Tower WG Calc

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Main Calc

he Will I be able to beat a Wandering Ghost? Calcula


Created by Jakuri of tcgapp. Do not post elsewhere except for the following: AGG Facebook group & tcgapp.
Which WG would you like to beat? Choose one:

Susanoo [Enraged]

Your Daemon Team


First/Leader
Second
Third
Fourth
Fifth

Attack
14900
13900
14900
15100
15100

Base power*:

#VALUE!

Probability of winning:

Type
Anima
Anima
Anima
Divina
Divina

Degree
Greatly
Greatly
Greatly
Greatly
Greatly

Skill Type
Strike Rate
Reduces Divina Defence
High
Reduces Divina Defence
Normal
Reduces Divina Defence
High
Reduces Divina Defence
High
Reduces Divina Defence
High
Are you receiving a 10% attack boost?**

#VALUE!

Instructions
0) Before using this calculator, PLEASE SET YOUR MACRO SECURITY SETTINGS CORRECTLY.
If NOT, THE CALCULATOR WILL NOT WORK. This is because main calculations (bonuses, skill effects, etc.) are A
1) * Base power recorded here reflects the pure-type bonus, type-advantage bonus and any other applicable sp
2) Total base power may differ by 1 or 2. If you think base power is off too much be sure to let me know.
3) Attack: Put your daemon's attack power.
4) Type: Choose Divina, Anima, or Phantom from the drop-down list.
5) Degree: This refers to the modifier in the skill, such as 'Slightly', 'Greatly', or 'Dramatically'. If it has no modi
6) Skill Type: Choose what the skill does. Note that only the useful skills for beating the wandering daemon in q
7) If a daemon does not have a skill or has a skill that doesn't give you any advantage (e.g. Increases Defence)
8) Strike Rate: Choose the skill's strike rate in the drop-down list. If there is no mention of strike rate in the skil
9) Skill Level: Put your daemon's skill level. This will determine the strength of its skill.
10) You also get to see your chance of beating the wandering daemon in question. Good luck!
11) If you want to learn which skills have to be activated to secure a victory, go to the second spreadsheet title
12) DO NOT EDIT the two spreadsheets named 'Adj-DNE' and 'SAT-DNE'. Main calculations are done in these tw
13) ** If you are at 201F, you may get the message Your daemons are showing true colours! and may receiv
effective for the next 5 minutes. If this boost is under effect, choose Yes. Otherwise, choose No.

Page 1

Main Calc

host? Calculator

Skill Level
15
15
15
15
15
No

CORRECTLY.
bonuses, skill effects, etc.) are ALL done by macros.
onus and any other applicable special bonuses thereof.
ch be sure to let me know.

r 'Dramatically'. If it has no modifier, just choose 'Normally'.


ating the wandering daemon in question have been listed.
vantage (e.g. Increases Defence), choose 'None of the above'.
mention of strike rate in the skill description, choose 'Normal'.
its skill.
tion. Good luck!
o to the second spreadsheet titled When will you win.
calculations are done in these two spreadsheets.
ng true colours! and may receive a 10% attack boost, which is
herwise, choose No.

Page 2

When will you win

The When Will I be able to beat a WG? Calculator


Created by Jakuri of tcgapp. Do not post elsewhere except for the following: AGG Facebook group & tcgapp.

Winning Scenarios
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How to read the table


1) Each cell consists of a 6-digit binary number, with leading zeroes if necessary to make it six digits.
2) First five digits indicate which skills have to activate from your side.
3) If the last digit is 1, then we assume that the wandering daemon's skill is activated
4) If you have 1 in the n-th place from the left, then that means that the n-th daemon's skill has to activate. (
5) For instance, if you see 101011, this means the following: should the leader, the third, and the fifth daemo
then you are guaranteed to win, regardless of whether the wandering daemon's skill kicks in or not.
6) Losing-case scenarios will not show up; it will remain blank.
7) As a corollary, if you do not see 111110 here, then it means you are bound to lose. Note that this implies t
even when all of your daemons' skills are activated. On the other hand, if you see 000001, then this implies
this implies that, even though none of your skills kick in, you will secure a win anyway, regardless of the wande
8) Please DO NOT EDIT the table above; otherwise, the table will stop functioning properly!

Page 3

When will you win

G? Calculator

#VALUE!
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ary to make it six digits.

ill is activated. Otherwise, the last digit is 0.


h daemon's skill has to activate. (Obviously, 1 n
der, the third, and the fifth daemons' skills activate,
n's skill kicks in or not.

nd to lose. Note that this implies that you cannot win


see 000001, then this implies that you WILL win:
n anyway, regardless of the wandering daemon's skill.
ning properly!

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Adj-DNE

Y
N

First/Leader
85%
15%

First / Leader
Second
Third
Fourth
Fifth
Wandering Ghost

Second
50%
50%
Skill %
24%
24%
24%
24%
24%
#VALUE!

Third
70%
30%

Fourth
70%
30%
Skill Power

Fifth
Raw Power I*
70% Raw Power II*
30%
(Q)PTB
201F Bonus
LTAB
#VALUE!
#VALUE! WG Index
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WG's DS
#VALUE! WG's Type
#VALUE! Skill proc Y
#VALUE! Skill proc N

*Raw Power I = Sum of all the attack points of daemons who have the same type as that of the leader
Raw Power II = Sum of all the attack points of daemons not considered in Raw Power I.

