he flied to the flat throw the hitch to the wing. If OLB collisions the wing, the speed out by the split end will be open. Get out of it, or look to the split end (last resort).
X W R Y Z
Cut down split. 6-yard speed out. 6-yard hitch. AMF Rules apply.
4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. 6-yard hitch. AMF Rules apply. Cut down split. 6-yard speed out.
78
34
FS
C
X
W E
W
M N
S T E
SS
Z Y
Look to put the fade in the whole 16-18 yards deep. Come down to the stop route. Hit the fade up the hash, can be a quick vertical. Come down to the stop route. Fade route over the top. You should have lots of room to fade the ball to the sideline.
X W R Y Z
Quick Stop.
Fade route, gain width as you gain depth. 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. Fade route, gain width as you gain depth. Quick Stop.
79
38
FS
W E
M N
S T E
SS
X W Y
X W R Y Z
Ran directly at the toes of the defender over X, then get vertical. 4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. Ran directly at the toes of the defender over Z, then get vertical. Slant route, cut tight off Y s back.
80
39
Bread and Butter!
FS SS
W E
X W
M N T E
C
Z
Pick a side and read the corner. If he drops with the fade 18-20 throw the flat to the wing. If he stays up or presses throw the fade to the split end. Think wide side. Read the corner the same way as you would if they were in Cover 2. However, be aware of the outside linebacker running to the flat with the wing. The wing must beat the OLB. Take a quick peak at the fade, then come down and look at the match-up between the wing and a outside linebacker or strong safety.
X W R Y Z
Must take an outside release and run a fade route. 5-yard flat route.
4-1 - Block play-side outside linebacker. Any 2 linebacker set block play-side inside linebacker. 5-yard flat route. Must take an outside release and run a fade route.
81
30s Tags
30 Y Corner
FS C W M E N S T E SS C C M N
31 Wheel
FS W S T E SS C
31 Stop
C FS C C W E M N S T E SS
W E N
32 Go
FS C W E C M N S T E SS
82
50 s
The basis of this series is to allow our offense to move the R-Back to the back-side of the formation. The 50 s are part of our 5-step passing game and are the only series that the R-Back will go away from the call. We will incorporate a cluster on the front-side on some plays, on the back-side the split end will cut down his split to 5-6 yards from the tackle.
FS
SS
W
W X Y
S E T N
M E
Read the front side corner like a smash read with the flag route by the middle wing and the shoot route by the inside wing. You can take a quick peak at the shoot route by the R-Back. Then you have two options. You can either read the front side corner like a smash route, or when the two crossing routes intersect they should sit down and be open. First look at the R back on the shoot route. Second read the mesh by the two crossing routes in the middle of the field. Third look at the flag route on the front side.
X W R Y Z
150 West Crossing route going hip to hip over the top of Z. 150 East Run a crossing route on the toes of the man that is responsible for the R-Back. 150 West Run a flag route. 150 East Run a shoot route off of the butt of the Z receiver. Run a shoot route off of the butt of the single receiver split end. 150 West Run a shoot route off of the butt of the Z receiver. 150 East Run a flag route. 150 West Run a crossing route on the toes of the man that is responsible for the R-Back. 150 East Crossing route going hip to hip over the top of X.
83
Vertical Concept
151 / 152
SS
FS
M E T
Y
W N E
Z
W X
Get your eyes to the front side safety. Read him off of the fade route by the split end or the seam choice route by the middle wing. Look at the Z on the shallow crossing route last. Read the safety in the middle of the field. Eye him down to one of the wings, pop your feet and throw opposite the safety. Take a look at the shallow cross route last. Best match-up. Peak at the verticals early. If the R-Back is one on one with a linebacker, he may be a good option. Look at the shallow cross late by the split end.
X W R Y Z
151 Fade, staying 4 yards from the sidelines. 152 Run a shallow crossing route at about 4 to 5 yards. 151 Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs. Cover 2. 152 Run a split route to the opposite hash at 18 yards. Check release into a wheel route to the weak side of the formation. 151 Run a split route to the opposite hash at 18 yards. 152 Run a vertical route vs. Cover 3, Run a skinny post in the middle of the safeties vs. Cover 2. 151 Run a shallow crossing route at about 4 to 5 yards. 152 Fade, staying 4 yards from the sidelines.
84
Smash Concept
153 / 154
FS
SS
C E
X
M N T E
S
Y W
Read front side corner. If he drops throw the hitch route to the split end. If he stays up on the hitch read the front side safety. He either has to jump the flag or the vertical route by the wings. Throw the one he doesn t jump. Read the corner on the backside if the front side looks bad. Good play front-side and back-side. Read the front side corner. If he drops, look at the hitch of a quick set. Be aware of the flat defender getting to the hitch. If the corner stays down, the vertical route should hold the free safety in the middle of the field and open up the flag route. The shoot route by the R-Back is also good vs. 3. Look at one of the flag routes.
