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Chapter 2

ANSYS DesignModeler
User Interface

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DesignModeler Overview
Training Manual

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DesignModeler (DM) is a component


of ANSYS Workbench.
A CAD-like modeler with analysis
modeling goals:
Performs unique geometry modification
capabilities for simulation:
Feature Simplification
Enclosure Operation

D i M d l
DesignModeler

Fill Operation
Spot Welds
Split Surfaces
Surface Model Extraction
Planar Body Extraction
Beam Modeling

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DesignModeler Overview
Training Manual

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Contains parametric modeling


capability:
2D Sketcher with Dimensions
and Constraints
Integrates directly with Ansys
W kb
Workbench
h modules
d l
Simulation
Meshing
Advanced Meshing (ICEM)

DesignModeler

DesignXplorer
BladeModeler

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DesignModeler and CAD Files


Training Manual

File
Fil > Attach
Att h to
t Active
A ti CAD G
Geometry:
t
Detects and imports current CAD model from
open CAD system
g mode ((Bi-directional))
Plug-in

File > Import External Geometry File . . .

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A DesignModeler session can begin with CAD


geometry:

Browse to and open neutral geometry files


(Parasolid, SAT, etc.)
Reader mode

Import options include:


Body type (solid, surface, all)
Simplification
Geometry: turns NURBs into analytic
geometry if possible
Topology: merges duplicate entities
Clean/Heal: attempts to repair incomplete or
poorly defined geometry
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DesignModeler GUI Overview


Training Manual

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GUI Layout:
The menus and toolbars
accept user input and
commands
Tool bars can be
d k d and
docked
d re-sized
i d tto
meet users preference

Two Basic Modes of


O
Operation
ti
Sketching tab (2D)
Modeling tab (3D)

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Mode Tabs

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DesignModeler GUI Overview


Training Manual

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Menus,
Toolbars,
Toolbars
Pull-down
Lists

Tree Pane
(includes
planes,
features,
operations,
i
bodies, etc.)

GRAPHICS
(Model View)

Mode Tabs
Display
Triad

Details
Pane
Status/Info Bar
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Workbench Window Manager


Training Manual

Move and resize panes


Tab Docking
Auto Hiding

Auto Hiding
Panes are either pinned
or unpinned
An unpinned tab collapses when inactive

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Allows users to configure the individual panes as required

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Workbench Window Manager


Training Manual

Drag a title bar to move a pane (select with left mouse button and drag)
D
Drag
a ttab
b tto undock
d k a pane
Use the docking targets to preview the resulting location of the pane
Release the mouse button over a target to place or dock a pane
New location of Tree Outline
pane

Click and drag

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Moving and Docking

Docking Targets

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Workbench Window Manager


Training Manual

Use the Windows>Reset Layout from the View menu

Window
Wi d
M
Managementt available
il bl iin Simulation
Si l ti and
d Meshing
M hi
Efficient use of the workspace
Enables ease of use and intuitive operation

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Restoring Original Layout

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DesignModeler Main Menu


Training Manual

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Main menu:
File: basic file operations
Create: 3D creation and
modification tools
Concept: Tools to create line
and surface bodies
Tools: global modeling
operations, parameter
management, program
customization
View: modify display settings.
Help: access documentation

Details for each topic are covered


in later sections
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DesignModeler Toolbars
Training Manual

Sketching
Only

Plane/Sketch Controls

Selection filters/tools

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File management

Graphics controls

3D geometry tools

Details for each topic are covered in later sections


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DesignModeler Documentation
Training Manual

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On-Line Help
Copyright and Support Info

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Accessing Help Topics


Training Manual

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Search
Tab

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Contents
Tab

Index Tab

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Basic Mouse Functionality


Training Manual

LMB
Geometry selection
<CTRL> + LMB adds/removes selected entities
Hold LMB and sweep cursor = continuous selection

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Basic mouse control (3 button mouse


assumed):

MMB
Free Rotation (shortcut)

RMB
Box Zoom (shortcut)
Open context menus

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Selection Filters
Training Manual

Feature selection is done by activating one of the selection filters (also


from RMB)

New
Selection
Single/Box
g
Selection

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Model features are identified by graphically picking them (selecting) using


the left mouse button

Extension
Options
2D Points,
PF Points,
3D Vertices

Faces
2D Edges
Edges,
Model Edges,
Line Edges

Solid Bodies,
Surface Bodies,
Line Bodies

Adjacent/Flood
Select

In select mode the cursor changes to reflect current selection filter (it will
match the icon).
Adjacent Select, selects surfaces or edges adjacent to the current selection.
Adjacent Select will pick all model surfaces within a tangent tolerance of that
surface or edge.
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Selection Filters
Training Manual

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Selection filters can also be set via


RMB on the Model View:
In Sketching Mode:

In Modeling Mode:

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Mouse Selection
Training Manual

Ctrl

Depends on current selection filter (lines,


surfaces, etc.)

