Bobby Fischer-My 60 Games
Bobby Fischer-My 60 Games
Bobby Fischer-My 60 Games
Fischer - Sherwin
NEW JERSEY OPEN CHAMPIONSHIP 1957 SICILIAN
DEFENSE Too little, too late
Although Sherwin makes no serious errors in the
opening, he misses several equalizing opportunities.
Demonstrating the technical virtuosity that is to
become his hallmark, Fischer, with astonishing
maturity, gradually strengthens his grip by
accumulating small advantages: the better center
and the two Bishops. Sherwin, meanwhile, at- tempts
to consolidate his position only to see his 14-yearold opponent shatter it with a thunderbolt (18
xh7). It brings to mind Alekhines combinations, whic
h also seemed to spring from nowhere. Sherwin,
lashing back, refuses to fall. However,
his defense finally disintegrates under a series of acu
te blows to his wobbly King.
1
e4
c5
f3
e6
d3
c6
g3
f6
g2
0-0
e7
0-0
bd2
After 7 e5
d5 8
ves White an edge.
7
bd2 f6 9 exf6
xf6 10
e1 gi
b8
e1
c3
d6
b6
10
d4
c7?
e5!
d5
Worse is 11
d7 12 exd6
xd6 13
e4 cxd4 1
4
xd6
xd6 15
f4 e5 16 xe5!
dxe5 17 cxd
4 winning a Pawn. The best try is 11dxe5 12 dxe5
d7 13
e2 b7 14 h4 with a bind, but Blacks ga
me may be tenable.
12
exd6
13
e4!
xd6
c4
xd6
xd6
15
g5!
ce7?
c2!
g6
On 16f5? 17
e2 picks of a Pawn. Had Sherwin seen what was co
ming, how- ever, he might have chosen 16g6 17
e4
c7 18
h6
d8, though 19
d2
A bad mistake. Blacks game is still tenable after 15
h6 16
e4
d8.
16
c2!
g6
On 16f5? 17
e2 picks of a Pawn. Had Sherwin seen what was co
ming, how- ever, he might have chosen 16g6 17
e4
c7 18
h6
d8, though 19
d2 pre- pares
to exploit his weakened dark
squares.
17
h4
f6
18
xh7!
Not 18
19
h5
xh7
xh7? 19
f4.
h4!
f4
gxh4
21
xb8?
xg2 22
21
22
h6!
b7!
e7 20
f4 wi
d8
xg2
b7+ 23 f3
xb8.
xh4
5
21
21
22
h6!
f4 win
d8
f4
gxh4
xb8?
e7 20
xg2 22
xg2
b7+ 23 f3
xb8.
b7!
xh4
hxg7
xg7?
24
e4!
Threatening 25
24
25
e3!
e5+.
h5
Now the Rook joins the King hunt and its murder. T
he immediate threat is 26
h3
g6 27
g3.
25
26
h3
26
27
f5
e8
g6? 27
g3.
e5+
27
28
29
g8? 28
xf6
h7+
xf6
On 32
33
g3+
d2!
g5
On 29
30
31
32
f6
c6+
f7 29
g7 mate.
f7
e7
e7 30
h7+ is devastating.
xf6
e8
xh7
xf6 33
Black resigns
If 33
d7 34
xe6+.
Fine 1 Partita
e4
c5
d6
cxd4
f6
g6
f3
d4
xd4
c3
e3
6
7
8
9
g7
f3
b5+.
0-0
c6
d2
c4
xd4
xd4
11
12
b3
0-0-0
e6
a5
b5
After 12
xb3 13 cxb3! Black cannot make any at
tacking headway against this particular Pawn
configuration. White is lost in the King and Pawn
ending, its true, but Black usually gets mated long
before then. As Tarrasch put it: Before the endgame
the gods have placed the middle game.
13
14
b1
d5
b4
Weaker is 14
14
e2
xb3 15 cxb3
fd8.
xd5
Bad judgment is 14
xd5? 15
xg7
xg7 16 e
xd5
d7 17
de1 with a crush- ing bind. (SuetinKorchnoi, USSR Championship prelims 1953.)
15
xd5
Stronger is 15 exd5!
b5 16
he1 a5 17
e2! (Ta
l-Larsen, Zurich 1959) where White abandons the
10
ac8?
b3!
c7
h4
b5
11
fc8
g4
h2
g8
a5
Now Black needs just one more move to get his
counterattack moving. But for the want of a nail the
battle was lost
21
g5
h5
12
Vasiukov suggests 21
e8 as a possible defense (
not 21a4? 22 gxf6 axb3 23 fxg7! bxc2+ 24
xc2! e5 25
h2 wins); but White crashes through wi
th 22
xg7 xg7 (22
xg7? 23
h2) 23
h6!
e6 (if 23a4 24
h2
h5 25
xg6+) 24
h2
h5 25
xe6! fxe6 (25
xg5 26
xg6+!
xg6
27
xc8, threatening
g1) 26
xg6+ g7 27
h
1, etc.
22
xh5!
gxh5
No better is 22
xd4 23
xd4 gxh5 24 g6
e5
(if 24e6 25
xd6) 25 gxf7+ h7 (if 25
f8 26
xe5 dxe5 27
g1 e6 28
xe6
e7 29
xc8
xc8 30
g5 wins) 26
d3! (intending f4) sho
uld be decisive.
23
g6
e5
On 23e6 24 gxf7+
xf7 (if 24
xf7 25
xe6) 25
xg7
xg7 26
g1+
h7 27
g2
e
5 28
g6+
h8 29
g5
g7 30
xh5+
g8 3
1
xe6+
f8 32
f5+
e7
33
f7+ wins.
24
25
gxf7+
e3
f8
d5!
13
Not 26
xd5
xc2!
26
xf7
d6
f6
On 27
d7 White can either regain the exchange
with 28
e6 or try for more with 28
h6. And on 2
7
xf3 28 d7, threatening
d6 mate.
28
g5
b7
On 28
d7 29
d5!
f7 (if 29
!) 30
xf6 wins material.
29
30
31
xf6
d7
d6+
A mistake! 31
31
f7 30
e7+
xf6
d8
Black resigns
15