X W R Y Z
153 Run a 6-yard hitch. 154 Run a flag route. 153 Run a flag route. 154 Run a take-off route up the middle of the field. Check release to a shoot route on the weak side. 153 Run a take-off route up the middle of the field. 154 Run a flag route. 153 Run a flag route. 154 Run a 6-yard hitch. 85
157 / 158
FS
C W E N M T E
Y W R Z
C S SS
Read the backside outside linebacker first. The curl route on the backside should be open if the linebacker does not get under it. If there is nothing on the backside, your next best option is reading the triangle on the front side. Read the front side flat defender, most likely the strong safety. The linebackers should be held in the box by the option route by the inside route. The SS should widen with the wheel route, opening the curl. If the Corner starts to get nosy on the stack route by the split end look to the wheel. Read the backside the same if you like your match-up there better. You want to look to the shoot route by the back first and then to the wheel route, or get out of it.
X W R Y Z
157 - Run a Curl route at 12 yards. 158 Run a Curl route at 12 yards. 157 Run a flat route. 158 Run a sit down route over controlling the linebackers in the box. Check release to a shoot route to the weak side. 157 Run a sit down route over controlling the linebackers in the box. 158 Run a flat route. 157- Run a Curl route at 12 yards. 158 Run a Curl route at 12 yards.
86
60 s
The 60 s series is our Trips passing game, with the R-Back going to the formation. This is a 5-step package that incorporates all of the concepts of our offense. We also like to se different front-side and back-side tags in this series. We like to hang our hat on this series. We will use the 60 s to attack most of the defenses we face.
FS
SS
High - Low
C W E N M T E
Y W Z
Smash Concept
C
Read the front-side smash concept, R to Z, and then back to W on the stick route down to X on the crossing route. Look at shoot route by R, then to the stick route to the crossing route Best match-up. Take a good look at the R back and then the stick. The corner route by the wing may have big potential.
X W R Y Z
Meshing route with Y, control the meshing point. Settle down vs. zone; stay on the move Vs. man. Ten yard option route, turn away from pressure. Vs. man turns into a get open route. Check release to a five-yard shoot to the play-side call. Listen for hot call. Meshing route with Z, run on the toes of MLB, set the depth of the mesh. Do not let MLB cross your face. Settle down Vs. zone, stay on the move Vs. man Squeeze down run the flag route. 87
Vertical Concept
961 / 962
SS
FS
M E T N E
C vs Blitz
Z
X W Y
Look at the one on one match-up on the backside. Read the middle wings break into the hole of the two safeties. I f the OLB defending the middle wing runs with him, look for the R-Back late. Look at the one on one match-up on the backside. Influence the safety with your eyes and pop your feet and throw to the uncovered wing. Best match-up. Take a good look at the one on one match-up with the backside split end.
X W R Y Z
Outside release the corner and run a vertical route. 962 = Q receiver quick slant. Outside release and run a vertical route. 961 Vs. Cover 2 Break into the hole between the safeties. Check release to a five yard flat to the play-side call. Outside release and run a vertical route. 962 Vs. Cover 2 Break into the hole between the safeties. Outside release the corner and run a vertical route. 961 = Q receiver quick slant.
88
Smash Concept
963 / 964
SS
FS
M E T N E
vs Blitz
X W Y
Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed get your eyes to the play-side safety and throw the flag route to the wing or the vertical to the R-Back. Pre-Snap look at one on one backside. Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed then you will have the flag route by the wing open to that side. Best match-up. Look at the one on one with the split end backside.
X W R Y Z
963- 6-yard hitch. 964- whip route and Q receiver run a quick slant. 963- Flag route, aiming at 25 yards on the sideline. 964-Climb route to 25 yards opposite sideline Check release to a streak route straight down the middle of the field. 963-Climb route to 25 yards opposite sideline 964-Flag route, aiming at 25 yards on the sideline 963- whip route and Q receiver run a quick slant. 964- 6-yard hitch
89
65 - 66
Screen Concept
FS SS
C E N
X
M TE
90
967 / 968
FS
SS
C W vs Blitz
X W Y
M E N T E
Pre-Snap look at the backside one on one. If you get Cover 2 you want to work the short side of the field. Read the Middle backer. If he is working to get under the route by the split end throw the crossing route. If he stays low on the crossing route throw the curl to the split end. Pre-Snap look at the backside one on one. Vs. Cover 3 read the defender over the middle wing in Trips. If he gets under the curl by the split end throw the flat. If he runs to the flat with the wing, the curl should replace him in the window. Convert One on One backside to a fade, and then look at the crossing route.
