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STTP on OOSE LAB MANUAL

Terna Engineering College,Nerul


Computer Engineering Department

Lab Manual
For STTP on Object Oriented Software Engineering

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Experiment Details: Use Case Diagram. Experiment No.: 1

Subject: Object Oriented Software Engineering

Experiment Name: Use Case.

Resource Used:

1) Equipment:
UML tool.

2) Consumables:
Printer.

Theory:

Actors
Actors represent anyone or anything that interact with the system. An actor may
• Only input information to a system
• Only retrieve information from a system
• Both input and retrieve information to and from a system
Typically, the actors are found in the problem statement, and also from
conversation with the customers and domain experts.
There are three types of actors:
1. users of the system,
2. external application systems, and
3. external devices that can independently interact with the system.

In UML, an actor is represented stickman symbol, as shown below:

Use cases:
Use cases eventually map to the menu option. Use cases represent the functionality
provided by the system. Each individual functionality provided by a system is
captured as a use case.
A use case thus represents a dialog between an actor and the system. A collection of
use cases for a system reflects all the defined ways in which a system can be used.
A use case can be defined as a sequence of transactions performed by a system, that
yields a measurable result of values for a particular actor.

In UML, a use case is represented as an oval, as shown below:

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Use case Diagram:


A use case diagram is a interaction view of a some or all the actors, use cases and
their interactions identified for a system. Each system typically has a main use case
diagram, which is a picture of the system boundary (actors) and the major
functionality provided by the system (use cases). Other use case diagrams may be
created as needed. Some examples are:
• A diagram showing all the use cases for a selected actor.
• A diagram showing all the use cases being implemented in an interaction.
• A diagram showing all the use cases and all its relationship.
Example:

User places request for device


operationtoserviceprovider.

User-x

Places Request

ServiceProvider

Security System

Maintanence
Agency

OperateSecurity System

TroubleShoot

Lights
OperateLights

ServiceProvider Sendrequest toHACSInteraction Interaction


Device Device

TheserviceProvider interacts OperateMicrowave


withtheHACSInteraction
Devicetocontrol thedevice. Microwave

OperateAC
STOREREQUEST
Various devices areconnectedtoHACS
InteractionDeviceandreceives the
instructions tobeimplemented.

AC

DATABASE

Actors:

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1. User
2. Service Provider
3. Maintenance Agency
4. Interaction Device
5. Database
6. Lights
Use cases:
1. Places Request
2. Trouble Shoot
3. Send request to interaction devices
4. Store Request
5. Operate Light

Description of Use case Diagram:


• User: User places request for device operation to service provider.
• Service Provider: The service provider interacts with the HACS interaction
device to control the device.
• Interaction Device: Various devices are connected to HACS interaction Device
and receive the instructions to be implemented.
• Places Request: This use case enables the user to place request for a specific operation to
be implemented on a particular appliance. The user sends its ID followed by its Personal
Identification Number (PIN) along with the device ID & the operation to be
implemented.
• Send request to HACS Interaction Device: This refers to the interaction between the
Service Provider & the HACS Interaction Device, where the service provider sends the
command required to implement the requested operation.
• Operate Lights: This use case sets the state of the specified lights as requested. For
example if the state of light-1 is OFF & its requested state is ON , it will be switched ON.
If the requested state is OFF the state will remain unchanged.

Appendix:
1. Stereotype: Stereotypes defines a new model element in terms of another
model element. It is represented by <<stereotypes>>
2. System boundary boxes: We can draw a rectangle around the use cases,
called the System boundary box, to indicate the scope of your system.
3. Abstract use case: Use case, which is inherited, by some use case is called as
abstract use case.
4. Concrete use case: Use case, which is directly inherited by actor, is called as
concrete use case.

Conclusion:

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Use cases define the behavior provided by the system. They are a
central theme for the entire development process. They play a role in a various
stages of the development process as follows:
• During requirements determination, they specify what the
system should do from the user’s point of view.
• During analysis and design, the use cases are realized in a
design model .Use case realizations describe the interaction between various
objects in the design model.
• During implementation, the design model becomes the
implementation specification.
• During testing, the use cases are the basis for identifying test
cases. The system is verified by performing each use case.
• As part of project management, they provide a basis for
planning the iterations.

Experiment Details: Class Diagram. Experiment No.:2

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Subject: OOSE

Experiment Name: Class Diagram.

Recourses Used:

3) Equipment:
UML tool.

4) Consumables:
Printer.

Theory:

Class diagrams are perhaps the most commonly used diagrams in modeling object-
oriented systems.
A class diagram shows a set of classes and interfaces, and their relationship.
In an object-oriented system, no class can stand in a complete isolation from all the other
classes. Classes share various types of relationship with other classes. In fact, a system is
a collection of various collaborating classes. It is through collaboration between various
classes that a system can achieve its final goal.

