Andrzej Sykut - Lighting La Ruelle - 3D Max - VRay - 2011
Andrzej Sykut - Lighting La Ruelle - 3D Max - VRay - 2011
Andrzej Sykut - Lighting La Ruelle - 3D Max - VRay - 2011
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That still does not cover all the light that should
rain.
image.
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to go.
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Andrzej Sykut
For more from this artist visit:
http://azazel.carbonmade.com/
Or contact them:
[email protected]
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like masks.
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Now its time to create the sun. Lets choose VraySun. The pop-up will
appear, asking about adding VraySky in the Environment slot I hit
OK, since Ill need it. Next I switched VraySky to manual sun node, and
pointed the newly created VraySun as the sun node (Fig.07). To have a bit
more control, I used two variants of the sky one for lighting, using Vrays
environment override, and one to be visible. The difference is in the sun
intensity multiplier.
To position the sun, its good to display shadows in the viewport
(Fig.08). That way I can see the shadows in real-time, and finding a
nice composition is really fast... but wait, theres nothing that could cast
shadows on our street. Its easy to fix just draw few skyline-shaped,
angular splines, and extrude them a bit, then place roughly where the
other side of the street would be, and tweak from there (Fig.09). Here I
chose the to have a nice, lit path into the image, and dark shapes on both
sides.
Before rendering anything, I created VRayPhysicalCamera, so I could
control the brightness of the scene in more intuitive way (as I have a
bit of photographic experience). The settings pictured on (Fig.10) took
some trial and error to get them right generally, if the scene is moreor less build in real world scale, the settings that would work if we were
to take a photo of that scene in real life, are a good starting point. The
Vignetting option is quite useful here, darkening the corners of the image,
and focusing the viewers attention at the central part of the image. I also
adjusted the sun brightness, and size, to get nice, soft shadows.
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Lets see what weve got (Fig.11). Not that bad, but could be better Id
like some more blue in the shadows, and some more light in the central
part of the image. I added a big blueish Vray Light above and to the front
of the scene (Fig.12). This gives more color variation, and, as it is, looks
more like a sunrise, - but its easy to go back into sunset territory, with few
tweaks in post-production. Another, smaller light further along the street
(Fig.13) lights up the arch wall, which was bit too dark for my taste. Ive
also added a small light behind the arch, so theres no big flat dark spot in
the center of the image (Fig.14).
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Tutorial by:
Andrzej Sykut
For more from this artist visit:
http://azazel.carbonmade.com/
Or contact them:
[email protected]
+ v-ray
light.
prospect.
work well.
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of the image.
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settings that would work if we were to take a photo of that scene in real
life, are a good starting point. The Vignetting option is quite useful here,
darkening the corners of the image, and focusing the viewers attention at
the central part of the image here, I used it very sparingly.
I started lighting by setting up the fill (Fig.06) in this case, a HDR image
of a night city. In nicely introduces some subtle color variation. We need
to add some geometry to block it from the front, though as in real life,
where buildings on the other side of the street would occlude some of the
sky.
Next in line was the moon. It took some tries to find a nice angle, but the
time it takes can be shortened by enabling Viewport Shadows display
(Fig.07). The Moon is a standard blue-colored directional light, with Vray
shadows, and hotspot tweaked to the scene size. I used a tiled black and
white image of tree branches in the projection slot (Fig.08). The projected
image is blurred a bit, to match the real shadow softness. Notice how
nicely the bump mapping on the walls work thats one of the benefits of
light angled to the side (or raking light, as its sometimes called).
And as a last tweaks, I added an area light behind the arch, above the
stairs, so they catch a nice subtle highlight, adding a bit of depth to the
scene (Fig.09), and increased main light multiplier a bit. I was considering
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Tutorial by:
Andrzej Sykut
For more from this artist visit:
http://azazel.carbonmade.com/
Or contact them:
[email protected]
+ v-ray
www.3dcreativemag.com
Page 103
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Andrzej Sykut
For more from this artist visit:
http://azazel.carbonmade.com/
Or contact them:
[email protected]
www.3dcreativemag.com
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