X W R Y Z
Run a curl route. 962 = Q receiver quick slant route. 961 5-yard flat route. 962 crossing route immediately aiming for 5 yards on the opposite sideline. Check release into an option route 5 yards deep. 961 crossing route immediately aiming for 5 yards on the opposite sideline. 962 5-yard flat route. Run a curl route. 961 = Q receiver quick slant route.
91
60s Tags
Ghost 64 Frisco
X W
Y Z
63 / 64 Smoke
FS
SS
C W E
X W
C M N T E
Y Z
964 Flood
FS
SS
C W E
X W Y
C M N T E
Z
92
70 s
This series can also be called our Hurricane passing game. This is also a 5-step package. We will run this series anywhere on the field. Our basic goal from using hurricane is to spread the field wide open, creating a numbers game, and at the same time give the defense an unconventional look offensively.
71 / 72
Vertical Concept
FS
SS
W E
X R
M N T E
C
Y W Z
X W R Y Z
93
Smash Concept
73 / 74
SS
FS
C
W X
S ET
Y
M N E
Z R
X W R Y Z
73 Run a 6-yard hitch route. 74 Run a flag route at 18-22 yards. 73 Run an under route. 74 Run a flag route at 18-22. Slow push up field to stack under the split end. Break off of his butt at 5 yards and run a flat route. 73 Run a flag route at 18-22. 74 Run an under route. 73 Run a flag route at 18-22 yards. 74 Run a 6-yard hitch route. 94
77 / 78
FS
SS
W X Y
S ET
M N E
Z R
Read the Linebacker over the wing to the wide side of the field. Throw which route he does not cover. Either the flat route or the curl by the outside wing. Read the short side of the field OLB. He either has to run to the flat or drop under the curl. Throw the route that he does not cover. Be aware of the Middle Linebacker and his drop. He should drop to the wide side of the field. Look at the flat route into the field or get out of it.
X W R Y Z
77 Run a fade route. 78 Run a stack route at 12 yards. 77 Curl route behind the defender over inside wing. 78 5 Yard flat route. Slow push vertical to a 5-yard flat route. 77 5 Yard flat route. 78 Curl route behind the defender over inside wing. 77 Run a stack route at 12 yards. 78 Run a fade route.
95
80 s
The 80 s are our most basic 5-step passing series. This is the foundation of our offense and everything else branches off it. Doubles is the formation that all 80 s are run in. We will use tags to create different looks for the defense. Regardless of the game plan we will run the 80 s on a consistent basis.
FS
SS E
W
S T N
M E
Z Y
Read the corner on the smash route to the front side with the running back and wing. Come back to the dig last. OR Read the mesh routes in the middle of the field as they sit down. Read the corner on the smash route to the front side with the running back and wing. Come back to the dig last. OR Read the mesh routes in the middle of the field as they sit down. Read the R-Back release first. If R-Back is covered come back to the mesh between the wing and the split end in the middle of the field.
X W R Y Z
Cut down split. Run immediately at the toes of the middle linebacker that is responsible for the RBack. If it is zone coverage sit down in the window after you and the Y mesh. Hot release to a shoot route to the play-side flat. Cut down split. Find the X receiver coming across the field and rub hip to hip with him on his upfield hip. If it is zone coverage sit down in the window after you mesh with the X. Cut down split. Push up to 12-14 and run a dig route across the field.
96
Vertical Concept
981 / 982
SS
vs. Cover 2
FS
S E T
X W
M N E
vs Blitzes
Y
Take a quick peak at the split end. Come down and read the play-side outside linebacker. If the wing beats him over the top throw it to the wing in the hole. If OLB stays underneath the seam/choice route come down to the R-Back. Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to the uncovered wing. Best match-up. If there is over the top help from a safety then you want to look outside to a split end.
X W R Y Z
Outside release over the top of the outside linebacker. 981 vs. Cover 2 Break into the hole. 982 you are the Q receiver-shoot route. Check release. Push up 5 yards past the line of scrimmage. Control the middle linebacker and run a flat route to the play call side. Outside release over the top of the outside linebacker. 982 vs. Cover 2 Break into the hole. 981 you are the Q receiver-shoot route. Outside release on the corner run a vertical/fade route.
97
Smash Concept
983 / 984
FS
SS
M N TE
vs. Blitz E
X W
Z Y
Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed get your eyes to the play-side safety and throw the flag route to the wing or the vertical to the R-Back. Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed then you will have the flag route by the wing open to that side. Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.
X W R Y Z
Flag route to 22-25 yards. 984 you are the Q receiver skinny post. Check release to a vertical route down the middle of the hashes. Flag route to 22-25 yards. 983 you are the Q receiver skinny post. 6-yard hitch route.