Contents of a class Diagram

A class diagram consists of some logically related classes and interfaces from some
aspects of a system, along with the relationship as well as collaborations between these
classes. The number of classes and interfaces in a non-trivial system is likely to be such
that a single diagram showing all classes and interfaces, and all their relationship, may
not be practical. We, therefore, make a number of classes diagrams, each diagram
representing some specific aspects of a structural relationships and collaborations
between classes. A class may appear in multiple class diagrams.

Representing classes in a Class Diagram


The complete UML notation for a class diagram is a rectangle with three compartments.
The first compartment has an optional stereotype and the class name. The second
compartment can be used to show the attributes of a class, while the third compartment is
used for listing the responsibilities of operations of the class. Only the first compartment
is mandatory, the next compartments are optional, and often omitted.
Including all attributes and operations for a class diagram may not only be unnecessary
in most contexts, but it may also clutter up the diagram and make them difficult to use.
UML also allows you to render some selected attributes and operations in the respective
compartments.
Example: Class Diagram for Light

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Description of the Classes:


1. USERS: This class holds the information of various users. This information
refers to their UserID , name & address associated to each other. Functions
defined for this class includes request access which places an request with the
service provider for the access to HACS. The other function is send command
which is used to pass on the requested command along with the user & PIN to the
service provider.
2. user-X: this is a sub class of USERS & inherits the properties of the class
USERS. This class holds the information of a particular user, named ‘X’. The

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functions associated with this class are: opname(). It is used to send the details of
operation to be performed.

3. SERVICE PROVIDER: This class holds the details of users associated with
their unique PIN along with the services they can access. As this class holds all
the information of the users, we can say that this is the super class of USERS. The
functions associated with this class are: acceptreq(), reqPIN, acceptcmnd,
reporterror().
acceptreq() is used to process the request it receives for the access of a particular
HACS.
reqPIN() sends a request to the user for the PIN.
acceptcmnd processes the request for an operation sent by the user & forwards it
to the HACS Interaction Device.
reporterror() sends a message to the user that the requested task cannot be
performed.

4. HACS Interaction Device: This class holds the IDs for various appliances &
the command that can be processed for a particular device. The various functions
performed by this class are:

checkstatus() sends a request for the status of a device.


acceptstatus() accepts the status sent by an appliance.
sendcmd() forwards a request for a command to be implemented.
informerr() sends a message to the service provider reporting an error if the status
check tells it so.

5.Lights Controller: This class holds the information of various lights at the
house. The functions it performs are switchON, switchOFF & returnstatus().

Analysis / Conclusion:
Class diagram fully describe the attributes and methods that exist for a class.
For each class that has significant temporal behavior, you can create an activity
diagram or a state chart diagram to describe this behavior.

Experiment Details: Sequence Diagram Experiment No.:3

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Subject: OOSE

Experiment Name: Sequence Diagram.

Recourses Used:

1) Equipment:
UML tool.
2) Consumables:
Printer.

Theory:
A sequence diagram shows a pattern of interaction among objects, emphasizing the
sequencing of messages. A message is the mechanism by which an object to execute a
certain responsibility.
Normally, we begin drawing a sequence diagram by placing the initiating actor at the left,
and subsequent classes or actors increasingly to the right. Linking the participating
objects or actors by line with an arrow shows a message. The message line originates
from the object or the actor who initiates the message and arrow points to the object or
the actor who is responsible for that message to be executed.
The message line should be labeled with a suitable description of the message being
passed. We can also specify the message.
Interaction between actors should not be shown in a sequence diagram. Since actors are
outside the system, any interaction between them is also outside the system, and therefore
should not be modeled
Sequence diagram demonstrate the behavior of objects in a use case by describing the
objects and the message they loss. The diagrams are read left to right and descending.

Example:The user request access to HACS. The service provider asks for PIN and
device ID. The user enters the information. Then service providers interact with the
interaction device, which checks the status of lights, and switches it according to the
request.

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USER Service HACS Interaction Database Lights Lights Maintenence


Provider Device Controller Agency

Request access to the HACS

Reques ts for PIN & the device ID with the required operation

Enter the PIN with the ID of Lights & their required state.

W rong PIN: User not identified

PIN Verified: Sends the instruction for the required operation.

Add Request

The user reques t access to HACS.


The service provider asks for PIN and
Device ID. The us er enters the Check the status of Lights
Information. Then service Provider
interacts with the Interaction device,
which checks the status of lights
Return Status
and switches it ac cording to the
request.

Switches the lights according to the request

Switches the required lights according to the request.

Send M essage: (FAILURE/SUCCESS)

Update Request

Send Message:(SUCCESS/FA ILURE)

[FAILURE] Send request to repair device.

Appendix:
• Asynchronous message:
The handler return immediately, but the actually work is done in the
background. The sender can move on to other tasks while processing goes
on.

