Monsters of Hightower Tor
Monsters of Hightower Tor
Monsters of Hightower Tor
Hit Dice:
1/4 d8 (2 hp)
Initiative:
+2
Speed:
15ft. (3 squares), climb 15ft., swim 15ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Attack/Grapple: +0/-12
Attack:
Bite +4 melee (1d3-4)
Full Attack:
Bite +4 melee (1d3-4)
Space/Reach: 2.5ft / 0ft
SpecialAbilities: Low-light vision, Scent
Feats:
Weapon Finesse (Bite)
Saves:
Fort +2, Ref +4, Will +1
Abilities:
Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills:
Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Alignment:
Neutral
Hobgoblin Highwayman, Medium Goblinoid Warrior
Hit Dice:
1d8+2 (10 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Attack/Grapple: +1/+2
Attack:
Short Sword +2 melee (1d6+1 / 19-20) or Javelin +2 ranged (1d6+1)
Full Attack:
Short Sword +2 melee (1d6+1 / 19-20) or Javelin +2 ranged (1d6+1)
Space/Reach: 5ft / 5ft
SpecialAbilities: Darkvision 60 ft.
Feats:
Alertness
Saves:
Fort +4, Ref +1, Will -1
Abilities:
Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8
Skills:
Hide +1, Listen +2, Move Silently +3, Spot +2
Gear:
Studded Leather Armor, Light Wooden Shield, Short Sword, Javelin, pouch of
1d6gp
Alignment:
Chaotic Evil
Monstrous Spider, Medium Vermin
Hit Dice:
2d8+2 (18 hp)
Initiative:
+3
Speed:
30 ft. (6 squares), climb 20 ft.
Armor Class: 14 (+3 Dex. +1 natural), touch 13, flat-footed 11
Attack/Grapple: +1/+1
Attack:
Bite +4 melee (1d6 plus poison)
Full Attack:
Bite +4 melee (1d6 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attack: Poison (Injury, Fort DC 12, 1d4 Str initial/secondary)
Web (Ranged Touch +4, Entangled) [Escape Artist DC 12, Break DC 16, HP 6]
SpecialAbilities: Darkvision 60 ft, Tremorsense 60 ft, Mindless (immune to mind-affecting effects)
Feats:
Weapon Finesse (Bite)
Saves:
Fort +4, Ref +3, Will +0
Abilities:
Str 11, Dex 17, Con 12, Int , Wis 10, Cha 2
Skills:
Climb +11, Hide +7 (+15 in webs), Jump +0, Move Silently +3 (+11 in webs), Spot
+4
Alignment:
Neutral Evil
Lesser Vargouille, Small outsider (evil, extraplanar)
Hit Dice:
1d8+1 (hp 9)
Initiative:
+1
Speed:
Fly 30 ft. (good)
Armor Class: 12 (+1 size, +1 Dex), touch 12, flat-footed 11
Attack/Grapple: +1/+3
Attack:
Bite +3 melee (1d4)
Full Attack:
Bite +3 melee (1d4)
Space/Reach: 5ft./5ft.
Special Attack: Shriek* (DC 12 Fort, paralysis 2d4rds)
SpecialAbilities: darkvision 60 ft., outsider traits
Feats:
Weapon Finesse (Bite)
Saves:
Fort +3, Ref +3, Will +3;
Abilities:
Str 10, Dex 13, Con 12, Int 5, Wis 12, Cha 8.
Skills:
Hide +9, Intimidate +3, Listen +5, Move Silently +5, Spot +5;
Alignment:
Neutral Evil
*Shriek (Su):
Instead of biting, a lesser vargouille can open its distended mouth and let out a
terrible shriek. Each creature within 60 feet (except other vargouilles) who hear
the shriek and can clearly see the creature must succeed on a DC 12 Fortitude
save or be paralyzed with fear for 2d4 rounds or until the monster attacks them,
goes out of range, or leaves their sight. A creature that successfully saves cannot
be affected again by the same lesser vargouilles shriek for 24 hours. The shriek
is a mind-affecting fear effect.
Bugbear Zombie, Medium Undead
Hit Dice:
6d12+3 (42 hp)
Initiative:
+0
Speed:
30 ft. (6 squares; cant run)
Armor Class: 16 (+5 natural, +1 light wooden shield), touch 10, flat-footed 16
Attack/Grapple: +3/+6
Attack:
Morningstar +6 melee (1d8+3) or Mw Greataxe +7 melee (1d12+3) or javelin +3
ranged (1d6+2)
Full Attack:
Morningstar +6 melee (1d8+3) or Mw Greataxe +7 melee (1d12+3) or javelin +3
ranged (1d6+2)
Space/Reach: 5 ft./5 ft.
SpecialAbilities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Feats:
Toughness
Saves:
Fort +2, Ref +2, Will +5
Abilities:
Str 17, Dex 10, Con , Int , Wis 10, Cha 1
Alignment:
Neutral evil