98
Screen Concept
FS SS
85 - 86
M E N TE
W X Y
QB X W R Y Z
Take a peak at the R-Back, then deliver a strike to X/Z. 85-Speed Screen. 86 - Reach cut-off the Safety. 85 -Read Block the OLB to the CB. 86 -Block the man over you. Flare away from the play-side call. 85 - Block the man over you. 86- Read Block the OLB to the CB. 85- Reach cut-off the Safety. 86 - Speed Screen.
99
987 / 988
FS C C
M E N
S T E
SS
vs Blitz
W
Z Y
Read the outside linebacker. If he runs to the flat with the flat route, look at the curl to replace him. If he gets under the curl route, then the flat rout will be open. Look to the best match-up by personnel or alignment. If the defenders over the wings are playing inside then look to the wings on the flat routes.
X W R Y Z
5-yard flat route. 988 you are the Q receiver. If defender over you blitzes convert to a shoot route. Check release to an option route controlling the middle linebacker. 5-yard flat route. 987you are the Q receiver. If defender over you blitzes convert to a shoot route. 12 yard Curl route.
100
80s Tags
180 West Beamer 982 Florida
FS
SS
vs. Cover 2
FS
C SS S M W
C
E
X
vs Blitz ET
M N E
Z W Y
Z W
984 Option
88 Smoke Wheel
FS
SS C
FS
W vs. Blitz E N
SS
TE
Z X Y
E
Z
W Y
R R
101
90 s
This series is run out of our Panther Formation. We want to spread the field as much as possible in this series. Our goal is to create mismatches for or receivers. The 90 s are also designed to involve our quarterback in the running game when defenses begin to take players out of the box in order to stop the passing game
90 East / West
Mesh Concept
FS
SS
W E
X N
M N T E
Y W Z
Read Will first, if he walls off R hit the slant. If he does not, go front-side.
Read Will first, if he walls off R hit the slant. If he does not, go front-side. Read the Crossers, to the Dig to the Post by the middle wing.
X W N Y Z
90 East Run a slant route. 90 West Run a dig. 90 East Run a crossing route over the top of the R getting hip to hip with him. 90 West Run a Skinny post route into the middle of the field. Run a crossing route on the toes of the middle linebacker. 90 East Run a Skinny post route into the middle of the field. 90 West Run a crossing route over the top of the R getting hip to hip with him. 90 East Run a slant route. 90 West Run a slant route.
102
Vertical Concept
91 / 92
SS
FS
S E
M N E
W X Y
Z N
Take a quick peak at the split end. Come over and read the two deep safeties. Most cases the wing splitting the safeties will be your man Eye down the deep third safety opposite of where you want to throw, pop your feet and throw to the uncovered wing. Best match-up. If there is over the top help from a safety then you want to look outside to a split end. Look at the whip route last.
X W N Y Z
Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline. 91 Run a vertical route, stay 2 yards outside the hash. Outside Release! 92 Run right down the middle of the field, at the goal post. Run a vertical route 2 yards outside the hash. 91 Run right down the middle of the field, at the goal post. 92 Run a vertical route, stay 2 yards outside the hash. Outside Release! Run a vertical route, releasing outside of the corner, stay 4 yards from the sideline.
103
Smash Concept
93 / 94
SS
FS
S E
M T E
W Y N
Pick a side. Read the corner first. If he backpedals throw the hitch every time. If corner stays pressed get your eyes to the safety and throw the flag route or the vertical by the wing. Pick a side. Read the corner first. If he backpedals throw the hitch. If he stays down the flag route to that side should be open. Best match-up in respect to the flag routes by the wings or the vertical by the R-Back.
X W N Y Z
93 Run a 6-yard hitch. 94 Run a 6-yard hitch. 93 Run a Flag route. 94 Run a take-off route. Run a flag route.
93 Run a take-off route. 94 Run a Flag route. 93 Run a 6-yard hitch. 94 Run a 6-yard hitch.
104
Screen Concept
FS SS C
95 / 96
W E N
M T E
X R W Y
QB X W R Y Z
Take a peak to the formation, then deliver a strike to X/Z. 95-Speed Screen. 96 - Reach cut-off the Safety. 95 - Block the man over you. 96 -Block the man over you. 95-- Read Block the OLB to the CB. 96-- Read Block the OLB to the CB. 95 - Block the man over you. 96- Block the man over you. 95- Reach cut-off the Safety. 96 - Speed Screen.
105
97 / 98
FS C C
W E
X N
M N TE
SS
Z W Y
Read the short side of the field. Look at the outside linebacker. If he widens with the flat route, then there should be a lane to throw the curl. Also could get out of it. Read the flat defender to the side that you think we have the best match-up. If the flat defender widens with the flat throw the curl. If the flat defender gets under the curl the flat will be open. Look to the flat routes or get out of it.
X W N Y Z
97 Run a Flat route. 98 - Run an option route at 5 yards controlling the middle linebacker. Run a flat route. 97 Run an option route at 5 yards controlling the middle linebacker. 98 Run a Flat route. Run a curl route.