• Synchronous message:
The sender waits until the handler completes (blocks). This is a normal
method call in a single threaded application.

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• Balking:
The receiving object can refuse to accept the message request could
happen if an active objects message queue files.

• Time outs:
The message handler typically blocks, but will return after a
predetermined amount of time, even if the work of handler is not
complete.

Conclusion:

1. Sequence diagram generally show the sequence of events that occur.


2. Sequence diagram are used to model flows of control by time ordering.
3. Sequence diagram can be used to demonstrate the interaction of objects in a use
case.
4. Sequence diagram are used when you want to model the behavior of several
objects in a use case.
5. Sequence diagram show how object interact with one another.

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Experiment Details: Collaboration diagram Experiment No.:4

Subject: OOSE

Experiment Name: Collaboration diagram


Recourse Used:

5) Equipment:
UML tool.

6) Consumables:
Printer.
Theory:
A collaboration diagram is an alternative way of displaying the pattern of interaction
between various objects and actors in a use case. While a sequence diagram emphasizes
the sequencing of communication between objects, a collaboration diagram emphasizes
the organization of the objects participating in iteration.
Collaboration diagram can be used to show how objects in a system interact over multiple
use cases. Collaboration diagram are useful during the exploratory phases of a
development process. Since there is no explicit representation of time in Collaboration
Diagrams, the message are numbered to denote the sending order.
In a collaboration diagram, all interactions between any pair of objects/actors are shown
at the same level.
Collaboration diagram are also relatively easy to draw. They show the
relationship between objects and the order of message passed between them. The objects
are listed as icons and arrow indicates the message being passed between them. The
number next to the message is called sequence numbers. As the name suggests, they
show the sequence of the message as they are passed between the objects. There are
many acceptable sequence-numbering schemes in UML. A simple 1,2,3…format can be
used or for more detailed and complex diagrams a 1,1.1,1.2,1.2.1… schemes can be used.

Example:

The user request access to HACS . The service provider asks for PIN and device ID.
The user enters the information. Then service provider interact with the interaction
device, which checks the status of lights, and switches it according to the request.

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Collaboration Diagram for Lights

1: Request ac cess to the HA CS


3: E nter the P IN with the ID of Lights & their required s tate. S ervice
14: [FAILURE] Send request to repair devic e.
P rovider
US ER
M aintenence
2: Requests for PIN & the devic e ID with the required operation A genc y
4: W rong PIN: Us er not identified

13: Send M ess age:(S UCCE SS /FA ILURE)

5: P IN Verified: Sends the instruc tion for the required operation.

HACS Interac tion Device

Lights
8: Return Status
11: S end M ess age: (FA ILURE /S UCCE S S )

6: A dd Reques t
10: Switches the required lights according to the reques t. 12: Update Request

7: Check the s tatus of Lights


Lights 9: Switches the lights acc ording to the request
Controller

Database

The user request acces s to HA CS .


The s ervic e provider as ks for PIN and
Device ID. The us er enters the
Inform ation. Then s ervic e P rovider
interacts with the Interac tion devic e,
whic h c hec ks the status of lights
and s witc hes it ac cording to the
request.

Appendix:

• Path: For indications of how are object is linked to another.


• Sequence number: For indication of message, use prefixes the message
with a number, increasing monotonically for each new message in the
flow of control.
• Iteration: It is denoted as *. Iteration shows that the given message will
be repeated in accordance with the expression.
• Semantic Equivalence: Sequence diagrams and collaboration diagrams
are semantically equivalent as they both derive from the same information
in the UML’s meta-model. Therefore, we can take one form of a diagram
and convert it to the other without any loss of information.
Conclusion:

Collaboration diagram demonstrate how objects are statically connected.

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Experiment Details: State Chart Diagram Experiment


No.:5

Subject: OOSE

Experiment Name: State Chart Diagram.

Recourses Used:

1) Equipment:
UML tool.
2) Consumables:
Printer.

Theory:
State chart diagrams model the dynamic behavior of individual classes or any
other kind of object. They show the sequences of states that an object goes through, the
events that cause a transition from one state to another, and the actions that result from a
state change.
State chart diagrams are closely related to activity diagrams. The main difference
between the two diagrams is state chart diagrams are state centric, while activity
diagrams are activity centric. A state chart diagram is typically used to model the
discrete stages of an object’s lifetime, whereas an activity diagram is better suited to
model the sequence of activities in a process.
Each state represents a named condition during the life of an object during which
it satisfies some condition or waits for some event. A state chart diagram typically
contains one start state and multiple end states. Transitions connect the various states on
the diagram. As with activity diagrams, decisions, synchronizations, and activities may
also appear on state chart diagrams.

