A Medieval Town Map Tutorial
A Medieval Town Map Tutorial
A Medieval Town Map Tutorial
http://www.cartographersguild.com/showthread.php?1150AwardWinnerAmedievaltownmap
tutorialinPhotoshop
My purpose in this tutorial is to show how to create a Photoshop map of a medieval town
containing a great deal of flexibilitymeaning it could be either used as a photorealistic map
or (with the help of one or more Photoshop filters) an artistic map. Above and beyond
this, I also tried very hard to streamline the process so the map could be created
exceedingly quickly. Flexibility and speed: two cartography goals worth pursuing, I think, if
a high degree of quality can be maintained.
I am assuming you know the basics of Photoshop, such as selecting items, layer
manipulation, brush use, etc. The most advanced techniques I'll use are layer masks and
layer styles--so nothing out of this world. However, if these seem exotic to you I'd suggest
you perform a quick Internet search and follow a few simple PS tutorials to become
acquainted with the program.
The program Ill use is Photoshop CS2, but I think everything I do works in both older and
newer versions as well. For this tutorial I also use an "Rolepalying City Map Generator"
program which can be downloaded free of charge from the developer's website (see below)-but you need not utilize this application if you choose to work by hand.
Attached below is the basic map I'll create. At the end of this tutorial I will also show
"artistic" variations of this basic image created in mere seconds.
Finally, let me say I am a PS and cartography amateur, completely self-taught in both
areas. If you note any suggestions, improvements, or corrections in my work, I would be
grateful if you let me know! I write tutorials to teach myself more than for any other
purpose, and I'd accept any and all assistance you can kindly offer.
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VII. Vegetation
GRASS
Because our green "background" layer is a bit too flat, give it some life by creating a new
layer above it called "grass". Fill that layer with an almost-white gray color, then run Filter>Artistic->Sponge, with settings around: brush size 3, definition 15, smoothness 4 (play
with these to taste, of course).
Next set the "grass" layer's blending mode to "multiply" & down the opacity to 60-70% or
so. (you may also wish to run a Gaussian Blur on it very lightly to downplay the edges.)
TREES
Of the many ways to add forests, I chose to use a seamless tile I previously created from a
picture of some trees. And may I say that creating that one pattern was an amazingly useful
project--I highly recommend you do the same! (You can easily be taught how to create both
a seamless tile and how to define a pattern in about 10 minutes by doing an Internet
search).
First click Layer->New Fill Layer->Pattern, and name it "trees"; in the next screen, choose
your tree pattern at whatever scale you deem best. The entire image will instantly be
covered with forests. Then use the paint bucket to fill the "trees" layer with solid black--all
the forests will disappear.
Now with a white brush of your choice, draw wherever you want trees, and the trees will
appear! I used a large brush to create forest areas and smaller brush to dab in individual
trees; I also used some of the spotty brushes to break up the solid edges.
Now, your trees are placed, but they probably look very flat next to the other 3D-ish details
of the map. So add a Drop shadow, Inner shadow, Bevel & Emboss (inner bevel, chisel
hard) + texture set to the same tree pattern with which you filled the layer.
GROUND COVER
Finally, let's add some random shrubbery and ground cover. Create a new layer above the
"trees" layer called "vegetation". Set layer style settings close to your "trees" layer [see my
settings in the image, below].
Then choose a smaller stipple brush set to 40-50% opacity and fill. With various greens,
browns, etc. either dab or draw in ground cover. Change brush tips, colors, and opacity/fill
often for more detail and realism. (One note: the harder the brush & higher the fill/opacity,
the taller the vegetation will appear, for the shadows and such will be more pronounced.)
You can even draw on top of the trees you just placed to lend them further dimension.
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X. Filter Fun
Now, the above style is perfect for a finished map, but I myself prefer to utilize the power of
Photoshop's many filters to create a somewhat more "artistic" appearance. With filters the
sky is the limit as to which look you choose for your finished map.
PRE-FILTERING
Before filtering do the following:
1. Group all your text (if in more than one layer) by ctrl-clicking them all, then clicking the
"create a new group" folder in the layers window
2. In the same way also group the entire map ASIDE FROM your matte/frame. I named my
new group "map elements".
3. Drag the group containing your map elements to the "create a new layer" button, which
creates a new group. Then Layer->Merge Group. I renamed mine "map". This layer will
serve as your copy-able map upon which you can run multiple filters; you will not change
this layer.
4. Copy the new "map" layer and rename it "filtered map". This layer will be the actual layer
you will filter.
5. Hide both "map elements" and "map", and lock all layers other than "filtered map".
[see image, below, for how your layers window should end up.]
FILTERS
The first is one of my favorites: poster edges. The layers are, from top to bottom:
1. Dry brush--very smudgy, set to 30% opacity
2. Poster edges, set darker/thicker. This was then Gaussian blurred up, & set to 30%
opacity
3. Poster edges, thin & clean
The next is basically the same, but using the watercolor filter. This one is too smudgy to be
used as a detailed location map, perhaps, but I think it has a pleasing appearance.
1. Watercolored with medium shadows & high detail, then blurred slightly. Layer set to
"lighten" & 50% opacity
2. Watercolored with 0 shadow & high detail. Blurred only about 3 px.
These are two of a million varieties, my friends. You could even go back and filter individual
elements or combinations of the original elements, such as I did with the third map. For that
one I chose the basic roads, homes, elevation, river, rocks, & trees, copied them onto one
layer set to "multiply", then Filter->sharpen->sharpen edges about 5 times. Then I ran the
cutout filter. For the background I changed my black frame to brown & ran the texturizer
filter as canvas. I also messed with opacity and doubled up a couple filters, but you get the
idea.
There you are! I hope you found this tutorial at least mildly useful! Take care.
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