106
Route Packages
Route packages allow our offense to change the look of our basic concepts. Some our route packages affect the front-side of the concepts, while others will change the backside. These route packages can be used in a number of our formational series and with most concepts. The packages that begin with an F will change the front-side, and those that affect the backside will begin with a B. There are a few exceptions to this rule; Scissors and Smoke are both front-side packages. Follow is the only route package that can be either front-side or back-side.
Follow
This Route Package may or may not change the route combination. The QB will semi role to the call. The receivers routes will most likely be deeper since the QB is rolling to them. The back-side receiver s routes will change into a crossing concept on different levels. We may also use throwbacks to keep the defense honest.
Smoke
107
route and a stick route behind it. Like our Follow and Trail packages, we will tag a player and the next WR outside of him will adjust his route also. Stick is also a front-side and back-side tag. So in Trips right, if we say W Stick, the next WR outside, Y, would be doing the Shoot Route.
Stick
This Route Package utilizes a corner route by the inside receiver with a post by the outside receiver. This is good against man-to-man and Cover 2.
Scissors
This Route Package attempts to flood a defenders zone with multiple receivers.
C
Flood
108
This Route Package is a reverse Flat-Curl package. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window. The R-Back sits down over the box.
Fresno
This Route Package utilizes a Crossing route with an Angle route behind it. This is very good in short yardage and against teams that want to wall off our shallow cross package. Like Follow, we tag one player and Trail. Trail tells the next player outside that he will be doing the crossing route. So in Trips right, if we say W Trail, the next WR outside, Y, would be doing the crossing Route. This is also a frontside and back-side tag.
Trail
This Route Package compliments our vertical passing game. The R-back is running an angle route, the Wing has a seam choice, and the Split End runs a hook route.
Texas
109
Bama
This Route Package is based on our stick package. It allows us to build in a deeper stick route into any of our other concepts on the back-side. The shoot route will be 5 yards deep and the stick route will be 10 deep.
Bench
This Route Package is based on our smash concept. It allows us to build in a smash route into any of our other concepts on the back-side.
Boston
110
This Route Package is our way to tag our Flat-Curl concept on the back-side. The Split End runs a curl route, and the wing runs a flat route.
Buffalo
This Route Package is a reverse Flat-Curl package. This is good versus 2-Deep coverage. The Split End runs a whip route, and the wing runs a hook route. The wing wraps the LB. He must find the window.
Baltimore
This Route Package allows us to tag Flat-Fade on the back-side. The wing runs a flat route, and the Split End runs a fade.
Bandit
111
Screens
15 - 16
SS FS
M E T N E
X W Y
112
25 - 26
FS C
SS W E
X W Y
M N
S T E CUT
Z
113
M T E
SS
114
85 / 86 Iowa
FS SS
W E N
W
M T E
C
Z Y
QB X W R Y Z
Stare down the screen, and then look for the wing up the sideline to the wing up the hash. The X/Z is a late dump off. 85 Fake Speed Screen, get to the other hash. 86- Skinny Post. 85 Fake the block and then wheel up the sideline. 86Split route. Flare away from the play-side call.
85 - Split route. 86 - Fake the block and then wheel up the sideline. 85 - Skinny Post. 86 - Fake Speed Screen, get to the other hash.
FS SS
W E
R
M N T E
Z W Y
95 Iowa 115
85 / 86 Indiana
FS C W E
X W
SS
M N T E
Z Y
QB X W R Y Z
Stare down the screen, and then look for the wing in the hole behind the LBs. If the LBs stay high the crossing route should come open. If you don t like what you see, you have smash on the frontside. 85 Fake Speed Screen, get to the other hash. 86- Hitch Route. 85 Angle Route. 86Corner Route. Flare away from the play-side call.
85 - Corner Route. 86 - Angle Route. 85 Hitch Route. 86 - Fake Speed Screen, get to the other hash.
FS C W E
X R W
SS
M N T E
Z Y
116
Play Action
Our play action pass is the final building block in our passing game. We must be able to use the play action pass to keep the defense honest. Most of the time we like to play action off of our Chase play, we will do so from Doubles and Trips. We can also play action off our draw plays. Fake R-draw can be used in our 60 s and 80 s series. We can also use Fake QB-draw from both of our No-Back sets (70 s and 90 s). We will also use a run fake bubble our bubble route. We have two different concepts within our play action passing game. One is our Boot concept and the other is our Waggle concept.
Boot
Our boot concept is a naked boot by the quarterback. The basic route package incorporates a short receiver right in front of him with a deeper crossing route coming into his vision late. In Trips, the Chase fake will always go away from the trips side.