State
Definition
A state represents a condition or situation during the life of an object during
which it satisfies some condition or waits for some event. Each state represents the
cumulative history of its behavior.
Graphical Depiction
The state icon appears as a rectangle with rounded corners and a name (Wait). It
also contains a compartment for actions:
NewState

Naming
The name of a state should be unique to its enclosing class, or if nested, within the
state. All state icons with the same name in a given diagram represent the same state.

Actions
Actions on states can occur at one of four times:

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· on entry
· on exit
· do
· on event.
An on event action is similar to a state transition label with the following syntax:
event(args)[condition] : the Action
You must add actions through the Action Specification. States may also appear
on activity diagrams.

Start state
A start state (also called an "initial state") explicitly shows the beginning of a
workflow on an activity diagram or the beginning of the execution of a state machine on
a state chart diagram. You can have only one start state for each state machine because
each workflow/execution of a state machine begins in the same place. If you use multiple
activity and/or state chart diagrams to model a state machine, the same start state can be
placed on the multiple diagrams. When you model nested states or nested activities, one
new start state can be created in each context.
Normally, only one outgoing transition can be placed from the start state. However,
multiple transitions may be placed on a start state if at least one of them is labeled with a
condition. No incoming transitions are allowed.
You can label start states, if desired. State Specifications are associated with each start
state.
Graphical Depiction
The start state icon is a small, filled circle that may contain a name (Begin Process):

End State
An end state represents a final or terminal state on an activity diagram or state
chart diagram. Place an end state when you want to explicitly show the end of a
workflow on an activity diagram or the end of a state chart diagram. Transitions can only
occur into an end state; however, there can be any number of end states per context.
You can label end states, if desired. State Specifications are associated with each end
state.
Graphical Depiction
The end state icon is a filled circle inside a slightly larger unfilled circle that may contain
a name (End Process):

State Transition
Definition
A state transition indicates that an object in the source state will perform certain
specified actions and enter the destination state when a specified event occurs or when
certain conditions are satisfied. A state transition is a relationship between two states,
two activities, or between an activity and a state.

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You can show one or more state transitions from a state as long as each transition is
unique. Transitions originating from a state cannot have the same event, unless there are
conditions on the event.
Graphical Depiction
The icon for a state transition is a line with an arrowhead pointing toward the
destination state or activity:
NewState

Naming
You should label each state transition with the name of at least one event that
causes the state transition. You do not have to use unique labels for state transitions
because the same event can cause a transition to many different states or activities.

Transitions are labeled with the following syntax:


event (arguments) [condition] / action ^ target.sendEvent (arguments)

Only one event is allowed per transition, and one action per event.
Events, conditions and actions must be added by editing the label or through the State
Transition Specification.

Nested States
States may be nested to any depth level. Enclosing states are referred to as super states,
and everything that lies within the bounds of the super state is referred to as its contents.
Nested states are called sub states.

Conclusion: In this way we have studied state chart diagram

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Experiment Details: Activity Diagram Experiment No.: 6

Subject: OOSE

Experiment Name: Activity Diagram

Recourses Used:

1) Equipment:
UML / OOAD tool.

2) Consumables:
Printer
Theory:

Activity diagrams provide a way to model the workflow of a business process.


You can also use activity diagrams to model code-specific information such as a
class operation. Activity diagrams are very similar to a flowchart because you
can model a workflow from activity to activity. An activity diagram is basically a
special case of a state machine in which most of the states are activities and most
of the transitions are implicitly triggered by completion of the actions in the
source activities. The main difference between activity diagrams and state charts
is activity diagrams are activity centric, while state charts are state centric. An
activity diagram is typically used for modeling the sequence of activities in a
process, whereas a state chart is better suited to model the discrete stages of an
object’s lifetime.

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Light controller acceptsthecommandfrom


theH AC Sinteractiondevice&scansit.

Switchesthestateof thelightsat
their respectiverequestedstate

Checkswhether therequested
commandissuccessfullyexecuted.

Sendsthefeedbacktothe
H ACSinteractiondevice

Procedure:

Activity diagrams can model many different types of workflows. For example, a
company could use activity diagrams to model the flow for an approval of orders
or to model the paper trail of invoices. An accounting firm could use activity
diagrams to model any number of financial transactions. A software company
could use activity diagrams to model a software development process.
Each activity represents the performance of a group of actions in a
workflow. Once the activity is complete, the flow of control moves to the next
activity or state through a transition. If an outgoing transition is not clearly
triggered by an event, then it is triggered by the completion of the contained
actions inside the activity. A unique activity diagram feature is a swim lane that
defines who or what is responsible for carrying out the activity or state. It is also
possible to place objects on activity diagrams. The workflow stops when a
transition reaches an end state.

You can attach activity diagrams to most model elements in the use
case or logical views. Activity diagrams cannot reside within the
component view

Analysis / Conclusion:
The activity diagram shows use case as it progress from start to finish.