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Adj-DNE
43700
30200
0
0
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SAT-DNE
0
1
2
3
4
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46
47
48
49
50

First/Leader
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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Second
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
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Third
0
0
0
0
0
0
0
0
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0
0
0
0
0
0
0
0
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0
0
0
0
0
0
0
0
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0
0
0

Fourth
0
0
0
0
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0
0
0
0
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0
0
0
0
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0
0
0
0
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0
0
0
0
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0
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0
0
0
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Fifth
0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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0
0
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WG
0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0

Probability
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SAT-DNE
51
52
53
54
55
56
57
58
59
60
61
62
63

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0
0
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0
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0
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SAT-DNE
Total AttackTotal Defence Difference
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SAT-DNE
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WGData-DNE

Wandering Ghost Data


WG Name
WG Type
Susanoo [Enraged]
Divina
Kinnara [Nenbutsu]
Divina
Rokumeiken
Anima
Satori [Techno Pop] Phantom
Wallflower
Phantom
Dance-O-Matic
Anima
Emperor of Time
Divina
Lunar Lucilda
Phantom
Jeweled Branch of Horai Anima
Otomo no Miyuki
Divina
Roaming Guitarist
Anima
Bunny Bazooka
Anima
Bamboo Groove
Anima
Bunny Battler
Phantom
Miranda
Anima
MLRS
Anima
Takemikazuchi
Divina
Princess Kushinada
Divina
Tadakatsu's Tonbogiri Anima
Kali
Phantom
Hephaestus
Divina
ICBM
Anima
Behemoth (Calm)
Phantom
Shuten-doji (Calm) Phantom
Bonnie Anne
Divina
Hayate Space Shuttle Anima
Juliet
Divina
Romeo
Divina
Pouring Rain
Phantom
Bamboo Sprig
Anima
Goemon Ishikawa
Phantom
Izumo no Okun
Divina
Water Mistress
Phantom
Fire Mistress
Phantom
Kashinkoji
Divina
Mizugumo
Anima
Makibishi
Anima
Kakinomoto no Hitomaro Divina
Bisque Doll
Anima
Sugawa no Michizane Phantom
Udaijin
Phantom
Omatsu
Anima
Suberinko
Divina
Haniwa
Anima
Yottie [HW]
Anima
Musk [HW]
Anima
Amber [HW]
Anima
Cu Sith [HW]
Phantom

Defence
143000
80000
44364
38383
13422
10523
142000
138000
80000
44364
33858
29295
13422
10523
138000
115000
80000
44364
44364
38383
25510
20000
115000
138000
80000
44364
44364
38383
25510
20000
133000
80000
44364
44364
44364
25510
20007
127636
80000
44364
44364
44364
25510
20000
87670
41765
25510
10000

Degree
Skill Type
Strike Rate
Normally
None of the above
Very High
Normally
Reduces Anima Attack
High
Slightly
None of the above
High
Normally Increases Phantom Defence Normal
SlightlyIncreases the daemon's DefenceNormal
Slightly
None of the above
Normal
Greatly
None of the above
Normal
Greatly
None of the above
Normal
Normally Reduces Phantom Attack
High
Slightly
Increases Divina Defence
High
GreatlyIncreases the daemon's Defence High
Normally
None of the above
Normal
Slightly
None of the above
Normal
GreatlyIncreases the daemon's DefenceNormal
Greatly
None of the above
Normal
Greatly Reduces all enemies' Attack Normal
Normally
None of the above
Normal
Slightly
Increases Divina Defence
High
Greatly
None of the above
Normal
Slightly
None of the above
High
Greatly
None of the above
Normal
GreatlyIncreases the daemon's DefenceNormal
Normally Increases Phantom DefenceVery High
Greatly
None of the above
Normal
Normally
Reduces Anima Attack
Normal
Slightly
None of the above
High
Slightly
Reduces Anima Attack
High
GreatlyIncreases the daemon's Defence High
Slightly
None of the above
Normal
Normally
None of the above
Normal
Greatly
None of the above
Normal
Normally
Reduces Anima Attack
Normal
Normally Increases Phantom Defence Normal
Normally
None of the above
Normal
Slightly
Increases Divina Defence
High
Slightly
None of the above
Normal
Slightly
None of the above
Normal
Greatly
None of the above
Normal
Normally Reduces Phantom Attack Normal
Normally
None of the above
Very High
Slightly
None of the above
Very High
Normally
None of the above
Normal
GreatlyIncreases the daemon's Defence High
GreatlyIncreases the daemon's DefenceNormal
GreatlyIncreases the daemon's DefenceNormal
Normally
None of the above
Normal
Normally
Reduces Anima Attack
Normal
Normally Reduces Phantom Attack Normal
Page 11

WGData-DNE
Cat Sith [HW]
Rat Clan Koko [HW]
Puck
Tethys
Oberon
Undine
Vega, the Sister Ryuto
Vega, the Sister Lira
Vanilla
Frankie No. 1
Banshee

Phantom
Phantom
Phantom
Divina
Phantom
Phantom
Phantom
Phantom
Anima
Phantom
Phantom

10000
5500
83140
52000
25000
8500
80000
50000
12000
4500
1500

Normally
None of the above
Normal
Slightly
None of the above
Normal
Normally
None of the above
Normal
Slightly
None of the above
Normal
Slightly
None of the above
Normal
GreatlyIncreases the daemon's DefenceNormal
Greatly
None of the above
Normal
Normally
None of the above
Normal
Normally
None of the above
Normal
Slightly
Reduces Divina Attack
Normal
Normally
Increases the daemon's DefenceNormal

Page 12

WGData-DNE

Strike Rate

Page 13

WGData-DNE

Page 14

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