Chase Right Boot- Vertical, must take outside release. Chase Left Boot- Post. Chase Right Boot- Whip Route; keep outside leverage on the OLB. Chase Left Boot- Deep crossing route, find and settle in the window. Fake Chase to the call. Chase Right Boot- Deep crossing route, find and settle in the window. Chase Left Boot- Whip Route; keep outside leverage on the OLB. Chase Right Boot- Post. Chase Left Boot- Vertical, must take outside release.
W
C W E
X W Y
M T N E
R Y Z
X W
Chase Right Boot- Vertical, must take outside release. Chase Left Boot- Deep crossing route. Chase Right Boot- Vertical, outside release. Chase Left Boot- Whip Route; keep outside leverage on the OLB. Fake Chase to the call. Chase Right Boot- Whip route; keep outside leverage on the OLB. Chase Left Boot- Vertical, outside release. Chase Right Boot- Deep crossing route. Chase Left Boot- Vertical, must take outside release.
SS
M E
W T N E
R
Z
X W Y
Y Z
117
Waggle
Waggle is the second part of our play action passing game. The basic route package is the same as boot, but we will tag the waggle concept. The other difference between boot and waggle is that we pull the back-side guard to the front-side (to the QB s roll). This allows us more blocking and greater passing time. This also allows us to run fake to the 3-receiver side in our Trips formation.
X
SS M
Chase Right Waggle- Vertical, must take outside release. Chase Left Waggle- Post. Chase Right Waggle- Whip Route; keep outside leverage on the OLB. Chase Left Waggle- Deep crossing route, find and settle in the window. Fake Chase to the call. Chase Right Waggle- Deep crossing route, find and settle in the window. Chase Left Waggle- Whip Route; keep outside leverage on the OLB. Chase Right Waggle- Post. Chase Left Waggle- Vertical, must take outside release.
W
S E
Z Y
W E
T N
R Y Z
X W
X W
Chase Right Waggle- Vertical, must take outside release. Chase Left Waggle- Deep crossing route. Chase Right Waggle- Vertical, outside release. Chase Left Waggle- Whip Route; keep outside leverage on the OLB. Fake Chase to the call. Chase Right Waggle- Whip route; keep outside leverage on the OLB. Dive Chase Waggle- Vertical, outside release. Dive Chase Waggle- Deep crossing route. Dive Chase Waggle- Vertical, must take outside release.
M E
W T N E
R
Z
X W Y
Y Z
118
Waggle Tags
.
X W
W C E
Z
Chase Right Waggle Sail- Vertical, must take outside release. Chase Left Waggle Sail- Post. Chase Right Waggle Sail- Arrow Chase Left Waggle Sail- 10 yd. Out Route. Fake Chase to the call. Chase Right Waggle Sail- 10 yd. Out Route. Chase Left Waggle Sail- Arrow Chase Right Waggle Sail- Post. Chase Left Waggle Sail- Vertical, must take outside release.
M E
X W Y
T N
R Y Z
SS
X W R Y Z
Chase Right Waggle Cross- Vertical, outside release. Chase Left Waggle Cross- Post Chase Right Waggle Cross- Deep Crossing Route. Chase Left Waggle Cross- Crossing Route. Fake Chase to the call. Chase Right Waggle Cross-Crossing Route. Chase Left Waggle Cross- Deep Crossing Route. Chase Right Waggle Cross- Post Chase Left Waggle Cross- Vertical, outside release.
S E
119
UW-Platteville
Offense
UW-Platteville Offense
Goal Line and Short Yardage
In goal line and short yardage situations we will use a tight end formation. We have the ability to use two tight ends and adjust our backfield to a one or two back set. Out of this formation we can still run our basic passing package. We will use four or five basic running plays. The key to success in this formation is aggressive blocking and the mentality that we are going to get the first down or touchdown.
120
Z Y A
Z Y
Roy
Roy 5
Z Y A
Z Y
Roy Strong
Roy 7
Z Y
Z Y
Roy Weak
Roy 2
Z Y
Z A Y
Roy 1
Roy 4
X A
Z Y
Z A Y
Roy 3
121
Roy 6
X Y
Z Y
Z A
Lee
Lee 6
X Y
Z Y
Z A
Lee Strong
Lee 8
X Y
Z Y
Lee Weak
Lee 1
X Y
Z Y A
Lee 2
Lee 3
X Y
Z A Y A
Lee 4
122
Lee 5
Z Y
LT
Z Y
Roy Open
Roy Over
Z Y Y
Roy Wing
Lee Open
X Y
Z Y
RT
Lee Wing
Lee Over
123
Dive/Lead Dive
Lee Strong Lead Dive left
C SS B
X Y
B E T Ace
R
C B
X
B E T Ace
SS T E B
Z
C
Y
C
R
C B
X
B E Ace T T E
LT
B SS C
A
B
X
E C
SS T E
Z
C
Y
Ace
Trey
R R
QB R A FTE FT FG C BG BT BTE
Open up to the play and hand off ball to R on Dive and A on Lead Dive. Boot away after hand off. Dive: Open up to the B-Gap and take hand off. Lead Dive: Lead through the B-Gap. Dive: Block defender aligned over you. Lead Dive: Open up to the B-Gap and take hand off. Combo (Trey) with the tackle the C-Gap player or drive block D-Gap player. On Lead Dive drive block the D-Gap player. Combo (Trey) with the end the C-Gap player. Against a B-Gap lineman combo (Duce) with the tackle. On Lead Dive drive block D-Gap player. Combo (Ace) with the center the A-Gap lineman to the front side backer. Against a B-Gap lineman combo (Duce) with the tackle. Combo (Ace) with the front guard the A-Gap lineman to the front side backer. If there is no A-Gap lineman scoop the backside B-Gap. Reach/scoop play side gap to the next level. Reach/scoop play side gap to the next level. Reach/scoop play side gap to the next level.