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The activity diagram shows use case as it progress from start to finish.Activity diagrams
are used to show workflow in parallel and conditionally. They are useful when working
out the order and concurrency of a sequential algorithm, when analyzing the steps in a
business process and when working with threads.

Experiment Details: Component Diagram. Experiment No.:7

Subject: OOSE

Experiment Name: Component Diagram.

Recourses Used:

7) Equipment:
UML tool.

8) Consumables:
Printer.

Theory:

Component:
A component is a physical and replaceable part of a system that conforms to and provides
the realization of a set of interfaces. Graphically, a component is rendered as a rectangle
with tabs.
Names:
Every component must have a name that distinguishes it from other components. A name
is a textual string.
Components and classes:
In many ways, components are like classes. Both have names; both may realize a set of
interfaces; both may participate in a dependency, generalization, and association
relationship; both may be nested; both may have instances; both may be participants in

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interactions. However, there are some significant differences between component and
classes.
Classes represent logical abstractions; components represent physical things that live in
the world of bits.
• Components represent the physical packaging of otherwise logical
components and are at a different level of abstraction.
• Classes may have attributes and operations directly. In general,
components only have operations that are reachable only through their
interfaces.
Kinds of components may be distinguished-
1. Deployment components: These are the components necessary and
sufficient to form an executable system, such as dynamic libraries and
executable.
2. Work Product Components: The components are essentially the residue of
the development process, consisting of things such as source code files
and data files from which deployment component are created.
3. Execution Components: These component are created has a consequences
of an executing system, such as COM+ object, which is instantiated from a
DLL.

Component Diagram:

A component diagram shows a set of components and their relationships.


Graphically, a components diagram is a collection of vertices and arcs.
A components diagram is just a special kind of diagram and shares the
same common properties as do all other diagrams-a name and
graphical contents that are a projection into a model. What
distinguishes a component diagram from all other kinds of diagrams is
its particular content.
Component diagram commonly contain
• Components
• Interfaces
• Dependency, generalization, association and realization
relationships.
Component diagram may also contain packages or subsystem, both of which
are used to group elements of your model into larger chunks. Sometimes
you’ll want to place instances in your component diagrams, as well,
especially when you want to visualize one instances of a family of
component- based system.

Example:
The component diagram shows the organization and dependencies among the set of
components of the system. The Home Appliance Control System contains the following
components:
login.dll
TroubleShoot.dll

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Service Provider.exe
HACSInteractionDevice.exe
Database.dll
deviceControllerGUI.exe
update.dll
appliance.dll
Lights

Appendix:
• Component: A component is a physical building block of the system. It is
represented as a rectangle with tabs.
• Interfaces: An interface describes a group of operations used or created
by components.
• Component qualification: System requirements and architecture define
the component that will be required. Reusable components are normally
identified by the characteristics of their interfaces.
• Component adaptation: The existing reusable components must be
adapted to meet the meets of the architecture or discarded and replaced by
other, more suitable components.
• Component Composition: Architectural style plays a key role in the way
in which software components are integrated to form a working system.
• Component Update: When systems are implemented, update is
complicated by the imposition of the organization that developed the
reusable component may be outside the immediate control of the software
engineering corporation.

Conclusion:

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1. Component diagram describe the organization of physical software


components, including source code, run time (binary) code, and
executables.
2. The different high level reusable parts of a system are represented
in a component diagram.
3. The primary difference is that component diagram represents the
implementation perspective of a system.
4. Component diagram is used to model the static implementation
view of a system.
Experiment Details: Deployment Diagram Experiment No.:8

Subject: OOSE

Experiment Name: Deployment Diagram.

Recourses Used:

1) Equipment:
UML tool.
2) Consumables:
Printer.
Theory:
A deployment diagram shows processors, devices, and connections. Each model
contains a single deployment diagram which shows the connections between its
processors and devices, and the allocation of its processes to processors.
Processor Specifications, Device Specifications, and Connection Specifications enable
you to display and modify the respective properties. The information in a specification is
presented textually; some of this information can also be displayed inside the icons.
You can change properties or relationships by editing the specification or modifying the
icon on the diagram. The deployment diagram specifications are automatically updated.

Processor
A processor is a hardware component capable of executing programs.
Naming
Each processor must have a name. There are no constraints on the processor name
because processors denote hardware rather than software entities.
Graphical Depiction
The icon for a processor is a shaded box:
NewPr
o...

Adornments
You can further define a processor by identifying its processes and specifying the type of
process scheduling it uses. You can set the following adornments in the Processor
Specification. You can display the information in the deployment diagram by selecting an
item from the processor shortcut menu.

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NewPr
o
pr..
.mptive
ee

process1
process2

Scheduling
You can specify the type of process scheduling used by this processor
by setting a scheduling type:
Type Description

Preemptive (default) Higher-priority processes that are ready to execute can


preempt lower-priority processes that are currently
executing.
Nonpreemptive The current process continues to execute until it
relinquishes control.
Cyclic Control passes from one process to another.
Executive An algorithm controls process scheduling.
Manual Processes are scheduled by the user outside of the
system.

