Factory Method Design Pattern

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The Factory Method pattern provides a way to delegate the instantiation of concrete classes to subclasses. This allows subclasses to decide which class to instantiate based on certain conditions or parameters.

The participants in the Factory Method pattern are the Product interface, ConcreteProducts that implement the Product interface, and the Creator class that declares the factory method.

Benefits of using the Factory Method pattern include eliminating the need to bind application classes into code, enabling subclasses to provide extended versions of objects, and hiding concrete classes from clients.

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Factory Method Design Pattern, UML diagram,


Java Example
Definition
Class Diagram
Participants
Benefits
Usage
Example
Definition
Define an interface for creating an object, but let subclasses decide which class to
instantiate. Factory Method lets a class defer instantiation to subclasses.
Class Diagram

Factory Method pattern is a simplified version of Abstract Factory pattern. Factory
Method pattern is responsible of creating products that belong to one family, while
Abstract Factory pattern deals with multiple families of products.
The official GoF Factory Method UML diagram (above) can be represented as in
diagram below which uses the same terminology as Abstract Factory UML diagram:
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Participants
Product
o defines the interface of objects the factory method creates.
ConcreteProduct
o implements the Product interface.
Creator
o declares the factory method, which returns an object of type Product.
Creator may also define a default implementation of the factory
method that returns a default ConcreteProduct object.
o may call the factory method to create a Product object.
ConcreteCreator
o overrides the factory method to return an instance of a
ConcreteProduct
Benefits
Eliminates the needs to bind application classes into your code. The code
deals woth interfaces so it can work with any classes that implement a certain
interface.
Enables the subclasses to provide an extended version of an object, because
creating an object inside a class is more flexible than creating an object
directly in the client.
Usage
When a class cannot anticipate the class of objects it must create.
When a class wants its subclasses to specify the objects it creates.
Classes delegate responsability to one of several helper subclasses, and you
want to localize the knowledge of which helper subclasses is the delegate.


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(II)
Factory Method

Definition
Provides an abstraction or an interface and lets subclass or implementing classes decide
which class or method should be instantiated or called, based on the conditions or
parameters given.
Where to use & benefits
Connect parallel class hierarchies.
A class wants its subclasses to specify the object.
A class cannot anticipate its subclasses, which must be created.
A family of objects needs to be separated by using shared interface.
The code needs to deal with interface, not implemented classes.
Hide concrete classes from the client.
Factory methods can be parameterized.
The returned object may be either abstract or concrete object.
Providing hooks for subclasses is more flexible than creating objects directly.
Follow naming conventions to help other developers to recognize the code
structure.
Related patterns include
o Abstract Factory , which is a layer higher than a factory method.
o Template method, which defines a skeleton of an algorithm to defer some
steps to subclasses or avoid subclasses
o Prototype, which creates a new object by copying an instance, so it
reduces subclasses.
o Singleton, which makes a returned factory method unique.
Examples
To illustrate such concept, let's use a simple example. To paint a picture, you may need
several steps. A shape is an interface. Several implementing classes may be designed in
the following way.
interface Shape {
public void draw();
}
class Line implements Shape {
Point x, y;
Line(Point a, Point b) {
x = a;
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y = b;
}
public void draw() {
//draw a line;
}
}
class Square implements Shape {
Point start;
int width, height;
Square(Point s, int w, int h) {
start = s;
width = w;
height = h;
}
public void draw() {
//draw a square;
}
}
class Circle implements Shape {
....
}

class Painting {
Point x, y;
int width, height, radius;
Painting(Point a, Point b, int w, int h, int r) {
x = a;
y = b;
width = w;
height = h;
radius = r;
}
Shape drawLine() {
return new Line(x,y);
}
Shape drawSquare() {
return new Square(x, width, height);
}
Shape drawCircle() {
return new Circle(x, radius);
}
....
}

...
Shape pic;
Painting pt;
//initializing pt
....
if (line)
pic = pt.drawLine();
if (square)
pic = pt.drawSquare();
if (circle)
pic = pt.drawCircle();

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From the above example, you may see that the Shape pic's type depends on the condition
given. The variable pic may be a line or square or a circle.