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Add to or remove from current selection set

Paint Select - hold left mouse button then


move (paint) mouse over entities to be
selected
l t d

Hold

Depends on current selection filter (lines,


surfaces, etc.)

Note: To un-select all, click once in a blank area of the geometry window
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Selection Panes
Training Manual

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Selection Panes allow


selecting hidden geometry
(lines, surfaces, etc.) after
initial pick
Panes are color coded to
match part colors (for
assemblies)
M
Multi-select
li l
techniques
h i
apply
l
to selection panes as well

Initial mouse click


Note, each pane represents an entity (surface
Note
(surface, edge
edge, etc) that an imaginary
line would pass through starting from the initial mouse click location and
proceeding into the screen in the normal viewing direction.
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Box Selection
Training Manual

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The Selection Toolbar includes a Select


Mode button allowing users to select items
via Single Select or Box Select
Selection based on currently active filter
Type of selection based on dragging direction:
Drag from left to right: items completely enclosed
in the box are selected
Drag from right to left: items completely and
partially
ti ll enclosed
l
d iin th
the b
box are selected
l t d

Left to Right

Right to Left

Note the difference in the hash marks along the


edges of the box to help you determine which
box selection type will be performed
performed.

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Graphics Controls
Training Manual

Cursor near center of graphics screen =


free rotations
rotations.

Cursor outside center = rotation about Z


view.
view

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Rotate Behavior (LMB):

Cursor near top or side edge of graphics


screen = rotations
t ti
about
b t X (top/bottom)
(t /b tt ) or
Y (left/right) axes.

Note: the cursor will change style depending on


window location/action

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Graphics Controls
Training Manual

Zoom in/out
Box Zoom
Fit model to graphics screen
Look At: select model feature (surface, line, etc.) then Look At. Model
automatically orients normal to feature, centered at pick point.

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Panning

Magnifier Window
Next / Previous views

Additional Mouse Controls


While in select mode:
Center mouse button = free rotations.
Right mouse button = box zoom.
Shift + Center mouse button = zoom.
Ctrl + Center mouse button = pan.
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Graphics Controls
Training Manual

Left click on model temporarily resets center of view and rotation at cursor
location (identified
(
f
by red dot).
)
Left click in open area re-centers model and rotation center to centroid.

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While in Rotate, Pan, or Zoom mode:

Temporary
rotational
center

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Context Menus
Training Manual

Model View

Context Sensitive Menus appear:

Tree Object

Print Preview

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RMB

Tree

Note: to delete a feature: highlight


g g it
on Tree, RMB >Delete, or
<Delete> using keyboard

Sketch
Dimensioning
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Context Menus
Training Manual

Right click on any feature in the Tree Outline and select Insert
Allows you to insert a new feature before a selected feature in the Tree Outline
Insert Feature will roll back the model to its status before the selected feature in the
Tree Outline
Features below the Insert will remain inactive until the model is regenerated

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Feature Insert:

New Feature

Rollback

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Context Menus
Training Manual

Parts and Bodies can be Suppressed from the Tree Outline or the Model View
A suppressed part or body remains hidden and is NOT exported to CFX-Mesh or
Simulation.
Example: Suppress the solid part and only take the body that represents the fluid part to CFX
Mesh

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Feature / Part Suppression: RMB

Features can be suppressed from the Tree Outline


When a feature is suppressed, any feature that is dependent on it is also suppressed

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Context Menus
Training Manual

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The Go To feature allow quick navigation from the graphics window back
to the tree.
Choose to go to the Feature or the Body in the tree.

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Cursor Modes
Training Manual

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Mouse Cursor is context sensitive


Indicates chosen operation
p
Viewing, Rotation
Selecting
Sketch AutoConstraints
System Status busy, wait

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GUI Navigation
Workshop 2-1

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Workshop 2-1, GUI Navigation


Training Manual

Start DesignModeler and open an existing database (agdb).


Navigate through several of the GUI viewing controls.
Create a new plane from an existing face.
Create and dimension a sketch on the new plane.
Extrude the sketch to modify the existing geometry
geometry.