Processes
Processes represent single threads of control. Examples include the main program
from a component diagram or the name of an active object from a collaboration diagram.
To add a process to the processor, double-click on <New> in the Processes field to
displays the Process Specification.

Device
A device is a hardware component with no computing power. Each device must
have a name. Device names can be generic, such as "modem" or "terminal."
Graphical Depiction
The icon for a device is a box:

NewD
evice

Connection
A connection represents some type of hardware coupling between two entities. An
entity is either a processor or a device. The hardware coupling can be direct, such as an
RS232 cable, or indirect, such as satellite-to-ground communication. Connections are
usually bi-directional.
Naming
You can optionally label the connection with its name.

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Graphical Depiction
The icon for a connection is a straight line:
NewProcessor NewDevice

Conclusion: In This way we have studied Deployment Diagram.

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STTP on OOSE LAB MANUAL

Library manag

Any organization
for better manage
1.Librarian. 2.Cl
Library managem
librarian should b
The Library h
TEC,Nerul 25
STTP on OOSE LAB MANUAL

Use Case diagram for library management system

Ma in ta in L ib ra ry d a ta b a s e re s e rve b o o k p a ys fe e s & fin e


a d m in is tra to r

re n e w a l o f b o o k
is s u e lib ra ry c a rd s

m a n a g e p e o p le u n d e r h im
L ib ra ria n m em ber
re q u e s t o f a b o o k
< < in c lu d e > >
s e a rch b o o k

re tu rn b o o k

d e a ls w ith d /b < < e xte n d > > c h e ck a va ila b ility o f b o o k

lis t n e w a rriva ls p la c e a n o rd er
a s s ig n b o o k id & m e m b e r id

a p p ro ve n e w re g is tra tio n
c le a rk
u p d a te re q u is ite s o ftw a re co lle ctin g fe e s & fin e s

is s u e b o o k

m a in ta in d e c ip lin e & d e co ru m

h e lp e r
fo llo w in s tru ctio n fro m
lib ra ria n & cle a rk

m a in ta in c le a n e s s

Class Diagram for Library management system

TEC,Nerul 26
STTP on OOSE LAB MANUAL

U G s tu d e n t
L ib ra ry L ib ra ria n
m em ber
N a m e : ch a r n a m e : ch a r
m e m .id : ch a r Book
a d d re s s : ch a r Ad d re s s : ch a r
tu p e : ch a r fa cu lty N a m e : ch a r
te l n o : in t L ib Id : in t
p a s s w o rd : s trin g n o o f b o o ks is s u e d : in t a u th o r : ch a r
m a x b o o k lim it : in t e d itio n : s trin g
g e t lib ra ry info ()
ve rify m e m b e r() n a m e : ch a r PG s tu d e nt B o o k id : in t
s e a rch b o o k() a d d re s s : ch a r 1 ..* p rice : in t
p la ce o rd er() p h o n e n o : in t 1 ra ck n o : in t
cre a te tra ns a ctio n () issu e s
p a y b ill() d is p la y b o o k d e ta ils ()
in cre a s e bo o k is s u e d () u p d a te b o o k d e ta ils ()
h a n d le s
d e cre a s e b o o k is s u e d ()

H e lp e r
cle rk N a m e : ch a r
Ad d re s s : c h a r B ill
N a m e : ch a r Ma g a zin e
co n ta ct n o : in t B ill n o : in t R e fe re n ce b o o k
L ib Id : in t
L ib id : in t Am o u n t : in t N a m e : ch a r D a te : in t Jo u rn a l
Ad d re s s : ch a r p a ys
C o n ta ct n o : in t D a te : in t P u b lis h e r : ch a r typ e : ch a r D a te : in t
Ma in ta in cle a n e s s () Me m b e r id : in t e d itio n : ch a r typ e : ch a r
m a in ta in d e co ru m () D is p la y m a g .d e ta ils Pu
() b lis h e r : ch ar
is s u e b o o k()
re tu rn b o o k() cre a te b ill() d is p la y d e ta ils ()
ca lcu la te fin e () u p d a te b ill() re fe rs cre a te s d is p la y jo u rn a l d e ta ils ()
cre a te b ill() p e rfo rm s
Tra n s a ctio n
B o o k id : in t
m e m b er id : in t
is s u e d e tails : ch a r

cre a te tra ns a ctio n ()


d e le te tra ns a ctio n ()
u p d a te tra n s a ctio n ()

Sequence diagram for Return book

TEC,Nerul 27
STTP on OOSE LAB MANUAL

L:librarian C:clerk M:member B:Book T:transaction B:Bill

verify mem ber

proceed if valid

get issue details

get member type

check book returned in valid time


<<create>>

calculate fine

add fine and member details

pay fine

update transaction

update book s tatus

update member record

Sequence Diagram for Issue Book


L:librarian C:clerk B:Book M:Member T:Transaction O:Order

check for valid member

Ask about book

check availability of book

book available ,rack no.

book not available put the request

place order

check no of books issued

book issued

<<create transaction>>

add member and book details

update book record

update member record

TEC,Nerul 28
STTP on OOSE LAB MANUAL

Collaboration Diagram For Issue Book


3: check availability of book
C:clerk B:Book

4: book available ,rack no.