You may use several constructors with different parameters to instantiate the object you
want. It is another way to design with Factory pattern. For example,
class Painting {
...
Painting(Point a, Point b) {
new Line(a, b); //draw a line
}
Painting(Point a, int w, int h) {
new Square(a, w, h); //draw a square
}
Painting(Point a, int r){
new Circle(a, r); //draw a circle
}
...
}
You may use several methods to finish the drawing jobs. It is so-called factory method
pattern. for example,
class Painting {
...
Painting(Point a, Point b) {
draw(a, b); //draw a line
}
Painting(Point a, int w, int h) {
draw(a, w, h); //draw a square
}
Painting(Point a, int r){
draw(a, r); //draw a circle
}
...
}
The above draw() methods are overloaded.

Here is a popular example of Factory design pattern. For example, you have several
database storages located in several places. The program working on the database is the
same. The user may choose local mode or remote mode. The condition is the choice by
the user. You may design your program with Factory pattern. When the local mode is set,
you may instantiate an object to work on the local database. If the remote mode is set,
you may instantiate an object which may have more job to do like remote connection,
downloading, etc.
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interface DatabaseService {
public DataInfo getDataInfo() throws Exception;
public FieldInfo getFieldInfo() throws Exception;
public void write(FieldInfo fi) throws Exception;
public void modify(FieldInfo fi) throws Exception;
public void delete(FieldInfo fi) throws Exception;
//...
}
class Data implements DatabaseService {

public Data(String fileName) {...};
public Data(URL url, String fileName) {....};
public DataInfo getDataInfo() throws Exception {...};
public FieldInfo getFieldInfo() throws Exception {...};
public void write(FieldInfo fi) throws Exception {...};
public void modify(FieldInfo fi) throws Exception {...};
public void delete(FieldInfo fi) throws Exception {...};
//....
}
class DataManager{
Data data = null;
...
if (local) {
data = new Data(localFile);
...
}
if (remote){
data = new Data(connectRemote, databaseFile);
...
}
data.write(someInfo);
data.modify(someInfo);
....
}

To illustrate how to use factory design pattern with class level implementation, here is a
real world example. A company has a website to display testing result from a plain text
file. Recently, the company purchased a new machine which produces a binary data file,
another new machine on the way, it is possible that one will produce different data file.
How to write a system to deal with such change. The website just needs data to display.
Your job is to provide the specified data format for the website.
Here comes a solution. Use an interface type to converge the different data file format.
The following is a skeleton of implementation.
//Let's say the interface is Display
interface Display {

//load a file
public void load(String fileName);

//parse the file and make a consistent data type
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public void formatConsistency();

}

//deal with plain text file
class CSVFile implements Display{

public void load(String textfile) {
System.out.println("load from a txt file");
}
public void formatConsistency() {
System.out.println("txt file format changed");
}
}

//deal with XML format file
class XMLFile implements Display {

public void load(String xmlfile) {
System.out.println("load from an xml file");
}
public void formatConsistency() {
System.out.println("xml file format changed");
}
}

//deal with binary format file
class DBFile implements Display {

public void load(String dbfile) {
System.out.println("load from a db file");
}
public void formatConsistency() {
System.out.println("db file format changed");
}
}

//Test the functionality
class TestFactory {

public static void main(String[] args) {
Display display = null;

//use a command line data as a trigger
if (args[0].equals("1"))
display = new CSVFile();
else if (args[0].equals("2"))
display = new XMLFile();
else if (args[0].equals("3"))
display = new DBFile();
else
System.exit(1);

//converging code follows
display.load("");
display.formatConsistency();
}
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}
//after compilation and run it

C:\>java TestFactory 1
load from a txt file
txt file format changed

C:\>java TestFactory 2
load from an xml file
xml file format changed

C:\>java TestFactory 3
load from a db file
db file format changed

In the future, the company may add more data file with different format, a programmer
just adds a new class in accordingly. Such design saves a lot of code and is easy to
maintain.
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(III) Factory Method

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Factory Method Design Pattern
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definition
UML diagram
participants
sample code in C#


definition

Define an interface for creating an object,



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but let subclasses decide which class to
instantiate. Factory Method lets a class
defer instantiation to subclasses.