124
B T B
R
B T Ace
SS E
Z A Y
C B C
X
B T Ace
R
SS B
Z
T B
B
Y
B T A
R
B T
LT
SS E
Z
B
A
B
X
B T Ace
B T B
C E B
Z
Duce
QB R A FTE FT FG C BG BT BTE
Open to the play side and sprint to the mesh point behind the B-Gap. Boot away after hand off. Chase: Open up to the play side, cross over and square up to LoS on third step. Take hand off and press LoS. Chase outside foot of the tight end. Cut inside or outside. Lead Chase: Lead through the C-Gap. Chase: Block defender aligned over you. Lead Chase: Open up to the play side, cross over and square up to LoS on third step. Take hand off and press LoS. Chase outside foot of the tight end. Cut inside or outside. Reach block play side gap. Combo if necessary. Reach block play side gap. Combo if necessary. Reach block play side gap. Combo if necessary. Reach block play side gap. Combo if necessary. Reach block play side gap. Scoop if necessary. Reach block play side gap. Scoop if necessary. Reach block play side gap. Scoop if necessary.
125
Belly/Lead Belly
Roy 2 Wing Lead Belly right
C B
X
SS T E
Z
SS T E
Z Y
C B
C B
X
FS B T N B T
LT
SS B
Z Y
B
X A
QB R A FTE FT FG C BG BT BTE
Open up to the play and hand off ball behind the B-Gap. Boot away after hand off. Ball carrier: Open up to the D-Gap and stay inside of the guard s kick out. Lead back: Lead through the D-Gap to the nearest backer. Ball carrier: Open up to the D-Gap and stay inside of the guard s kick out. Lead back: Lead through the D-Gap to the nearest backer. Block down to the C-Gap player or the nearest backer. Block down to the B/A-Gap player or the nearest backer. Eyeball the near backer. Pull and kick out the first defender on or outside the tight end. Secure play side A-Gap and go second level. Reach/scoop to the play side. Reach/scoop to the play side. Reach/scoop to the play side.
126
B E T T
C E B
Z
B E T
SS T E B
Z
C
Y
Trey Wedge
A R
Wedge
R
Trey
C B
X
B E Wedge
R
B T E
LT Z A Y
SS
C
A
B
X
E
Z
C
Y
Trey
QB R A FTE FT FG C BG BT BTE
Open to fake one step, show ball, tug and follow play side wedge. Hard fake to draw linebackers attention. Hard fake to draw linebackers attention. Combo with tackle or go second level. Wedge with guard or combo with tackle. Wedge with center or tackle. Wedge with front side guard. Block inside or wedge with tackle. Wedge with guard or go second level. Block inside or go second level.
127
Speed Dog
Roy 2 Gun Speed Dog Check
FS C B
X
SS B N A
QB A
B T Duce
R
SS B T A
A QB
FS B N T
Z
C B
T
Z
Duce
SS B N T
Z
B T
SS T B N
FS B T
Z
C B
A
R QB
Duce
A
Duce
A
A
QB R
QB R A FTE FT FG C BG BT BTE
Check play direction away from defensive strength. Hop step back. Attack the DE s outside shoulder if he: 1. Crosses your face, turn up field; 2. Plays slow, absorb defender and pitch; 3. Crash, pitch right away. Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary. Lead back: Block inside backer to secondary force. Pitch back: Sprint to pitch relation ship. Read lead block and cut underneath if necessary. Lead back: Block inside backer to secondary force. Inside release on defensive end and block secondary force. Combo C-Gap defender with tackle (Trey). Combo C-Gap defender with tight end (Trey) or B-Gap defender with guard (Duce). Combo B-Gap defender with tackle (Duce) or A-Gap defender with center (Ace). Combo play side A-Gap defender with front guard (Ace) or scoop head up or back side BGap defender with back side guard (A). Scoop head up on the center or back side B-Gap defender with center (A) or back side BGap defender with tackle (B). Scoop B-Gap defender with guard (B) or C-Gap defender with tight end (C). Scoop C-Gap defender with tackle (C) or go second level.