5: book not available put the request
11: update book record

2: Ask about book L:libraria 6: place order


n
8: book issued
O:Order
9: <<create transaction>>
1: check for valid member
10: add member and book details

7: check no of books issued

12: update member record

T:Transa
ction

M:Memb
er

Collaboration diagram for Return Book


7: calculate fine

1: verify member
4: get member type
12: update mem ber record
2: proceed if valid
C:clerk M:memb
L:libraria er
n

6: <<create>>
3: get issue details
8: 8:add fine and member details
9: pay fine

10: update transaction


11: update book status

B:Bill
5: check book returned in valid tim e T:transac
tion

B:Book

State chart diagram for book

TEC,Nerul 29
STTP on OOSE LAB MANUAL

available
issue book request[ member valid ]

issued to
member

member returns book

not
available

State chart diagram for Librarian

is s u e b o o k

[ va l id m e m b e r ] r e tu rn b o o k
d u e d a te

ve rify
m em ber [ o ve r d u e ]
[ no due ]
p a y fi n e
b o o k is s u e d
[ b o o k a va il a b le ]
in va li d m e m b e r

c h e c k in g a va ila b ili ty
of book

m e m b e r r e tu rn s b o o k
[ b o o k n o t a va ila b l e ]
id le

TEC,Nerul 30
STTP on OOSE LAB MANUAL

Verify member

[valid member]

Request for
issuing book

check availability
of book
[Book not available]

[book available]

check no of book
issued to member

[limit exceeded]
display no more [not valid member]
books used
[not exceeded]

create
transaction

issue book

update book
status

update
member status

TEC,Nerul 31
STTP on OOSE LAB MANUAL

Verify member

[not valid member]

[valid member]

Get issue
details

Get member
type

verify book id

Check due date

[Not exceeded]

[if exceeded]

create bill

calculate fine

Add member
details to bill

collect fine

update book
status

update Accept Book


member status

TEC,Nerul 32
STTP on OOSE LAB MANUAL

Component diagram for library management system

L ibra ry s ta ff

L ib ra ria n cle rk
D a tab a s e o f libra ry

H e lp e r

B ill

Mem b er
Bo oK
R e fe re n c m a g a zin e
e bo o k s tra n s actio
Faculty s tu d en t
m e m b er n

jo u rn als

TEC,Nerul 33
STTP on OOSE LAB MANUAL

Online Book Store

Problem Definition:

A popular bookstore wants to expand its business by going online . The


bookstore has several outlets which are very popular and crowded . However
customers face the problem of going to the store and locating books
manually . The management feels that hosting a website which cater to the
needs of these customers , will reduce crowding at the outlets , while
actually increasing business. Since many more customers may like to access
the online store . This will also lead to higher customer satisfaction because
customers can order books from the comfort of their home or office , Further
more , the store can manage its transactions efficiently.

The store maintains books according to categories viz. Medical Science ,


Fiction , Philosophy etc. Books are also identified by the Title , Author and
Pubpblisher , Customers should be able to browse books by any of the above
classification, Realizing the importance of a comprehensive customer
database the management is keen to provide convenient registration facilities
. This should permit the store to capture important information including
contact details, professional background , preferred categories publishers
authors etc. The online store should provide each registered surfer with a
login id and a password . Only registered users shall be given the facility to
buy books.

The store allows customers to purchase unlimited copies of a book , subject


to availability . Customers should be able to browse the site when
convenient and select the books for purchase . They should also be able to
hand in the selected books for billing ar any point . For purchase of 5 to 10
copies of a book the store gives a discount of 5 % and for purchase of more
than 10 copies , a discount of 10% is given . The store charges 2 % of the
bill as delivery charge.

If they so desire , customers should be able to continue browsing after


billing and buy more books as described above. On billing, the customers
should be given the full details of the invoice, including invoice no, Items
bought, amount of purchase etc. Books purchase by a customer should be
dispatched within a week from receipt of payment along with the appropriate

TEC,Nerul 34
STTP on OOSE LAB MANUAL

bill. The store does not bear the responsibility for the books damaged during
dispatch.

At present , Inventory is being managed by a legacy system . Upgrade to


include inventory within the web based system is not immediately
visualized. Hence the Online system should generate invoices for all ordered
items and need not check for inventory.

