The Design and Dynamics of Cities As Self-Organizing Systems
The Design and Dynamics of Cities As Self-Organizing Systems
The Design and Dynamics of Cities As Self-Organizing Systems
Abstract
Urban design is commonly regarded as an intentional, organized and
controlled process, in contrast with spontaneous self-organized process.
But some design activities, in particular those related to complex
artifacts such as cities, encompass spontaneous and self-organizing
processes. In this research we aim to study the complex relationships
established between the heterogeneous agents acting in the city, and
their respective urban design processes. We do so by analyzing two
forms of design carried out in the city can: (i) professional or top-down
design, typical in the design of small-scale artifacts that enables full
control, and (ii) non-professional or bottom-up design. This is
characteristic in self-organized systems concerned with the design of a
part of a city where no full control of the process is possible. The
complementary role of these design processes contributed to gain a
more pluralistic view on urban dynamics in particular, and on design
evolution in general.
Keywords
Urban design, top-down design, bottom-up design, SIRN, selforganization
Introduction
It is generally said that design activity is a prime example of a
controlled process, in which the end product is a direct consequence of
the design process that lead to it. However, this is only a partial truth. A
main distinction can be established between design artifacts which can
be designed in a controlled and pre-determined way, in opposition to
those that cannot be designed in such manner (Portugali and Casakin,
2002; Portugali, 2005). The former are referred as engineerable design
artifacts, (e.g.; tools, buildings, etc.) of which the designer can
successfully predict its final form and behavior. In general, the designer
is an experienced professional who acts in a top-down manner. The
latter are considered as self-organized design artifacts, of which the city
is the best example. One of the reasons a city cannot be designed a
priori is that it is a large and complex artifact. This does not enable
designers acting in the city to fully control its development, emerging
structure, and final shape (Portugali, 1999). In many cases, the agent is
a non-professional and sometimes unconscious designer, who acts in a
bottom-up way. In this paper we will start a discussion concerned with
complex relationships established between the heterogeneous agents
acting in the city, and their respective top-down and bottom-up design
processes. We will first introduce SIRN theory, and its relationship to
self-organization and design. Then we will discuss the dynamics of
cities as major examples of open, self-organizing systems, and will
focus on design as a self-organization process. Main differences
between Top-down and bottom-up design processes will be analyzed
through a series of examples.
At the urban scale, the case study of City Games (Figure 3) refers to a
much more complex process of self organization. City Games were
suggested by Portugali (1996) as a tool to illustrate and examine SIRN
and self-organization in the domain of spatial cognition. The game
provides a framework for simulating the way a designer or a group of
designers experience and perceive the city, remember, acquire
knowledge, act, and participate in its modification. During the game,
participants act in accordance with their mental representations, as well
as by considering the existing external situation in the playing ground.
As elaborated recently in Self-Organization and the City (Portugali,
1999) the city is a dual self-organizing system: On the one hand, the
city as a whole is a self-organizing system whose elementary parts are
the many agents operating in it. On the other hand, each of the agents
operating in the city is itself an open, complex and as such selforganizing system. The agents act and interact, with and in the city,
among other things according to their internal representations of it (also
termed cognitive maps). These interactions give rise to the city
dynamics and structure that once emerges feeds back to the agents
cognitive map and so on in a process of circular causality and
was previously claimed, no one of the many agents acting in a city can
fully determine its final form and structure. Every designer is a
necessary participant of a big and complex city-design process. In order
gain an additional understanding, examples of both urban design
paradigms are illustrated and analyzed next.
lofts (e.g., Kwartler, 1988). Their interior space and function have been
modified, and converted by their own occupiers into luxury open-space
dwellings (Figure 4). This phenomenon not only affected the building
itself, but also had a direct influence on the image, and on the dynamics
of the city.
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