128
Dive Counter G
Roy Wing R Mo Fk Dive Counter G left
C B
X R
FS T B N
B T
B SS
Z
B T
B T
B E
SS
Z Y
FS T B N
B T
B
Z
SS
B E
B T T
B E
SS
Z
QB R A Y FTE FT FG C BG BT BTE
Open up to the fake side gaining depth, fake to running back and inside hand off to Y. Motion to the outside leg of back side guard, square up and fill B-Gap. Fake dive, charging hard up field through the B-Gap. Jab up field and come underneath quarterback. Follow pulling guard. Block down and secure back side gap. Block down and secure back side gap. Block down and secure back side gap. Block down and secure back side gap for pulling guard. Pull and lead/kick out around front side tight end. Secure play side gap for pulling guard. Block most dangerous defender form C-Gap to D-Gap.
129
UW-Platteville
Offense Situational Offense
A great thing about our offense is that we can use our base system in situations that other teams may go into their 2-minute offense. We feel we can score using our base passing game with 2 minutes left. Situational football is a key to success as an offense. We can use the clock to advantage when we are ahead and can also score in very short amounts of time from great distances.
130
ONE-MINUTE OFFENSE
Our one-minute offense is designed to move the ball quickly down field and enable our offense to score either a touchdown or field goal. In order for our offense to operate efficiently we must all be on the same pace and know the situation. A MAYDAY call puts us in our one-minute offense. Thee basic formation is Doubles, or Trips to the wide side of the field. The QB will call out the play, and then proceed into the cadence. The cadence will be Set Go. Anytime we want to stop the clock, we will call Kill, Kill the ball will be snapped on Go. QB throws ball to the ground behind LOS.
PRACTICE TIME
1. 2. 3. 4. 5. 6. 7.
Every Thursday. Substitute from sideline. Proper Personnel. Use opponents defense, allow advancement of the ball (BUILD CONFIDENCE) Create the situation you want, hash mark, down the distance, number of time outs left, time left. Automatic call for all blitzes maximum protection. DO NOT burden the offense with more plays than you can practice effectively.
131
Our one-minute offense concerns itself with two areas: 1. Saving time on the clock if tied or behind. 2. Wasting time on the clock if ahead during final minutes. Our ability to function smoothly and efficiently in these time periods can have a great effect on our season. Knowledge of the rules as they apply to the game clock is the single most important factor in this phase of the game. The wise use of time-outs is the first factor to be considered. Each team is allowed three (3) time-outs per half. It is imperative that we do not use any of our time-outs unnecessarily during the normal course of the game. If at all possible, we would like to have all three of our time-outs available for our two-minute offense. I. The Game Clock Stops: A. When time-out is called by an official B. On an incomplete pass C. When ball carrier goes out of bounds D. During administration of a penalty E. While chain gang measures for a first down F. When we make a first down G. When a fair catch is made on a punt H. After kickoff which goes out of end zone II. The Game Clock Starts: A. When ball is legally touched on a kickoff B. With the snap of the ball 1. After a time-out 2. After an incomplete pass 3. After ball carrier has gone out of bounds 4. After kickoff out of end zone 5. On exchange of possession C. With referee s whistle indicating ball is ready 1. After measurement for a first down 2. After chains have been advanced 3. After administration of a penalty
132
1. 2.
3.
Do not call a time out. Use close to the full 25 seconds on each play if the clock is running. But do not cut it so close that you risk a clock-stopping penalty. Runners and receivers stay in bounds. Ball carriers should over protect the ball. Cover it with two hands and do not be too intense in fighting for extra yardage thereby allowing more defensive players a shot at you and at the ball. REMEMBER!!! The defense is going to be going after the ball! If there are less than 25 seconds remaining allow the clock to run down without leaving the huddle. Do not incur a penalty. It stops the clock. on the ground the clock will be stopped. If at all possible we want to avoid this happening.
4.
5. 6.
7. If you are injured try to get off the field under your own power. If you remain
133
1:25 0:55 : 25
Requires using 5 seconds per play when a time out remains. Requires using 10 seconds per play when no time outs remain.
134
Victory Score
SS B
Z X W Y
FS C B T B N B
SS T B
Z
Foot-to-Foot Splits
B
Z R
B N
B T
C
Z
FS N
SS
FS N
C
SS
C C B T
Z
C B T
X
B N T
B T
B
Y
W Y
Take a Safety
FS C
W
B
X
N
Z Y
C
C N
X
B T
B N
B T
Z
End Zone
135
Trick Plays
X
X Z
Z Y
X X Z W W Y Y
R R
H H LT RT Z X X Y R
LT
RT
136