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Dark Ages Story

The party encounters a group of bandits fleeing an undead priest. They learn the bandits stole a forbidden tome that caused the priest to rise as an undead. Tracking the bandits north, they discover the tome is causing glaciers to advance and creatures to attack settlements. They defeat Father Lymic, but the mountain traps them. Escaping, they learn the tome has caused the inhabitants of Ten Towns to engage in a violent battle under an unknown influence. The party stops this by defeating the Hulks. They are then warned that more threats like Pandorym and the invading armies of the Abyss and Hell endanger the world if not stopped. Multiple elder evils manifest and wreak

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Jake Spencer
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0% found this document useful (0 votes)
36 views

Dark Ages Story

The party encounters a group of bandits fleeing an undead priest. They learn the bandits stole a forbidden tome that caused the priest to rise as an undead. Tracking the bandits north, they discover the tome is causing glaciers to advance and creatures to attack settlements. They defeat Father Lymic, but the mountain traps them. Escaping, they learn the tome has caused the inhabitants of Ten Towns to engage in a violent battle under an unknown influence. The party stops this by defeating the Hulks. They are then warned that more threats like Pandorym and the invading armies of the Abyss and Hell endanger the world if not stopped. Multiple elder evils manifest and wreak

Uploaded by

Jake Spencer
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Part 1: gathering knowledge

After leaving the back house the party comes across a group of
bandits fleeing undead priest. Quickly destroying the priest they were
surprised to find a living lady behind them, claiming the bandits had
stolen a forbidden tome and slain the priest only for them to rise as
undead once more.
She tasked them with retrieving the tome as she went back to
candle keep to research the strange events happening. They are
unaware the tome is the tome of vile darkness and that the women is
Caira Xentos, the slave of Atropus.
Part 2: hell breaks loose
The players learn in water deep that the bandits have went
north, heading towards Ice Wind Dale. Hearing this, the players set
out. As they go farther north, they find the glaciers advancing upon
the world, as are the creatures of the winter lands. Snow is falling upon
waterdeep and advancing down the sword coast daily.
In ten towns, they learn that the bandits have headed towards
the shifting ice, where a mountain has arisen within warning. It is from
this mountain they claim the cold is spewing forth.
(Elder Evils, Father Lymic.)
As Father Lymic is defeated, the slain bandits vanish, their bodies
dissolving into a black mist. The mountain of ice cracks violently,
showering the chamber with razor like crystals, the entrance caving in
and blocking your exit. Darkness consumes you
Part 3: The hulks
You awaken in Ten Towns, bandages and healing. It has been a
few days since the incident with Father Lymic apparently. You are told
to stay in bed and rest, but are awakened around midnight but shouts
and the sound of metal on metal.
You hear the sounds of battle in all directions, and the swelling
song of barbarians , Ten Towns is at war. However, an oddity stands out
above all the rest, you hear women and children fighting as well.
In the lobby of the Inn sits a women in a white cloak, her
shoulder length back hair, with a reddish tint, resting upon her
shoulders. She stares out the window, watching the horrors of battle
outside.
I tried to stop this.all of this. The Hulks will be awakened and
there is now nothing we can doit is all to late, she jumps as she
notices you are entering the room, stay back!:
She calms realizing you are not consumed by rage, You may still
be able to helpyou are not effected by the signs eitherif we hurry

we can stop the Hulks. If they awaken an army of indestructible stone


warriors will flood the world!
(Hulks of Zoretha, moderate sign)
The Hulks crumble away as they are defeated, the ritual broken.
The women is no where to be seen however.
Part 5: Pandorym
A few days have passed since defeating the Hulks and returning
the north to a state of peace when a strange humanoid approaches the
party, runes floating around his head.
I have sought you out.the saviors of Faerun, unaffected by the
signs and able to defeat the Elder Evilsmy entire race, no, this entire
world now rest in your hands. Pandorym is about to be awakened, the
ultimate weapon, the god killer. If it is, nothing can stop it, nothing at
all. We can not allow that to happen!
(Pandorym, Faint Sign)
As pandorym is put to rest once more, the Illumian thanks the
party, before telling them of the news of the surface. A great army of
demon and undead are flooding the world and clashing with the largest
towns.
They are lead by a being known as Gorgouth, a general of the
abyss, while the demonic lords fight amongst themselves and the
invading nine devil lords.
Part 5: Blood war
Orcus invades the gaping maw, to battle demogorgon. All of the
abyss breaks out into war, as Gorgouth fleeds the abyss with his army
and assaults the world. Meanwhile Caira Xansten unleashes her spell
upon Candle Keep, leveling it. (Atropus, sign at full)
The sky is ripped apart, and from it falls the princes of hell, and a
massive tentacled beast. Zargon the returned had found his prey.
(Zargon the Returner, Strong Sign)
A blazing mass with a miles-long tail of corrupted essence, slams
into the world. Most of her body is consumed in the impact, which
creates a superheated crater 30 miles in diameter. The explosion can
be heard a thousand miles away, and the tremors are strong enough to
knockdown buildings a hundred miles distant.
(Ragnorra, Elder Evils, Marsh of Chelimber in the Western
Heartlands)
Other: The monument portal

A monument splits open, revealing a portal to another realm, a


strong taint of evil spilling forth.
(Sertrous)
Other: Calm once more?
The world has calmed, the elder evils mostly banished and the
men of the world going about rebuilding what was destroyed. Most
rejoice for life, but all are aware that the divine population has been
decimated.
Rumors speak of orc clans venturing into the tomb of horrors to
collect their artifacts to declare themselves rulers of their race.
The orc follows the players into the tomb only to reveal his true
nature before the sphere of annihilation.
(the worm that walks, strong sign)
Other: reclaiming evermeet
Suddenly divine presence floods the world once more, revealing
the truth of events to all of those linked to a god, devil, demon, or
other powerful outsider. A single message is burned into every elven
mind in the world, The elf eater has invaded evermeet!
(Elf Eater, Champion of Ruin)
Other: All nightmares end!
As the Elf Eater is defeated the world returns to peace. The signs
are all gone, and the world is starting to rebuild. However, the truth is
revealed as the world try to sleep, every nightmare a being has ever
had tears through their mind, threatening to consume them until they
awaken.
(dendar the night serpent)
(kezef the hound, attacks players as they enter Dendars realm,
trying to claim the elfs soul)
Other: Truth at last
As you return to Faerun, you are dismayed to see a large black
blot in the sky, Another elder evil.
(Shothragot)
Revelations:
Everything was orchestrated by Asmodeus, to weaken the gods,
regain the ability to heal his body, destroy or greatly weaken the
demonic hordes, and strengthen himself with powers immune to divine
abilities, he unleashes the elder evil, taking their powers for himself as
they are slain.

Side Quest: Leviathian


If the party goes to a sea side town, or has completed the rest,
start leviathian.
(Leviathian, Moderate Sign)

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