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Goals:

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Workshop 2-1, GUI Navigation


Training Manual

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Start Page Setup:


1. Open the ANSYS Start
Page click on Browse
2. From the Drop down
menu Files of type..
choose Design Modeler
Geometry (*.agdb)
3. Click on link1.agdb and
open
p

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Workshop 2-1, GUI Navigation


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When a DM database is first


opened you must Generate it
before yyou can work with it.
This is indicated by the
lightening bolt icon next to all
branches in the tree.

Generate the model.

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Workshop 2-1, GUI Navigation


Training Manual

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Click the + next to XYPlane in the tree then highlight


SKETCH1.
[Modeling]: Link1 > XYPlane > SKETCH1
Observe that the base sketch is now displayed in yellow.
Click on the Sketching tab and observe that the dimensions
are now displayed.
Click on the Modeling tab
tab.

Click the + next to Extrude1 to expand the branch.


[Modeling]: Extrude1 > SKETCH1
Observe that SKETCH1 is associated with the XYPlane as
well as Extrude1.
Extrude1

SKETCH1

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Workshop 2-1, GUI Navigation


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Click the blue Iso ball in the triad in


the graphics window.

RMB

This orients the model to an


isometric view.
U th
Use
the right
i ht mouse b
button
tt and
dd
drag
a zoom window around the top
surface of the model. Note this is a
shortcut for zoom operations.

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Workshop 2-1, GUI Navigation


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Using the left mouse button click on the top


surface to select it.
Click on the new p
plane icon to create a
plane. A preview of the plane is displayed
with a triad at the plane origin (RGB = XYZ).
Note: by pre-selecting the surface then
creating the plane the details indicate the
plane will be a From Face type.

Leave the default settings in the plane details


and Generate the plane.

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Workshop 2-1, GUI Navigation


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Notice that Plane4 is created and becomes


the active plane.
Click on the Look At icon to orient Plane4 to
a normal view.
Go to the Sketching tab and draw a circle
near the center of the plane.
[Sketching] > Draw > Circle

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Workshop 2-1, GUI Navigation


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Before dimensioning the sketch well


verify some of the sizes of the original
part.
part
Click the Select icon and highlight the
right edge of the sketch plane. Notice the
status bar indicates the length is 10mm.
p
the above to verify
y the length
g of a
Repeat
horizontal edge is 80mm.
Go to the dimensions toolbox and leave
General as the default choice.
[Sketching] > Dimensions > General

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Workshop 2-1, GUI Navigation


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General dimensioning is controlled


via a RMB in the graphics screen.
To place the first dimension RMB and
choose Horizontal. Pick the circle
center and the left edge of the sketch
plane. Then place the dimension by
clicking on a location.
Note the From Face plane allows us
to use the bounds of the plane for
dimensioning.
Repeat the above steps to place a
vertical dimension from the circle
center to one of the horizontal
bounds of the plane.
plane
Finally dimension the circle.

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Workshop 2-1, GUI Navigation


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After the dimensions have been


placed use the Detail window to
modify the 3 values
values.

Use the following values to dimension


the sketch:
Horizontal = 40mm
Vertical
= 5mm
Diameter = 5mm

Note: the dimension names in your


sketch may vary from those shown
here.

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Workshop 2-1, GUI Navigation


Training Manual

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With the sketch fully defined well create


an extrusion to place a hole in the
geometry.
Pick the Extrude icon from the main
menu.
Setup the extrude operation via the
details window as follows:
Generate the extrusion.

Note:
N
t We
W changed
h
d th
the operation
ti tto C
Cutt M
Material
t i l to
t create
t a hole.
h l Since
Si
the
th operation
ti mustt take
t k place
l
into
i t the
th
plane (-Z direction), the detail automatically changed to a Reversed direction. Through All is specified to
cause the extrusion to pass through the entire body.
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Workshop 2-1, GUI Navigation


Training Manual

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Click the + next to Plane4 in the


tree and highlight Sketch2.
[Modeling] > Plane4 > Sketch2

In the Detail for Sketch2 change


the Sketch name Hole Sketch.
Highlight Extrude2 in the tree.
[Modeling] > Extrude2

In the Detail for Extrude2 change


the Extrude name to Center
Hole.

Note: spaces in names are


removed:
Hole Sketch => HoleSketch
Use an underscore _ as a
spacer if desired:
d i d
Hole_Sketch => Hole_Sketch
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Workshop 2-1, GUI Navigation


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Use the middle mouse button to rotate


the model and inspect the feature. Note
this is a shortcut for model rotations.
Using the View menu toggle between
the shaded and wireframe display
modes.
Return to the Project page and save the
project and all associated files.
File>Save

Exit DesignModeler
File > Exit

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