Further, the online Bookstore should provide for maintenance of details of


books, book categories, publishers, and authors . Maintenance should
include any addition, deletion and modification carried out.

The store management maintains complete information about the books such
as Book ID, Price , Title , Edition , Year of Publication , Category , author ,
publisher etc. The store management also encourages the development team
to add more features to the project , which shall merge well with
requirements of the bookstore . However , since several competitors ere
expected to go online very shortly and the fact that the management wants to
be the first of the block, it becomes vital that the project is completed within
the stipulated time.

TEC,Nerul 35
STTP on OOSE LAB MANUAL

1)Usecase diagram

Request for registration


Registrar

Issue of Login Id and Password

Browse the Site

Add Products to the shopping Cart


Customer

View Shopping Cart


System User

Checkout

Display Shipping Cart,Billing maintainance of books


Adress <<extends>> <<extends>> <<extends>>

Confirms order And Payment addition


method deletion
modification
Process Order
Check For Discount

Billing Of Books

Issue Of Electronic Receipt

Logs Off

TEC,Nerul 36
STTP on OOSE LAB MANUAL

Class Diagram
O nline B ook S y s
b oo k s : B ook
c urren t cu s t om er
B uy ()
1
F in dA llB ook s () 1
c u rren tb ook
L og in()
1 s ele c tB ook ()
g etbo ok ()
c ontainslogo ff()
1
login()
1
c us tom er
1 * 1 1
P as s w o rd : s trin g
B oo k S S N : d oub le
(f ro m p ri n t) has c us tn am e : s trin g
IS B N : s trin g * c us tid : integ er
n am e : s tring s hip ping add res s : s trin g
t itle : s tring billing adres s : s trin g
y ea r of pub : integer
p ub lis he r : s tring opn am e ()
a utho r : s tring valida te()
p ric e : dou ble getc a rt()
q ua ntity : int bill()
1
g etbo ok info() c us tom e rorde r
ret urnc urre ntb oo k () *
o rd er
1 c u s tid : inte ger
qu antity of book s : intege r
na m e
O rders C reated * s tat us : s trin g
To ta l pric e : float
Tran s ac tion : double
m et hodofpay m ent : s tring
b oo k ordered 1
ad dbook ()
c rea teord er()
printinvoic e()

TEC,Nerul 37
STTP on OOSE LAB MANUAL

Object Diagram
O1:Onlinebooksys c1:customer
Object diagram

Password : xxxxx
SSN : 1234
custname : “xyz”
custid : 123
shipping address :
“abcdefgh”
B1:Book billing adress : “abcdefgh”

ISBN : “b111”
name : “ppp”
title : “xxxxxxx”
year of pub : 1982
publisher : “technova” B1:Book c1:customer
author : “qqqq”
price : 700 ISBN : “a111”
quantity : 1 name : “xyz” Password : xxxxx
title : “xxxxxxx” SSN : 2341
year of pub : 1980 custname : “abcd”
publisher : custid : 231
“technova” shipping address :
author : “zzzz” “abcdefgh”
price : 400 billing adress :
quantity : 1 “abcdefgh”

O1:order
custid : 123
quantity of books : 1
status : “available”
Total price : 575
Transaction : yes
methodofpayment :
cheque

TEC,Nerul 38
STTP on OOSE LAB MANUAL

Sequence diagram
customer order book site

1: Browse ,select products

2: Validate Id and password

3: Registration and orders

4: check status of availability

5: Sales info

6: dispatch of books

7: Payment

8: Issuse of receipt

9: Loggs off

TEC,Nerul 39
STTP on OOSE LAB MANUAL

Collaboration diagram
order
customer

6: dispatch of books

4: check status of availability


1: Browse ,select products
3: Registration and orders
7: Payment
book 9: Loggs off
5: Sales info

2: Validate Id and password


8: Issuse of receipt

site

TEC,Nerul 40
STTP on OOSE LAB MANUAL

Activity diagram

Open home
page

select category select product

buy the product

check for new check for


user existing user

Enter login id
registration and password

delivery and
payment

TEC,Nerul 41
STTP on OOSE LAB MANUAL

State diagram

Visit URL

Select category

Display Selected
Category details

Choose the product

Buy the {registered ==False} Register


products

registered

Login
register

Enter loginid

Payment

TEC,Nerul 42
STTP on OOSE LAB MANUAL

Component diagram
Login

Registrar Customer

GUI
(Browser)

Validate

order Book

deployment diagram

Apache Tomcat v4.1 Oracle 9i


client(browser)
lan odbc

TEC,Nerul 43
STTP on OOSE LAB MANUAL

Student Information System

The University conducts many courses and students can register for those courses.
The register university will introduce any new course. Also the register maintains the
curriculum and student details. The examination will be conducted for students and the
degree is issued for students who have completed the course successfully.

TEC,Nerul 44

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