Frequency of use: high
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UML class diagram

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participants
The classes and/or objects participating in this
pattern are:
Product (Page)
o defines the interface of objects the factory
method creates
ConcreteProduct (SkillsPage, EducationPage,
ExperiencePage)
o implements the Product interface
Creator (Document)
o declares the factory method, which returns an
object of type Product. Creator may also
define a default implementation of the factory
method that returns a default
ConcreteProduct object.
o may call the factory method to create a
Product object.
ConcreteCreator (Report, Resume)
o overrides the factory method to return an
instance of a ConcreteProduct.

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sample code in C#
This structural code demonstrates the Factory
method offering great flexibility in creating different
objects. The Abstract class may provide a default
object, but each subclass can instantiate an
extended version of the object.
Hide code
// Factory Method pattern -- Structural example

using System;
using System.Collections;

namespace DoFactory.GangOfFour.Factory.Structural
{

// MainApp test application

class MainApp
{
static void Main()
{
// An array of creators
Creator[] creators = new Creator[2];
creators[0] = new ConcreteCreatorA();
creators[1] = new ConcreteCreatorB();

// Iterate over creators and create products
foreach(Creator creator in creators)
{
Product product = creator.FactoryMethod();
Console.WriteLine("Created {0}",
product.GetType().Name);
}

// Wait for user
Console.Read();
}
}

// "Product"

abstract class Product
{
}

// "ConcreteProductA"
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class ConcreteProductA : Product
{
}

// "ConcreteProductB"

class ConcreteProductB : Product
{
}

// "Creator"

abstract class Creator
{
public abstract Product FactoryMethod();
}

// "ConcreteCreator"

class ConcreteCreatorA : Creator
{
public override Product FactoryMethod()
{
return new ConcreteProductA();
}
}

// "ConcreteCreator"

class ConcreteCreatorB : Creator
{
public override Product FactoryMethod()
{
return new ConcreteProductB();
}
}
}

Output
Created ConcreteProductA
Created ConcreteProductB



This real-world code demonstrates the Factory
method offering flexibility in creating different
documents. The derived Document classes Report
and Resume instantiate extended versions of the
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Document class. Here, the Factory Method is called
in the constructor of the Document base class.
Hide code
// Factory Method pattern -- Real World example

using System;
using System.Collections;

namespace DoFactory.GangOfFour.Factory.RealWorld
{

// MainApp test application

class MainApp
{
static void Main()
{
// Note: constructors call Factory Method
Document[] documents = new Document[2];
documents[0] = new Resume();
documents[1] = new Report();

// Display document pages
foreach (Document document in documents)
{
Console.WriteLine("\n" +
document.GetType().Name+ "--");
foreach (Page page in document.Pages)
{
Console.WriteLine(" " +
page.GetType().Name);
}
}

// Wait for user
Console.Read();
}
}

// "Product"

abstract class Page
{
}

// "ConcreteProduct"

class SkillsPage : Page
{
}

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// "ConcreteProduct"

class EducationPage : Page
{
}

// "ConcreteProduct"

class ExperiencePage : Page
{
}

// "ConcreteProduct"

class IntroductionPage : Page
{
}

// "ConcreteProduct"

class ResultsPage : Page
{
}

// "ConcreteProduct"

class ConclusionPage : Page
{
}

// "ConcreteProduct"

class SummaryPage : Page
{
}

// "ConcreteProduct"

class BibliographyPage : Page
{
}

// "Creator"

abstract class Document
{
private ArrayList pages = new ArrayList();

// Constructor calls abstract Factory method
public Document()
{
this.CreatePages();
}

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public ArrayList Pages
{
get{ return pages; }
}

// Factory Method
public abstract void CreatePages();
}

// "ConcreteCreator"

class Resume : Document
{
// Factory Method implementation
public override void CreatePages()
{
Pages.Add(new SkillsPage());
Pages.Add(new EducationPage());
Pages.Add(new ExperiencePage());
}
}

// "ConcreteCreator"

class Report : Document
{
// Factory Method implementation
public override void CreatePages()
{
Pages.Add(new IntroductionPage());
Pages.Add(new ResultsPage());
Pages.Add(new ConclusionPage());
Pages.Add(new SummaryPage());
Pages.Add(new BibliographyPage());
}
}
}
Output
Resume -------
SkillsPage
EducationPage
ExperiencePage

Report -------
IntroductionPage
ResultsPage
ConclusionPage
SummaryPage
BibliographyPage

This .NET optimized code demonstrates the same
real-world situation as above but uses modern,
15
built-in .NET features.


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