Gaslight Playsheet: Turn Sequence and Actions Movement
Gaslight Playsheet: Turn Sequence and Actions Movement
Gaslight Playsheet: Turn Sequence and Actions Movement
V .90 (BETA)
Shooting & Weapons Chart Number in ( ) equals number of shots weapon can make per turn, if more than one.
Weapon
Short
Range
Long
Range
Thrown Stuff
< 3
< 6
Bow
< 10
< 20
Crossbow
< 9
< 18
Spear
< 6
< 12
Small Catapult
< 12
< 24
Musket or Carbine
< 12
< 24
Pistol
< 6
< 12
Muzzle Loading Rifle
< 18
< 36
Repeater / Breach Loading Rifle
< 12
< 24
Shotgun
< 3
< 6
Bolt-Action Rifle
< 18
< 36
Semi-Auto Rifle (2)
< 18
< 36
Submachine Gun (2)
< 6
< 12
Gattling / Nordfeldt Gun (2)
< 18
< 36
Light Machine Gun (2)
< 18
< 36
Medium Machine Gun (3)
< 24
< 48
Heavy Machine Gun (4)
< 24
< 48
Swivel Gun
< 12
< 24
Grenade Launcher (Old)
< 9
< 18
Grenade Launcher (New)
< 18
< 36
Grenade Blast
< 2
---* Save Roll Modifier: used only when targeting vehicles.
Reload
NA
NA
-10
NA
-10
-10
-10
-9
-9
NA
-8
-8
-10
-9
-9
-7
-5
NA
NA
NA
-10
No
No
Yes
No
Yes
Yes
Either
Yes
No
Yes
No
No
No
No
No
No
No
Yes
Yes
No
----
Next closet model to front of the first casualty, within cannons radius.
Next closet model to rear of first casualty, within cannons radius.
Next closet to left of first casualty, within cannons radius.
Next closet to right of first casualty, within cannons radius.
Range
6
24
48
60
SRM*
-10 / ----2 / +0
-0 / +2
+2 / +4
Close Combat:
The units leader must be able to see the target (i.e., within 180
of his front facing) in order to declare a charge on it. A unit must pass a morale check
in order to declare a charge on a target unit. If passed, the target unit must then
immediately make a morale check to hold their ground. Once both units have made
their morale checks, the charging unit moves all its models into contact using the
following target priorities.
After charging is completed, all models fight by rolling a D20 for each combatant.
Each fighting model scores a hit if it rolls less than its Scuffle attribute. Any noncharacter model is immediately killed if it receives any hits. Models with a Save
attribute (Main Characters, animals, etc) are allowed a Save roll for each hit they
receive to avoid being hit.
Morale: To test morale, a unit rolls D20, divides the result by 2 (for units) or 5 (for crews), rounding down, and then modifies the roll as indicated
below. If the modified roll is less than the number of figures remaining in the unit, the unit passes morale and can act normally that turn. If it
rolls equal or more than the number of figures in the unit, it fails the check; roll for each model in the unit on the Morale Failure Results Chart.
Unless otherwise stated, all morale checks are made by a unit when its card is drawn, before it takes any actions for that turn.
Morale Modifiers
If army commander is within 3..-2
If unit leader is present..-1
If unit is behind light cover..-1
If unit is behind hard cover..-2
Unit is Crack..-1
Unit is Green..+1
Morale Failure Results Chart (Unless stated otherwise, these actions replace a models normal actions for the turn.)
Hero
Adventurer Leader
Veteran
Extra
Result
---1-2
3-4
5-6
7-8
9 - 10
11 - 12
13 - 20
1-2
34
5-6
7-8
9 - 10
11 - 12
13 - 14
15 - 20
1-2
3-6
7-8
9 - 10
11 - 12
13 - 14
15 - 16
17 - 20
1-4
5-8
9 - 10
11 - 12
13 - 14
15 - 16
17 - 18
19 - 20
1-4
5 - 10
11 - 12
13 - 14
15 - 16
17 - 18
19 - 20
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